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* NintendoHard: Getting a three-star ranking in Grand Prix. You must win first every race, collect many coins, win as fast as possible, and more. The [[http://www.mariowiki.com/Mario_Kart:_Super_Circuit#Ranking wiki]] explains the criteria.
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''Mario Kart: Super Circuit'' is the third game in the ''VideoGame/MarioKart'' series, released for the UsefulNotes/GameBoyAdvance in 2001. In 2011, this game was given away as a part of the Nintendo 3DS Ambassador Program. It would later see a wider release in 2014 on the Wii U UsefulNotes/VirtualConsole, and in 2023 as a part of Nintendo Switch Online.

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''Mario Kart: Super Circuit'' is the third game in the ''VideoGame/MarioKart'' series, released for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2001. In 2011, this game was given away as a part of the Nintendo 3DS Platform/Nintendo3DS Ambassador Program. It would later see a wider release in 2014 on the Wii U UsefulNotes/VirtualConsole, Platform/WiiU Platform/VirtualConsole, and in 2023 as a part of Nintendo Switch Platform/NintendoSwitch Online.
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Crosswicking

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* MarathonLevel: Bowser Castle 4 has a long, complex layout where drivers have to take many sharp turns and jump various successive gaps; and it still has to be traversed in three laps. When the track returned in ''VideoGame/MarioKartTour'', the race was reduced to a single lap divided in two segments.
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* ShiftingSandLand: Yoshi Desert is a standard desert course with pyramids, quicksand, and a Yoshi sphinx. Sunset Wilds is a more unique approach, as it takes place in a Wild West-inspired desert where the time of day transitions from sunset to early nighttime.[[note]]The Choco Island tracks from ''VideoGame/SuperMarioKart'' have also retroactively become desert courses for some reason, as they share a tileset and background with Sunset Wilds.[[/note]]

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* ShiftingSandLand: Yoshi Desert is a standard desert course with pyramids, quicksand, and a Yoshi sphinx. Sunset Wilds is a more unique approach, as it takes place in a Wild West-inspired desert where the time of day transitions from sunset to early nighttime.[[note]]The Choco Island tracks from ''VideoGame/SuperMarioKart'' have also retroactively become desert courses for some reason, as they share a tileset and background with Sunset Wilds.[[/note]][[/note]] Lastly, the fourth Cattle Course takes place in the same desert area as Yoshi Desert.

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* {{Bowdlerise}}: The international versions of the game remove the feathered headdresses on the Shy Guys in Sunset Wilds in order to avoid any [[TheSavageIndian negative stereotypes of indigenous peoples]].

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* {{Bowdlerise}}: The international versions of the game remove the feathered headdresses on the Shy Guys in Sunset Wilds in order to avoid any [[TheSavageIndian negative stereotypes of indigenous peoples]]. When the course was brought back for ''VideoGame/MarioKartTour'' and ''VideoGame/MarioKart8 Deluxe's'' Booster Course Pass, it was ''further'' bowdlerized so that the tipis were changed to regular tents and the Shy Guys now sport mining gear, avoiding any implications altogether. As a result, what was once InjunCountry is now more of a WildWest course.


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* EventDrivenClock: Sunset Wilds will go from sunset to dusk come the second lap, and then dusk to nighttime for the third. The version of this stage seen in ''VideoGame/MarioKartTour'' only has two laps, but makes up for it by having the sun slowly set before the second lap. The one present in ''VideoGame/MarioKart8 Deluxe'' doesn't retain this feature, staying at sunset for the whole race.

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* TheArtifact: Donut Plains and Choco Island reuse the backgrounds from Riverside / Lakeside Park and Sunset Wilds, which means they’re not actually set in their original locations anymore.
** In Super Mario Kart, Bowser Castle 2 had a dead end intended to create shortcuts using the feather item. The feather is not present in Super Circuit, yet the dead end remains.

