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* 5.5: 1935's ''Disney/TheBandConcert'': The first (publicly available) Mickey short in living color. Considered to be among the best cartoons ever made. The level is a bonus level in the Genesis, Sega CD, and PS version.

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* 5.5: 1935's ''Disney/TheBandConcert'': ''WesternAnimation/TheBandConcert'': The first (publicly available) Mickey short in living color. Considered to be among the best cartoons ever made. The level is a bonus level in the Genesis, Sega CD, and PS version.
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* MercyMode: The gurney segment from ''The Mad Doctor'' can be skipped if you fail on your second-to-last life.
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''"No Mercy."''

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''"No ''[[NintendoHard "No Mercy."''"]]''
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* WickedWeasel: The ''Prince and the Pauper'' level has these as the main enemies, appropriately enough.

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* WickedWeasel: The ''Prince and the Pauper'' level has these as the main enemies, appropriately enough. There are two kinds: one attacks by throwing knives and the other attacks by firing arrows from crossbows.
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* NintendoHard: The game is [[SupriseDifficulty suprisingly difficult to play]], even on easy.

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* NintendoHard: The game is [[SupriseDifficulty [[SurpriseDifficulty suprisingly difficult to play]], even on easy.
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* NintendoHard: The game is [[SupriseDifficulty suprisingly ifficult to play]], even on easy.

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* NintendoHard: The game is [[SupriseDifficulty suprisingly ifficult difficult to play]], even on easy.
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* NintendoHard: The game is difficult to play, even on easy.

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* NintendoHard: The game is difficult [[SupriseDifficulty suprisingly ifficult to play, play]], even on easy.

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Changed: 23

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MickeyManiaSNESBox_6145.jpg]]

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[[quoteright:350:https://static.[[quoteright:333:https://static.tvtropes.org/pmwiki/pub/images/MickeyManiaSNESBox_6145.jpg]]org/pmwiki/pub/images/mickey_mania.png]]
%%[[caption-width-right:333:some caption text]]
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* EscapeSequence: The "boss fight" at the end of Moose Hunters is one of these, where Mickey has to run away from a rampaging moose, and you lose a life if he's caught. The PS1 version adds another one at the end of Mickey and the Beanstalk, only that you escape from the Giant instead, and acts as the FinalBoss [[EasyModeMockery (but only if you play on Easy).]]

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* EscapeSequence: The "boss fight" at the end of Moose Hunters is one of these, where Mickey has to run away from a rampaging moose, and you lose a life if he's caught. The PS1 [=PS1=] version adds another one at the end of Mickey and the Beanstalk, only that you escape from the Giant instead, and acts as the FinalBoss [[EasyModeMockery (but only if you play on Easy).]]
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* 2: 1933's ''WesternAnimation/TheMadDoctor'': One of Mickey's more infamous shorts, due to its macabre subject matter. The Mad Doctor from this short has recently gone on to be in ''VideoGame/EpicMickey''.

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* 2: 1933's ''WesternAnimation/TheMadDoctor'': One of Mickey's more infamous shorts, due to its macabre subject matter. The Mad Doctor from this short has recently gone on to be in ''VideoGame/EpicMickey''.



* 6: 1990's ''Disney/ThePrinceAndThePauper'': The final cartoon of the game, and at the time, the most recent theatrical short. By far the longest cartoon in the game- both in terms of level length and length of source material.

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* 6: 1990's ''Disney/ThePrinceAndThePauper'': The final cartoon of the game, and at the time, the most recent theatrical short. By game. It is by far the longest cartoon in the game- both in terms of level length and length of source material.
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* AdaptationNameChange: Due to [[HaveAGayOldTime new connotations that didn't exist at the time]], "Dr. XXX" from ''The Mad Doctor'' was retroactively renamed after his short.
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* 2: 1933's ''WesternAnimation/TheMadDoctor'': One of Mickey's more infamous shorts, due to its macabre subject matter. The Mad Doctor from this short has recently gone on to be in ''EpicMickey''.

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* 2: 1933's ''WesternAnimation/TheMadDoctor'': One of Mickey's more infamous shorts, due to its macabre subject matter. The Mad Doctor from this short has recently gone on to be in ''EpicMickey''.''VideoGame/EpicMickey''.
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* LoadsAndLoadsOfLoading: Despite being on a cartridge, the SNES version has screens showing Mickey staring at his watch for a few seconds before the start of each level. However, this does not happen in the Genesis version.
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* GratuitousLaboratoryFlasks: During ''The Mad Doctor'', flasks, test tubes and retorts are used as scrolling foreground filler. Mickey does eventually have to mix some chemicals in a hilariously oversized beaker to blow up a door.
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* FunnelCloudJourney: ''The Band Concert'' takes place in the tornado from said cartoon. You have to jump on the spinning crates to reach the end.
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* 3: 1937's ''Moose Hunters'': [[ExactlyWhatItSaysOnTheTin Mickey, Donald and Goofy go moose hunting.]]

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* 3: 1937's ''Moose Hunters'': [[ExactlyWhatItSaysOnTheTin Mickey, Donald and Goofy go moose hunting.]]
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* BigBad: Pete.


