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* ObviousBeta: It is rather unfortunate that the PC port of [=VIIR=] has obvious signs of this trope. For starters, many errors and bugs that had been reported during the port's beta testing phase still made it into the final product untouched. Also, the port has missing content (Some scenes in the scene viewer are missing) compared to the original [=PS4=] release.
** For extra irony, the [=VR=] features are broken on the PC port. Trying to use it as intended will result in the game crashing.
** For extra irony, the [=VR=] features are broken on the PC port. Trying to use it as intended will result in the game crashing.
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[[caption-width-right:350:Is your [[UsefulNotes/PlayStation4 next]] [[UsefulNotes/WiiU generation]] [[UsefulNotes/XboxOne console]] as [[MoeAnthropomorphism moe]] as this?]]
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[[caption-width-right:350:Is your [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 next]] [[UsefulNotes/WiiU [[Platform/WiiU generation]] [[UsefulNotes/XboxOne [[Platform/XboxOne console]] as [[MoeAnthropomorphism moe]] as this?]]
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''Megadimension Neptunia VII'' (''Shin Jigen Game Neptune VII'') is the fourth main game of ''VideoGame/{{Neptunia}}'' series for UsefulNotes/PlayStation4 developed by Creator/IdeaFactory and Creator/CompileHeart, released in late April 2015, as well North America and Europe in February 2016, with a PC port of the [=NA=] release debuting in July 2016. A UsefulNotes/NintendoSwitch version released in Japan on March 2020, with North America and Europe getting the game in the summer of that year. Note that "VII" stands for "Victory II", not the Roman Numeral for seven (although, if one counts the remakes of the three main series games before this, it technically ''is'' the [[DoubleMeaningTitle seventh game]]).
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''Megadimension Neptunia VII'' (''Shin Jigen Game Neptune VII'') is the fourth main game of ''VideoGame/{{Neptunia}}'' series for UsefulNotes/PlayStation4 Platform/PlayStation4 developed by Creator/IdeaFactory and Creator/CompileHeart, released in late April 2015, as well North America and Europe in February 2016, with a PC port of the [=NA=] release debuting in July 2016. A UsefulNotes/NintendoSwitch Platform/NintendoSwitch version released in Japan on March 2020, with North America and Europe getting the game in the summer of that year. Note that "VII" stands for "Victory II", not the Roman Numeral for seven (although, if one counts the remakes of the three main series games before this, it technically ''is'' the [[DoubleMeaningTitle seventh game]]).
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* {{Macguffin}}: The [[UsefulNotes/SegaDreamcast Swirl Console]]. It sucks the Nep sisters into the Zerodimension in the first arc, and [=AffimaX=] spends much of the second arc trying to collect its parts. [[spoiler:The BigBad Kurome's ([[EnemyWithout and by extension, Uzume's]]) actual body is sealed inside.]]
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* {{Macguffin}}: The [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Swirl Console]]. It sucks the Nep sisters into the Zerodimension in the first arc, and [=AffimaX=] spends much of the second arc trying to collect its parts. [[spoiler:The BigBad Kurome's ([[EnemyWithout and by extension, Uzume's]]) actual body is sealed inside.]]
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* BookEnds: The game's first dungeon is in a ruined city in Zero Dimension [[spoiler:and if you fulfilled the requirements for the True Ending, the final dungeon is another ruined city in Zero Dimension.]]
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* BrokenBridge: With the world a mess [[spoiler:thanks to a CosmicRetcon]] at the start of the Neptunia G chapters, planes are grounded and boats can't leave port, leaving each nation isolated.
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* BrokenBridge: With the world a mess [[spoiler:thanks to a CosmicRetcon]] at the start of the Neptunia G chapters, planes are grounded and boats can't leave port, leaving each nation isolated. The only reason the [=CPUs=] can get around is by flying, and Nepgear nearly gets shot down by Leanbox forces who tagged her as an unidentified threat.
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** The Neplunker dungeons. They borrow many elements from the [[VideoGame/{{Spelunker}} game that inspired them]]. You have a limited number of lives to get through the dungeon. There's like a stamina meter that drains over time and even faster if bats and ghosts get a hold of you, and if it runs out you lose a life. Even then, other elements like dropping bat guano, steam vents, and falling from too high cause you to lose a life outright. Lose all of your lives and it's game over, no matter how healthy your party is.
