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A 1999 SimulationGame set in the Franchise/{{Gundam}} universe released for the UsefulNotes/SegaDreamcast. As the title implies, it is a side-story to the original ''Anime/MobileSuitGundam'', taking place during the One-Year War. The game takes place in Australia, which at the beginning of the war was ruined by [[ColonyDrop Operation British]]. The player takes the role of Lieutenant Master Pierce Rayer, leader of White Dingoes, an elite mobile suit force tasked with helping TheFederation reclaim Australia from the Zeon forces.

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A 1999 SimulationGame set in the Franchise/{{Gundam}} universe released for the UsefulNotes/SegaDreamcast.Platform/SegaDreamcast. As the title implies, it is a side-story to the original ''Anime/MobileSuitGundam'', taking place during the One-Year War. The game takes place in Australia, which at the beginning of the war was ruined by [[ColonyDrop Operation British]]. The player takes the role of Lieutenant Master Pierce Rayer, leader of White Dingoes, an elite mobile suit force tasked with helping TheFederation reclaim Australia from the Zeon forces.
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** Oasis: Anita Julianne, MissionControl who doesn't pilot a mobile suit but instead supports the team from a hovertruck.

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** Oasis: Anita Julianne, MissionControl who doesn't pilot a mobile suit but instead supports the team from a hovertruck.hovertruck.
* WaveMotionGun: A Burst-Liner hyper-mega particle cannon (so called because anything in its line of fire [[StuffBlowingUp bursts]]) is stolen by the Zeons in the second mission. If the train carrying it escapes it will be equipped on the FinalBoss rather than a conventional artillery piece.
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* HoverTank: The Mobile Armor Rhinoceros, the only unit that doesn't appear in any previous series, is basically an artillery gun emplacement mounted on four massive hovercraft engine housings with the head and most of the upper body of a Zaku stuck to the front in order to steer it.
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** For the final battle, the White Dingo Team all receive GM Sniper IIs, which are just an all around improvement over everything else they have. Notably, canonically, the GM Sniper II is comparable to the ''Gundam'' in terms of stats.

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** For the final battle, the White Dingo Team all receive GM Sniper IIs, II units, which are just an all around improvement over everything else they have. Notably, canonically, the GM Sniper II is comparable to the ''Gundam'' in terms of stats.
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* EleventhHourSuperpower: The White Dingo Team are provided with three GM Sniper II unites, which are superior to there other units by a massive margin. To note, canonically, the GM Sniper II is on par with the ''Gundam'' in terms of capabilities. This is a good thing too, as Visch Donahue pulls out a custom Gelgoog.

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* EleventhHourSuperpower: The White Dingo Team are provided with three GM Sniper II unites, units, which are superior to there other their previous units by a massive margin. To note, canonically, the GM Sniper II is on par with the ''Gundam'' in terms of capabilities. This is a good thing too, as Visch Donahue pulls out a custom Gelgoog.

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* EleventhHourSuperpower: The White Dingo Team are provided with three GM Sniper II unites, which are superior to there other units by a massive margin. To note, canonically, the GM Sniper II is on par with the ''Gundam'' in terms of capabilities. This is a good thing too, as Visch Donahue pulls out a custom Gelgoog.



* MidseasonUpgrade: While requiring the player to perform a mission correctly, the White Dingos receive the Mass-Production Guncannon about midway through the game, which while lacking melee has more firepower and armor than their previous units.

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* MidseasonUpgrade: MidseasonUpgrade:
**
While requiring the player to perform a mission correctly, the White Dingos receive the Mass-Production Guncannon about midway through the game, which while lacking melee has more firepower and armor than their previous units.units.
** For the final battle, the White Dingo Team all receive GM Sniper IIs, which are just an all around improvement over everything else they have. Notably, canonically, the GM Sniper II is comparable to the ''Gundam'' in terms of stats.
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* MidseasonUpgrade: While requiring the player to perform a mission correctly, the White Dingos receive the Mass-Production Guncannon about midway through the game, which while lacking melee has more firepower than their previous units.

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* MidseasonUpgrade: While requiring the player to perform a mission correctly, the White Dingos receive the Mass-Production Guncannon about midway through the game, which while lacking melee has more firepower and armor than their previous units.
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* MidseasonUpgrade: While requiring the player to perform a mission correctly, the White Dingos receive the Mass-Production Guncannon about midway through the game, which while lacking melee has more firepower than their previous units.
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* HeroOfAnotherStory: The events of the game happen at the same time as the original anime, covering the adventures of another Federation team. The White Dingos actually mention the White Base crew, though some of their members don't believe them.

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* HeroOfAnotherStory: The events of the game happen at the same time as the original anime, covering the adventures of another Federation team. The White Dingos actually mention the White Base crew, though some of their members don't believe them.the stories.
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* HeroOfAnotherStory: The events of the game happen at the same time as the original anime, covering the adventures of another Federation team. The White Dingos actually mention the White Base crew, though some of their members don't believe them.

