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You don't drive in the sewers in LA Laps, so I'm very sure Down LA Drain doesn't apply.


** [[DownLADrain Los Angeles Laps]] (''Tour'')

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** [[DownLADrain [[UsefulNotes/LosAngeles Los Angeles Laps]] (''Tour'')
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They appeared in Tour before. Can we please refrain from falling into the temptation of Fanon Discontinuity?


*** Diddy Kong and Funky Kong, both last seen in a console game with ''Mario Kart Wii'', finally make their return in Wave 6 of the Booster Course Pass. They're joined by newcomers Pauline and Peachette.

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*** Diddy Kong and Funky Kong, both last seen in a console game with ''Mario Kart Wii'', finally make their return in Wave 6 of the Booster Course Pass. They're joined by newcomers Pauline and Peachette.
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Shy Guy Falls is more themed after caves and waterfalls than minecarts.


** [[MinecartMadness Shy Guy Falls]]

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** [[MinecartMadness [[WaterfallIntoTheAbyss Shy Guy Falls]]
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* AlternateSelf: Mario, Peach, Link and Bowser have alternate selves in the form of Metal/Gold and Tanooki Mario, Cat and Pink Gold Peach, Champion Tunic Link, and Dry Bowser respectively. A patch during the booster pass sliently adjusted it so the alternates of the first three can't appear as CPUs if another version is already present as either a player or other CPU racer, but Bowser and Dry Bowser can co-exist still, somehow. And then there's the baby versions of the various racers that can co-exist at the same time.

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* AlternateSelf: Mario, Peach, Link and Bowser have alternate selves in the form of Metal/Gold and Tanooki Mario, Cat and Pink Gold Peach, Champion Tunic Link, and Dry Bowser respectively. A patch during the booster pass sliently adjusted it so the alternates of the first three can't appear as CPUs [=CPUs=] if another version is already present as either a player or other CPU racer, but Bowser and Dry Bowser can co-exist still, somehow. And then there's the baby versions of the various racers that can co-exist at the same time.
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*** Diddy Kong and Funky Kong, both last seen in a console game with ''Mario Kart Wii'', finally make their return in Wave 6 of the Booster Course Pass.

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*** Diddy Kong and Funky Kong, both last seen in a console game with ''Mario Kart Wii'', finally make their return in Wave 6 of the Booster Course Pass. They're joined by newcomers Pauline and Peachette.



** The Blue Falcon has ''111'' written on the side, which is what was on the Blue Falcon on the cover of the original ''VideoGame/FZero''.

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** The Blue Falcon has ''111'' written on the side, which is what was on the Blue Falcon on the cover of the original ''VideoGame/FZero''.''VideoGame/FZero'' (before X and GX/AX confirmed the Blue Falcon's number to be 07).
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* AlternateSelf: Mario, Peach, Link and Bowser have alternate selves in the form of Metal/Gold and Tanooki Mario, Cat and Pink Gold Peach, Champion Tunic Link, and Dry Bowser respectively. A patch during the booster pass sliently adjusted it so the alternates of the first three can't appear as CPUs if another version is already present as either a player or other CPU racer, but Bowser and Dry Bowser can co-exist still, somehow. And then there's the baby versions of the various racers that can co-exist at the same time.

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** ''8'' initially ended with N64 Rainbow Road, which begins with a steep incline that now features anti-gravity and was from the game that initially had the most courses represented in ''8''[='=]s selection of classic courses. The ''Booster Course Pass'' ends with Wii Rainbow Road, which features a similar downwards incline now also in anti-gravity, and is from the console game with the most courses represented in ''8 Deluxe'' as a whole.
** The first wave of DLC for the Wii U version of ''8'' had a track from ''VideoGame/SuperMarioKart'', ''VideoGame/MarioKartDoubleDash'', and ''VideoGame/MarioKartWii'' each, one of which was a circuit track. The final wave of the ''Booster Course Pass'' has one course each from the first two games and two from ''Wii'', with one of them also being a circuit track.
** The first classic course in ''8'' was Wii Moo Moo Meadows. The final classic course in ''8 Deluxe'' is Wii Rainbow Road, from the same game as Moo Moo Meadows.



