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* GoneHorriblyWrong: It is stated that [[PlayingWithFire Torch Man]] tried to control his power by MeditatingUnderAWaterfall. Too bad the Outdoor Martial Arts Master [[DidntThinkThisThrough failed to realise that]] water can beat fire...
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* BaitAndSwitch: [[spoiler:After the final battle, Wily announces he has one more trick up his sleeve, proceeding to jump in the same vein as the Speed Gear... only to immediately [[PoseOfSupplication start begging for mercy]] [[RunningGag once again]].]]

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* BaitAndSwitch: [[spoiler:After the final battle, Wily announces he has one more trick up his sleeve, proceeding to jump in the same vein as the Speed Gear... only to immediately [[PoseOfSupplication start begging for mercy]] [[RunningGag once again]].]]



* GuideDangIt: There are 3 secret items purchasable from Dr. Light's Lab, but having them available is... obscure to say the least. The Bolt Catcher requires you to buy it on a Saturday, the Energy Catcher requires you to get a lot of Game Overs, and the Capsule Catcher requires you to literally run out of all possible Weapon Energy.

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* GuideDangIt: There are 3 secret items purchasable from Dr. Light's Lab, but having them available is... obscure to say the least. The Bolt Catcher requires you to buy it on a Saturday, the Energy Catcher requires you to get a lot of Game Overs, and the Capsule Catcher requires you to literally run out of all possible Weapon Energy.



* MundaneMadeAwesome: [[spoiler: Dr. Wily's "Plan B", where he jumps backwards in slow motion with Speed Gear effects... before assuming his [[VillainsWantMercy post-defeat]] PoseOfSupplication.]]
* MundaneUtility: The Double Gear system could be used to TakeOverTheWorld... or, as demonstrated in the final cutscene [[spoiler:by Light, you could use it to give your robot assistant a bit of an extra kick]].

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* MundaneMadeAwesome: [[spoiler: Dr. Wily's "Plan B", where he jumps backwards in slow motion with Speed Gear effects... before assuming his [[VillainsWantMercy post-defeat]] PoseOfSupplication.]]
* MundaneUtility: The Double Gear system could be used to TakeOverTheWorld... or, as demonstrated in the final cutscene [[spoiler:by Light, you could use it to give your robot assistant a bit of an extra kick]].



** In the ''VideoGame/MegaMan8'' gallery in ''[[CompilationRerelease Mega Man Legacy Collection 2]]'', released in August 2017, there's a completely out-of-place Mega Man concept design which doesn't fit at all with any game in the entire collection... It's from ''this game'', and shows off Mega Man's new aesthetic changes that he takes on when he changes weapons (specifically the Block Dropper). Even Capcom acknowledged this, calling out the ''Mega Man'' fans who noticed the out-of-place concept art.

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** In the ''VideoGame/MegaMan8'' gallery in ''[[CompilationRerelease Mega Man Legacy Collection 2]]'', released in August 2017, there's a completely out-of-place Mega Man concept design which doesn't fit at all with any game in the entire collection... collection...It's from ''this game'', and shows off Mega Man's new aesthetic changes that he takes on when he changes weapons (specifically the Block Dropper). Even Capcom acknowledged this, calling out the ''Mega Man'' fans who noticed the out-of-place concept art.



** Among Block Man's HurricaneOfPuns are [[Music/TheWall "You're just another brick in the wall!"]] and [[ComicStrip/{{Peanuts}} "YOU BLOCKHEAD!"]]

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** Among Block Man's HurricaneOfPuns are [[Music/TheWall "You're "[[Music/TheWall You're just another brick in the wall!"]] wall!]]" and [[ComicStrip/{{Peanuts}} "YOU BLOCKHEAD!"]]"[[ComicStrip/{{Peanuts}} YOU BLOCKHEAD!]]"

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The trope is now called "Surprisingly Realistic Outcome."


