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* {{Cap}}: Your maximum level in ''Postknight'' is 99. As of v1.4, ''Postknight 2'' caps at Level 80, increasing by 10 for each update that introduces a new area.

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* {{Cap}}: Your maximum level in ''Postknight'' is 99. As of v1.4, v2.0, ''Postknight 2'' caps at Level 80, 90, increasing by 10 for each update that introduces a new area.



* DumpStat: Early in ''Postknight'', the stats are fairly balanced, but this balance breaks down significantly after a few areas, with INT and VIT becoming far less useful. ''Postknight 2'' makes both stats more useful by improving their defensive utility.

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* DumpStat: Early in ''Postknight'', the stats are fairly balanced, but this balance breaks down significantly after a few areas, with INT and VIT becoming far less useful. ''Postknight 2'' makes both stats more useful by improving their defensive utility.utility and making sure to give special bonuses every five points.

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%%* DarkIsNotEvil: Some powerful weapon sets are based around the Darkness, but you can use them for good. The Chaos set is a good example.

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%%* * DarkIsEvil: [[spoiler:Dark Knight Kraig]] is associated with Darkness and is the scumbag behind the plague.
*
DarkIsNotEvil: Some powerful weapon sets are based around the Darkness, but you can use them for good. The Chaos set is a good example.



* {{Fireballs}}: Bandit Mages and cultists fire them.

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* {{Fireballs}}: Bandit Mages and cultists fire them. So do some slugs in Helix.



* HaremGenre: The first game can play out like this due to the Relationship system. The sequel keeps the system, but adds in male characters to the harem mix as the new protagonist is [[AmbiguouslyBi not defined by gender]] and can wear both male and female outfits. Even acknowledged by Dahlia in the sequel as she reminisces the time she and Camellia both fell in love with the Legendary Postknight a few years ago.

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* HaremGenre: The first game can play out like this due to the Relationship system. The sequel keeps the system, but adds in male characters to the harem mix as the new protagonist is [[AmbiguouslyBi not defined by gender]] and can wear both male and female outfits. Even acknowledged by Dahlia in the sequel as she reminisces the time she and Camellia both fell in love with the [[LegendaryInTheSequel Legendary Postknight Postknight]] a few years ago.



%%* PurpleIsPowerful: The strongest potion in both games is purple.

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%%* PurpleIsPowerful: The strongest potion in both games is purple. In the first game, it's called the Crystal Potion. In the second game, it takes the version 2.0 to bring potions that surpass it, and they have some special drawbacks, while the purple potion [[BoringButPractical doesn't]].
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* AGirlInEveryPort: In each town you visit, you will far more often than not meet a new love interest in the area.



%%* {{Fireballs}}: Bandit Mages and cultists fire them.

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%%* * {{Fireballs}}: Bandit Mages and cultists fire them.


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* AGirlInEveryPort: In each town you visit, you will far more often than not meet a new love interest in the area.

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%%* CanonImmigrant: As most of the games made by Kurechii are set in the kingdom of Kurestal, there are instances where some characters from one series pop up in another. Most recent of which is Daphne from the developers' 2019 game King's League II appearing in Postknight 2 as the player's go-to merchant for its "Dungeons" game mode.



%%* FlavorText: Every item has some, like:
%%** Apple Juice:
%%---> Freshly pressed apple juice in a bottle.
%%** Honey:
%%---> A jar of sticky sweetness.

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%%* * FlavorText: Every item item, enemy, and skill has some, like:
%%** Apple Juice:
%%---> Freshly pressed apple juice in
some description for it whether it be related to the subject itself, a bottle.
%%** Honey:
%%---> A jar
quote from a historical figure, or a summary of sticky sweetness.a fictional story.



%%* LifeMeter: The game uses a red one for you and your enemies.

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%%* * LifeMeter: The game uses a red one for you Present during gameplay and your enemies.in the main hub. Restoring health in battle requires potions, skills, or held items, while health slowly regenerates outside of battle. You cannot enter a battle at critical HP unless sufficient health is restored (either by waiting, using resources, or watching an ad).



* PowerUpFood: ''Postknight 2'' introduces various food items which either [[HyperactiveMetabolism recover some health]] or provide temporary boosts to stats. These food items include muffins, soup, fish, bacon, and steak.



* RegeneratingHealth: While in the main area, offline or not, you slowly regenerate health. In ''Postknight'', you can spend coins at the inn to slightly raise the recovery rate and get back in action sooner.

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* RegeneratingHealth: While in the main area, offline or not, you slowly regenerate health. In ''Postknight'', you can spend coins at the inn to slightly raise the recovery rate and get back in action sooner. For ''Postknight 2'', eating food raises food by a percentage or specific HP.



