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Compare to ''VideoGame/{{Overlord}}'', which has a similar but darker premise.

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Compare to ''VideoGame/{{Overlord}}'', which has a similar but darker premise.
premise. Not to be confused with the trope PigMan, or with the short story "Pickman's Model" by Creator/HPLovecraft.


[[caption-width-right:350:[[Creator/HPLovecraft But by God, Eliot, it was a photograph from life!]]]]

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[[caption-width-right:350:[[Creator/HPLovecraft But by God, Eliot, it was a photograph from life!]]]]


** Bulbmin, only found in a few dungeons, are "extra Pikmin" with [[TheMario Mario-esque]] attack and speed... but ''resistance to every element.'' You can only use them in the dungeon they appear in, though. (You can convert them to other Pikmin with Candypop Buds to take them with you, but you get perfectly ordinary Pikmin of those specimens.)

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** Bulbmin, only found in a few dungeons, are "extra Pikmin" with [[TheMario Mario-esque]] Mario-esque attack and speed... but ''resistance to every element.'' You can only use them in the dungeon they appear in, though. (You can convert them to other Pikmin with Candypop Buds to take them with you, but you get perfectly ordinary Pikmin of those specimens.)


->'''BUT WHY DO I LOVE IT SO MUCH."'''

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->'''BUT WHY DO I LOVE IT SO MUCH."'''MUCH"'''

Added DiffLines:

* GameplayAndStorySegregation: In ''Pikmin 3'', Alph and Charlie volunteer to distract the Plasm Wraith while Britney brings Olimar to their ship. However, the Plasm Wraith only targets Olimar, and therefore it will follow Britney while ignoring Alph and Charlie. As a result, it is a more effective strategy to have Britney distract the Plasm Wraith while Alph and Charlie go ahead and clear the path to their ship.


* SuperNotDrowningSkills: Only Blue Pikmin can swim. The other types do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. The captains can also go underwater just fine, [[CaptainObvious but this might be due to the fact that all of them wear space helmets.]]

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* SuperNotDrowningSkills: Only Blue Pikmin can swim. The other types do flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. The captains can also go underwater just fine, [[CaptainObvious but this might be due to the fact that all of them wear space helmets.]]

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* CompanyCrossReferences: Several of the treasures in the second game are references to other Nintendo games, such as a tube of paint from ''VideoGame/MarioPaint'' and [[VideoGame/RoboticOperatingBuddy R.O.B.'s]] head.


** The third game gives different endings depending on how much fruit you get, with the best leaving a whopping three {{Sequel Hook}}s.

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** The third game gives different endings depending on how much fruit you get, get. The worst ending has narrator state that, even with careful planning, the characters have most likely only delayed their species' extinction. The "good" ending (at least 20 fruit) has him state that careful planning and management will allow for the people of Koppai to live on, with the characters having learned the necessary skills thanks to working with the Pikmin. The best leaving ending (all 66 fruit) not only has the narrator exclaim they have more than enough resources to rejuvenate life on Koppai, but also raise the possibility that the crash of the S.S. Drake [[SequelHook was intentional]]. Additionally, there's now a whopping three {{Sequel Hook}}s.post-credits scene showing another object crash landing on PNF-404, and the final log entry reveals that Louie never got on the ship with the rest of the characters.


** Purple Pikmin in ''3'''s Mission Mode have lost all of the combat strength and stunning ability that made them such powerhouse [[{{GameBreaker}} Game Breaker}}]]s in their debut game, merely retaining their 10x lifting strength.

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** Purple Pikmin in ''3'''s Mission Mode have lost all of the combat strength and stunning ability that made them such powerhouse [[{{GameBreaker}} Game Breaker}}]]s Breaker]]s in their debut game, merely retaining their 10x lifting strength.


* {{Nerf}}: [[CherryTapping Punching]] suffered this in ''Pikmin 3''. In the first game, it provided a way for Olimar to attack without his Pikmin, and in the second game it was even more useful with a second captain and the Rocket Fist upgrade. Not only does the third game not allow you to attack with multiple captains anymore, but the punches are harder to land and do less damage than a single Pikmin.

