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* VideogameSettings:
** AbsurdlySpaciousSewer: Toad Man's stage.
** BlackoutBasement: Bright Man's stage.
** BuildLikeAnEgyptian: Pharaoh Man's stage.
** DiscOneFinalDungeon: Wily Station. Twice, in fact.
** EternalEngine: The Wily Station and Wily Battleship levels. The ''Mega Man 5'' Robot Master levels, due to being located in the Wily Station, also count.
** LocomotiveLevel: Charge Man's stage.
** SpaceZone: The Wily Battleship.


[[caption-width-right:270:The Rock goes portable... [[OverusedRunningGag once more]].]]

to:

[[caption-width-right:270:The Rock goes portable... [[OverusedRunningGag [[RunningGag once more]].]]



The remaining Robot Masters from ''5'' NES... ''weren't'' held over for [[VideoGame/MegaManV the following outing]], which took the Game Boy subseries in a totally different direction.

to:

The remaining Robot Masters from ''5'' NES... ''weren't'' held over for [[VideoGame/MegaManV the following outing]], which took the Game Boy subseries in a totally different direction.



* CutsceneBoss: Mega Man will actually fight the Wily Station in a scripted event halfway through the game.



* UnexplainedRecovery: [[spoiler:Ballade]] appears onboard the Wily Battleship-- heavily damaged, but alive. Bear in mind that he had ''completely exploded'' before then.

to:

* UnexplainedRecovery: [[spoiler:Ballade]] appears onboard the Wily Battleship-- Battleship -- heavily damaged, but alive. Bear in mind that he had ''completely exploded'' before then.


* SequelDifficultyDrop: Compared to [[VideoGame/MegaManIII the previous game]], the enemy placement is a lot fairer and the levels are generally less troublesome. Additionally, the Item Replicator allows ItemFarming to mitigate most of the game’s challenge.


* UtilityWeapon: A few weapons have upgraded utility from their original NES appearances. The Ring Boomerang, for instance, can grab items for Mega Man, and the Rain Flush can freeze the quicksand in Pharaoh Man's stage, and put out lethal fires in Napalm Man's stage.

to:

* UtilityWeapon: A few weapons have upgraded utility from their original NES appearances. The Ring Boomerang, for instance, can grab items for Mega Man, and the Rain Flush can freeze the quicksand in Pharaoh Man's stage, stage and put out lethal fires in Napalm Man's stage.

Added DiffLines:

* AfterBossRecovery: This game brings back one of the few aspects of ''VideoGame/MegaManII'' that was generally well-liked, namely only providing full energy weapon refills after the ''Mega Man 4'' bosses. This forces you to carefully manage your weapons energy while taking on the ''Mega Man 5'' bosses -- or just pay for Dr. Light to replenish your weapons, if you have the P-Chips to spare.


The city is holding a robot expo one day, when Dr. Wily's saucer appears in the sky and transmits a signal that causes all the robots to go nuts. Worse still, Wily has rebuilt eight of his previous Robot Masters, and has evidently decided that third time is the charm for the Mega Man Killer series, which this time is represented by Ballade. Fortunately for Mega Man, Dr. Light has gotten tired of sitting ineffectually on the sidelines, and has equipped his lab with the ability to produce upgrades and items for Mega Man, so long as he can find enough P-Chips to make the upgrades.

to:

The city is holding a robot expo one day, when Dr. Wily's saucer appears in the sky and transmits a signal that causes all the robots to go nuts. Worse still, Wily has rebuilt eight of his previous Robot Masters, and has evidently decided that the third time is time's the charm for the Mega Man Killer series, which this time is represented by Ballade. Fortunately for Mega Man, Dr. Light has gotten tired of sitting ineffectually on the sidelines, and has equipped his lab with the ability to produce upgrades and items for Mega Man, so long as he can find enough P-Chips to make the upgrades.



