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* AuthorityEqualsAsskicking: The Command Cyborg (999) is the most powerful droid in the game.


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* RankScalesWithAsskicking: The Command Cyborg (999) is the most powerful droid in the game.
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A video game developed by Andrew Braybrook, released by Hewson Consultants in 1985 for the UsefulNotes/{{Commodore 64}}, later ported to the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST.

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A video game developed by Andrew Braybrook, released by Hewson Consultants in 1985 for the UsefulNotes/{{Commodore Platform/{{Commodore 64}}, later ported to the UsefulNotes/{{Amiga}} Platform/{{Amiga}} and UsefulNotes/AtariST.
Platform/AtariST.



* PragmaticAdaptation: The game was converted to the UsefulNotes/ZXSpectrum as ''Quazatron'', which keeps the grapple minigame but has a completely different graphical style (isometric 3D rather than top-down 2D).

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* PragmaticAdaptation: The game was converted to the UsefulNotes/ZXSpectrum Platform/ZXSpectrum as ''Quazatron'', which keeps the grapple minigame but has a completely different graphical style (isometric 3D rather than top-down 2D).
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* AwesomeButImpractical: Sure, you can take over the powerful droid in the game, the Command Cyborg, but your Influence Device can control its experimental primode brain for only a very short time.


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* StoneWall: The 883 is the most heavily armored droid apart from the Command Cyborg, but has a weak weapon for its class. It is also rather slow.
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* InformedAbility: Some droids are described as having radars, infra-vision, or other types of sensors, but it makes no difference in-game. Likewise, the 614's weapon is described as a laser rifle and the 883's as an exterminator, but in-game they both use the single laser common to many other droids.

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* InformedAbility: Some droids are described as having radars, infra-vision, or other types of sensors, but it makes no difference in-game. Likewise, the 614's weapon is described as a laser rifle and the 883's as an exterminator, [[Series/DoctorWho exterminator]], but in-game they both use the single laser common to many other droids.
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The game takes place on a spaceship where the robots have gone berserk and are now universally hostile. The player controls an "influence device", which is self-propelled and armed with some low-powered lasers, but whose most important ability is to take control of a nearly droid and control them for a short duration. Higher-level robots possess stronger weaponry, which may be used when the influence device is in control of a particular model.

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The game takes place on a spaceship where the robots have gone berserk and are now universally hostile. The player controls an "influence device", which is self-propelled and armed with some low-powered lasers, but whose most important ability is to take control of a nearly nearby droid and control them for a short duration. Higher-level robots possess stronger weaponry, which may be used when the influence device is in control of a particular model.

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* OneHitKill: The stronger weapons can kill lower class droids with a single hit. Even the Influence Device's laser can kill the waste disposal class and some of the servant class in one hit.

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* OneHitKill: The stronger weapons can kill lower class droids with a single hit. Even the Influence Device's laser can kill one-shot the waste disposal class and some of the servant class in one hit.droids.


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* RangedEmergencyWeapon: The Influence Device is armed with a weak laser. It's effective against the lower class droids, but will barely scratch sentinel-class droids, and cannot harm the battle, security and command classes at all.
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* AIIsACrapShoot: Implied. The 999 command cyborg is noted as having an "experimental new brain".

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* AIIsACrapShoot: AIIsACrapshoot: Implied. The 999 command cyborg is noted as having an "experimental new brain".

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* FragileSpeedster: The 302 droid is very fast but unarmed. The 834 is just as fast as the 302, but is under-gunned for a security-class droid.



* InformedAbility: Some droids are described as having radars, infra-vision, or other types of sensors, but it makes no difference in-game.

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* InformedAbility: Some droids are described as having radars, infra-vision, or other types of sensors, but it makes no difference in-game. Likewise, the 614's weapon is described as a laser rifle and the 883's as an exterminator, but in-game they both use the single laser common to many other droids.


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* MightyGlacier: The 629 droid has a powerful double laser, but moves slowly.
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* AttackDrone: The Influence Device (001) you control is a variant. It can function as a classic attack drone, but its built-in weapon is weak; instead, it can temporarily take over hostile droids and use ''their'' weapons.