* RealityEnsues: [[spoiler:Despite the many obstacles Wily puts in Mega Man's path, his resources are not infinite. Mawverne's enemy bio states that Wily had intended to build a second model with the opposite Gear, but didn't have the time to get the steel he needed. Similarly, Yellow Devil MK-III was meant to have the Power Gear, but Wily had to settle for the Speed Gear due to budget constraints. The fact that the Yellow Devil uses the Speed Gear a bit differently than Wily intended also counts.]]


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* SurprisinglyRealisticOutcome: [[spoiler:Despite the many obstacles Wily puts in Mega Man's path, his resources are not infinite. Mawverne's enemy bio states that Wily had intended to build a second model with the opposite Gear, but didn't have the time to get the steel he needed. Similarly, Yellow Devil MK-III was meant to have the Power Gear, but Wily had to settle for the Speed Gear due to budget constraints. The fact that the Yellow Devil uses the Speed Gear a bit differently than Wily intended also counts.]]
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* GameplayAndStorySegregation: The Double Gear system was deemed too dangerous to develop, with Dr. Light citing the tremendous strain placed on robotic systems, only installing it on Mega Man with no other choice. The worst that the system can do to Mega Man is disable charge shots and leave him at minimal power after a DesperationAttack, which an E-Tank can mitigate.

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* GameplayAndStorySegregation: The Double Gear system was deemed too dangerous to develop, with Dr. Light citing the tremendous strain placed on robotic systems, only installing it on Mega Man with no other choice. The worst that the system can do to Mega Man is disable charge shots and leave him at minimal power after a DesperationAttack, which an E-Tank can mitigate. That being said, the E-tank may not have been invented by that point and it's possible materials and robots weren't as sturdy when Wily first made the Gear system.
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* CanonImmigrant: Blast Man is so far the ''only'' Robot Master to share his name with a previously existing [[VideoGame/MegaManBattleNetwork [=NetNavi=]]], although whether or not this was intentional is up in the air. Torch Man also gets this treatment on a technicality, since [=FireMan.EXE=]'s name was changed to Torch Man in the English dub of ''Anime/MegaManNTWarrior.'' See also NamesTheSame below.

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* CanonImmigrant: Blast Man is so far the ''only'' Robot Master to share his name with a previously existing [[VideoGame/MegaManBattleNetwork [=NetNavi=]]], although whether or not this was intentional is up in the air. Torch Man also gets this treatment on a technicality, since [=FireMan.EXE=]'s name was changed to Torch Man in the English dub of ''Anime/MegaManNTWarrior.'' See also NamesTheSame below.in Trivia.
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* CleanDubName: "Rubber Man" could be interpreted as a condom reference, so it was changed to "Bounce Man". "Pile" is another word for "hemorrhoid", so Pile Man's name was changed to Impact Man.
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Mega Man, if anything, INVERTS Load and Load of characters. Robot Masters notwithstanding of course, but those rarely even get a MENTION outside their original games.


* AbsenteeActor: [[AloofBigBrother Proto Man]] and [[TheRival Bass]] are nowhere to be found in this game. This is especially noticeable since both of them were playable in this game's [[VideoGame/MegaMan10 immediate predecessor]], and this is the first time where neither of them make an appearance nor are referenced in the Classic series since their respective debuts. WordOfGod [[http://www.rockman-corner.com/2018/11/mega-man-11-post-launch-interview-with.html explains]] that this is because Capcom expected this game to be many players' ''first'' Mega Man game after [[SeriesHiatus the long hiatus]], and they were not included so that new players wouldn't feel [[ContinuityLockout alienated]] by having [[LoadsAndLoadsOfCharacters too many characters present at once.]]

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* AbsenteeActor: [[AloofBigBrother Proto Man]] and [[TheRival Bass]] are nowhere to be found in this game. This is especially noticeable since both of them were playable in this game's [[VideoGame/MegaMan10 immediate predecessor]], and this is the first time where neither of them make an appearance nor are referenced in the Classic series since their respective debuts. WordOfGod [[http://www.rockman-corner.com/2018/11/mega-man-11-post-launch-interview-with.html explains]] that this is because Capcom expected this game to be many players' ''first'' Mega Man game after [[SeriesHiatus the long hiatus]], and they were not included so that new players wouldn't feel [[ContinuityLockout alienated]] by having [[LoadsAndLoadsOfCharacters too many characters present at once.]]once. Although this begs a lot of questions, given the small character pool of the franchise and infrequent entries.
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* DWN-085: Tundra Man, gives you [[TornadoMove Tundra Storm]].

