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* ''Mario's Super Picross'' (1995, UsefulNotes/{{SNES}}, JP only (but has since received an EU VirtualConsole release))

to:

* ''Mario's Super Picross'' (1995, UsefulNotes/{{SNES}}, JP only (but has since received an EU VirtualConsole UsefulNotes/VirtualConsole release))
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* ''[[Franchise/SuperMarioBros Mario's]] Picross'' (1995, GameBoy)
* ''Mario's Super Picross'' (1995, {{SNES}}, JP only (but has since received an EU VirtualConsole release))
* ''Picross 2'' (JP only, GameBoy)
* ''Picross NP'' (eight volumes for the "Nintendo Power Super Famicom Cartridge Writer", a rewritable {{SNES}} cart; JP only)
* ''Picross DS'' (2007, NintendoDS)
* ''Picross 3D'' (2009 JP/2010 US and EU, NintendoDS)
* ''Picross-e'' series (2012-16, seven downloadable installments for Nintendo3DS)
* ''Picross 3D: Round 2'' (2015 JP/2016 US and EU, Nintendo3DS)
* ''Franchise/{{Pokemon}} Picross'' (2015, Nintendo3DS)
* ''My Nintendo Picross: VideoGame/TheLegendOfZeldaTwilightPrincess'' (2016, Nintendo3DS, rewards program exclusive)

to:

* ''[[Franchise/SuperMarioBros Mario's]] Picross'' (1995, GameBoy)
UsefulNotes/GameBoy)
* ''Mario's Super Picross'' (1995, {{SNES}}, UsefulNotes/{{SNES}}, JP only (but has since received an EU VirtualConsole release))
* ''Picross 2'' (JP only, GameBoy)
UsefulNotes/GameBoy)
* ''Picross NP'' (eight volumes for the "Nintendo Power Super Famicom Cartridge Writer", a rewritable {{SNES}} UsefulNotes/{{SNES}} cart; JP only)
* ''Picross DS'' (2007, NintendoDS)
UsefulNotes/NintendoDS)
* ''Picross 3D'' (2009 JP/2010 US and EU, NintendoDS)
UsefulNotes/NintendoDS)
* ''Picross-e'' series (2012-16, seven downloadable installments for Nintendo3DS)
UsefulNotes/Nintendo3DS)
* ''Picross 3D: Round 2'' (2015 JP/2016 US and EU, Nintendo3DS)
UsefulNotes/Nintendo3DS)
* ''Franchise/{{Pokemon}} Picross'' (2015, Nintendo3DS)
UsefulNotes/Nintendo3DS)
* ''My Nintendo Picross: VideoGame/TheLegendOfZeldaTwilightPrincess'' (2016, Nintendo3DS, UsefulNotes/Nintendo3DS, rewards program exclusive)
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* DamnYouMuscleMemory: ''3D'' only has options to destroy blocks or mark them to prevent them from being destroyed by accident; marking was optional and didn't yield any penalty if you marked a block that's supposed to be broken. ''Round 2'' spices things up a bit by having two colors of paint, and this time marking them with the right color is mandatory; it's easy to forget about it and mark a block with the wrong color, thus earning a penalty, by accident until you get used to it.

to:

* DamnYouMuscleMemory: ''3D'' only has options to destroy blocks or mark them to prevent them from being destroyed by accident; marking was optional and didn't yield any penalty if you marked a block that's supposed to be broken. ''Round 2'' spices things up a bit by having two colors of paint, and this time marking them with the right color is mandatory; it's easy to forget about it and mark a block with the wrong color, color by accident, thus earning a penalty, by accident until you get used to it.
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** Whereas the first game used stars to rank your performance in a puzzle (One for completing the level, one for doing it with no penatly and one for doing it quick enough), the second uses plain points and jewels. In addition to making some puzzles easier to access, it removes a lot of stress when solving a puzzle, as you don't necessarily need to do a NoDamageRun to get the best jewels anymore.

