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The fourth of the five ''[[VideoGame/MegaManClassic Mega Man]]'' outings on the UsefulNotes/GameBoy, ''Mega Man IV'' for the most part follows the formula of its three predecessors, but this time around takes things a couple of steps further.

to:

The fourth of the five ''[[VideoGame/MegaManClassic Mega Man]]'' outings on the UsefulNotes/GameBoy, Platform/GameBoy, ''Mega Man IV'' for the most part follows the formula of its three predecessors, but this time around takes things a couple of steps further.
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Video Game Settings is an index, not a trope.


* VideogameSettings:
** AbsurdlySpaciousSewer: Toad Man's stage.
** BlackoutBasement: Bright Man's stage.
** BuildLikeAnEgyptian: Pharaoh Man's stage.
** DiscOneFinalDungeon: Wily Station. Twice, in fact.
** EternalEngine: The Wily Station and Wily Battleship levels. The ''Mega Man 5'' Robot Master levels, due to being located in the Wily Station, also count.
** LocomotiveLevel: Charge Man's stage.
** SpaceZone: The Wily Battleship.

Added: 107

Changed: 11

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[[caption-width-right:270:The Rock goes portable... [[OverusedRunningGag once more]].]]

to:

[[caption-width-right:270:The Rock goes portable... [[OverusedRunningGag [[RunningGag once more]].]]



The remaining Robot Masters from ''5'' NES... ''weren't'' held over for [[VideoGame/MegaManV the following outing]], which took the Game Boy subseries in a totally different direction.

to:

The remaining Robot Masters from ''5'' NES... ''weren't'' held over for [[VideoGame/MegaManV the following outing]], which took the Game Boy subseries in a totally different direction.



* CutsceneBoss: Mega Man will actually fight the Wily Station in a scripted event halfway through the game.



* UnexplainedRecovery: [[spoiler:Ballade]] appears onboard the Wily Battleship-- heavily damaged, but alive. Bear in mind that he had ''completely exploded'' before then.

to:

* UnexplainedRecovery: [[spoiler:Ballade]] appears onboard the Wily Battleship-- Battleship -- heavily damaged, but alive. Bear in mind that he had ''completely exploded'' before then.
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ymmv per TRS


* SequelDifficultyDrop: Compared to [[VideoGame/MegaManIII the previous game]], the enemy placement is a lot fairer and the levels are generally less troublesome. Additionally, the Item Replicator allows ItemFarming to mitigate most of the game’s challenge.
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* UtilityWeapon: A few weapons have upgraded utility from their original NES appearances. The Ring Boomerang, for instance, can grab items for Mega Man, and the Rain Flush can freeze the quicksand in Pharaoh Man's stage, and put out lethal fires in Napalm Man's stage.

to:

* UtilityWeapon: A few weapons have upgraded utility from their original NES appearances. The Ring Boomerang, for instance, can grab items for Mega Man, and the Rain Flush can freeze the quicksand in Pharaoh Man's stage, stage and put out lethal fires in Napalm Man's stage.
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Added DiffLines:

* AfterBossRecovery: This game brings back one of the few aspects of ''VideoGame/MegaManII'' that was generally well-liked, namely only providing full energy weapon refills after the ''Mega Man 4'' bosses. This forces you to carefully manage your weapons energy while taking on the ''Mega Man 5'' bosses -- or just pay for Dr. Light to replenish your weapons, if you have the P-Chips to spare.

Added: 436

Changed: 359

Removed: 128

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The city is holding a robot expo one day, when Dr. Wily's saucer appears in the sky and transmits a signal that causes all the robots to go nuts. Worse still, Wily has rebuilt eight of his previous Robot Masters, and has evidently decided that third time is the charm for the Mega Man Killer series, which this time is represented by Ballade. Fortunately for Mega Man, Dr. Light has gotten tired of sitting ineffectually on the sidelines, and has equipped his lab with the ability to produce upgrades and items for Mega Man, so long as he can find enough P-Chips to make the upgrades.

to:

The city is holding a robot expo one day, when Dr. Wily's saucer appears in the sky and transmits a signal that causes all the robots to go nuts. Worse still, Wily has rebuilt eight of his previous Robot Masters, and has evidently decided that the third time is time's the charm for the Mega Man Killer series, which this time is represented by Ballade. Fortunately for Mega Man, Dr. Light has gotten tired of sitting ineffectually on the sidelines, and has equipped his lab with the ability to produce upgrades and items for Mega Man, so long as he can find enough P-Chips to make the upgrades.