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* DWN-085: Tundra Man, gives you [[AnIcePerson Tundra]] [[TornadoMove Tundra Storm]].
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* AcidPool: Scattered throughout Acid Man's stage. Special enemies can drop chemicals into the pits, changing their color from blue to yellow to red to green. However, the pits only deal damage to Mega Man in their "green" state.

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* AcidPool: Scattered throughout Acid Man's stage. Special enemies can drop chemicals into the pits, changing their color from blue to yellow to red to green. However, the pits only deal damage to Mega Man in their "green" state.state (and even that can be negated with the Acid Barrier).
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* DubNameChange: The Japanese names of Impact Man and Bounce Man are Pile Man and Rubber Man, respectively. This makes them the first two Robot Masters besides [[VideoGame/MegaMan2 Crash/Clash Man]] to have their names changed overseas.

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* DubNameChange: The Japanese names of Impact Man and Bounce Man are Pile Man and Rubber Man, respectively. This makes them the first two Robot Masters besides since [[VideoGame/MegaMan2 Crash/Clash Man]] to have their names changed overseas.
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Artistic License Physics isn't noteworthy except in work purporting to be HARD Sci-Fi or otherwise billing themselves as adhering to the laws of Physics. Works that don't pretend to do so.............yeah............


* ArtisticLicensePhysics: As per usual in the series, fire somehow can be ''frozen into solid ice'', as shown in Torch Man's stage when using the Tundra Storm on the [[AdvancingWallOfDoom fire storm]] in some areas.
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Acid Barrier's pointless ability should get a mention

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* TheArtifact: Acid Barrier's protection from Acid, it's rather obvious that they didn't design the mechanic with the intent for players to use it while replaying Acid Man's stage, and yet it's useful exactly nowhere else.
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** The M Tank recharges all of your health and weapon energy. If you have everything filled instead it turns all weak enemies in the screen into 1-ups. While this is impressive, you can only carry 9 lives and you can easily buy them at Dr. Light's lab, so it's better to save the tank for a hard battle (specially since you can only carry one).
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* VocalEvolution: Mega Man himself goes through this. After Ruth Shiraishi's infamous girlish portrayal of him in ''8'' and Cole Howard's somewhat passable kiddy one in ''Powered Up'', the Blue Bomber now sports a much deeper, adult-like voice courtesy of Creator/BenDiskin.

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* VocalEvolution: Mega Man himself goes through this. After Ruth Shiraishi's infamous girlish portrayal of him in ''8'' and Cole Howard's somewhat passable kiddy one in ''Powered Up'', the Blue Bomber now sports a much deeper, adult-like voice courtesy of Creator/BenDiskin. Averted with the japanese voices, where Mega Man still has a childish voice.
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** Furthering the above two points, and as elaborated in MythologyGag below, Mega Man's enhanced abilities with Double Gear activated are evocative of ones used by X in his games. As theorized on [[Fridge/MegaMan11 the Fridge page]], X's "unlimited potential" and AdaptiveAbility might've had some basis in Wily's project, especially when the ending sees [[spoiler:Light offer up a Double Gear-equipped Mega Man to Wily as proof that their individual research ''can'' synergize together perfectly in spite of the ongoing conflict between them. In addition, one of the post-game upgrades you can buy in the shop is the Awakening Chip, which grants Mega Man infinite ammo for all of his weapons, much one of X's armor upgrades]].