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** Whereas the first game used stars to rank your performance in a puzzle (One (one for completing the level, one for doing it with no penatly penalty, and one for doing it quick enough), the second uses plain points and jewels. In addition to making some puzzles easier to access, it removes a lot of stress when solving a puzzle, as you don't necessarily need to do a NoDamageRun to get the best jewels anymore.
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** There's no five-srike system anymore; you can mess up as often as you need without fear of losing (one-chance challenges notwithstanding).

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** There's no five-srike five-strike system anymore; you can mess up as often as you need without fear of losing (one-chance challenges notwithstanding).
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** There's no five-srike system anymore; you can mess up as often as you need without fear of losing (one-chance challenges notwithstanding).
** Whereas the first game used stars to rank your performance in a puzzle (One for completing the level, one for doing it with no penatly and one for doing it quick enough), the second uses plain points and jewels. In addition to making some puzzles easier to access, it removes a lot of stress when solving a puzzle, as you don't necessarily need to do a NoDamageRun to get the best jewels anymore.
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* TitleDrop: Done subtly and sneakily in ''Mario's Super Picross''; when put together, the first eight puzzles in the game on Mario's Level 1 form マリオのピクス (ma-ri-o-no-pi-ku-ro-su), aka "Mario's Picross".

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* TitleDrop: Done subtly and sneakily in ''Mario's Super Picross''; when put together, the first eight puzzles in the game on Mario's Level 1 form マリオのピクス マリオのピクロス (ma-ri-o-no-pi-ku-ro-su), aka "Mario's Picross".

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* AntiFrustrationFeatures: ''3D Round 2'' introduces two; a hint function that tells you what row or column you should work on next, and a bomb to automatically remove all rows and columns marked with a 0, saving quite a bit of time.

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* AntiFrustrationFeatures: ''3D Round 2'' introduces two; a few:
** There's
a hint function that tells you what row or column you should work on next, and a with no penalty to your score.
** The
bomb to automatically remove removes all rows and columns marked with a 0, saving quite a bit of time.time and the hassle of removing them yourself.
** Unlike the first game where puzzles were sorted by difficulty, they're now sorted by themes and you can adjust the difficulty yourself, allowing you to play the game at your own pace.
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* AntiFrustrationFeatures: ''3D Round 2'' introduces two; a hint function that tells you what row or column you should work on next, and a bomb to automatically remove all rows and columns marked with a 0, saving quite a bit of time.


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* SaveScumming: Possible in both ''Picross 3D'' games, as well as the Virtual Console re-releases of the ''Mario's Picross'' games. In the case of ''3D Round 2'', however, the game asks you if you want to delete your mid-puzzle save if you quit, so you must be careful not to erase it by accident.
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* CallBack: Check around the room in ''3D Round 2'' when you complete a puzzle or view its description, and you'll see one of the puzzles from the first game as a toy.

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* PlayEveryDay: Since ''DS'', the 2D installments have included "Daily Picross", where once a day you're challenged to solve a series of 7x7 puzzles in the lowest time possible. In ''Pokémon Picross'', this mode awards Picrites and is the only reliable way to farm them without paying real money.

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* PlayEveryDay: PlayEveryDay:
**
Since ''DS'', the 2D installments have included "Daily Picross", where once a day you're challenged to solve a series of 7x7 puzzles in the lowest time possible. In ''Pokémon Picross'', this mode awards Picrites and is the only reliable way to farm them without paying real money.


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* TitleDrop: Done subtly and sneakily in ''Mario's Super Picross''; when put together, the first eight puzzles in the game on Mario's Level 1 form マリオのピクス (ma-ri-o-no-pi-ku-ro-su), aka "Mario's Picross".
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None

Added DiffLines:

* DamnYouMuscleMemory: ''3D'' only has options to destroy blocks or mark them to prevent them from being destroyed by accident; marking was optional and didn't yield any penalty if you marked a block that's supposed to be broken. ''Round 2'' spices things up a bit by having two colors of paint, and this time marking them with the right color is mandatory; it's easy to forget about it and mark a block with the wrong color, thus earning a penalty, by accident until you get used to it.