** Wave 5 of the Booster Course Pass brings back Petey Piranha and Wiggler, who haven't been seen in a console game since [[VideoGame/MarioKartDoubleDash 2003]] and [[VideoGame/MarioKart7 2011]], respectively.
** Diddy Kong and Funky Kong, both last seen in a console game with ''Mario Kart Wii'', finally make their return in Wave 6 of the Booster Course Pass.

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** From Wave 4 onwards, the ''Booster Course Pass'' brought back characters from prior entries in the franchise, with the ones originating from the non-''Tour'' games having been missing from the console titles for over a decade. Specifically:
*** Birdo, who is only seen in the "Women of Racing" ads on N64 Royal Raceway and the "Sydney Music Festival" banners in Tour Sydney Sprint. She's also mentioned by the intercom in the terminal in Sunshine Airport. She would eventually become playable in Wave 4 of the Booster Course Pass, nine years after the original Wii U release.
***
Wave 5 of the Booster Course Pass brings back Petey Piranha and Wiggler, who haven't been seen in a console game since [[VideoGame/MarioKartDoubleDash 2003]] and [[VideoGame/MarioKart7 2011]], respectively.
** *** Diddy Kong and Funky Kong, both last seen in a console game with ''Mario Kart Wii'', finally make their return in Wave 6 of the Booster Course Pass.



** Birdo, who is only seen in the "Women of Racing" ads on N64 Royal Raceway and the "Sydney Music Festival" banners in Tour Sydney Sprint. She's also mentioned by the intercom in the terminal in Sunshine Airport. She would eventually become playable in Wave 4 of the Booster Course Pass, nine years after the original Wii U release.


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** Wii Rainbow Road retains the brief sample of Good Egg Galaxy's music from ''VideoGame/SuperMarioGalaxy'', along with the rest of the elements in that course themed after ''Galaxy''.


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** The [=150cc=] ghost for GCN DK Mountain in Time Trials is Funky Kong, who was the ghost for GCN DK Mountain when it first returned in ''VideoGame/MarioKartWii''.
** 3DS Rosalina's Ice World and Wii Rainbow Road are in the same cup, referencing how both are tracks based off of ''VideoGame/SuperMarioGalaxy''.
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->''"MARIO KAAART... ''EIIIIIGHT!!''"''

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->''"MARIO KAAART... ''EIIIIIGHT!!''"''EIIIIIGHT!!"''
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** Tour Los Angeles Laps takes players down the coast in the first section.

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** Tour Los Angeles Laps takes players down the coast Santa Monica Beach in the first section.

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[[caption-width-right:350:''Defy the laws of gravity in the wildest Mario Kart game yet!'']]

->"MARIO KAAART... ''EIIIIIGHT!!"''

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[[caption-width-right:350:''Defy the laws of gravity in the wildest Mario Kart ''Mario Kart'' game yet!'']]

->"MARIO
yet!'']]
->''"MARIO
KAAART... ''EIIIIIGHT!!"''''EIIIIIGHT!!''"''




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->'''"MARIO KAAART... ''EIIIIIGHT!!"'''''

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->'''"MARIO ->"MARIO KAAART... ''EIIIIIGHT!!"'''''''EIIIIIGHT!!"''
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'''"MARIO KAAART... ''EIIIIIGHT!!"'''''

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'''"MARIO ->'''"MARIO KAAART... ''EIIIIIGHT!!"'''''
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'''"MARIO KAAART... ''EIIIIIGHT!!"'''''
-->-- '''Mario'''


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[[caption-width-right:350:'''[[TitleScream "MARIO KAAART...]] ''[[TitleScream EIIIIIGHT!!"]]''''']]