* SharedUniverse: Is part of Kurechii's line of games that feature the kingdom of Kurestal.

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* SharedUniverse: Is part of Kurechii's line of games that feature the kingdom of Kurestal. There are instances where some characters from one series pop up in another. For example, Daphne from ''King's League II'' appears in ''Postknight 2'' as the player's go-to merchant for its "Dungeons" game mode.
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* HardLevelsEasyBosses: In the first game, most bosses are basically block projectiles, charge at them, repeat, and can easily be stunned. The mobs, on the other hand, are dangerous if combined well. The sequel averts this, as while the mobs are hard, so are the later bosses.
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Game Gourmet has been disambiguated


%%* GameGourmet: ''Postknight 2'' introduces various food items which either [[HyperactiveMetabolism recover some health]] or provide temporary boosts to stats. These food items include muffins, soup, fish, bacon, and steak.
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* AGirlInEveryPort: In each town you visit, you will far more often than not meet a new love interest in the area.


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* MoreFriendsMoreBenefits: Every character you can bond with will give more items periodically depending on their current RelationshipValues.

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Cleaning up wording and text formatting; also removing misuse and some complaining.


''[[http://postknight.com/ Postknight]]'' is an ActionRPG released for iOS and Android, created and published by Kurechii. In it, you play as a Postknight, a pink-haired male knight who delivers post around the kingdom of Kurestal and resolves whatever conflict happens to occur with the simple tool of fighting the enemies off.

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''[[http://postknight.com/ Postknight]]'' is an ActionRPG released for iOS and Android, created and published by Kurechii. In it, you You play as a Postknight, a pink-haired male knight who delivers post around the kingdom of Kurestal and resolves whatever conflict happens to occur with the simple tool of fighting the enemies off.



* AdReward: Instead of spending gems, you can watch ads (or use a special ring) to reset the refresh timers on shops, fully recover your health outside of battle, or heal yourself at a route checkpoint if you're injured. In the sequel, you can use ads to refresh timers on shops for free and get extra rare materials.

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* AdReward: Instead of spending gems, you can watch ads (or use a special ring) to reset the refresh timers on shops, fully recover your health outside of battle, or heal yourself at a route checkpoint if you're injured. In the sequel, you can use ads to refresh timers on shops for free and get extra rare materials.



** The power of wind returns in Quivtol, where certain spirits, the Sylphs and the Venti, can use tornadoes that hit more than once without having to put the enemy at risk. The stronger version, the Venti, also use a gust of wind that, while harmless, has incredible knockback.
%%* CanonImmigrant: As most of the games made by Kurechii are set in the kingdom of Kurestal, there are instances where some characters from one series pop up in another. Most recent of which is Daphine from the developers' 2019 game King's League II appearing in Postknight 2 as the player's go-to merchant for its "Dungeons" game mode.
* {{Cap}}: As of Postknight version 2.2.28, the first game's maximum level is 99. The sequel's early access level cap is 40, but major updates increased it and keep doing so.
* CharacterCustomization: You can choose the name of the Postknight you play as, equip multiple types of equipment, and increase your stats every time you level up. The sequel ramps this up a notch by allowing you to customize your hair, face, and body type, in addition to adding two new weapon types and accessories to vary your builds, and vanity items to show off or change how your equipment looks.

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** The power of wind returns in Quivtol, where certain spirits, the Sylphs and the Venti, Venti can use summon tornadoes that hit more than once without having to put the enemy at risk. The stronger version, the Venti, also use a gust multiple times, and Venti can blow gusts of wind that, while harmless, has incredible that do almost no damage, but inflict heavy knockback.
%%* CanonImmigrant: As most of the games made by Kurechii are set in the kingdom of Kurestal, there are instances where some characters from one series pop up in another. Most recent of which is Daphine Daphne from the developers' 2019 game King's League II appearing in Postknight 2 as the player's go-to merchant for its "Dungeons" game mode.
* {{Cap}}: As of Postknight version 2.2.28, the first game's Your maximum level in ''Postknight'' is 99. The sequel's early access level cap is 40, but major updates increased it and keep doing so.
As of v1.4, ''Postknight 2'' caps at Level 80, increasing by 10 for each update that introduces a new area.
* CharacterCustomization: You can choose the name of the Postknight you play as, equip multiple types of various equipment, and increase your stats every time you level up. The sequel ramps this up a notch by allowing you ''Postknight 2'' adds options to customize your hair, face, and body type, in addition to adding two new weapon types and accessories to vary your builds, appearance, and vanity items to show off or change how wear on top of your equipment looks.gear.



