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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/58d3d1ac6b6de388b74d3f743f156df3.jpg]]
2[[caption-width-right:300:''Go on, girl. Save us all.'']]
3-> ''I don't like what's coming, Faith. This city is changing, and not for the better. Unless, of course, we stop it.''
4
5''Mirror's Edge: Catalyst'' is a first-person action platform game developed by Creator/{{DICE}} and published by Creator/ElectronicArts in June 2016 for PC (through Origin), Platform/XboxOne, and Platform/PlayStation4. It is a ContinuityReboot of the 2008 game ''VideoGame/MirrorsEdge'', and again focuses on that game's protagonist, Faith Connors.
6
7The city of Glass is a modern-day utopia -- at least, for those who live as part of the ultra-rich ruling class. Shining building facades and inspired futuristic design give the city a beautiful mirror finish, but the interior is rotten and corrupted to the core, ruled by the most powerful ruling families collectively known as the Conglomerate. Glass is the third-largest city in a corporatocratic nation, Cascadia, which rose from the ashes of a civil war.
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9Faith Connors is one of the Runners, a group of couriers who exist to fulfill the needs of whoever hires them and operate on the narrow edge between lawlessness and ruthlessness. Faith is one of the best, despite (or because of) her devil-may-care-attitude. Raised from a young age by her mentor, Noah, after the death of her parents during the November Riots that spawned the Conglomerate, Faith cares only for Noah and for her runs.
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11After a bad run with a rival cabal, Faith is arrested and in debt to a crime czar. Two years later, she is released from prison and given her first major assignment, going off book to follow a tantalizing lead. In doing so, she stumbles across a case of corporate espionage and steals information from Kruger Holding, the largest and most influential corporation in Cascadia. Worse, CEO Gabriel Kruger personally witnessed Faith's theft, which quickly means the corporation's [=KrugerSec=] division is out for her blood—and that of all of the Runners in Glass.
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13With Kruger on the warpath, the fragile balance that the Runners maintain with the rest of the city's disparate factions is upset. At odds with the other Runners in the city, Faith must unravel the conspiracy, get off Kruger's most wanted list, and re-earn the trust of her mentor and colleagues.
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15The game is notable for taking the free-running platforming style of the original game and adding in a new engine, reworked gameplay mechanics, and an immersive open world to interact with. These elements received praise from critics and fans, but the game's story and combat system proved [[BrokenBase somewhat divisive]].
16
17----
18!!This game provides examples of:
19
20* ActionGirl:
21** Faith is equally capable of running away and kicking ass, whichever is required.
22** [=KrugerSec=] includes [[FacelessGoons balaclava-wearing]] women in its ranks. Kruger's daughter[=/=]enforcer Isabel also beats up a ninja-like intruder in an early mission.
23* AdaptationalHeroism: Only if you read the comic ''Mirror's Edge: Exordium'' which is a prequel to the game: [[spoiler:Celeste, Faith's best friend, never betrayed her and sold the runners out like she did in the original game. Time will tell if this will remain the case, though.]]
24* AdaptationalVillainy: In contrast, [[spoiler:Kate Connors (or Caitlyn 'Cat' Connors as she's called in this game), Faith's sister, becomes Isabel Kruger, the BigBad's top enforcer.]]
25* AfterTheEnd: Cascadia, the country Glass is part of, is filled with stretches of landscape called "The Greylands": barren lands formed after some unknown disaster long ago. Background lore mentions something called "The Recession" that lead to a cataclysmic war that poisoned most of the landscape and lead to the establishment of the modern nations.
26* AgeLift: Faith is 24 in the original ''Mirror's Edge'', but seems to be a bit younger in this game; probably not any older than 19 considering she's spent the past 2 years in juvie.
27* AllThereInTheManual:
28** Loading screens throughout the game tell the player to [[TieInNovel read the comic]] ''Mirror's Edge: Exordium'' if they want to find out why Faith was sent to juvie.
29** A rather thorough backgrounder on the history of Cascadia and its surrounding nations appears on the Mirror's Edge website under the "Intel" section.
30* AlwaysSecondBest: Feeling like he is or may become this trope is probably one of the reasons Icarus treated Faith the way he did in the beginning, along with other reasons. [[spoiler: Near the end of the game he freely admits that Faith is the better runner and is not even mad about it.]]
31** Bryson Industries, an engine, vehicle, heavy equipment and tools manufacturing company is described as being this to Kruger Holding, which manages [=KrugerSec=]. Apparently, the two houses have a deep rivalry and animosity towards each other as well.
32* AndTheAdventureContinues: The game ends with [[spoiler: Isabel/Caitlyn taking over Kruger Holding's [=KrugerSec=] division after Gabriel Kruger bites it, and news reports during the free-roam epilogue point to an imminent and harsh crackdown on offGrids. Faith even makes a SequelHook speech over the ending cutscene, with an assurance that their revolution is just beginning.]]
33* AsceticAesthetic: Less so than in the original game, but still very much present.
34* BlackAndNerdy: Plastic. She doesn't exactly dress that nerdy, but her interests in technology and hacking and her [[NoSocialSkills lack of social skills]] probably qualify her for this trope.
