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* InflatingBodyGag: The trope makes it's entry into the franchise via Kitana's infamous KissOfDeath fatality, where she kisses her victims which causes them to inflate like huge balloons versions of themselves before violently popping.
** Shang Tsung's OrificeInvasion fatality is a downplayed version of said fatality as his victims also expand (though it happens too fast for players to notice), but nowhere near the sizes Kitana's can muster.

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* InflatingBodyGag: InflatingBodyGag:
**
The trope makes it's entry into the franchise via Kitana's infamous KissOfDeath fatality, where she kisses her victims which causes them to inflate like huge balloons versions of themselves before violently popping.
** Shang Tsung's OrificeInvasion fatality is a downplayed version of said fatality fatality, as his victims also expand (though it happens too fast for players to notice), but nowhere near the sizes Kitana's can muster.
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Added DiffLines:

* InflatingBodyGag: The trope makes it's entry into the franchise via Kitana's infamous KissOfDeath fatality, where she kisses her victims which causes them to inflate like huge balloons versions of themselves before violently popping.
** Shang Tsung's OrificeInvasion fatality is a downplayed version of said fatality as his victims also expand (though it happens too fast for players to notice), but nowhere near the sizes Kitana's can muster.
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Pothole to now-YMMV item


* EasyModeMockery: The SNES port would have {{subverted|Trope}} this if the unreleased prototype were the final version. This version allowed you to turn the blood and gore on or off, but mocked you if you turned it off, saying this game mode had "No blood for the wimps" at the bottom of the Options screen. As for the Bloody mode, the game described it as "With blood for the true sportsman". Being that this was the [[ObviousBeta mid-development prototype version]], though, this toggle [[MortonsFork made no difference since the game was always bloody]]. The final product omits these messages and the toggle altogether.

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* EasyModeMockery: The SNES port would have {{subverted|Trope}} this if the unreleased prototype were the final version. This version allowed you to turn the blood and gore on or off, but mocked you if you turned it off, saying this game mode had "No blood for the wimps" at the bottom of the Options screen. As for the Bloody mode, the game described it as "With blood for the true sportsman". Being that this was the [[ObviousBeta mid-development prototype version]], version, though, this toggle [[MortonsFork made no difference since the game was always bloody]]. The final product omits these messages and the toggle altogether.
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The original ''[[VideoGame/MortalKombat1992 Mortal Kombat]]'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SegaGenesis, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, Sega Game Gear, UsefulNotes/PlayStation, PC and Amiga.

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The original ''[[VideoGame/MortalKombat1992 Mortal Kombat]]'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SegaGenesis, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, Sega Game Gear, UsefulNotes/PlayStation, Platform/SegaGenesis, Platform/SuperNintendoEntertainmentSystem, Platform/GameBoy, Platform/SegaSaturn, Platform/Sega32X, Platform/GameGear, Platform/PlayStation, PC and Amiga.Platform/{{Amiga}}.



* {{Bowdlerise}}: While the English version of the SNES port of the game remained entirely uncensored[[note]]this was due to the poor reception of the censored SNES release of the first game compared to the Genesis version that could be uncensored via CheatCode, resulting in it outselling the SNES version 3:1[[/note]], the Japanese version recolors all blood green, and forces a grayscale filter whenever a Fatality is performed (except for the [[StageFatality Stage Fatalities]]). All other Japanese releases of ''Mortal Kombat'' games were completely uncensored (including the Japan-only UsefulNotes/PlayStation release of ''II'')... until the franchise was banned in Japan outright for being too violent.

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* {{Bowdlerise}}: While the English version of the SNES port of the game remained entirely uncensored[[note]]this was due to the poor reception of the censored SNES release of the first game compared to the Genesis version that could be uncensored via CheatCode, resulting in it outselling the SNES version 3:1[[/note]], the Japanese version recolors all blood green, and forces a grayscale filter whenever a Fatality is performed (except for the [[StageFatality Stage Fatalities]]). All other Japanese releases of ''Mortal Kombat'' games were completely uncensored (including the Japan-only UsefulNotes/PlayStation Platform/PlayStation release of ''II'')... until the franchise was banned in Japan outright for being too violent.



* GlitchEntity: In the UsefulNotes/{{Amiga}} port of the game, if you do the friendship on the ''morphed'' Shang Tsung, you end up controlling the long-lost brother of Glitch Reptile.