* DCN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DCN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DCN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DCN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]

to:

* DCN-025: DWN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DCN-026: DWN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DCN-028: DWN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DCN-029: DWN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]



* AllThereInTheManual: [[AvertedTrope Averted.]] This time around, the only detail not explained in the game is that Wily is attacking a Robot Expo. Everything else is explained in the cutscenes that this game introduces to the series.

to:

* AllThereInTheManual: [[AvertedTrope Averted.]] Averted]]. This time around, the only detail not explained in the game is that Wily is attacking a Robot Expo. Everything else is explained in the cutscenes that this game introduces to the series.



* TheBattleDidntCount: The first time Ballade is fought, he will always survive with one point of health before fleeing. The second time you fight him, it's for real (not that he doesn't [[UnexplainedRecovery inexplicably turn up in a badly damaged state despite exploding]] later on).



* DegradedBoss: Press'n, miniature versions of the Wily Machine from [[Videogame/MegaManIII the previous Game Boy game]], appear in the final stage as a SmashMook-type enemy.

to:

* DegradedBoss: Press'n, miniature versions of the Wily Machine from [[Videogame/MegaManIII [[VideoGame/MegaManIII the previous Game Boy game]], appear in the final stage as a SmashMook-type enemy.



* [[SeanConneryIsAboutToShootYou Mega Man Is Charging Up And Firing At You!]]: At the end of the [[AttractMode intro cutscene]].



* SeanConneryIsAboutToShootYou: At the end of the [[AttractMode intro cutscene]], Mega Man charges up his Mega Buster and fires directly at the camera.



* UtilityWeapon: At one point the player encounter an optional sidepath blocked by fire; one needs Rain Flush to douse it. Additionally, the [[PrecisionGuidedBoomerang Ring Boomerang]] can grab items behind walls in addition to harming enemies.

to:

* UtilityWeapon: At one point the player encounter an optional sidepath blocked by fire; one needs Rain Flush to douse it. Additionally, the [[PrecisionGuidedBoomerang A few weapons have upgraded utility from their original NES appearances. The Ring Boomerang]] Boomerang, for instance, can grab items behind walls for Mega Man, and the Rain Flush can freeze the quicksand in addition to harming enemies.Pharaoh Man's stage, and put out lethal fires in Napalm Man's stage.
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None


The fourth of the five ''[[VideoGame/MegaManClassic Mega Man]]'' outings on the GameBoy, ''Mega Man IV'' for the most part follows the formula of its three predecessors, but this time around takes things a couple of steps further.

to:

The fourth of the five ''[[VideoGame/MegaManClassic Mega Man]]'' outings on the GameBoy, UsefulNotes/GameBoy, ''Mega Man IV'' for the most part follows the formula of its three predecessors, but this time around takes things a couple of steps further.

Changed: 89

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None


* HumongousMecha: Instead of a Wily Machine, Wily fights you using the "Wily Robo Iron Golem", one of these - built in his own image, [[{{Pride}} of course]]. In contrast to the Wily Machines on the Game Boy games before it, it not only completely dwarfs Mega Man, but it's so tall (for Game Boy standards at least) that beating it requires two phases-- one to knock it down to a lower height, and another to destroy its head and fully defeat it.

to:

* HumongousMecha: Instead of a Wily Machine, Wily fights you using the "Wily Robo Iron Golem", one of these - these; built in his own image, [[{{Pride}} of course]]. In contrast to the Wily Machines on the Game Boy games before it, it not only completely dwarfs Mega Man, but it's so tall (for Game Boy standards at least) that beating it requires two phases-- phases -- one to knock it down to a lower height, and another to destroy its head and fully defeat it.



