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''Pid'', standing for ''Planet in Distress'', is a PuzzlePlatformer by the Swedish developer Might and Delight. It was released on October 31st, 2012 for UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]], with a UsefulNotes/Playstation3 version following on November 6th, 2012.

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''Pid'', standing for ''Planet in Distress'', is a PuzzlePlatformer by the Swedish developer Might and Delight. It was released on October 31st, 2012 for UsefulNotes/Xbox360 Platform/Xbox360 and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], with a UsefulNotes/Playstation3 Platform/Playstation3 version following on November 6th, 2012.
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* DifficultySpike: However, the boss battles are relatively long and must be restarted from scratch if you fail. Moreover, the FinalBoss battle is correspondingly more difficult than everything that preceded it.

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Added image, expansion.


'''Pid''' is a platforming adventure developed and published by ''Might and Delight''. Playing as a young boy named Kurt, you find yourself stranded on a peculiar planet, and must rely on both your own tools and the planet's inhabitants to safely return home.

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'''Pid''' [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pid.png]]
''Pid'', standing for ''Planet in Distress'',
is a platforming adventure developed PuzzlePlatformer by the Swedish developer Might and published by ''Might Delight. It was released on October 31st, 2012 for UsefulNotes/Xbox360 and Delight''. [[UsefulNotes/IBMPersonalComputer PC]], with a UsefulNotes/Playstation3 version following on November 6th, 2012.

Playing as a young boy named Kurt, you find yourself stranded on a peculiar planet, and must rely on both your own tools and the planet's friendly inhabitants to safely return home.home. You'll also have to deal with the hostile robot faction, which oppresses the friendly ones and wants to hunt Kurt down.

!! Tropes present in this game:
* AttackItsWeakPoint: The boss battles often require you to hit the boss' weak areas to prevail.
* CollectionSidequest: There are stars to collect in out-of-the-way locations that typically require gravity well manipulation. They can be spent in the level's vending machines afterwards.
* CollisionDamage: Played straight with every hostile robot out there.
* ColorCodedForYourConvenience: Every red-colored object is affected by the gravity well effects, whereas the blue-colored ones are not. This applies to the red and blue enemy robots as well.
* ColossusClimb: In the battle against a giant chef, Kurt needs to climb up his arm in order to be able to attack his weak points.
* CoopMultiplayer: You can play the game with one other person.
* CrateExpectations: Moving crates into a correct position is necessary for solving more than a few puzzles.
* DeathIsASlapOnTheWrist: For most of the game, dying barely sets Kurt back.
* DifficultySpike: However, the boss battles are relatively long and must be restarted from scratch if you fail. Moreover, the FinalBoss battle is correspondingly more difficult than everything that preceded it.
* GravityMaster: Kurt can use a white orb in order to generate up to two gravity wells, which will repel everything around them. The game's puzzles center around successfully manipulating these effects in a variety of ways in order to advance.
* MechaMooks: All of the game's antagonists are hostile robots.
* OneHitpointWonder: Played straight with Kurt...up until he finds a life vest, which absorbs some of the damage.
* SmokeOut: Kurt can throw smoke bombs in order to avoid detection by the enemies' spotlights.
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'''Pid''' is a platforming adventure developed and published by ''Might and Delight''. Playing as a young boy named Kurt, you find yourself stranded on a peculiar planet, and must rely on both your own tools and the planet's inhabitants to safely return home.

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