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* {{Nerf}}: {{Nerf}}:
**
[[CherryTapping Punching]] suffered this in ''Pikmin 3''. In the first game, it provided a way for Olimar to attack without his Pikmin, and in the second game it was even more useful with a second captain and the Rocket Fist upgrade. Not only does the third game not allow you to attack with multiple captains anymore, but the punches are harder to land and do less damage than a single Pikmin.Pikmin.
** Purple Pikmin in ''3'''s Mission Mode have lost all of the combat strength and stunning ability that made them such powerhouse [[{{GameBreaker}} Game Breaker}}]]s in their debut game, merely retaining their 10x lifting strength.
** Similarly, White Pikmin can no longer locate underground items, have no poison hazards to destroy, and the poison they release upon being consumed by enemies is much weaker. Their main draw is really just their ability to retrieve items quickly.


** Going from the relaxing summer area that is the Perplexing Pool to the Submerged Castle. Unlike the other caves, Submerged Castle has unique music -- an errie tone that hints that you're not alone. [[StalkedByTheBell And you're not.]]

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** Going from the relaxing summer area that is the Perplexing Pool to the Submerged Castle. Unlike the other caves, Submerged Castle has unique music -- an errie eerie tone that hints that you're not alone. [[StalkedByTheBell And you're not.]]


* BizarreAlienReproduction: Pikmin are created by having pellets and corpses carried to special machines (Known as "Onions") to convert into Pikmin of the respective color.



** The Mamuta -- see above for details.

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** The Mamuta -- see above for details.is a downplayed example. Its attacks don't kill Pikmin, but instead plants them into the ground and turns them into Flower Pikmin. However, it can still hurt the captains.



** The aforementioned Ujadani.

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** The aforementioned Ujadani.Ujadani produces blobs of nectar and sprays when killed.


''Pikmin 3'' launched on July 13th, 2013 in Japan, followed by releases on July 26th in Europe, July 27th in Australia, and August 4th in North America. It was first shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player does not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: [[TheEngineer Alph]], [[TheSmartGuy Brittany]], and [[TheCaptain Charlie]]. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin planet (which they dub PNF-404) to collect fruit. However, an accident before landing scatters the trio and their Cosmic Drive Key, a component critical for getting back home. The three pilots, with the help of the Pikmin, must reunite, recover the drive key, and gather enough fruit to save their race from extinction while dealing with [[PreviousPlayerCharacterCameo a familiar pair of explorers]] that also seem to have business on the planet...

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''Pikmin 3'' launched on July 13th, 2013 in Japan, followed by releases on July 26th in Europe, July 27th in Australia, and August 4th in North America. It was first shown at E3 2012, and introduces a system where the Gamepad [=GamePad=] can be used to have a quick look-around of the map. If you play with the Gamepad [=GamePad=] ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player does not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: [[TheEngineer Alph]], [[TheSmartGuy Brittany]], and [[TheCaptain Charlie]]. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin planet (which they dub PNF-404) to collect fruit. However, an accident before landing scatters the trio and their Cosmic Drive Key, a component critical for getting back home. The three pilots, with the help of the Pikmin, must reunite, recover the drive key, and gather enough fruit to save their race from extinction while dealing with [[PreviousPlayerCharacterCameo a familiar pair of explorers]] that also seem to have business on the planet...


[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/pikmin-2-wallpaper-big.jpg]]
[[caption-width-right:334:[[Creator/HPLovecraft But by God, Eliot, it was a photograph from life!]]]]

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[[quoteright:334:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pikmin-2-wallpaper-big.jpg]]
[[caption-width-right:334:[[Creator/HPLovecraft
org/pmwiki/pub/images/pikmin_2_family.png]]
[[caption-width-right:350:[[Creator/HPLovecraft
But by God, Eliot, it was a photograph from life!]]]]


* HurtFootHop: In the animated short "Occupational Hazard", A red bulborb tries to get the titular critters out from under a wheel by kicking it. The problem is that a bulborb's feet are not that strong (not to mention the wheel being buried partially underground), so it ends up hurting its own foot instead, causing it to jump in pain.

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* HurtFootHop: In the animated short "Occupational Hazard", A red bulborb Red Bulborb tries to get the titular critters out from under a wheel by kicking it. The problem is that a bulborb's Bulborb's feet are not that strong (not to mention the wheel being buried partially underground), so it ends up hurting its own foot instead, causing it to jump in pain.

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