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* AwesomeYetImpractical: Needle. It's a really good option for dealing with far-ranged enemies, and can be a lot easier to use than the regular strong Sorcerous Bullets; but the needles themselves deal pitiful damage, prevent you from moving, and put you into an over-the-shoulder view, making it a bit hard to see. Hammer at least sees use as a powerful defense destroyer; but its long charge, wind-up, and cooldown times can make it difficult to actually land hits. Scythe can shred through mooks with ease, increases in damage as it kills and the more Aura you put into an attack, and can rapidly generate Aura against larger foes, but it's the only ability in the game with a percentage Aura cost rather than a fixed one. Stakes can deal a lot of focused damage, but has a prohibitive Aura drain per second, and is basically useless against anything out of that focused range.

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* AwesomeYetImpractical: Needle. It's There are a few throughout the series, some more impractical than others. Needle's a really good option for dealing with far-ranged enemies, and can be a lot easier to use than the regular strong Sorcerous Bullets; but the needles themselves deal pitiful damage, prevent you from moving, and put you into an over-the-shoulder view, making it a bit hard to see. Hammer at least sees use as a powerful defense destroyer; but its long charge, wind-up, and cooldown times can make it difficult to actually land hits. Scythe can shred through mooks with ease, increases in damage as it kills and the more Aura you put into an attack, and can rapidly generate Aura against larger foes, but it's the only ability in the game with a percentage Aura cost rather than a fixed one. Stakes can deal a lot of focused damage, but has a prohibitive Aura drain per second, and is basically useless against anything out of that focused range.


* AwesomeYetImpractical: Hammer and Lance, mostly. Hammer locks down the Vessel's movement for the entire duration of the maneuver, in a game where being able to quickly move in and out of range and more importantly, ''blocking'', is an essential tool; while the strong version of the Lance gets stuck (requiring significant cooldown time) if it hits any sort of barrier on the boss (of which only one boss in ''Slayer'' ''may'' not have).

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* AwesomeYetImpractical: Needle. It's a really good option for dealing with far-ranged enemies, and can be a lot easier to use than the regular strong Sorcerous Bullets; but the needles themselves deal pitiful damage, prevent you from moving, and put you into an over-the-shoulder view, making it a bit hard to see. Hammer at least sees use as a powerful defense destroyer; but its long charge, wind-up, and Lance, mostly. Hammer locks down the Vessel's movement for the entire duration of the maneuver, in a game where being able to quickly move in and out of range and more importantly, ''blocking'', is an essential tool; while the strong version of the Lance gets stuck (requiring significant cooldown time) if times can make it hits any sort of barrier on difficult to actually land hits. Scythe can shred through mooks with ease, increases in damage as it kills and the boss (of which more Aura you put into an attack, and can rapidly generate Aura against larger foes, but it's the only one boss ability in ''Slayer'' ''may'' not have).the game with a percentage Aura cost rather than a fixed one. Stakes can deal a lot of focused damage, but has a prohibitive Aura drain per second, and is basically useless against anything out of that focused range.



* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, Whip - and worse yet, if you go Malice, you can't leave it without either dying or beating the boss.

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* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''.''Rebirth'' onwards. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the any abilities you gained during ''Rebirth'' after beating ''Slayer'' - stuff like Aura regen, increased Aura from Just Guards, Whip - and worse yet, if you go Malice, you can't leave it without either dying or beating the boss.


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* RenaissanceMan: Tesalus. Compared to his peers, who all specialize in a single thing, he is competent enough in enough of everyone else's fields to not only create another Spirit Vessel, but also create a key to unseal the trapped Vessel at the beginning of ''Demise'', as well as an access key to give Hexa the absolute best chance he can to finish the job against the malice.


* [[spoiler:MirrorMatch]]: The TrueFinalBoss of ''Rebirth'' is initially set up as this.

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* [[spoiler:MirrorMatch]]: MirrorMatch: A few battles contain Spirit Vessel-like enemies; while they lack the full complement of moves and reaction times the true Vessel utilizes, they usually rely on numbers to dogpile their enemies.
* MoreDakka: A few bosses have heavy machine guns as part of their armament. They are one of the most dangerous attacks to get struck by, as they shred even the heavy Shield in moments, and can almost instantly take you from whole to completely broken if the Vessel gets caught in the stream.
The TrueFinalBoss Vessel can grab one of ''Rebirth'' is initially set up as this.these weapons for themselves (as the Needle).



* NoGearLevel: The start of ''Demise'' drops you straight into a boss battle, with only the basic abilities of the Mantle (Fist and Bullets) immediately available. You have to go and break the seals locking down the rest of your abilities during the battle.