* CollisionDamage: Not only do you get hurt by colliding with the enemy, the enemy gets hurt as well. In fact, outside of skills from both sides, you automatically trade blows until either the Postknight or the enemy goes down.
* CombatExclusiveHealing: Your healing potion can only be used when you're on a mission. When you're idling in town, you have to wait for your health to recover on its own, or in the sequel, buy healing food at the inn.
* DashAttack: The very first skill you use is the Charge, which involves pointing the weapon forward and dashing into the enemy. It deals more damage compared to attacking them normally, plus allows you to reach ranged enemies more quickly, though it has a cooldown. In the sequel, it returns with upgrades. The hammer has a dash as well, Bash, but it's a ''defensive'' move.
* DarkIsNotEvil: Some powerful weapon sets are based around the Darkness, but you can use them for good. The Chaos set is a good example.
* DiminishingReturnsForBalance: While the benefits from each stat remain fixed, the costs to raise them gradually increase the higher the stats go up. This still does not dissuade specialized builds as [[DumpStat certain stats aren't worth putting points into begin with]] in the first game.
* DumpStat: Early in the first game, the stats are fairly balanced, but this balance breaks down significantly after a few areas.
** INT reduces magic damage, but they can be handled just fine as you process through with higher maximum health and potions that restores higher HP. It also raises experience gained, but reaching the level cap is not that tedious as you farm coins and rare drops along the way.
** VIT increases your maximum health by 12 points, a minimal bonus when enemies typically deal hundreds of points of damage per hit even with endgame armor and defense buffs. Leveling up also increases your maximum health by a higher amount than VIT.

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* CollisionDamage: Not only do you get hurt by colliding with the enemy, the enemy gets hurt as well. In fact, outside of skills from both sides, you You automatically trade blows with the enemy until either the Postknight or the enemy of them goes down.
down. Even if you are the one to attack, you still take contact damage.
* CombatExclusiveHealing: Your healing potion can only be used when you're on a mission. When While you're idling in town, you have to wait for your health to recover on its own, or in the sequel, buy healing consume food at the inn.
inn that recovers health instantly.
* DashAttack: The very first skill you use learn is the Charge, which involves pointing where you point the weapon forward and dashing into dash towards the enemy. It deals more damage compared to attacking them normally, plus allows you to reach than a regular attack, and closes the gap against ranged enemies more quickly, enemies, though it has a cooldown. In the sequel, it returns Heavy weapons in ''Postknight 2'' can also dash forward with upgrades. The hammer has a dash as well, Bash, but it's a ''defensive'' their main defensive move.
* %%* DarkIsNotEvil: Some powerful weapon sets are based around the Darkness, but you can use them for good. The Chaos set is a good example.
* DiminishingReturnsForBalance: While the benefits from each stat remain fixed, the costs to raise them gradually increase the higher the stats go up. This still does not dissuade specialized builds as [[DumpStat certain stats aren't worth putting points into begin with]] in the first game.
up.
* DumpStat: Early in the first game, ''Postknight'', the stats are fairly balanced, but this balance breaks down significantly after a few areas.
areas, with INT and VIT becoming far less useful. ''Postknight 2'' makes both stats more useful by improving their defensive utility.
** INT reduces provides magic damage, defense, but they can enemies later on do too much damage for the defense to be handled just fine as you process through with higher maximum health and potions that restores higher HP. It also raises useful. Its other effect, boosting your experience gained, gain, is surely convenient, but reaching the level cap is not that tedious as easier than it seems because you farm have to constantly grind trails for coins and rare drops along the way.
item drops.
** VIT increases your maximum health by 12 points, a minimal bonus when enemies typically deal hundreds of points of damage per hit even with endgame armor and defense buffs. Leveling up also increases your maximum health health, and by a higher amount than VIT.



* ElaborateEqualsEffective: Most weapons and equipment start off plain and simple, but as they are upgraded by a blacksmith, they get additional decoration and fancy designs which somehow improves their stat bonuses. This is true in both games.

to:

* ElaborateEqualsEffective: Most weapons and equipment start off plain and simple, but as they are upgraded by a blacksmith, they get additional decoration and fancy designs which somehow improves their stat bonuses. This is true in both games.



** The bosses in the first game are simply called [Gang of the area] Chieftain.

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** The bosses in the first game ''Postknight'' do not have a proper name, and are simply called [Gang of the area] Chieftain.only referred to by their title (Bandit Chief, Pirate Darkbeard, etc.)



* ForcedLevelGrinding: Because ''Postknight'' does not let you avoid enemy attacks manually and consistently, you can come across tough enemies which would overwhelm you easily even with the most skilled usage of your abilities. You would have to grind for materials and experience to improve your stats and equipment to stand a chance.

