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There are currently three games in this series:

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There are currently three four games in this series:
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* ''[[VideoGame/MarioAndLuigiDreamTeam Mario & Luigi: Dream Team]]'' (Nintendo3DS, 2013)
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* CompetetiveBalance: Mario is a GlassCannon, Luigi is a StoneWall, both babies are FragileSpeedster versions of their adult counterparts, and Bowser is a MightyGlacier.

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* ButtMonkey: Poor Luigi. At least he regularly gets to wallop Mario on the head. Bowser gets kicked around quite a bit as well.
** Arguably, Luigi's status as a ButtMonkey is considerably lessened in ''Bowser's Inside Story''. He still gets the shaft, but not nearly as much (or as forced) like in the preceding titles in the series.
*** Ditto with Bowser, who becomes one of the main characters.

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* ButtMonkey: Poor Luigi. At least he regularly gets to wallop Mario on the head. Bowser gets kicked around quite a bit as well.
** Arguably,
well. Luigi's status as a ButtMonkey is considerably lessened in ''Bowser's Inside Story''. He still gets the shaft, but not nearly as much (or ([[CosmicPlaything or as forced) forced]]) like in the preceding titles in the series.
***
series. Ditto with Bowser, who becomes one of the main characters.



* CallAHitPointASmeerp: Critical hits = "Lucky hits", Skill/[[LuckStat Luck]] = "[[BadassMustache 'Stache]]", MP = "BP" ("Bros. Points") in the first game and "SP" ("Skill Points") in the third.



* CompetetiveBalance: Mario is a GlassCannon, Luigi is a StoneWall, both babies are FragileSpeedster versions of their adult counterparts, and Bowser is a MightyGlacier.



* CriticalHit: Attacking certain enemies in certain ways results in this.(ie [[spoiler:Using the Thunderhand on Cackletta's Left Hand.]]
** Actual Critical Hits are called "Lucky!"

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* CriticalHit: Attacking certain enemies in certain ways results in this.(ie [[spoiler:Using A weird example. In-game, the Thunderhand on Cackletta's Left Hand.]]
** Actual Critical Hits
term "critical hit" is used to refer to ElementalRockPaperScissors advantages, whereas actual critical hits are called "Lucky!"[[CallAHitPointASmeerp "lucky hits"]].



* InconsistentTranslation: The Spanish translators give Fawful a different name in every game. It doesn't help that the European and the American teams are different, so there are inconsistences even between the two localizations of ''Bowser's Inside Story''.

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* InconsistentTranslation: The Spanish translators give Fawful a different name in every game. It doesn't help that the European and the American teams are different, so there are inconsistences inconsistencies even between the two localizations of ''Bowser's Inside Story''.



* MagicMushroom: Even more mushrooms are added, with plenty of interesting effects. The most prominent is the Vacuum Shroom, which starts off Bowser's Inside Story.
* ManaPotion: Syrups restore Flower Points.
* MightyGlacier: Bowser, of course.
** GlassCannon: Mario, since his stats focus on attack and speed.
** StoneWall: Luigi, since his stats focus on HP, Defense, and 'Stache.

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* MagicMushroom: Even more mushrooms are added, with plenty of interesting effects. The most prominent is the Vacuum Shroom, which starts off Bowser's Inside Story.
the third game.
* ManaPotion: Syrups restore Flower Points.
* MightyGlacier: Bowser, of course.
** GlassCannon: Mario, since his stats focus on attack and speed.
** StoneWall: Luigi, since his stats focus on HP, Defense, and 'Stache.
Bros. Points.
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*** Yet.



*** And you know what they say [[GettingCrapPastTheRadar about a Koopa king with a big Horn...]]
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A series of {{RPG}}s for Nintendo handheld systems, starring the eponymous SuperMarioBrothers. It's the third {{RPG}} series to star Mario, the first being the one-shot VideoGame/SuperMarioRPG, made by [[SquareEnix Squaresoft]], and the second being the VideoGame/PaperMario series.