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* EscapeSequence: The "boss fight" at the end of Moose Hunters is one of these, where Mickey has to run away from a rampaging moose, and you lose a life if he's caught. The PS1 version adds another one at the end of Mickey and the Beanstalk, only that you escape from the Giant instead, and acts as the FinalBoss [[EasyModeMockery (but only if you play on Easy).]]


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* FinalBoss: Pete, fought at the end of The Prince and the Pauper.
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* EasyModeMockery: The [=PS1=] version ends gameplay after Mickey and The Beanstalk with a message telling the player to play on a higher difficulty to see the full game.
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* MonochromeToColor: The first stage, based on ''WesternAnimation/SteamboatWillie'', starts off black and white. As the stage progresses, it slowly starts to have colors.
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* TheDevTeamThinksOfEverything: The Japanese version normally doesn't work in a non-Japanese console but if you do run it on a non-Japanese system and then managed to set the region of the system to Japan ''while'' the game's running (easier to do in an emulator), then the game will say ''"Oh...This machine has somehow become an NTSC Mega Drive System."''

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* TheDevTeamThinksOfEverything: DevelopersForesight: The Japanese version normally doesn't work in a non-Japanese console but if you do run it on a non-Japanese system and then managed to set the region of the system to Japan ''while'' the game's running (easier to do in an emulator), then the game will say ''"Oh...This machine has somehow become an NTSC Mega Drive System."''

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Changed: 37

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[[index]]The cartoons, in order are:

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[[index]]The [[index]]
The
cartoons, in order are:




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[[/index]]
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A platform game developed by Creator/TravellersTales, published by Sony Imagesoft and released for the UsefulNotes/SegaGenesis, SuperNintendo, UsefulNotes/SegaCD and the UsefulNotes/{{Playstation}}, ''Mickey Mania: The Timeless Adventures of MickeyMouse'' (known as ''Mickey's Wild Adventure'' on the [=PS1=]) was originally conceived as a game for Mickey's 65th birthday in 1993. When that release date slipped, Sony Digi Pen dropped that idea for it, but kept the overall theme- a journey through some of Mickey's most memorable cartoons. Throughout the game, you meet up with various Mickeys of the past in order to combat [[BigBad Pete]] in the final level. Well remembered for its breathtaking animation and challenging difficulty.

to:

A platform game developed by Creator/TravellersTales, published by Sony Imagesoft and released for the UsefulNotes/SegaGenesis, SuperNintendo, UsefulNotes/SuperNES, UsefulNotes/SegaCD and the UsefulNotes/{{Playstation}}, UsefulNotes/{{PlayStation}}, ''Mickey Mania: The Timeless Adventures of MickeyMouse'' (known as ''Mickey's Wild Adventure'' on the [=PS1=]) was originally conceived as a game for Mickey's 65th birthday in 1993. When that release date slipped, Sony Digi Pen dropped that idea for it, but kept the overall theme- a journey through some of Mickey's most memorable cartoons. Throughout the game, you meet up with various Mickeys of the past in order to combat [[BigBad Pete]] in the final level. Well remembered for its breathtaking animation and challenging difficulty.



* 5.5: 1935's ''Disney/TheBandConcert'': The first (publicly available) Mickey short in living color. Considered to be among the best cartoons ever made. The level is a bonus level in the Genesis, Sega CD, and Playstation version.

to:

* 5.5: 1935's ''Disney/TheBandConcert'': The first (publicly available) Mickey short in living color. Considered to be among the best cartoons ever made. The level is a bonus level in the Genesis, Sega CD, and Playstation PS version.
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* UpdatedReRelease: The Playstation and Sega CD ports both add a level where Mickey has to collect pencils so that the Mickeys from the previous shorts attack Pete. All versions except the SNES version also feature the bonus stage, ''The Band Concert''. ''The Mad Doctor'' had a spiral staircase section that was not on the SNES. The PS1 port added another running section, this time with Willie the Giant, as the last level of ''Mickey and the Beanstalk''.

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* UpdatedReRelease: The Playstation and Sega CD ports both add a level where Mickey has to collect pencils so that the Mickeys from the previous shorts attack Pete. All versions except the SNES version also feature the bonus stage, ''The Band Concert''. ''The Mad Doctor'' had a spiral staircase section that was not on the SNES. The PS1 [=PS1=] port added another running section, this time with Willie the Giant, as the last level of ''Mickey and the Beanstalk''.
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** The last section of ''Moose Hunters'' has you running away from the moose in a run-towards-the-screen section. The PS1 port added a similar section with Willie the Giant.

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** The last section of ''Moose Hunters'' has you running away from the moose in a run-towards-the-screen section. The PS1 UsefulNotes/PlayStation port added a similar section with Willie the Giant.
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No potholing in headlining quotes (unless if it\'s pages about real life people or fictional characters)


->''"No {{Goofy}}."''
->''"No [[MinnieMouse Minnie.]]"''
->''"[[NintendoHard No Mercy.]]"''