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* ForcedLevelGrinding: Because ''Postknight'' does not let you avoid enemy attacks manually and consistently, you can come across tough enemies which would that can overwhelm you easily even with the most skilled usage of your abilities. through sheer stats. You would have to grind for materials and experience to and improve your stats and equipment to stand a chance.



* GetBackHereBoss: ''Postknight'' features bosses at the end of every area who cycle between running away from you and launching a ranged attack, ensuring you cannot deal damage unless you actively charge at them. A few bosses in the second game do the same.

to:

* GetBackHereBoss: ''Postknight'' features bosses at the end of every area who cycle between running away from you and launching a ranged attack, ensuring you cannot deal damage unless you actively charge at them. A few bosses in the second game do the same.



* JobTitle: Postknights are your average individuals turned knights by an organization and given combat training to ensure they can deliver goods safely across dangerous paths.

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* JobTitle: Postknights are your average individuals turned knights by an organization organization, and given combat training to ensure they can deliver goods safely across dangerous paths.



* LuckStat: AGI (DEX in some localizations) affects the chance of landing [[CriticalHit Critical Hits]] or randomly dodging enemy attacks. Outside of special skills or perks, these are the only game mechanics which occur at random.
* MassMonsterSlaughterSidequest: Bounty quests, which involve defeating a certain type of enemy, appear on the notice board and are a consistent source of gems. How difficult they are depends on how generous the game is with spawning them.

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* LuckStat: AGI (DEX in some localizations) affects the chance of landing [[CriticalHit Critical Hits]] {{Critical Hit}}s or randomly dodging enemy attacks. Outside of special skills or perks, these are the only game mechanics which occur at random.
* MassMonsterSlaughterSidequest: Bounty quests, quests appear on the notice board, which involve defeating a certain type of enemy, appear on the notice board and are a consistent source of gems. How difficult they are depends on how generous the game is with spawning them.



* NiceJobFixingItVillain:
** In many, many instances where ranged enemies knock you back, giving you a short time frame for the Charge and Shield cooldown to refresh before confronting the more hard-hitting melee units before them.
** If the bosses of the first game didn't flee to unleash ranged attacks, they would not give you enough breathing room to charge, defend and use potions. Only one boss, the Miner Chief, averts this.



* PurpleIsPowerful: The strongest potion in both games is purple.

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* %%* PurpleIsPowerful: The strongest potion in both games is purple.



* RocketTagGameplay: Late in the first game, defensive stats become very weak compared to raw offensive power (the best Defense score you get is 62, while a basic enemy attack at this point can deal at least 200). What is special is that this applies to both you and the enemy, resulting in characters getting knocked out in at most eight to ten hits. The defensive measures which remain useful at this point, like evading attacks or stunning the opponent, are usually dictated by the RandomNumberGod.
* SaveTheWorldClimax: In the first game, the stakes are very low most of the time, as you simply make deliveries, win the hearts of women and fend off criminal gangs. But in [[TheVeryDefinitelyFinalDungeon Fractured Forest]], the stakes rise expotentially, [[spoiler:as you have to save the whole Kurestal from a lethal plague.]]
* ScratchDamage: No matter how much defense you have, you always take at least 1 point of damage from attacks. This applies to your enemies too, though since most of them don't have significant defense, the odds of seeing scratch damage on them is low except against the Blooplets in the second game.

to:

* RocketTagGameplay: Late in the first game, defensive stats become very weak compared to raw offensive power (the power.[[note]]The best Defense score you get is 62, armor has 62 Defense, while a basic enemy attack at this point can deal deals at least 200). What is special is that this 200 damage[[/note]] This notably applies to both you and the enemy, resulting in characters getting knocked out in at most eight to ten hits. The defensive measures which remain useful at this point, like evading attacks or stunning the opponent, are usually dictated by the RandomNumberGod.
* SaveTheWorldClimax: In the first game, the stakes are very low most of the time, as you simply make deliveries, win the hearts of women and fend off criminal gangs. But in [[TheVeryDefinitelyFinalDungeon Fractured Forest]], the stakes rise expotentially, exponentially, [[spoiler:as you have to save the whole Kurestal from a lethal plague.]]
* ScratchDamage: No matter how much defense you have, you always take at least 1 point of damage from attacks. This applies to your enemies too, though since most of them don't have significant defense, the odds of seeing Enemies can also receive scratch damage on them is low except against the Blooplets if your Attack isn't high enough, with [[MetalSlime Blooplets]] in the second game.''Postknight 2'' always taking scratch damage due to their 100% physical damage reduction.



** The pirate captain of Eventide Cove, Baleen, can only be stunned if you use the offensive skill to send his bomb back at him.
* TierSystem: The area where you found your equipment dictates how high their stat bonuses are, with later areas having equipment with higher stats. The same cannot be said for perks though, which vary wildly in quality.