* OhCrap: Mega Man has this reaction to the [[HumongousMecha Wily Robo Iron Golem]] rising up in its [[https://youtu.be/lWkHvCR_lns?t=4s accompanying cutscene.]]

to:

* OhCrap: Mega Man has this reaction to the [[HumongousMecha Wily Robo Iron Golem]] rising up in its [[https://youtu.be/lWkHvCR_lns?t=4s accompanying cutscene.]]cutscene,]] looking up in absolute horror as it rises into view and looms over him.
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None


** AbsurdlySpaciousSewer/DownTheDrain: Toad Man's stage.

to:

** AbsurdlySpaciousSewer/DownTheDrain: AbsurdlySpaciousSewer: Toad Man's stage.



** BuildLikeAnEgyptian/ShiftingSandLand: Pharaoh Man's stage.

to:

** BuildLikeAnEgyptian/ShiftingSandLand: BuildLikeAnEgyptian: Pharaoh Man's stage.
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None

Added DiffLines:

* SequelDifficultyDrop: Compared to [[VideoGame/MegaManIII the previous game]], the enemy placement is a lot fairer and the levels are generally less troublesome. Additionally, the Item Replicator allows ItemFarming to mitigate most of the game’s challenge.
Is there an issue? Send a MessageReason:
None


* DWN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DWN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DWN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DWN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]

to:

* DWN-025: DCN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DWN-026: DCN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DWN-028: DCN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DWN-029: DCN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]



* AllThereInTheManual: This time around, the only detail not explained in the game is that Wily is attacking a Robot Expo. Everything else is explained in the cutscenes that this game introduces to the series.

to:

* AllThereInTheManual: [[AvertedTrope Averted.]] This time around, the only detail not explained in the game is that Wily is attacking a Robot Expo. Everything else is explained in the cutscenes that this game introduces to the series.



* LawOfInverseRecoil: The Super Mega Buster averts this - unlike in ''VideoGame/MegaMan5'' (or indeed any past or future game with a chargeable Mega Buster), firing off a Charge Shot in ''IV'' will push Mega Man back a few pixels, making it somewhat more riskier to use.

to:

* LawOfInverseRecoil: The Super Mega Buster averts this - unlike in ''VideoGame/MegaMan5'' (or indeed any past or future game with a chargeable Mega Buster), firing off a Charge Shot in ''IV'' will push Mega Man back a few pixels, making it somewhat more riskier to use.



* UtilityWeapon: At one point the player encounter an optional sidepath blocked by fire; one needs Rain Flush to douse it.

to:

* UtilityWeapon: At one point the player encounter an optional sidepath blocked by fire; one needs Rain Flush to douse it. Additionally, the [[PrecisionGuidedBoomerang Ring Boomerang]] can grab items behind walls in addition to harming enemies.
Is there an issue? Send a MessageReason:
None


* HailfirePeaks: The final four Robot Master stages combine elements from their NES games and Fortress levels.

to:

* HailfirePeaks: The final four Robot Master stages combine elements from their NES games stages and Fortress levels.
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None

Added DiffLines:

* HailfirePeaks: The final four Robot Master stages combine elements from their NES games and Fortress levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UtilityWeapon: At one point the player encounter an optional sidepath blocked by fire; one needs Rain Flush to douse it.

Added: 161

Changed: 290

Is there an issue? Send a MessageReason:
None


* HumongousMecha: Instead of a Wily Machine, Wily fights you using the "Wily Robo Iron Golem", one of these - built in his own image, [[{{Pride}} of course]].

to:

* HumongousMecha: Instead of a Wily Machine, Wily fights you using the "Wily Robo Iron Golem", one of these - built in his own image, [[{{Pride}} of course]]. In contrast to the Wily Machines on the Game Boy games before it, it not only completely dwarfs Mega Man, but it's so tall (for Game Boy standards at least) that beating it requires two phases-- one to knock it down to a lower height, and another to destroy its head and fully defeat it.



* OhCrap: Mega Man has this reaction to the [[HumongousMecha Wily Robo Iron Golem]] rising up in its [[https://youtu.be/lWkHvCR_lns?t=4s accompanying cutscene.]]



