Follow TV Tropes

Following

History VideoGame / PlantsVsZombiesBattleForNeighborville

Go To

OR

Is there an issue? Send a MessageReason:
None


* WhenTreesAttack: Acorn & Oak. Also in the zombie campaign, Dreadwood is an invasive tree species that ended up overgrowing and destroying the Z-Tech factory.

to:

* WhenTreesAttack: Acorn & Oak. Also in the zombie campaign, Dreadwood is an invasive tree species that ended up overgrowing and destroying the Z-Tech factory.factory.
* ZergRush: The new ''Swarm'' class, represented by the Wildflower for the plants and the TV Head for the zombies. They have below-average stats, but gain armor when standing near Swarm teammates and AI allies. This incentivizes the Swarm players to group up to maximize their effectiveness.
Is there an issue? Send a MessageReason:
Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Rose retains her Goatify ability from ''Garden Warfare 2'', allowing her to transform zombies into (nearly) harmless goats.


Added DiffLines:

* ForcedTransformation: Rose retains her Goatify ability from ''Garden Warfare 2'', allowing her to transform zombies into (nearly) harmless goats.
Is there an issue? Send a MessageReason:
Loads And Loads Of Characters is no longer a trope


'''''VideoGame/PlantsVsZombies: Battle for Neighborville''''' is a third-person HeroShooter video game developed by [[Creator/PopCapGames PopCap Games]]. Released on October 18, 2019, the game is a [[SpiritualSuccessor follow-up]] to the ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare]]'' spin-offs, retaining much of its gameplay and expanding on it. The game definitely engages in SequelEscalation, with [[LoadsAndLoadsOfCharacters 20 fully customizable character classes]], one social region that functions like an online version of ''Garden Warfare 2's'' Backyard Battleground, three free-roam regions that contains numerous quests and story missions, and numerous game modes.



to:

'''''VideoGame/PlantsVsZombies: Battle for Neighborville''''' is a third-person HeroShooter video game developed by [[Creator/PopCapGames PopCap Games]]. Released on October 18, 2019, the game is a [[SpiritualSuccessor follow-up]] to the ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare]]'' spin-offs, retaining much of its gameplay and expanding on it. The game definitely engages in SequelEscalation, with [[LoadsAndLoadsOfCharacters 20 fully customizable character classes]], classes, one social region that functions like an online version of ''Garden Warfare 2's'' Backyard Battleground, three free-roam regions that contains numerous quests and story missions, and numerous game modes.


Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigNO: The zombie ending of Peachy District has the signature "NOOOOO!!!" sound play when a zombie pops out of a television in a human's home.
Is there an issue? Send a MessageReason:
dewicking


* EthnicityObscuringMutation: Electric Slide is modeled in the image of a Disco-age black woman. This isn't apparent at first, since her decaying skin is now green.
Is there an issue? Send a MessageReason:
None


** One of Nightcap's emotes “Shadow Dance” is an adorably bad attempt at the Turk Dance in Series/{{Scrubs}}. However you're more likely to associate it with the “Default Dance” featured in VideoGame/{{Fortnite}}, which also references the Turk Dance, popularized it, then made it infamous.

to:

** One of Nightcap's emotes “Shadow Dance” is an adorably bad attempt at the Turk Dance in Series/{{Scrubs}}. However ''Series/{{Scrubs}}''. However, you're more likely to associate it with the “Default Dance” featured in VideoGame/{{Fortnite}}, ''VideoGame/{{Fortnite}}'', which also references the Turk Dance, popularized it, then made it infamous.



** In the final area of Peachy District, hidden below one of the cliffs is a [[VideoGame/DarkSouls plastic sword embedded in an unlit campfire]]. Next to the campfire is an onion, which is a reference to the Knights of Catarina, whose armor is known for its onion-like shape.

to:

** In the final area of Peachy District, hidden below one of the cliffs is a [[VideoGame/DarkSouls plastic sword embedded in an unlit campfire]]. Next to the campfire is an onion, which is a reference to the Knights of Catarina, Catarina of that setting, whose armor is known for its onion-like shape.

Added: 76

Changed: 1

Is there an issue? Send a MessageReason:
None


* AndYourRewardIsClothes: Played fairly straight with the story mode bosses.