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* NoGearLevel: The start of ''Demise'' drops you straight into a boss battle, with only the basic abilities of the Mantle (Fist and Bullets) immediately available. available, as if you just started a ''Slayer'' file. You have to go and break the seals locking down the rest of your abilities during the battle.battle, though Malice Mode remains locked during this battle regardless.

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* ProtectionMission: The descent in ''Pursuit'' forces you to defend the Submersing Circle's Control Unit - if it's destroyed, the Circle cannot continue descending, and the Prophets have no choice but to abort and retrieve the Vessel, causing a Game Over regardless of remaining continues.


* BittersweetEnding: The end of ''Demise''. [[spoiler:The Vessel is irreparably broken because the final battle took place in the only place it could be repaired, the final Prophet intends to back off and only observe the world from hereon, and the rouge Prophet and his doll are still hanging around somewhere; but the Malicious' dark energy is purged (for now) and truly eliminated from the Vessel, and the Two Kings' and the Four Prophets' scheme is undone, allowing humanity to finally tread their own path, free from the machinations of the Prophets.]]



* EnergyBeings: The Prophets, though they all maintain a guise kind of like old men over their energy bits. Their own arts can still deal damage to them, as the Undead King [[spoiler:and four Prophets]] found out the hard way.

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* EnergyBeings: The Prophets, though they all maintain a guise kind of like old men over their energy bits. A few people attempt to strike them, to no avail. Their own numerological arts can still deal damage to them, them however, as the Undead King [[spoiler:and four Prophets]] found out the hard way.



* WasOnceAMan: The towering monsters fought as bosses in the main campaign, the Guardians loyal to the Mad Queen. They were once humans who also received aid from the Prophets, but these powers corrupted their bodies as time went by; these boosts were only meant to be a temporary aid, as they slowly corrupts their users.

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* WasOnceAMan: The towering monsters fought as bosses in the main campaign, the Guardians loyal to the Mad Queen. They were once humans who also received aid from the Prophets, but these powers corrupted their bodies as time went by; these boosts were only meant to be a temporary aid, as they slowly corrupts corrupt their users.users. Even their descendants are affected, as the former Wing holder died during the original assault by Ashelei against the Malicious.


'''Malicious''' is a download-only 3D action game developed and published by Alvion (in Japan Only, in other countries it was published by Sony) for the UsefulNotes/PlayStation3 and the UsefulNotes/PlayStationVita. The main goal of the game is to defeat a dangerous group of creatures known as the ''Malicious''.

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'''Malicious''' ''Malicious'' is a download-only 3D action game developed and published by Alvion (in Japan Only, in other countries it was published by Sony) for the UsefulNotes/PlayStation3 and the UsefulNotes/PlayStationVita. The main goal of the game is to defeat a dangerous group of creatures known as the ''Malicious''.

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* DoesNotLikeShoes: Valeria and Erica's default outfits and half of their alternate costumes have footwear that leave at least their toes exposed.

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* EnergyBeings: The Prophets, though they all maintain a guise kind of like old men over their energy bits. Their own arts can still deal damage to them, as the Undead King [[spoiler:and four Prophets]] found out the hard way.


* EnemyWithout: The Mantle of Malice, an amalgamation of all the malice the Spirit Vessel absorbed over three bloody campaigns against the Malicious and its enablers and a further campaign against the Prophets, brought forth by Hexa in a last-ditch attempt to destroy the malice before it turns into another Malicious.



* FaceHeelTurn: Queen Ashlelei prior to the main campaign, seen in the short in-game novel; Ashlelei went from a benevolent and strong Queen to an enraged war-hungry Mad Queen due a series of traumatic events.

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* FaceHeelTurn: Queen Ashlelei prior to the main campaign, ''Slayer'', seen in the short in-game novel; Ashlelei went from a benevolent and strong Queen to an enraged war-hungry Mad Queen due to a series of traumatic events.



* HeWhoFightsMonsters: Long after reigning as the sole ruler of Santville and earning the Mad Queen monicker, Ashlelei became corrupted and absent from her sense of justice, fighting the Malicious was futile, all was in vain, and in turn she choose to wage wars constantly to have any purpose in life.

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* GodzillaThreshold: Effectively, each campaign's prelude is enough of one for the Prophets to bring forth the Vessel and crush all opposition. Notable is ''Pursuit'', which is a Threshold response (send out the potentially unstable Vessel) to another Threshold (a Malicious which has survived two encounters against the Vessel, even if only barely, and may very well come back in a form that the Vessel cannot defeat).
* HeWhoFightsMonsters: Long after reigning as the sole ruler of Santville and earning the Mad Queen monicker, moniker, Ashlelei became corrupted and absent from her sense of justice, fighting the Malicious was futile, all was in vain, and in turn she choose to wage wars constantly to have any purpose in life.



