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1! Administrivia/SpoilersOff for ''VideoGame/MortalKombat1992''. Administrivia/YouHaveBeenWarned.
2[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/15s7ucx_281.jpg]]
3[[caption-width-right:320:''[[TagLine Nothing,]] '''[[TagLine nothing]]''' [[TagLine can prepare you!]]'']]
4
5->''"500 years ago, Shang Tsung was banished to the Earthrealm. With the aid of Goro, he was to unbalance the furies and doom the planet to a chaotic existence.\
6By seizing control of the Shaolin tournament, he tried to tip the scales of order towards chaos. Only seven warriors survived the battles, and Shang Tsung's schemes would come to a violent end at the hands of Liu Kang.\
7Facing execution for his failure and the apparent death of Goro, Tsung convinces Shao Kahn to grant him a second chance.\
8Shang Tsung's new plan is to lure his enemies to compete in the Outworld, where they will meet certain death by Shao Kahn himself.\
9Now the kombat kontinues..."''
10-->-- ''MKII''[='=]s AttractMode summarizes the events thus far
11
12The original ''[[VideoGame/MortalKombat1992 Mortal Kombat]]'' was a huge hit, which made the creation of a sequel inevitable. In 1993, that sequel -- ''Mortal Kombat II'' -- was unleashed in arcades. It would eventually be ported to the Platform/SegaGenesis, Platform/SuperNintendoEntertainmentSystem, Platform/GameBoy, Platform/SegaSaturn, Platform/Sega32X, Platform/GameGear, Platform/PlayStation, PC and Platform/{{Amiga}}.
13
14With Shang Tsung's plan to [[TakeOverTheWorld conquer Earthrealm]] through the titular tournament foiled, Shao Kahn -- Emperor of Outworld and [[TheManBehindTheMan the man behind the plan]] -- [[YouHaveFailedMe prepares to end]] the sorcerer's life. Shang Tsung comes up with an idea to save his skin: because an invitation to Mortal Kombat cannot be refused, if the Earthrealm warriors were challenged to a tournament in Outworld, [[ButThouMust they would have to accept]]...at which point Kahn's Outworld warriors, led by Shokan warrior Kintaro, who seeks revenge for the death of Prince Goro, could kill the warriors and begin the invasion of Earthrealm. Shao Kahn approves of Shang Tsung's idea, restores the sorcerer's youth as a token of appreciation, and sends out the challenge. Earthrealm's warriors accept Shao Kahn's invitation, and after they arrive in Outworld, they come face-to-face with numerous new foes, all of whom are ready to crush a few skulls.
15
16''[=MKII=]'' ramped up the blood'n'guts by giving each character an extra Fatality to their characters and adding new stage-specific Fatalities. It also added two new {{Finishing Move}}s -- the Babality, which [[ExactlyWhatItSaysOnTheTin turns the opponent into a baby]], and the Friendship, a NonLethalKO where the characters do friendly or funny things to their defeated opponents, -- as potshots at MoralGuardians who hated the first game's violent content.
17
18This game was followed by ''VideoGame/MortalKombat3''.
19
20[[folder:Character roster]]
21!! Playable
22* ''Returning from VideoGame/MortalKombat1992'': Johnny Cage, Scorpion, Sub-Zero, Liu Kang, Raiden, Reptile, Shang Tsung.
23* ''Newcomers'': Kitana, Jax, Baraka, Mileena, Kung Lao.
24
25!! Unplayable/secret
26* ''Newcomers'': [[SuperSmoke Smoke]], [[FemmeFatale Jade]], [[SdrawkcabName Noob Saibot]].
27* ''Bosses'': [[TheDragon Kintaro]], [[BigBad Shao Kahn]].
28[[/folder]]
29----
30!!See also:
31* [[DevelopersForesight/MortalKombat The franchise's Developers' Foresight page]]
32* [[ShoutOut/MortalKombat The franchise's Shout Out page]]
33* [[StageFatality/MortalKombat The franchise's Stage Fatality page]]
34----
35!! ''Mortal Kombat II'' [[XtremeKoolLetterz kontains]] the following tropes:
36
37* AIBreaker: Kintaro and Shao Kahn are easily beaten by jump kicks and Mileena's Teleport Kick, respectively.