** Senmuu Labyrinth. Not only is it high level, your vision is limited and [[InterfaceScrew your minimap is disabled]].
** Senmuu Labyrinth. Not only is it high level, your vision is limited and [[InterfaceScrew your minimap is disabled]].
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** The Neplunker dungeons.dungeons, though particularly Neplunker Zero. They borrow many elements from the [[VideoGame/{{Spelunker}} game that inspired them]]. You have a limited number of lives to get through the dungeon. There's like a stamina meter that drains over time and even faster if bats and ghosts get a hold of you, and if it runs out you lose a life. Even then, other elements like dropping bat guano, steam vents, and falling from too high cause you to lose a life outright. Lose all of your lives and it's game over, no matter how healthy your party is.
is. At least the regular Neplunker dungeon in Hyper Dimension is relatively straightforward and lacks very few nasty gimmicks if you're gunning straight for the Key Item at the end, but Neplunker Zero pulls no punches (and requires the Hyper Bracelet in order to complete, which can only be made with the Hyper Booster Key Item from the regular Neplunker dungeon).
** SenmuuLabyrinth.Labyrinth in the Heart Dimension. Not only is it high level, your vision is limited and [[InterfaceScrew your minimap is disabled]].
** Senmuu
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* GuideDangIt: Getting the [[spoiler:Revival]] ending requires a long and delicate series of conditions right from the word go, and can be screwed up at any point with no indication you've done so. Specifically, [[spoiler:you have to see every optional event in the Z Dimension chapter, no matter how inconsequential most of them seem. You further have to view a shares-based event for each nation in the Hyperdimension during the G Dimension chapter, which are completely un-hinted-at, ''and'' complete several time-sensitive quests in the Planeptune sequence, which can be timed out ''ridiculously'' easily. None of this directly pertains to the true ending except in hindsight, and the normal ending doesn't hint at any of the specifics.]] Downplayed considering a completionist might stumble onto this accidentally while a casual playthrough could miss all of it. Considering Compile Heart's track record of endings, this comes off as more attainable on the first playthrough.
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* GuideDangIt: GuideDangIt:
** Getting the [[spoiler:Revival]] ending requires a long and delicate series of conditions right from the word go, and can be screwed up at any point with no indication you've done so. Specifically, [[spoiler:you have to see every optional event in the Z Dimension chapter, no matter how inconsequential most of them seem. You further have to view a shares-based event for each nation in the Hyperdimension during the G Dimension chapter, which are completely un-hinted-at, ''and'' complete several time-sensitive quests in the Planeptune sequence, which can be timed out ''ridiculously'' easily. None of this directly pertains to the true ending except in hindsight, and the normal ending doesn't hint at any of the specifics.]] Downplayed considering a completionist might stumble onto this accidentally while a casual playthrough could miss all of it. Considering Compile Heart's track record of endings, this comes off as more attainable on the firstplaythrough.playthrough.
** You want to break the objects in the dungeon the Power Bracelet alone can't? Then you need the Hyper Bracelet, which requires both obtaining the development plan (which can only be obtained by leveling Planeptune's Industry to Level 5) and the Hyper Booster Key Item (which requires completing the Neplunker Dungeon in Hyper Dimension). The game never actually tells you how to get the plan or where the Hyper Booster is.
** Getting the [[spoiler:Revival]] ending requires a long and delicate series of conditions right from the word go, and can be screwed up at any point with no indication you've done so. Specifically, [[spoiler:you have to see every optional event in the Z Dimension chapter, no matter how inconsequential most of them seem. You further have to view a shares-based event for each nation in the Hyperdimension during the G Dimension chapter, which are completely un-hinted-at, ''and'' complete several time-sensitive quests in the Planeptune sequence, which can be timed out ''ridiculously'' easily. None of this directly pertains to the true ending except in hindsight, and the normal ending doesn't hint at any of the specifics.]] Downplayed considering a completionist might stumble onto this accidentally while a casual playthrough could miss all of it. Considering Compile Heart's track record of endings, this comes off as more attainable on the first
** You want to break the objects in the dungeon the Power Bracelet alone can't? Then you need the Hyper Bracelet, which requires both obtaining the development plan (which can only be obtained by leveling Planeptune's Industry to Level 5) and the Hyper Booster Key Item (which requires completing the Neplunker Dungeon in Hyper Dimension). The game never actually tells you how to get the plan or where the Hyper Booster is.