* UnexplainedRecovery: [[spoiler:Ballade]] appears onboard the Wily Battleship heavily damaged, but alive. Bear in mind that he had ''completely exploded'' before then.

to:

* UnexplainedRecovery: [[spoiler:Ballade]] appears onboard the Wily Battleship Battleship-- heavily damaged, but alive. Bear in mind that he had ''completely exploded'' before then.
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None

Added DiffLines:

[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/rockmanworld4.png]]
[[caption-width-right:270:The Rock goes portable... [[OverusedRunningGag once more]].]]

Added: 2788

Changed: 1634

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None


* DCN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DCN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DCN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DCN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]

to:

* DCN-025: DWN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DCN-026: DWN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DCN-028: DWN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DCN-029: DWN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]



The remaining Robot Masters from ''5'' NES... ''weren't'' held over for the following outing, which took the Game Boy subseries in a totally different direction.

to:

The remaining Robot Masters from ''5'' NES... ''weren't'' held over for [[VideoGame/MegaManV the following outing, outing]], which took the Game Boy subseries in a totally different direction.



* AllYourPowersCombined: Aside from Mega Man himself, an unnamed boss on the outside of the Wily Battleship will use the Ring Boomerang, Napalm Bomb, Power Stone and Ballade Cracker as attacks.
* AntiFrustrationFeatures: If one gets enough Game Overs, Dr. Light will upgrade the Mega Buster to let it charge up quicker.



* CollapsingLair: Twice. Firstly, Wily's tank, the setting for the ''Mega Man 5'' Robot masters, starts blowing up after the second battle with Ballade, forcing you to escape. Then, Wily's spaceship starts to explode after the final battle, though this time Mega Man escapes in a cutscene.
* CollectionSidequest: The ''Mega Man 4'' stages have an optional sidequest to collect the letters "B E A T" to gain access to Beat. With the ''Mega Man 5'' stages however, collecting the letters "W I L Y" is required in order to access the second battle with Ballade.
* DegradedBoss: Miniature versions of the final Wily Machine from [[Videogame/MegaManIII the previous Game Boy game]] appear in the final stage as a SmashMook-type enemy.
* HeroicSacrifice: [[spoiler:Ballade]] comes to repent working for Dr. Wily, and blows himself up in the game's climax to allow Mega Man to escape Wily's exploding ship.

to:

* CollapsingLair: Twice. Firstly, Wily's tank, the setting for Wily Station, the lair of the ''Mega Man 5'' Robot masters, Masters, starts blowing up after the second battle with Ballade, forcing you to escape. Then, Wily's spaceship the Wily Battleship starts to explode after the final battle, though this time Mega Man escapes in a cutscene.
* CollectionSidequest: The ''Mega Man 4'' first four stages have an optional sidequest to collect the letters "B E A T" to gain access to Beat. With the ''Mega Man 5'' Wily Station stages however, collecting the letters "W I L Y" is required in order to access the second battle with Ballade.
* CoolSpaceship: The Wily Battleship.
*
DegradedBoss: Miniature Press'n, miniature versions of the final Wily Machine from [[Videogame/MegaManIII the previous Game Boy game]] game]], appear in the final stage as a SmashMook-type enemy.
* EscapeSequence: After defeating Ballade for the second time, the Wily Station begins to collapse, prompting one of these to happen.
* HeelFaceTurn: [[spoiler:Ballade realises he was wrong to fight Mega Man, and sacrifices himself to save him.]] But if [[VideoGame/MegaManV later]] [[VideoGame/MegaMan10 games]] are any indication, it doesn't stick.[[note]]Though ''V'' does offer the possibility of Ballade being a different individual from the one in ''IV'' by virtue of the numerous copies outside his boss room.[[/note]]
*
HeroicSacrifice: [[spoiler:Ballade]] [[spoiler:Ballade comes to repent working for Dr. Wily, and blows himself up in the game's climax to allow Mega Man to escape Wily's exploding ship.spaceship.]]