35* BlatantLies: Runner's Vision ''WILL ACTIVELY LIE TO YOU'' during time-based missions, most noticeably the optional Delivery and Diversion missions on the open map. These missions are unbeatable if you simply follow the Runner's Vision marked path; you need to discovery the actual correct path by yourself to beat them.
36* BossSubtitles: Each new type of [=KrugerSec=] enemy is introduced with their name and class shown on-screen.
37* BreakThemByTalking: Gabriel Kruger to Faith, in an attempt to prevent her from [[spoiler: shutting down Reflection and possibly kill him.]]
38* BrokenFaceplate: With every enemy, when Faith knocks one out, she shatters their visor or sunglasses. With sentinels, their faceplate breaks well before they go down.
39* CainAndAbel: Kruger's daughter[=/=][[TheDragon right hand]] Isabel [[spoiler: turns out to be Faith's long-lost sister Caitlyn, adopted and raised by Kruger after Faith had to leave her behind during the November Riots. At the end of the game she [[DragonAscendant becomes the new head]] of [=KrugerSec=] after Gabriel Kruger's DisneyVillainDeath. The two sisters even have contrasting color schemes, with Faith in black and Isabel[=/=]Caitlyn wearing all white.]]
40* CannedOrdersOverLoudspeaker: In addition to news reports and messages from Gabriel Kruger himself broadcasted on the big screens throughout Glass, loudspeakers are set up which provide general bulletins and reminders to not violate Conglomerate policy. As the story progresses, they'll start urging employs to report all Runner and Black November activity to [=KrugerSec=].
41* ChekhovsGunman: Isabel Kruger, Gabriel Kruger's daughter and personal assistant [[spoiler: is later discovered to be Faith's sister Caitlyn "Cat" Connors]].
42* ChildSoldiers: One of the recordings in the game details a conversation between Gabriel Kruger and a young Isabel, as the latter cheerily recalls her day '''at weapons training'''. Apparently, one woman even said she was too young to be there!
43* ColourCodedForYourConvenience: The three main gameplay factions all dress in appropriate colours, with Runners in red (see RedIsHeroic below), Kruger-Sec in blue and Black November in [[ExactlyWhatItSaysOnTheTin black]] and grey.
44** The Kruger-Sec Guards themselves are this, using different amounts of blue, black and white to denote who they are from a distance. The easiest types wear mostly white, the trickier ones are mostly blue, and the EliteMooks are almost entirely black.
45** Each District also has a primary colour alongside the usual white. Downtown is orange, Anchor is cyan, Rezoning is yellow and The View is pink/black.
46** On top of that, all the corporations of the Conglomerate have a colour that's integrated into the art style. Elysium is green, Raposa is purple, and Maya Media Group is grey. Cyan is shared by Anansi and Bryson, blue by Kruger Holding and Pirandello (referencing the original game), while orange/yellow is the odd one out and shared by no less than five corporations.
47* ColorWash: While the game is always pretty vivid and colorful, it becomes even ''more'' vivid when you're running at full Focus and stays this way until the Focus meter runs out. Maybe it's the dev team's way of showing what running feels like to Faith?
48* CombatParkour: It's only natural this trope would pop up. Attacks of this type are called "Traversal Attacks" and tend to do a lot of damage. Some examples involve Faith running on a wall, turning and jumping on her opponent, sliding into and then kicking her opponent, spring-vaulting off the environment and jumping on her opponent, ending a wall-run with a kick to her opponent's face and [[RunningGag jumping onto your opponent from higher ground.]] Slightly AwesomeButImpractical, since it can be hard to position your opponents just right in the thick of battle, making this slightly more practical for a DynamicEntry on an unsuspecting opponent or using it to take out an opponent without stopping but by no means a bad option. Punching and kicking just tends to get the job done faster in most situations.
49* ContinuityReboot: The game seems to be set several years before the original ''ME'' time frame, but according to [[http://www.shacknews.com/article/90118/e3-2015-talking-mirrors-edge-catalyst-with-senior-producer-sara-jansson interviews]], it's "not a sequel or a prequel" but "a fresh start" - basically, what might have been made if the original were made today.
50* CoupDeGraceCutscene: Occasionally, when you're down to the last hit on the last [=KrugerSec=] in a group of them, the next successful attack you land will start a cutscene showing Faith taking them down with some impressive maneuver or another. Though sometimes you stay in first-person view during these sequences, which can be pretty trippy since Faith likes to use SheFu for some of her finishing moves and all the flipping and complex maneuvers make it hard to keep track of what's going on. [[RuleOfFun Still fun, though!]]
51* CrapsaccharineWorld: The employs' lives are pretty much effortless: work for a corporation of your choice, climb the ranks and hopefully make it to the hiCaste. The Grid simplifies everything and all in all, Glass is serene and almost perfect. However, the city itself is absolutely messed up from the inside as evidenced by [[spoiler: the fact that fresh water is fast becoming a valuable, rare commodity]], the events of one of the later missions (more specifically the [[spoiler: Kingdom facility]]) and Reflection, [[spoiler: a nanite serum that not only permanently connects those injected with it to the Grid but is revealed to be able to create false emotions; it is a major contributor to Noah's demise in the Kingdom facility's mission]].
