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* BerserkButton: O2Joy ''hates'' it when you mash the keys on his piano in the first game. It's the key to getting him open to attack, in fact.

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* BerserkButton: O2Joy O2-Joy ''hates'' it when you mash the keys on his piano in the first game. It's the key to getting him open to attack, in fact.



* LethalJokeCharacter: Almond has no way to attack and a pitiful jump. Fortunately, the player gets to attack enemies directly in his stead in the vein of a mouse-controlled light gun shooter, and can pick him up with the crosshairs and carry him around for limited periods of time.



* RecurringBoss: The majority of bosses in the first game (O2Joy, Darn Fab, Grinsley Gumsburrow, Omega Darn, etc.) return in the sequel

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* RecurringBoss: The majority of bosses in the first game (O2Joy, (O2-Joy, Darn Fab, Grinsley Gumsburrow, Omega Darn, etc.) return in the sequel
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* BerserkButton: O2Joy ''hates'' it when you mash the keys on his piano in the first game. It's the key to getting him open to attack, in fact.


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* RecurringBoss: The majority of bosses in the first game (O2Joy, Darn Fab, Grinsley Gumsburrow, Omega Darn, etc.) return in the sequel
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* RuleOfCool: [[SkySurfing Flying skateboards]], dash kicks starting from mid air, [[SpinAttack spinning somersault kicks]], [[WallJump wall jumps]], etc.

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* RuleOfCool: [[SkySurfing Flying skateboards]], dash kicks starting from mid air, [[SpinAttack spinning somersault kicks]], [[WallJump wall jumps]], etc. Utilize your combat abilities in the sequel well enough and you can fly through huge chunks of stages and even some bosses without ever touching the ground.
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* TheDreaded: Noitu Love apparently becomes enough of this for the Darn Army for [[spoiler: Tango opts to use the Time Towers to recreate 2288, where there's only one Evomatic in existence, instead of 2188, where Evomatics are more plentiful, but Noitu Love is still alive.]]

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* TheDreaded: Noitu Love apparently becomes enough of this for the Darn Army for in the sequel that [[spoiler: Tango opts to use the Time Towers to recreate 2288, where there's only one Evomatic in existence, instead of 2188, where Evomatics are more plentiful, but Noitu Love is still alive.]]
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* TheDreaded: Noitu Love apparently becomes enough of this for the Darn Army for [[spoiler: Tango opts to use the Time Towers to recreate 2288, where there's only one Evomatic in existence, instead of 2188, where Evomatics are more plentiful, but Noitu Love is still alive.]]
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* ArtifactTitle: Noitu Love is no longer the protagonist in the second game.

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* ArtifactTitle: Noitu Love is no longer the protagonist nowhere to be found in the second game.
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* ArtifactTitle: Noitu Love is no longer the protagonist in the second game.
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** Sergeant Killburne from the first game even [[LampshadeHanging has a panel saying "Weak Point Here" as his weak point.
* AttackOfTheFiftyFootWhatever: Omega Darn.
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** There's also the BigBad of the first game, Darnacus Damnation, and the zombie enemy Darn Piece Of Crap.

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The first game is a mix of an ActionGame and a PlatformGame. The second one eschews the platform element to make a significantly faster paced ActionGame.

The plot from the games is relatively [[ExcusePlot simple]]. The first game set in TheFuture pits the protagonist, Noitu Love, against MadScientist Darnacus Damnation and his army of MechaMooks, the Grinning Darns. The second game takes place in TheFuture of TheFuture and pits Noitu Love's DistaffCounterpart and ActionGirl Xoda Rap against the Grinning Darns who've mysteriously risen again.

The first episode can be freely downloaded [[http://www.konjak.org/index.php?folder=4&file=7 here]]. The sequel can be bought [[http://www.konjak.org/index.php?folder=4&file=10 here]], or on {{Steam}}.

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The first game is a mix of an ActionGame {{action game}} and a PlatformGame. The {{platform|Game}}er, whereas the second one eschews the platform element to make a significantly faster paced ActionGame.

action game. The plot from the games is relatively [[ExcusePlot simple]]. The first game set in TheFuture pits the protagonist, Noitu Love, against MadScientist Darnacus Damnation and his army of MechaMooks, the Grinning Darns. The second game takes place in TheFuture of TheFuture the future and pits Noitu Love's DistaffCounterpart and ActionGirl Xoda Rap against the Grinning Darns who've mysteriously risen again.

The first episode can be freely downloaded [[http://www.konjak.org/index.php?folder=4&file=7 here]]. The sequel can be bought [[http://www.konjak.org/index.php?folder=4&file=10 here]], through {{Desura}}, or on {{Steam}}.UsefulNotes/{{Steam}}.




* ActionGirl: Xoda Rap.

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\n* ActionGirl: Xoda Rap.Rap, a ninja girl capable of agile attacks and swift maneuvers.



* {{Animesque}}

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* {{Animesque}}{{Animesque}}: The games' art-style features some influences from Japanese video games and anime.



* AutoScrollingLevel

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* AutoScrollingLevelAutoScrollingLevel: One segment in the second stage of ''Devolution'' has one after the first mini-boss.



* BiggerOnTheInside: The sequel is only about 12MB in size yet packs in a lot of fast-paced action.



* DarkActionGirl: Rilo Doppelori [[spoiler: and Tango.]]

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* DarkActionGirl: Rilo Doppelori [[spoiler: and Tango.]][[spoiler:and Tango]].



* MechaMooks

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* MechaMooksMechaMooks: The Grinning Darns throughout the series.