* HubLevel: Giddy Park

to:

* HubLevel: Giddy ParkPark.
Is there an issue? Send a MessageReason:
Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


NeedsWikiMagicLove

to:

NeedsWikiMagicLove

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Our town’s the best town, let’s go '''[[GettingCrapPastTheRadar kick some GRASS!]]]]'''

to:

[[caption-width-right:350:Our town’s the best town, let’s go '''[[GettingCrapPastTheRadar kick '''kick some GRASS!]]]]'''GRASS!]]'''

Added: 436

Changed: 207

Is there an issue? Send a MessageReason:
None


** In the final area of the Turf Takeover map Peachy District, hidden below the one of the cliffs is a [[VideoGame/DarkSouls plastic sword embedded in an unlit campfire]].

to:

** In the sewers of Peachy District (the Zombie Team's first spawn room), a [[Film/It2017 red balloon]] can be seen in the back.
** In the final area of the Turf Takeover map Peachy District, hidden below the one of the cliffs is a [[VideoGame/DarkSouls plastic sword embedded in an unlit campfire]].campfire]]. Next to the campfire is an onion, which is a reference to the Knights of Catarina, whose armor is known for its onion-like shape.
** Inside one of the sewage pipes of Daisy Drive [[Franchise/TeenageMutantNinjaTurtles contains boxes of pizza, as well as some sort of radioactive green ooze]].

Added: 18

Changed: 359

Is there an issue? Send a MessageReason:
None


NeedsWikiMagicLove



* DamnYouMuscleMemory: A large amount of classes were revamped in this game, and the original keys have been switched for most old characters. But in general, previous abilities that used to be for mobility (Sprint Tackle, Heroic Kick, Husk Hop) no longer provide that same mobility, which is now substituted for with the sprint button. Old players may instinctually use these abilities in place of sprinting when trying to flee. Also after dying, respawn has also been moved from the [=B/Circle=] button to the [=A/X=] button. Change character from [=X/Square=] to [=B/Circle=].

to:

* DamnYouMuscleMemory: A large amount of classes were revamped in this game, and the original keys have been switched for most old characters. But in general, In generally, previous abilities that used to be for mobility (Sprint Tackle, Heroic Kick, Husk Hop) no longer provide that same mobility, which is now substituted for with the sprint button. Old players may instinctually instinctively use these abilities in place of sprinting when trying to flee. Also after dying, And the respawn has also been moved from the [=B/Circle=] button to the [=A/X=] button. Change character from [=X/Square=] to [=B/Circle=].



* DeflectorShield: Both Citron and Super Brainz possess one. In ''Garden Warfare'', Citron's shield was one of his ability, but in ''Battle for Neighborville'', it is activated using the Zoom-In button (thus eliminating Citron's ability to aim precisely). As for Super Brainz, his shield is new to this game and, like Citron, replaces his Zoom-In button (meaning that his Heroic Laser is gone).

to:

* DeflectorShield: Both Citron and Super Brainz possess one. In ''Garden Warfare'', For this game Citron's shield was one of his ability, but in ''Battle for Neighborville'', it is activated using the Zoom-In button (thus eliminating Citron's ability to aim precisely). As for button. Super Brainz, Brainz's his shield is new to this game and, like Citron, replaces his Zoom-In button (meaning that (Eliminating his Heroic Laser is gone).Laser).



* TheEngineer: The Engineer zombie class, obviously. He now functions a bit more like a typical engineer class, having the ability to buff his teammates and construct AI-controlled turrets wherever he pleases (as opposed to the Zombot Turrets that can only be built in certain spots near the teleporter in Turf Takeover modes).

to:

* TheEngineer: The Engineer zombie class, obviously. He who now functions a bit more like a typical engineer class, for his namesake, having the ability to buff his teammates and construct AI-controlled turrets wherever he pleases (as opposed to the Zombot Turrets that can only be built in certain spots near the teleporter teleporters in Turf Takeover modes).



* EthnicityObscuringMutation: One of the zombie classes -- Electric Slide -- is modeled after a black woman. This isn't too apparent at first, though, since her decaying skin is now green.

to:

* EthnicityObscuringMutation: One of the zombie classes -- Electric Slide -- is modeled after in the image of a Disco-age black woman. This isn't too apparent at first, though, since her decaying skin is now green.



