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Up To Eleven is a defunct trope
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* EarnYourFun: Most Level 2 songs are unlocked by becoming level 2 yourself, likewise the level 3 songs and so on UpToEleven (or, more accurately, 10+)
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* EarnYourFun: Most Level 2 songs are unlocked by becoming level 2 yourself, likewise the level 3 songs and so on UpToEleven up to eleven (or, more accurately, 10+)
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* UpToEleven: Or up to 10+, at least. Many 10+ songs are unlocked at level 11, perhaps indicating this.
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Difficulty Spike is YMMV and there is not enough context.
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* DifficultySpike: There can be a world of difference between difficulties of songs which have the same level.
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Dummied Out is now trivia. Moving examples accordingly.
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* DummiedOut: Retroactively in this case. "Evans" is no longer playable, but remains in the game's code if you already downloaded it.
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removing sugar wiki from main wiki
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You can reach the iTunes download page [[http://www.appannie.com/apps/ios/app/646648425/ here]]. For reasons explained above, badly SugarWiki/NeedsMoreLove outside of China.
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You can reach the iTunes download page [[http://www.appannie.com/apps/ios/app/646648425/ here]]. For reasons explained above, badly SugarWiki/NeedsMoreLove outside of China.
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* UpToEleven: Or up to 10+, at least. Many 10+ songs are unlocked at level 11, perhaps indicating this.
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* UpToEleven: Or up to 10+, at least. Many 10+ songs are unlocked at level 11, perhaps indicating this.this.
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----
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Zero context example
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* SequelDifficultySpike: "Ievan Polkka" enters this game as a level 9 track, when it was level 7 previously.
** SequelDifficultyDrop: "Gangnam Style" dropping from level 9 to level 6
** SequelDifficultyDrop: "Gangnam Style" dropping from level 9 to level 6
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* CrossOver: [=RedAtoms=] also produce VideoGame/DJMax Ray in China, so naturally, some of the songs from DJMax make an appearance in the game. Most of them are ThatOneBoss territory.
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* CrossOver: [=RedAtoms=] also produce VideoGame/DJMax Ray in China, so naturally, some of the songs from DJMax [=DJMax=] make an appearance in the game. Most of them are ThatOneBoss territory.
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Songs range in difficulty from 1 to 10 [[HarderThanHard or higher]]. Unlike most RhythmGames, there is only one difficulty level per song. However, some songs do have separate "EZ"[[note]]easy[[/note]], "NM"[[note]]normal[[/note]] and "HD"[[note]]hard[[/note]] versions.
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Songs range in difficulty from 1 to 10 [[HarderThanHard or higher]]. Unlike most RhythmGames, {{Rhythm Game}}s, there is only one difficulty level per song. However, some songs do have separate "EZ"[[note]]easy[[/note]], "NM"[[note]]normal[[/note]] and "HD"[[note]]hard[[/note]] versions.
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* {{Microtransactions}}: Averted in the case of songs, almost uniquely among RhythmGames (none of the songs have to be paid for) but also played straight (clothes can be bought with diamonds, which cost real money).
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* {{Microtransactions}}: Averted in the case of songs, almost uniquely among RhythmGames {{Rhythm Game}}s (none of the songs have to be paid for) but also played straight (clothes can be bought with diamonds, which cost real money).
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None
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* DifficultySpike: Sometimes happens within the levels.
** Level 6: "Croatian Rhapsody [NM] followed by "Gangnam Style"
** Level 8: "Dragostea Din Tei" followed by "Jingle Bells (Jass Ver.)"
** Level 10: "Sparkling Daydream" followed by "Honey"
** Level 6: "Croatian Rhapsody [NM] followed by "Gangnam Style"
** Level 8: "Dragostea Din Tei" followed by "Jingle Bells (Jass Ver.)"
** Level 10: "Sparkling Daydream" followed by "Honey"
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* DifficultySpike: Sometimes happens within There can be a world of difference between difficulties of songs which have the levels.
** Level 6: "Croatian Rhapsody [NM] followed by "Gangnam Style"
** Level 8: "Dragostea Din Tei" followed by "Jingle Bells (Jass Ver.)"
** Level 10: "Sparkling Daydream" followed by "Honey"same level.
** Level 6: "Croatian Rhapsody [NM] followed by "Gangnam Style"
** Level 8: "Dragostea Din Tei" followed by "Jingle Bells (Jass Ver.)"
** Level 10: "Sparkling Daydream" followed by "Honey"
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* CrossOver: [=RedAtoms=] also produce VideoGame/DJMax Ray in China, so naturally, some of the songs from DJMax make an appearance in the game. Most of them are ThatOneBoss territory.
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* SequelDifficultySpike: "Ievan Polkka" enters this game as a level 9 track, when it was level 7 previously. "The Dawn" jumping from level 5 to 7.