* RankInflation

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* RankInflationRankInflation: The sequel gives you a letter grade based your performance at the end of each stage.



* SlasherSmile: They don't call the the '''Grinning''' Darns for nothing.

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* SlasherSmile: They don't call the Darns the '''Grinning''' Darns for nothing.



* SuperDeformed

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* SuperDeformedSuperDeformed: The series is presented in this style.


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* VideoGameDashing: Xoda can perform a dash kick on ground and mid-air.

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* AscendedExtra: In the first game, Rilo Doppelori was only in one level, and was just another boss with minor plot importance. Come ''Devolution'', and she's one of the main characters, and the only one other than some bosses to return from the original game.



* AIIsACrapshoot: [[spoiler:Tango in the sequel was originally the Darn Base's main computer, until she started thinking independently and using the Darn Army to her advantage. Rilo's a subversion; her loyalty to Darnacus is a major reason why she hates Tango so much.]]

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* AIIsACrapshoot: [[spoiler:Tango AIIsACrapshoot:
**[[spoiler:Tango
in the sequel was originally the Darn Base's main computer, until she started thinking independently and using the Darn Army to her advantage. Rilo's advantage.]]
**Rilo's
a subversion; her loyalty to Darnacus is a major reason why she hates Tango [[spoiler:Tango]] so much.]]



* BackgroundBoss: Omega Darn in both games. O2-Joy in the second game starts like this, but heads into the same area as you after being smacked by hammers enough.

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* BackgroundBoss: Omega BackgroundBoss:
**Omega
Darn in both games. O2-Joy games.
**O2-Joy
in the second game starts like this, but heads into the same area as you after being smacked by hammers enough.



* BittersweetEnding: [[spoiler: In ''Evolution''. Tango's gone, her towers are gone, and with the Darn Base discovered and destroyed in the past, the Darn uprising is averted. However, most of the world stays devolved to earlier time periods, and with Tango and the base gone, Rilo is free to rebuild the Darn army.]]

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* BittersweetEnding: [[spoiler: In ''Evolution''.''Devolution''. Tango's gone, her towers are gone, and with the Darn Base discovered and destroyed in the past, the Darn uprising is averted. However, most of the world stays devolved to earlier time periods, and with Tango and the base gone, Rilo is free to rebuild the Darn army.]]



* CreativeClosingCredits: ''Devoltution'' ends with an old-fashioned credits reel accompanied by pictures of Xoda thumbing-up various people. It's followed by all the characters, enemies, and bosses in the game in a yearbook.

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* CreativeClosingCredits: ''Devoltution'' ''Devolution'' ends with an old-fashioned credits reel accompanied by pictures of Xoda thumbing-up various people. It's followed by all the characters, enemies, and bosses in the game in a yearbook.



* DemotedToExtra: Due to the TimeSkip, every character in the first game except for the major Grinning Darns are only mentioned or briefly seen in pictures. Of the Darns, only Rilo Doppelori gets any dialogue and has plot importance, and only O2-Joy keeps his status as boss of a level.

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* DemotedToExtra: Due to the TimeSkip, every character in the first game except for the a few major Grinning Darns are (Rilo Doppelori, The Grin Reaper, O2-Joy, Darn Fab, Grinsley Gumsburrow, and the Omega Darn) is only mentioned or briefly seen in pictures. Of the returning Darns, only Rilo Doppelori gets any dialogue and has plot importance, and only O2-Joy keeps his status as boss of a level.with the others just being bosses.



* DropTheHammer: Poundelita in the sequel carries around a huge one. Doesn't seem to hamper her movement at all, though.

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* DropTheHammer: Poundelita DropTheHammer:
**Darn Fab carries a huge one in the first game. It's about twice his size, yet doesn't hamper his movement speed at all.
**Poundelita
in the sequel also carries around a huge one. Doesn't Again, doesn't seem to hamper slow her movement at all, though.down.



* GoshDangItToHeck: PlayedForLaughs. "Grinning Darns" is the name of Darnacus's army.

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* GoshDangItToHeck: PlayedForLaughs. "Grinning Darns" is the name of Darnacus's army. Ironically, most major Darns in the first game swear at least once.



* HumongousMecha: Omega Darn in the first game. He gets scaled down quite a bit in the second game, but is still one of the largest bosses. [[spoiler: Penultimate Tango may also count.]]

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* HumongousMecha: Omega HumongousMecha:
**Omega
Darn in the first game. He gets scaled down quite a bit in the second game, but is still one of the largest bosses. [[spoiler: bosses.
**[[spoiler:
Penultimate Tango Tango]] may also count.]]



* PuzzleBoss: O2-Joy (in both games), Father Boogie (in the first), Janitor (second game), and almost all the bosses in Level 4 of the second game.

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* PuzzleBoss: O2-Joy (in PuzzleBoss:
**O2-Joy in
both games), Father Boogie (in games. In the first), Janitor (second game), first, you must trigger his BerserkButton (jumping on his piano) so he'll move down to hitting distance. In the second, he's on a background stage, and almost all to hit him, piano keys must be stepped on when he moves to the bosses left or right, causing a piano hammer to hit him. He becomes a more conventional boss after hitting half health, though.
**Janitor
in ''Devolution''. He lacks a weak-point, but will drop bombs that create electric fields. The trick is to wait for them to activate, then flip gravity so they fly back at the boss.
** Every boss except Darn Reckless in ''Devolution'''s [[UnexpectedShmupLevel
Level 4 of 4]] (as Xoda). They all involve using the second game.Combolt Battery's chaining to get past shields.

