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** The Final Charge Shot. It does the same amount of damage as a normal Power Geared charge shot, but requires ''a lot'' more charging and instantly fills up the gear gauge if used under Power Gear, forcing an overheat after firing it. It does penetrate shields and has a larger hit box, as well as some of the few invincibility frames that the red shot '''doesn't''' ignore (Notably Block Man's while he's shifting to his 2nd phase), and can kill Gaboyalls. If used under Double Gear, it charges much faster and can be used twice, but the normal Power Gear Charged Buster can be used 3 or 4 times. But aside from tangential use, it's best left ignored.

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** The Final Charge Shot. It does the same amount of damage as a normal Power Geared charge shot, but requires ''a lot'' more charging and instantly fills up the gear gauge if used under Power Gear, forcing an overheat after firing it. It does penetrate shields and has a larger hit box, as well as some of the few invincibility frames that the red shot '''doesn't''' ignore (Notably Block Man's while he's shifting to his 2nd phase), and can kill Gaboyalls. [[InvincibleMinorMinion Gaboyalls.]] If used under Double Gear, it charges much faster and can be used twice, 2-4 times depending on how long you need to hold each charge, but the normal Power Gear Charged Buster can be used 3 or 4 close to twice as many times. But aside from tangential use, In summary, while it does have some uses, it's rarely the best left ignored.option out of all the weapons in the game.


** The Final Charge Shot. It does the same amount of damage as a normal Power Geared charge shot, but requires ''a lot'' more charging and instantly fills up the gear gauge if used under Power Gear, forcing an overheat after firing it. It does penetrate shields, as well as some of the few invincibility frames that the red shot '''doesn't''' ignore (Notably Block Man's while he's shifting to his 2nd phase), and can kill Gaboyalls, and if used under Double Gear, it charges much faster and can be used multiple times without affecting the rate at which the heat gauge fills. But aside from tangential use, it's best left ignored.

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** The Final Charge Shot. It does the same amount of damage as a normal Power Geared charge shot, but requires ''a lot'' more charging and instantly fills up the gear gauge if used under Power Gear, forcing an overheat after firing it. It does penetrate shields, shields and has a larger hit box, as well as some of the few invincibility frames that the red shot '''doesn't''' ignore (Notably Block Man's while he's shifting to his 2nd phase), and can kill Gaboyalls, and if Gaboyalls. If used under Double Gear, it charges much faster and can be used multiple times without affecting twice, but the rate at which the heat gauge fills. normal Power Gear Charged Buster can be used 3 or 4 times. But aside from tangential use, it's best left ignored.


** The Final Charge Shot. It does the same amount of damage as a normal Power Geared Buster, but requires ''a lot'' more charging. It does penetrate shields, as well as some of the few invincibility frames that the red shot '''doesn't''' ignore (Notably Block Man's while he's shifting to his 2nd phase), and can kill gabyaolls. But aside from tangential use, it's best left ignored.

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** The Final Charge Shot. It does the same amount of damage as a normal Power Geared Buster, charge shot, but requires ''a lot'' more charging. charging and instantly fills up the gear gauge if used under Power Gear, forcing an overheat after firing it. It does penetrate shields, as well as some of the few invincibility frames that the red shot '''doesn't''' ignore (Notably Block Man's while he's shifting to his 2nd phase), and can kill gabyaolls.Gaboyalls, and if used under Double Gear, it charges much faster and can be used multiple times without affecting the rate at which the heat gauge fills. But aside from tangential use, it's best left ignored.


* DifficultButAwesome: Chain Blasts non-Power Gear mode. You can actually do ''more'' damage, ''if'' you use all fours bombs. But you either have to detonate them manually, or wait for them to explode. And you can mess up the chain if you're not careful. The Power Gear variant, by contrast, only does the damage of 3 bombs, but comes out fast, and detonates on impact, making it much easier to use.

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* DifficultButAwesome: Chain Blasts Blast's non-Power Gear mode. You can actually do ''more'' damage, ''if'' you use all fours four bombs. But you either have to detonate them manually, or wait for them to explode. And you can mess up the chain if you're not careful. The Power Gear variant, by contrast, only does the damage of 3 bombs, but comes out fast, and detonates on impact, making it much easier to use.