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* AttackDrone: The Influence Device (001) you control is a variant. It can function as a classic attack drone, but its built-in weapon is weak; instead, it can its main offensive ability is to temporarily take over hostile droids and use ''their'' weapons.



* InformedAbility: Some droids are described as having radars, but it makes no difference in-game.

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* InformedAbility: Some droids are described as having radars, infra-vision, or other types of sensors, but it makes no difference in-game.
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None

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* AttackDrone: The Influence Device (001) you control is a variant. It can function as a classic attack drone, but its built-in weapon is weak; instead, it can temporarily take over hostile droids and use ''their'' weapons.

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* AuthorityEqualsAsskicking: The Command Cyborg (999) is the most powerful droid in the game.



* LightningBruiser: The 821 and 999 droids are fast, tough, and have strong lasers.



* MyRulesAreNotYourRules: Different rules apply to a droid when it's under your control and when it's computer-controlled. For example, the damage formula is different (sometimes to your advantage, sometimes not), the computer gets extra "shots" in the transfer minigame, and the 302 and 834 droids move faster when under the computer's control than under yours.



* YouAreNumberSix: All droids are referred to only by their number, which is also used to represent them in the game's main view. The first digit refers to their class, while the remaining two determine their specific type (each class has 1 to 3 types of droid). The classes are: 0-influence device; 1-waste disposal ; 2-servant; 3-messenger; 4-maintenance; 5-crew; 6-sentinel; 7-battle; 8-security; 9-command).

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* YouAreNumberSix: All droids are referred to only by their number, which is also used to represent them in the game's main view. The first digit refers to their class, while the remaining two determine their specific type (each class has 1 to 3 types of droid). The classes are: 0-influence device; 1-waste disposal ; 2-servant; 3-messenger; 4-maintenance; 5-crew; 6-sentinel; 7-battle; 8-security; 9-command).9-command.
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* AreaOfEffect: The 711 and 742 droids use disruptors, which damage all visible droids, though some are immune.


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* BottomlessMagazines: All weapons have unlimited ammo.


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* InformedAbility: Some droids are described as having radars, but it makes no difference in-game.


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* NoSell
** The weak laser mounted on the Influence Device cannot harm droids 711 and above. The single laser cannot harm droids 834 and above (though it ''can'' harm ''you'' while you're controlling one of these droids).
** Some droids are immune to disruptors (the weapon used by droids 711 and 742). Specifically: 420, 711, 742, 821, 999.
* OneHitKill: The stronger weapons can kill lower class droids with a single hit. Even the Influence Device's laser can kill the waste disposal class and some of the servant class in one hit.


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* YouAreNumberSix: All droids are referred to only by their number, which is also used to represent them in the game's main view. The first digit refers to their class, while the remaining two determine their specific type (each class has 1 to 3 types of droid). The classes are: 0-influence device; 1-waste disposal ; 2-servant; 3-messenger; 4-maintenance; 5-crew; 6-sentinel; 7-battle; 8-security; 9-command).
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* SortingAlgorithmOfEvil: Averted. If you want to, you can take the bare influence device directly to the 999 command cyborg and attempt to take it over the moment you enter the game. It's not impossible to succeed, too.

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* SortingAlgorithmOfEvil: Averted. If you want to, you can take the bare influence device directly to the 999 command cyborg and attempt to take it over the moment you enter the game. It's not impossible possible to succeed, too.
too. (The minigame's arrangement of logic gates is random, so sometimes the enemy gets mostly useless crap despite its greater number of pulses.)
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namespace fix in link


A video game developed by Andrew Braybrook, released by Hewson Consultants in 1985 for the {{Commodore 64}}, later ported to the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST.

to:

A video game developed by Andrew Braybrook, released by Hewson Consultants in 1985 for the {{Commodore UsefulNotes/{{Commodore 64}}, later ported to the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST.
Is there an issue? Send a MessageReason:
None


A video game developed by Andrew Braybrook, released by Hewson Consultants in 1985 for the {{Commodore 64}}, later ported to the {{Amiga}} and AtariST.

to:

A video game developed by Andrew Braybrook, released by Hewson Consultants in 1985 for the {{Commodore 64}}, later ported to the {{Amiga}} UsefulNotes/{{Amiga}} and AtariST.
UsefulNotes/AtariST.
Is there an issue? Send a MessageReason:
None


* PragmaticAdaptation: The game was converted to the ZXSpectrum as ''Quazatron'', which keeps the grapple minigame but has a completely different graphical style (isometric 3D rather than top-down 2D).

to:

* PragmaticAdaptation: The game was converted to the ZXSpectrum UsefulNotes/ZXSpectrum as ''Quazatron'', which keeps the grapple minigame but has a completely different graphical style (isometric 3D rather than top-down 2D).
Is there an issue? Send a MessageReason:
None


A video game developed by Andrew Braybrook, released in 1985 for the {{Commodore 64}}, later ported to the {{Amiga}} and AtariST.

to:

A video game developed by Andrew Braybrook, released by Hewson Consultants in 1985 for the {{Commodore 64}}, later ported to the {{Amiga}} and AtariST.
Is there an issue? Send a MessageReason:
None


A video game developed by AndrewBraybrook, released in 1985 for the Commodore 64, later ported to the Amiga and Atari ST.

to:

A video game developed by AndrewBraybrook, Andrew Braybrook, released in 1985 for the Commodore 64, {{Commodore 64}}, later ported to the Amiga {{Amiga}} and Atari ST.
AtariST.






* ShoutOut: The 883 security droid looks remarkably like a [[Series/DoctorWho dalek]]. The in-game console database explicitly refers to the 883 as being "modelled on archive data".

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* ShoutOut: The 883 security droid looks remarkably like a [[Series/DoctorWho dalek]].Dalek]]. The in-game console database explicitly refers to the 883 as being "modelled on archive data".
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Adding screenshot for page image

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[[quoteright:327:http://static.tvtropes.org/pmwiki/pub/images/paradroid_1937.png]]
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Added DiffLines:

* PragmaticAdaptation: The game was converted to the ZXSpectrum as ''Quazatron'', which keeps the grapple minigame but has a completely different graphical style (isometric 3D rather than top-down 2D).
Is there an issue? Send a MessageReason:
None


* MindControlDevice: You control one. It is pretty much all you have.

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* MindControlDevice: You control one.a lightly armed influence device. It is pretty much all you have.
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namespace

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A video game developed by AndrewBraybrook, released in 1985 for the Commodore 64, later ported to the Amiga and Atari ST.

The game takes place on a spaceship where the robots have gone berserk and are now universally hostile. The player controls an "influence device", which is self-propelled and armed with some low-powered lasers, but whose most important ability is to take control of a nearly droid and control them for a short duration. Higher-level robots possess stronger weaponry, which may be used when the influence device is in control of a particular model.

To take control of a particular droid, a minigame is played consisting of sending pulses through representations of logic gates to gain control of the robot's processor, while the robot you are attacking does the same thing. A central game mechanic is that the number of pulses you can send depends on the level of the robot you currently control, making it difficult to transfer from a low-level robot to a high-level robot without taking some intermediate steps.

The game is well remembered, and several remakes have been made for modern machines.
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!!This game provides examples of:

* AIIsACrapShoot: Implied. The 999 command cyborg is noted as having an "experimental new brain".
* BodySurf: What your Influence Device does, just with a technological justification rather than a spiritual one.
* ContinuingIsPainful: Failing to take control of a new robot bumps you all the way back to controlling just the influence device. If there are no low level robots left to take control of, you're in for a big jump.
* HollywoodHacking: The [[HackingMinigame minigame]] through which you gain control of a robot.
* MindControlDevice: You control one. It is pretty much all you have.
* ShoutOut: The 883 security droid looks remarkably like a [[Series/DoctorWho dalek]]. The in-game console database explicitly refers to the 883 as being "modelled on archive data".
* SortingAlgorithmOfEvil: Averted. If you want to, you can take the bare influence device directly to the 999 command cyborg and attempt to take it over the moment you enter the game. It's not impossible to succeed, too.

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