* PowerCopying: As the Slayer bosses all have parts of the power the Prophets gave them, it's only natural that the Vessel takes them back upon their defeat.

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* PowerCopying: As the Slayer ''Slayer'' bosses all have parts of the power the Prophets gave them, it's only natural that the Vessel takes them back upon their defeat.defeat. It continues over the course of ''Rebirth'' and ''Demise'', drawing additional power from its defeated foes and manipulating the Mantle into brand new forms.

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* NoGearLevel: The start of ''Demise'' drops you straight into a boss battle, with only the basic abilities of the Mantle (Fist and Bullets) immediately available. You have to go and break the seals locking down the rest of your abilities during the battle.


* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, whip- and you can't transform out of it.

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* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, whip- Whip - and worse yet, if you go Malice, you can't transform out of it.leave it without either dying or beating the boss.



** The TrueFinalBoss of ''Rebirth'' is a shining example of this- hugely damaging hard to dodge attacks, incredibly fast movements and a pretty sizeable health pool. While this is manageable (the Reborn Malicious basically having the same level of difficulty as this fight) what pushes it into this is that there is ''no way'' to gain aura for the entire bossfight aside from blocking and a slow dripping of aura constantly being added to your counter. Granted you're intended to use Malice Mode, which absolutely demolishes this boss, but the player may be unlikely to use it due to getting it just before the boss and having no chance to test it out

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** The TrueFinalBoss of ''Rebirth'' is a shining example of this- hugely damaging this - nearly all of its attacks are either devastating or hard to dodge attacks, incredibly fast movements dodge, shares a variant of the Mad Queen's Contracting Ground, and a pretty sizeable huge health pool. While this is manageable (the By itself, it can be significantly ''easier'' than the Reborn Malicious basically having Malicious, the same level previous boss. There's two catches, though. The ''only'' way to reliably generate large amounts of difficulty as this fight) what pushes Aura is to Just Guard those devastating attacks; and if you don't interrupt a certain attack, it into this is that there is ''no way'' to gain aura for summons '''four copies''' of the entire bossfight aside from blocking enemy you just fought before it and a slow dripping of aura constantly being added to your counter. Granted attack alongside them. Theoretically, you're intended to use utilize Malice Mode, Mode to crush the boss before it can really use any of its impressive arsenal, but that comes with its own problems - not least of which absolutely demolishes this boss, but the player is that you just obtained it, and may be unlikely not even know how to use it due to getting it just before the boss and having no chance to test it outeffectively.



** The playable characters, Spirit Vessels Valeria and Erica, are also made after the original siblings who died in the conflict bewtween Queen Ashlelei and King Eldrake.

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** The playable characters, Spirit Vessels Valeria and Erica, are also made after the original siblings who died in the conflict bewtween between Queen Ashlelei and King Eldrake.



* SequelDifficultySpike: ''Rebirth'' is much harder than ''Slayer''. It's bosses hit harder, the arenas are more cramped and the enemy swarms are fewer, making stockpiling aura much harder.

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* SequelDifficultySpike: ''Rebirth'' is much harder than ''Slayer''. It's Its bosses hit harder, the arenas are more cramped and the enemy swarms are fewer, making stockpiling aura much harder.harder.
** ''Pursuit'' is intended as an insanely tough challenge that canonically takes place after ''Rebirth'' (but unlike the other stories, is not required to unlock ''Demise''). Thought one boss per stage was bad? Imagine having the Wing guardian, the Fist Golem, and the Undead King on your butt - ''simultaneously''. That's not even the worst of it.



* ThisIsADrill

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* ThisIsADrillThisIsADrill: The Wing guardian has some sort of gatling gun with an extendable drill. Ironically, the drill part is the ''least'' devastating part of that weapon.


** The TrueFinalBoss of ''Rebirth'' is a shining example of this- hugely damaging hard to dodge attacks, incredibly fast movements and a pretty sizeable health pool. While this is manageable (the Reborn Malicious basically having the same level of difficulty as this fight) what pushes it into this is that there is ''no way'' to gain aura for the entire bossfight aside from blocking. Hope you brought the costume that slowly regenerates aura, otherwise you're screwed.

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** The TrueFinalBoss of ''Rebirth'' is a shining example of this- hugely damaging hard to dodge attacks, incredibly fast movements and a pretty sizeable health pool. While this is manageable (the Reborn Malicious basically having the same level of difficulty as this fight) what pushes it into this is that there is ''no way'' to gain aura for the entire bossfight aside from blocking. Hope you brought the costume that slowly regenerates aura, otherwise blocking and a slow dripping of aura constantly being added to your counter. Granted you're screwed. intended to use Malice Mode, which absolutely demolishes this boss, but the player may be unlikely to use it due to getting it just before the boss and having no chance to test it out


The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth'' which added five more bosses and some more sub-powers. On February 21, 2017, the game was re-released on the Playstation 4 and was renamed ''Malicious Fallen'', which added content from both ''Malicious'' and ''Malicious Rebirth'' as well as new exclusive content for the system.