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* TheArtifact: TheArtifact:
**
Donut Plains and Choco Island reuse the backgrounds from Riverside / Lakeside Park and Sunset Wilds, which means they’re not actually set in their original locations anymore.
** In Super ''Super Mario Kart, Kart'', Bowser Castle 2 had a dead end intended to create shortcuts using the feather item. The feather is not present in Super Circuit, ''Super Circuit'', yet the dead end remains.
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**In Super Mario Kart, Bowser Castle 2 had a dead end intended to create shortcuts using the feather item. The feather is not present in Super Circuit, yet the dead end remains.
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* AthleticArenaLevel: The game features circuit tracks hosted by Mario, Peach and Luigi respectively, with the latter one standing out for being raced on during rain (which affects the road's friction and leads to the presence of slippery moats). The game is also the first in the series to bring back old tracks, including the four Mario Circuits from ''Super Mario Kart''.
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* JungleJapes: Riverside Park on Mushroom Cup and Lakeside Park in Special Cup. Both tracks take place in primeval rainforests surrounded by large bodies of water, and the latter also has volcanoes in the background that erupt and send Lava Bubbles onto the road once the drivers begin the second lap. Riverside Park reappears in ''Mario Kart Tour'' and the DLC of ''8 Deluxe'' as a NostalgiaLevel.
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Typo fix


* ProlongedVideoGameSequel: ''Super Circuit'' sports a much bigger amount of content than its two predecessors, featuring both 20 unique courses and the original 20 from ''Super Mario Kart'', for a total of 40. It was also the longest ''Mario Kart'' game overall until ''Mario Kart DS'' and onward standardized the portrayal of new and retro courses (even then, ''Super Circuit'' still held the record of haveing the most tracks until ''8'' finally surpassed it thanks to its DLC).

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* ProlongedVideoGameSequel: ''Super Circuit'' sports a much bigger amount of content than its two predecessors, featuring both 20 unique courses and the original 20 from ''Super Mario Kart'', for a total of 40. It was also the longest ''Mario Kart'' game overall until ''Mario Kart DS'' and onward standardized the portrayal of new and retro courses (even then, ''Super Circuit'' still held the record of haveing having the most tracks until ''8'' finally surpassed it thanks to its DLC).
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** [[RiverOfInsanity Riverside Park]]

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** [[RiverOfInsanity [[CaveBehindTheFalls Riverside Park]]
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[[folder:Drivers]]
* Bowser
* Donkey Kong
* Luigi
* Mario
* Peach
* Toad
* Wario
* Yoshi
[[/folder]]
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''Mario Kart: Super Circuit'' is the third game in the ''VideoGame/MarioKart'' series, released for the UsefulNotes/GameBoyAdvance in 2001.

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''Mario Kart: Super Circuit'' is the third game in the ''VideoGame/MarioKart'' series, released for the UsefulNotes/GameBoyAdvance in 2001.
2001. In 2011, this game was given away as a part of the Nintendo 3DS Ambassador Program. It would later see a wider release in 2014 on the Wii U UsefulNotes/VirtualConsole, and in 2023 as a part of Nintendo Switch Online.


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* TheArtifact: Donut Plains and Choco Island reuse the backgrounds from Riverside / Lakeside Park and Sunset Wilds, which means they’re not actually set in their original locations anymore.

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* BigBoosHaunt: Boo Lake and Broken Pier. The Boos on Broken Pier will attack the players and attempt to steal coins.

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* BigBoosHaunt: Boo Lake and Broken Pier.Pier are located atop wooden boardwalks out in an empty lake on a dark night with ghostly Boos on the haunt. The Boos on Broken Pier will attack the players and attempt to steal coins.



* DeathMountain: The mountain-themed Choco Island tracks from ''Super Mario Kart'' make a return in ''Supe Circuit''. However, them reusing the tileset of Sunset Wilds make them look more like desert-themed tracks.

