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''Metal Gear Online'' is the online multiplayer iteration of the popular ''VideoGame/MetalGear'' series, packed standard with every numbered title since ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]''. Each new release has brought upon a new iteration of the game, each to usurp the last. It was first introduced on the UsefulNotes/PlayStation2, when it came packaged with ''Subsistence''. After the initial version [[DefunctOnlineVideoGames closed shop]] in 2007, its successor, also titled ''Metal Gear Online'', released alongside ''VideoGame/MetalGearSolid4GunsOfThePatriots''. After a short lifespan plagued with hackers and [=DDoSes=], it too [[DefunctOnlineVideoGames closed shop]] in 2012 (the patch that removed it replacing it with an option to install all five acts of the singleplayer game to combat the LoadsAndLoadsOfLoading between them), and was followed by the third iteration of the game, ''Metal Gear Online'', packaged alongside ''VideoGame/MetalGearSolidVThePhantomPain''. The [[UsefulNotes/PlayStationPortable PSP]] games ''VideoGame/MetalGearSolidPortableOps'' ([[DefunctOnlineVideoGames disappeared]] in 2012) and ''VideoGame/MetalGearSolidPeaceWalker'' (and its HD console port - both of which, bizarrely, are still online) also had their own versions.

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''Metal Gear Online'' is the online multiplayer iteration of the popular ''VideoGame/MetalGear'' series, packed standard with every numbered title since ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]''. Each new release has brought upon a new iteration of the game, each to usurp the last. It was first introduced on the UsefulNotes/PlayStation2, Platform/PlayStation2, when it came packaged with ''Subsistence''. After the initial version [[DefunctOnlineVideoGames closed shop]] in 2007, its successor, also titled ''Metal Gear Online'', released alongside ''VideoGame/MetalGearSolid4GunsOfThePatriots''. After a short lifespan plagued with hackers and [=DDoSes=], it too [[DefunctOnlineVideoGames closed shop]] in 2012 (the patch that removed it replacing it with an option to install all five acts of the singleplayer game to combat the LoadsAndLoadsOfLoading between them), and was followed by the third iteration of the game, ''Metal Gear Online'', packaged alongside ''VideoGame/MetalGearSolidVThePhantomPain''. The [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]] games ''VideoGame/MetalGearSolidPortableOps'' ([[DefunctOnlineVideoGames disappeared]] in 2012) and ''VideoGame/MetalGearSolidPeaceWalker'' (and its HD console port - both of which, bizarrely, are still online) also had their own versions.
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Trope was cut/disambiguated due to cleanup


* ''[[TheLastOfTheseIsNotLikeTheOthers Interval]]'': A sandbox "game mode" where all players are on one team. Functions as a waiting room of sorts. Player stats are not affected by this game mode, and it's impossible to kill anyone... except by playing GrenadeHotPotato with the explosive that shows up in Bomb Missions.

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* ''[[TheLastOfTheseIsNotLikeTheOthers Interval]]'': ''Interval'': A sandbox "game mode" where all players are on one team. Functions as a waiting room of sorts. Player stats are not affected by this game mode, and it's impossible to kill anyone... except by playing GrenadeHotPotato with the explosive that shows up in Bomb Missions.
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''Metal Gear Online'' is the online multiplayer iteration of the popular ''Franchise/MetalGear'' series, packed standard with every numbered title since ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]''. Each new release has brought upon a new iteration of the game, each to usurp the last. It was first introduced on the UsefulNotes/PlayStation2, when it came packaged with ''Subsistence''. After the initial version [[DefunctOnlineVideoGames closed shop]] in 2007, its successor, also titled ''Metal Gear Online'', released alongside ''VideoGame/MetalGearSolid4GunsOfThePatriots''. After a short lifespan plagued with hackers and [=DDoSes=], it too [[DefunctOnlineVideoGames closed shop]] in 2012 (the patch that removed it replacing it with an option to install all five acts of the singleplayer game to combat the LoadsAndLoadsOfLoading between them), and was followed by the third iteration of the game, ''Metal Gear Online'', packaged alongside ''VideoGame/MetalGearSolidVThePhantomPain''. The [[UsefulNotes/PlayStationPortable PSP]] games ''VideoGame/MetalGearSolidPortableOps'' ([[DefunctOnlineVideoGames disappeared]] in 2012) and ''VideoGame/MetalGearSolidPeaceWalker'' (and its HD console port - both of which, bizarrely, are still online) also had their own versions.