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* AceCustom: Technically, all the White Dingo units are superficially ace customs, as they are painted in the White Dingoes custom color scheme of dark gray-on-gray. However, their performance is no better than a standard production model. However, their blue-on-white version of the [[InfinityPlusOneSword GM Sniper Custom II]] does have additional modifications to the base model, specifically Vulcan gun pods and a shield not seen on other versions. Their grey-painted version of the Guncannon Mass Production type, instead of the 90mm machine gun rifle and shield of the standard version, wields 100mm machine GunsAkimbo.

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* AceCustom: AceCustom:
**
Technically, all the White Dingo units are superficially ace customs, as they are painted in the White Dingoes custom color scheme of dark gray-on-gray. However, their performance is no better than a standard production model. However, their blue-on-white version of the [[InfinityPlusOneSword GM Sniper Custom II]] does have additional modifications to the base model, specifically Vulcan gun pods and a shield not seen on other versions. Their grey-painted version of the Guncannon Mass Production type, instead of the 90mm machine gun rifle and shield of the standard version, wields 100mm machine GunsAkimbo.GunsAkimbo.
** Visch Donahue has his own custom Gouf and Gelgoog.

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* AceCustom: Technically, all the White Dingo units are superficially ace customs, as they are painted in the White Dingoes custom color scheme of dark gray-on-gray. However, their performance is no better than a standard production model. However, their blue-on-white version of the [[InfinityPlusOneSword GM Sniper Custom II]] does have additional modifications to the base model, specifically Vulcan gun pods and a shield not seen on other versions. Their grey-painted version of the Guncannon Mass Production type, instead of the 90mm machine gun rifle of the standard version, wields 100mm machine GunsAkimbo.

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* AceCustom: Technically, all the White Dingo units are superficially ace customs, as they are painted in the White Dingoes custom color scheme of dark gray-on-gray. However, their performance is no better than a standard production model. However, their blue-on-white version of the [[InfinityPlusOneSword GM Sniper Custom II]] does have additional modifications to the base model, specifically Vulcan gun pods and a shield not seen on other versions. Their grey-painted version of the Guncannon Mass Production type, instead of the 90mm machine gun rifle and shield of the standard version, wields 100mm machine GunsAkimbo.


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* ContinuityNod: The final mission involves trying to destroy Zeon [=HLVs=][[note]]'''H'''eavy '''L'''ift '''V'''ehicle, essentially a big cargo rocket[[/note]] before one of them, carrying a bioweapon, can lift off. When the mission starts, one HLV takes off before you even get there. At the end of the mission, it's reported that the HLV was forced to land in Africa. This is the HLV Anavel Gato will use to get into space in ''Anime/MobileSuitGundam0083StardustMemory''


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* StoryBranching: In the second mission, completing the mission or not(there is a chance to "fail" the mission without losing) determines the weapons the enemy will use in the final mission.
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** Suits: Played straight in the beginning, but eventually subverted. The game begins with two choices, the GM and the GM Cannon. The GM is faster, but more lightly armed and armored. The GM Cannon is designed for support and has a shoulder mounted cannon and more armor, but can't move as fast. The optional mass-production Guncannon is an exaggerated version of the GM Cannon, completely lacking any melee weapons and being even slower, but more heavily armored and with a double cannon. But the GM Sniper II is just better in the end game, period.

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** Suits: Played straight in the beginning, but eventually subverted. The game begins with two choices, the GM and the GM Cannon. The GM is faster, but more lightly armed and armored. The GM Cannon is designed for support and has a shoulder mounted cannon and more armor, but can't move as fast. The optional mass-production Guncannon is an exaggerated version of the GM Cannon, completely lacking any melee weapons and being even slower, but more heavily armored and with a double cannon.has twice the guns. But the GM Sniper II is just better in the end game, period.

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* AceCustom: Technically, all the White Dingo units are superficially ace customs, as they are painted in the White Dingoes custom color scheme of dark gray-on-gray. However, their performance is no better than a standard production model. However, their blue-on-white version of the [[InfinityPlusOneSword GM Sniper Custom II]] does have additional modifications to the base model, specifically Vulcan gun pods and a shield not seen on other versions.

to:

* AceCustom: Technically, all the White Dingo units are superficially ace customs, as they are painted in the White Dingoes custom color scheme of dark gray-on-gray. However, their performance is no better than a standard production model. However, their blue-on-white version of the [[InfinityPlusOneSword GM Sniper Custom II]] does have additional modifications to the base model, specifically Vulcan gun pods and a shield not seen on other versions. Their grey-painted version of the Guncannon Mass Production type, instead of the 90mm machine gun rifle of the standard version, wields 100mm machine GunsAkimbo.
Is there an issue? Send a MessageReason:
None