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** The pirate captain of Eventide Cove, Baleen, Baaleen, can only be stunned if you use the offensive skill to send his bomb back at him.
* TierSystem: The area where you found your equipment dictates how high their stat bonuses are, with later areas having equipment with higher stats. The same cannot be said for perks though, which vary wildly in quality.



** The Blooplets in the first game are cannon fodder, In the second game, they are enemies that wield high rewards and are also hard to get.

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** The Blooplets in the first game are cannon fodder, an average {{Mook}}. In the second game, they are enemies slippery thieves that wield high rewards and are also hard to get.reward you greatly if you catch them.



** In the sequel, [[spoiler:[[DiscOneFinalBoss Dark Knight Kraig]]]] is the first serious boss you will face. Unlike the previous ones, he is not easy to be stunned, and he also leaves next to no breathing room, meaning he will viciously trade blows with you. He can also become more aggressive after a while, and shows the bosses of the sequel are going to be a challenge.
** While [[spoiler:Kraig]] tests how high your stats are, [[spoiler:his daughter Razielle]] is the first boss that is mostly skill-based. [[spoiler:She is a summoner, and can use her Guardians as attacks that keep you at bay without hurting her, can slow you down, and when she has low health she can cause a ''devastating'' magical explosion.]]

to:

** In the sequel, [[spoiler:[[DiscOneFinalBoss Dark Knight Kraig]]]] is the first serious boss you will face. Unlike the previous ones, he He is not easy to be stunned, very aggressive and he also leaves next to no breathing room, meaning he will viciously trade blows with you. He can also become more aggressive after has a while, stance that punishes you for attacking him, and shows the bosses of the sequel are going has a three-hit attack which is difficult to be a challenge.
block.
** While [[spoiler:Kraig]] tests how high your stats are, stats, [[spoiler:his daughter Razielle]] is the first boss that is mostly skill-based. tests how well you manage your skills. [[spoiler:She is a summoner, and can use uses her Guardians as attacks that to keep you at bay without hurting her, can slow you down, bay, and when she has low health she can cause charges up a ''devastating'' devastating magical explosion.explosion at low health.]]



* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know, it may actually ''be'' the case. Averted in the sequel.

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* DiminishingReturnsForBalance: While the benefits from each stat remain fixed, the costs to raise them gradually increase the higher the stats go up. This still does not dissuade specialized builds as [[DumpStat certain stats aren't worth putting points into begin with]].

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* DiminishingReturnsForBalance: While the benefits from each stat remain fixed, the costs to raise them gradually increase the higher the stats go up. This still does not dissuade specialized builds as [[DumpStat certain stats aren't worth putting points into begin with]].with]] in the first game.



%%* PointyEars: The Sirens of Shello Bay have them.

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%%* PointyEars: The Sirens of Shello Bay have them.them, and so do the Aegles.



* RocketTagGameplay: Late in the game, defensive stats become very weak compared to raw offensive power (the best Defense score you get is 62, while a basic enemy attack at this point can deal at least 200). What is special is that this applies to both you and the enemy, resulting in characters getting knocked out in at most eight to ten hits. The defensive measures which remain useful at this point, like evading attacks or stunning the opponent, are usually dictated by the RandomNumberGod.

to:

* RocketTagGameplay: Late in the first game, defensive stats become very weak compared to raw offensive power (the best Defense score you get is 62, while a basic enemy attack at this point can deal at least 200). What is special is that this applies to both you and the enemy, resulting in characters getting knocked out in at most eight to ten hits. The defensive measures which remain useful at this point, like evading attacks or stunning the opponent, are usually dictated by the RandomNumberGod.



* WakeUpCallBoss: In the sequel, [[spoiler:[[DiscOneFinalBoss Dark Knight Kraig]]]] is the first serious boss you will face. Unlike the previous ones, he is not easy to be stunned, and he also leaves next to no breathing room, meaning he will viciously trade blows with you. He can also become more aggressive after a while, and shows the bosses of the sequel are going to be a challenge.

to:

* WakeUpCallBoss: WakeUpCallBoss:
**
In the sequel, [[spoiler:[[DiscOneFinalBoss Dark Knight Kraig]]]] is the first serious boss you will face. Unlike the previous ones, he is not easy to be stunned, and he also leaves next to no breathing room, meaning he will viciously trade blows with you. He can also become more aggressive after a while, and shows the bosses of the sequel are going to be a challenge.challenge.
** While [[spoiler:Kraig]] tests how high your stats are, [[spoiler:his daughter Razielle]] is the first boss that is mostly skill-based. [[spoiler:She is a summoner, and can use her Guardians as attacks that keep you at bay without hurting her, can slow you down, and when she has low health she can cause a ''devastating'' magical explosion.]]
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* SaveTheWorldClimax: In the first game, the stakes are very low most of the time, as you simply make deliveries, win the hearts of women and fend off criminal gangs. But in [[TheVeryDefinitelyFinalDungeon Fractured Forest]], the stakes rise expotentially, [[spoiler:as you have to save the whole Kurestal from a lethal plague.]]
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%%* FlowersOfRomance: You deliver a bouquet for someone's date in one of the Delivery Quests at Shello Bay.