52* CrapsackWorld: Outside the cities are the Greylands - endless, barren wastelands, where the ozone layer is so thin that the sun can easily give you melanoma and any life other than humans is badly mutated. And if you thought of escaping to other nations to escape the Conglomerate? Your only choices are [=OmniStat=], a totalitarian empire noted to be far worse than Cascadia; or Sabaeus, a mysterious theocracy, and those who enter that country never come out...
53* CurbStompBattle: Faith handily defeats Gabriel Kruger on their fight at the Shard. Of course she does. Kruger is a middle-aged man who spends his days behind the desk; Faith is a young adult who spends her days jumping off the rooftops and beating up armored guards.
54* CyanidePill: The Elysium intruder dies from this after Kruger's bodyguard takes him down.
55* CyberPunk: Unlike the first game which had technology no more advanced than ours, this game steeps into this territory. Tech is rampant, the city's regime is corporate-ruled and oppressive, there's neon signage all over the place, and even the mooks' ranged weapons use something akin to laser blasts or electrical shots rather than regular bullets.
56* CyberpunkWithAChanceOfRain: Invoked in the beginning mission taking place at night during a rainstorm, with glowing neon advertisements all over the place contributing to the feel of classic CyberPunk atmosphere.
57* DeathIsASlapOnTheWrist: During gameplay, player-induced deaths cause the game to reload at the last saved checkpoint possible; this point is usually not far off from the location of death.
58* DestinationDefenestration: Note to all law enforcement: standing between a [[DynamicEntry speeding Runner]] and a large window is a ''very'' good way of falling victim to this trope.
59* DialogDuringGameplay: During missions, Faith (the player) constantly receives directions from other characters on where she needs to go and what she needs to do next. Faith responds to them as necessary.
60* DistinguishingMark: In the flashbacks, the [=KrugerSec=] cop who led Faith and Cat away from the riots [[spoiler: only to be gunned down by a panicking Faith]] has a birthmark on his left hand.
61* DoesntLikeGuns:
62** Guns were a part of the first game's gameplay, but not here - Faith will not use guns taken from enemies. One of the loading screen tips says that Krugertech security have biometric locks on their guns, so they're useless to anyone else. Flashbacks in the game show that [[spoiler: during the November Riots, a young Faith shot and killed a non-hostile cop; the resulting trauma presumably soured her on guns. Like in the original game, she's still fine with tossing cops off 100-story buildings, though.]]
63** In-universe, guns in Glass are rarely carried because they're seen as disruptive and unnecessary, so the City of Glass' population counts for this.
64** In a meta sense, the developers wanted to remove all gunplay as it slowed the first game down considerably, turning it from a fast-action parkour game into a barely competent shooter.
65* TheDon: Dogen, Faith's former employer to whom she seems to owe a significant debt.
66* DontSplitUsUp: Inverted. Plastic's family is in the Greylands and she specifically ''did not'' go with them to get away from her sister.
67* DudeWheresMyRespect: Cascadia Logistics, the company that runs all the public transportation in Glass, suffers from this. Despite the fact that a lot of the population relies on them to get around, the document detailing them describes them as "struggling to gain influence relative to their standing on the Conglomerate aboard", and being "sidelined by the more illustrious corporations".
68* EliteMooks: Sentinels, special cops trained in martial arts who serve as BossInMooksClothing, somewhat similar to the Pursuit Cops from the original game. Your first encounter with one is a CurbStompBattle in their favor.
69* EvenEvilHasLovedOnes: The document about Gabriel Kruger notes that "He has taken great pains to raise his daughter Isabel to one day assume the heavy mantle of leadership, and in so far as he is able to love anyone, it would be her." So it would seem he genuinely ''did'' love Isabel and was not simply using her as a bodyguard, a guinea pig or whatnot.
70** The document also describes a son, a police officer, who died in the November Riots, [[FreudianExcuse turning his contempt for the protesters into bitter hatred and driving him to implement the Reflection project.]]
71** A surveillance recording that can be found similarly points to this for Dogen and a woman named "Nanda".
72* FamilyEyeResemblance: Faith and [[spoiler: Isabel/Caitlyn]] have distinct eyes which set them apart from other characters, [[spoiler: making the two's resemblance to each other all the more striking]].
73* FantasticCasteSystem: Cascadia was originally supposed to be founded on "democratic principles, individuality and personal initiative," in contrast to the communist nation of [=OmniStat=] that it broke away from, which is ruled over by the Party. Unfortunately, the principle of personal initiative made way for the caste system that determines access to education, healthcare, non-toxic living space and luxuries. Theoretically, any lower caste member can be promoted... but this means that a higher caste member will take their place lower on the corporate ladder.
74** '''The Corporate Houses''': Membership in the original corporate houses that founded Cascadia will mean a luxurious lifestyle, protection from ever being made [=outCaste=], and guaranteed ChronicBackstabbingDisorder.
75** '''[=eXecs=]''' are the highest level of employ, being powerful and influential decision-makers. Stellar performance may lead to them being adopted into any one of the Corporate Houses. Until that happens, however, they are not protected from being demoted or made outCaste in the case of failure.