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* ''Picross-e'' series (2012-15, six downloadable installments for Nintendo3DS)
* ''Picross 3D: Round 2'' (2015 JP/2016 US and EU, Nintendo3DS) See also Toys/{{amiibo}}, as ''Round 2'' is compatible with some of the figures.

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* ''Picross-e'' series (2012-15, six (2012-16, seven downloadable installments for Nintendo3DS)
* ''Picross 3D: Round 2'' (2015 JP/2016 US and EU, Nintendo3DS) See also Toys/{{amiibo}}, as ''Round 2'' is compatible with some of the figures.Nintendo3DS)



* AllegedlyFreeGame: ''Pokémon Picross'' runs on this model with "Picrites", a currency that needs to be spent to do anything beyond just solving available puzzles. Picrites can be received for progressing through the game or by completing the daily challenges, not very quickly; on average it takes about a week and a half to unlock each new set of puzzles. Unlike other games, Nintendo does put a cap on how much real money you can spend (after which Picrites are free), but that cap is around $30 when each ''Picross-e'' download is only $6.
* BonusFeatureFailure: The Alt-World in ''Pokémon Picross'' rehashes all of the puzzles into Mega Picross puzzles. Keyword is ''rehashes''; all of the puzzles are more or less the same, just with a Mega Picross gimmick. In addition, you gain absolutely nothing from solving Mega Picross variants of puzzles.

to:

* AllegedlyFreeGame: ''Pokémon Picross'' runs on this model with "Picrites", a currency that needs to be spent to do anything beyond just solving available puzzles. Picrites can be received for progressing through the game or by completing the daily challenges, but not very quickly; on average it takes about a week and a half to unlock each new set of puzzles. Unlike other games, Nintendo does put a cap on how much real money you can spend (after which Picrites are free), but that cap is around $30 when each ''Picross-e'' download is only $6.
* BonusFeatureFailure: The Alt-World in ''Pokémon Picross'' rehashes all of the puzzles into Mega Picross puzzles. Keyword is ''rehashes''; all of the puzzles are more or less the same, just with a Mega Picross gimmick. In addition, you gain absolutely nothing from solving Mega Picross variants of puzzles.doesn't give any Picrite rewards like the main puzzles do.



* FakeLongevity: The recent ''Picross-e'' games, ''Pokemon Picross'' and even the ''Twilight Princess Picross'' titles have had the Mega Picross puzzles be re-hashes of the normal Picross puzzles, which means basically solving the same puzzles twice for full completion. In the earlier ''Picross-e'' titles, both modes had different puzzles.

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* FakeLongevity: The recent ''Picross-e'' games, ''Picross-e6'', ''Pokemon Picross'' and even the ''Twilight Princess Picross'' titles have had the Mega Picross puzzles be re-hashes of the normal Picross puzzles, which means basically solving the same puzzles twice for full completion. In the earlier ''Picross-e'' titles, both modes had different puzzles.



* OldSaveBonus: Some of the later ''Picross e'' games unlock new puzzles or sets of puzzles if you have save data of the earlier games.

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* OldSaveBonus: Some of the later ''Picross e'' ''Picross-e'' games starting with ''e4'' unlock new puzzles or sets of extra puzzles if you have save data of the earlier games.from ''Picross-e'' to ''e3''.


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* RevenueEnhancingDevices: ''Picross 3D: Round 2'' has extra puzzles unlocked by certain Toys/{{amiibo}} figures.[[note]]Mario, Luigi, Yoshi, Bowser, Peach or Toad, Kirby, King Dedede, Meta Knight, and Link[[/note]]
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* ''Picross 3D: Round 2'' (2015 JP/2016 EU, Nintendo3DS) See also Toys/{{amiibo}}, as ''Round 2'' is compatible with some of the figures.

to:

* ''Picross 3D: Round 2'' (2015 JP/2016 US and EU, Nintendo3DS) See also Toys/{{amiibo}}, as ''Round 2'' is compatible with some of the figures.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeLongevity: The recent ''Picross-e'' games, ''Pokemon Picross'' and even the ''Twilight Princess Picross'' titles have had the Mega Picross puzzles be re-hashes of the normal Picross puzzles, which means basically solving the same puzzles twice for full completion. In the earlier ''Picross-e'' titles, both modes had different puzzles.