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* GlitchEntity: In the UsefulNotes/{{Amiga}} Platform/{{Amiga}} port of the game, if you do the friendship on the ''morphed'' Shang Tsung, you end up controlling the long-lost brother of Glitch Reptile.



* PerfectPlayAI: All characters at hardest setting, though not on the UsefulNotes/PlayStation port. One such character simply walks over to the player, blocking or dodging any attack with inhuman frame precision and, upon reaching the player, execute a perfectly-timed, unblockable move (usually a throw).

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* PerfectPlayAI: All characters at hardest setting, though not on the UsefulNotes/PlayStation Platform/PlayStation port. One such character simply walks over to the player, blocking or dodging any attack with inhuman frame precision and, upon reaching the player, execute a perfectly-timed, unblockable move (usually a throw).
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'''[[caption-width-right:320:[[LargeHam Feel the wrath of]] [[FinalBoss Shao]] [[BigBad Kahn]]!]]'''

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'''[[caption-width-right:320:[[LargeHam Feel the wrath of]] [[FinalBoss Shao]] [[BigBad Kahn]]!]]'''
[[caption-width-right:320:''[[TagLine Nothing,]] '''[[TagLine nothing]]''' [[TagLine can prepare you!]]'']]
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* [[DevelopersForesight/MortalKombat the franchise's Developers' Foresight page]]
* [[ShoutOut/MortalKombat the franchise's Shout Out page]]
* [[StageFatality/MortalKombat the franchise's Stage Fatality page]]

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* [[DevelopersForesight/MortalKombat the The franchise's Developers' Foresight page]]
* [[ShoutOut/MortalKombat the The franchise's Shout Out page]]
* [[StageFatality/MortalKombat the The franchise's Stage Fatality page]]



* DemotedToExtra: Sonya and Kano went from being playable characters to being chained up in the background of Shao Kahn's stage. They were excluded in favor of new characters since they were the least popular characters in the first game. While Richard Divizio reprised the role for the cameo (since he was already part of the MKII cast as Baraka), Sonya became TheFaceless (looking downward with her hair covering her face) since Elizabeth Malecki left over a pay dispute after MK1.

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* DemotedToExtra: Sonya and Kano went from being playable characters to being chained up in the background of Shao Kahn's stage. They were excluded in favor of new characters since they were the least popular characters in the first game. While Richard Divizio reprised the role for the cameo (since he was already part of the MKII cast as Baraka), Sonya became TheFaceless (looking downward with her hair covering her face) since Elizabeth Malecki left over a pay dispute after MK1.[=MK1=].
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* OrigamiGag: One of Jax's "Friendship" finishers has him present a chain of paper dolls.
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* YouFool: Shao Kahn's signature catchphrase. [[https://www.youtube.com/watch?v=gFfxgn1EkWc YOU WEAK PATHETIC FOOL!]]

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* YouFool: Shao Kahn's signature catchphrase. [[https://www.youtube.com/watch?v=gFfxgn1EkWc YOU WEAK WEAK, PATHETIC FOOL!]]
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* DemotedToExtra: Sonya and Kano went from being playable characters to being chained up in the background of Shao Kahn's stage. They were excluded in favor of new characters since they were the least popular characters in the first game.

to:

* DemotedToExtra: Sonya and Kano went from being playable characters to being chained up in the background of Shao Kahn's stage. They were excluded in favor of new characters since they were the least popular characters in the first game. While Richard Divizio reprised the role for the cameo (since he was already part of the MKII cast as Baraka), Sonya became TheFaceless (looking downward with her hair covering her face) since Elizabeth Malecki left over a pay dispute after MK1.
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None


* AnnouncerChatter: Played around with Shao Kahn; since the announcer in this game as well as ''VideoGame/MortalKombat3'', he says "I win" instead of "(character) wins" when victorious. "It is official; ''you suck''."

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* AnnouncerChatter: Played around with Shao Kahn; since he IS the announcer in this game as well as ''VideoGame/MortalKombat3'', he says "I win" instead of "(character) wins" when victorious. "It is official; ''you suck''."
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None


The original ''VideoGame/{{Mortal Kombat|1992}'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SegaGenesis, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, Sega Game Gear, UsefulNotes/PlayStation, PC and Amiga.

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The original ''VideoGame/{{Mortal Kombat|1992}'' ''[[VideoGame/MortalKombat1992 Mortal Kombat]]'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SegaGenesis, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, Sega Game Gear, UsefulNotes/PlayStation, PC and Amiga.