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* DeathMountain: The mountain-themed Choco Island tracks from ''Super Mario Kart'' make a return in ''Supe ''Super Circuit''. However, them reusing the tileset of Sunset Wilds make them look more like desert-themed tracks.



* EvolvingTitleScreen: Upon getting a gold trophy on all five main cups in all three engine classes, the title screen will be updated to replace the daytime sky with an orange sunset sky. Earning a three-star rank on all the same cups will unlock a third title screen that not only changes the sky to nighttime, but also features a new rendition of the title music.



* LethalLavaLand: The Bowser's Castle tracks. Lakeside Park includes volcanoes in the background that shoot rocks onto the track, but the course doesn't go near any lava.
* LevelAte: Cheese Land is made of... [[CaptainObvious cheese]].

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* LethalLavaLand: LethalLavaLand:
**
The Bowser's Castle tracks. tracks take place over massive pools of lava. Each one includes places where racers can fall off the track and into the lava, forcing Lakitu to come rescue them, and certain lava pits contain Lava Bubbles that jump out and try to hit racers jumping over them.
**
Lakeside Park includes volcanoes in the background that shoot rocks onto the track, but the course doesn't go near any lava.
* LevelAte: Cheese Land resembles a typical sandy desert level, except the ground is made of... of [[CaptainObvious cheese]].cheese]]. The background features fortresses made of holey cheese, and Little Mousers can be found walking around and getting in the way of the racers.



* QuicksandSucks: The quicksand in Yoshi Desert must be avoided for this reason. Funnily enough, the unlucky drivers fall onto it don't end up ''completely'' sinking, as they're instead eaten by a large Piranha Plant lurking beneath.
* RankInflation: The first game in the series to use this. Ranks go from E through A, then up to three stars.

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* QuicksandSucks: The quicksand in Yoshi Desert must contains pools of spiraling quicksand that should be avoided for this reason.at all costs. Funnily enough, the unlucky drivers fall onto it don't end up ''completely'' sinking, as they're instead eaten by a large Piranha Plant lurking beneath.
* RankInflation: The first game in the series to use this. Upon clearing a Grand Prix, players will receive a rank based on their overall performance across all four races. Ranks go from E through A, then up to three stars. Factors that contribute to the final rank include the number of Coins collected, the player's placement in each race, the time it takes to finish, and the character chosen, with heavier characters contributing more to a higher rank.

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Massive example crosswicking. Also removed the last example of Oddball In The Series, as it's become outdated in light of Tour and 8 Deluxe bringing back several tracks from Super Circuit


* BattleInTheRain: Luigi Circuit is the only track whose races take place during a rainy day. The road ends up being slippery as a result.



* {{Bowdlerise}}: The international versions of the game remove the feathered headdresses on the Shy Guys in Sunset Wilds in order to avoid any [[TheSavageIndian negative stereotypes of indigenous peoples]].
* BuildLikeAnEgyptian: Yoshi Desert, which not only features pyramids in the background, but also a sphynx statue modeled after Yoshi (hence the course's name).
* CheesyMoon: The Cheese Land racetrack is set on the Moon, made of CartoonCheese and inhabited by Mousers. Gravity is the same as everywhere else though. Averted when Cheese Land was brought back for ''VideoGame/MarioKart8'', as the setting had been {{Ret Con}}ned to resemble a desert with a clear blue sky above.
* ChekhovsVolcano: Lakeside Park, the first track of the Special Cup, features a volcano in the background that starts erupting in the second lap, dropping debris and flaming rocks on the track.



* DeathMountain: The mountain-themed Choco Island tracks from ''Super Mario Kart'' make a return in ''Supe Circuit''. However, them reusing the tileset of Sunset Wilds make them look more like desert-themed tracks.



