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''Nightmare Boy'' is a {{Metroidvania}} style PlatformGame, developed by The Vanir Project on the UsefulNotes/{{Unity}} engine, and published by Badland Games on October 25th, 2017 for UsefulNotes/Playstation4, UsefulNotes/XboxOne and [[UsefulNotes/IBMPersonalComputer PC]]. It was also ported over to the UsefulNotes/NintendoSwitch on January 16th, 2018.
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''Nightmare Boy'' is a {{Metroidvania}} style PlatformGame, developed by The Vanir Project on the UsefulNotes/{{Unity}} MediaNotes/{{Unity}} engine, and published by Badland Games on October 25th, 2017 for UsefulNotes/Playstation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]]. It was also ported over to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch on January 16th, 2018.
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* ObviousBeta: The release versions of the game were noted for an abundance of glitches.
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Baleful Polymorph was renamed per TRS
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* BalefulPolymorph: Using his malevolent magic, Baldar changes Billy into a physical replica of Prince Rolok.
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* ForcedTransformation: Using his malevolent magic, Baldar changes Billy into a physical replica of Prince Rolok.
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* BalefulPolymorph: Using his malevolent magic, Baldar changes Billy into a physical replica of Prince Rolok.
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* TheMindIsAPlaythingOfTheBody: Averted. Billy may have Prince Rolok's appearance (and eventually his abilities as well), but much to Baldar's disappointment, he neither acts nor thinks like the late Prince. He still maintains his personality and memories as Billy.
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''Nightmare Boy'' is a {{Metroidvania}} style PlatformGame, developed by The Vanir Project on the UsefulNotes/{{Unity}} engine, and published by Badland Games on October 27th, 2017 for UsefulNotes/Playstation4, UsefulNotes/XboxOne. It was also ported over to the UsefulNotes/NintendoSwitch on Jan. 16th, 2018.
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''Nightmare Boy'' is a {{Metroidvania}} style PlatformGame, developed by The Vanir Project on the UsefulNotes/{{Unity}} engine, and published by Badland Games on October 27th, 25th, 2017 for UsefulNotes/Playstation4, UsefulNotes/XboxOne. UsefulNotes/XboxOne and [[UsefulNotes/IBMPersonalComputer PC]]. It was also ported over to the UsefulNotes/NintendoSwitch on Jan. January 16th, 2018.
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Added image, expansion.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nightmare_boy.png]]
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Originally for [=PS4=], Nightmare Boy is a {{Metroidvania}} style platformer developed by The Vanir Project and published by Badland Games using Unity, and was later ported over to the UsefulNotes/NintendoSwitch on Jan. 16th, 2018. It received decent reviews, with critics praising its Burtonesque presentation and controls, but noting its abundance of glitches, clunky dialog, and [[VideoGameCrueltyPotential Mongo kill system.]]
!Nightmare Boy Contains examples of:
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!Nightmare Boy Contains examples of:
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!! Nightmare Boy Contains examples of:
* CrapsaccharineWorld: One of the levels has candies and such pretty much everywhere. However, there are also starving children present in the background of every screen.
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* OurDragonsAreDifferent: The Ice Dragon, which has BlackEyesOfCrazy, rows of long sharp teeth, suffers from the cold rather than being used to it, and whos weakspot is its jeweled collar. Another one encountered later is flightless, but mechanical with three heads and keeps its child in its grip at all times.
* ViolationOfCommonSense: the first boss, a mage-like cyclops, lives or dies depending on the dialog you have with him before the fight starts.[[spoiler: He's hot under the caller over Balder and a bet he made; if you express concern for him, he goes all out on you (not that it really changes the fight or what ability you gain from it) and dies, if you say that you don't really care about what it is, he becomes fairly friendly and lives afterwards.]]
* ViolationOfCommonSense: the first boss, a mage-like cyclops, lives or dies depending on the dialog you have with him before the fight starts.[[spoiler: He's hot under the caller over Balder and a bet he made; if you express concern for him, he goes all out on you (not that it really changes the fight or what ability you gain from it) and dies, if you say that you don't really care about what it is, he becomes fairly friendly and lives afterwards.]]
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* FlunkyBoss: Many of the bosses are supported by the regular enemies.
* GoodOldFisticuffs: Billy's main attack is to punch his enemies.
