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* PressXToNotDie: A literal example in the [[UsefulNotes/XboxONE XBox One]] version in an early mission called ''Be Like Water'', where the player must attack from a zipline. Unlike most of the times an player will have used this combo so far, you must press X, not Y, or you'll fail the mission. (The mission requires that you maintain focus and stay up to speed at all times.)

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* PressXToNotDie: A literal example in the [[UsefulNotes/XboxONE [[Platform/XboxONE XBox One]] version in an early mission called ''Be Like Water'', where the player must attack from a zipline. Unlike most of the times an player will have used this combo so far, you must press X, not Y, or you'll fail the mission. (The mission requires that you maintain focus and stay up to speed at all times.)
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''Mirror's Edge: Catalyst'' is a first-person action platform game developed by Creator/{{DICE}} and published by Creator/ElectronicArts in June 2016 for PC (through Origin), UsefulNotes/XboxOne, and UsefulNotes/PlayStation4. It is a ContinuityReboot of the 2008 game ''VideoGame/MirrorsEdge'', and again focuses on that game's protagonist, Faith Connors.

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''Mirror's Edge: Catalyst'' is a first-person action platform game developed by Creator/{{DICE}} and published by Creator/ElectronicArts in June 2016 for PC (through Origin), UsefulNotes/XboxOne, Platform/XboxOne, and UsefulNotes/PlayStation4.Platform/PlayStation4. It is a ContinuityReboot of the 2008 game ''VideoGame/MirrorsEdge'', and again focuses on that game's protagonist, Faith Connors.
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* NintendoHard: Not the main game, but specifically the Deliveries and Dashes scattered throughout the city. They don't give you very much time at all to get to where they tell you to go and you're going to have to master the art of making shortcuts to stand a chance of making it. A good example is "The Lie" delivery mission mentioned under ShoutOut. It gives you about two minutes to run out of the district you're in, go through the museum using time consuming platforming so you can get to the ground without dying and then go through '''almost the entirety of another district''' to get to the person you need to deliver it to. Note that they're not all that demanding, since that particular mission is in one of the later areas, but it illustrates the trials you'll be going through trying to reach your destination in time.
** There's actually a shortcut through the museum (jump off the structure near the entrance to the upper path and slide down), but even with that, the time limit is far from generous.
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''Mirror's Edge: Catalyst'' is an action/platforming title developed by Creator/{{DICE}} and published by Creator/ElectronicArts, and a ContinuityReboot of the original ''VideoGame/MirrorsEdge''. It was released in June 2016 for PC (through Origin), UsefulNotes/XboxOne, and UsefulNotes/PlayStation4.

The city of Glass is a modern-day utopia - at least, for those who live as part of the ultra-rich ruling class. Shining building facades and inspired futuristic design give the city a beautiful mirror finish, but the interior is rotten and corrupted to the core, ruled by the most powerful ruling families collectively known as the Conglomerate. Glass is the third-largest city in a corporatocratic nation, Cascadia, which rose from the ashes of a civil war.

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''Mirror's Edge: Catalyst'' is an action/platforming title a first-person action platform game developed by Creator/{{DICE}} and published by Creator/ElectronicArts, and a ContinuityReboot of the original ''VideoGame/MirrorsEdge''. It was released Creator/ElectronicArts in June 2016 for PC (through Origin), UsefulNotes/XboxOne, and UsefulNotes/PlayStation4.

UsefulNotes/PlayStation4. It is a ContinuityReboot of the 2008 game ''VideoGame/MirrorsEdge'', and again focuses on that game's protagonist, Faith Connors.

The city of Glass is a modern-day utopia - -- at least, for those who live as part of the ultra-rich ruling class. Shining building facades and inspired futuristic design give the city a beautiful mirror finish, but the interior is rotten and corrupted to the core, ruled by the most powerful ruling families collectively known as the Conglomerate. Glass is the third-largest city in a corporatocratic nation, Cascadia, which rose from the ashes of a civil war.



The game is notable for taking the freerunning platforming of the original game and adding in a gorgeous new engine, fresh and reworked gameplay mechanics, and an immersive open world to interact with, and has [[BrokenBase somewhat divisive existence amongst fans]].

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The game is notable for taking the freerunning free-running platforming style of the original game and adding in a gorgeous new engine, fresh and reworked gameplay mechanics, and an immersive open world to interact with, with. These elements received praise from critics and has fans, but the game's story and combat system proved [[BrokenBase somewhat divisive existence amongst fans]].
divisive]].
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Ambiguous Disorder has been renamed and now belongs in YMMV.