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** Furthering the above two points, and as elaborated in MythologyGag below, Mega Man's enhanced abilities with Double Gear activated are evocative of ones used by X in his games. As theorized on [[Fridge/MegaMan11 the Fridge page]], X's "unlimited potential" and AdaptiveAbility might've had some basis in Wily's project, especially when the ending sees [[spoiler:Light offer up a Double Gear-equipped Mega Man to Wily as proof that their individual research ''can'' synergize together perfectly in spite of the ongoing conflict between them. In addition, one of the post-game upgrades you can buy in the shop is the Awakening Chip, which grants Mega Man infinite ammo for all of his weapons, much like one of X's armor upgrades]].
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* ArtisticLicensePhysics: As per usual in the series, fire somehow can be ''frozen into solid ice'', as shown in Torch Man's stage when using the Tundra Storm on the [[AdvancingWallOfDoom fire storm]] in some areas.
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** In September 2017, a Nendoroid figure of Roll was announced, but [[http://www.capcom.co.jp/game/content/rockman/info/goods/760/ it's based on her new design from this game, which was still unannounced at the time.]] Furthermore, the art used to promote it used the normal concept art instead of a SuperDeformed rendition that Nendoroids usually use.

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** In September 2017, a Nendoroid Toys/{{Nendoroid}} figure of Roll was announced, but [[http://www.capcom.co.jp/game/content/rockman/info/goods/760/ it's based on her new design from this game, which was still unannounced at the time.]] Furthermore, the art used to promote it used the normal concept art instead of a SuperDeformed rendition that Nendoroids usually use.use, and Nendoroid aficionados know that the Good Smile Company never do CanonForeigner designs for the characters they license for the Nendoroid toyline, which they tried to pass this Roll as on announcement.
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* BadDreams: Dr. Wily has a nightmare near the start of the game about his numerous defeats at the hands of Mega Man. That said, it also leads to [[EurekaMoment Wily remembering his long-forgotten invention]].
-->'''Dr. Wily:''' Bad memories make the worst dreams. A genius of my caliber needs sleep to keep his brain in gear...


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* PastExperienceNightmare: Dr. Wily has a nightmare near the start of the game about his numerous defeats at the hands of Mega Man. That said, it also leads to [[EurekaMoment Wily remembering his long-forgotten invention]].
-->'''Dr. Wily:''' Bad memories make the worst dreams. A genius of my caliber needs sleep to keep his brain in gear...

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Added Crosshair Aware & fixed some redlinks.


* CanonImmigrant: Blast Man is so far the ''only'' Robot Master to share his name with a previously existing [[MegaManBattleNetwork [=NetNavi=]]], although whether or not this was intentional is up in the air. Torch Man also gets this treatment on a technicality, since [=FireMan.EXE=]'s name was changed to Torch Man in the English dub of ''MegaManNTWarrior.'' See also NamesTheSame below.

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* CanonImmigrant: Blast Man is so far the ''only'' Robot Master to share his name with a previously existing [[MegaManBattleNetwork [[VideoGame/MegaManBattleNetwork [=NetNavi=]]], although whether or not this was intentional is up in the air. Torch Man also gets this treatment on a technicality, since [=FireMan.EXE=]'s name was changed to Torch Man in the English dub of ''MegaManNTWarrior.''Anime/MegaManNTWarrior.'' See also NamesTheSame below.


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* CrosshairAware: [[spoiler:Wily Machine 11]] shoots missiles at Mega Man that come down from the top of the screen and display targets where they will hit. Provides the page image.
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It was on the wrong page.

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* CanonImmigrant: Blast Man is so far the ''only'' Robot Master to share his name with a previously existing [[MegaManBattleNetwork [=NetNavi=]]], although whether or not this was intentional is up in the air. Torch Man also gets this treatment on a technicality, since [=FireMan.EXE=]'s name was changed to Torch Man in the English dub of ''MegaManNTWarrior.'' See also NamesTheSame below.
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* AbsenteeActor: [[AloofBigBrother Proto Man]] and [[TheRival Bass]] are nowhere to be found in this game. This is especially noticeable since both of them were playable in this game's [[VideoGame/MegaMan10 immediate predecessor]], and this is the first time where neither of them make an appearance nor are referenced in the Classic series since their respective debuts. WordOfGod [[http://www.rockman-corner.com/2018/11/mega-man-11-post-launch-interview-with.html explains]] that this is because Capcom expected this game to be many players' ''first'' Mega Man game after [[SeriesHiatus a long hiatus]], and they were not included so that new players wouldn't feel [[ContinuityLockout alienated]] by having [[LoadsAndLoadsOfCharacters too many characters present at once.]]

