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* LittleNo: Shao Kahn mutters a [[https://www.youtube.com/watch?v=HBbn7zuVa9g&t=44s little no]] [[RuleOfThree three times]] upon defeat before [[TakenForGranite turning to stone and exploding]], although in [[https://www.youtube.com/watch?v=8KEtKQCudpc some versions]] he now gives a [[BigNo larger no]] when beaten.

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* LittleNo: In console ports, Shao Kahn mutters a [[https://www.youtube.com/watch?v=HBbn7zuVa9g&t=44s little no]] [[RuleOfThree three times]] upon defeat before [[TakenForGranite turning to stone and exploding]], although in [[https://www.youtube.com/watch?v=8KEtKQCudpc some versions]] the arcade version]] he now gives a [[BigNo larger no]] when beaten.
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* DarkerAndEdgier: Even in comparison to the original, ''[=MK2=]'' was darker. The developers realized this and decided to lighten things up a little with the Babality and Friendship finishing moves, which were also intended as sort of a TakeThat towards people who decried the first game's violence.

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* DarkerAndEdgier: Even in comparison to the original, ''[=MK2=]'' was darker.darker; ramping up the violence, taking place in the unearthly and threatening realm of Outworld, and introducing the BigBad of the series, Shao Kahn, who utterly dwarfs Shang Tsung in threat scale. The developers realized this and decided to lighten things up a little with the Babality and Friendship finishing moves, which were also intended as sort of a TakeThat towards people who decried the first game's violence.
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* PopGoesTheHuman: Kitana's Kiss of Death fatality causes the victim to painfully [[BodyInflationGag inflate]] and explode.

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* PopGoesTheHuman: Kitana's Kiss of Death fatality causes the victim to painfully [[BodyInflationGag [[InflatingBodyGag inflate]] and explode.
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Crosswicking

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* PromotedToPlayable: Shang Tsung became playable (and young) in this game, because Shao Kahn replaced him as the FinalBoss.
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* LuckBasedMission: Although luck isn't strictly required to win the fights against [[BigBad Shao Kahn]] or [[TheDragon Kintaro]], it certainly helps. Both have tremendously powerful and versatile movesets that can allow them to hit you for massive damage from all the way across the arena with very limited ability to dodge or block. They both also have a tendency to stop and taunt in the middle of combat. If you're lucky they'll stand around taunting like idiots the whole battle, allowing you to [[DeathOfAThousandCuts slowly chip away at their health bar with ranged attacks]]. If you're unlucky they'll charge in immediately and spam their most powerful moves at lightning speed until you die.

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Massive example crosswicking. I had gathered all these examples during the wick swap that followed up this page's move. I wanted to do this last night, but it was too late and today I was busy doing other stuff. But hey, it's been done at last. ^u^


* TheAllSeeingAI: Go ahead and use Reptile's invisibility on any difficulty setting, and see if the AI is at all inhibited by it.
* AmazingTechnicolorBattlefield: The stage "The Portal" has the combatants (or ''k''ombatants) fighting on a stony ledge in front of a swirling red void.
* AnnouncerChatter: Played around with Shao Khan; since the announcer in this game as well as ''VideoGame/MortalKombat3'', he says "I win" instead of "(character) wins" when victorious. "It is official; ''you suck''."



* BadassInDistress: Sonya and Kano are chained up in Kahn's arena and ForcedToWatch as the tournament takes place; the biggest reason, in Sonya's case, is because Jax is there. One comic book adaptation claims that Shao Kahn plans to brainwash Sonya into becoming his queen; in any case, she's rescued between this game and the next.
* BadBoss: In the opening cutscene of the game, Shao Khan almost has [[TheDragon Shang Tsung]] [[YouHaveFailedMe executed for failing to win the tenth Mortal Kombat tournament]], only sparing his life because Tsung came up with a new plan of Kahn to conquer Earthrealm. And that's just the first example.



* BladderOfSteel: In order to unlock Pong, you need to have 250 wins... in a row. In a game without a pause function and automatic progression between screens, giving you a maximum of 98 seconds before having to inflict damage to your idle player 2 in order to avoid a draw. [[note]]Though it's simpler to do a number of wins, cause some damage at the beginning of a round, then use the remaining time in the round and the beginning of the time of the next round (2-3 minutes) to use the bathroom, get something to eat, and/or just take a breather.



* BonusBoss: Jade, Smoke, and Noob Saibot can only be fought when the player meets certain conditions. [[note]]Respectively: using only low kicks for one round on the opponent listed immediately below the "?" in the tournament ladder, pushing Down and Start when Dan Forden says "Toasty!" in the Portal stage, and winning 50 matches in a row.[[/note]]

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* BonusBoss: Jade, Smoke, {{Bowdlerise}}: While the English version of the SNES port of the game remained entirely uncensored[[note]]this was due to the poor reception of the censored SNES release of the first game compared to the Genesis version that could be uncensored via CheatCode, resulting in it outselling the SNES version 3:1[[/note]], the Japanese version recolors all blood green, and Noob Saibot can only be fought when forces a grayscale filter whenever a Fatality is performed (except for the player meets certain conditions. [[note]]Respectively: using only low kicks StageFatality on The Bridge). All other Japanese releases of ''Mortal Kombat'' games were completely uncensored (including the Japan-only UsefulNotes/PlayStation release of ''II'')... until the franchise was banned in Japan outright for one round on the opponent listed immediately below the "?" in the tournament ladder, pushing Down and Start when Dan Forden says "Toasty!" in the Portal stage, and winning 50 matches in a row.[[/note]]being too violent.