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''Metal Gear Online'' is the online multiplayer iteration of the popular ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, packed standard with every numbered title since ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]''. Each new release has brought upon a new iteration of the game, each to usurp the last. It was first introduced on the UsefulNotes/PlayStation2, when it came packaged with ''Subsistence''. After the initial version [[DefunctOnlineVideoGames closed shop]] in 2007, its successor, also titled ''Metal Gear Online'', released alongside ''VideoGame/MetalGearSolid4GunsOfThePatriots''. After a short lifespan plagued with hackers and [=DDoSes=], it too [[DefunctOnlineVideoGames closed shop]] in 2012 (the patch that removed it replacing it with an option to install all five acts of the singleplayer game to combat the LoadsAndLoadsOfLoading between them), and was followed by the third iteration of the game, ''Metal Gear Online'', packaged alongside ''VideoGame/MetalGearSolidVThePhantomPain''. The [[UsefulNotes/PlayStationPortable PSP]] games ''VideoGame/MetalGearSolidPortableOps'' ([[DefunctOnlineVideoGames disappeared]] in 2012) and ''VideoGame/MetalGearSolidPeaceWalker'' (and its HD console port - both of which, bizarrely, are still online) also had their own versions.



* AutobotsRockOut: You can have this going if you set any of the ''VideoGame/MetalGearRising'' track sets before a round.

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* AutobotsRockOut: You can have this going if you set any of the ''VideoGame/MetalGearRising'' ''VideoGame/MetalGearRisingRevengeance'' track sets before a round.
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* ''Capture Mission'': Now both teams have two capture points, meaning it is now possible to speed up the timer by capturing both KEROTAN and GA-KO, and taking them to both capture points. When the time expires, the game can enter into SuddenDeath mode, in which whatever time is counted down no longer resets.

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* ''Capture Mission'': Now both teams have two capture points, meaning it is now possible to speed up the timer by capturing both KEROTAN and GA-KO, and taking them to both capture points. When the time expires, the game can enter into SuddenDeath Sudden Death mode, in which whatever time is counted down no longer resets.
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Up To Eleven is a defunct trope


** Taken UpToEleven when a disruptor is introduced. When one team deploys it, the other team falls victim to a variety of unhelpful symptoms, including screwing with the interface, making disturbing noises, and especially the ''inability to control your character for a long period.'' In a game full of 16 players, one team can earn ''eight free kills when successful!'' Liquid Ocelot can also inflict this, if able to perform it properly.

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** Taken UpToEleven Exaggerated when a disruptor is introduced. When one team deploys it, the other team falls victim to a variety of unhelpful symptoms, including screwing with the interface, making disturbing noises, and especially the ''inability to control your character for a long period.'' In a game full of 16 players, one team can earn ''eight free kills when successful!'' Liquid Ocelot can also inflict this, if able to perform it properly.
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* ViolationOfCommonSense: Want to kill the katana wielding, cyborg nutcase or the vampire KnifeNut? Pick close range skills such as CQC or knife. They can't be blocked like bullets by the close range characters so choosing those skills and knowing how to use them can give you a good kill rate against them.

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* ViolationOfCommonSense: Want to kill the katana wielding, cyborg nutcase or the vampire KnifeNut? knife nut? Pick close range skills such as CQC or knife. They can't be blocked like bullets by the close range characters so choosing those skills and knowing how to use them can give you a good kill rate against them.

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