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* AbsenteeActor: [[AloofBigBrother Proto Man]] and [[TheRival Bass]] are nowhere to be found in this game. This is especially noticeable since both of them were playable in this game's [[VideoGame/MegaMan10 immediate predecessor]], and this is the first time where neither of them make an appearance nor are referenced in the Classic series since their respective debuts. WordOfGod [[http://www.rockman-corner.com/2018/11/mega-man-11-post-launch-interview-with.html explains]] that this is because Capcom expected this game to be many players' ''first'' Mega Man game after [[SeriesHiatus a the long hiatus]], and they were not included so that new players wouldn't feel [[ContinuityLockout alienated]] by having [[LoadsAndLoadsOfCharacters too many characters present at once.]]
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* AbsenteeActor: [[AloofBigBrother Proto Man]] and [[TheRival Bass]] are nowhere to be found in this game. This is especially noticeable since both of them were playable in this game's [[VideoGame/MegaMan10 immediate predecessor]]. This also marks the first Classic franchise game where neither of them make an appearance nor are referenced since their respective debuts. WordOfGod [[http://www.rockman-corner.com/2018/11/mega-man-11-post-launch-interview-with.html states]] that they were not included so that new players wouldn't feel [[ContinuityLockout alienated]] by having too many characters present at once.

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* AbsenteeActor: [[AloofBigBrother Proto Man]] and [[TheRival Bass]] are nowhere to be found in this game. This is especially noticeable since both of them were playable in this game's [[VideoGame/MegaMan10 immediate predecessor]]. This also marks predecessor]], and this is the first Classic franchise game time where neither of them make an appearance nor are referenced in the Classic series since their respective debuts. WordOfGod [[http://www.rockman-corner.com/2018/11/mega-man-11-post-launch-interview-with.html states]] explains]] that this is because Capcom expected this game to be many players' ''first'' Mega Man game after [[SeriesHiatus a long hiatus]], and they were not included so that new players wouldn't feel [[ContinuityLockout alienated]] by having [[LoadsAndLoadsOfCharacters too many characters present at once.]]
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* BittersweetEnding: The day has been saved, and Robot Masters were restored back to normal, but [[spoiler:Dr. Light plans to revive the friendship with Dr. Wily fell through, and Wily made it clear that he's going to attack again in the future]].

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* BittersweetEnding: The day has been saved, and Robot Masters were restored back to normal, but [[spoiler:Dr. Light Light's plans to revive the his friendship with Dr. Wily fell through, and Wily made it clear that he's going to attack again in the future]].
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* HardLevelsEasyBosses: Even if you don't have their weakness, bosses are fairly easy simply because of how inexpensive it is to stock up on E-Tanks. But ''getting'' to them is another story; the stages are easily [[MarathonLevel three times longer than classic Mega Man stages]] with lots of precision jumping, insta-kill deathtraps, at least one miniboss [[CheckpointStarvation and a criminal lack of checkpoints.]]

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** The entire Double Gear system functions as this, giving Mega Man controlled access to more powerful weapons and BulletTime. The entire game can be completed without using the gears, so they're primarily there to give new players an easier way into the game.

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** The entire Double Gear system functions as this, giving Mega Man controlled access to more powerful weapons and BulletTime. The entire game can be completed without using the gears, so they're primarily there to give new less skilled players an easier way into the game.



** The game, like ''VideoGame/MegaMan7'' and ''[[VideoGame/MegaMan8 8]]'', has much more detailed designs for characters, objects and settings. Additionally, there are many elements in the game's design that take advantage of running on a more modern game engine, doing things that were not possible in the previous games (such as Block Man's [[LimitBreak Power Gear transformation]]).