* ChargedAttack:
** Starting from this game, Liu Kang has the bicycle kick: he floats towards his adversary, making turkey noises, kicking his feet in a bicycle pedal motion. Players have to charge the low kick for a few seconds, but it is well worth the wait.
** Raiden has a Shocking Grasp for his Charged Attack, which in turn has a {{F|inishingMove}}atality variation, and also a Charged Uppercut [=fatality=]. Many other [=fatalities=] require you to hold a button for a certain length of time, usually well before you defeat your opponent (eg Shang Tsung's Kintaro morph).
* CherryTapping: The fight against SecretCharacter Jade is unlocked by winning a certain fight using only Low Kicks. Weirdly, the same tactic - jumping low kicks ad infinitum - is one of the best ways to defeat the final boss.



* DefeatEqualsExplosion: This game set the tradition in itself and subsequent installments of making sure the resident BigBad and FinalBoss explodes into pieces every time they are defeated, though a few games made exceptions.



* EnemyPosturing: Shao Kahn, during the FinalBoss battle, will occasionally stop fighting just to point at you and insult you. He does this in ''VideoGame/MortalKombat3'' as well.
* EverythingsBetterWithRainbows: Shang Tsung's "[[DefeatMeansFriendship Friendship]]" FinishingMove has him form a rainbow with his hands. He does this in ''VideoGame/MortalKombat11'' as well.
* ExpectingSomeoneTaller: BigBad Shao Kahn is played by bodybuilder Brian Glynn. Kahn is known for his massive, imposing stature, and while Glynn is impressively muscular, he is actually kind of short in real life. In the games it made no difference since his sprite was simply scaled up, but when Glynn appears at conventions, more than one fan was, well, expecting someone taller.



* TheForeignSubtitle: The Japanese version featured the subtitle ''Kyukyoku Shinken'' (''The Ultimate Divine Fist'').
* GameBreakingBug: You can crash the arcade version of the game by performing a Fatality against Jade or Noob Saibot. '''''[[https://www.youtube.com/watch?v=bM-9-3medKA GLITCHALITY!]]'''''
** On early revisions of the arcade version of Mortal Kombat 2, the Babalities are possible to glitch out. Depending on the characters used and the stage performed on (among other things), glitch Babalities can lead to anything from changing the palette of the stage to crashing the machine and forcing a reset.

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* TheForeignSubtitle: The Japanese version featured In Japan, the game has the added subtitle ''Kyukyoku ''Kyūkyoku Shinken'' (''The (The Ultimate Divine Fist'').
Fist)[[note]]"Kyukyoku Shinken" is also the localized term for the game's Fatalities in the Japanese version.[[/note]]
* GameBreakingBug: GameBreakingBug:
**
You can crash the arcade version of the game by performing a Fatality against Jade or Noob Saibot. '''''[[https://www.youtube.com/watch?v=bM-9-3medKA GLITCHALITY!]]'''''
** On early revisions of the arcade version of Mortal Kombat 2, version, the Babalities are possible to glitch out. Depending on the characters used and the stage performed on (among other things), glitch Babalities can lead to anything from changing the palette of the stage to crashing the machine and forcing a reset.reset.
* GenreShift: The franchise started out as a tribute to martial arts cinema. Apart from the MultiArmedAndDangerous monster dude Goro, nothing out of the game was too out of the ordinary for those who've seen martial arts movies, and its main claim to fame was being the first major "bloody" fighting game. Then the sequel came around, and the main plot of the series -- a dimension-wide conflict for people's souls -- took center stage.
* GlitchEntity: In the UsefulNotes/{{Amiga}} port of the game, if you do the friendship on the ''morphed'' Shang Tsung, you end up controlling the long-lost brother of Glitch Reptile.
* GroundPunch: Possibly the UrExample of this trope in fighting games could Jax's Ground Pound move (not related to GroundPound trope), introduced in this game and being a part of his moveset in every game onwards. The only way to avoid this attack is to be in air when it connects.
* ImmediateSequel: The challenge for the tournament in ''VideoGame/MortalKombatII'' is issued within hours of the end of the original ''VideoGame/MortalKombat1''.



* IWasToldThereWouldBeCake: Kitana's Friendship finisher is her handing her opponent a cake with candles.



* TheManBehindTheMan: Shao Kahn is this to Shang Tsung.

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* LittleNo: Shao Kahn mutters a [[https://www.youtube.com/watch?v=HBbn7zuVa9g&t=44s little no]] [[RuleOfThree three times]] upon defeat before [[TakenForGranite turning to stone and exploding]], although in [[https://www.youtube.com/watch?v=8KEtKQCudpc some versions]] he now gives a [[BigNo larger no]] when beaten.
* LoadingScreen: There's a loading screen that includes Pong as a feature, but it's time-based. You can only play it after playing 250 matches in a row.
* LudicrousGibs: Starting with this game, when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality will [[RuleOfFunny decapitate the victim three times in quick succession]], resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).
* TheManBehindTheMan: Shao Kahn is this to In the first game, Shang Tsung.Tsung was hyped as the big bad, a deadly, powerful, long haired, evil sorcerer who has taken control of the Shaolin tournament through unethical means, and corrupted it into chaos, ensuring that with 10 consecutive victories, he can take over Earthrealm. Then, with this game, it's revealed that he's doing all of this for his boss, the emperor of Outworld, Shao Kahn, whom the good guys eventually met when they're forced to continue a new tournament in Outworld itself.
* MediaWatchdog: The Friendships and Babalities were introduced in the game to mock video game critics who complained that the first game was too violent.
* MiniMe: Raiden has a smaller version of himself called "Kid Thunder" who shows up in his [[NonLethalKO "Friendship"]] FinishingMove.
* MyRulesAreNotYourRules: The AI jumps ''while its sprite is still in the "laid on the floor" animation'' to counter any hope of continuing a combo after a knockdown.