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* EarlyInstallmentWeirdness: Kitana's ending says that her parents were former rulers of Outworld overthrown by Shao Kahn. However, [[VideoGame/MortalKombat4 later]] [[VideoGame/MortalKombatDeadlyAlliance games]] established that her parents ruled the realm of Edenia, and that the former ruler of Outworld has no relation to Kitana. This ending likely led to the misconception that Outworld was formerly Edenia, and ''WesternAnimation/MortalKombatDefendersOfTheRealm'' ran with the idea.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Kitana's ending says that her parents were former rulers of Outworld overthrown by Shao Kahn. However, [[VideoGame/MortalKombat4 later]] [[VideoGame/MortalKombatDeadlyAlliance games]] established that her parents ruled the realm of Edenia, and that the former ruler of Outworld has no relation to Kitana. This ending likely led to the misconception that Outworld was formerly Edenia, and ''WesternAnimation/MortalKombatDefendersOfTheRealm'' ran with the idea.idea.
** Jax does not have his ArtificialLimbs here. He wouldn't gain them until [[VideoGame/MortalKombat3 the next game]].
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* LudicrousGibs: Starting with this game, when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality will [[RuleOfFunny decapitate the victim three times in quick succession]], resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).

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* LudicrousGibs: Starting with this game, when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality will [[RuleOfFunny decapitate the victim three times in quick succession]], resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).possible), perhaps those were prop heads.



* OrificeInvasion: One of [[EvilSorcerer Shang Tsung's]] fatalities is forcing himself into his opponent's body, causing them to inflate to ridiculous proportions followed by the victim [[LudicrousGibs exploding into a massive shower of blood and bones]].

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* OrificeInvasion: One of [[EvilSorcerer Shang Tsung's]] fatalities is forcing himself into his opponent's body, causing them to inflate to ridiculous proportions (though nowhere near the massive sizes Kitana's infamous fatality allows) followed by the victim [[LudicrousGibs exploding into a massive shower of blood and bones]].



* PopGoesTheHuman: Kitana's Kiss of Death fatality causes the victim to painfully [[InflatingBodyGag inflate]] and explode.

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* PopGoesTheHuman: Kitana's Kiss of Death fatality causes the victim to painfully [[InflatingBodyGag inflate]] inflate into a massive size]] and explode.then explode violently.
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It's "Kahn."


* AnnouncerChatter: Played around with Shao Khan; since the announcer in this game as well as ''VideoGame/MortalKombat3'', he says "I win" instead of "(character) wins" when victorious. "It is official; ''you suck''."

to:

* AnnouncerChatter: Played around with Shao Khan; Kahn; since the announcer in this game as well as ''VideoGame/MortalKombat3'', he says "I win" instead of "(character) wins" when victorious. "It is official; ''you suck''."



* BadBoss: In the opening cutscene of the game, Shao Khan almost has [[TheDragon Shang Tsung]] [[YouHaveFailedMe executed for failing to win the tenth Mortal Kombat tournament]], only sparing his life because Tsung came up with a new plan of Kahn to conquer Earthrealm. And that's just the first example.

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* BadBoss: In the opening cutscene of the game, Shao Khan Kahn almost has [[TheDragon Shang Tsung]] [[YouHaveFailedMe executed for failing to win the tenth Mortal Kombat tournament]], only sparing his life because Tsung came up with a new plan of Kahn to conquer Earthrealm. And that's just the first example.
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The original ''VideoGame/{{Mortal Kombat|1}}'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SegaGenesis, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, Sega Game Gear, UsefulNotes/PlayStation, PC and Amiga.

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The original ''VideoGame/{{Mortal Kombat|1}}'' Kombat|1992}'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the UsefulNotes/SegaGenesis, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/SegaSaturn, Sega 32X, Sega Game Gear, UsefulNotes/PlayStation, PC and Amiga.
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! Administrivia/SpoilersOff for ''VideoGame/MortalKombat1''. Administrivia/YouHaveBeenWarned.

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! Administrivia/SpoilersOff for ''VideoGame/MortalKombat1''.''VideoGame/MortalKombat1992''. Administrivia/YouHaveBeenWarned.



* ''Returning from VideoGame/MortalKombat1'': Johnny Cage, Scorpion, Sub-Zero, Liu Kang, Raiden, Reptile, Shang Tsung.