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* ''Picross-e'' series (six downloadable installments for Nintendo3DS)

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* ''Picross-e'' series (six (2012-15, six downloadable installments for Nintendo3DS)



* ''My Nintendo Picross: VideoGame/TheLegendOfZeldaTwilightPrincess'' (2016, Nintendo3DS, rewards program exclusive)



* AllegedlyFreeGame: ''Pokémon Picross'' runs on this model with "Picrites", a currency that needs to be spent to do anything beyond just solving available puzzles. Picrites can be received for progressing through the game or by completing the daily challenges, but unlock costs are much higher than the rate that Picrites can be earned. Unlike other games, Nintendo does put a cap on how much real money you can spend (after which Picrites are free), but that cap is around $30 when each ''Picross-e'' download is only $6.

to:

* AllegedlyFreeGame: ''Pokémon Picross'' runs on this model with "Picrites", a currency that needs to be spent to do anything beyond just solving available puzzles. Picrites can be received for progressing through the game or by completing the daily challenges, but not very quickly; on average it takes about a week and a half to unlock costs are much higher than the rate that Picrites can be earned.each new set of puzzles. Unlike other games, Nintendo does put a cap on how much real money you can spend (after which Picrites are free), but that cap is around $30 when each ''Picross-e'' download is only $6.
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* ''Picross 3D 2'' (2015, Nintendo3DS, JP only (for now, anyway)) See also Toys/{{amiibo}}, as ''3D 2'' is compatible with some of the figures.

to:

* ''Picross 3D 3D: Round 2'' (2015, Nintendo3DS, JP only (for now, anyway)) (2015 JP/2016 EU, Nintendo3DS) See also Toys/{{amiibo}}, as ''3D ''Round 2'' is compatible with some of the figures.
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Anti Poop Socking is for limiting people from simply playing too much, not monetizing extra time.


* AntiPoopSocking: ''Pokémon Picross'' uses an Energy system to limit the amount of time the player can play at once. Energy is spent by playing Picross, and 1 Energy is deducted for each square you fill in. Deviously, you can't ''gain back'' Energy by removing squares, forcing the player to think twice about wild guessing lest they waste much more energy than necessary and thus not have enough to finish a puzzle. The cap can be raised by spending Picrites, and can be done five times, the fifth time upon which the gauge simply becomes infinite.

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* AllegedlyFreeGame: ''Pokémon Picross'' runs on this model with "Picrites", a currency that needs to be spent to do anything beyond just solving available puzzles. Picrites can be received for progressing through the game or by completing the daily challenges, but it'll take some time to get the hundreds you'll need to unlock everything. Unlike other games, Nintendo does put a cap on how much real money you can spend (after which Picrites are free), but that cap is $32 when each ''Picross-e'' download is only $6.

to:

* AllegedlyFreeGame: ''Pokémon Picross'' runs on this model with "Picrites", a currency that needs to be spent to do anything beyond just solving available puzzles. Picrites can be received for progressing through the game or by completing the daily challenges, but it'll take some time to get the hundreds you'll need to unlock everything. costs are much higher than the rate that Picrites can be earned. Unlike other games, Nintendo does put a cap on how much real money you can spend (after which Picrites are free), but that cap is $32 around $30 when each ''Picross-e'' download is only $6.



* PlayEveryDay: Since ''DS'', the 2D installments have included "Daily Picross", where once a day you're challenged to solve a series of 7x7 puzzles in the lowest time possible. In ''Pokémon Picross'', this mode awards Picrites and is the only reliable way to farm them without paying real money.
** ''Pokémon Picross'' also encourages frequent check-ins by having a rare Pokémon appear for a brief time every couple days, though once that Pokémon is caught its puzzle is unlocked for good.