* PutOnABus: The bonus Torchwood and Hover-Goat 3000 classes from ''Garden Warfare 2'' are nowhere to be seen, although the former is reimagined as Acorn's partner Oak and the latter's status as a buffer class is given to the Engineer.

to:

* PutOnABus: The bonus Torchwood and Hover-Goat 3000 classes from ''Garden Warfare 2'' are nowhere to be seen, although the former is reimagined as Acorn's partner Oak and the latter's status as a buffer class is given to the Engineer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the final area of the Turf Takeover map Peachy District, hidden below the one of the cliffs is a [[VideoGame/DarkSouls plastic sword embedded in an unlit campfire]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:



Added DiffLines:

* EthnicityObscuringMutation: One of the zombie classes -- Electric Slide -- is modeled after a black woman. This isn't too apparent at first, though, since her decaying skin is now green.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RiseToTheChallenge: The battle with [[spoiler: Major Problem]] takes place in a cheese volcano that's about to erupt, with the cheese rising in between phases, and the player has to stay above it.
Is there an issue? Send a MessageReason:
None


* {{Cult}}: The zombies have one, worshipping a sentient dummy shield of all things.

to:

* {{Cult}}: The zombies have one, worshipping [[CargoCult a sentient sports dummy shield of all things.]]
Is there an issue? Send a MessageReason:
None


** One of the statements you can use in the game: [[Main/HeManAndTheMastersOfTheUniverse “I have the POWER”]]

to:

** One of the statements you can use in the game: [[Main/HeManAndTheMastersOfTheUniverse “I [[WesternAnimation/HeManAndTheMastersOfTheUniverse1983 "I have the POWER”]]POWER"]]
Is there an issue? Send a MessageReason:
None


* BossSubtitles: Bosses in the campaign an Ops.

to:

* BossSubtitles: Bosses in the campaign an and Ops.
Is there an issue? Send a MessageReason:
None


* AttackoftheFiftyFootWhatever: [[spoiler: Blight Cap, the FinalBoss of the zombies side]] and Dreadwood to a lesser extent.

to:

* AttackoftheFiftyFootWhatever: AttackOfTheFiftyFootWhatever: [[spoiler: Blight Cap, the FinalBoss of the zombies side]] and Dreadwood to a lesser extent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialStupidity: The Turning Point map has a habit of tricking AI plants into thinking the ''large rock with a pirate ship crashed through it'' is actually something they can walk through. Expect to see one dumbass plant kissing the mast of the ship at all times.


Added DiffLines:

* BossSubtitles: Bosses in the campaign an Ops.
Is there an issue? Send a MessageReason:
It’s been released now


'''''VideoGame/PlantsVsZombies: Battle for Neighborville''''' is an upcoming third-person HeroShooter video game developed by [[Creator/PopCapGames PopCap Games]]. Intended to release on October 18, 2019, the game is a [[SpiritualSuccessor follow-up]] to the ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare]]'' spin-offs, retaining much of its gameplay and expanding on it. The game definitely engages in SequelEscalation, with [[LoadsAndLoadsOfCharacters 20 fully customizable character classes]], one social region that functions like an online version of ''Garden Warfare 2's'' Backyard Battleground, three free-roam regions that contains numerous quests and story missions, and numerous game modes.

to:

'''''VideoGame/PlantsVsZombies: Battle for Neighborville''''' is an upcoming a third-person HeroShooter video game developed by [[Creator/PopCapGames PopCap Games]]. Intended to release Released on October 18, 2019, the game is a [[SpiritualSuccessor follow-up]] to the ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare]]'' spin-offs, retaining much of its gameplay and expanding on it. The game definitely engages in SequelEscalation, with [[LoadsAndLoadsOfCharacters 20 fully customizable character classes]], one social region that functions like an online version of ''Garden Warfare 2's'' Backyard Battleground, three free-roam regions that contains numerous quests and story missions, and numerous game modes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AttackoftheFiftyFootWhatever: [[spoiler: Blight Cap, the FinalBoss of the zombies side]] and Dreadwood to a lesser extent.


Added DiffLines:

* {{Cult}}: The zombies have one, worshipping a sentient dummy shield of all things.

Added: 399

Changed: 287

Is there an issue? Send a MessageReason:
None


* ShoutOut: One of Nightcap's emotes “Shadow Dance” is an adorably bad attempt at the Turk Dance in Series/{{Scrubs}}. However you're more likely to associate it with the “Default Dance” featured in VideoGame/{{Fortnite}}, which also references the Turk Dance, popularized it, then made it infamous.

to:

* ShoutOut: ShoutOut:
** One of the statements you can use in the game: [[Main/HeManAndTheMastersOfTheUniverse “I have the POWER”]]
**
One of Nightcap's emotes “Shadow Dance” is an adorably bad attempt at the Turk Dance in Series/{{Scrubs}}. However you're more likely to associate it with the “Default Dance” featured in VideoGame/{{Fortnite}}, which also references the Turk Dance, popularized it, then made it infamous.