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** The game, like ''VideoGame/MegaMan7'' and ''[[VideoGame/MegaMan8 8]]'', has much more detailed designs for characters, objects and settings. Additionally, there are many elements in the game's design that take advantage of running on a more modern game engine, doing things that were not possible in the previous games (such as Block Man's [[LimitBreak Power Gear transformation]]).transformation]] or the Mega Buster's dynamic lighting in Torch Man's BlackoutBasement segments).


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* BookEnds: The game starts and ends in Dr. Light's lab during maintenance of the eight robot masters; during both cutscenes, Auto complains about being overworked, and Roll berates him for not putting in as much effort as he should.


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** The Energy Dispenser upgrade, which explicitly states that it's for advanced players. It reduces Mega Man's hitpoints but makes the Double Gear technique avaliable at all times, meaning that users can tear through almost any encounter with ease, as long as they can manage the vulnerability period after it and dodge well enough to mitigate the reduced life energy.

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* AbsenteeActor: [[AloofBigBrother Proto Man]] and [[TheRival Bass]] are nowhere to be found in this game. This is especially noticeable since both of them were playable in this game's [[VideoGame/MegaMan10 immediate predecessor]]. This also marks the first Classic series Mega Man game where Proto Man doesn't appear since his debut. WordOfGod [[http://www.rockman-corner.com/2018/11/mega-man-11-post-launch-interview-with.html states]] that they were not included so that new players wouldn't feel [[ContinuityLockout alienated]] by having too many characters present at once.

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* AbsenteeActor: [[AloofBigBrother Proto Man]] and [[TheRival Bass]] are nowhere to be found in this game. This is especially noticeable since both of them were playable in this game's [[VideoGame/MegaMan10 immediate predecessor]]. This also marks the first Classic series Mega Man franchise game where Proto Man doesn't appear neither of them make an appearance nor are referenced since his debut.their respective debuts. WordOfGod [[http://www.rockman-corner.com/2018/11/mega-man-11-post-launch-interview-with.html states]] that they were not included so that new players wouldn't feel [[ContinuityLockout alienated]] by having too many characters present at once.


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* ActionBomb: The Shimobeys that debut in Blast Man's stage are flung backward when hit by shots and detonate on landing. In addition to dealing damage to other enemies, they can also trigger the explosive boxes.


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* PinballProjectile: Bounce Man's weapon is this, naturally. Bounce Ball shoots an aimable spread shot of three balls that bounce off of enemies and walls with the potential for multiple hits. Power Gear makes the spread shot fire in both ways.
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** Dr. Wily's younger appearance in the intro bears a close resemblance to how it looked in [[Manga/MegaManMegamix Mega Man Gigamix]].
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The game is region-free.


* DifficultyLevels: Three gameplay modes are available -- Newcomer, Casual ("Advanced" in Japan), and Normal ("Original Spec." in Japan). A fourth mode, Superhero ("Expert" in Japan), was not available in the demo. In the full game, all four are unlocked from the beginning.

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* DifficultyLevels: Three gameplay modes are available -- Newcomer, Casual ("Advanced" in Japan), Japanese), and Normal ("Original Spec." in Japan). Japanese). A fourth mode, Superhero ("Expert" in Japan), Japanese), was not available in the demo. In the full game, all four are unlocked from the beginning.
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It was more that Wily though robots would never be considered anything but tools without the power and speed to become "true heroes"


* JustAMachine: Even in his younger days, Wily espoused the view that robots are nothing more than tools. Although, he did espouse that robots could become "true heroes" using Double Gear, suggesting a deeper appreciation for them.
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* GuideDangIt: There are 3 secret items purchasable from Dr. Light's Lab, but having them available is... obscure to say the least. The Bolt Catcher requires you to buy it on a Saturday, the Energy Catcher requires you to get a lot fo Game Overs, and the Capsule Catcher requires you to literally run out of all possible Weapon Energy.

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* GuideDangIt: There are 3 secret items purchasable from Dr. Light's Lab, but having them available is... obscure to say the least. The Bolt Catcher requires you to buy it on a Saturday, the Energy Catcher requires you to get a lot fo of Game Overs, and the Capsule Catcher requires you to literally run out of all possible Weapon Energy.

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