** Pokémon Picross = Pokecross.

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* DivorcedInstallment: The original games were ''Franchise/SuperMarioBros'' spinoffs, but since ''DS'' the series has been its own thing.



* {{Mons}}: Used in ''[[CaptainObvious Pokémon]] Picross'' as the game's primary gimmick. Pokémon you complete Picross of are caught and collected, and Pokémon can then be added to a team. The team supports the player by providing a variety of support abilities that make the game easier.

to:

* {{Mons}}: Used in ''[[CaptainObvious Pokémon]] ''Pokémon Picross'' as the game's primary gimmick. Pokémon you complete Picross of are caught and collected, and Pokémon can then be added to a team. The team supports the player by providing a variety of support abilities that make the game easier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiPoopSocking: ''Pokémon Picross'' uses an Energy system to limit the amount of time the player can play at once. Energy is spent by playing Picross, and 1 Energy is deducted for each square you fill in. Deviously, you can't ''gain back'' Energy by removing squares, forcing the player to think twice about wild guessing lest they waste much more energy than necessary and thus not have enough to finish a puzzle. The cap can be raised by spending Picrites, and can be done five times, the fifth time upon which the gauge simply becomes infinite.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BonusFeatureFailure: The Alt-World in ''Pokémon Picross'' rehashes all of the puzzles into Mega Picross puzzles. Keyword is ''rehashes''; all of the puzzles are more or less the same, just with a Mega Picross gimmick. In addition, you gain absolutely nothing from solving Mega Picross variants of puzzles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Pokémon Picross = Pokecross.

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Removed: 96

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\"Free to Play\" is a redirect to \"Allegedly Free Game\".


* AllegedlyFreeGame: ''Pokémon Picross'' runs on this model with "Picrites", a currency that needs to be spent to do anything beyond just solving available puzzles. Picrites can be received for progressing through the game or by completing the daily challenges, but it'll take some time to get the hundreds you'll need to unlock everything. Unlike other games, Nintendo does put a cap on how much real money you can spend (after which Picrites are free), but that cap is $32 when each ''Picross-e'' download is only $6.



* FreeToPlay: "Free To Start", rather; ''Pokemon Picross'' is this with {{Microtransactions}}.
* GottaCatchEmAll: The goal of ''Pokemon Picross'', except you do it by solving Picross puzzles.

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* FreeToPlay: "Free To Start", rather; ''Pokemon Picross'' is this with {{Microtransactions}}.
* GottaCatchEmAll: The goal of ''Pokemon ''Pokémon Picross'', except you do it by solving Picross puzzles.



* {{Mons}}: Used in ''[[CaptainObvious Pokemon]] Picross'' as the game's primary gimmick. Pokemon you complete Picross of are caught and collected, and Pokemon can then be added to a team. The team supports the player by providing a variety of support abilities that make the game easier.

to:

* {{Mons}}: Used in ''[[CaptainObvious Pokemon]] Pokémon]] Picross'' as the game's primary gimmick. Pokemon Pokémon you complete Picross of are caught and collected, and Pokemon Pokémon can then be added to a team. The team supports the player by providing a variety of support abilities that make the game easier.
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None


* {{Mons}}: Used in ''[[Captain Obvious Pokemon]] Picross'' as the game's primary gimmick. Pokemon you complete Picross of are caught and collected, and Pokemon can then be added to a team. The team supports the player by providing a variety of support abilities that make the game easier.

to:

* {{Mons}}: Used in ''[[Captain Obvious ''[[CaptainObvious Pokemon]] Picross'' as the game's primary gimmick. Pokemon you complete Picross of are caught and collected, and Pokemon can then be added to a team. The team supports the player by providing a variety of support abilities that make the game easier.
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None

Added DiffLines:

* FreeToPlay: "Free To Start", rather; ''Pokemon Picross'' is this with {{Microtransactions}}.
* GottaCatchEmAll: The goal of ''Pokemon Picross'', except you do it by solving Picross puzzles.