* TheSmartGuy: Well, The Smart Gal. Plastic uses her affinity for Technology to pretty much hack anything and help the heroes. Her very LiteralMinded way of thinking gives her some [[AmbiguousDisorder odd mannerisms]] however, such as [[HatesSmallTalk not warming to small talk with Noah]], not getting why Bloch would want to plant a bug in her cheating husband's bed, and assuming Noah thought Kruger was a king when he made a quip about "Kruger's Kingdom". She also stops Faith when she tries to explain the circumstances around the [=OmniStat=] drive she stole, telling her the things she's (Plastic, not Faith) saying to herself in amazement aren't questions for Faith.

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* TheSmartGuy: Well, The Smart Gal. Plastic uses her affinity for Technology to pretty much hack anything and help the heroes. Her very LiteralMinded way of thinking gives her some [[AmbiguousDisorder odd mannerisms]] mannerisms however, such as [[HatesSmallTalk not warming to small talk with Noah]], not getting why Bloch would want to plant a bug in her cheating husband's bed, and assuming Noah thought Kruger was a king when he made a quip about "Kruger's Kingdom". She also stops Faith when she tries to explain the circumstances around the [=OmniStat=] drive she stole, telling her the things she's (Plastic, not Faith) saying to herself in amazement aren't questions for Faith.

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Removed: 215

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* GuysSmashGirlsShoot:
** [=KrugerSec's=] Mooks in gameplay play this trope straight; male mooks fight close-ranged with batons, shock gloves or martial arts, with a few males using guns, while female mooks shoot at Faith from a distance.

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* GuysSmashGirlsShoot:
**
GuysSmashGirlsShoot: [=KrugerSec's=] Mooks in gameplay play this trope straight; male mooks fight close-ranged with batons, shock gloves or martial arts, with a few males using guns, while female mooks shoot at Faith from a distance.

Removed: 228

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Aversions not to be noted as per Averted Trope.


* CityWithNoName: Averted, unlike the original ''VideoGame/MirrorsEdge''. The City's name is Glass, or "the City of Glass".



** Averted with Black November, whose male and female members (excluding the runners) all stick to guns.
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Added DiffLines:

** A janitorial closet found in the [=KrugerSec=] building in "Prisoner X" contains a caged rat named Scruffy, as well as a written reminder to feed him and a crudely drawn diploma. All of these were part of an easter egg from the original game.
** One of the hallways below Birdman's hideout bears a striking resemblance to an area from the first game's prologue.
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Cut trope. Can't tell if replacements or others applicable.


** Guns were a part of the first game's gameplay, but not here - Faith will not use guns taken from enemies. One of the loading screen tips says that Krugertech security have biometric locks on their guns, so they're useless to anyone else. Flashbacks in the game show that [[spoiler: during the November Riots, a young Faith shot and killed a non-hostile cop; the resulting trauma presumably soured her on guns. Like in the original game, [[MoralDissonance she's still fine with tossing cops off 100-story buildings, though.]]]]

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** Guns were a part of the first game's gameplay, but not here - Faith will not use guns taken from enemies. One of the loading screen tips says that Krugertech security have biometric locks on their guns, so they're useless to anyone else. Flashbacks in the game show that [[spoiler: during the November Riots, a young Faith shot and killed a non-hostile cop; the resulting trauma presumably soured her on guns. Like in the original game, [[MoralDissonance she's still fine with tossing cops off 100-story buildings, though.]]]] ]]
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Added DiffLines:

* CannedOrdersOverLoudspeaker: In addition to news reports and messages from Gabriel Kruger himself broadcasted on the big screens throughout Glass, loudspeakers are set up which provide general bulletins and reminders to not violate Conglomerate policy. As the story progresses, they'll start urging employs to report all Runner and Black November activity to [=KrugerSec=].
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** You can find a series of audio logs detailing a certain quartet of security guards discovering some gold. [[VideoGame/BattlefieldBadCompany sound familiar]]?

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** You can find a series of audio logs detailing a certain quartet of security guards discovering some gold. [[VideoGame/BattlefieldBadCompany sound Sound familiar]]?



--> "You killed my family! You killed my friends! And you killed [[spoiler: Noah]]..."

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--> ---> "You killed my family! You killed my friends! And you killed [[spoiler: Noah]]..."



* UnusuallyUninterestingSight: Background characters don't pay any heed to the girl running around building exteriors and evading police forces.

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* UnusuallyUninterestingSight: Background characters don't pay any heed to the girl running around building exteriors and evading police forces. Unseen people inside of buildings will occasionally acknowledge her presence out loud, however.

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