* DCN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DCN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DCN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DCN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]

to:

* DCN-025: DWN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DCN-026: DWN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DCN-028: DWN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DCN-029: DWN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]



* AllThereInTheManual: [[AvertedTrope Averted.]] This time around, the only detail not explained in the game is that Wily is attacking a Robot Expo. Everything else is explained in the cutscenes that this game introduces to the series.

to:

* AllThereInTheManual: [[AvertedTrope Averted.]] Averted]]. This time around, the only detail not explained in the game is that Wily is attacking a Robot Expo. Everything else is explained in the cutscenes that this game introduces to the series.



* TheBattleDidntCount: The first time Ballade is fought, he will always survive with one point of health before fleeing. The second time you fight him, it's for real (not that he doesn't [[UnexplainedRecovery inexplicably turn up in a badly damaged state despite exploding]] later on).



* DegradedBoss: Press'n, miniature versions of the Wily Machine from [[Videogame/MegaManIII the previous Game Boy game]], appear in the final stage as a SmashMook-type enemy.

to:

* DegradedBoss: Press'n, miniature versions of the Wily Machine from [[Videogame/MegaManIII [[VideoGame/MegaManIII the previous Game Boy game]], appear in the final stage as a SmashMook-type enemy.



* [[SeanConneryIsAboutToShootYou Mega Man Is Charging Up And Firing At You!]]: At the end of the [[AttractMode intro cutscene]].



* SeanConneryIsAboutToShootYou: At the end of the [[AttractMode intro cutscene]], Mega Man charges up his Mega Buster and fires directly at the camera.



* UtilityWeapon: At one point the player encounter an optional sidepath blocked by fire; one needs Rain Flush to douse it. Additionally, the [[PrecisionGuidedBoomerang Ring Boomerang]] can grab items behind walls in addition to harming enemies.

to:

* UtilityWeapon: At one point the player encounter an optional sidepath blocked by fire; one needs Rain Flush to douse it. Additionally, the [[PrecisionGuidedBoomerang A few weapons have upgraded utility from their original NES appearances. The Ring Boomerang]] Boomerang, for instance, can grab items behind walls for Mega Man, and the Rain Flush can freeze the quicksand in addition to harming enemies.Pharaoh Man's stage, and put out lethal fires in Napalm Man's stage.


The fourth of the five ''[[VideoGame/MegaManClassic Mega Man]]'' outings on the GameBoy, ''Mega Man IV'' for the most part follows the formula of its three predecessors, but this time around takes things a couple of steps further.

to:

The fourth of the five ''[[VideoGame/MegaManClassic Mega Man]]'' outings on the GameBoy, UsefulNotes/GameBoy, ''Mega Man IV'' for the most part follows the formula of its three predecessors, but this time around takes things a couple of steps further.


* HumongousMecha: Instead of a Wily Machine, Wily fights you using the "Wily Robo Iron Golem", one of these - built in his own image, [[{{Pride}} of course]]. In contrast to the Wily Machines on the Game Boy games before it, it not only completely dwarfs Mega Man, but it's so tall (for Game Boy standards at least) that beating it requires two phases-- one to knock it down to a lower height, and another to destroy its head and fully defeat it.

to:

* HumongousMecha: Instead of a Wily Machine, Wily fights you using the "Wily Robo Iron Golem", one of these - these; built in his own image, [[{{Pride}} of course]]. In contrast to the Wily Machines on the Game Boy games before it, it not only completely dwarfs Mega Man, but it's so tall (for Game Boy standards at least) that beating it requires two phases-- phases -- one to knock it down to a lower height, and another to destroy its head and fully defeat it.



* OhCrap: Mega Man has this reaction to the [[HumongousMecha Wily Robo Iron Golem]] rising up in its [[https://youtu.be/lWkHvCR_lns?t=4s accompanying cutscene.]]

to:

* OhCrap: Mega Man has this reaction to the [[HumongousMecha Wily Robo Iron Golem]] rising up in its [[https://youtu.be/lWkHvCR_lns?t=4s accompanying cutscene.]]cutscene,]] looking up in absolute horror as it rises into view and looms over him.