* OptionalBoss: Jade, Smoke, and Noob Saibot can only be fought when the player meets certain conditions. [[note]]Respectively: using only low kicks for one round on the opponent listed immediately below the "?" in the tournament ladder, pushing Down and Start when Dan Forden says "Toasty!" in the Portal stage, and winning 50 matches in a row.[[/note]]
* OrificeInvasion: One of [[EvilSorcerer Shang Tsung's]] fatalities is forcing himself into his opponent's body, causing them to inflate to ridiculous proportions followed by the victim [[LudicrousGibs exploding into a massive shower of blood and bones]].



* PerfectPlayAI: This game marks the first appearance of the trope formerly known as MK Walker.

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* PerfectPlayAI: This game marks All characters at hardest setting, though not on the first appearance of UsefulNotes/PlayStation port. One such character simply walks over to the trope formerly known as MK Walker.player, blocking or dodging any attack with inhuman frame precision and, upon reaching the player, execute a perfectly-timed, unblockable move (usually a throw).


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* PowerUpLetdown: If you play as Reptile, you can turn invisible. While this is somewhat useful while playing against humans, it's completely and utterly useless while playing against the computer, which still knows exactly where you are all the time. Furthermore, since the invisibility is total, it makes it impossible for you to see the character, which makes the game harder for the player. Later games in the series have modified the ability so the invisibility is not total.


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* PullARabbitOutOfMyHat: This is Kung Lao's friendship move. He puts away his sharp hat from his head and then performs the trick.
* RevenueEnhancingDevices: There is an audit on a information screen called "Kano Transformations" as well as a random end game text message that says "Where is Kano/Sonya/Goro?" This is only there to con players into trying to find a secret that doesn't exist (selling [[GuideDangIt guides]] to sucker kids was big business back when ''MK'' was huge and the Internet was not the infinite font of free information it is now; some of the sillier inclusions in ''Mortal Kombat 3'' such as animalities and brutalities were made for the same reason).


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* SecretAIMoves: The CPU jumps '''while the character is still in a prone position''' to counter any hope of continuing a combo after a knockdown. The CPU can also throw you in the middle of a projectile attack, which the player simply cannot do. But that's not all; the CPU can also throw you in the middle of just about any other special move, making specials such as Raiden's torpedo complete suicide! They'll also pull off impossible knockdown-to-throw combos that the player can't even attempt to do, instantly throwing you if you fall to the ground and they're right next to you, shaving a quarter of your life bar in the process. If the CPU gets you into a corner, they can chain throw you to death by repeatedly throwing you into the corner, something that is impossible to escape and once again simply not possible for a human player to do. Finally, if the player traps them into a corner by spamming projectiles at them, they'll eventually slide across the ground while crouched down to avoid the projectiles and surprise surprise, throw the player.
* SequelEscalation: [[VideoGame/MortalKombat1 The first game]] already managed to drum up some controversy with its Fatalities, of which each character had one. ''Mortal Kombat II'' not only added more characters, but gave each of them two different fatalities (''three'' to Shang Tsung), as well as the more humorous Babality and Friendship finishers.
* {{Shoryuken}}: Johnny Cage's Shadow Uppercut that premiered in this game.


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* {{Superboss}}: Following up the tradition set in the first game, ''II'' continued it with Noob Saibot, Jade, and Smoke. Noob Saibot appears only if you win 50 battles consecutively. Jade appears if, on the fight before the question-mark box, you only use the Low Kick button to defeat your opponent (can be done on any round). Smoke is the most difficult to get, as you have to make [[CreatorCameo Dan Forden]] appear and say "TOASTY!" while fighting on the Portal stage, then hit Down + Start while he's on the screen.
* SuspiciouslySimilarSubstitute: After the supposed death of the four-armed Shokan sub-boss Goro in the first game, this one introduced Kintaro, another four-armed Shokan MiniBoss. It is likely for this reason that Kintaro is rarely used in adaptations of the franchise, as the comics, TV shows and movies tend to simply use the more popular Goro instead.
* {{Tagline}}: "Nothing, nothing can prepare you."
* TeleportSpam: Kung Lao is prone to using his vertical teleport move very often when controlled by the CPU. Same with Kintaro, who does it to stomp his opponents to inflict seriously high damage.
* UnholyMatrimony: In Mileena's non-canon ending, she is a "secret partner" with Baraka. They both [[TheStarscream kill Shao Kahn]] and take over the Outworld, ruling it as king and queen.


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* YouFool: Shao Kahn's signature catchphrase. [[https://www.youtube.com/watch?v=gFfxgn1EkWc YOU WEAK PATHETIC FOOL!]]
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-->''MKII''[='=]s AttractMode summarizes the events thus far

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-->''MKII''[='=]s -->-- ''MKII''[='=]s AttractMode summarizes the events thus far
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* CoDragons: Shang Tsung and Kintaro. Shang Tsung has a personal vendetta with the heroes from the original game and is Shao Kahn's NumberTwo; Kintaro does double-duty as TheBrute and is the final opponent the player has to face before Shao Kahn.


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* ItsPersonalWithTheDragon: [[InvertedTrope Inverted]] for Shang Tsung, where it's more of a case of It's Personal With The Heroes. A major plot thread of this game is Tsung luring the survivors from the original tournament to Outworld so he can get revenge on them.
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Moved to the Trivia page.