Added: 738

Changed: -16

Is there an issue? Send a MessageReason:
None


* DamnYouMuscleMemory: A large amount of classes were revamped in this game, and the original keys have been switched for most old characters. But in general, previous abilities that used to be for mobility (Sprint Tackle, Heroic Kick, Husk Hop) no longer provide that same mobility, which is now substituted for with the sprint button. Old players may instinctually use these abilities in place of sprinting when trying to flee. Also after dying, respawn has also been moved from the [=B/Circle=] button to the [=A/X=] button. Change character from [=X/Square=] to [=B/Circle=].



* ShoutOut: One of Nightcap's emotes “Shadow Dance” is an adorably bad attempt at the Turk Dance in Series/{{Scrubs}}. However you're more likely to associate it with the “Default Dance” featured in VideoGame/{{Fortnite}}, which also references the Turk Dance, popularized it, then made it infamous.

to:

* ShoutOut: One of Nightcap's emotes “Shadow Dance” is an adorably bad attempt at the Turk Dance in Series/{{Scrubs}}. However you're more likely to associate it with the “Default Dance” featured in VideoGame/{{Fortnite}}, which also references the Turk Dance, popularized it, then made it infamous.infamous.
* WhenTreesAttack: Acorn & Oak. Also in the zombie campaign, Dreadwood is an invasive tree species that ended up overgrowing and destroying the Z-Tech factory.
Is there an issue? Send a MessageReason:
None


* PutOnABus: The bonus Torchwood and Hover-Goat 3000 classes from ''Garden Warfare 2'' are nowhere to be seen, although the former is reimagined as Acorn's partner Oak and the latter's status as a buffer class is given to the Engineer.

to:

* PutOnABus: The bonus Torchwood and Hover-Goat 3000 classes from ''Garden Warfare 2'' are nowhere to be seen, although the former is reimagined as Acorn's partner Oak and the latter's status as a buffer class is given to the Engineer.Engineer.
* ShoutOut: One of Nightcap's emotes “Shadow Dance” is an adorably bad attempt at the Turk Dance in Series/{{Scrubs}}. However you're more likely to associate it with the “Default Dance” featured in VideoGame/{{Fortnite}}, which also references the Turk Dance, popularized it, then made it infamous.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Our town’s the best town, let’s go '''[[GettingCrapPastTheRadar Kick some GRASS]]]]'''

to:

[[caption-width-right:350:Our town’s the best town, let’s go '''[[GettingCrapPastTheRadar Kick kick some GRASS]]]]'''GRASS!]]]]'''
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Our town’s the best town, let’s go '''[[GettingCrapPastTheRadar Kick some GRASS}}'''

to:

[[caption-width-right:350:Our town’s the best town, let’s go '''[[GettingCrapPastTheRadar Kick some GRASS}}'''GRASS]]]]'''
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Welcome to Neighborville]]

to:

[[caption-width-right:350:Welcome to Neighborville]][[caption-width-right:350:Our town’s the best town, let’s go '''[[GettingCrapPastTheRadar Kick some GRASS}}'''
Is there an issue? Send a MessageReason:
None


'''''Plants vs. Zombies: Battle for Neighborville''''' is an upcoming third-person HeroShooter video game developed by [[Creator/PopCapGames PopCap Games]]. Intended to release on October 18, 2019, the game is a [[SpiritualSuccessor follow-up]] to the ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare]]'' spin-offs, retaining much of its gameplay and expanding on it. The game definitely engages in SequelEscalation, with [[LoadsAndLoadsOfCharacters 20 fully customizable character classes]], one social region that functions like an online version of ''Garden Warfare 2's'' Backyard Battleground, three free-roam regions that contains numerous quests and story missions, and numerous game modes.

to:

'''''Plants vs. Zombies: '''''VideoGame/PlantsVsZombies: Battle for Neighborville''''' is an upcoming third-person HeroShooter video game developed by [[Creator/PopCapGames PopCap Games]]. Intended to release on October 18, 2019, the game is a [[SpiritualSuccessor follow-up]] to the ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare]]'' spin-offs, retaining much of its gameplay and expanding on it. The game definitely engages in SequelEscalation, with [[LoadsAndLoadsOfCharacters 20 fully customizable character classes]], one social region that functions like an online version of ''Garden Warfare 2's'' Backyard Battleground, three free-roam regions that contains numerous quests and story missions, and numerous game modes.

