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renamed to Clone Angst


* CloningBlues: [[spoiler:It's hinted that the player character is an escaped clone.]]
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The game was last updated in 2008, and as of 2022, is no longer accessible. This may in part owe to the end of browser-based Flash support in 2020.

to:

The game was last updated in 2008, and as of 2022, is no longer accessible. This may in part owe to with the end of browser-based Flash support in 2020.
2020 is only accessible through archival projects like [[https://flashpointarchive.org/ Flashpoint]].
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[[DeadGame The game was last updated in 2008,]] and as of 2022, is no longer accessible. This may in part owe to the end of browser-based Flash support in 2020.

to:

[[DeadGame The game was last updated in 2008,]] 2008, and as of 2022, is no longer accessible. This may in part owe to the end of browser-based Flash support in 2020.

Added: 160

Removed: 210

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Unfortunately, it looks like MOTAS is finally dead.


[[DeadGame The game was last updated in 2008,]] and as of 2022, is no longer accessible. This may in part owe to the end of browser-based Flash support in 2020.



* [[DeadFic Dead Game]]: The game hasn't been updated since 2008. However, the game developer ''does'' seem to still be active, judging from the 9th anniversary logo on the game's page, so there's still hope...
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* EasterEgg: One level has a soda machine, but unfortunately you don't have any money on you...unless you picked up an extra coin in a previous level after having used up the obligatory one to play a pool game, in which case you can indeed get a Coca-Cola can from the machine. The Coca-Cola can serves no purpose other than to look cool in your inventory. Then, if you choose not to use the coin in the vending machine, you can throw it into the wishing well in the next level.

to:

* EasterEgg: One level has a soda machine, but unfortunately you don't have any money on you... unless you picked up an extra coin in a previous level after having used up the obligatory one to play a pool game, in which case you can indeed get a Coca-Cola can from the machine. The Coca-Cola can serves no purpose other than to look cool in your inventory. Then, if you choose not to use the coin in the vending machine, you can throw it into the wishing well in the next level.
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None


If this - or at least the "use various items in the room to escape" premise - sounds familiar, you've most likely already played other escape-the-room games before this one. ''[[http://www.albartus.com/motas/ Mystery of Time and Space]]'' (aka MOTAS), however, was created way back in November 2001; it wasn't just one of the first escape-the-room games around, but [[GenrePopularizer started the escape-the-room genre]]. Even more than a decade later, with many escape-the-room games on the Web containing improved graphics and more complex puzzles, MOTAS's levels (currently 20) and puzzles are still worth a playthrough, if only to get a feel of the genre's origins.

to:

If this - or at least the "use various items in the room to escape" premise - sounds familiar, you've most likely already played other escape-the-room games before this one. ''[[http://www.albartus.com/motas/ Mystery of Time and Space]]'' (aka (a.k.a. MOTAS), however, was created way back in November 2001; it wasn't just one of the first escape-the-room games around, but [[GenrePopularizer started the escape-the-room genre]]. Even more than a decade later, with many escape-the-room games on the Web containing improved graphics and more complex puzzles, MOTAS's levels (currently 20) and puzzles are still worth a playthrough, if only to get a feel of the genre's origins.
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None


YouWakeUpInARoom with little information about who you are or how you got to be here. The door is locked, and you must use various items in the [[RoomEscapeGame room to escape.]]

to:

YouWakeUpInARoom with little information about who you are or how you got to be here. The door is locked, and you must use various items in the [[RoomEscapeGame room to escape.]]
escape]].
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None


Only when you escape that room, you find that that's not the end of your escapades. There are more rooms to be visited, more items to be collected, and more doors to be unlocked. And as you progress through these rooms, you begin coming across unusual sights and items, and possibly the beginning of a plot linked with the [[TitleDrop mystery of time and space.]]

to:

Only when you escape that room, you find that that's not the end of your escapades. There are more rooms to be visited, more items to be collected, and more doors to be unlocked. And as you progress through these rooms, you begin coming across unusual sights and items, and possibly the beginning of a plot linked with the [[TitleDrop mystery of time and space.]]
space]].

Removed: 198

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Moving some stuff to Trivia.


* FollowTheLeader: Paved the way for ''numerous'' escape-the-room games, ''Crimson Room'' being one of the first and most notable.
* GenrePopularizer: Of the [[RoomEscapeGame escape-the-room genre.]]
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Added image.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mystery_of_time_and_space.png]]
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None


* YouWakeUpInARoom

to:

* YouWakeUpInARoomYouWakeUpInARoom
----
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fixed a typo


* KeyUnderTheDoorMat: The doormat is on top of a grate for some reason, so after you accidently knock the key down you have to go down and get it.

to:

* KeyUnderTheDoorMat: The doormat is on top of a grate for some reason, so after you accidently accidentally knock the key down you have to go down and get it.

Added: 197

Changed: 38

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None


YouWakeUpInARoom with little information about who you are or how you got to be here. The door is locked, and you must use various items in the room to escape.

to:

YouWakeUpInARoom with little information about who you are or how you got to be here. The door is locked, and you must use various items in the [[RoomEscapeGame room to escape.
escape.]]



