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Video Game / Plants vs. Zombies: Battle for Neighborville

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Our town’s the best town, let’s go kick some GRASS!
Plants vs. Zombies: Battle for Neighborville is a third-person Hero Shooter video game developed by PopCap Games. Released on October 18, 2019, the game is a follow-up to the Garden Warfare spin-offs, retaining much of its gameplay and expanding on it. The game definitely engages in Sequel Escalation, with 20 fully customizable character classes, one social region that functions like an online version of Garden Warfare 2's Backyard Battleground, three free-roam regions that contains numerous quests and story missions, and numerous game modes.

Plants Vs. Zombies: Battle for Neighborville contains examples of:

  • Artificial Stupidity: The Turning Point map has a habit of tricking AI plants into thinking the large rock with a pirate ship crashed through it is actually something they can walk through. Expect to see one dumbass plant kissing the mast of the ship at all times.
  • Art Shift: One of the biggest changes to the Garden Warfare formula is the art style, which eschews that series's more "realistic" (for lack of a better word) textures in favor of a more stylized, cartoony aesthetic.
  • Attack of the 50-Foot Whatever: Blight Cap, the Final Boss of the zombies side and Dreadwood to a lesser extent.
  • Baleful Polymorph: Rose retains her Goatify ability from Garden Warfare 2, allowing her to transform zombies into (nearly) harmless goats.
  • Boss Subtitles: Bosses in the campaign and Ops.
  • Chain Lightning: Electric Slide's primary weapon functions like this, making her the only character to be able to arc damage between multiple enemies.
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  • Cosmetically Different Sides: While the Garden Warfare games averted this for the most part, Battle for Neighborville attempts to make the two sides more balanced in terms of playstyles. The Engineer, for example, has had all of his abilities altered drastically to make him more of a straight support class like Rose.
  • Cult: The zombies have one, worshipping a sentient dummy shield of all things.
  • Damn You, Muscle Memory!: A large amount of classes were revamped in this game, and the original keys have been switched for most old characters. But in general, previous abilities that used to be for mobility (Sprint Tackle, Heroic Kick, Husk Hop) no longer provide that same mobility, which is now substituted for with the sprint button. Old players may instinctually use these abilities in place of sprinting when trying to flee. Also after dying, respawn has also been moved from the B/Circle button to the A/X button. Change character from X/Square to B/Circle.
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  • Dark Is Not Evil: Night Cap is quite spooky in appearance and has some devious tricks, but she's definitely fighting for the good guys.
  • Deflector Shield: Both Citron and Super Brainz possess one. In Garden Warfare, Citron's shield was one of his ability, but in Battle for Neighborville, it is activated using the Zoom-In button (thus eliminating Citron's ability to aim precisely). As for Super Brainz, his shield is new to this game and, like Citron, replaces his Zoom-In button (meaning that his Heroic Laser is gone).
  • Death Is a Slap on the Wrist: Like in Garden Warfare, being vanquished is just a minor setback. Even if your allies can't revive you, you just respawn back near your base or the last checkpoint. You might be in for a bit of a walk, but that's about it.
  • The Engineer: The Engineer zombie class, obviously. He now functions a bit more like a typical engineer class, having the ability to buff his teammates and construct AI-controlled turrets wherever he pleases (as opposed to the Zombot Turrets that can only be built in certain spots near the teleporter in Turf Takeover modes).
  • Escort Mission: There is now an entire 'Push the Payload'-type mode, bringing to mind the climax of Garden Warfare's Cactus Canyon map.
  • Hub Level: Giddy Park
  • The Lost Woods: Weirding Woods, one of the free-roam regions, seems to be this. Trees are seen continuously sprouting up, and some of them even serve as enemies when playing as the zombies. The forest is also inhabited by a giant tree named Dreadwood.
  • Put on a Bus: The bonus Torchwood and Hover-Goat 3000 classes from Garden Warfare 2 are nowhere to be seen, although the former is reimagined as Acorn's partner Oak and the latter's status as a buffer class is given to the Engineer.
  • Shout-Out:
    • One of the statements you can use in the game: “I have the POWER”
    • One of Nightcap's emotes “Shadow Dance” is an adorably bad attempt at the Turk Dance in Scrubs. However you're more likely to associate it with the “Default Dance” featured in Fortnite, which also references the Turk Dance, popularized it, then made it infamous.
  • When Trees Attack: Acorn & Oak. Also in the zombie campaign, Dreadwood is an invasive tree species that ended up overgrowing and destroying the Z-Tech factory.

Video Example(s):


Plants vs. Zombies: BFN

This Wildflower seems to think it can walk through the large rock with a ship torn through it.

How well does it match the trope?

5 (2 votes)

Example of:

Main / ArtificialStupidity

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Main / ArtificialStupidity