38* TheAllSeeingAI: Go ahead and use Reptile's invisibility on any difficulty setting, and see if the AI is at all inhibited by it.
39* AmazingTechnicolorBattlefield: The stage "The Portal" has the combatants (or ''k''ombatants) fighting on a stony ledge in front of a swirling red void.
40* AnnouncerChatter: Played around with Shao Kahn; since he IS the announcer in this game as well as ''VideoGame/MortalKombat3'', he says "I win" instead of "(character) wins" when victorious. "It is official; ''you suck''."
41* AscendedGlitch: The bug that allowed you to punch off more than one head with Johnny Cage's fatality in the first game returns here as a regular fatality, where he punches three heads off the opponent.
42* BackupTwin: The original Sub-Zero was killed off following the events of the previous game; his younger brother assumes his former identity in this game.[[note]]Later games reveal the fact that Noob Saibot, who was introduced as a non-playable hidden character in this game, is the spectre of the original Sub-Zero.[[/note]]
43* BadassInDistress: Sonya and Kano are chained up in Kahn's arena and ForcedToWatch as the tournament takes place; the biggest reason, in Sonya's case, is because Jax is there. One comic book adaptation claims that Shao Kahn plans to brainwash Sonya into becoming his queen; in any case, she's rescued between this game and the next.
44* BadBoss: In the opening cutscene of the game, Shao Kahn almost has [[TheDragon Shang Tsung]] [[YouHaveFailedMe executed for failing to win the tenth Mortal Kombat tournament]], only sparing his life because Tsung came up with a new plan of Kahn to conquer Earthrealm. And that's just the first example.
45* BigNo: Should you best him, Shao Kahn will yell, [[RuleofThree "No! NO! NOOOOOOOOOOO!"]]
46* BladderOfSteel: In order to unlock Pong, you need to have 250 wins... in a row. In a game without a pause function and automatic progression between screens, giving you a maximum of 98 seconds before having to inflict damage to your idle player 2 in order to avoid a draw. [[note]]Though it's simpler to do a number of wins, cause some damage at the beginning of a round, then use the remaining time in the round and the beginning of the time of the next round (2-3 minutes) to use the bathroom, get something to eat, and/or just take a breather.[[/note]]
47* BlatantLies: Triggering any of the bonus bosses says that you must "battle with an undiscovered warrior from Mortal Kombat One". Needless to say, Reptile was the only secret character in that game.
48* BloodierAndGorier: The first game was already rather bloody, but this one managed to surpass it. This is [[LampshadeHanging acknowledged]] in the 2002 series retrospective featurette in ''VideoGame/MortalKombatDeadlyAlliance''.
49* BoringButPractical: [[https://www.youtube.com/watch?v=l7CaRSuDeyo The Pit II's stage fatality]] is this compared to the Deadpool and Kombat Tomb; as well as the first and third Pit stages in the franchise. The Pit II has no acid, spikes, sawblades, or any kind of gimmick whatsoever. It's just a flat, rocky ground and the victim dies by [[NotTheFallThatKillsYou falling and hitting the ground]]...''really hard''.
50* {{Bowdlerise}}: While the English version of the SNES port of the game remained entirely uncensored[[note]]this was due to the poor reception of the censored SNES release of the first game compared to the Genesis version that could be uncensored via CheatCode, resulting in it outselling the SNES version 3:1[[/note]], the Japanese version recolors all blood green, and forces a grayscale filter whenever a Fatality is performed (except for the [[StageFatality Stage Fatalities]]). All other Japanese releases of ''Mortal Kombat'' games were completely uncensored (including the Japan-only Platform/PlayStation release of ''II'')... until the franchise was banned in Japan outright for being too violent.
51* {{Butterface}}: Mileena is just as shapely as Kitana, but when she takes the mask off...
52* ChargedAttack:
53** Starting from this game, Liu Kang has the bicycle kick: he floats towards his adversary, making turkey noises, kicking his feet in a bicycle pedal motion. Players have to charge the low kick for a few seconds, but it is well worth the wait.