76** '''[=hiCaste=]''' live in luxurious districts along with the Corporate Houses and eXecs, and lead affluent lifestyles. May be downcast [[SayingTooMuch if the situation warrants it]].
77** '''[=midCaste=]''' are the lowest level of employ and make up the majority of urban dwellers. They spend all their waking hours working in order to avoid being downcast, which might involve leaving the city, and would definitely involve losing what rights and benefits they have.
78** '''[=loCaste=]''' serve in large numbers in the cities, but the majority live in the toxic Greylands, creating and collecting resources for the cities. [=loCaste=] employs are considered expendable, have few rights, and work in dangerous conditions.
79** '''[=outCaste=]''' have often had their employment contracts terminated after breaking policy. Some serve forced labor sentences, some live in struggling [=outCaste=] communities in the Greylands, and others stay out of sight in the cities.
80*** '''[=offGrids=]''' are a rarer offshoot of [=outCaste=] that choose to live apart from the Conglomerate and stay in the cities. Most have no official listing in the employ database, which may be part of the reason Faith was in juvie under a false name. [=offGrids=] in Glass include Dogen and his people, the resistance Black November, as well as Faith and the other Runners.
81* FeudalFuture: Cascadia and Glass work this way in ''Catalyst''. The various corporations essentially act as fiefdoms with the eXecs and hiCaste as vassals, midCaste as peasants, and outCaste and offGrids as serfs and slaves. The corporations are even run by hereditary dynasties called the Corporate Houses, which sound just like something out of ''Series/GameOfThrones'', with House Kruger being the ruling family. If Beatrix Bloch is any indication, the Houses even practice arranged marriages to secure business deals.
82* FreudianExcuse: Gabriel Kruger's son, who was a police officer, was killed during the November Riots. This led Gabriel to work on and attempt to implement Reflection.
83* GetItOverWith: Isabel Kruger to her captor Rebecca Thane, when Faith attempts to dissuade the latter.
84-->'''Isabel:''' All I know is that the air down here is already killing me... So you might as well get it over with!
85* GrapplingHookPistol: Faith's MAG Rope ('''M'''anifold '''A'''ttachment '''G'''ear Rope) serves as this. It starts off as a simple line, allowing Faith to perform a BuildingSwing, but upgrades eventually allow it to pull her along. The MAG rope was added primarily as a way to make city traversal easier - given the more open-world nature of the game, things like highways and two-lane roads require a bit more than a long jump to cross with momentum.
86* GuysSmashGirlsShoot: [=KrugerSec's=] Mooks in gameplay play this trope straight; male mooks fight close-ranged with batons, shock gloves or martial arts, with a few males using guns, while female mooks shoot at Faith from a distance.
87* HandicappedBadass: Isabel Kruger is a top-tier fighter despite suffering from chronic lung disease. [[spoiler: Kruger uses Reflection nanites to keep her disease in check, though she still becomes very ill when in areas with polluted air. Even after Faith shuts down Reflection and causes Isabel's disease to kick back in at full force, she is still able to put up a hell of a fight.]]
88** Another moment reflecting her fighting skill happens earlier in the game [[spoiler: during the mission where you help Black November kidnap her]]. Over the radio, [[spoiler:Rebecca]] tells them to take out her squad first and then subdue Isabel. She later barks "I said subdue her!" at her subordinates, implying Isabel was giving them trouble. ''One girl, and all those [[spoiler: Black November]] members are having trouble taking her down.'' This after they seemingly had no trouble taking out her squad. What type of training did Kruger put her through?
89* HobbesWasRight: Gabriel Kruger believes this. The document about him notes that though he has inherited his ancestor Dieter Kruger's zeal and vast intellectual capacity, it has not come with the basic faith in humanity Dieter exhibited. With this mindset, it is no surprise that he would try to implement Reflection which involves [[spoiler: injecting nanites into people and secretly influencing their emotions with it. [[NightmareFuel Oh, and you could practically kill someone at the flip of a switch.]]]]
90* HoistByHisOwnPetard: One of Faith's finishing moves involves her smacking the [=KrugerSec=] cops with their own nightstick.
91* {{Hypocrite}}: One mission involves Faith delivering a hand-made gift from a Black November member to her friend. When said friend gets the gift he says he wishes that he "could be with her", which implies that Black November members aren't allowed to date. This is despite the fact that the leader of the organization, Rebecca Thane, is revealed to be dating one of her subordinates named Tristan if you listen to a series of recordings you can pick up in the game. It's not made clear if the other members of the organization know she's dating him or if they're keeping a relationship a secret.
92* IKnowYoureInThereSomewhereFight: In the final cut-scene, [[spoiler:Faith tries to convince Cat that she shouldn't be fighting her, reminding her of their parents]].
93* ImperialStormtrooperMarksmanshipAcademy: Enforced. As long as Faith stays on the move and maintains a flow, bullets will miss her.
94* InkSuitActor: Gabriel Kruger, the BigBad, looks like [[http://i.imgur.com/JQSzOHT.jpg EA's CEO.]] The developers have said in an [[http://www.polygon.com/2015/6/17/8795003/mirrors-edge-catalyst-open-world-game-ps4-playstion-4-xbox-one interview]] that while the character's appearance ''is'' based on a real person, it is not Andrew Wilson, who was only appointed CEO after the character had already been designed. They acknowledge that it is "a pretty fun meme, though".