* FragileSpeedster: Every single character actually can reach the maximum top speed, but the lightweights can reach it faster thanks to their acceleration, which also makes them unstoppable on environments like [[PalmtreePanic Shy Guy Beach]] where you have to race on water. Unlike the previous installment, they also benefit a good traction, making them as good for starters ''and'' veterans because of the inward drift mechanic. The developers seemed to be conscious of it, considering it is harder to win the best rank on Grand Prix when controlling these characters.



* InsurmountableWaistHeightFence: Like ''Super Mario Kart'' on the SNES, ''Super Circuit'' had to display two-dimensional blocks to mark the impassible boundaries of the racetracks, even though seem perfectly capable of hopping over them. Starting with ''VideoGame/MarioKartDS'', whenever tracks from ''Super Circuit'' are brought back for [[NostalgiaLevel Retro Cups]], the barriers are made taller than the racers but are no longer impassible.
* JackOfAllStats: The game allows every character to reach the maximum top speed, making the difference on other criteria. Mario and Luigi don't have exceptional acceleration, off-road and handling, but they are still good enough in these areas to compete. They also don't have exceptional grip, making harder for them to reach turbos on turns and stay stable on slippy tracks compared to heavyweights, but they are not as handicapped as lightweights in these areas.



* LevelInTheClouds: Sky Garden. It's part of the Lightning Cup, and is a racetrack made of a cobble road suspended in the sky, bridges made of vine wires, and clouds that outline it. Large beanstalks can be seen in the background. It returns later in ''VideoGame/MarioKartDS'' as a NostalgiaLevel.

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* LevelInTheClouds: Sky Garden. It's part of the Lightning Cup, and is a racetrack made of a cobble road suspended in the sky, bridges made of vine wires, and clouds that outline it. Large beanstalks can be seen in the background. It returns later in ''VideoGame/MarioKartDS'' ''VideoGame/MarioKartDS'', ''VideoGame/MarioKartTour'' and ''VideoGame/MarioKart8 Deluxe'' as a NostalgiaLevel.



* MusicalNod: The intro to Rainbow Road is taken from a part of the one in [[VideoGame/SuperMarioKart the original]].



** ''Super Circuit'' is something of TheUnfavourite when it comes to getting representation in future games' Retro Cups, as only 12 of its 20 tracks have reappeared (as opposed to, say, 15 of ''64''[='=]s 16 tracks or 12 of ''Double Dash!!''[='=]s 16).
* PalmtreePanic: Shy Guy Beach, Cheep Cheep Island, and the SNES Koopa Beach tracks all take place across a series of tropical islands.

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** ''Super Circuit'' is something of TheUnfavourite when it comes to getting representation in future games' Retro Cups, as only 12 of its 20 tracks have reappeared (as opposed to, say, 15 of ''64''[='=]s 16 tracks or 12 of ''Double Dash!!''[='=]s 16).
* PalmtreePanic: Shy Guy Beach, Cheep Cheep Island, and the SNES Koopa Beach tracks all take place across a series of tropical islands. The layout of Cheep Cheep Island stands out for being surprisingly disorienting, due to the flat surface making it harder to foresee the standard sand (the course's safe terrain), the grass (which slows down the drivers' speed), and the water (which has to be avoided altogether).
* ProlongedVideoGameSequel: ''Super Circuit'' sports a much bigger amount of content than its two predecessors, featuring both 20 unique courses and the original 20 from ''Super Mario Kart'', for a total of 40. It was also the longest ''Mario Kart'' game overall until ''Mario Kart DS'' and onward standardized the portrayal of new and retro courses (even then, ''Super Circuit'' still held the record of haveing the most tracks until ''8'' finally surpassed it thanks to its DLC).
* QuicksandSucks: The quicksand in Yoshi Desert must be avoided for this reason. Funnily enough, the unlucky drivers fall onto it don't end up ''completely'' sinking, as they're instead eaten by a large Piranha Plant lurking beneath.



* ShiftingSandLand: Yoshi Desert with pyramids, quicksand, and a Yoshi sphinx.

