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* DiscOneFinalBoss: [[spoiler:EYE-C.U.2, the first fortress level boss and the apparent CPU for the dome fortress. Defeating it reveals Dr. Wily's involvement with the plot, and the rest of the entire game.]]



* FaceHeelTurn: As per usual, the robot masters are perfectly normal robots with civilian functions before [[spoiler: Dr. Wily]] enslaves them.



* FaceHeelTurn: As per usual, the robot masters are perfectly normal robots with civilian functions before [[spoiler: Dr. Wily]] enslaves them.
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* ChestMonster: The anglerfish miniboss has an antenna resembling a large health refill.
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* BlackoutBasement: After the anglerfish miniboss, Tide Man's stage becomes dark with only jellyfish and plant enemies and explosive projectiles providing lighting.
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* FakeBalance: Roll plays much the same as Mega Man, but she trades his charge shot for a short DoubleJump and takes one point more damage from attacks. This could have been a balanced trade in most of the main series games, but ''Rock n' Roll'' nerfs the charge shot to only deal 2 damage, makes the MercyInvincibility of bosses about as short as they are in ''10'', and is deficient in bosses that stay out of buster range for long periods of time, so there's only a few moments where charging a shot is more beneficial than peppering that same enemy with multiple weak pellets. The extra damage taken is a minor inconvenience mitigated by the fact that the double jump allows Roll to dodge attacks more easily, thus making her the superior choice for most levels.
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** Reactor Man: ILoveNuclearPower, [[EnergyWeapon Frickin' Laser Beams]]

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** Reactor Man: ILoveNuclearPower, AtomicSuperpower, [[EnergyWeapon Frickin' Laser Beams]]

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