95* InsufferableGenius: Plastic has a mild case of this. It mostly comes through in the form of coming off as being a bit too confident in her abilities and intellect, as well as her extremely logical way of thinking that clashes with everybody else. Most, if not all the time, this confidence is well-founded since she is usually right.
96-->[[spoiler:'''Maera''']]: Plastic, have you ever been wrong about anything?
97-->'''Plastic''': No.
98* InterclassFriendship: Faith with Beatrix Bloch, one of the elite hiCaste and heiress to one of the Conglomerate families. We don't hear much about how they met or became friends before Faith's arrest two years ago, but it's stated that they [[CommonalityConnection found commonality]] in their shared disillusionment with the rigidity of the Conglomerate's rule over the populace.
99* InterfaceSpoiler: The in-game 3D map of Omnistat Tunnels includes the entirety of [[spoiler: the highly classified Kingdom Facility.]] It can be easily predicted that a major mission/storyline event is going to take place in the area long before Faith is tasked with investigating it.
100* InvisibleWall: Cleverly used even in ''otherwise unreachable places'' (though usually reachable by way of glitching the game) to keep you from SequenceBreaking.
101* JustGotOutOfJail: The game begins with Faith being released from jail, after which she quickly rejoins the Runners.
102* TheLancer: Icarus is this to Faith. He's as capable as her and the two [[SnarkToSnarkCombat got off to a rocky start]] before becoming FireForgedFriends. He backs her up on some missions as well, one example being the mission where [[spoiler: you have to clear an escape route for Black November while they are kidnapping Isabel Kruger. He destroys Sentries at the same time you are and even helps you by moving the construction equipment to help you get around.]] He has {{Foil}} elements as well since a document says his skill comes from [[ThePlan careful calculation]] rather than [[LeeroyJenkins brash]] [[IndyPloy risk-taking]] like Faith's apparently does.
103* LandDownUnder: [[ShownTheirWork Examining the game's world map]] reveals that Cascadia is located in [[http://imgur.com/gallery/cPippIc/new southeastern Australia.]]
104* LastChanceHitPoint: If Faith is down to her last hitpoint when she takes damage, she survives but the game does a bit of an InterfaceScrew to show that she really is down to her last hit point. RegeneratingHealth kicks in after a few seconds, but only to one or two hitpoints.
105* LawEnforcementInc: [=KrugerSec=], under Kruger Holding, is the primary antagonist faction in the game. It is presumably a reimagining of Pirandello-Kruger (PK) of the original game.
106* {{Leitmotif}}: The game's OST has one. It's most prominently used in [[https://www.youtube.com/watch?v=MJMPD2a5ugc the credits music]], and shows up in other tracks. It also shows up in the ambient music featured in the game's special [=PS4=] theme.
107* LightIsNotGood: Though [[BigBad Kruger]] wears [[DarkIsEvil all black]], his coldly efficient daughter[=/=]enforcer Isabel wears all white.
108* MadLibsCatchphrase: "That's stupid." or "You're stupid." for Plastic. Calling things stupid in general, really. She also has a habit of saying "Damn it!" when frustrated.
109* MarriageOfConvenience: Beatrix Bloch describes her marriage to Peter Bryson as a "corporate union" meant to further unify their two families' companies, Bryson Industries and Cascadia Logistics.
110* MissionBriefing: When a player accepts a mission, what follows is a cutscene where other characters tell Faith (the player) what she needs to do.
111* MistreatmentInducedBetrayal: [[spoiler: Director Maera joins Faith and her friends after Faith breaks her out of [[TheAlcatraz Kingdom]]. She was unjustly put there in the first place because Kruger used her as a scapegoat for losing the [=OmniStat=] drive Faith took earlier in the game. It helps that she had reservations anyway when she found out what Reflection was ''really'' supposed to be used for.]]
112* MooksButNoBosses: Kruger and his daughter[=/=][[TheDragon Dragon]] Isabel are both fought by Faith in cinematic cutscenes at the end of the game. The closest thing the game has to an actual FinalBoss is a DualBoss fight against a pair of EliteMooks immediately prior to that. This is likely because the devs thought it didn't make sense for Kruger to be a better fighter than his guards, and it'd be highly inappropriate for the player to be directly punching Isabel in the face in first person since [[spoiler: she's actually Faith's sister Caitlyn]].
113* MookDebutCutscene: Each Mook is introduced with a reminder on how to avoid or survive their attacks, except for [[TheGoomba the Guardian]], whose cutscene simply tells you the button for attacking him.
114* MovesetClone: Downplayed. Save for one or two attacks, the Sentinels' moveset is the exact same as [[spoiler: Celeste's when Faith fights her in the original, right down to the charge attack and effect it has on Faith (Knocking her down and forcing her to roll back up to recover.)]]
115* MustMakeAmends: Faith feels this way towards [[spoiler: Isabel Kruger/Caitlyn Connors]] for [[spoiler: having to leave her during the November Riots, when the latter was suffocated by gas.]] This is probably the reason [[AlternativeCharacterInterpretation (or, at least, one reason)]] she eventually stops [[spoiler: defending herself against Cat's attacks, just letting Cat hit her]] as she may feel like she deserves it on some level.