** The Final Charge Shot. It does the same amount of damage as a normal Power Geared Buster, but requires ''a lot'' more charging. It does penetrate shields, as well as some of the few invincibility frames that the red shot '''doesn't''' ignore (Notably Block Man's while he's shifting to his 2nd phase), and can kill gabyaolls. But aside from tangential use, it's best left ignored.



* DifficultyLevels: Three gameplay modes are available -- Newcomer, Casual ("Advanced" in Japan), and Normal ("Original Spec." in Japan). A fourth mode, Superhero ("Expert" in Japan), is not available from the beginning.

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* DifficultButAwesome: Chain Blasts non-Power Gear mode. You can actually do ''more'' damage, ''if'' you use all fours bombs. But you either have to detonate them manually, or wait for them to explode. And you can mess up the chain if you're not careful. The Power Gear variant, by contrast, only does the damage of 3 bombs, but comes out fast, and detonates on impact, making it much easier to use.
** Power Gear Buster qualifies as well. It actually charges pretty quickly, and the 2nd (red) shot bypasses boss invincibility frames. But the Power Gear's timer only gives you so much time to charge it, so you have to know pretty much exactly when you're going to fire in order to use it properly.
* DifficultyLevels: Three gameplay modes are available -- Newcomer, Casual ("Advanced" in Japan), and Normal ("Original Spec." in Japan). A fourth mode, Superhero ("Expert" in Japan), is was not available in the demo. In the full game, all four are unlocked from the beginning.


** In a first for the Classic series, Robot Master weapons ''aren't'' required to progress through the fortress stages. While certain ones, like Acid Barrier, can make some sections [[note]]such as Wily Fortress 1[[/note]] ''much'' easier, it's entirely possible to beat them all Buster-only.
*** Likewise, when Mega Man has a Robot Master weapon equipped, his appearance ''isn't'' just a palette swap, he actually has appearance similarities with the respective Robot Master.

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** In a first for the Classic series, Robot Master weapons ''aren't'' required to progress through the fortress stages. While certain ones, like Acid Barrier, can make some sections [[note]]such as Wily Fortress 1[[/note]] ''much'' easier, it's entirely possible to beat them all Buster-only.
*** Likewise, when
When Mega Man has a Robot Master weapon equipped, his appearance ''isn't'' just a palette swap, he actually has appearance similarities with the respective Robot Master.


* RealityEnsues: [[spoiler:Despite the many obstacles Wily puts in Mega Man's path, his resources are not infinite. Mawverne's enemy bio states that Wily had intended to build a second model with the opposite Gear, but didn't have the time to get the steel he needed. Similarly, Yellow Devil MK-III was meant to have the Power Gear, but Wily had to settle for the Speed Gear due to budget constraints.]]

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* RealityEnsues: [[spoiler:Despite the many obstacles Wily puts in Mega Man's path, his resources are not infinite. Mawverne's enemy bio states that Wily had intended to build a second model with the opposite Gear, but didn't have the time to get the steel he needed. Similarly, Yellow Devil MK-III was meant to have the Power Gear, but Wily had to settle for the Speed Gear due to budget constraints. The fact that the Yellow Devil uses the Speed Gear a bit differently than Wily intended also counts.]]


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** The electrical beams in Fuse Man's level have a striking similarity to Force Beams/Quick Lasers that hasn't gone unnoticed.


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** The above is subverted, however, if you played through the game without using the gears. [[spoiler:At which point, the dialogue becomes strange, to say the least.]]

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** Wily Stage 2 starts with a gigantic spiked skull tank sitting on the left side of the screen that greatly resembled an AdvancingWallOfDoom. Three guesses what starts chasing you down later in the level.

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* ProactiveBoss: In Impact Man's stage, three pile driver robots called the "Impact Brothers" charge you at certain points. Once you reach the end of the stage, the Impact Brothers combine into Impact Man. This is the first time a Robot Master doesn't even wait until the BossRoom to screw with the Blue Bomber.

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* NewWeaponTargetRange: Every time a new weapon or tool is obtained, the games goes into a demo screen where players can test the new gear.