* DummiedOut: [[https://tcrf.net/Mortal_Kombat_II_(Arcade) The game has several unused sprites within its coding, mostly hinting at unused moves.]] Rule of thumb is that some of these ideas later got used in ''Mortal Kombat Trilogy'':
** Sub-Zero had sprites for an aerial version of his ice blast move as well as a colour-corrupted version of Reptile's invisibility animation.
** Kintaro has an unused move where he grabs you and punches you away. This later got undummied for ''Trilogy''. He also has an unused sprite set of him standing and watching a fight, probably in Kahn's Arena. An image of Kintaro can also be found in the data, similar to the Goro intro from the previous game. Said image was later cropped and used for Kintaro's character select image in ''Trilogy'' as well.
** Shao Kahn has several unused assets such as an animation of him standing up off of his throne, an aura that would surround him in his laugh winpose, a clapping attack, a throw where he grabbed and punched you away, a double handed hammer punch, a possible unused fatality where he'd thrust his fist into a portal where it would emerge from above, gigantic, crushing his victim, and finally, an unused hammer attack [[VideoGame/MortalKombat3 one whole game early]]. The grab-punch throw and hammer punch later got used in ''Trilogy''.
** Baraka has an unused forward-flip move where he flipped towards you using his blades as leverage as well as his spinning slash which he got in ''Trilogy'' onward.
** Raiden has an unused possible fatality where he lifted his victim over his head and electrocuted them to death. This later appeared for real in ''VideoGame/MortalKombat4''.
** Kung Lao's torpedo special sprites can be found as well.
** One rather odd dummied out sprite is, of all things, the [[Wrestling/{{WWE}} World Wrestling Federation]] logo, possibly as part of a scrapped advertisement.
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** On early revisions of the arcade version of Mortal Kombat 2, the Babalities are possible to glitch out. Depending on the characters used and the stage performed on (among other things), glitch Babalities can lead to anything from changing the palette of the stage to crashing the machine and forcing a reset.
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* EarlyInstallmentWeirdness: Kitana's ending says that her parents were former rulers of Outworld overthrown by Shao Kahn. However, [[VideoGame/MortalKombat4 later]] [[VideoGame/MortalKombatDeadlyAlliance games]] established that her parents ruled the realm of Edenia, and that the former ruler of Outworld has no relation to Kitana. Though this likely led to the misconception that Outworld was formerly Edenia, and ''WesternAnimation/MortalKombatDefendersOfTheRealm'' ran with the idea.

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* EarlyInstallmentWeirdness: Kitana's ending says that her parents were former rulers of Outworld overthrown by Shao Kahn. However, [[VideoGame/MortalKombat4 later]] [[VideoGame/MortalKombatDeadlyAlliance games]] established that her parents ruled the realm of Edenia, and that the former ruler of Outworld has no relation to Kitana. Though this This ending likely led to the misconception that Outworld was formerly Edenia, and ''WesternAnimation/MortalKombatDefendersOfTheRealm'' ran with the idea.
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* EarlyInstallmentWeirdness: Kitana's ending says that her parents were former rulers of Outworld overthrown by Shao Kahn. However, [[VideoGame/MortalKombat4 later]] [[VideoGame/MortalKombatDeadlyAlliance games]] established that her parents ruled the realm of Edenia, and that the former ruler of Outworld has no relation to Kitana.

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* EarlyInstallmentWeirdness: Kitana's ending says that her parents were former rulers of Outworld overthrown by Shao Kahn. However, [[VideoGame/MortalKombat4 later]] [[VideoGame/MortalKombatDeadlyAlliance games]] established that her parents ruled the realm of Edenia, and that the former ruler of Outworld has no relation to Kitana. Though this likely led to the misconception that Outworld was formerly Edenia, and ''WesternAnimation/MortalKombatDefendersOfTheRealm'' ran with the idea.
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Arcade intro says "[Tsung] was to unbalance the Furies" meaning that's (part of) his goal.


->''"500 years ago, Shang Tsung was banished to the Earthrealm. With the aid of Goro, he was able to unbalance the furies and doom the planet to a chaotic existence.\\
By seizing control of the Shaolin tournament, he tried to tip the scales of order to chaos. Only seven warriors survived the battles, and Shang Tsung's schemes would come to a violent end at the hands of Liu Kang.\\
Facing execution for his failures and the apparent death of Goro, Tsung convinces Shao Kahn to grant him a second chance.\\

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->''"500 years ago, Shang Tsung was banished to the Earthrealm. With the aid of Goro, he was able to unbalance the furies and doom the planet to a chaotic existence.\\
By seizing control of the Shaolin tournament, he tried to tip the scales of order to towards chaos. Only seven warriors survived the battles, and Shang Tsung's schemes would come to a violent end at the hands of Liu Kang.\\
Facing execution for his failures failure and the apparent death of Goro, Tsung convinces Shao Kahn to grant him a second chance.\\
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* UpdatedRerelease: The [=32x=] port adds the missing voice bytes ("Round 1, 2, etc.") back in that were missing in the Genesis version, and there are mild cosmetic improvements.
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* SoundtrackDissonance: As with ''VideoGame/MortalKombat1'', for those more familiar with the arcade and SNES versions, the Genesis version is this, since it switches around a couple of the stage melodies. For instance, the Tower melody now plays on Kombat Tomb.