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[[caption-width-right:350:'''[[TitleScream "MARIO KAAART...]] ''[[TitleScream EIIIIIGHT!!"]]''''']]
[[caption-width-right:350:''Defy the laws of gravity in the wildest Mario Kart game yet!'']]
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Oh, it seems like RA simply goes through the three original variants in standard order. I also forgot that Dolphin Shoals have 4 versions of its theme (I noticed when checking that track in the newly-added Sound Test)


*** Tokyo Blur, New York Minute and Vancouver Velocity all have each lap take a different route, matching the equivalent numbered ''Tour'' variants for each stage. The only major change regarding Vancouver Velocity is that the second lap uses the clockwise orientation seen in 2R instead of the counterclockwise one seen with the original 2.

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*** Tokyo Blur, New York Minute and Minute, Vancouver Velocity and Rome Avanti all have each lap take a different route, matching the equivalent numbered ''Tour'' variants for each stage. The only major change regarding Vancouver Velocity is that the second lap uses the clockwise orientation seen in 2R instead of the counterclockwise one seen with the original 2.



*** Madrid Drive goes through the three variants of its ''Tour'' incarnation in reverse order. The first lap is based on Madrid Drive 3, the second is based on Madrid Drive 2R, and the first is based on Madrid Drive 1. And like in ''Tour'', the track features a VariableMix for ''two'' specific sections (most other ''Mario Kart'' tracks with variable mix usually just have it for one section at most): One for the Prado Museum and another for the Santiago Bernabéu Stadium.

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*** Madrid Drive goes through the three variants of its ''Tour'' incarnation in reverse order. The first lap is based on Madrid Drive 3, the second is based on Madrid Drive 2R, and the first third is based on Madrid Drive 1. And like in ''Tour'', the track features a VariableMix for ''two'' specific sections (most other ''Mario Kart'' tracks with variable mix usually just have it for one section at most): One for when drivers drive within the Prado Museum and another for when they drive within the Santiago Bernabéu Stadium.
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** Pauline's horn is the sound that plays when you complete a level in the original ''VideoGame/DonkeyKong''.
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** Ver. 3.0 removed the ability to camp out at item boxes to get strong items.
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Remembering that links exist


** The title screen theme ends with an arrangement of the title screen from the original ''Super Mario Kart''. The end credits of the ''Booster Course Pass'' begins with an arrangement of the end credits theme from the same game.

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** The title screen theme ends with an arrangement of the title screen from the original ''Super Mario Kart''.''VideoGame/SuperMarioKart''. The end credits of the ''Booster Course Pass'' begins with an arrangement of the end credits theme from the same game.

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Book Ends is one of my favorite tropes, not gonna lie.


* {{Bookends}}: The staff ghost for the first course, Mario Kart Stadium, is Mario himself. The staff ghost for the final course in the second DLC Pack, Big Blue, is also Mario.

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* {{Bookends}}: The {{Bookends}}:
**The
staff ghost for the first course, Mario Kart Stadium, is Mario himself. The staff ghost for the final course in the second DLC Pack, Big Blue, is also Mario.Mario, as is the 150cc staff ghost for the final course in the ''Booster Course Pass'', Wii Rainbow Road.
** The title screen theme ends with an arrangement of the title screen from the original ''Super Mario Kart''. The end credits of the ''Booster Course Pass'' begins with an arrangement of the end credits theme from the same game.
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** Falling off in Wii Rainbow Road will result with your character burning up in the atmosphere, just like in the original game.
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** ''Deluxe'' includes an additional credits medley, which plays when beating the final wave of the ''Booster Course Pass''. This medley includes not only arrangements of all of the ''Tour'' tracks, but also an arrangement of the credits theme from ''Super Mario Kart''.
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In February 2022, it was announced that ''Deluxe'' would receive its own set of DLC called the "Booster Course Pass". Featuring 12 new cups released over the course of six waves, the DLC expansion features retro tracks from across the entire mainline ''Mario Kart'' series (including ''VideoGame/MarioKartTour'', which was released after ''Deluxe'' itself), completely new tracks, and extra characters. Wave 1 released March 2022[[note]]Golden Dash Cup and Lucky Cat Cup[[/note]]; Wave 2 was released August 2022[[note]]Turnip Cup and Propeller Cup[[/note]]; Wave 3 was released December 2022[[note]]Rock Cup and Moon Cup[[/note]]; Wave 4 was released March 2023[[note]]Fruit Cup, Boomerang Cup, and the character Birdo[[/note]]; and Wave 5 was released July 2023[[note]]Feather Cup, Double Cherry Cup, and the characters Petey Piranha, Wiggler, and Kamek[[/note]]. Wave 6 is set to be released in November 2023. The Booster Course Pass is available both as a permanent one-time purchase, as well as a free rental for those subscribed to the Nintendo Switch Online Expansion Pack.