* MultipleEndings: Several variations, depending on how many of the optional dreamers' requests Billy attempted to fulfil.
* ObviousBeta: The release versions of the game were noted for an abundance of glitches.
* OurDragonsAreDifferent: The Ice Dragon, which has BlackEyesOfCrazy, rows of long sharp teeth, suffers from the cold rather than being used to it, andwhos whose weakspot is its jeweled jewelled collar. Another one encountered later is flightless, but mechanical with three heads and keeps its a child in its grip at all times.
* {{Retraux}}: While the game's graphics are more advanced than the usual pixel art, it still has optional scan line effects.
* SlippySlideyIceWorld: One of the hardest levels of the game, due to the lack of checkpoints.
* ViolationOfCommonSense: the first boss, a mage-like cyclops, lives or dies depending on thedialog dialogue you have with him before the fight starts.[[spoiler: He's hot under the caller collar over Balder and a bet he made; if you express concern for him, he goes all out on you (not that it really changes the fight or what ability you gain from it) and dies, if you say that you don't really care about what it is, he becomes fairly friendly and lives afterwards.]]
* GoodOldFisticuffs: Billy's main attack is to punch his enemies.
* MultipleEndings: Several variations, depending on how many of the optional dreamers' requests Billy attempted to fulfil.
* ObviousBeta: The release versions of the game were noted for an abundance of glitches.
* OurDragonsAreDifferent: The Ice Dragon, which has BlackEyesOfCrazy, rows of long sharp teeth, suffers from the cold rather than being used to it, and
* {{Retraux}}: While the game's graphics are more advanced than the usual pixel art, it still has optional scan line effects.
* SlippySlideyIceWorld: One of the hardest levels of the game, due to the lack of checkpoints.
* ViolationOfCommonSense: the first boss, a mage-like cyclops, lives or dies depending on the
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* WeaksauceWeakness: The Performers of The Dollhouse are both ''incredibly'' weak to [[spoiler: the bomb weapon you gain that allows you entry to the area in the first place.]] otherwise, they are fairly difficult to handle.
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* WeaksauceWeakness: The Performers of The Dollhouse are both ''incredibly'' weak to [[spoiler: the bomb weapon you gain that allows you entry to the area in the first place.]] otherwise, they are fairly difficult to handle.handle.
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Originally for [=PS4=], Nightmare Boy is a {{Metroidvania}} style platformer developed by The Vanir Project and published by Badland Games using Unity, and was later ported over to the NintendoSwitch on Jan. 16th, 2018. It received decent reviews, with critics praising its Burtonesque presentation and controls, but noting its abundance of glitches, clunky dialog, and [[VideoGameCrueltyPotential Mongo kill system.]]
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Originally for [=PS4=], Nightmare Boy is a {{Metroidvania}} style platformer developed by The Vanir Project and published by Badland Games using Unity, and was later ported over to the NintendoSwitch UsefulNotes/NintendoSwitch on Jan. 16th, 2018. It received decent reviews, with critics praising its Burtonesque presentation and controls, but noting its abundance of glitches, clunky dialog, and [[VideoGameCrueltyPotential Mongo kill system.]]
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None
Changed line(s) 3,5 (click to see context) from:
Originally for PS4, Nightmare Boy is a {{Metroidvania}} style platformer developed by The Vanir Project and published by Badland Games using Unity, and was later ported over to the NintendoSwitch on Jan. 16th, 2018. It received decent reviews, with critics praising its Burtonesque presentation and controls, but noting its abundance of glitches, clunky dialog, and [[VideoGameCrueltyPotential Mongo kill system.]]
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Originally for PS4, [=PS4=], Nightmare Boy is a {{Metroidvania}} style platformer developed by The Vanir Project and published by Badland Games using Unity, and was later ported over to the NintendoSwitch on Jan. 16th, 2018. It received decent reviews, with critics praising its Burtonesque presentation and controls, but noting its abundance of glitches, clunky dialog, and [[VideoGameCrueltyPotential Mongo kill system.]]
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One night, a boy named Billy is minding his own business when, just before going to bed, [[ItMakesSenseInContext A wizard monster named Balder randomly manifests himself out of Billy's pillow and attacks him, wanting to transform him and brainwash him.]] Through this, Billy gets a one way trip to a realm of nightmares, but doesn't get brainwashed for some reason. Balder leaves promising to return and finish what he started, and Billy goes out to explore, learning he's been transformed to look like a diseased prince, and that Balder plans to rule the world of nightmares using other children he has dragged there for power. Billy swears to defeat Balder and free his captives before the damage can be done.