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* {{Mons}}: Used in ''[[Captain Obvious Pokemon]] Picross'' as the game's primary gimmick. Pokemon you complete Picross of are caught and collected, and Pokemon can then be added to a team. The team supports the player by providing a variety of support abilities that make the game easier.
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* ''Franchise/{{Pokemon}} Picross'' (2015, Nintendo3DS)

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The games in the overall ''Picross'' series are:
* ''Mario's Picross'' (1995, GameBoy)
* ''Mario's Super Picross'' (1995, {{SNES}}, JP only[[note]]The game was eventually released as part of the Wii and Wii U's Virtual Console service, but the original SNES version is Japan-exclusive[[/note]])

to:

The games in the overall ''Picross'' series are:
* ''Mario's ''[[Franchise/SuperMarioBros Mario's]] Picross'' (1995, GameBoy)
* ''Mario's Super Picross'' (1995, {{SNES}}, JP only[[note]]The game was eventually released as part of the Wii and Wii U's Virtual Console service, but the original SNES version is Japan-exclusive[[/note]])only (but has since received an EU VirtualConsole release))



* ''Picross 3D 2'' (2015, Nintendo3DS, JP only (for now, anyway))

to:

* ''Picross 3D 2'' (2015, Nintendo3DS, JP only (for now, anyway))anyway)) See also Toys/{{amiibo}}, as ''3D 2'' is compatible with some of the figures.



* DivorcedInstallment: The original games were ''Franchise/SuperMarioBros'' spinoffs, but since ''DS'' the series has been its own thing.



* SpiritualSuccessor: As of ''DS'', Nintendo has dropped the Mario branding, but that game had ''Mario's Picross'' level packs available for download.

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migrating from \"Mario\'s Picross\"


[[redirect:VideoGame/MariosPicross]]

to:

[[redirect:VideoGame/MariosPicross]]''Picross'' is a Creator/{{Nintendo}} picture puzzle series. In it, the player discovers hidden pictures by filling in blocks in a grid. The numbers along the top and left side of the grid provide clues as to which blocks should be filled in.

The puzzles in this game are just like [[http://www.conceptispuzzles.com/index.aspx?uri=puzzle/pic-a-pix Conceptis' Pic-a-Pix puzzles]], and are also called [[http://en.wikipedia.org/wiki/Nonogram nonograms and other names]].

The games in the overall ''Picross'' series are:
* ''Mario's Picross'' (1995, GameBoy)
* ''Mario's Super Picross'' (1995, {{SNES}}, JP only[[note]]The game was eventually released as part of the Wii and Wii U's Virtual Console service, but the original SNES version is Japan-exclusive[[/note]])
* ''Picross 2'' (JP only, GameBoy)
* ''Picross NP'' (eight volumes for the "Nintendo Power Super Famicom Cartridge Writer", a rewritable {{SNES}} cart; JP only)
* ''Picross DS'' (2007, NintendoDS)
* ''Picross 3D'' (2009 JP/2010 US and EU, NintendoDS)
* ''Picross-e'' series (six downloadable installments for Nintendo3DS)
* ''Picross 3D 2'' (2015, Nintendo3DS, JP only (for now, anyway))
----
!!Tropes Used in ''Picross'':
* {{Bowdlerise}}: The Japanese version of ''Mario's Picross'' had pictures not seen in the North American release. These mainly depicted alcoholic beverages, Japanese ''{{Youkai}}'' monsters, and on one occasion, tobacco. All of these were changed due to Nintendo of America's strict censorship policies at the time.
* ConsoleCameo: Both ''Mario's Picross'' and ''DS'' include puzzles of Nintendo systems (''Mario's'' just has one of the GameBoy, ''DS'' has a whole series of them).
* GridPuzzle: A given since the game is basically solving nonograms.
* NintendoHard: Some of the puzzles in all games can get pretty brutal, and require more than a little guesswork to solve. It doesn't help that in ''Mario's Super Picross'', some of the puzzles were changed for the Virtual Console version, which means that walkthroughs may not be accurate.
* OddballInTheSeries: ''3D'', since the execution of such puzzles in three dimensions is so different.
* OldSaveBonus: Some of the later ''Picross e'' games unlock new puzzles or sets of puzzles if you have save data of the earlier games.
* {{Portmanteau}}: Picross = picture crossword.
* SpiritualSuccessor: As of ''DS'', Nintendo has dropped the Mario branding, but that game had ''Mario's Picross'' level packs available for download.
* TimeTrial: Completing the Star course in ''Mario's Picross'' unlocks time trial mode, where you solve a random picross as quickly as possible. In this mode, you have unlimited time, but mistakes aren't revealed. In ''Mario's Super Picross'', Wario has an entire set of puzzles like this, unlocked after you beat the first level of Mario's own set of puzzles.
----