Added: 1788

Changed: 16

Is there an issue? Send a MessageReason:
None


* ChainLightning: Electric Slide's primary weapon functions like this, making her the only character to be able to arc damage between multiple enemies.
* CosmeticallyDifferentSides: While the ''Garden Warfare'' games averted this for the most part, ''Battle for Neighborville'' attempts to make the two sides more balanced in terms of playstyles. The Engineer, for example, has had all of his abilities altered drastically to make him more of a straight support class like Rose.

to:

* ChainLightning: Electric Slide's [[ShockAndAwe primary weapon weapon]] functions like this, making her the only character to be able to arc damage between multiple enemies.
* CosmeticallyDifferentSides: While the ''Garden Warfare'' games averted this for the most part, ''Battle for Neighborville'' attempts to make the two sides more balanced in terms of playstyles. The Engineer, for example, has had all of his abilities altered drastically to make him more of a straight support class like Rose.Rose.
* DarkIsNotEvil: Night Cap is quite spooky in appearance and has some devious tricks, but she's definitely fighting for the good guys.
* DeflectorShield: Both Citron and Super Brainz possess one. In ''Garden Warfare'', Citron's shield was one of his ability, but in ''Battle for Neighborville'', it is activated using the Zoom-In button (thus eliminating Citron's ability to aim precisely). As for Super Brainz, his shield is new to this game and, like Citron, replaces his Zoom-In button (meaning that his Heroic Laser is gone).
* DeathIsASlapOnTheWrist: Like in ''Garden Warfare'', being vanquished is just a minor setback. Even if your allies can't revive you, you just respawn back near your base or the last checkpoint. You might be in for a bit of a walk, but that's about it.
* TheEngineer: The Engineer zombie class, obviously. He now functions a bit more like a typical engineer class, having the ability to buff his teammates and construct AI-controlled turrets wherever he pleases (as opposed to the Zombot Turrets that can only be built in certain spots near the teleporter in Turf Takeover modes).
* EscortMission: There is now an entire 'Push the Payload'-type mode, bringing to mind the climax of ''Garden Warfare's'' Cactus Canyon map.
* HubLevel: Giddy Park
* TheLostWoods: Weirding Woods, one of the free-roam regions, seems to be this. Trees are seen continuously sprouting up, and some of them even serve as enemies when playing as the zombies. The forest is also inhabited by a giant tree named [[NamesToRunAwayFromReallyFast Dreadwood]].
* PutOnABus: The bonus Torchwood and Hover-Goat 3000 classes from ''Garden Warfare 2'' are nowhere to be seen, although the former is reimagined as Acorn's partner Oak and the latter's status as a buffer class is given to the Engineer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neighborvilletitle_4.jpg]]
[[caption-width-right:350:Welcome to Neighborville]]
'''''Plants vs. Zombies: Battle for Neighborville''''' is an upcoming third-person HeroShooter video game developed by [[Creator/PopCapGames PopCap Games]]. Intended to release on October 18, 2019, the game is a [[SpiritualSuccessor follow-up]] to the ''[[VideoGame/PlantsVsZombiesGardenWarfare Garden Warfare]]'' spin-offs, retaining much of its gameplay and expanding on it. The game definitely engages in SequelEscalation, with [[LoadsAndLoadsOfCharacters 20 fully customizable character classes]], one social region that functions like an online version of ''Garden Warfare 2's'' Backyard Battleground, three free-roam regions that contains numerous quests and story missions, and numerous game modes.

----
!!''Plants Vs. Zombies: Battle for Neighborville'' contains examples of:
* ArtShift: One of the biggest changes to the ''Garden Warfare'' formula is the art style, which eschews that series's more "realistic" (for lack of a better word) textures in favor of a more [[DenserAndWackier stylized, cartoony aesthetic]].
* BalefulPolymorph: Rose retains her Goatify ability from ''Garden Warfare 2'', allowing her to transform zombies into (nearly) harmless goats.
* ChainLightning: Electric Slide's primary weapon functions like this, making her the only character to be able to arc damage between multiple enemies.
* CosmeticallyDifferentSides: While the ''Garden Warfare'' games averted this for the most part, ''Battle for Neighborville'' attempts to make the two sides more balanced in terms of playstyles. The Engineer, for example, has had all of his abilities altered drastically to make him more of a straight support class like Rose.

Top