** AbsurdlySpaciousSewer/DownTheDrain: Toad Man's stage.

to:

** AbsurdlySpaciousSewer/DownTheDrain: AbsurdlySpaciousSewer: Toad Man's stage.



** BuildLikeAnEgyptian/ShiftingSandLand: Pharaoh Man's stage.

to:

** BuildLikeAnEgyptian/ShiftingSandLand: BuildLikeAnEgyptian: Pharaoh Man's stage.

Added DiffLines:

* SequelDifficultyDrop: Compared to [[VideoGame/MegaManIII the previous game]], the enemy placement is a lot fairer and the levels are generally less troublesome. Additionally, the Item Replicator allows ItemFarming to mitigate most of the game’s challenge.


* DWN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DWN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DWN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DWN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]

to:

* DWN-025: DCN-025: Bright Man, gives [[LightEmUp Flash Stopper]]
* DWN-026: DCN-026: Toad Man, gives [[HostileWeather Rain Flush]]
* DWN-028: DCN-028: Pharaoh Man, gives [[ThePowerOfTheSun Pharaoh Shot]]
* DWN-029: DCN-029: Ring Man, gives [[RingsOfDeath Ring Boomerang]]



* AllThereInTheManual: This time around, the only detail not explained in the game is that Wily is attacking a Robot Expo. Everything else is explained in the cutscenes that this game introduces to the series.

to:

* AllThereInTheManual: [[AvertedTrope Averted.]] This time around, the only detail not explained in the game is that Wily is attacking a Robot Expo. Everything else is explained in the cutscenes that this game introduces to the series.



* LawOfInverseRecoil: The Super Mega Buster averts this - unlike in ''VideoGame/MegaMan5'' (or indeed any past or future game with a chargeable Mega Buster), firing off a Charge Shot in ''IV'' will push Mega Man back a few pixels, making it somewhat more riskier to use.

to:

* LawOfInverseRecoil: The Super Mega Buster averts this - unlike in ''VideoGame/MegaMan5'' (or indeed any past or future game with a chargeable Mega Buster), firing off a Charge Shot in ''IV'' will push Mega Man back a few pixels, making it somewhat more riskier to use.



* UtilityWeapon: At one point the player encounter an optional sidepath blocked by fire; one needs Rain Flush to douse it.

to:

* UtilityWeapon: At one point the player encounter an optional sidepath blocked by fire; one needs Rain Flush to douse it. Additionally, the [[PrecisionGuidedBoomerang Ring Boomerang]] can grab items behind walls in addition to harming enemies.


* HailfirePeaks: The final four Robot Master stages combine elements from their NES games and Fortress levels.

to:

* HailfirePeaks: The final four Robot Master stages combine elements from their NES games stages and Fortress levels.

Added DiffLines:

* HailfirePeaks: The final four Robot Master stages combine elements from their NES games and Fortress levels.

Added DiffLines:

* UtilityWeapon: At one point the player encounter an optional sidepath blocked by fire; one needs Rain Flush to douse it.


* HumongousMecha: Instead of a Wily Machine, Wily fights you using the "Wily Robo Iron Golem", one of these - built in his own image, [[{{Pride}} of course]].

to:

* HumongousMecha: Instead of a Wily Machine, Wily fights you using the "Wily Robo Iron Golem", one of these - built in his own image, [[{{Pride}} of course]]. In contrast to the Wily Machines on the Game Boy games before it, it not only completely dwarfs Mega Man, but it's so tall (for Game Boy standards at least) that beating it requires two phases-- one to knock it down to a lower height, and another to destroy its head and fully defeat it.



* OhCrap: Mega Man has this reaction to the [[HumongousMecha Wily Robo Iron Golem]] rising up in its [[https://youtu.be/lWkHvCR_lns?t=4s accompanying cutscene.]]



* UnexplainedRecovery: [[spoiler:Ballade]] appears onboard the Wily Battleship heavily damaged, but alive. Bear in mind that he had ''completely exploded'' before then.

to:

* UnexplainedRecovery: [[spoiler:Ballade]] appears onboard the Wily Battleship Battleship-- heavily damaged, but alive. Bear in mind that he had ''completely exploded'' before then.

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