* [[SeanConneryIsAboutToShootYou Mega Man Is Charging Up And Firing!]]: At the end of the [[AttractMode Intro trailer]]
* RearrangeTheSong: As per tradition, the Robot Master stages and boss fights use rearranged versions of the corresponding music from their games (though the ''Mega Man 4'' boss theme is heavily rearranged and barely recognisible). Unlike the previous three games[[note]]''Mega Man II'', while having an original soundtrack, didn't have a boss theme at all for Quint and just used the standard boss battle music for Wily[[/note]] however, Ballade and Dr. Wily have their own boss battle themes.
* SequelEscalation: In a pretty big way. There's more of an emphasis on storyline, purchasable upgrades, cutscenes, many more levels, the series' traditional teleporter room BossRush, Beat, and even Proto Man makes an appearance.

to:

* LawOfInverseRecoil: The Super Mega Buster averts this - unlike in ''VideoGame/MegaMan5'' (or indeed any past or future game with a chargeable Mega Buster), firing off a Charge Shot in ''IV'' will push Mega Man back a few pixels, making it somewhat more riskier to use.
* [[SeanConneryIsAboutToShootYou Mega Man Is Charging Up And Firing!]]: Firing At You!]]: At the end of the [[AttractMode Intro trailer]]
intro cutscene]].
* MesACrowd: The two Hunters onboard the Wily Battleship have the ability to create more of themselves (but in the first one's case, the copies are far weaker).
* OneWingedAngel: Ballade uses a transformation in his second battle, granting him upturned horns and CoolShades. He also starts using the Ballade Cracker with it.
* RearrangeTheSong: As per tradition, the Robot Master stages and boss fights use rearranged versions of the corresponding music from their games (though the ''Mega Man 4'' boss theme is heavily rearranged and barely recognisible). Unlike the previous three games[[note]]''Mega Man II'', while having an original a mostly-original soundtrack, didn't have a boss theme at all for Quint and just used the standard boss battle music for Wily[[/note]] however, Ballade and Dr. Wily have their own boss battle themes.
themes.
* SequelEscalation: In a pretty big way. There's more of an emphasis on storyline, purchasable upgrades, cutscenes, many more levels, the series' traditional teleporter room BossRush, Beat, and even Proto Man makes an appearance. This is especially notable as the main console games didn't have most of these until ''VideoGame/MegaMan7'', released around two years later.
* TankGoodness: The Wily Station makes a fourth appearance, though this time it is now a giant mobile tank.
* UnexplainedRecovery: [[spoiler:Ballade]] appears onboard the Wily Battleship heavily damaged, but alive. Bear in mind that he had ''completely exploded'' before then.
* VideogameSettings:
** AbsurdlySpaciousSewer/DownTheDrain: Toad Man's stage.
** BlackoutBasement: Bright Man's stage.
** BuildLikeAnEgyptian/ShiftingSandLand: Pharaoh Man's stage.
** DiscOneFinalDungeon: Wily Station. Twice, in fact.
** EternalEngine: The Wily Station and Wily Battleship levels. The ''Mega Man 5'' Robot Master levels, due to being located in the Wily Station, also count.
** LocomotiveLevel: Charge Man's stage.
** SpaceZone: The Wily Battleship.
----
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Added DiffLines:

* DegradedBoss: Miniature versions of the final Wily Machine from [[Videogame/MegaManIII the previous Game Boy game]] appear in the final stage as a SmashMook-type enemy.
Is there an issue? Send a MessageReason:
None


The fourth of the five ''[[MegaManClassic Mega Man]]'' outings on the GameBoy, ''Mega Man IV'' for the most part follows the formula of its three predecessors, but this time around takes things a couple of steps further.

to:

The fourth of the five ''[[MegaManClassic ''[[VideoGame/MegaManClassic Mega Man]]'' outings on the GameBoy, ''Mega Man IV'' for the most part follows the formula of its three predecessors, but this time around takes things a couple of steps further.

Added: 158

Changed: 3

Is there an issue? Send a MessageReason:
None


* HumongousMecha: Instead of a Wily Machine, Wily fights you using the "Wily Robo Iron Golem", one of these - built in his own image, [[{{Pride}} of course]].