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* AnotherSideAnotherStory: After beating ''Devolution'' as Xoda, you can play the story again while playing as Rilo Doppelori. The plot shows her beating all the bosses Xoda faced, including the Sea Serpent that clearly blasted her away in Xoda's story. It ends up tying into the main story by the end, though, where [[spoiler:the two characters meet at the Darn Base, and both go different ways, with Rilo going to activate the base's self-destruct and fight a new boss.]]
** After beating the game as Rilo, Almond is playable. His story doesn't tie into anyone else's, though, and since [[spoiler:a good amount of the plot revolves around Almond's capture,]] it's clearly non-canon.



* BackgroundBoss: Omega Darn in both games. O2-Joy in the second game starts like this, but heads into the same area as your after being smacked by hammers enough.
* BadFuture: [[spoiler:Year 2888 (AKA, the actual year the game takes place) in the sequel. May or may not be fixed after Tango is destroyed.]]

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* BackgroundBoss: Omega Darn in both games. O2-Joy in the second game starts like this, but heads into the same area as your you after being smacked by hammers enough.
* BadFuture: [[spoiler:Year 2888 (AKA, the actual year the game takes place) in the sequel. May or may not be sequel, where the Darns have destroyed everything, and Tango's taken over with her towers. Partially fixed after Tango is destroyed.]]



* BittersweetEnding: [[spoiler: In ''Evolution''. Tango's gone, her towers are gone, and with the Darn Base discovered and destroyed in the past, the Darn uprising is averted. However, most of the world stays devolved to earlier time periods, and with Tango and the base gone, Rilo is free to rebuild the Darn army.]]



* BossRush: The first game has one. Despite having more focus on bosses, it's absent from ''Devolution''.
* BrickJoke: In the first level of ''Devolution'', you have to duck behind trees as they get gunned down and fall in the water. After that segment, a Darn Nitwit attacks in a boat from the background. Guess what takes him out so that you can progress.

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* BossRush: The first game has one.a mode to do so. Despite having more focus on bosses, it's absent from ''Devolution''.
* BrickJoke: In the first level of ''Devolution'', you have to duck behind trees as they get gunned down and fall in the water. After that segment, a Darn Nitwit Dimwit attacks in a boat from the background. Guess what takes him out so that you can progress.



* CreativeClosingCredits: ''Devoltution'' ends with an old-fashioned credits reel accompanied by pictures of Xoda thumbing-up various people. It's followed by all the characters, enemies, and bosses in the game in a yearbook.



* DeathByFallingOver: How the Sleeper Brakeman's vehicle (and the conductor itself) meets its end. Given that it's a TransformingMecha train, this is more humorous than it sounds.
* DevolutionDevice: The Evomatics can do this, and they works forwards as well.

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* DeathByFallingOver: How the Sleeper Brakeman's vehicle (and the conductor itself) meets its end. Given that it's a TransformingMecha train, this is more humorous than it sounds.
* DemotedToExtra: Due to the TimeSkip, every character in the first game except for the major Grinning Darns are only mentioned or briefly seen in pictures. Of the Darns, only Rilo Doppelori gets any dialogue and has plot importance, and only O2-Joy keeps his status as boss of a level.
* DevolutionDevice: The Evomatics can do this, and they works forwards as well. Darnacus' plan is to use them to turn all the world's humans into monkeys.



* EvilKnockoff: Rilo Doppelori is this to Lori.
* ExactWords / VisualPun: Yes, Grinsley Gumsburrow ''does'' have a nuclear arm aboard his blimp. It's his left arm, to be exact.



* GoForTheEye: The Omega Darn's weak point in the second game is his still-attatched eye.

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* GoForTheEye: The Omega Darn's weak point in the second game is his still-attatched still-attached eye.



* HelpfulMook: In Xoda's UnexpectedShmupLevel in the sequel, Darn Nitwits can be used to chain Xoda's Combolt Battery beam so it can get behind shields. They're required to beat the Sleeper Brakeman.



* HumongousMecha: Omega Darn in the first game. He gets scaled down quite a bit in the second game, but is still one of the largest bosses in the game.
* InCaseOfBossFightBreakGlass: A common weak spot for some Darn vehicles.

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* HoistByTheirOwnPetard: A few bosses in the series are beat like this.
** A giant flying Darn head in the first game is defeated by having it chomp down on the homing missiles that it shoots at you.
** The Janitor robot in ''Devolution'' has no weak point. Instead, it must be hurt by manipulating gravity so that its electricity bombs fly back at it.
* HumongousMecha: Omega Darn in the first game. He gets scaled down quite a bit in the second game, but is still one of the largest bosses in the game.
bosses. [[spoiler: Penultimate Tango may also count.]]
* InCaseOfBossFightBreakGlass: A common weak spot for some Darn vehicles. For example, the Sky Crawler, the first mini-boss of ''Devolution''.



* ItsUpToYou: That Peacekeeper group both Noitu and Xoda are a part of? Yeah, don't expect them to be helping you stop the Grinning Darns. Even when [[spoiler:the Darns invade the Peacekeeper headquarters in ''Devolution'''s final level]], no one's doing anything but cowering in fear.

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* ItsUpToYou: That Peacekeeper group both Noitu and Xoda are a part of? Yeah, don't expect them to be helping you stop the Grinning Darns. Even when [[spoiler:the Darns invade the Peacekeeper headquarters in ''Devolution'''s final level]], both games]], no one's doing anything but cowering in fear.



* QuintessentialBritishGentleman: Grinsley Gumsburrow, one of the more major Darns.