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%%* * FlowersOfRomance: You deliver a bouquet for someone's date in one of the Delivery Quests at Shello Bay.Bay. In the second game, in the Blossom Fastival, you can deliver such bouquets in several Delivery Quests ''and'' give flowers to all your love interests for memories!



* ScratchDamage: No matter how much defense you have, you always take at least 1 point of damage from attacks. This applies to your enemies too, though since most of them don't have significant defense, the odds of seeing scratch damage on them is low.

to:

* ScratchDamage: No matter how much defense you have, you always take at least 1 point of damage from attacks. This applies to your enemies too, though since most of them don't have significant defense, the odds of seeing scratch damage on them is low.low except against the Blooplets in the second game.



** The pirate captain of Eventide Cove can only be stunned if you use the offensive skill to send his energy ball back at him.

to:

** The pirate captain of Eventide Cove Cove, Baleen, can only be stunned if you use the offensive skill to send his energy ball bomb back at him.
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A sequel, ''Postknight 2'' was available through early access for Android and through Testflight on iOS, and was officially released on December 2, 2021. It is set seven years after the events of the original game and follows a new Postknight recruit and their adventures under the shadow of the previous protagonist, now referred to as the "Legendary Postknight".

to:

A sequel, ''Postknight 2'' was available through early access for Android and through Testflight on iOS, and was officially released on December 2, 2021. It is set seven years after the events of the original game and follows a new Postknight recruit and their adventures under the shadow of the previous protagonist, now referred to as the "Legendary "[[LegendaryInTheSequel Legendary]] Postknight".



* DarkIsNotEvil: Some powerful weapon sets are based around the Darkness, but you can use them for good.

to:

* DarkIsNotEvil: Some powerful weapon sets are based around the Darkness, but you can use them for good. The Chaos set is a good example.



* AnEconomyIsYou: Merchants in each area sell items useful to the Postknight, may they be gifts, monster drops, or new weapons and armor specific to that area.

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* AnEconomyIsYou: Merchants in each area sell items useful to the Postknight, may they be gifts, monster drops, or new weapons and armor specific to that area. Downplayed, since in the delivery quests you sometimes have to act as a third party between a merchant and their client.
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* AdReward: Instead of spending gems, you can watch ads (or use a special ring) to reset the refresh timers on shops, fully recover your health outside of battle, or heal yourself at a route checkpoint if you're injured.

to:

* AdReward: Instead of spending gems, you can watch ads (or use a special ring) to reset the refresh timers on shops, fully recover your health outside of battle, or heal yourself at a route checkpoint if you're injured. In the sequel, you can use ads to refresh timers on shops for free and get extra rare materials.

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* BlowYouAway: Griffondell is high up in the mountains featuring enemies which can use wind magic. Of note is the boss of the area, the Scandit Chief, who has a Zephyrite Blaster which uses the properties of Zephrite to blast harsh winds to push you back and slow you down.

to:

* BlowYouAway: BlowYouAway:
**
Griffondell is high up in the mountains featuring enemies which can use wind magic. Of note is the boss of the area, the Scandit Chief, who has a Zephyrite Blaster which uses the properties of Zephrite to blast harsh winds to push you back and slow you down.down.
** The power of wind returns in Quivtol, where certain spirits, the Sylphs and the Venti, can use tornadoes that hit more than once without having to put the enemy at risk. The stronger version, the Venti, also use a gust of wind that, while harmless, has incredible knockback.



* CollisionDamage: Not only do you get hurt by colliding with the enemy, the enemy gets hurt as well. In fact, outside of skills from both sides, you automatically trade blows until either the Postknight or the enemy goes down.



* ElaborateEqualsEffective: Most weapons and equipment start off plain and simple, but as they are upgraded by a blacksmith, they get additional decoration and fancy designs which somehow improves their stat bonuses.

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* ElaborateEqualsEffective: Most weapons and equipment start off plain and simple, but as they are upgraded by a blacksmith, they get additional decoration and fancy designs which somehow improves their stat bonuses. This is true in both games.
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* DashAttack: The very first skill you use is the Charge, which involves pointing the weapon forward and dashing into the enemy. It deals more damage compared to attacking them normally, plus allows you to reach ranged enemies more quickly, though it has a cooldown.

