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Oh, and there's a small novel's worth of completely pointless information about the history of an entire fictional solar system in the instruction booklet for some reason.
to:
Oh, and there's a small novel's worth of completely pointless information about the history of an entire fictional solar system in where the instruction booklet for some reason.
story is set, none of which is actually relevant to the game.
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* FantasticVoyagePlot: Your ship is miniaturised and sent into the Cybertech CEO's body, roaming about in a circuitous route towards the brain.
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* ShootEmUp
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Reduced negativity, at least a bit.
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* AllThereInTheManual: Every piece of information about the game's back story around the two warring companies is in the manual, along with [[PlayTheGameSkipTheStory several pages of completely useless information about the game's setting that has nothing at all to do with the gameplay.]] The backstory is the length of a couple short stories. Both PC and Sega CD versions.
* FullMotionVideo
* FullMotionVideo
to:
* AllThereInTheManual: Every piece of information about the game's back story around the two warring companies is in the manual, along with [[PlayTheGameSkipTheStory several pages of completely useless information about the game's setting that has nothing at all to do with the gameplay.]] gameplay. The backstory is the length of a couple short stories. Both PC and Sega CD versions.
* %%* FullMotionVideo
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* PasswordSave: A notoriously ill-thought out one. It consisted of a series of animated symbols, some of which were similar to each other (but animated differently. - How do you write an ''animation'' down?) And if that wasn't bad enough, the game allowed you only a limited amount of time to write the password down.
to:
* PasswordSave: A notoriously ill-thought out one. It consisted The password system consists of a series of animated symbols, some of which were are similar to each other (but other, but animated differently. - How do you write an ''animation'' down?) And if that wasn't bad enough, This, along with the game allowed you only a limited amount of time to write the password down.do so, makes writing passwords down more difficult.
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Belongs on Spoony's page, not here.
Deleted line(s) 16,17 (click to see context) :
* {{MST}}: Courtesy of ''WebVideo/TheSpoonyExperiment'' in a full review.
--> "If your movie is worse than ''Film/{{Stealth}}'', you got problems."
--> "If your movie is worse than ''Film/{{Stealth}}'', you got problems."
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Back in the late 90s, this game was packaged with fellow 90s-arcade actioner ''VideoGame/UltraversePrime'' by SEGA as a 2-in-1 deal.
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''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to ''VideoGame/StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
to:
''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's its packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's its marketing and it's its attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to ''VideoGame/StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
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Added image.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/microcosm_cover.png]]
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''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to ''StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
to:
''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to ''StarWarsRebelAssault''.''VideoGame/StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
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None
Changed line(s) 10 (click to see context) from:
* AllThereInTheManual: Every piece of information about the game's back story around the two warring companies is in the manual, along with [[PlayTheGameSkipTheStory several pages of completely useless information about the game's setting that has ''nothing at all'' to do with the gameplay.]] The backstory is the length of a couple short stories. Both PC and Sega CD versions.
to:
* AllThereInTheManual: Every piece of information about the game's back story around the two warring companies is in the manual, along with [[PlayTheGameSkipTheStory several pages of completely useless information about the game's setting that has ''nothing nothing at all'' all to do with the gameplay.]] The backstory is the length of a couple short stories. Both PC and Sega CD versions.
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None
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Oh, and... there's a small novel's worth of completely pointless information about an entire fictional solar system in the instruction booklet for some reason.
to:
Oh, and... and there's a small novel's worth of completely pointless information about the history of an entire fictional solar system in the instruction booklet for some reason.
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* AllThereInTheManual: Every piece of information about the game's back story, along with [[PlayTheGameSkipTheStory so much unnecessary information]] that it is just as long as a couple short stories. Both PC and Sega CD versions.
to:
* AllThereInTheManual: Every piece of information about the game's back story, story around the two warring companies is in the manual, along with [[PlayTheGameSkipTheStory so much unnecessary information]] several pages of completely useless information about the game's setting that it has ''nothing at all'' to do with the gameplay.]] The backstory is just as long as the length of a couple short stories. Both PC and Sega CD versions.