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The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth'' which added five six more bosses and some more sub-powers. On February 21, 2017, the game was re-released on the Playstation 4 and was renamed ''Malicious Fallen'', which added content from both ''Malicious'' and ''Malicious Rebirth'' as well as new exclusive content for the system.



* AwesomeYetImpractical: Hammer and Lance, mostly. Hammer locks down the Vessel's movement for the entire duration of the maneuver, in a game where being able to quickly move in and out of range and more importantly, ''blocking'', is an essential tool; while the strong version of the Lance gets stuck (requiring significant cooldown time) if it hits any sort of barrier on the boss (of which only one boss in the Slayer ''may'' not have).

to:

* AwesomeYetImpractical: Hammer and Lance, mostly. Hammer locks down the Vessel's movement for the entire duration of the maneuver, in a game where being able to quickly move in and out of range and more importantly, ''blocking'', is an essential tool; while the strong version of the Lance gets stuck (requiring significant cooldown time) if it hits any sort of barrier on the boss (of which only one boss in the Slayer ''Slayer'' ''may'' not have).



* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, Whip...

to:

* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, Whip...whip- and you can't transform out of it.


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* FakeDifficulty: Probably the only real flaw with the game (aside from the camera) is that the NintendoHard gameplay sometimes dips into this, especially in regards to the endgame ''Rebirth'' content.
** The TrueFinalBoss of ''Rebirth'' is a shining example of this- hugely damaging hard to dodge attacks, incredibly fast movements and a pretty sizeable health pool. While this is manageable (the Reborn Malicious basically having the same level of difficulty as this fight) what pushes it into this is that there is ''no way'' to gain aura for the entire bossfight aside from blocking. Hope you brought the costume that slowly regenerates aura, otherwise you're screwed.


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* NintendoHard: To balance out the short length, each boss is '''really''' damn hard, and the only get tougher when going into the sequel content.


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* SequelDifficultySpike: ''Rebirth'' is much harder than ''Slayer''. It's bosses hit harder, the arenas are more cramped and the enemy swarms are fewer, making stockpiling aura much harder.


The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth''. On February 21, 2017, the game was re-released on the Playstation 4 and was renamed ''Malicious Fallen'', which added content from both ''Malicious'' and ''Malicious Rebirth'' as well as new exclusive content for the system.

to:

The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth''.Rebirth'' which added five more bosses and some more sub-powers. On February 21, 2017, the game was re-released on the Playstation 4 and was renamed ''Malicious Fallen'', which added content from both ''Malicious'' and ''Malicious Rebirth'' as well as new exclusive content for the system.



* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during Rebirth - stuff like Aura regen, increased Aura from Just Guards, Whip...

to:

* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during Rebirth ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, Whip...Whip...
* DarkerAndEdgier: The base game features colourful, ''gorgeous'' landscapes like a gigantic floating fortress in the sunset or the elegant, dark purple royal bedrooms. ''Rebirth's'' levels are darker, grittier and use a more muted colour scheme, and take place in war-torn, chaotic environments.



* SNKBoss: The Mad Queen herself. Up until then, the bosses have been challenging, but never once felt unfair, and could be beaten in any order. The Mad Queen has ridiculous speed, and by being the only human-sized boss, she has incredible mobility on the battlefield to match. If she hits you, it's pretty much a guaranteed lost limb, and she soaks damage like a sponge. If you even want to stand a ''chance'' against her, you're gonna need the best offense and defense abilities, and mad skills.

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* SNKBoss: The Mad Queen herself. Up until then, the The other bosses have been challenging, but never once felt unfair, are all balanced around your initial powerset and could can be beaten in any order. The Mad Queen has ridiculous speed, and by being the only human-sized boss, she has incredible mobility on the battlefield to match. If she hits you, it's pretty much a guaranteed lost limb, and she soaks damage up like a sponge. If you even want to stand a ''chance'' against her, you're gonna need the best offense and defense abilities, and mad skills.


The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth''.

to:

The game was released in October 2010 in Japan, February 2012 in Europe and Australia, and July 2012 in the United States, and is available to download from [=PlayStation=] Store. Because of the game's critical success, an [[UpdatedRerelease enhanced port]] of the game was announced for the [=PlayStation=] Vita, called ''Malicious Rebirth''.
Rebirth''. On February 21, 2017, the game was re-released on the Playstation 4 and was renamed ''Malicious Fallen'', which added content from both ''Malicious'' and ''Malicious Rebirth'' as well as new exclusive content for the system.

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