54** Raiden has a Shocking Grasp for his Charged Attack, which in turn has a {{F|inishingMove}}atality variation, and also a Charged Uppercut [=fatality=]. Many other [=fatalities=] require you to hold a button for a certain length of time, usually well before you defeat your opponent (eg Shang Tsung's Kintaro morph).
55* CherryTapping: The fight against SecretCharacter Jade is unlocked by winning a certain fight using only Low Kicks. Weirdly, the same tactic - jumping low kicks ad infinitum - is one of the best ways to defeat the final boss.
56* CoDragons: Shang Tsung and Kintaro. Shang Tsung has a personal vendetta with the heroes from the original game and is Shao Kahn's NumberTwo; Kintaro does double-duty as TheBrute and is the final opponent the player has to face before Shao Kahn.
57* TheComputerIsACheatingBastard: The AI in this game is absolutely ridiculous. After the second round, the CPU does things that no human player can do -- like dodging an uppercut or blocking throws and counterattacking with their own. This game's AI is sure to make anyone rage.
58* DarkerAndEdgier: Even in comparison to the original, ''[=MK2=]'' was darker; ramping up the violence, taking place in the unearthly and threatening realm of Outworld, and introducing the BigBad of the series, Shao Kahn, who utterly dwarfs Shang Tsung in threat scale. The developers realized this and decided to lighten things up a little with the Babality and Friendship finishing moves, which were also intended as sort of a TakeThat towards people who decried the first game's violence.
59* DefeatEqualsExplosion: This game set the tradition in itself and subsequent installments of making sure the resident BigBad and FinalBoss explodes into pieces every time they are defeated, though a few games made exceptions.
60* DefeatMeansFriendship: This can be done with Friendships.
61* DemotedToExtra: Sonya and Kano went from being playable characters to being chained up in the background of Shao Kahn's stage. They were excluded in favor of new characters since they were the least popular characters in the first game. While Richard Divizio reprised the role for the cameo (since he was already part of the MKII cast as Baraka), Sonya became TheFaceless (looking downward with her hair covering her face) since Elizabeth Malecki left over a pay dispute after [=MK1=].
62* EarlyInstallmentWeirdness:
63** Kitana's ending says that her parents were former rulers of Outworld overthrown by Shao Kahn. However, [[VideoGame/MortalKombat4 later]] [[VideoGame/MortalKombatDeadlyAlliance games]] established that her parents ruled the realm of Edenia, and that the former ruler of Outworld has no relation to Kitana. This ending likely led to the misconception that Outworld was formerly Edenia, and ''WesternAnimation/MortalKombatDefendersOfTheRealm'' ran with the idea.
64** Jax does not have his ArtificialLimbs here. He wouldn't gain them until [[VideoGame/MortalKombat3 the next game]].
65* EasterEgg: In the Genesis version, Raiden can perform a "Fergality", which will turn the opponent into Probe president Fergus [=McGovern=]. However, this can only be done on one stage, provided if a very specific cheat code is activated.
66* EasyModeMockery: The SNES port would have {{subverted|Trope}} this if the unreleased prototype were the final version. This version allowed you to turn the blood and gore on or off, but mocked you if you turned it off, saying this game mode had "No blood for the wimps" at the bottom of the Options screen. As for the Bloody mode, the game described it as "With blood for the true sportsman". Being that this was the mid-development prototype version, though, this toggle [[MortonsFork made no difference since the game was always bloody]]. The final product omits these messages and the toggle altogether.
67* EnemyPosturing: Shao Kahn, during the FinalBoss battle, will occasionally stop fighting just to point at you and insult you. He does this in ''VideoGame/MortalKombat3'' as well.
68* EverythingsBetterWithRainbows: Shang Tsung's "[[DefeatMeansFriendship Friendship]]" FinishingMove has him form a rainbow with his hands. He does this in ''VideoGame/MortalKombat11'' as well.
69* ExpectingSomeoneTaller: BigBad Shao Kahn is played by bodybuilder Brian Glynn. Kahn is known for his massive, imposing stature, and while Glynn is impressively muscular, he is actually kind of short in real life. In the games it made no difference since his sprite was simply scaled up, but when Glynn appears at conventions, more than one fan was, well, expecting someone taller.
70* FateWorseThanDeath: Babality turns the defeated opponent into a baby.