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* ShiftingSandLand: Yoshi Desert is a standard desert course with pyramids, quicksand, and a Yoshi sphinx.sphinx. Sunset Wilds is a more unique approach, as it takes place in a Wild West-inspired desert where the time of day transitions from sunset to early nighttime.[[note]]The Choco Island tracks from ''VideoGame/SuperMarioKart'' have also retroactively become desert courses for some reason, as they share a tileset and background with Sunset Wilds.[[/note]]



* SlippySlideyIceWorld: Snow Land and the SNES Vanilla Lake tracks.
* TheSmurfettePrinciple: Yet again, Peach is the only female racer in this game. This would also be the last game in the series in which she is the only female playable character

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* SlippySlideyIceWorld: Snow Land and the SNES Vanilla Lake tracks.
Lakes in Extra Cups. There are moats of cold water in the new track, as well as snowmen in the ledges, but they're not too difficult to evade.
* TheSmurfettePrinciple: Yet again, Peach is the only female racer in this game. This would also be the last game in the series in which she is the only female playable charactercharacter.


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* UnlockableContent: The Extra Cups, which require completing their standard Cup equivalents beforehand and getting at least 100 coins in the process for each case.
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** The character attributes are a strange mix between ''VideoGame/SuperMarioKart'' and ''VideoGame/MarioKart64'': every character can reach the maximum top speed, meaning once again, lightweights are actually faster ''because'' they are '''better''' at accelerating, but also turn more precisely '''''and''''' endure off-road less than others. While heavyweights are more stable on slippy tracks like [[SlippySlideyIceWorld Snow Land]] or [[ShiftingSandLand Yoshi Desert]] and can use turbos more easily to compensate their low handling, these are only situational powers. The developers seemed to be conscious of it, considering they give bigger bonuses for using heavy characters on Grand Prix.

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** The character attributes are a strange mix between ''VideoGame/SuperMarioKart'' and ''VideoGame/MarioKart64'': every character can reach the maximum top speed, meaning once again, lightweights are actually faster ''because'' they are '''better''' at accelerating, but also turn more precisely '''''and''''' endure off-road less than others. While heavyweights are more stable on slippy tracks like [[SlippySlideyIceWorld Snow Land]] or [[ShiftingSandLand Yoshi Desert]] and can use turbos mini-turbos more easily to compensate their low handling, these are only situational powers. The developers seemed to be conscious of it, considering they give bigger bonuses for using heavy characters on Grand Prix.

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[[caption-width-right:300:Your family road trip is advancing to a new level... and one red guy is leading the charge!]]

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family road trip is advancing to a new level... and one red guy is leading the charge!]]charge!]]
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* ShoutOut: Lakeside Park gets its name from the song of the same name by Music/{{Rush|Band}} off of their 1975 album, ''Music/CaressOfSteel''.
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* NonIndicativeName: In spite of the name, Boo Lake has no water in it, instead being a dimly-lit boardwalk above a bottomless pit, much like the Ghost Valleys from ''Super Mario Kart''. ''VideoGame/MarioKartTour'' and ''[[VideoGame/MarioKart8 8 Deluxe]]'' would later [[SubvertedTrope rectify this]] by placing the track in a giant pool of water, as well as including an underwater driving section.

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* OneHundredPercentCompletion: While you get a new title screen by getting all the gold trophies, you get a second new one for achieving a three-star rank on each GP.



* OneHundredPercentCompletion: While you get a new title screen by getting all the gold trophies, you get a second new one for achieving a three-star rank on each GP.
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* InjunCountry: Sunset Wilds is set on a Native American reservation, with totem poles and tipis found throughout the center of the track. When running into a tipi, a Shy Guy will latch onto a driver and rob them of their coins. In the [[{{Bowdlerise}} Japanese version]], the Shy Guys are also seen wearing [[BraidsBeadsAndBuckskins headdresses]].

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