* AceCustom: Technically, all the White Dingo units are superficially ace customs, as they are painted in the White Dingoes custom color scheme of dark gray-on-gray. However, their performance is no better than a standard production model. However, their version of the [[InfinityPlusOneSword GM Sniper Custom II]] does have additional modifications to the base model, specifically Vulcan gun pods not seen on other versions.

to:

* AceCustom: Technically, all the White Dingo units are superficially ace customs, as they are painted in the White Dingoes custom color scheme of dark gray-on-gray. However, their performance is no better than a standard production model. However, their blue-on-white version of the [[InfinityPlusOneSword GM Sniper Custom II]] does have additional modifications to the base model, specifically Vulcan gun pods and a shield not seen on other versions.
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The game eschews many ''Gundam'' staples and tropes, rather than being about a ragtag group, likely including a youth who [[FallingIntoTheCockpit happened to luck into the conflict]] to save the day, it's about an already experienced mobile suit squad piloting their grunt suits in a campaign to clear out the Zeon in an already ruined land. In fact, there's not even a single Gundam in the entire game. As such it's one of the realest of the RealRobotGenre in all of Gundam-dom.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/whitedingo.jpg]]
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* DuringTheWar: The game is set against the backdrop of the One Year War, telling a smaller series of skirmishes than the ''Anime/MobileSuitGundam'' anime.
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A 1999 SimulationGame set in the Franchise/{{Gundam}} universe released for the UsefulNotes/SegaDreamcast. As the title implies, it is a side-story to the original ''Anime/MobileSuitGundam'', taking place during the One-Year War. The game takes place in Australia, which at the beginning of the war was ruined by [[ColonyDrop Operation British]]. The player takes the role of Lieutenant Master Pierce Rayer, leader of White Dingoes, an elite mobile suit force tasked with helping TheFederation reclaim Australia from the Zeon forces.


!!Good job out there, White Dingoes. Your next mission contains the following tropes:
* AceCustom: Technically, all the White Dingo units are superficially ace customs, as they are painted in the White Dingoes custom color scheme of dark gray-on-gray. However, their performance is no better than a standard production model. However, their version of the [[InfinityPlusOneSword GM Sniper Custom II]] does have additional modifications to the base model, specifically Vulcan gun pods not seen on other versions.
* CompetitiveBalance: Comes in many flavors:
** Shields: Players can use either the small shield which obviously defends less and is more easily destroyed, but can be used for melee attacks. The large shield is simply defensive.
** Weapons: The various weapons differ in damage output, ammunition size, reload times, and splash damage. Even the mighty beam rifle (being a FlawedPrototype) isn't the outright be-all, end-all weapon it is in most One Year War works.
** Suits: Played straight in the beginning, but eventually subverted. The game begins with two choices, the GM and the GM Cannon. The GM is faster, but more lightly armed and armored. The GM Cannon is designed for support and has a shoulder mounted cannon and more armor, but can't move as fast. The optional mass-production Guncannon is an exaggerated version of the GM Cannon, completely lacking any melee weapons and being even slower, but more heavily armored and with a double cannon. But the GM Sniper II is just better in the end game, period.
* AFatherToHisMen: Visch Donahue is described as being "a sympathetic and flexible officer" and well-respected among his troops, whom he personally leads.
* FeaturelessProtagonist: Within the game itself, Master Pierce Rayer is never actually seen or heard. Subverted in side materials, where he's seen as a serious looking, blonde man.
* FlawedPrototype: The P-Beam Rifle. P, in this case, stands for "Prototype." It's only usable in one mission (unless unlocked) and only has a paltry six shots before its long reload. It's a prototype of the [[Anime/MobileSuitGundam Gundam's]] beam rifle. In a case of GameplayAndStorySegregation, it (and the unlockable Gundam Beam Rifle) can be reloaded, albeit slowly, a technology not introduced for several years after the One Year War.
* LowerDeckEpisode: The game functions as a lower deck episode for the ''Gundam'' metaseries, not unlike ''Anime/MobileSuitGundamThe08thMSTeam''. The campaign isn't about winning the war (or even turning the tide), but their contributions are important and more personal. It's also considerably less outlandish than the other series, eschewing the absolutely bonkers technological (and PsychicPowers) arms race, and instead of being a TheChosenOne who [[FallingIntoTheCockpit fell into the cockpit]], the characters are already hardened soldiers.
* TheRival: Visch Donahue, ace pilot of the Zeon, forms a rivalry with Fang-1, ultimately culminating in Donahue's canonical death.
* TheSquad: The player takes command of the White Dingoes, an elite mobile suit squadron stationed in the ruins of Australia. The team consists of:
** Fang-1: The player character, Lieutenant Master Pierce Rayer.
** Fang-2: Leung Fee-Fai, the stoic second-in-command.
** Fang-3: Maximillian Berger, the ever jovial default gunner.
** Oasis: Anita Julianne, MissionControl who doesn't pilot a mobile suit but instead supports the team from a hovertruck.

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