71* TheForeignSubtitle: In Japan, the game has the added subtitle ''Kyūkyoku Shinken'' (The Ultimate Divine Fist)[[note]]"Kyukyoku Shinken" is also the localized term for the game's Fatalities in the Japanese version.[[/note]]
72* GameBreakingBug:
73** You can crash the arcade version of the game by performing a Fatality against Jade or Noob Saibot. '''''[[https://www.youtube.com/watch?v=bM-9-3medKA GLITCHALITY!]]'''''
74** On early revisions of the arcade version, the Babalities are possible to glitch out. Depending on the characters used and the stage performed on (among other things), glitch Babalities can lead to anything from changing the palette of the stage to crashing the machine and forcing a reset.
75* GenreShift: The franchise started out as a tribute to martial arts cinema. Apart from the MultiArmedAndDangerous monster dude Goro, nothing out of the game was too out of the ordinary for those who've seen martial arts movies, and its main claim to fame was being the first major "bloody" fighting game. Then the sequel came around, and the main plot of the series -- a dimension-wide conflict for people's souls -- took center stage.
76* GlitchEntity: In the Platform/{{Amiga}} port of the game, if you do the friendship on the ''morphed'' Shang Tsung, you end up controlling the long-lost brother of Glitch Reptile.
77* GroundPunch: Possibly the UrExample of this trope in fighting games could Jax's Ground Pound move (not related to GroundPound trope), introduced in this game and being a part of his moveset in every game onwards. The only way to avoid this attack is to be in air when it connects.
78* InflatingBodyGag:
79** The trope makes it's entry into the franchise via Kitana's infamous KissOfDeath fatality, where she kisses her victims which causes them to inflate like huge balloons versions of themselves before violently popping.
80** Shang Tsung's OrificeInvasion fatality is a downplayed version of said fatality, as his victims also expand (though it happens too fast for players to notice), but nowhere near the sizes Kitana's can muster.
81* ImmediateSequel: The challenge for the tournament in ''VideoGame/MortalKombatII'' is issued within hours of the end of the original ''VideoGame/MortalKombat1992''.
82* ImpaledWithExtremePrejudice:
83** In the Wastelands stage, you can see corpses impaled on pikes in the background.
84** The Kombat Tomb has a stage fatality in which the winner can impale the loser on spikes covering the ceiling. Holding Down on both players' joysticks immediately after entering the sequence to do the fatality results in the body slowly sliding off the spikes and falling back down to the floor; otherwise, the body remains suspended, dripping blood. The camera pans up to capture the impalement, but not back down if the body falls to the floor.
85* ItsPersonalWithTheDragon: [[InvertedTrope Inverted]] for Shang Tsung, where it's more of a case of It's Personal With The Heroes. A major plot thread of this game is Tsung luring the survivors from the original tournament to Outworld so he can get revenge on them.
86* IWasToldThereWouldBeCake: Kitana's Friendship finisher is her handing her opponent a cake with candles.
87* KidAppealCharacter: The only such character in the series to date is Kidd Thunder, an [=NPC=] who appears in Raiden's Friendship in this game.
88* KissOfDeath: Kitana gives one to her opponent as a [[FinishingMove Fatality]].
89* LighterAndSofter: Friendships and Babalities were designed practically with this in mind.
90* LittleNo: In console ports, Shao Kahn mutters a [[https://www.youtube.com/watch?v=HBbn7zuVa9g&t=44s little no]] [[RuleOfThree three times]] upon defeat before [[TakenForGranite turning to stone and exploding]], although in [[https://www.youtube.com/watch?v=8KEtKQCudpc the arcade version]] he gives a [[BigNo larger no]] when beaten.
91* LoadingScreen: There's a loading screen that includes Pong as a feature, but it's time-based. You can only play it after playing 250 matches in a row.
92* LuckBasedMission: Although luck isn't strictly required to win the fights against [[BigBad Shao Kahn]] or [[TheDragon Kintaro]], it certainly helps. Both have tremendously powerful and versatile movesets that can allow them to hit you for massive damage from all the way across the arena with very limited ability to dodge or block. They both also have a tendency to stop and taunt in the middle of combat. If you're lucky they'll stand around taunting like idiots the whole battle, allowing you to [[DeathOfAThousandCuts slowly chip away at their health bar with ranged attacks]]. If you're unlucky they'll charge in immediately and spam their most powerful moves at lightning speed until you die.