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* MergedReality: If two dimensions end up at the same coordinates in space-time, they will fuse together into a single dimension. Under normal circumstances, of course, it shouldn't be possible for dimensional coordinates to change in the first place. [[spoiler:But Kurome is able to use her control over Zero Dimension to do just that, with her end-goal being to merge it and Hyper Dimension together, guided by the unique signals sent by the Golden Summits in Hyper Dimension, and thus put it and all its inhabitants under her dominion to do with as she wishes.]]
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** Even the weapons get this one too. Remember Gehaburn, the infamous InfinityPlusOneSword from ''mk2'' and it's remake, ''[=Re;Birth2=]''? The good news is: you can obtain this, Nepgear's final weapon after you complete a certain S-Rank quest, and it still retains the similar stats as the most powerful weapon in the entire game. The bad news: this so-called "renegade [=CPUs=] consuming Malice Sword" now reduces Nepgear's VIT and MEN with -1000 and -500 points respectively. As the icing on the cake, it also reduces her LUK down to ''-9999'' points.
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** Even the weapons get this one too. Remember Gehaburn, the infamous InfinityPlusOneSword from ''mk2'' and it's remake, ''[=Re;Birth2=]''? The good news is: you can obtain this, Nepgear's final weapon after you complete a certain S-Rank quest, and it still retains the similar stats as the most powerful weapon in the entire game.game (STR +1000 and INT +500 plus full access to all four tiers of combo slots across the three attack types), beating out even her strongest DLC weapons save for one in STR only [[CastFromHitPoints that also drains her health by 33% per turn with use]]. The bad news: this so-called "renegade [=CPUs=] consuming Malice Sword" now reduces Nepgear's VIT and MEN with -1000 and -500 points respectively. As the icing on the cake, it also reduces her LUK down to ''-9999'' points.
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** Even the weapons get this one too. Remember Gehaburn, the infamous InfinityPlusOneSword from ''mk2'' and it's remake, ''[=Re;Birth2=]''? The good news is: you can obtain this, Nepgear's final weapon after you complete a certain S-Rank quest, and it still retains the similar stats as the most powerful weapon in the entire game. The bad news: this so-called "renegade [=CPUs=] consuming Malice Sword" is now reduces Nepgear's VIT and MEN with -1000 and -500 points respectively. As the icing on the cake, it also reduces her LUK down to ''-9999'' points.
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** Even the weapons get this one too. Remember Gehaburn, the infamous InfinityPlusOneSword from ''mk2'' and it's remake, ''[=Re;Birth2=]''? The good news is: you can obtain this, Nepgear's final weapon after you complete a certain S-Rank quest, and it still retains the similar stats as the most powerful weapon in the entire game. The bad news: this so-called "renegade [=CPUs=] consuming Malice Sword" is now reduces Nepgear's VIT and MEN with -1000 and -500 points respectively. As the icing on the cake, it also reduces her LUK down to ''-9999'' points.
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** Uzume is a major character in the Z and H Arcs, but is completely absent from the G Arc in-between.
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** Uzume is a major character in the Z and H Arcs, but is completely absent from the G Arc in-between.in-between since it focuses solely on the events unfolding in Hyper Dimension while she's still in Zero Dimension.
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* PowerAtAPrice: [=CPUs=] and CPU Candidates transforming takes some of their nation's shares.
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* PowerAtAPrice: [=CPUs=] and CPU Candidates transforming takes some of their nation's shares. This doesn't apply to the Gold Third's transformations, however.
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* StoryBranching: Halfway through the H arc, the player is given a choice between two routes. One continues in the Heartdimension with the [=CPUs=], IF, Compa, Adult Neptune and Uzume. The other returns to the Hyperdimension with the Candidates and Gold Third trying to stop [[spoiler:Kurome from obtaining the Swirl Console.]] However, ''VIIR'' will simply railroad the player into the Hyperdimension route, followed by the Heartdimension route.