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By seizing control of the Shaolin tournament, he tried to tip the scales of order to chaos. Only [[Characters/MortalKombat1 seven warriors]] survived the battles, and Shang Tsung's schemes would come to a violent end at the hands of Liu Kang.\\
Facing execution for his failures and [[DisneyDeath the apparent death]] of Goro, Tsung [[AintTooProudToBeg convinces]] Shao Kahn to grant him a second chance.\\
Shao Kahn's new plan is to lure his enemies to compete in the Outworld, where they will meet certain death by Shao Kahn himself.\\

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By seizing control of the Shaolin tournament, he tried to tip the scales of order to chaos. Only [[Characters/MortalKombat1 seven warriors]] warriors survived the battles, and Shang Tsung's schemes would come to a violent end at the hands of Liu Kang.\\
Facing execution for his failures and [[DisneyDeath the apparent death]] death of Goro, Tsung [[AintTooProudToBeg convinces]] convinces Shao Kahn to grant him a second chance.\\
Shao Kahn's Shang Tsung's new plan is to lure his enemies to compete in the Outworld, where they will meet certain death by Shao Kahn himself.\\

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** Kintaro has an unused move where he grabs you and punches you away. This later got undummied for ''Mortal Kombat Trilogy''. He also has an unused sprite set of him standing and watching a fight, probably in Kahn's Arena. An image of Kintaro can also be found in the data, similar to the Goro intro from the previous game. Said image was later cropped and used for Kintaro's character select image in ''Trilogy'' as well.

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** Kintaro has an unused move where he grabs you and punches you away. This later got undummied for ''Mortal Kombat Trilogy''.''Trilogy''. He also has an unused sprite set of him standing and watching a fight, probably in Kahn's Arena. An image of Kintaro can also be found in the data, similar to the Goro intro from the previous game. Said image was later cropped and used for Kintaro's character select image in ''Trilogy'' as well.

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* SdrawkcabName: Noob Saibot is the last names of Ed Boon and John Tobias, the co-creators of ''Mortal Kombat'' spelled backwards.

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* SdrawkcabName: Noob Saibot is the last names of Ed Boon and John Tobias, the co-creators of ''Mortal Kombat'' Kombat'', spelled backwards.

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** One rather odd dummied out sprite is, of all things, the [[Wrestling/WorldWrestlingEntertainment World Wrestling Federation]] logo, possibly as part of a scrapped advertisement.

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** One rather odd dummied out sprite is, of all things, the [[Wrestling/WorldWrestlingEntertainment [[Wrestling/{{WWE}} World Wrestling Federation]] logo, possibly as part of a scrapped advertisement.



* FateWorseThanDeath: Babality turns the defeated opponent into babies.

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* FateWorseThanDeath: Babality turns the defeated opponent into babies.a baby.

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* DefeatMeansFriendship: This can be done with the Friendship moves.

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* DefeatMeansFriendship: This can be done with the Friendship moves.Friendships.

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-->--'''MKII's AttractMode''' summarizes the events thus far

The original ''[[VideoGame/MortalKombat1 Mortal Kombat]]'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SuperNintendo, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, UsefulNotes/SegaGenesis, Sega Game Gear, UsefulNotes/PlayStation, PC and Amiga. [[EvenBetterSequel And it was awesome.]]

With Shang Tsung's plan to [[TakeOverTheWorld conquer Earthrealm]] through the titular tournament foiled, Shao Kahn -- Emperor of Outworld and [[TheManBehindTheMan the man behind the plan]] -- [[YouHaveFailedMe prepares to end]] the sorcerer's life. Tsung comes up with an idea to save his skin: because an invitation to Mortal Kombat cannot be refused, if the Earthrealm warriors were challenged to a tournament in Outworld, [[ButThouMust they would have to accept]]...at which point Kahn's Outworld warriors, led by Shokan warrior Kintaro (who seeks revenge for the death of Prince Goro), could kill the warriors and begin the invasion of Earthrealm. Kahn approves of Tsung's idea, restores the sorcerer's youth as a token of appreciation, and sends out the challenge. Earthrealm's warriors accept Kahn's invitation, and after they arrive in Outworld, they come face-to-face with numerous new foes, all of whom are ready to crush a few skulls.

''[=MKII=]'' ramped up the blood'n'guts by giving each character an extra Fatality to their characters and adding new stage-specific Fatalities. It also added two new {{Finishing Move}}s -- the Babality (which [[ExactlyWhatItSaysOnTheTin turns the opponent into a baby]]) and the Friendship (a NonLethalKO where the characters do friendly or funny things to their defeated opponents) -- as potshots at MoralGuardians who hated the first game's violent content.

This game was a huge financial (and critical!) success as well, so naturally, it was followed by ''VideoGame/MortalKombat3''.

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-->--'''MKII's AttractMode''' -->''MKII''[='=]s AttractMode summarizes the events thus far

The original ''[[VideoGame/MortalKombat1 Mortal Kombat]]'' ''VideoGame/{{Mortal Kombat|1}}'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SuperNintendo, UsefulNotes/SegaGenesis, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, UsefulNotes/SegaGenesis, Sega Game Gear, UsefulNotes/PlayStation, PC and Amiga. [[EvenBetterSequel And it was awesome.]]

Amiga.

With Shang Tsung's plan to [[TakeOverTheWorld conquer Earthrealm]] through the titular tournament foiled, Shao Kahn -- Emperor of Outworld and [[TheManBehindTheMan the man behind the plan]] -- [[YouHaveFailedMe prepares to end]] the sorcerer's life. Shang Tsung comes up with an idea to save his skin: because an invitation to Mortal Kombat cannot be refused, if the Earthrealm warriors were challenged to a tournament in Outworld, [[ButThouMust they would have to accept]]...at which point Kahn's Outworld warriors, led by Shokan warrior Kintaro (who Kintaro, who seeks revenge for the death of Prince Goro), Goro, could kill the warriors and begin the invasion of Earthrealm. Shao Kahn approves of Shang Tsung's idea, restores the sorcerer's youth as a token of appreciation, and sends out the challenge. Earthrealm's warriors accept Shao Kahn's invitation, and after they arrive in Outworld, they come face-to-face with numerous new foes, all of whom are ready to crush a few skulls.