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->''"Hi, Kids!! It's time for us to solve the mystery of "Picross"!"''
-->-- '''Mario'''

In this picture puzzle game for the GameBoy, the player helps [[SuperMarioBros Mario]] discover hidden pictures by filling in blocks in a grid. The numbers along the top and left side of the grid provide clues as to which blocks should be filled in.

The puzzles in this game are just like [[http://www.conceptispuzzles.com/index.aspx?uri=puzzle/pic-a-pix Conceptis' Pic-a-Pix puzzles]].

The games in the overall ''Picross'' series are:
* ''Mario's Picross'' (GameBoy)
* ''Mario's Super Picross'' ({{SNES}})
* ''Picross 2'' (GameBoy)
* ''Picross NP'' (eight volumes for the "Nintendo Power Super Famicom Cartridge Writer", a rewritable {{SNES}} cart)
* ''Picross DS'' (NintendoDS)
* ''Picross 3D'' (NintendoDS)
----
'''Tropes Used in Mario's Picross:'''
* ConsoleCameo: Both ''Mario's Picross'' and ''DS'' include puzzles of Nintendo systems (''Mario's'' just has one of the GameBoy, ''DS'' has a whole series of them).
* FollowTheLeader
* GridPuzzle
* NoExportForYou: ''Super Picross'' was eventually released in the PAL regions via {{Wii}}'s Virtual Console service, but ''Picross 2'' and ''Picross NP'' were only in Japan.
* SpiritualSuccessor: Nintendo has recently made Picross games for the Nintendo DS without the Mario branding, but made ''Mario's Picross'' level packs available for download.
----

to:

->''"Hi, Kids!! It's time for us to solve the mystery of "Picross"!"''
-->-- '''Mario'''

In this picture puzzle game for the GameBoy, the player helps [[SuperMarioBros Mario]] discover hidden pictures by filling in blocks in a grid. The numbers along the top and left side of the grid provide clues as to which blocks should be filled in.

The puzzles in this game are just like [[http://www.conceptispuzzles.com/index.aspx?uri=puzzle/pic-a-pix Conceptis' Pic-a-Pix puzzles]].

The games in the overall ''Picross'' series are:
* ''Mario's Picross'' (GameBoy)
* ''Mario's Super Picross'' ({{SNES}})
* ''Picross 2'' (GameBoy)
* ''Picross NP'' (eight volumes for the "Nintendo Power Super Famicom Cartridge Writer", a rewritable {{SNES}} cart)
* ''Picross DS'' (NintendoDS)
* ''Picross 3D'' (NintendoDS)
----
'''Tropes Used in Mario's Picross:'''
* ConsoleCameo: Both ''Mario's Picross'' and ''DS'' include puzzles of Nintendo systems (''Mario's'' just has one of the GameBoy, ''DS'' has a whole series of them).
* FollowTheLeader
* GridPuzzle
* NoExportForYou: ''Super Picross'' was eventually released in the PAL regions via {{Wii}}'s Virtual Console service, but ''Picross 2'' and ''Picross NP'' were only in Japan.
* SpiritualSuccessor: Nintendo has recently made Picross games for the Nintendo DS without the Mario branding, but made ''Mario's Picross'' level packs available for download.
----
[[redirect:VideoGame/MariosPicross]]

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