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* StoryBranching: Halfway through the H arc, the player is given a choice between two routes. One continues in the Heartdimension with the [=CPUs=], IF, Compa, Adult Neptune and Uzume. The other returns to the Hyperdimension with the Candidates and Gold Third trying to stop [[spoiler:Kurome from obtaining the Swirl Console.]] Console]]. The events of both routes still happen at the same time; however, so it's more a matter of AnotherSideAnotherStory. However, ''VIIR'' will simply railroad the player into the Hyperdimension route, followed by the Heartdimension route.
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* VideoGameStealing: IF and Older Neptune have an SP Skill (Item Steal and Steal Charge respectively) that allows them to steal an item from a foe. You can only steal one item from each enemy in a fight, there's a chance it will miss, if the foe has two possible item drops it will only drop the more common one, and it costs IF/Older Neptune's turn to use; but you can repeat the process as many times as you want until it successfully lands and it's completely independent of the RandomDrop, making these two skills a godsend for ItemFarming.
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* VideoGameStealing: IF and Older Neptune have an SP Skill (Item Steal and Steal Charge respectively) that allows them to steal an item from a foe. You can only steal one item from each enemy in a fight, there's a chance it will miss, if the foe has two possible item drops it will only drop the more common one, and it costs IF/Older Neptune's turn to use; but you can repeat the process as many times as you want until it successfully lands lands, it costs O SP to use, and it's completely independent of the RandomDrop, making these two skills a godsend for ItemFarming.
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* VideoGameStealing: IF and Older Neptune have an SP Skill (Item Steal and Steal Charge respectively) that allows them to steal an item from a foe. You can only steal one item from each enemy in a fight, there's a chance it will miss, if the foe has two possible item drops it will only drop the more common one, and it costs IF/Older Neptune's turn to use; but you can repeat the process as many times as you want until it successfully lands and it's completely independent of the RandomDrop, making these two skills a godsend for ItemFarming.
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* SenpaiKohai: Uzume begins to see herself as a sempai to the other [=CPUs=] [[spoiler:after learning she's a former [=CPU=] of Planeptune. Kurome also sees herself as a sempai, but she's much more condescending about it.]]
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* StumblingInTheNewForm: At the climax of the first act Arfoire takes direct control of a Dark CPU and starts pursuing the heroes. They send someone back to scout her out, and discover they have plenty of time — while Dark CPUs don't strictly adhere to the SquareCubeLaw, Arfoire's new perspective is all sorts of messed up and she keeps tripping over.
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* StumblingInTheNewForm: At the climax of the first act Arfoire takes direct control of a Dark CPU and starts pursuing the heroes. They send someone back to scout her out, and discover they have plenty of time — while Dark CPUs [=CPUs=] don't strictly adhere to the SquareCubeLaw, Arfoire's new perspective is all sorts of messed up and she keeps tripping over.
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* StumblingInTheNewForm: At the climax of the first act Arfoire takes direct control of a Dark CPU and starts pursuing the heroes. They send someone back to scout her out, and discover they have plenty of time — while Dark CPUs don't strictly adhere to the SquareCubeLaw, Arfoire's new perspective is all sorts of messed up and she keeps tripping over.
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No Pronunciation Guide is now a disambig. Dewicking
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* NoPronunciationGuide: It's not pronounced Neptunia 7, it's pronounced Neptunia V-2.
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Senpai Kohai is the name of the trope
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* SempaiKohai: Uzume begins to see herself as a sempai to the other [=CPUs=] [[spoiler:after learning she's a former [=CPU=] of Planeptune. Kurome also sees herself as a sempai, but she's much more condescending about it.]]
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* SempaiKohai: SenpaiKohai: Uzume begins to see herself as a sempai to the other [=CPUs=] [[spoiler:after learning she's a former [=CPU=] of Planeptune. Kurome also sees herself as a sempai, but she's much more condescending about it.]]
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The game later received the UpdatedReRelease ''Megadimension Neptunia VIIR'', which incorporates virtual reality segments with the four main [=CPUs=] and older Neptune.