''[=MKII=]'' ramped up the blood'n'guts by giving each character an extra Fatality to their characters and adding new stage-specific Fatalities. It also added two new {{Finishing Move}}s -- the Babality (which Babality, which [[ExactlyWhatItSaysOnTheTin turns the opponent into a baby]]) baby]], and the Friendship (a Friendship, a NonLethalKO where the characters do friendly or funny things to their defeated opponents) opponents, -- as potshots at MoralGuardians who hated the first game's violent content.

This game was a huge financial (and critical!) success as well, so naturally, it was followed by ''VideoGame/MortalKombat3''.



* AIBreaker: Kintaro and Shao Kahn are easily beaten by jump kicks and Mileena's teleport move, respectively.

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* AIBreaker: Kintaro and Shao Kahn are easily beaten by jump kicks and Mileena's teleport move, Teleport Kick, respectively.



* BackupTwin[=/=]LegacyCharacter: The original Sub-Zero was killed off following the events of the previous game; his younger brother assumes his former identity in this game. [[note]]Later games reveal the fact that Noob Saibot, who was introduced as a non-playable hidden character in this game, is the spectre of the original Sub-Zero.[[/note]]

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* BackupTwin[=/=]LegacyCharacter: BackupTwin: The original Sub-Zero was killed off following the events of the previous game; his younger brother assumes his former identity in this game. game.[[note]]Later games reveal the fact that Noob Saibot, who was introduced as a non-playable hidden character in this game, is the spectre of the original Sub-Zero.[[/note]]



* BloodierAndGorier: [[VideoGame/MortalKombat The original]] was already rather bloody, but this one managed to surpass it. [[LampshadeHanging Acknowledged]] in the 2002 series retrospective featurette in ''VideoGame/MortalKombatDeadlyAlliance''.

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* BloodierAndGorier: [[VideoGame/MortalKombat The original]] first game was already rather bloody, but this one managed to surpass it. This is [[LampshadeHanging Acknowledged]] acknowledged]] in the 2002 series retrospective featurette in ''VideoGame/MortalKombatDeadlyAlliance''.



* DarkerAndEdgier: Even in comparison to the original, ''[=MK2=]'' was arguably darker. The developers realized this and decided to lighten things up a little with the Babality and Friendship finishing moves, which were also intended as sort of a TakeThat towards people who decried the first game's violence.
* {{Defeat Means|Friendship}}... [[DefeatMeansFriendship FRIENDSHIP?!]]

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* DarkerAndEdgier: Even in comparison to the original, ''[=MK2=]'' was arguably darker. The developers realized this and decided to lighten things up a little with the Babality and Friendship finishing moves, which were also intended as sort of a TakeThat towards people who decried the first game's violence.
* {{Defeat Means|Friendship}}... [[DefeatMeansFriendship FRIENDSHIP?!]]DefeatMeansFriendship: This can be done with the Friendship moves.



* DummiedOut: [[https://tcrf.net/Mortal_Kombat_II_(Arcade) The game has several unused sprites within its coding, mostly hinting at unused moves.]] Rule of thumb is that some of these ideas later got used in ''Mortal Kombat Trilogy.''

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* DummiedOut: [[https://tcrf.net/Mortal_Kombat_II_(Arcade) The game has several unused sprites within its coding, mostly hinting at unused moves.]] Rule of thumb is that some of these ideas later got used in ''Mortal Kombat Trilogy.''Trilogy'':



** Shao Kahn has several unused assets such as an animation of him standing up off of his throne, an aura that would surround him in his laugh winpose, a clapping attack, a throw where he grabbed and punched you away, a double handed hammer punch, a possible unused fatality where he'd thrust his fist into a portal where it would emerge from above, gigantic, crushing his victim, and finally, an unused hammer attack [[VideoGame/MortalKombat3 one whole game early.]] The grab-punch throw and hammer punch later got used in ''Mortal Kombat Trilogy''.

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** Shao Kahn has several unused assets such as an animation of him standing up off of his throne, an aura that would surround him in his laugh winpose, a clapping attack, a throw where he grabbed and punched you away, a double handed hammer punch, a possible unused fatality where he'd thrust his fist into a portal where it would emerge from above, gigantic, crushing his victim, and finally, an unused hammer attack [[VideoGame/MortalKombat3 one whole game early.]] early]]. The grab-punch throw and hammer punch later got used in ''Mortal Kombat Trilogy''.''Trilogy''.



* EarlyInstallmentWeirdness: Kitana's ending says that her parents were former rulers of Outworld overthrown by Shao Kahn. However [[VideoGame/MortalKombat4 later]] [[VideoGame/MortalKombatDeadlyAlliance games]] established that her parents ruled the realm of Edenia, and that the former ruler of Outworld has no relation to Kitana.
* EasyModeMockery: The SNES port would have [[SubvertedTrope subverted]] this [[WhatCouldHaveBeen if the unreleased prototype were the final version]]. This version allowed you to turn the blood & gore on or off, but mocked you if you turned it off, saying this game mode had "No blood for the wimps" at the bottom of the Options screen. As for the Bloody mode, the game described it as "With blood for the true sportsman". Being that this was the [[ObviousBeta mid-development prototype version]], though, this toggle [[MortonsFork made no difference since the game was always bloody]]. The final product omits these messages and the toggle altogether.
* FateWorseThanDeath: Babalities