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A series of {{RPG}}s [[EasternRPG Japanese RPG]]s for Nintendo handheld systems, starring the eponymous SuperMarioBrothers. It's the third {{RPG}} series to star Mario, the first being the one-shot VideoGame/SuperMarioRPG, made by [[SquareEnix Squaresoft]], and the second being the VideoGame/PaperMario series.
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* DamnYouMuscleMemory: Invoked by certain enemies throughout the game; some will switch between attacks you have to jump to dodge and attacks you have to do nothing to dodge. Also, later enemies will especially take advantage of players who press both Bros' buttons at the same time to dodge instead of figuring out which Bro is being attacked by making it so that dodging with the Bro not being attacked will cause him to be hit while jumping.
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Not So Harmless Villain is for villains only, and Zero Context Examples are being deleted.


* NotSoHarmless: Fawful goes from being a joke of a shopkeeper in ''Partners in Time'' that incessantly mutters about revenge...to ''actually carrying those muttered threats out'' in ''Bowser's Inside Story'', where he's the BigBad!

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* NotSoHarmless: NotSoHarmlessVillain: Fawful goes from being a joke of a shopkeeper in ''Partners in Time'' that incessantly mutters about revenge...to ''actually carrying those muttered threats out'' in ''Bowser's Inside Story'', where he's the BigBad!
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* AsLongAsItSoundsForeign: Mario and Luigi's gibberish sounds Italian.

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* AsLongAsItSoundsForeign: Mario and Luigi's gibberish sounds Italian.''sounds'' Italian...
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* VerbalTic: Gerakobits, the Japanese version of Fawful, repeats all of his "ru" sentence endings ten or twenty times. Whether or not the sentence actually ends with a "ru" rurururururururu. The warbling effect isn't unlike [[GaoGaiGar Penchinon]].

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* VerbalTic: Gerakobits, In the Japanese version of Fawful, version, Gerakobits (Fawful) repeats all of his "ru" sentence endings ten or twenty times. Whether or not the sentence actually ends with a "ru" rurururururururu. The warbling effect isn't unlike [[GaoGaiGar Penchinon]].
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* InterimVillain: Fawful. In the first game, he was [[BigBad Cackletta's]] [[TheDragon Dragon;]] in the second, he was only seen as a cameo while the role of the BigBad was taken by the Shroobs; and finally in the third he is now the BigBad.
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* ManaPotion: Syrups restore Flower Points.
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* RuleOfFunny: Everything. Also the general answer of anything in the Headscratchers page.
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* OhCrap: Mario and Luigi do this a lot.

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* OhCrap: Mario and Luigi do this a lot. Sometimes appropriate background music is added.

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* ThePinIsMightierThanTheSword: Badge equips.



* SpeakingSimlish: Mario and Luigi speak in a vaguely Italian sounding gibberish babble, in additon to each other's names and "M-hmm" noises. It's pretty well done and at least sounds somewhat Italian. Otherwise, the bros are {{Heroic Mime}}s.
* SureWhyNot: Members of the translation team actually left some translation errors in the final game when working on Fawful's dialogue since the errors seemed in character for him anyway.

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* SpeakingSimlish: Mario and Luigi speak in a vaguely Italian sounding gibberish babble, in additon to each other's names and "M-hmm" affirmative noises. It's pretty well done and at least sounds somewhat Italian. Otherwise, the bros are {{Heroic Mime}}s.
* SureWhyNot: Members of the translation team actually left some translation errors in the final game when working on Fawful's dialogue since the errors seemed in character for him anyway.
Mime}}s.
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** Actual Critical Hits are called "Lucky!"
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* AllUrBaseAreBelongToUs: The final levels in each game are always castles that have been taken over by villains.

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* AllUrBaseAreBelongToUs: AllYourBaseAreBelongToUs: The final levels in each game are always castles that have been taken over by villains.
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* AllUrBaseAreBelongToUs: The final levels in each game are always castles that have been taken over by villains.
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* ArtEvolution: Compare the ingame-graphics of ''[[http://www.spriters-resource.com/gameboy_advance/mlss/index.html Superstar Saga]]'' with those of ''[[http://www.spriters-resource.com/ds/marioluigipartners/index.html Partners in Time]]'' and ''[[http://www.spriters-resource.com/ds/marioandluigi3/index.html Bowser's Inside Story]]''. While the general style stays quite the same, the sprites get much more detailed in the latter two games, thanks to them being released on the NintendoDS instead of the GameBoyAdvance.