Originally for PS4, Nightmare Boy is a {{Metroidvania}} style platformer developed by The Vanir Project and published by Badland Games using Unity, and was later ported over to the NintendoSwitch on Jan. 16th, 2018. It received decent reviews, with critics praising its Burtonesque presentation and controls, but noting its abundance of glitches, clunky dialog, and [[VideoGameCrueltyPotential Mongo kill system.]]
!Nightmare Boy Contains examples of:
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* DoesThisRemindYouOfAnything: The bosses of the dollhouse - a shapely, but disturbing woman with long nails and a roosters head-crest, and a muscular blue shirtless man with two floating heads - fight you while filming with their "star" - a small girl - in a bedroom with a single stage light and camera with a tape recorder, the kind of skeevy set up one would expect from a porno set.
* OurDragonsAreDifferent: The Ice Dragon, which has BlackEyesOfCrazy, rows of long sharp teeth, suffers from the cold rather than being used to it, and whos weakspot is its jeweled collar. Another one encountered later is flightless, but mechanical with three heads and keeps its child in its grip at all times.
* ViolationOfCommonSense: the first boss, a mage-like cyclops, lives or dies depending on the dialog you have with him before the fight starts.[[spoiler: He's hot under the caller over Balder and a bet he made; if you express concern for him, he goes all out on you (not that it really changes the fight or what ability you gain from it) and dies, if you say that you don't really care about what it is, he becomes fairly friendly and lives afterwards.]]
* VideoGameCrueltyPotential: Sprinkled periodically in dialog options, where you can lie about being Prince Rolok or lie about killing someone, but the most notable example is the Mongos System, where random npc creatures called Mongos wander about the map. Killing enough before a certain point -intentionally or not, blocks you off from an ability and can potentially get you hurt each time you do it from their guardian deity (particularly annoying when they are set up close to enemies).
* WeaksauceWeakness: The Performers of The Dollhouse are both ''incredibly'' weak to [[spoiler: the bomb weapon you gain that allows you entry to the area in the first place.]] otherwise, they are fairly difficult to handle.
Originally for PS4, Nightmare Boy is a {{Metroidvania}} style platformer developed by The Vanir Project and published by Badland Games using Unity, and was later ported over to the NintendoSwitch on Jan. 16th, 2018. It received decent reviews, with critics praising its Burtonesque presentation and controls, but noting its abundance of glitches, clunky dialog, and [[VideoGameCrueltyPotential Mongo kill system.]]
!Nightmare Boy Contains examples of:
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* DoesThisRemindYouOfAnything: The bosses of the dollhouse - a shapely, but disturbing woman with long nails and a roosters head-crest, and a muscular blue shirtless man with two floating heads - fight you while filming with their "star" - a small girl - in a bedroom with a single stage light and camera with a tape recorder, the kind of skeevy set up one would expect from a porno set.
* OurDragonsAreDifferent: The Ice Dragon, which has BlackEyesOfCrazy, rows of long sharp teeth, suffers from the cold rather than being used to it, and whos weakspot is its jeweled collar. Another one encountered later is flightless, but mechanical with three heads and keeps its child in its grip at all times.
* ViolationOfCommonSense: the first boss, a mage-like cyclops, lives or dies depending on the dialog you have with him before the fight starts.[[spoiler: He's hot under the caller over Balder and a bet he made; if you express concern for him, he goes all out on you (not that it really changes the fight or what ability you gain from it) and dies, if you say that you don't really care about what it is, he becomes fairly friendly and lives afterwards.]]
* VideoGameCrueltyPotential: Sprinkled periodically in dialog options, where you can lie about being Prince Rolok or lie about killing someone, but the most notable example is the Mongos System, where random npc creatures called Mongos wander about the map. Killing enough before a certain point -intentionally or not, blocks you off from an ability and can potentially get you hurt each time you do it from their guardian deity (particularly annoying when they are set up close to enemies).
* WeaksauceWeakness: The Performers of The Dollhouse are both ''incredibly'' weak to [[spoiler: the bomb weapon you gain that allows you entry to the area in the first place.]] otherwise, they are fairly difficult to handle.