* RashomonStyle: If you play as Xoda, then in Level 3 you're ambushed by Rilo Doppelori, and then when the Sea Serpent strikes, she helps you but quickly falls off. If you play as Rilo, the roles are reversed. On the other hand, in Darnacus's fortress, the ending cutscene for Xoda and Rilo mesh perfectly (Xoda goes off with Almond, whereas Rilo goes in the other direction to set the self-destruct).

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* RashomonStyle: If you play as Xoda, Xoda in ''Devolution'', then in Level 3 you're ambushed by Rilo Doppelori, and then when the Sea Serpent strikes, she helps you but quickly falls off. If you play as Rilo, the roles are reversed. On the other hand, in Darnacus's fortress, Xoda's Level 6/Rilo's Level 5, the ending cutscene for Xoda and Rilo mesh perfectly (Xoda [[spoiler:(Xoda goes off with Almond, whereas Rilo goes in the other direction to set the self-destruct).self-destruct)]].



* SecretAIMoves: In the fights with Rilo and Xoda in ''Devolution'', they can perform moves that can't be done while playing as them.
* SlasherSmile: They don't call the the '''Grinning''' Darns for nothing.



* ThemeNaming: Tango and Waltz. Pretty much every other enemy is some variation of "Darn Enemy".

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* TacticalSuicideBoss: Nearly all of them in both games.
* ThemeNaming: Tango and Waltz. [[spoiler:Waltz]]. Pretty much every other enemy Grinning Darn is some variation of "Darn Enemy".



* UnexpectedShmupLevel: Level 4 of the second game is this for Xoda, as she flies on a hoverboard while using a gun that can chain-hit enemies. It's skipped as Rilo and Almond due to redundancy.

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* UnexpectedShmupLevel: Level 4 of the second game is this for Xoda, as she flies on a hoverboard while using the Combolt Battery, a gun that can chain-hit enemies. It's skipped as Rilo and Almond due to redundancy.

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* AttackItsWeakpoint: Just about every boss in both games. The only ones who don't have one are either defeated in a non-fighting way, or are small enough for their entire body to count as a hitbox.



* DeathByFallingOver: How the Sleeper Brakeman's vehicle (and the conductor itself) meets its end. Given that it's a TransfromingMecha train, this is more humorous than it sounds.

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* DeathByFallingOver: How the Sleeper Brakeman's vehicle (and the conductor itself) meets its end. Given that it's a TransfromingMecha TransformingMecha train, this is more humorous than it sounds.



* InCaseOfBossFightBreakGlass: A common weak spot for some Darn vehicles.



* It'sUpTooYou: That Peacekeeper group both Noitu and Xoda are a part of? Yeah, don't expect them to be helping you stop the Grinning Darns. Even when [[spoiler:the Darns invade the Peacekeeper headquarters in ''Devolution'''s final level]], no one's doing anything but cowering in fear.

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* It'sUpTooYou: ItsUpToYou: That Peacekeeper group both Noitu and Xoda are a part of? Yeah, don't expect them to be helping you stop the Grinning Darns. Even when [[spoiler:the Darns invade the Peacekeeper headquarters in ''Devolution'''s final level]], no one's doing anything but cowering in fear.

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The first episode can be freely downloaded [[http://www.konjak.org/section.php?section=noitu here]] while the second episode's demo can be found [[http://www.konjak.org/section.php?section=noitu2 here]].

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The first episode can be freely downloaded [[http://www.konjak.org/section.php?section=noitu here]] while the second episode's demo org/index.php?folder=4&file=7 here]]. The sequel can be found bought [[http://www.konjak.org/section.php?section=noitu2 here]].org/index.php?folder=4&file=10 here]], or on {{Steam}}.



* ActionGirl: Xoda Rap

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* ActionGirl: Xoda RapRap.



* AnachronismStew: Actually used as a plot point in the sequel; in addition to the Darns being back, the areas visited have been "devolved" from the modern day to other time periods.
* AnchorsAway: The Sailorman boss in ''Devolution'' wields a chained anchor as a weapon.



* BadFuture: [[spoiler:Year 2888 (AKA, the actual year the game takes place) in the sequel. May or may not be fixed after Tango is destroyed.]]



* BossRush: The first game has one. Despite having more focus on bosses, it's absent from ''Devolution''.
* BrickJoke: In the first level of ''Devolution'', you have to duck behind trees as they get gunned down and fall in the water. After that segment, a Darn Nitwit attacks in a boat from the background. Guess what takes him out so that you can progress.



* ChargedAttack: Xoda Rap has two Hold Type attacks.

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* ChargedAttack: Xoda Rap has two Hold Type attacks.two, one being a grab-and-throw, and one being a charged projectile. Rilo can charge up a laser blast that can target up to four enemies.


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* CrosshairAware: In ''Devolution'', attacks and movement are controlled by positioning a crosshair with the mouse. Also happens with enemy attacks.


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* DeathByFallingOver: How the Sleeper Brakeman's vehicle (and the conductor itself) meets its end. Given that it's a TransfromingMecha train, this is more humorous than it sounds.
* DevolutionDevice: The Evomatics can do this, and they works forwards as well.


Added DiffLines:

* It'sUpTooYou: That Peacekeeper group both Noitu and Xoda are a part of? Yeah, don't expect them to be helping you stop the Grinning Darns. Even when [[spoiler:the Darns invade the Peacekeeper headquarters in ''Devolution'''s final level]], no one's doing anything but cowering in fear.