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None
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The story revolves around two companies- Axiom and Cybertech- who are at war with one another in a cyberpunk future. Axiom's scientists kidnap Cybertech's CEO and inject him with microscopic robots. The player controls a submarine pilot who is shrunk to microscopic size and injected into the CEO's bloodstream to save him from the nanobots.
Oh, and... there's a small novel's worth of completely pointless information about an entire fictional solar system in the instruction booklet for some reason.
Oh, and... there's a small novel's worth of completely pointless information about an entire fictional solar system in the instruction booklet for some reason.
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None
Added DiffLines:
*PasswordSave: A notoriously ill-thought out one. It consisted of a series of animated symbols, some of which were similar to each other (but animated differently. - How do you write an ''animation'' down?) And if that wasn't bad enough, the game allowed you only a limited amount of time to write the password down.
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None
Changed line(s) 8 (click to see context) from:
* MST: Courtesy of ''WebVideo/TheSpoonyExperiment'' in a full review.
to:
* MST: {{MST}}: Courtesy of ''WebVideo/TheSpoonyExperiment'' in a full review.
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it\'s buried in the tl;dr storyline, but the manual states you need to deactivate a bunch of kill-switches before going to the brain.
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* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human autonomy, but it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the cephalic vein as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur...
--> "Brief biology lesson. *Points to his head* The brain is up here, *points towards his thigh* the femur is down there. [[{{Squick}} You're heading towards his dick!]] You're going the wrong way!" -Spoony One.
--> "Brief biology lesson. *Points to his head* The brain is up here, *points towards his thigh* the femur is down there. [[{{Squick}} You're heading towards his dick!]] You're going the wrong way!" -Spoony One.
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--> "If your movie is worse than ''Film/Stealth'', you got problems."
to:
--> "If your movie is worse than ''Film/Stealth'', ''Film/{{Stealth}}'', you got problems."
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Changed line(s) 1,2 (click to see context) from:
''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to ''VideoGame/StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
to:
''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to ''VideoGame/StarWarsRebelAssault''.''StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
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None
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''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
to:
''Microcosm'' is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style Hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault.''VideoGame/StarWarsRebelAssault''. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
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* MST: Courtesy of [[TheSpoonyExperiment the Spoony One]] in a full review.
--> "If your movie is worst than Stealth, you got problems."
--> "If your movie is worst than Stealth, you got problems."
to:
* MST: Courtesy of [[TheSpoonyExperiment the Spoony One]] ''WebVideo/TheSpoonyExperiment'' in a full review.
--> "If your movie isworst worse than Stealth, ''Film/Stealth'', you got problems."
--> "If your movie is
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Changed line(s) 1,4 (click to see context) from:
Work in progress.
Microcosm is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
Microcosm is a video game published by Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
to:
Microcosm
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Changed line(s) 9 (click to see context) from:
* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human autonomy, but it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the salvelic(?) vain as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur...
to:
* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human autonomy, but it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the salvelic(?) vain cephalic vein as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur...
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The story in the manual is NOT an Excuse Plot. It\'s just the OPPOSITE! It\'s a too deep plot for a simple rail shooter game. So I\'ve changed it to Play The Game Skip The Story
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* AllThereInTheManual: Every piece of information about the game's back story, along with [[ExcusePlot so much unnecessary information]] that it is just as long as a couple short stories. Both PC and Sega CD versions.
to:
* AllThereInTheManual: Every piece of information about the game's back story, along with [[ExcusePlot [[PlayTheGameSkipTheStory so much unnecessary information]] that it is just as long as a couple short stories. Both PC and Sega CD versions.
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Link & spelling correction
Changed line(s) 3,4 (click to see context) from:
Microcosm is a video game published by Psychosis games, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
to:
Microcosm is a video game published by Psychosis games, Creator/{{Psygnosis}}, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
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this was entirely based on Spoony\'s review, amirite.