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In February 2022, it was announced that ''Deluxe'' would receive its own set of DLC called the "Booster Course Pass". Featuring 12 new cups released over the course of six waves, the DLC expansion features retro tracks from across the entire mainline ''Mario Kart'' series (including ''VideoGame/MarioKartTour'', which was released after ''Deluxe'' itself), completely new tracks, and extra characters. Wave 1 released March 2022[[note]]Golden Dash Cup and Lucky Cat Cup[[/note]]; Wave 2 was released August 2022[[note]]Turnip Cup and Propeller Cup[[/note]]; Wave 3 was released December 2022[[note]]Rock Cup and Moon Cup[[/note]]; Wave 4 was released March 2023[[note]]Fruit Cup, Boomerang Cup, and the character Birdo[[/note]]; and Wave 5 was released July 2023[[note]]Feather Cup, Double Cherry Cup, and the characters Petey Piranha, Wiggler, and Kamek[[/note]]. Kamek[[/note]]; and Wave 6 is set to be was released in November 2023.2023[[note]]Acorn Cup, Spiny Cup, and the characters Diddy Kong, Funky Kong, Pauline, and Peachette[[/note]]. The Booster Course Pass is available both as a permanent one-time purchase, as well as a free rental for those subscribed to the Nintendo Switch Online Expansion Pack.
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I'm not familiar with the original variants of Rome Avanti in Tour and how they're portrayed in this game, so I hope someone else will write that example for me. =)

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*** Madrid Drive goes through the three variants of its ''Tour'' incarnation in reverse order. The first lap is based on Madrid Drive 3, the second is based on Madrid Drive 2R, and the first is based on Madrid Drive 1. And like in ''Tour'', the track features a VariableMix for ''two'' specific sections (most other ''Mario Kart'' tracks with variable mix usually just have it for one section at most): One for the Prado Museum and another for the Santiago Bernabéu Stadium.
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* WorldTour: An indirect trait from ''Mario Kart Tour'' inherited by the Booster Course Pass in ''Deluxe'', by virtue of bringing back the courses based on real-life cities from North America, Europe, Asia and Oceania; more symbolically, by virtue of the DLC revisiting courses from all installments in the ''Mario Kart'' series.

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* WorldTour: An indirect trait from ''Mario Kart Tour'' inherited by the Booster Course Pass in ''Deluxe'', by virtue of bringing back the courses based on real-life cities from North America, Europe, Asia France, Japan, the United States, Australia, the United Kingdom, Germany, the Netherlands, Thailand, Singapore, Greece, the United States again, Canada, Italy and Oceania; more Spain. More symbolically, by virtue of the DLC revisiting courses from all installments in the ''Mario Kart'' series.

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* HeadDesk: Carrying over from ''7'', whenever Donkey Kong gets 7th place or lower in a race while using a bike or ATV, he will slam his head into the dashboard of his vehicle repeatedly.