* ZergRush: {{Lampshade|Hanging}}d earlier by Bowser in ''Bowser's Inside Story'': apparently, this is ''all'' {{the Goomba}}s learn during their military training. Bowser's Goomba Storm combination attack plays it straight, but if pulled correctly, it [[SubvertedTrope shifts]] to DeathFromAbove via [[IncendiaryExponent flaming Goombas]].

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* ZergRush: {{Lampshade|Hanging}}d earlier by Bowser in ''Bowser's Inside Story'': apparently, this is ''all'' {{the Goomba}}s learn during their military training. Bowser's Goomba Storm combination attack plays it straight, but if pulled correctly, it [[SubvertedTrope shifts]] to DeathFromAbove via [[IncendiaryExponent flaming Goombas]].
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* CriticalHit: Attacking certain enemies in certain ways results in this.(ie [[spoiler:Using the Thunderhand on Cackletta's Left Hand.]]

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* OhCrap: Mario and Luigi do this a lot.



* OhCrap: Mario and Luigi do this a lot.
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* OhCrap: Mario and Luigi do this a lot.
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** Plus, it isn't really a valid promise, considering that there's no witnesses or official documents or whatever. But you know what? [[RuleOfFunny Let's just laugh.]]

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* IntentionalEngrishForFunny: Fawful's speech patterns, especially his CatchPhrase "I HAVE FURY!", are an homage to {{Good Bad Translation}}s of older video games.



* LargeHam: Fawful, [[ZeroWingrish oh so very much]]. Bowser too (though not as much as Fawful). Luigi has many LargeHam moments of the HeroicMime variety, especially with his NarmCharm VictoryPose.

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* LargeHam: Fawful, [[ZeroWingrish [[IntentionalEngrishForFunny oh so very much]]. Bowser too (though not as much as Fawful). Luigi has many LargeHam moments of the HeroicMime variety, especially with his NarmCharm VictoryPose.



* SesquipedalianLoquaciousness: Fawful combines this with ZeroWingrish. In fact, in the first game, he had an extremely long speech where he said "comeback" at least three times.

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* SesquipedalianLoquaciousness: Fawful combines this with ZeroWingrish.IntentionalEngrishForFunny. In fact, in the first game, he had an extremely long speech where he said "comeback" at least three times.



* ZeroWingrish: Fawful's speech patterns, especially his CatchPhrase "I HAVE FURY!", are an homage to {{Good Bad Translation}}s of older video games.
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** It could also be that Peasley was messing with Mario and Luigi. Or that Lady Lima temporarily reset the exchange rate so that the ''Beanbean kingdom's'' economy wouldn't crash.

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** It could also be that Peasley was messing with Mario and Luigi. Or that Lady Lima temporarily reset the exchange rate so that the ''Beanbean kingdom's'' economy wouldn't crash. Either that or they're corrupt as hell.
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*** Which sounds unlikely. The guy who told you that the exchange rate was 100:1 was explicitly trying to fleece you. Lady Lima and Prince Peasley ''like'' you. Also: If the BeanBean economy is so bad the value of its coinage needs to be artificially reset, and the exchange rate going from Mushroom to BeanBean is ''still'' that abysmal, the Mushroom Kingdom just straight up doesn't have an economy anymore.
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*** Which sounds unlikely. The guy who told you that the exchange rate was 100:1 was explicitly trying to fleece you. Lady Lima and Prince Peasley ''like'' you. Also: If the BeanBean economy is so bad the value of its coinage needs to be artificially reset, and the exchange rate going from Mushroom to BeanBean is ''still'' that abysmal, the Mushroom Kingdom just straight up doesn't have an economy anymore.
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** It could also be that Peasley was messing with Mario and Luigi.

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** It could also be that Peasley was messing with Mario and Luigi. Or that Lady Lima temporarily reset the exchange rate so that the ''Beanbean kingdom's'' economy wouldn't crash.
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*** Yet.
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** Considering that all that occurs ''after'' Peach was kidnapped, it's not really that odd. What do you think would happen if the leader of your country suddenly vanished without a trace, and the one who usually kidnaps her didn't this time?

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