116* MythologyGag: There are several references to the original ''VideoGame/MirrorsEdge'':
117** Icarus shares his name with Project Icarus, the plan to eliminate the runners in the first game.
118** One of the recordings features a woman named Celeste, the same name as Faith's friend in the original game [[spoiler: and the Parkour Assassin.]]
119** Pirandello is a major clothing and fashion design brand in Glass, owned by House Pirandello. Pirandello-Kruger was the private security company the {{Mooks}} worked for in the first game. As for Kruger, its role was expanded to be the dominant family/company in Glass and is responsible for Glass's oppressive surveillance and law enforcement.
120** Callaghan Construction Corp from the first game has a common presence throughout Glass and is responsible for the city's ongoing modernization.
121** Bryson and Raposa corporations make their return as heavy equipment and food manufacturers, respectively.
122** Early in Catalyst, your path will inevitably take you through an interior space that's almost exactly modeled after the room where you're introduced to runner bags in the first game.
123** The game's EliteMooks are similar to the "Pursuit Cops", an AbortedArc from the first game. These are agile and heavily-armored melee baddies that are challenging to take down hand-to-hand, though they're largely stationary like the rest of [=KrugerSec=] and (thankfully) won't pursue Faith very far.
124** Like the first game, there is a reference to ''VideoGame/BattlefieldBadCompany'', but while that game’s reference was a [[FreezeFrameBonus easy to miss]] mention of [=BF1=]’s fictional country of Serdaristan, Catalyst features an abridged, BroadStrokes, retelling the original game’s plot that can be found [[https://youtu.be/Fk-bsMwuLwM via audio logs]], complete with the original voice cast returning.
125** A janitorial closet found in the [=KrugerSec=] building in "Prisoner X" contains a caged rat named Scruffy, as well as a written reminder to feed him and a crudely drawn diploma. All of these were part of an easter egg from the original game.
126** One of the hallways below Birdman's hideout bears a striking resemblance to an area from the first game's prologue.
127* NeverFoundTheBody: [[spoiler: Gabriel Kruger]] in the story's conclusion. It is suggested that [[spoiler: he had fallen off the Shard (as he is not seen in the helicopter with Isabel, who could have saved him)]]. He is then reported to the masses as "missing".
128** Happens to [[spoiler: Noah]] beforehand. The first time he is announced dead, his body is not seen anywhere. It turns out that he had been [[spoiler: relocated to a secret facility, where he is ultimately KilledOffForReal anyway]].
129** [[spoiler: By extension, Kruger may possibly be alive; no one saw him fall off the Shard, after all!]]
130* NiceJobBreakingItHero: Faith exposes herself to the three leaders of Krugersec when stealing the Omnistat drive. A couple missions later, Krugersec retaliates by launching a ''massive'' crackdown on the Runners.
131* NoOneCouldSurviveThat: The Sentinel that knocks Faith on her back and through a set of scaffolding in the prologue assumes that the subsequent fall killed her and doesn't bother to look for her body. He even reassures his dispatcher that "she couldn't have survived that".
132* NothingIsTheSameAnymore: What Faith suggests in the story's ending [[spoiler: though she acknowledges that not much change had ''actually'' occurred at that point in time]].
133* NoticeThis: The game never points it out for you, but whenever you're in the immediate vicinity of one of the hidden (and usually out-of-sight) "secret bag" collectibles, you'll hear a faint *pi-chu-pi-chu* noise.
134* OnlyFriend: According to Plastic, Faith is the only person [[RobotBuddy Kuma]] likes. She thinks his general dislike of people is due to something being wrong with his emotional response algorithm.
135* LeParkour: The game's primary mechanic for getting from point A to point B. The term "concrete jungle" is fitting, as Faith uses every part of her environment to move through Glass.
136* PastExperienceNightmare: Faith has flashbacks to the chaotic November Riots, during which her parents were killed [[spoiler: and she in turn fatally shot a non-hostile [=KrugerSec=] cop]]. These dreams regularly disrupt Faith's sleep.
137* PlatformGame: Specifically, a first-person CinematicPlatformGame. There is plenty of combat, but Faith won't use guns.
138* PressXToNotDie: A literal example in the [[Platform/XboxONE XBox One]] version in an early mission called ''Be Like Water'', where the player must attack from a zipline. Unlike most of the times an player will have used this combo so far, you must press X, not Y, or you'll fail the mission. (The mission requires that you maintain focus and stay up to speed at all times.)
139* RedIsHeroic: Faith and the Runners wear black, white and red, the latter of which is absent on all other characters.
140** Red is a key colour of the game itself and its promotional materials. The game's logo, in particular, is usually red against white.
141** [[http://www.mirrorsedge.com/news/runners-vision-in-mirrors-edge-catalyst "Follow the red."]] The default Runner's Vision (Full View) is red in colour. If the player makes use of Full View or Classic Mode, objects which the player can make use of are highlighted in an equally striking red.
142* RegeneratingHealth: Unlike the first game, Faith only heals to full health when she's outside of combat.