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* ''Returning from VideoGame/MortalKombat1'': VideoGame/MortalKombat1992'': Johnny Cage, Scorpion, Sub-Zero, Liu Kang, Raiden, Reptile, Shang Tsung.



* ImmediateSequel: The challenge for the tournament in ''VideoGame/MortalKombatII'' is issued within hours of the end of the original ''VideoGame/MortalKombat1''.

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* ImmediateSequel: The challenge for the tournament in ''VideoGame/MortalKombatII'' is issued within hours of the end of the original ''VideoGame/MortalKombat1''.''VideoGame/MortalKombat1992''.



* SequelEscalation: [[VideoGame/MortalKombat1 The first game]] already managed to drum up some controversy with its Fatalities, of which each character had one. ''Mortal Kombat II'' not only added more characters, but gave each of them two different fatalities (''three'' to Shang Tsung), as well as the more humorous Babality and Friendship finishers.

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* SequelEscalation: [[VideoGame/MortalKombat1 [[VideoGame/MortalKombat1992 The first game]] already managed to drum up some controversy with its Fatalities, of which each character had one. ''Mortal Kombat II'' not only added more characters, but gave each of them two different fatalities (''three'' to Shang Tsung), as well as the more humorous Babality and Friendship finishers.



* SoundtrackDissonance: As with ''VideoGame/MortalKombat1'', for those more familiar with the arcade and SNES versions, the Genesis version is this, since it switches around a couple of the stage melodies. For instance, the Tower melody now plays on Kombat Tomb.

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* SoundtrackDissonance: As with ''VideoGame/MortalKombat1'', ''VideoGame/MortalKombat1992'', for those more familiar with the arcade and SNES versions, the Genesis version is this, since it switches around a couple of the stage melodies. For instance, the Tower melody now plays on Kombat Tomb.
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None


* {{Bowdlerise}}: While the English version of the SNES port of the game remained entirely uncensored[[note]]this was due to the poor reception of the censored SNES release of the first game compared to the Genesis version that could be uncensored via CheatCode, resulting in it outselling the SNES version 3:1[[/note]], the Japanese version recolors all blood green, and forces a grayscale filter whenever a Fatality is performed (except for the StageFatality on The Bridge). All other Japanese releases of ''Mortal Kombat'' games were completely uncensored (including the Japan-only UsefulNotes/PlayStation release of ''II'')... until the franchise was banned in Japan outright for being too violent.

to:

* {{Bowdlerise}}: While the English version of the SNES port of the game remained entirely uncensored[[note]]this was due to the poor reception of the censored SNES release of the first game compared to the Genesis version that could be uncensored via CheatCode, resulting in it outselling the SNES version 3:1[[/note]], the Japanese version recolors all blood green, and forces a grayscale filter whenever a Fatality is performed (except for the StageFatality on The Bridge).[[StageFatality Stage Fatalities]]). All other Japanese releases of ''Mortal Kombat'' games were completely uncensored (including the Japan-only UsefulNotes/PlayStation release of ''II'')... until the franchise was banned in Japan outright for being too violent.
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None


* BladderOfSteel: In order to unlock Pong, you need to have 250 wins... in a row. In a game without a pause function and automatic progression between screens, giving you a maximum of 98 seconds before having to inflict damage to your idle player 2 in order to avoid a draw. [[note]]Though it's simpler to do a number of wins, cause some damage at the beginning of a round, then use the remaining time in the round and the beginning of the time of the next round (2-3 minutes) to use the bathroom, get something to eat, and/or just take a breather.

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* BladderOfSteel: In order to unlock Pong, you need to have 250 wins... in a row. In a game without a pause function and automatic progression between screens, giving you a maximum of 98 seconds before having to inflict damage to your idle player 2 in order to avoid a draw. [[note]]Though it's simpler to do a number of wins, cause some damage at the beginning of a round, then use the remaining time in the round and the beginning of the time of the next round (2-3 minutes) to use the bathroom, get something to eat, and/or just take a breather.[[/note]]
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* BoringButPractical: [[https://www.youtube.com/watch?v=l7CaRSuDeyo The Pit II's stage fatality]] is this compared to the Deadpool and Kombat Tomb; as well as the first and third Pit stages in the franchise. The Pit II has no acid, spikes, sawblades, or any kind of gimmick whatsoever. It's just a flat, rocky ground and the victim dies by [[NotTheFallThatKillsYou falling and hitting the ground]]...''really hard''.

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