* GenrePopularizer: Of the escape-the-room genre.

to:

* GenrePopularizer: Of the [[RoomEscapeGame escape-the-room genre.]]


Added DiffLines:

* KeyUnderTheDoorMat: The doormat is on top of a grate for some reason, so after you accidently knock the key down you have to go down and get it.


Added DiffLines:

* PaperKeyRetrievalTrick: One of the early puzzles.
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None


Only when you escape that room, you find that that's not the end of your escapades. There are more rooms to be visited, more items to be collected, and more doors to be unlocked. And as you progress through these rooms, you begin coming across unusual sights and items, and possibly the beginning of a plot linked with the mystery of time and space.

to:

Only when you escape that room, you find that that's not the end of your escapades. There are more rooms to be visited, more items to be collected, and more doors to be unlocked. And as you progress through these rooms, you begin coming across unusual sights and items, and possibly the beginning of a plot linked with the [[TitleDrop mystery of time and space.
space.]]
Is there an issue? Send a MessageReason:
None





'''This game contains the following tropes:'''

to:

'''This !!This game contains the following tropes:'''tropes:
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None


If this - or at least the "use various items in the room to escape" premise - sounds familiar, you've most likely already played other escape-the-room games before this one. ''[[http://www.albartus.com/motas/ Mystery of Time and Space]]'' (aka MOTAS), however, was created way back in November 2001; it wasn't just one of the first escape-the-room games around, but [[GenrePopularizer started the escape-the-room genre]]. Even nine years later, with many escape-the-room games on the Web containing improved graphics and more complex puzzles, MOTAS's levels (currently 20) and puzzles are still worth a playthrough, if only to get a feel of the genre's origins.

to:

If this - or at least the "use various items in the room to escape" premise - sounds familiar, you've most likely already played other escape-the-room games before this one. ''[[http://www.albartus.com/motas/ Mystery of Time and Space]]'' (aka MOTAS), however, was created way back in November 2001; it wasn't just one of the first escape-the-room games around, but [[GenrePopularizer started the escape-the-room genre]]. Even nine years more than a decade later, with many escape-the-room games on the Web containing improved graphics and more complex puzzles, MOTAS's levels (currently 20) and puzzles are still worth a playthrough, if only to get a feel of the genre's origins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

YouWakeUpInARoom with little information about who you are or how you got to be here. The door is locked, and you must use various items in the room to escape.

Only when you escape that room, you find that that's not the end of your escapades. There are more rooms to be visited, more items to be collected, and more doors to be unlocked. And as you progress through these rooms, you begin coming across unusual sights and items, and possibly the beginning of a plot linked with the mystery of time and space.

If this - or at least the "use various items in the room to escape" premise - sounds familiar, you've most likely already played other escape-the-room games before this one. ''[[http://www.albartus.com/motas/ Mystery of Time and Space]]'' (aka MOTAS), however, was created way back in November 2001; it wasn't just one of the first escape-the-room games around, but [[GenrePopularizer started the escape-the-room genre]]. Even nine years later, with many escape-the-room games on the Web containing improved graphics and more complex puzzles, MOTAS's levels (currently 20) and puzzles are still worth a playthrough, if only to get a feel of the genre's origins.
----
'''This game contains the following tropes:'''
* CloningBlues: [[spoiler:It's hinted that the player character is an escaped clone.]]
* [[DeadFic Dead Game]]: The game hasn't been updated since 2008. However, the game developer ''does'' seem to still be active, judging from the 9th anniversary logo on the game's page, so there's still hope...
* EasterEgg: One level has a soda machine, but unfortunately you don't have any money on you...unless you picked up an extra coin in a previous level after having used up the obligatory one to play a pool game, in which case you can indeed get a Coca-Cola can from the machine. The Coca-Cola can serves no purpose other than to look cool in your inventory. Then, if you choose not to use the coin in the vending machine, you can throw it into the wishing well in the next level.
* FollowTheLeader: Paved the way for ''numerous'' escape-the-room games, ''Crimson Room'' being one of the first and most notable.
* GenrePopularizer: Of the escape-the-room genre.
* TheKeyIsBehindTheLock: In the first level.
* LeaningOnTheFourthWall: The PC states at one point that this entire experience feels like a "logical nightmare, just like one of those text adventures".
* MindScrew: You get a couple of hints and suggestions about your background and intended purpose but nothing more than that, and the hints actually seem to contradict one another at some points.
* PixelHunt: Actually averted most of the time, as clicking on cabinets, drawers, boxes, etc. will automatically give you everything located within them. The one possible exception is not realizing that [[spoiler:one of the flag's pins]] can be taken in Level 2.
* StableTimeLoop: [[spoiler:At the end of one level, you see someone else seeming to be spying on you. It turns out that the "spy" was actually ''you'' after you time-traveled from the future to the past to find an electronic component for an UFO.]]
* TitleDrop: One of the levels has a book titled "The Mystery of Time and Space" that you can read.
* YourPrincessIsInAnotherCastle: You eventually do make it outside (that is, "escape the room"), but you can't just go walking off into the horizon. There are still more rooms to explore and more puzzles to solve.
* YouWakeUpInARoom

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