93* LudicrousGibs: Starting with this game, when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality will [[RuleOfFunny decapitate the victim three times in quick succession]], resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible), perhaps those were prop heads.
94* TheManBehindTheMan: In the first game, Shang Tsung was hyped as the big bad, a deadly, powerful, long haired, evil sorcerer who has taken control of the Shaolin tournament through unethical means, and corrupted it into chaos, ensuring that with 10 consecutive victories, he can take over Earthrealm. Then, with this game, it's revealed that he's doing all of this for his boss, the emperor of Outworld, Shao Kahn, whom the good guys eventually met when they're forced to continue a new tournament in Outworld itself.
95* MediaWatchdog: The Friendships and Babalities were introduced in the game to mock video game critics who complained that the first game was too violent.
96* MiniMe: Raiden has a smaller version of himself called "Kid Thunder" who shows up in his [[NonLethalKO "Friendship"]] FinishingMove.
97* MyRulesAreNotYourRules: The AI jumps ''while its sprite is still in the "laid on the floor" animation'' to counter any hope of continuing a combo after a knockdown.
98* NotJustATournament: The Outworld Mortal Kombat is a trap laid by Shao Kahn to kill the Earthrealm warriors and start the invasion of Earth.
99* NowBuyTheMerchandise: The Friendship finisher for Scorpion, Sub-Zero, and Reptile have them advertising their own dolls. Considering how hard it was around that time to come to know about the actual codes to perform them, those finishing moves could be seen as more of a parody of this than anything else. It wasn't entirely PlayedForLaughs, though -- around that time, there ''was'' an actual line of ''Mortal Kombat'' action figures being sold by Hasbro.
100* OptionalBoss: Jade, Smoke, and Noob Saibot can only be fought when the player meets certain conditions. [[note]]Respectively: using only low kicks for one round on the opponent listed immediately below the "?" in the tournament ladder, pushing Down and Start when Dan Forden says "Toasty!" in the Portal stage, and winning 50 matches in a row.[[/note]]
101* OrificeInvasion: One of [[EvilSorcerer Shang Tsung's]] fatalities is forcing himself into his opponent's body, causing them to inflate to ridiculous proportions (though nowhere near the massive sizes Kitana's infamous fatality allows) followed by the victim [[LudicrousGibs exploding into a massive shower of blood and bones]].
102* OrigamiGag: One of Jax's "Friendship" finishers has him present a chain of paper dolls.
103* PaletteSwap: This game added two new male ninjas (Noob Saibot[[note]][[spoiler:later retconned into the original Sub-Zero BackFromTheDead]][[/note]] and Smoke) and three female ninjas (Kitana, Mileena, Jade) to the existing group of Sub-Zero, Scorpion, and Reptile.
104* PerfectPlayAI: All characters at hardest setting, though not on the Platform/PlayStation port. One such character simply walks over to the player, blocking or dodging any attack with inhuman frame precision and, upon reaching the player, execute a perfectly-timed, unblockable move (usually a throw).
105* PopGoesTheHuman: Kitana's Kiss of Death fatality causes the victim to painfully [[InflatingBodyGag inflate into a massive size]] and then explode violently.
106* ThePowerOfFriendship: In a lampshading response to parents complaining about the grotesque violence of the Fatality finishing moves, this game and its sequel added finishing moves called "[[DefeatMeansFriendship Friendships]]", which allow you to win the match with an animation of your character doing something sickeningly friendly and decidedly non-fatal:
107--> "LIU KANG WINS! FRIENDSHIP! ...''Friendship?!''"
108* PowerUpLetdown: If you play as Reptile, you can turn invisible. While this is somewhat useful while playing against humans, it's completely and utterly useless while playing against the computer, which still knows exactly where you are all the time. Furthermore, since the invisibility is total, it makes it impossible for you to see the character, which makes the game harder for the player. Later games in the series have modified the ability so the invisibility is not total.
109* PragmaticAdaptation: As with the first game, ''Mortal Kombat II'' for the Game Boy and Game Gear required adjusting the characters' moves to work with the two action buttons and the Start Key, with also a few characters dropped from the roster.