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* TomatoInTheMirror: [[spoiler:The sequel revolves around figuring out why areas are being regressed to time periods before modern day. Except by the end of the game, you discover that year 2288 is not modern day either; it's actually 600 years old by this point.]]

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* AGodAmI: [[spoiler:Tango attempts this in the finale of ''Devolution'' by fusing with the last Evomatic.]]
* AIIsACrapshoot: [[spoiler:Tango in the sequel was originally the Darn Base's main computer, until she started thinking independently and using the Darn Army to her advantage. Rilo's a subversion; her loyalty to Darnacus is a major reason why she hates Tango so much.]]
* AndIMustScream: [[spoiler:Rilo states in the sequel that Tango was left by herself for hundreds of years after the Grinning Darns were defeated by Noitu. No wonder she's gone mad.]]



* BackgroundBoss: Omega Darn in both games.

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* BackgroundBoss: Omega Darn in both games. O2-Joy in the second game starts like this, but heads into the same area as your after being smacked by hammers enough.



* BirdRun: Xoda Rap

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* BirdRun: Xoda RapRap.
* BonusBoss: [[spoiler:Shady Hans]] in the second game, who can only be fought on higher difficulties as Xoda, and only if a secret area is found.



* DarkActionGirl: Rilo Doppelori [[spoiler: and Tango]]

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* CoolBoat: The Mordecai Fluke in the sequel pilots one on land. With giant wheels, a cannonball shooter, and a chargeable laser beam.
* CoolTrain: The Sleeper Brakeman in the sequel pilots one that looks normal... until you beat the mini-boss before him, which causes the train to [[TransformingMecha turn into a walking robot]] and give chase while shooting a cannon.
* DarkActionGirl: Rilo Doppelori [[spoiler: and Tango]]Tango.]]
* DropTheHammer: Poundelita in the sequel carries around a huge one. Doesn't seem to hamper her movement at all, though.



* ExcusePlot: both games boil down to "there are bad guys, go kill them". At the end of the second game, Almond points out several remaining questions, then dismisses them with "ah, never mind. Well done, Xoda".

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* ExcusePlot: both games boil The first game boils down to "there are bad guys, go kill them". At The sequel has a more complex plot underneath that, but most of it is restricted to the end final levels, and there's a lot of unanswered questions by the second game, Almond points out several remaining questions, then dismisses them with "ah, never mind. Well done, Xoda".end.



* FluffyTheTerrible: Judging by the writing on the side of it, the Mordecai Fluke's ship is named "Daisy". Said ship is outfitted with crushing wheels and several cannons.
* GoForTheEye: The Omega Darn's weak point in the second game is his still-attatched eye.



* HeroicMime: Noitu Love and Xoda Rap
* HumongousMecha: Omega Darn in the first game (he gets scaled down quite a bit in the second game).

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* TheGrimReaper: The Darn Army has a robot form of one that appears in both games. Fittingly, it's called the ''Grin'' Reaper.
* HeroicMime: Noitu Love and Xoda Rap
Rap.
* HumongousMecha: Omega Darn in the first game (he game. He gets scaled down quite a bit in the second game).game, but is still one of the largest bosses in the game.



* LoadBearingBoss: A minor example; after beating Poundelita in Stage 3 of the sequel, her hammer breaks the bridge you've been fighting on, sending you into the next section of the level.



* {{Metaphorgotten}}: At the end of Xoda's Story Mode, the final Boss and our heroes talk about the villain's evil plan, [[spoiler:where Almond says it is Playing God, but the villain retorts that they will Become God, and then goes back to the Heroes' statement, pronouncing, proudly, something along the lines of "It will be Just like playing with myself."]]
* MusicalAssassin: There's a lot of music-themed bosses--the first game has O2Joy and the disco dancer enemies, while the latter has O2Joy again, Darn Fab and The Grinning Four. The only one for whom music plays a role in defeating the boss is O2Joy, however.

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* MissionControl: Lori in the first game, and Almond in the second. [[spoiler:Tango briefly takes over in the second game after Almond is captured.]]
* {{Metaphorgotten}}: At the end of Xoda's Story Mode, the final Boss boss and our heroes talk about the villain's evil plan, [[spoiler:where Almond says it is Playing playing God, but the villain retorts that they will Become become God, and then goes back to the Heroes' statement, pronouncing, proudly, something along the lines of "It will be Just just like playing with myself."]]
myself".]]
* MusicalAssassin: There's a lot of music-themed bosses--the first game has O2Joy O2-Joy and the disco dancer enemies, while the latter has O2Joy O2-Joy again, Darn Fab and The Grinning Four. The only one for whom music plays a role in defeating the boss is O2Joy, O2-Joy, however.



* NoEnding: While Xoda's and Rilo's stories conclude in a way, Almond's doesn't. After beating his final boss, he congratulates himself for taking out the Darns, and the credits roll.
* NoFinalBossForYou: While Xoda and Rilo both get unique final bosses, playing as Almond ends the game after beating the [[spoiler:Tango Source]], who's already fought in Xoda's game.



* PuzzleBoss: O2-Joy (in both games), and Father Boogie (in the first), Janitor (second game), and almost all the bosses in level 4 of the second game.

to:

* PuzzleBoss: O2-Joy (in both games), and Father Boogie (in the first), Janitor (second game), and almost all the bosses in level Level 4 of the second game.game.
* OnlyICanKillHim: [[spoiler: Tango chose to bring back 2288 instead of 2188, when Evomatics were common, because she believes only Noitu Love can defeat her, and he's gone by 2288. It's left ambiguous if she meant it literally or if it's a case of TheOnlyOneAllowedToDefeatYou. Either way, she's wrong.]]