** A large chunk of ''11'''s weakness chain is ripped straight from the original ''VideoGame/MegaMan1'': [[spoiler:The electric weapon beats the ice robot, whose weapon beats the fire robot, whose weapon beats the explosive robot, whose weapon beats the brick-throwing construction robot.]] A little bit is taken from ''VideoGame/MegaMan10'''s chain as well. [[spoiler: Fuse Man's electric powers have no effect on a bouncy rubber ball, while Bounce Man is easily punctured by a sharp object.]]

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** A large chunk of ''11'''s ''11''[='s=] weakness chain is ripped straight from the original ''VideoGame/MegaMan1'': [[spoiler:The electric weapon beats the ice robot, whose weapon beats the fire robot, whose weapon beats the explosive robot, whose weapon beats the brick-throwing construction robot.]] A little bit is taken from ''VideoGame/MegaMan10'''s ''VideoGame/MegaMan10''[='s=] chain as well. [[spoiler: Fuse Man's electric powers have no effect on a bouncy rubber ball, while Bounce Man is easily punctured by a sharp object.]]


** A large chunk of ''11'''s weakness chain is ripped straight from the original ''VideoGame/MegaMan1'': [[spoiler:The electric weapon beats the ice robot, whose weapon beats the fire robot, whose weapon beats the explosive robot, whose weapon beats the brick-throwing construction robot.]]

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** A large chunk of ''11'''s weakness chain is ripped straight from the original ''VideoGame/MegaMan1'': [[spoiler:The electric weapon beats the ice robot, whose weapon beats the fire robot, whose weapon beats the explosive robot, whose weapon beats the brick-throwing construction robot.]] A little bit is taken from ''VideoGame/MegaMan10'''s chain as well. [[spoiler: Fuse Man's electric powers have no effect on a bouncy rubber ball, while Bounce Man is easily punctured by a sharp object.]]

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* UtilityWeapon: On top of being the game's physical weapon, the fact that the Pile Driver propels Mega Man forward even in the air means it can be used as a ''VideoGame/MegaManX''-style mid-air dash.

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* VideoGame3DLeap: The first game in the ''Mega Man Classic'' series to be rendered entirely with polygonal graphics.


* ExplosiveOverclocking: The Double Gear System gives robots increased combat abilities for a short time -- at the ([[GameplayAndStorySegregation alleged]]) price of permanent damage to their internal systems. The only reason Light installs it into Mega Man is because [[GodzillaThreshold it's the only way he can reasonably fight against Wily's new Robot Masters]]. [[spoiler:After the end of the game, Dr. Light manages to work out the drawbacks of it, installing it in the robots at the lab so it can be further used for good. In a case of GameplayAndStoryIntergration, said upgrade can be purchased after beating the game, allowing Mega Man to use both gears without having to let them cool/recharge.]]

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* ExplosiveOverclocking: The Double Gear System gives robots increased combat abilities for a short time -- at the ([[GameplayAndStorySegregation alleged]]) price of permanent damage to their internal systems. The only reason Light installs it into Mega Man is because [[GodzillaThreshold it's the only way he can reasonably fight against Wily's new Robot Masters]]. [[spoiler:After the end of the game, Dr. Light manages to work out the drawbacks of it, installing it in the robots at the lab so it can be further used for good. In a case of GameplayAndStoryIntergration, [[SlidingScaleOfGameplayAndStoryIntegration Gameplay and Story Integration]], said upgrade can be purchased after beating the game, allowing Mega Man to use both gears without having to let them cool/recharge.]]



** Once you beat the game, you can continue replaying all the stages and refight bosses as you please. [[spoiler:You also unlock two parts in the Lab that are 3000 Bolts each, but they give you [[BottomlessMagazines infinite subweapon ammo]] and infinite Double Gear usage, as a reward for game completion]].

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** Once you beat the game, you can continue replaying all the stages and refight bosses as you please. [[spoiler:You also unlock two parts in the Lab that are 3000 Bolts each, but they give you [[BottomlessMagazines infinite subweapon ammo]] and infinite Double Gear usage, as a reward for game completion]].completion.]]

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