110* PromotedToPlayable: Shang Tsung became playable (and young) in this game, because Shao Kahn replaced him as the FinalBoss.
111* PullARabbitOutOfMyHat: This is Kung Lao's friendship move. He puts away his sharp hat from his head and then performs the trick.
112* RevenueEnhancingDevices: There is an audit on a information screen called "Kano Transformations" as well as a random end game text message that says "Where is Kano/Sonya/Goro?" This is only there to con players into trying to find a secret that doesn't exist (selling [[GuideDangIt guides]] to sucker kids was big business back when ''MK'' was huge and the Internet was not the infinite font of free information it is now; some of the sillier inclusions in ''Mortal Kombat 3'' such as animalities and brutalities were made for the same reason).
113* RunningGag: Dan "Toasty" Forden appears when a particularly vicious uppercut is performed.
114* SdrawkcabName: Noob Saibot is the last names of Ed Boon and John Tobias, the co-creators of ''Mortal Kombat'', spelled backwards.
115* SecretAIMoves: The CPU jumps '''while the character is still in a prone position''' to counter any hope of continuing a combo after a knockdown. The CPU can also throw you in the middle of a projectile attack, which the player simply cannot do. But that's not all; the CPU can also throw you in the middle of just about any other special move, making specials such as Raiden's torpedo complete suicide! They'll also pull off impossible knockdown-to-throw combos that the player can't even attempt to do, instantly throwing you if you fall to the ground and they're right next to you, shaving a quarter of your life bar in the process. If the CPU gets you into a corner, they can chain throw you to death by repeatedly throwing you into the corner, something that is impossible to escape and once again simply not possible for a human player to do. Finally, if the player traps them into a corner by spamming projectiles at them, they'll eventually slide across the ground while crouched down to avoid the projectiles and surprise surprise, throw the player.
116* SequelEscalation: [[VideoGame/MortalKombat1992 The first game]] already managed to drum up some controversy with its Fatalities, of which each character had one. ''Mortal Kombat II'' not only added more characters, but gave each of them two different fatalities (''three'' to Shang Tsung), as well as the more humorous Babality and Friendship finishers.
117* {{Shoryuken}}: Johnny Cage's Shadow Uppercut that premiered in this game.
118* SoundtrackDissonance: As with ''VideoGame/MortalKombat1992'', for those more familiar with the arcade and SNES versions, the Genesis version is this, since it switches around a couple of the stage melodies. For instance, the Tower melody now plays on Kombat Tomb.
119* {{Superboss}}: Following up the tradition set in the first game, ''II'' continued it with Noob Saibot, Jade, and Smoke. Noob Saibot appears only if you win 50 battles consecutively. Jade appears if, on the fight before the question-mark box, you only use the Low Kick button to defeat your opponent (can be done on any round). Smoke is the most difficult to get, as you have to make [[CreatorCameo Dan Forden]] appear and say "TOASTY!" while fighting on the Portal stage, then hit Down + Start while he's on the screen.
120* SuspiciouslySimilarSubstitute: After the supposed death of the four-armed Shokan sub-boss Goro in the first game, this one introduced Kintaro, another four-armed Shokan MiniBoss. It is likely for this reason that Kintaro is rarely used in adaptations of the franchise, as the comics, TV shows and movies tend to simply use the more popular Goro instead.
121* {{Tagline}}: "Nothing, nothing can prepare you."
122* TeleportSpam: Kung Lao is prone to using his vertical teleport move very often when controlled by the CPU. Same with Kintaro, who does it to stomp his opponents to inflict seriously high damage.
123* UnholyMatrimony: In Mileena's non-canon ending, she is a "secret partner" with Baraka. They both [[TheStarscream kill Shao Kahn]] and take over the Outworld, ruling it as king and queen.
124* UpdatedRerelease: The [=32x=] port adds the missing voice bytes ("Round 1, 2, etc.") back in that were missing in the Genesis version, and there are mild cosmetic improvements.
125* YouFool: Shao Kahn's signature catchphrase. [[https://www.youtube.com/watch?v=gFfxgn1EkWc YOU WEAK, PATHETIC FOOL!]]

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