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Microcosm is a video game published by Psychosis games, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre shoot-em-up similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
to:
Microcosm is a video game published by Psychosis games, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre shoot-em-up RailShooter similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
obscurity.
The game later received a pseudo-sequel in the form of ''VideoGame/{{Novastorm}}''.
The game later received a pseudo-sequel in the form of ''VideoGame/{{Novastorm}}''.
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* OneHitKill: The second phase of the final boss has an instant kill move.
to:
* ReformulatedGame: The 3DO/FM Towns Marty, Sega CD, DOS and Amiga CD 32 versions have different level design and assets.
* OneHitKill: The second phase of the final boss has an instant killmove.move.
* TechDemoGame: The mixture of FMV backgrounds with overlaid sprites was the game's main selling point.
* OneHitKill: The second phase of the final boss has an instant kill
* TechDemoGame: The mixture of FMV backgrounds with overlaid sprites was the game's main selling point.
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None
Changed line(s) 7 (click to see context) from:
* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human autonomy, it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the salvelic(?) vain as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur...
to:
* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human autonomy, but it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the salvelic(?) vain as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur...
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None
Changed line(s) 7 (click to see context) from:
* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human, it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the salvelic(?) vain as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur...
to:
* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human, human autonomy, it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the salvelic(?) vain as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Work in progress.
Microcosm is a video game published by Psychosis games, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre shoot-em-up similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
!!Microcosms contains examples of:
* AllThereInTheManual: Every piece of information about the game's back story, along with [[ExcusePlot so much unnecessary information]] that it is just as long as a couple short stories. Both PC and Sega CD versions.
* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human, it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the salvelic(?) vain as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur...
--> "Brief biology lesson. *Points to his head* The brain is up here, *points towards his thigh* the femur is down there. [[{{Squick}} You're heading towards his dick!]] You're going the wrong way!" -Spoony One.
* FullMotionVideo
* MST: Courtesy of [[TheSpoonyExperiment the Spoony One]] in a full review.
--> "If your movie is worst than Stealth, you got problems."
* NonStandardGameOver: If you fail the chase level by not shooting down the renegade ship in time, it will go to blow up the CEO's heart, killing him and failing the mission, regardless of how many lives you have left.
* OneHitKill: The second phase of the final boss has an instant kill move.
Microcosm is a video game published by Psychosis games, released on PC and Sega CD. It was heavily advertised to being a game that verges on being both a fully interactive video game with hollywood-style visuals and an interactive movie with the play-ability of any video game. The PC version especially makes sure to advertise it very well, as well as make it's packaging stand out broadly (a square donut-shaped box with the game in the middle). If you persevere past it's marketing and it's attempt to sell itself to your face, you'll find that it's a bad to mediocre shoot-em-up similar to Star Wars: Rebel Assault. On top of being frustrating, it is littered with poor design choices and eventually fell into obscurity.
!!Microcosms contains examples of:
* AllThereInTheManual: Every piece of information about the game's back story, along with [[ExcusePlot so much unnecessary information]] that it is just as long as a couple short stories. Both PC and Sega CD versions.
* ArtisticLicenseBiology: Subverted. The game does seem to accurately display some basic human, it actually has a problem with keeping the mission objectives on track. To put it in perspective, you're suppose to travel to the brain. You start in the salvelic(?) vain as a means to get accustomed to the environment and controls. For some reason, you later take a trip to the femur...
--> "Brief biology lesson. *Points to his head* The brain is up here, *points towards his thigh* the femur is down there. [[{{Squick}} You're heading towards his dick!]] You're going the wrong way!" -Spoony One.
* FullMotionVideo
* MST: Courtesy of [[TheSpoonyExperiment the Spoony One]] in a full review.
--> "If your movie is worst than Stealth, you got problems."
* NonStandardGameOver: If you fail the chase level by not shooting down the renegade ship in time, it will go to blow up the CEO's heart, killing him and failing the mission, regardless of how many lives you have left.
* OneHitKill: The second phase of the final boss has an instant kill move.