143* ReplacementGoldfish: Isabel may have been be one for Gabriel Kruger's son, who died in the November Riots. He probably had her trained so extensively so the same thing would not happen again. Though her making a pretty awesome bodyguard as well probably ''was'' part of it.
144* LaResistance:
145** As in the original game, Faith is associated with the Runners, "an underground network of cat burglars and couriers". Also, a group called Black November has been [[http://www.theguardian.com/technology/2015/jul/01/mirrors-edge-catalyst-ea-dice mentioned]] as becoming increasingly prominent, but may be subject to YourTerroristsAreOurFreedomFighters and/or TheRevolutionWillNotBeCivilized (being branded terrorists by the authorities).
146* TheRevolutionWillNotBeCivilized: Rebecca Thane and Black November believes the best way to overthrow the Corporations is through terrorism. Noah strongly disagrees with her methods, stating that in her own way she is as dangerous as Kruger. Faith does eventually ally with Black November after [[spoiler: Noah gets taken out by Kruger,]] but the alliance is uneasy at best [[spoiler: and she and Icarus eventually leave the group for good.]] Rebecca even has a few crypto-Marxist speeches and expresses sympathy for [=OmniStat=], a totalitarian {{Expy}} of the Soviet Union.
147* RodentsOfUnusualSize:
148** The loading screen: "If you see a rat the size of a car, you're playing the wrong game."
149** An Easter egg involves Faith [[spoiler: getting run over]] by such a giant rat, as can be seen [[https://www.youtube.com/watch?v=Dyzy_bj7rD8 here]].
150** Also a ContinuityNod to the first game, where an Easter egg involved a giant rat running down a street.
151* SceneryPorn: The city looks gorgeous, beautifully rendered in DICE's Frostbite engine.
152* ShaggyDogStory: [[spoiler:Noah's subplot.]] Faith's home is violently invaded, the majority of her friends are murdered and all evidence suggest he was among the casualties. But wait! [[HopeSpot He might actually be alive!]] So Faith goes on an extremely dangerous mission into the very heart of the enemy's base for information about his possible whereabouts, jeopardizes her standing with every major faction in town for an attempt to rescue him (both of which are murderous), undertakes a long trek to a secret subterranean military lab, blowing a massive corporate conspiracy wide open in the process, [[spoiler:...only for him to get tortured to death right in front of you not two seconds after you reach him, for real this time.]] Understandably, she suffers a rather massive crisis of... ''faith'', right after this.
153* SheFu: Downplayed. Faith mostly just sticks to plain old punches and kicks mixed with some CombatParkour if the player feels like it, but she'll occasionally indulge in this trope for some of her finishing moves, grappling her opponents into submission by maneuvering them into awkward positions where it would be difficult to fight back from and finishing them off with a hard strike.
154* ShoutOut:
155** The achievement "A Frenzied Rumble" and its flavor text are a reference to ''Transformers: The Movie''.
156** The achievement "This. Is. Glass." is a reference to the [[MemeticMutation infamous]] line King Leonidas of ''300'' spoke just before he kicked a man down a pit. Unsurprisingly, you get this achievement by hurling the [=KrugerSec=] turrets "into the abyss" in one of the Black November missions.
157** One of the Trophies/Achievements for not losing momentum during a full-focus run is named [[VideoGame/DarkSouls "Praise The Run"]].
158** If you fail a delivery mission (titled "The Lie") which involves delivering a cake, the guy you were supposed to deliver them to will say:
159-->"So that's it. [[VideoGame/{{Portal}} The cake was a lie.]] I'll tell Dogen."
160*** In possibly another reference, the hiCaste you're delivering it for says she's using Runners because some of the ingredients "aren't policy", so it's possible you're delivering the cake [[https://www.youtube.com/watch?v=JAw3V8ScLeI Intelligence Core was reading ingredients off for.]]
161** A Dash named 'Donkey in an Oven' is a shoutout to [[https://www.twitch.tv/ovendonkey OvenDonkey]], a prominent Mirror's Edge and Uncharted speedrunner.
162** You can find a series of audio logs detailing a certain quartet of security guards discovering some gold. [[VideoGame/BattlefieldBadCompany Sound familiar]]?
163* ShutUpHannibal: Faith yells "Shut up!" at Gabriel Kruger...
164** Then she follows up with YouKilledMyFather.
165---> "You killed my family! You killed my friends! And you killed [[spoiler: Noah]]..."
166* SidetrackedByTheGoldenSaucer: Players may opt to participate in activities which do not affect the main storyline, like side quests, dashes and timed trials.
167* TheSmartGuy: Well, The Smart Gal. Plastic uses her affinity for Technology to pretty much hack anything and help the heroes. Her very LiteralMinded way of thinking gives her some odd mannerisms however, such as [[HatesSmallTalk not warming to small talk with Noah]], not getting why Bloch would want to plant a bug in her cheating husband's bed, and assuming Noah thought Kruger was a king when he made a quip about "Kruger's Kingdom". She also stops Faith when she tries to explain the circumstances around the [=OmniStat=] drive she stole, telling her the things she's (Plastic, not Faith) saying to herself in amazement aren't questions for Faith.