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* EarlyInstallmentWeirdness: Kitana's ending says that her parents were former rulers of Outworld overthrown by Shao Kahn. However However, [[VideoGame/MortalKombat4 later]] [[VideoGame/MortalKombatDeadlyAlliance games]] established that her parents ruled the realm of Edenia, and that the former ruler of Outworld has no relation to Kitana.
* EasterEgg: In the Genesis version, Raiden can perform a "Fergality", which will turn the opponent into Probe president Fergus [=McGovern=]. However, this can only be done on one stage, provided if a very specific cheat code is activated.
*
EasyModeMockery: The SNES port would have [[SubvertedTrope subverted]] {{subverted|Trope}} this [[WhatCouldHaveBeen if the unreleased prototype were the final version]]. version. This version allowed you to turn the blood & and gore on or off, but mocked you if you turned it off, saying this game mode had "No blood for the wimps" at the bottom of the Options screen. As for the Bloody mode, the game described it as "With blood for the true sportsman". Being that this was the [[ObviousBeta mid-development prototype version]], though, this toggle [[MortonsFork made no difference since the game was always bloody]]. The final product omits these messages and the toggle altogether.
* FateWorseThanDeath: BabalitiesBabality turns the defeated opponent into babies.



* KidAppealCharacter: The only such character in the [=MK=] series to date is Kidd Thunder, an [=NPC=] who appears in Raiden's Friendship in this game.

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* KidAppealCharacter: The only such character in the [=MK=] series to date is Kidd Thunder, an [=NPC=] who appears in Raiden's Friendship in this game.



* LighterAndSofter: Friendships and Babalities were designed practically with this trope in mind.

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* LighterAndSofter: Friendships and Babalities were designed practically with this trope in mind.



* NowBuyTheMerchandise: The Friendship finisher for Scorpion, Sub-Zero, and Reptile have them advertising their own dolls. Considering how hard it was around that time to come to know about the actual codes to perform them, those finishing moves could be seen as more of a parody of the trope than anything else. It wasn't entirely PlayedForLaughs, though -- around that time, there ''was'' an actual line of ''Mortal Kombat'' action figures being sold by Hasbro.

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* NowBuyTheMerchandise: The Friendship finisher for Scorpion, Sub-Zero, and Reptile have them advertising their own dolls. Considering how hard it was around that time to come to know about the actual codes to perform them, those finishing moves could be seen as more of a parody of the trope this than anything else. It wasn't entirely PlayedForLaughs, though -- around that time, there ''was'' an actual line of ''Mortal Kombat'' action figures being sold by Hasbro.



* PopGoesTheHuman: Kitana's "Kiss of death" fatality causes its victims to painfully [[BodyInflationGag inflate]] and explode.
* ThePowerOfFriendship: In a lampshading response to parents complaining about the grotesque violence of the Fatality finishing moves, this game and its sequel added finishing moves called "[[DefeatMeansFriendship Friendships]]", which would allow you to win the match with an animation of your character doing something sickeningly friendly and decidedly non-fatal.

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* PopGoesTheHuman: Kitana's "Kiss Kiss of death" Death fatality causes its victims the victim to painfully [[BodyInflationGag inflate]] and explode.
* ThePowerOfFriendship: In a lampshading response to parents complaining about the grotesque violence of the Fatality finishing moves, this game and its sequel added finishing moves called "[[DefeatMeansFriendship Friendships]]", which would allow you to win the match with an animation of your character doing something sickeningly friendly and decidedly non-fatal.non-fatal:



* PragmaticAdaptation: As with the first game, ''Mortal Kombat II'' for the Gameboy and Game Gear required adjusting the characters' moves to work with the two action buttons and the Start Key, with also a few characters dropped from the roster.
* RunningGag: The appearance of Dan "Toasty" Forden counts, as does the appearance (specifically in the Genesis ports of the series) of Probe president Fergus [=McGovern=] (he even received his own "Fergality" in this game's Genesis port, though it could only be done by Raiden on one stage provided a very specific cheat code was activated).
** "Toasty!" can even show up without Forden's picture. In the arcade version, losing to Noob Saibot results in Kahn saying "Feel the power of..." as opposed to saying, "Noob Saibot Wins", and just as he's about to say "Shao Kahn!" you'll instead hear "Toasty!". In the SNES version, Kahn instead precedes the "Toasty!" with "You will die, mortal!", which kind of ruins the joke.
* SdrawkcabName: Noob Saibot has nothing to do with {{Noob}}s.

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* PragmaticAdaptation: As with the first game, ''Mortal Kombat II'' for the Gameboy Game Boy and Game Gear required adjusting the characters' moves to work with the two action buttons and the Start Key, with also a few characters dropped from the roster.
* RunningGag: The appearance of Dan "Toasty" Forden counts, as does the appearance (specifically in the Genesis ports of the series) of Probe president Fergus [=McGovern=] (he even received his own "Fergality" in this game's Genesis port, though it could only be done by Raiden on one stage provided appears when a very specific cheat code was activated).
** "Toasty!" can even show up without Forden's picture. In the arcade version, losing to Noob Saibot results in Kahn saying "Feel the power of..." as opposed to saying, "Noob Saibot Wins", and just as he's about to say "Shao Kahn!" you'll instead hear "Toasty!". In the SNES version, Kahn instead precedes the "Toasty!" with "You will die, mortal!", which kind of ruins the joke.
particularly vicious uppercut is performed.
* SdrawkcabName: Noob Saibot has nothing to do with {{Noob}}s.is the last names of Ed Boon and John Tobias, the co-creators of ''Mortal Kombat'' spelled backwards.