* RapidFireFisticuffs: Your primary attack, though it's much more rapid in the second game.
* RashomonStyle: if you play as Xoda, then in the Japanese level you're ambushed by Doppelori, then when the dragon strikes, she helps you but quickly falls off. If you play as Doppelori, the roles are reversed. On the other hand, in Darnacus's fortress, the ending cutscene for Xoda and Doppelori mesh perfectly (Xoda goes off with Almond, whereas Doppelori goes in the other direction to set the self destruct).

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* RapidFireFisticuffs: Your Noitu's and Xoda's primary attack, though in Xoda's case it's much more rapid in the second game.
rapid.
* RashomonStyle: if If you play as Xoda, then in the Japanese level Level 3 you're ambushed by Rilo Doppelori, and then when the dragon Sea Serpent strikes, she helps you but quickly falls off. If you play as Doppelori, Rilo, the roles are reversed. On the other hand, in Darnacus's fortress, the ending cutscene for Xoda and Doppelori Rilo mesh perfectly (Xoda goes off with Almond, whereas Doppelori Rilo goes in the other direction to set the self destruct).self-destruct).



* RuleOfCool: [[SkySurfing Flying skateboards]], dash kicks starting from mid air, [[SpinAttack spinning somersault kicks]], [[WallJump wall jumps]] etc.

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* RuleOfCool: [[SkySurfing Flying skateboards]], dash kicks starting from mid air, [[SpinAttack spinning somersault kicks]], [[WallJump wall jumps]] jumps]], etc.


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* TimeLimitBoss: When playing as Rilo in the sequel, [[spoiler:Waltz/Shadowaltz must be beaten before the timer on the Darn Base's self-destruct expires]].
* TimeSkip: The sequel takes place in 2288, a century after the original game. [[spoiler:Except not. It's actually 2888, and everything from 2288 is there because of Tango's time towers.]]
* TransformingMecha: The Sleeper Brakeman drives a transforming ''train''.
* TrickBoss: In Level 3 of the sequel, the boss of the level appears to be Rilo (or Xoda, if Rilo is being used). About halfway through the battle, [[ChekhovsGunman the Sea Serpent you beat up earlier]] blows both of the fighters into the river on a wheel, and said Sea Serpent is fought as the real boss of the level.


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* UnexpectedShmupLevel: Level 4 of the second game is this for Xoda, as she flies on a hoverboard while using a gun that can chain-hit enemies. It's skipped as Rilo and Almond due to redundancy.
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* ArtifactTitle: Evolution is very meaningful in the first game, but absolutely not in the second.
** TheyPlottedAPerfectlyGoodWaste: [[spoiler:At the very end of the second game, the BigBad uncovers and activates the last Evolution Chamber, which is a barely-functioning ''artifact''.]]
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* ActionizedSequel: While both games have a strong emphasis on combat, the first one has a fair amount of puzzle/platforming elements to go with the action, while the sequel is more of a straight BeatEmUp.

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Tweaks. Spoiler policy doesn\'t allow for tropes to be spoilered out now....and also that bit of natter had better be correct because I\'ve never played this


''Noitu Love'' is a indie game series consisting of two side scrollers developed by {{Konjak}}.

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''Noitu Love'' is a indie game series consisting of two side scrollers developed by {{Konjak}}.
Creator/{{Konjak}}.



This series contains examples of:

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This !!This series contains examples of:



* [[spoiler: AfterTheEnd]]: The sequel.

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* AfterTheEnd: [[spoiler: AfterTheEnd]]: The sequel.]]



* [[spoiler:NiceJobFixingItVillain: Tango gives away the locations of the Darn base, sending Xoda there on what is essentially a suicide mission with the intent to be rid of her. Funny thing is, the heroes couldn't have found the base themselves, and the Darns would have eventually destroyed all human resistance.]]

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* [[spoiler:NiceJobFixingItVillain: NiceJobFixingItVillain: [[spoiler: Tango gives away the locations of the Darn base, sending Xoda there on what is essentially a suicide mission with the intent to be rid of her. Funny thing is, the heroes couldn't have found the base themselves, and the Darns would have eventually destroyed all human resistance.]]



* UnusualUserInterface: okay, so you fire the plane's missiles by evolving into a psychic, pushing two buttons, evolving back into normal, shoot a wind-up gear about a dozen times to make a teddy bear come down, devolving into a monkey and jumping on the button on top of the teddy bear. How realistic!
** Uh, its the engine end of a missile, not a teddy bear...

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* UnusualUserInterface: okay, Okay, so you fire the plane's missiles by evolving into a psychic, pushing two buttons, evolving back into normal, shoot a wind-up gear about a dozen times to make a teddy bear missile come down, devolving into a monkey and jumping on the button on top of the teddy bear. missile. How realistic!
** Uh, its the engine end of a missile, not a teddy bear...
realistic!
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Just putting an addendum into a previous entry about a \"teddy bear\", which isn\'t... It makes sense if you just go and check.

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**Uh, its the engine end of a missile, not a teddy bear...

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* FlashStep: Xoda can do this, flying through the air if necessary.



* MusicalAssassin: There's a lot of music-themed bosses--the first game has O2Joy and the disco dancer enemies, while the latter has O2Joy again, Darn Fab and The Grinning Four. The only one for whom music plays a role in defeating the boss is O2Joy, however.



* PuzzleBoss: O2-Joy (in both games), and Father Boogie (in the first).