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The game later received the UpdatedReRelease UpdatedRerelease ''Megadimension Neptunia VIIR'', which incorporates virtual reality segments with the four main [=CPUs=] and older Neptune.
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The game later received the UpdatedReRelease ''Megadimension Neptunia VIIR'', which incorporates virtual reality segments with the four main [=CPUs=] and older Neptune.
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* StoryBranching: Haflway through the H arc, the player is given a choice between two routes. One continues in the Heartdimension with the [=CPUs=], IF, Compa, Adult Neptune and Uzume. The other returns to the Hyperdimension with the Candidates and Gold Third trying to stop [[spoiler:Kurome from obtaining the Swirl Console.]] However, ''VIIR'' will simply railroad the player into the Hyperdimension route, followed by the Heartdimension route.
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* StoryBranching: Haflway Halfway through the H arc, the player is given a choice between two routes. One continues in the Heartdimension with the [=CPUs=], IF, Compa, Adult Neptune and Uzume. The other returns to the Hyperdimension with the Candidates and Gold Third trying to stop [[spoiler:Kurome from obtaining the Swirl Console.]] However, ''VIIR'' will simply railroad the player into the Hyperdimension route, followed by the Heartdimension route.
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* DevelopersForesight: Going to the Neplunker dungeons normally triggers a cutscene with Neptune at the start and after you've completed them for the first time. However, if you go to them in the Heartdimension H story when [[spoiler: the CPU's have been kidnapped or during the Hyperdimension Route]], you'll get alternate cutscenes with Nepgear instead.
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* DevelopersForesight: Going to the Neplunker dungeons normally triggers a cutscene with Neptune at the start and after you've completed them for the first time. However, if you go to them in the Heartdimension H story when [[spoiler: the CPU's [=CPUs=] have been kidnapped or during the Hyperdimension Route]], you'll get alternate cutscenes with Nepgear instead.
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* DudeNotFunny: After defeating [[spoiler:Kurome's]] {{Evil Knockoff}}s of the [=CPUs=], Neptune boasts that fakes standing no chance against the originals is common game and anime logic... within earshot of [[spoiler:Uzume, who they've recently learned is the embodiment of Kurome's detached conscience. After seeing her reaction and getting chewed by Noire, Neptune sheepishly apologizes. Fortunately, Uzume didn't take it too personally.]]
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* DudeNotFunny: After defeating [[spoiler:Kurome's]] {{Evil Knockoff}}s of the [=CPUs=], Neptune boasts that fakes standing no chance against the originals is common game sense in games and anime logic...anime... within earshot of [[spoiler:Uzume, who they've recently learned is the embodiment of Kurome's detached conscience. After seeing her reaction and getting chewed by Noire, Neptune sheepishly apologizes. Fortunately, Uzume didn't take it too personally.]]
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* BossBonanza: Confronting [[spoiler:Kurome. In between long cutscenes, you have to fight the BrainwashedAndCrazy [=CPUs=] without a free transformation, then a Dark CPU, followed by the copy [=CPUs=], all without a chance to heal or save.]]
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* BossBonanza: Confronting [[spoiler:Kurome. In between long cutscenes, you have to fight the BrainwashedAndCrazy [=CPUs=] without a free transformation, then a Dark CPU, followed by the copy [=CPUs=], [=CPUs=] (if the Heartdimension route is chosen), all without a chance to heal or save.]]
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* StoryBranching: Haflway through the H arc, the player is given a choice between two routes. One continues in the Heartdimension with the [=CPUs=], IF, Compa, Adult Neptune and Uzume. The other returns to the Hyperdimension with the Candidates and Gold Third trying to stop [[spoiler:Kurome from obtaining the Swirl Console.]]
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* StoryBranching: Haflway through the H arc, the player is given a choice between two routes. One continues in the Heartdimension with the [=CPUs=], IF, Compa, Adult Neptune and Uzume. The other returns to the Hyperdimension with the Candidates and Gold Third trying to stop [[spoiler:Kurome from obtaining the Swirl Console.]]]] However, ''VIIR'' will simply railroad the player into the Hyperdimension route, followed by the Heartdimension route.