* SequelEscalation: In a pretty big way. There's more of an emphasis on storyline, purchasable upgrades, cutscenes, many more levels, the series' traditional teleporter room BossRush, Beat, and even Protoman makes an appearance.

to:

* SequelEscalation: In a pretty big way. There's more of an emphasis on storyline, purchasable upgrades, cutscenes, many more levels, the series' traditional teleporter room BossRush, Beat, and even Protoman Proto Man makes an appearance.
Is there an issue? Send a MessageReason:
This Game Needs More Love

Added DiffLines:

* [[SeanConneryIsAboutToShootYou Mega Man Is Charging Up And Firing!]]: At the end of the [[AttractMode Intro trailer]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The fourth of the five ''[[MegaManClassic Mega Man]]'' outings on the GameBoy, ''Mega Man IV'' for the most part follows the formula of its three predecessors, but this time around takes things a couple of steps further.

The city is holding a robot expo one day, when Dr. Wily's saucer appears in the sky and transmits a signal that causes all the robots to go nuts. Worse still, Wily has rebuilt eight of his previous Robot Masters, and has evidently decided that third time is the charm for the Mega Man Killer series, which this time is represented by Ballade. Fortunately for Mega Man, Dr. Light has gotten tired of sitting ineffectually on the sidelines, and has equipped his lab with the ability to produce upgrades and items for Mega Man, so long as he can find enough P-Chips to make the upgrades.

This sequel continued to expand the series, mostly through the shop mechanic, though also adds a greater emphasis on the storyline (which is a little less of an ExcusePlot this time around) and makes the game even longer than in the previous entry. The overall gameplay is broadly similar to that of ''VideoGame/MegaMan5'', with Beat being introduced, though this game doesn't incorporate ''5'' NES's "lose your Charge Shot when you get hit" mechanic, instead including a recoil for when you fully charge up your Mega Buster.

Robot Masters from ''VideoGame/MegaMan4'':

* DCN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DCN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DCN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DCN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]

Robot Masters from ''VideoGame/MegaMan5'':

* DWN-035: Stone Man, gives [[DishingOutDirt Power Stone]]
* DWN-038: Charge Man, gives the [[InvulnerableAttack Charge Kick]]
* DWN-039: Napalm Man, gives the [[HavingABlast Napalm Bomb]]
* DWN-040: Crystal Man, gives the [[GemstoneAssault Crystal Eye]]

The remaining Robot Masters from ''5'' NES... ''weren't'' held over for the following outing, which took the Game Boy subseries in a totally different direction.

New for this game:

* MKN-003: Ballade, gives the [[StuffBlowingUp Ballade Cracker]]

----
!!Tropes:

* AllThereInTheManual: This time around, the only detail not explained in the game is that Wily is attacking a Robot Expo. Everything else is explained in the cutscenes that this game introduces to the series.
* BossRush: For the first time in the Game Boy sub-series, you have to face off against all eight Robot Masters before you can fight Wily.
* CollapsingLair: Twice. Firstly, Wily's tank, the setting for the ''Mega Man 5'' Robot masters, starts blowing up after the second battle with Ballade, forcing you to escape. Then, Wily's spaceship starts to explode after the final battle, though this time Mega Man escapes in a cutscene.
* CollectionSidequest: The ''Mega Man 4'' stages have an optional sidequest to collect the letters "B E A T" to gain access to Beat. With the ''Mega Man 5'' stages however, collecting the letters "W I L Y" is required in order to access the second battle with Ballade.
* HeroicSacrifice: [[spoiler:Ballade]] comes to repent working for Dr. Wily, and blows himself up in the game's climax to allow Mega Man to escape Wily's exploding ship.
* RearrangeTheSong: As per tradition, the Robot Master stages and boss fights use rearranged versions of the corresponding music from their games (though the ''Mega Man 4'' boss theme is heavily rearranged and barely recognisible). Unlike the previous three games[[note]]''Mega Man II'', while having an original soundtrack, didn't have a boss theme at all for Quint and just used the standard boss battle music for Wily[[/note]] however, Ballade and Dr. Wily have their own boss battle themes.
* SequelEscalation: In a pretty big way. There's more of an emphasis on storyline, purchasable upgrades, cutscenes, many more levels, the series' traditional teleporter room BossRush, Beat, and even Protoman makes an appearance.

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