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* PuzzleBoss: O2-Joy (in both games), and Father Boogie (in the first).first), Janitor (second game), and almost all the bosses in level 4 of the second game.


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* RapidFireFisticuffs: Your primary attack, though it's much more rapid in the second game.
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The plot from the games is relatively [[ExcusePlot simple]]. The first game set in TheFuture pits the protagonist, Noitu Love, against MadScientist Darnacus Damnation and his army of {{Mecha-Mooks}}, the Grinning Darns. The second game takes place in TheFuture of TheFuture and pits Noitu Love's DistaffCounterpart and ActionGirl Xoda Rap against the Grinning Darns who've mysteriously risen again.

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The plot from the games is relatively [[ExcusePlot simple]]. The first game set in TheFuture pits the protagonist, Noitu Love, against MadScientist Darnacus Damnation and his army of {{Mecha-Mooks}}, MechaMooks, the Grinning Darns. The second game takes place in TheFuture of TheFuture and pits Noitu Love's DistaffCounterpart and ActionGirl Xoda Rap against the Grinning Darns who've mysteriously risen again.



* {{Mecha-Mooks}}

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* {{Mecha-Mooks}}MechaMooks
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* ActionGirl: Xoda Rap (and how!)

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* ActionGirl: Xoda Rap (and how!)Rap
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* IntentionaEngrishForFunny: "Is Noitu we see! Is going to die!"

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* IntentionaEngrishForFunny: IntentionalEngrishForFunny: "Is Noitu we see! Is going to die!"

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* BreatherLevel: In the first game, level 4 is noticeably easier than either 3 or 5.



* GoshDangItToHeck: PlayedForLaughs. "Grinning Darns" is the name of Darnacus's army.



* IntentionaEngrishForFunny: "Is Noitu we see! Is going to die!"



* {{Metaphorgotten}}: At the end of Xoda's Story Mode, the final Boss and our heroes talk about the villain's evil plan, [[spoiler:where Almond says it is Playing God, but the villain retorts that they will Become God, and then goes back to the Heroes' statement, pronouncing, proudly, something along the lines of "It will be Just like playing with myself."]] I don't think they thought that through...
** Although given some of the humor present in the games, it could be intentional on the part of the designer.

to:

* {{Metaphorgotten}}: At the end of Xoda's Story Mode, the final Boss and our heroes talk about the villain's evil plan, [[spoiler:where Almond says it is Playing God, but the villain retorts that they will Become God, and then goes back to the Heroes' statement, pronouncing, proudly, something along the lines of "It will be Just like playing with myself."]] I don't think they thought that through...
** Although given some of the humor present in the games, it could be intentional on the part of the designer.
"]]



* VaporWare / DevelopmentHell: Not the game itself but the WiiWare port of Noitu Love 2, announced in April 2010 in collaboration with French developer Golgoth Studio. Nothing has been heard about after the announcement, until September 2012, when the port was officially cancelled.
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Wii Ware port\'s been cancelled.


* VaporWare / DevelopmentHell: Not the game itself but the WiiWare port of Noitu Love 2, announced in April 2010 in collaboration with French developer Golgoth Studio. Nothing has been heard about after the announcement; Konjak, after an unfortunate batch of failed/interrupted prjects, is current working on VideoGame/TheIconoclasts and hasn't said a word on such port anymore, and the fact Golgoth are silent about their main project (an HD remake of ''Toki''), too, doesn't help matters.

to:

* VaporWare / DevelopmentHell: Not the game itself but the WiiWare port of Noitu Love 2, announced in April 2010 in collaboration with French developer Golgoth Studio. Nothing has been heard about after the announcement; Konjak, after an unfortunate batch of failed/interrupted prjects, is current working on VideoGame/TheIconoclasts and hasn't said a word on such announcement, until September 2012, when the port anymore, and the fact Golgoth are silent about their main project (an HD remake of ''Toki''), too, doesn't help matters.was officially cancelled.
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* [[spoiler:NiceJobFixingItVillain: Almond inadvertently gives away the locations of the Darn bases, which the heroes couldn't find and would eventually destroy all human resistance.]]

to:

* [[spoiler:NiceJobFixingItVillain: Almond inadvertently Tango gives away the locations of the Darn bases, which base, sending Xoda there on what is essentially a suicide mission with the intent to be rid of her. Funny thing is, the heroes couldn't find have found the base themselves, and the Darns would have eventually destroy destroyed all human resistance.]]
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Added DiffLines:

* BackgroundBoss: Omega Darn in both games.


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* HumongousMecha: Omega Darn in the first game (he gets scaled down quite a bit in the second game).

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** TheyPlottedAPerfectlyGoodWaste: [[spoiler:At the very end of the second game, the BigBad uncovers and activates the last Evolution Chamber, which is a barely-functioning artifact.]]

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** TheyPlottedAPerfectlyGoodWaste: [[spoiler:At the very end of the second game, the BigBad uncovers and activates the last Evolution Chamber, which is a barely-functioning artifact.''artifact''.]]



* [[DistaffCounterpart Distaff]] LegacyCharacter: Xoda to Noitu.
** [[SpearCounterpart Spear]] LegacyCharacter: Almond to Lori.



* GeniusBonus: in the first game, O2-Joy's theme music is a minor-key version of the Ode To Joy.



* {{Squick}}: One of Darnacus's lines after Noitu Love defeats Rilo.

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* {{Squick}}: One In-universe, one of Darnacus's lines after Noitu Love defeats Rilo.Rilo has this effect on the others.