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* DashAttack: The very first skill you use is the Charge, which involves pointing the weapon forward and dashing into the enemy. It deals more damage compared to attacking them normally, plus allows you to reach ranged enemies more quickly, though it has a cooldown. In the sequel, it returns with upgrades. The hammer has a dash as well, Bash, but it's a ''defensive'' move.
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* PurpleIsPowerful: The strongest potion in both games is purple.


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* TookALevelInBadass:
** Tedric in the first game is a struggling Postknight. In the second game, he is an instructor.
** Each time you face the villain of the first game, he grows stronger.
** The Blooplets in the first game are cannon fodder, In the second game, they are enemies that wield high rewards and are also hard to get.

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* {{Cap}}: As of Postknight version 2.2.28, the first game's maximum level is 99. The sequel's early access level cap is 40.

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* {{Cap}}: As of Postknight version 2.2.28, the first game's maximum level is 99. The sequel's early access level cap is 40.40, but major updates increased it and keep doing so.



* DumpStat: Early in the game, the stats are fairly balanced, but this balance breaks down significantly after a few areas.

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* DumpStat: Early in the first game, the stats are fairly balanced, but this balance breaks down significantly after a few areas.



* EveryoneCallsHimBarkeep: Due to the HelloInsertNameHere nature of the ''Postknight'' protagonist, people in the sequel usually address him, if ever, as the "Legendary Postknight".

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* EveryoneCallsHimBarkeep: EveryoneCallsHimBarkeep:
**
Due to the HelloInsertNameHere nature of the ''Postknight'' protagonist, people in the sequel usually address him, if ever, as the "Legendary Postknight".Postknight".
** The bosses in the first game are simply called [Gang of the area] Chieftain.
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* WakeUpCallBoss: In the sequel, [[spoiler:[[DiscOneFinalBoss Dark Knight Kraig]]]] is the first serious boss you will face. Unlike the previous ones, he is not easy to be stunned, and he also leaves next to no breathing room, meaning he will viciously trade blows with you. He can also become more aggressive after a while, and shows the bosses of the sequel are going to be a challenge.
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* DarkIsNotEvil: Some powerful weapon sets are based around the Darkness, but you can use them for good.
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It's questionable how the Canon Immiggrant fits, as the games all share a single canon


* CanonImmigrant: As most of the games made by Kurechii are set in the kingdom of Kurestal, there are instances where some characters from one series pop up in another. Most recent of which is Daphine from the developers' 2019 game King's League II appearing in Postknight 2 as the player's go-to merchant for its "Dungeons" game mode.

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* %%* CanonImmigrant: As most of the games made by Kurechii are set in the kingdom of Kurestal, there are instances where some characters from one series pop up in another. Most recent of which is Daphine from the developers' 2019 game King's League II appearing in Postknight 2 as the player's go-to merchant for its "Dungeons" game mode.

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%%* {{Fireballs}}: Bandit Mages fire them.

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%%* {{Fireballs}}: Bandit Mages and cultists fire them.



* HumansAreTheRealMonsters:
** In the first game, while you face actual monsters, they are never the true threat. Human gangs are.
** Subverted in the Sagacia area of the second game. The feared Evil Demon is a human, [[spoiler:but he is [[AntiVillain no worse than the Aegles]] and is also the benevolent Kind Spirit.]]



* MetalSlime: ''Postknight 2'' has the Blooplet, a CuteSlimeMook stealing a bag of scrolls which appears very rarely on partially-cleared patrols. The moment they spot you, they run away and use water magic to keep you at bay. While they take only 1 damage from every hit, they have very low HP and reward you with loads of coins upon defeat.

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* MetalSlime: ''Postknight 2'' has the Blooplet, a CuteSlimeMook stealing a bag of scrolls which appears very rarely on partially-cleared patrols. The moment they spot you, they run away and use water magic to keep you at bay. While they take only 1 or 2 damage from every hit, they have very low HP and reward you with loads of coins and the rare Bag of Bloops upon defeat.

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* AmbiguouslyBi: Due to the nature of the second protagonist not having a defined or selectable gender aside from body type, [[HaremGenre all the love interests]] in ''Postknight 2'' may appear as such

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* AmbiguouslyBi: Due to the nature of the second protagonist not having a defined or selectable gender aside from body type, the player character and [[HaremGenre all the love interests]] in ''Postknight 2'' may appear as suchsuch.



* DashAttack: The very first skill you use is the Charge, which involves pointing the weapon forward and dashing into the enemy. It deals more damage compared to attacking them normally, though it has a cooldown.

to:

* DashAttack: The very first skill you use is the Charge, which involves pointing the weapon forward and dashing into the enemy. It deals more damage compared to attacking them normally, plus allows you to reach ranged enemies more quickly, though it has a cooldown.