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* SequelDifficultySpike: "Ievan Polkka" enters this game as a level 9 track, when it was level 7 previously. "The Dawn" jumping from level 5 to 7.
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* UpToEleven: Or up to 10+, at least. The first 10+ songs (Canon Rock and [[Manga/KurokoNoBasuke Can Do]]) are both unlocked at level 11, perhaps indicating this.
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* SequentialBoss: Quest mode's end-of-world battles force you to play two songs in a row against the AI. These songs range from levels 8 to 10+, meaning you are going to face a real challenge.
* UpToEleven: Or up to 10+, at least.The first Many 10+ songs (Canon Rock and [[Manga/KurokoNoBasuke Can Do]]) are both unlocked at level 11, perhaps indicating this.
* UpToEleven: Or up to 10+, at least.
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* DummiedOut: "Evans" is no longer playable, but remains in the game's code if you already downloaded it.
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* DummiedOut: Retroactively in this case. "Evans" is no longer playable, but remains in the game's code if you already downloaded it.
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* DummiedOut: "Evans" is no longer playable, but remains in the game's code if you already downloaded it.
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'''乐动时代'''[[note]]Put into Google Translate, it comes out as "Music Activity Times". It says "Music Times" on the logo, so let's just call it that for convenience[[/note]] is a [[UsefulNotes/{{China}} Chinese]] RhythmGame for iOS by [=RedAtoms=], Inc. It's actually very approachable by non-Chinese speakers (although you may find it hard to find the music in the game elsewhere). It's actually the third in a series, but this article will concentrate on the most recent version.
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'''乐动时代'''[[note]]Put into Google Translate, it comes out as "Music Activity Times". It says "Music Times" on the logo, so let's just call it that for convenience[[/note]] convenience. Analysing the game's files reveals that the names "YDSD" and "Beatmaster" appear a lot in the coding, so you could call it either of those too.[[/note]] is a [[UsefulNotes/{{China}} Chinese]] RhythmGame for iOS by [=RedAtoms=], Inc. It's actually very approachable by non-Chinese speakers (although you may find it hard to find the music in the game elsewhere). It's actually the third in a series, but this article will concentrate on the most recent version.
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Songs range in difficulty from 1 to 10 [[HarderThanHard or higher]]. Unlike most RhythmGames, there is only one difficulty level per song. However, some songs do have separate "NM"[[note]]normal[[/note]] and "HD"[[note]]hard[[/note]] versions.
to:
Songs range in difficulty from 1 to 10 [[HarderThanHard or higher]]. Unlike most RhythmGames, there is only one difficulty level per song. However, some songs do have separate "EZ"[[note]]easy[[/note]], "NM"[[note]]normal[[/note]] and "HD"[[note]]hard[[/note]] versions.
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** Even level 10+ has this, "Canon Rock" being the easiest of the four.
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* HarderThanHard: On a scale of 1-10, four songs have the difficulty level 10+
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* HarderThanHard: On a scale of 1-10, four some songs have the difficulty level 10+
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* UpToEleven: Or up to 10+, at least. "Canon Rock [HD]" actually is unlocked at Level 11, perhaps indicating this.
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* UpToEleven: Or up to 10+, at least. "Canon The first 10+ songs (Canon Rock [HD]" actually is and [[Manga/KurokoNoBasuke Can Do]]) are both unlocked at Level level 11, perhaps indicating this.
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None
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'''乐动时代'''[[note]]Put into Google Translate, it comes out as "Music Activity Times". It says "Music Times" on the logo, so let's just call it that for convenience[[/note]] is a [[UsefulNotes/{{China}} Chinese]] RhythmGame for iOS by Red Atoms, Inc. It's actually very approachable by non-Chinese speakers (although you may find it hard to find the music in the game elsewhere). It's actually the third in a series, but this article will concentrate on the most recent version.
to:
'''乐动时代'''[[note]]Put into Google Translate, it comes out as "Music Activity Times". It says "Music Times" on the logo, so let's just call it that for convenience[[/note]] is a [[UsefulNotes/{{China}} Chinese]] RhythmGame for iOS by Red Atoms, [=RedAtoms=], Inc. It's actually very approachable by non-Chinese speakers (although you may find it hard to find the music in the game elsewhere). It's actually the third in a series, but this article will concentrate on the most recent version.
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None
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** Level 8: "Dragostea Din Tei" followed by "Evans [NM]"
to:
** Level 8: "Dragostea Din Tei" followed by "Evans [NM]""Jingle Bells (Jass Ver.)"
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* SequelDifficultySpike: "Ievan Polkka" enters this game as a level 9 track, when it was level 7 previously.
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* SequelDifficultySpike: "Ievan Polkka" enters this game as a level 9 track, when it was level 7 previously. "The Dawn" jumping from level 5 to 7.