168* SoftGlass: The game features three instances where Faith breaks through glass barriers and remains unharmed. There's also a building at the border between Eden Village and The View with a passageway that Faith can slide down, smashing through a pane of glass at the bottom. Whoever owns the building must be pretty fastidious about its upkeep, as the glass is back up every time Faith reenters the area and slides down again.
169* SoWhatDoWeDoNow: Icarus to Faith, somewhat, in the game's post-credits scene.
170-->'''Icarus:''' So, what are you gonna do next?\
171'''Faith:''' I'm gonna run.
172* StarScraper: The Shard is the tallest building in the city of glass, reaching an impressive 8000 feet, or 2438 meters. This makes it around 3 times taller than the ''Burj Khalifa''.
173* StoryBreadcrumbs: Throughout gameplay, players can opt to pick up collectibles, like documents and audio recordings, which can enhance their understanding of the game's story.
174** Some audio recordings are an ApocalypticLog detailing certain events leading up to and occurring during the November Riots.
175* TechnicalPacifist: Faith and most of the other Runners. They're political neutral and Faith angrily insists that she's not an assassin when she thinks Rebecca is suggesting killing someone, and the [=KrugerSec=] security she beats up are stated to be no more than unconscious, but it [[VideoGameCrueltyPotential is possible]] to kick them off high rise buildings and into bottomless chasms.
176* TitleIn: Upon transitioning to a new district in the city, the game briefly displays its statistics including the area's name, the caste(s) occupying it, population number and Faith's progress in available collectible items.
177* ATragedyOfImpulsiveness: Faith's recklessness in the Elysium labs, against her mentor Noah's advice, causes Kruger to crack down on the Runners faster and harder, [[spoiler: ultimately leading to Noah's death]]. Admittedly, this was needed to drive the storyline.
178* TokenEvilTeammate: Dogen. He is a crime lord that Faith has a debt to, but he is pretty merciful about it and apparently likes Faith quite a bit. (One of the lines a henchwoman of his can say is something along the lines of: "Dogen must really like you. Anyone else would be long dead by now.") He mostly helps the heroes because it suits his own purposes. He also states near the end of the game that [[spoiler: he is choosing not to dissolve Faith's debt, for she would have no reason to visit him otherwise.]]
179* TookALevelInBadass: It is implied Faith took a few throughout the course of the game, since she goes from being [[OneHitKill knocked out at once]] by a [[EliteMook Sentinel]] [[CutsceneBoss in a cutscene]] to [[TheWorfEffect being able to take on two at a time by the end of the game.]]
180* TheUnfought: You never confront the [=OmniStat=] spy as he's only encountered (and killed) in cutscenes.
181* UnusuallyUninterestingSight: Background characters don't pay any heed to the girl running around building exteriors and evading police forces. Unseen people inside of buildings will occasionally acknowledge her presence out loud, however.
182* TheVeryDefinitelyFinalDungeon: Just like the in first game, the Shard is this, being a supertall skyscraper built on a massive artificial island. Naturally, Faith has to find her way to the very top of the building in order to reach the control center for [[spoiler: Reflection]].
183* VideoGameSliding: As in the original game, sliding under objects comprises an important part of Faith's parkour-inspired move set.
184* WantedMeter: You can get one by attacking any group of [=KrugerSec=] guards you see after a certain point in the story. (Nothing happens if you simply run away, though.) You'll start at one bar where the law enforcement will just send a chopper to keep you in sight while sending more Guards into your path. You'll get more bars the longer you stay wanted without them catching you. At two bars they send a chopper that will actually shoot at you anytime you're in sight and far enough away from the other enemies. This chopper replaces the one that simply watches you. At three bars, they send a drone after you which is harder to avoid than the attack chopper but seemingly not as relentless. They're also pretty inconvenient to take down since they tend to fly up and out of range of any attacks, but you can bring them down to your level by disrupting them. You can escape by leaving the area indicated by a circle in the HUD and staying out of sight of any enemies (including the Helicopter) or by entering a safe house and then you'll get an EXP reward based on a number of factors relating to how the chase went.
185* WeWillUseWikiWordsInTheFuture: Plenty are used, keeping with the CyberPunk theme, though the words are formatted with only the second part of the word capitalized. [=For example, people who live off-the-grid are known as offGrids.=]
186* WhatHappenedToTheMouse: Faith's friend Nomad is a recurring side character in the first half of the game, but after [[spoiler:[=KrugerSec=] abducts Noah and Faith joins forces with Rebecca]] we don't hear from him again.
187* WorfHadTheFlu: Possibly. During the final sequence, [[spoiler: as Faith had successfully shut down Reflection, Isabel Kruger/Caitlyn Connors would be feeling the effects of her lung disease and is thus unlikely to fight Faith at her full capacity.]] She may also have been holding back as she [[spoiler: did not want to hurt her sister. She's also probably emotionally unstable as she recalls Faith leaving her during the riots and thus [[CatharsisFactor vents at her]]]], perhaps affecting her combat effectiveness. [[spoiler: She might have wiped the floor with Faith]] otherwise.
188* YouAreTooLate: [[spoiler: Faith reaches Noah at the Kingdom facility JustInTime for her to see his life terminated right before her eyes.]]
189-->[[spoiler: '''Faith:''' Don't do this! I'm here! I came for you!]]
190

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