* VocalEvolution: Most of the characters sound the same (albeit a bit hammier). Some voices, in particular, are much higher-pitched and louder, such as Mario (''especially'' on the title screen), Yoshi (whose higher pitch would be the basis of his voice going forward), Rosalina, the Koopalings (except for Wendy and Morton)--the latter two had replaced their respective voice actors from previous games, save Roy, who is reprised by Dan Falcone, though his voice is a ''lot'' higher than before--and Baby Luigi, who sounds just like an infant now.

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* VocalEvolution: Most of the characters sound the same (albeit a bit hammier). Some voices, in particular, are much higher-pitched and louder, such as Mario (''especially'' (whose higher pitch manages to surpass that of ''VideoGame/SuperMarioSunshine'' at times, ''especially'' on the title screen), Yoshi Yoshi, Donkey Kong (whose higher pitch would be the basis of his voice both of their voices going forward), Rosalina, the Koopalings (except for Wendy and Morton)--the latter two had replaced their respective voice actors from previous games, save Roy, who is reprised by Dan Falcone, though his voice is a ''lot'' higher than before--and Baby Luigi, who sounds just like an infant now.
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** A [[https://www.mariowiki.com/Wii_Rainbow_Road#/media/File:MK8D_Wii_Rainbow_Road_Scene_4.png screenshot]] for Wave 6 of the Booster Course Pass recreates the box art, bringing everything full circle.
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* CheatersNeverProsper: Attempting to cut through the spiral around Jupiter in 3DS Rainbow Road will cause Lakitu to tow you back.

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* CheatersNeverProsper: Attempting to cut through the spiral around Jupiter in 3DS Rainbow Road will cause result with Lakitu to tow towing you back.

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Oops, fixing a typo I left in my latest edit. Also added a new example


** Despite not being based on a real-life city, Piranha Plant Cove from ''Mario Kart Tour'' adopts their idea of layout combination for its racetrack in ''8 Deluxe'', incorporating the routes of Piranha Plant Cove 1, 2 and 3 into one unified track where each lap takes place into one of them.



** Tour Vancouver Velocity takes playerd during the snowy forest area that is traversed with the Capilano Suspension Bridge during the first lap. And at key points during the second and third laps, drivers pass through the ice hockey-themed Rogers Arena.

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** Tour Vancouver Velocity takes playerd played during the snowy forest area that is traversed with the Capilano Suspension Bridge during the first lap. And at key points during the second and third laps, drivers pass through the ice hockey-themed Rogers Arena.
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** While not to the degree of the above examples, the 1.6.0 update for ''Deluxe'' demotes the classic green tunic Link design to an alternate costume, as his face icon on the character select is replaced with that of the newly added Champion Link based on Breath of the Wild costume, making him akin to the alternate color Yoshis, Shy Guys, and Inklings. Even once he's changed to the default by selecting him from the pop-up menu, the icon remains that of the new costume. The same happens to Metal Mario once you unlock Gold Mario, as Metal Mario becomes treated as an alternate skin to Gold Mario.

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** While not to the degree of the above examples, the 1.6.0 update for ''Deluxe'' demotes the classic green tunic Link design to an alternate costume, as his face icon on the character select is replaced with that of the newly added Champion Link based on Breath of the Wild costume, making him akin to the alternate color Yoshis, Shy Guys, and Inklings. Even once he's changed to the default by selecting him from the pop-up menu, the icon remains that of the new costume. The same happens to Metal Mario once you unlock Gold Mario, as Metal Mario becomes treated as an alternate skin to Gold Mario. Finally, starting with the release of Wave 6 of the Booster Course Pass, the female Villager and the Inkling Boy are demoted to alternate skins of the male Villager and the Inkling Girl respectively in order to make space in the roster for Diddy Kong, Funky Kong, Pauline and Peachette.
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** Four of the city tracks feature sports stadiums as part of their layouts, these being the Float @ Marina Bay Stadium in Tour Singapore Speedway, the Dodger stadium in Tour Los Angeles Laps, the Rogers Arena in Tour Vancouver Velocity, and the Santiago Bernabéu Stadium in Tour Madrid Drive.

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