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** Even level 10+ has this, "Canon Rock" being the easiest of the four.
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* HarderThanHard: On a scale of 1-10, two songs[[note]]Evans [HD] and Canon Rock [HD][[/note]] have the difficulty level 10+
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* HarderThanHard: On a scale of 1-10, two songs[[note]]Evans [HD] and Canon Rock [HD][[/note]] four songs have the difficulty level 10+
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* HarderThanHard: On a scale of 1-10, two songs[[note]]Evans and Canon Rock [HD][[/note]] have the difficulty level 10+
to:
* HarderThanHard: On a scale of 1-10, two songs[[note]]Evans [HD] and Canon Rock [HD][[/note]] have the difficulty level 10+
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* UpToEleven: Or up to 10+, at least. (Viewing high-score pages for 10+ songs reveals that their difficulty is actually 11)
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** SequelDifficultyDrop: "Gangnam Style" dropping from level 9 to level 6
* UpToEleven: Or up to 10+, at least.(Viewing high-score pages for 10+ songs reveals that their difficulty is "Canon Rock [HD]" actually 11)is unlocked at Level 11, perhaps indicating this.
* UpToEleven: Or up to 10+, at least.
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'''乐动时代'''[[note]]Put into Google Translate, it comes out as "Music Activity Times". It says "Music Times" on the logo, so let's just call it that for convenience[[/note]] is a [[UsefulNotes/{{China}} Chinese]] RhythmGame for iOS. It's actually very approachable by non-Chinese speakers (although you may find it hard to find the music in the game elsewhere). It's actually the third in a series, but this article will concentrate on the most recent version.
In terms of gameplay, it has four target zones, to which gems will fall and you have to hit as accurately as possible. The average accuracy of the hits is displayed at the end as a percentage and, of course, graded.
In terms of gameplay, it has four target zones, to which gems will fall and you have to hit as accurately as possible. The average accuracy of the hits is displayed at the end as a percentage and, of course, graded.
to:
'''乐动时代'''[[note]]Put into Google Translate, it comes out as "Music Activity Times". It says "Music Times" on the logo, so let's just call it that for convenience[[/note]] is a [[UsefulNotes/{{China}} Chinese]] RhythmGame for iOS.iOS by Red Atoms, Inc. It's actually very approachable by non-Chinese speakers (although you may find it hard to find the music in the game elsewhere). It's actually the third in a series, but this article will concentrate on the most recent version.
In terms of gameplay, it has four target zones, to which gems will fall and you have to hit as accurately as possible. The average accuracy of the hits is displayed at the end as a percentage and, of course,graded.
[[GameplayGrading graded]].
In terms of gameplay, it has four target zones, to which gems will fall and you have to hit as accurately as possible. The average accuracy of the hits is displayed at the end as a percentage and, of course,
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* DifficultySpike: Within level 8. Play "Dragostea Din Tei" followed by "Evans [NM]" and you'll probably wonder why they were put at the same level.
to:
* DifficultySpike: Within level 8. Play Sometimes happens within the levels.
** Level 6: "Croatian Rhapsody [NM] followed by "Gangnam Style"
** Level 8: "Dragostea Din Tei" followed by "Evans[NM]" and you'll probably wonder why they were put at the same level.[NM]"
** Level 10: "Sparkling Daydream" followed by "Honey"
** Level 6: "Croatian Rhapsody [NM] followed by "Gangnam Style"
** Level 8: "Dragostea Din Tei" followed by "Evans
** Level 10: "Sparkling Daydream" followed by "Honey"
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* HarderThanHard: Two songs[[note]]Evans and Canon Rock[[/note]] have the difficulty level 10+
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* HarderThanHard: Two On a scale of 1-10, two songs[[note]]Evans and Canon Rock[[/note]] Rock [HD][[/note]] have the difficulty level 10+
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None
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* GameplayGrading: From D (less than 50% accuracy, which is probably [[EpicFail impossible to do even deliberately]]) to [[RankInflation S]] (over 99% accuracy).
to:
* GameplayGrading: From D F (less than 50% accuracy, which is probably [[EpicFail impossible to do even deliberately]]) to [[RankInflation S]] (over 99% accuracy).
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* {{Microtransactions}}: Subverted (none of the songs have to be paid for) but also played straight (clothes can be bought with diamonds, which cost real money).
to:
* {{Microtransactions}}: Subverted Averted in the case of songs, almost uniquely among RhythmGames (none of the songs have to be paid for) but also played straight (clothes can be bought with diamonds, which cost real money).
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None
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* RecurringElement: "Ievan Polkka" and "Beethoven Virus" appeared in some form in both of the game's predecessors.