* TennisBoss: The Pirate Boss of Shello Bay fires three cannonballs at you. If you have your shield up you can deflect the third shot back at him, stunning him for a while.

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* TennisBoss: TennisBoss:
**
The Pirate Boss of Shello Bay fires three cannonballs at you. If you have your shield up you can deflect the third shot back at him, stunning him for a while.while.
** The pirate captain of Eventide Cove can only be stunned if you use the offensive skill to send his energy ball back at him.



* WrenchWench: Asteria, one of the girls you can bond with in the first game, is a blacksmith.

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* WrenchWench: Asteria, one of the girls you can bond with in the first game, is a blacksmith.blacksmith, and she shows it in the second game.

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* GetBackHereBoss: ''Postknight'' features bosses at the end of every area who cycle between running away from you and launching a ranged attack, ensuring you cannot deal damage unless you actively charge at them.

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* GetBackHereBoss: ''Postknight'' features bosses at the end of every area who cycle between running away from you and launching a ranged attack, ensuring you cannot deal damage unless you actively charge at them. A few bosses in the second game do the same.



* LuckilyMyShieldWillProtectMe: Postknights can defend themselves with a shield to block incoming projectiles and weaken enemy blows for a short while, which lets them close the distance on ranged enemies.

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* LuckilyMyShieldWillProtectMe: Postknights can defend themselves with a shield to block incoming projectiles and weaken enemy blows for a short while, also decreasing knockback, which lets them close the distance on ranged enemies.



%%* NiceJobFixingItVillain: In many, many instances where ranged enemies knock you back, giving you a short time frame for the Charge and Shield cooldown to refresh before confronting the more hard-hitting melee units before them.

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%%* NiceJobFixingItVillain: * NiceJobFixingItVillain:
**
In many, many instances where ranged enemies knock you back, giving you a short time frame for the Charge and Shield cooldown to refresh before confronting the more hard-hitting melee units before them.them.
** If the bosses of the first game didn't flee to unleash ranged attacks, they would not give you enough breathing room to charge, defend and use potions. Only one boss, the Miner Chief, averts this.
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* CombatExclusiveHealing: Your healing potion can only be used when you're on a mission. When you're idling in town, you have to wait for your health to recover on its own, or in the sequel, buy healing food at the inn.

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!!Postknight and its sequel has examples of:

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!!Postknight and its sequel has have examples of:



%%* GameGourmet: ''Postknight 2'' introduces various food items which either [[HyperactiveMetabolism recover some health]] or provide temporary boosts to stats. These food items include muffins, soup, fish, bacon and steak.

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%%* GameGourmet: ''Postknight 2'' introduces various food items which either [[HyperactiveMetabolism recover some health]] or provide temporary boosts to stats. These food items include muffins, soup, fish, bacon bacon, and steak.



* ImprobableUseOfAWeapon: The protagonist of ''Postknight'' would always use a thrusting attack as part of their Charge, even with weapons which would deal more damage with being swung around. Justified as they haven't learned the appropriate fighting stances and techniques for the other weapons and instead does what comes natural to them.

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* ImprobableUseOfAWeapon: The protagonist of ''Postknight'' would always use a thrusting attack as part of their Charge, even with weapons which that would deal more damage with being swung around. Justified as they haven't learned the appropriate fighting stances and techniques for the other weapons and instead does do what comes natural to them.



%%* LifeMeter: The game uses a red one for you, and your enemies.

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%%* LifeMeter: The game uses a red one for you, you and your enemies.



* MetalSlime: ''Postknight 2'' has the Blooplet, a CuteSlimeMook stealing a bag of scrolls which appears very rarely on partially-cleared patrols. The moment they spot you, they run away and use water magic to keep you at bay. While they take only 1 damage from every hit, they have very low HP, and reward you with loads of coins upon defeat.

to:

* MetalSlime: ''Postknight 2'' has the Blooplet, a CuteSlimeMook stealing a bag of scrolls which appears very rarely on partially-cleared patrols. The moment they spot you, they run away and use water magic to keep you at bay. While they take only 1 damage from every hit, they have very low HP, HP and reward you with loads of coins upon defeat.



* OnlyShopInTown: There's only one firmly-established market in each area which handles everything they would need. All the other buildings are there for upgrading your equipment.

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* OnlyShopInTown: There's only one firmly-established market in each area which that handles everything they would need. All the other buildings are there for upgrading your equipment.



* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know, it may actually ''be'' the case. Averted in the sequel.

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* YouAllLookFamiliar: All the bosses look like the exact same bearded guy in different clothing. For all we know, it may actually ''be'' the case. Averted in the sequel.sequel.
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