* SurprisinglyImprovedSequel: Aside from well-designed and fun boss battles (especially the last one), the first game is a decent if unremarkable side scroller. The Second game is a top notch ActionGame with incredible pace.
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** TheyPlottedAPerfectlyGoodWaste: [[spoiler:At the very end of the second game, the BigBad uncovers and activates the last Evolution Chamber, which is a barely-functioning artifact.]]


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* CampGay: Darn Fab. Less so in the second game.
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Added DiffLines:

''Noitu Love'' is a indie game series consisting of two side scrollers developed by {{Konjak}}.

The first game is a mix of an ActionGame and a PlatformGame. The second one eschews the platform element to make a significantly faster paced ActionGame.

The plot from the games is relatively [[ExcusePlot simple]]. The first game set in TheFuture pits the protagonist, Noitu Love, against MadScientist Darnacus Damnation and his army of {{Mecha-Mooks}}, the Grinning Darns. The second game takes place in TheFuture of TheFuture and pits Noitu Love's DistaffCounterpart and ActionGirl Xoda Rap against the Grinning Darns who've mysteriously risen again.

The first episode can be freely downloaded [[http://www.konjak.org/section.php?section=noitu here]] while the second episode's demo can be found [[http://www.konjak.org/section.php?section=noitu2 here]].
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This series contains examples of:

* ActionGirl: Xoda Rap (and how!)
* [[spoiler: AfterTheEnd]]: The sequel.
* {{Animesque}}
* {{Animorphism}}: Used in the first game to help Noitu Love get places and defeat bosses.
* ArtifactTitle: Evolution is very meaningful in the first game, but absolutely not in the second.
* AutoScrollingLevel
* BishonenLine: The final boss of Noitu Love 2 crosses it between forms two and three.
* BirdRun: Xoda Rap
* BreatherLevel: In the first game, level 4 is noticeably easier than either 3 or 5.
* ChargedAttack: Xoda Rap has two Hold Type attacks.
* DarkActionGirl: Rilo Doppelori [[spoiler: and Tango]]
* EasyModeMockery: The first game ends prematurely on the easiest difficulty level.
* ExcusePlot: both games boil down to "there are bad guys, go kill them". At the end of the second game, Almond points out several remaining questions, then dismisses them with "ah, never mind. Well done, Xoda".
* GeniusBonus: in the first game, O2-Joy's theme music is a minor-key version of the Ode To Joy.
* HeroicMime: Noitu Love and Xoda Rap
* LampshadeHanging: Sergeant Killburne's WeakSpot is a banner that says "weak point".
* {{Mecha-Mooks}}
* {{Metaphorgotten}}: At the end of Xoda's Story Mode, the final Boss and our heroes talk about the villain's evil plan, [[spoiler:where Almond says it is Playing God, but the villain retorts that they will Become God, and then goes back to the Heroes' statement, pronouncing, proudly, something along the lines of "It will be Just like playing with myself."]] I don't think they thought that through...
** Although given some of the humor present in the games, it could be intentional on the part of the designer.
* [[spoiler:NiceJobFixingItVillain: Almond inadvertently gives away the locations of the Darn bases, which the heroes couldn't find and would eventually destroy all human resistance.]]
* NonActionGuy: Almond, to the point where (when you play as him) he does nothing except dodge. The mouse cursor can shoot enemies and cause Almond to fly, but neither action appears to be performed by ''him'' on-screen.
* PuzzleBoss: O2-Joy (in both games), and Father Boogie (in the first).
* RankInflation
* RashomonStyle: if you play as Xoda, then in the Japanese level you're ambushed by Doppelori, then when the dragon strikes, she helps you but quickly falls off. If you play as Doppelori, the roles are reversed. On the other hand, in Darnacus's fortress, the ending cutscene for Xoda and Doppelori mesh perfectly (Xoda goes off with Almond, whereas Doppelori goes in the other direction to set the self destruct).
* RobotGirl: Rilo Doppelori. Also, any female-looking Darn.
* RuleOfCool: [[SkySurfing Flying skateboards]], dash kicks starting from mid air, [[SpinAttack spinning somersault kicks]], [[WallJump wall jumps]] etc.
* RuleOfFunny: Almost all of the bosses.
* SdrawkcabName: Noitu Love and Xoda Rap.
* {{Squick}}: One of Darnacus's lines after Noitu Love defeats Rilo.
* SuperDeformed
* SurprisinglyImprovedSequel: Aside from well-designed and fun boss battles (especially the last one), the first game is a decent if unremarkable side scroller. The Second game is a top notch ActionGame with incredible pace.
* ThemeNaming: Tango and Waltz. Pretty much every other enemy is some variation of "Darn Enemy".
* TheOnlyOneAllowedToDefeatYou: Doppelori states that only Darnacus and his true servants (meaning herself) are allowed to take over the world - this is her reason for stopping [[spoiler:Tango]] from doing that.
* UnusualUserInterface: okay, so you fire the plane's missiles by evolving into a psychic, pushing two buttons, evolving back into normal, shoot a wind-up gear about a dozen times to make a teddy bear come down, devolving into a monkey and jumping on the button on top of the teddy bear. How realistic!
* VaporWare / DevelopmentHell: Not the game itself but the WiiWare port of Noitu Love 2, announced in April 2010 in collaboration with French developer Golgoth Studio. Nothing has been heard about after the announcement; Konjak, after an unfortunate batch of failed/interrupted prjects, is current working on VideoGame/TheIconoclasts and hasn't said a word on such port anymore, and the fact Golgoth are silent about their main project (an HD remake of ''Toki''), too, doesn't help matters.
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