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The original ''[[VideoGame/MortalKombat1 Mortal Kombat]]'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SuperNintendo, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, UsefulNotes/SegaGenesis, Sega Game Gear, UsefulNotes/PlayStation, PC and Amiga.

[[EvenBetterSequel And it was awesome.]]

to:

The original ''[[VideoGame/MortalKombat1 Mortal Kombat]]'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SuperNintendo, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, UsefulNotes/SegaGenesis, Sega Game Gear, UsefulNotes/PlayStation, PC and Amiga.

Amiga. [[EvenBetterSequel And it was awesome.]]



* ''Returning from VideoGame/MortalKombat1'': [[FakeUltimateHero Johnny Cage]], [[PlayingWithFire Scorpion]], [[AnIcePerson Sub-Zero]], [[BruceLeeClone Liu Kang]], [[PhysicalGod Raiden]], [[GreenAndMean Reptile]], [[EvilSorcerer Shang Tsung]].
* ''Newcomers'': [[RebelliousPrincess Kitana]], [[ColonelBadass Jax]], [[BladeBelowTheShoulder Baraka]], [[EvilCounterpart Mileena]], [[NiceHat Kung Lao]].

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* ''Returning from VideoGame/MortalKombat1'': [[FakeUltimateHero Johnny Cage]], [[PlayingWithFire Scorpion]], [[AnIcePerson Sub-Zero]], [[BruceLeeClone Cage, Scorpion, Sub-Zero, Liu Kang]], [[PhysicalGod Raiden]], [[GreenAndMean Reptile]], [[EvilSorcerer Kang, Raiden, Reptile, Shang Tsung]].
Tsung.
* ''Newcomers'': [[RebelliousPrincess Kitana]], [[ColonelBadass Jax]], [[BladeBelowTheShoulder Baraka]], [[EvilCounterpart Mileena]], [[NiceHat Kitana, Jax, Baraka, Mileena, Kung Lao]].
Lao.
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* GameBreakingBug: You can crash the arcade version of the game by performing a Fatality against Jade or Noob Saibot. '''''[[https://www.youtube.com/watch?v=bM-9-3medKA GLITCHALITY!]]'''''
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* EarlyInstallmentWeirdness: Katana's ending says that her parents were former rulers of outworld overthrown by shao khan. However [[VideoGame/{{MortalKombat4}} later]] [[VideoGame/{{MortalKombatDeadlyAlliance}} games]] would establish that her parents ruled the realm of edenia, and that the former ruler of outworld has no relation to katana.

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* EarlyInstallmentWeirdness: Katana's Kitana's ending says that her parents were former rulers of outworld Outworld overthrown by shao khan. Shao Kahn. However [[VideoGame/{{MortalKombat4}} [[VideoGame/MortalKombat4 later]] [[VideoGame/{{MortalKombatDeadlyAlliance}} [[VideoGame/MortalKombatDeadlyAlliance games]] would establish established that her parents ruled the realm of edenia, Edenia, and that the former ruler of outworld Outworld has no relation to katana.Kitana.
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* EarlyInstallmentWeirdness: Katana's ending says that her parents were former rulers of outworld overthrown by shao khan. However [[VideoGame/{{MortalKombat4}} later]] [[VideoGame/{{MortalKombatDeadlyAlliance}} games]] would establish that her parents ruled the realm of edenia, and that the former ruler of outworld has no relation to katana.
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* [[StageFatality/MortalKombat the franchise's Stage Fatality page]]



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! Spoilers off for ''VideoGame/MortalKombat1''. YouHaveBeenWarned.

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! Spoilers off Administrivia/SpoilersOff for ''VideoGame/MortalKombat1''. YouHaveBeenWarned.Administrivia/YouHaveBeenWarned.

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! Spoilers off for ''VideoGame/MortalKombat1''. YouHaveBeenWarned.



Most of the playable cast of the first game returned for this one (''[[ActionGirl Sonya]]'' and ''[[SmugSnake Kano]]'' were trapped by ''Shao Kahn'' in his stage), and ''[[EvilSorcerer Shang Tsung]]'' and ''Reptile'' were made playable characters. The game also introduced ten new characters: playable characters ''[[RebelliousPrincess Kitana]]'', ''[[ColonelBadass Jax]]'', ''[[BladeBelowTheShoulder Baraka]]'', ''[[EvilCounterpart Mileena]]'', and ''[[NiceHat Kung Lao]]''; non-playable secret characters ''Smoke'', ''[[FemmeFatale Jade]]'', and ''[[SdrawkcabName Noob Saibot]]''; sub-boss ''[[TheDragon Kintaro]]''; and final boss ''[[BigBad Shao Kahn]]''.


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[[folder:Character roster]]
!! Playable
* ''Returning from VideoGame/MortalKombat1'': [[FakeUltimateHero Johnny Cage]], [[PlayingWithFire Scorpion]], [[AnIcePerson Sub-Zero]], [[BruceLeeClone Liu Kang]], [[PhysicalGod Raiden]], [[GreenAndMean Reptile]], [[EvilSorcerer Shang Tsung]].
* ''Newcomers'': [[RebelliousPrincess Kitana]], [[ColonelBadass Jax]], [[BladeBelowTheShoulder Baraka]], [[EvilCounterpart Mileena]], [[NiceHat Kung Lao]].

!! Unplayable/secret
* ''Newcomers'': [[SuperSmoke Smoke]], [[FemmeFatale Jade]], [[SdrawkcabName Noob Saibot]].
* ''Bosses'': [[TheDragon Kintaro]], [[BigBad Shao Kahn]].
[[/folder]]

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