* SequelDifficultySpike: "Ievan Polkka" enters this game as a level 9 track, when it was level 7 previously.
* SequelDifficultySpike: "Ievan Polkka" enters this game as a level 9 track, when it was level 7 previously.
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None
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For reasons explained above, badly SugarWiki/NeedsMoreLove outside of China.
to:
You can reach the iTunes download page [[http://www.appannie.com/apps/ios/app/646648425/ here]]. For reasons explained above, badly SugarWiki/NeedsMoreLove outside of China.
Added DiffLines:
* NintendoHard: The level 10 and 10+ songs.
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Added DiffLines:
'''乐动时代'''[[note]]Put into Google Translate, it comes out as "Music Activity Times". It says "Music Times" on the logo, so let's just call it that for convenience[[/note]] is a [[UsefulNotes/{{China}} Chinese]] RhythmGame for iOS. It's actually very approachable by non-Chinese speakers (although you may find it hard to find the music in the game elsewhere). It's actually the third in a series, but this article will concentrate on the most recent version.
In terms of gameplay, it has four target zones, to which gems will fall and you have to hit as accurately as possible. The average accuracy of the hits is displayed at the end as a percentage and, of course, graded.
Songs range in difficulty from 1 to 10 [[HarderThanHard or higher]]. Unlike most RhythmGames, there is only one difficulty level per song. However, some songs do have separate "NM"[[note]]normal[[/note]] and "HD"[[note]]hard[[/note]] versions.
Being a mobile-device game, it has social media implements and downloadable extras.
For reasons explained above, badly SugarWiki/NeedsMoreLove outside of China.
!!Tropes in the games include:
*AndYourRewardIsClothes: The only reward for [[{{Microtransactions}} spending real money]].
*BossInMookClothing: Those who [[TooDumbToLive don't pay attention to the difficulty level 10]] will get this from "Honey". What is basically Chinese bubblegum pop turns out to be ludicrously difficult.
*DifficultySpike: Within level 8. Play "Dragostea Din Tei" followed by "Evans [NM]" and you'll probably wonder why they were put at the same level.
*EarnYourFun: Most Level 2 songs are unlocked by becoming level 2 yourself, likewise the level 3 songs and so on UpToEleven (or, more accurately, 10+)
*GameplayGrading: From D (less than 50% accuracy, which is probably [[EpicFail impossible to do even deliberately]]) to [[RankInflation S]] (over 99% accuracy).
*HarderThanHard: Two songs[[note]]Evans and Canon Rock[[/note]] have the difficulty level 10+
*MadeOfExplodium: All of the gems make a column of pyro matching their colour.
*{{Microtransactions}}: Subverted (none of the songs have to be paid for) but also played straight (clothes can be bought with diamonds, which cost real money).
*RankInflation: The S rank makes an appearance.
*UpToEleven: Or up to 10+, at least. (Viewing high-score pages for 10+ songs reveals that their difficulty is actually 11)
In terms of gameplay, it has four target zones, to which gems will fall and you have to hit as accurately as possible. The average accuracy of the hits is displayed at the end as a percentage and, of course, graded.
Songs range in difficulty from 1 to 10 [[HarderThanHard or higher]]. Unlike most RhythmGames, there is only one difficulty level per song. However, some songs do have separate "NM"[[note]]normal[[/note]] and "HD"[[note]]hard[[/note]] versions.
Being a mobile-device game, it has social media implements and downloadable extras.
For reasons explained above, badly SugarWiki/NeedsMoreLove outside of China.
!!Tropes in the games include:
*AndYourRewardIsClothes: The only reward for [[{{Microtransactions}} spending real money]].
*BossInMookClothing: Those who [[TooDumbToLive don't pay attention to the difficulty level 10]] will get this from "Honey". What is basically Chinese bubblegum pop turns out to be ludicrously difficult.
*DifficultySpike: Within level 8. Play "Dragostea Din Tei" followed by "Evans [NM]" and you'll probably wonder why they were put at the same level.
*EarnYourFun: Most Level 2 songs are unlocked by becoming level 2 yourself, likewise the level 3 songs and so on UpToEleven (or, more accurately, 10+)
*GameplayGrading: From D (less than 50% accuracy, which is probably [[EpicFail impossible to do even deliberately]]) to [[RankInflation S]] (over 99% accuracy).
*HarderThanHard: Two songs[[note]]Evans and Canon Rock[[/note]] have the difficulty level 10+
*MadeOfExplodium: All of the gems make a column of pyro matching their colour.
*{{Microtransactions}}: Subverted (none of the songs have to be paid for) but also played straight (clothes can be bought with diamonds, which cost real money).
*RankInflation: The S rank makes an appearance.
*UpToEleven: Or up to 10+, at least. (Viewing high-score pages for 10+ songs reveals that their difficulty is actually 11)