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->''"No {{Goofy}}."''
->''"No [[MinnieMouse Minnie.]]"''
->''"[[NintendoHard No
WesternAnimation/{{Goofy}}."''\\
''"No WesternAnimation/{{Minnie|Mouse}}."''\\
''"No
Mercy.]]"''"''



* 4: 1937's ''Disney/LonesomeGhosts'': Mickey, {{Donald|Duck}} and {{Goofy}} get called out to a haunted mansion by some ghosts for some fun. One of the more popular Fab Three cartoons.

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* 4: 1937's ''Disney/LonesomeGhosts'': Mickey, {{Donald|Duck}} WesternAnimation/{{Donald|Duck}} and {{Goofy}} WesternAnimation/{{Goofy}} get called out to a haunted mansion by some ghosts for some fun. One of the more popular Fab Three cartoons.
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A platform game developed by Creator/TravellersTales, published by Sony Imagesoft and released for the SegaGenesis, SuperNintendo, SegaCD and the {{Playstation}}, ''Mickey Mania: The Timeless Adventures of MickeyMouse'' (known as ''Mickey's Wild Adventure'' on the [=PS1=]) was originally conceived as a game for Mickey's 65th birthday in 1993. When that release date slipped, Sony Digi Pen dropped that idea for it, but kept the overall theme- a journey through some of Mickey's most memorable cartoons. Throughout the game, you meet up with various Mickeys of the past in order to combat [[BigBad Pete]] in the final level. Well remembered for its breathtaking animation and challenging difficulty.

to:

A platform game developed by Creator/TravellersTales, published by Sony Imagesoft and released for the SegaGenesis, UsefulNotes/SegaGenesis, SuperNintendo, SegaCD UsefulNotes/SegaCD and the {{Playstation}}, UsefulNotes/{{Playstation}}, ''Mickey Mania: The Timeless Adventures of MickeyMouse'' (known as ''Mickey's Wild Adventure'' on the [=PS1=]) was originally conceived as a game for Mickey's 65th birthday in 1993. When that release date slipped, Sony Digi Pen dropped that idea for it, but kept the overall theme- a journey through some of Mickey's most memorable cartoons. Throughout the game, you meet up with various Mickeys of the past in order to combat [[BigBad Pete]] in the final level. Well remembered for its breathtaking animation and challenging difficulty.
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* AdvancingWallOfDoom: In ''Mickey and the Beanstalk'', you have to get away from a giant spider. Subverted in that you can't actually run away from it-- you have to jump on a ladybug and ride it away. [[GuideDangIt Made difficult thanks to the ladybug looking like an enemy.]]

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* AdvancingWallOfDoom: In The giant spider in ''Mickey and the Beanstalk'', which is the only enemy in the game that will outright kill you on contact even if you have to get away from a giant spider.full health. Subverted in that you can't actually run away from it-- you have to jump on a ladybug and ride it away. [[GuideDangIt Made difficult thanks to the ladybug looking like an enemy.]]
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** While not definite, Mickey has thrown marbles as weapons [[CastleOfIllusion before.]]

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** While not definite, Mickey has thrown marbles as weapons [[CastleOfIllusion [[VideoGame/CastleOfIllusion before.]]
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* TheDevTeamThinksOfEverything: The Japanese version normally doesn't work in a non-Japanese console but if you run it on a emulator and then set the region system to Japan, then the game will say ''"Oh...This machine has somehow become an NTSC Mega Drive System."''

to:

* TheDevTeamThinksOfEverything: The Japanese version normally doesn't work in a non-Japanese console but if you do run it on a emulator and non-Japanese system and then managed to set the region of the system to Japan, Japan ''while'' the game's running (easier to do in an emulator), then the game will say ''"Oh...This machine has somehow become an NTSC Mega Drive System."''
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A platform game developed by Creator/TravellersTales and released for the SegaGenesis, SuperNintendo, SegaCD and the {{Playstation}}, ''Mickey Mania: The Timeless Adventures of MickeyMouse'' (known as ''Mickey's Wild Adventure'' on the [=PS1=]) was originally conceived as a game for Mickey's 65th birthday in 1993. When that release date slipped, Sony Digi Pen dropped that idea for it, but kept the overall theme- a journey through some of Mickey's most memorable cartoons. Throughout the game, you meet up with various Mickeys of the past in order to combat [[BigBad Pete]] in the final level. Well remembered for its breathtaking animation and challenging difficulty.

to:

A platform game developed by Creator/TravellersTales Creator/TravellersTales, published by Sony Imagesoft and released for the SegaGenesis, SuperNintendo, SegaCD and the {{Playstation}}, ''Mickey Mania: The Timeless Adventures of MickeyMouse'' (known as ''Mickey's Wild Adventure'' on the [=PS1=]) was originally conceived as a game for Mickey's 65th birthday in 1993. When that release date slipped, Sony Digi Pen dropped that idea for it, but kept the overall theme- a journey through some of Mickey's most memorable cartoons. Throughout the game, you meet up with various Mickeys of the past in order to combat [[BigBad Pete]] in the final level. Well remembered for its breathtaking animation and challenging difficulty.

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