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''Malicious'' is a download-only 3D action game developed and published by Alvion (in Japan Only, in other countries it was published by Sony) for the UsefulNotes/PlayStation3 and the UsefulNotes/PlayStationVita. The main goal of the game is to defeat a dangerous group of creatures known as the ''Malicious''.

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''Malicious'' is a download-only 3D action game developed and published by Alvion (in Japan Only, in other countries it was published by Sony) for the UsefulNotes/PlayStation3 Platform/PlayStation3 and the UsefulNotes/PlayStationVita.Platform/PlayStationVita. The main goal of the game is to defeat a dangerous group of creatures known as the ''Malicious''.
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: Valeria and Erica's default outfits and half of their alternate costumes have footwear that leave at least their toes exposed.
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Per TRS, this is YMMV.


* SequelDifficultySpike: ''Rebirth'' is much harder than ''Slayer''. Its bosses hit harder, the arenas are more cramped and the enemy swarms are fewer, making stockpiling aura much harder.
** ''Pursuit'' is intended as an insanely tough challenge that canonically takes place after ''Rebirth'' (but unlike the other stories, is not required to unlock ''Demise''). Thought one boss per stage was bad? Imagine having the Wing guardian, the Fist Golem, and the Undead King on your butt - ''simultaneously''. That's not even the worst of it.
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trope no more


* YouGottaHaveBlueHair: Both protagonists, Valeria and Erica.

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* YouGottaHaveBlueHair: Both protagonists, Valeria and Erica.
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* AwesomeYetImpractical: Needle. It's a really good option for dealing with far-ranged enemies, and can be a lot easier to use than the regular strong Sorcerous Bullets; but the needles themselves deal pitiful damage, prevent you from moving, and put you into an over-the-shoulder view, making it a bit hard to see. Hammer at least sees use as a powerful defense destroyer; but its long charge, wind-up, and cooldown times can make it difficult to actually land hits. Scythe can shred through mooks with ease, increases in damage as it kills and the more Aura you put into an attack, and can rapidly generate Aura against larger foes, but it's the only ability in the game with a percentage Aura cost rather than a fixed one. Stakes can deal a lot of focused damage, but has a prohibitive Aura drain per second, and is basically useless against anything out of that focused range.

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* AwesomeYetImpractical: Needle. It's There are a few throughout the series, some more impractical than others. Needle's a really good option for dealing with far-ranged enemies, and can be a lot easier to use than the regular strong Sorcerous Bullets; but the needles themselves deal pitiful damage, prevent you from moving, and put you into an over-the-shoulder view, making it a bit hard to see. Hammer at least sees use as a powerful defense destroyer; but its long charge, wind-up, and cooldown times can make it difficult to actually land hits. Scythe can shred through mooks with ease, increases in damage as it kills and the more Aura you put into an attack, and can rapidly generate Aura against larger foes, but it's the only ability in the game with a percentage Aura cost rather than a fixed one. Stakes can deal a lot of focused damage, but has a prohibitive Aura drain per second, and is basically useless against anything out of that focused range.

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* AwesomeYetImpractical: Hammer and Lance, mostly. Hammer locks down the Vessel's movement for the entire duration of the maneuver, in a game where being able to quickly move in and out of range and more importantly, ''blocking'', is an essential tool; while the strong version of the Lance gets stuck (requiring significant cooldown time) if it hits any sort of barrier on the boss (of which only one boss in ''Slayer'' ''may'' not have).

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* AwesomeYetImpractical: Needle. It's a really good option for dealing with far-ranged enemies, and can be a lot easier to use than the regular strong Sorcerous Bullets; but the needles themselves deal pitiful damage, prevent you from moving, and put you into an over-the-shoulder view, making it a bit hard to see. Hammer at least sees use as a powerful defense destroyer; but its long charge, wind-up, and Lance, mostly. Hammer locks down the Vessel's movement for the entire duration of the maneuver, in a game where being able to quickly move in and out of range and more importantly, ''blocking'', is an essential tool; while the strong version of the Lance gets stuck (requiring significant cooldown time) if times can make it hits any sort of barrier on difficult to actually land hits. Scythe can shred through mooks with ease, increases in damage as it kills and the boss (of which more Aura you put into an attack, and can rapidly generate Aura against larger foes, but it's the only one boss ability in ''Slayer'' ''may'' not have).the game with a percentage Aura cost rather than a fixed one. Stakes can deal a lot of focused damage, but has a prohibitive Aura drain per second, and is basically useless against anything out of that focused range.



* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the abilities you gained during ''Rebirth'' - stuff like Aura regen, increased Aura from Just Guards, Whip - and worse yet, if you go Malice, you can't leave it without either dying or beating the boss.

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* DangerousForbiddenTechnique: Malice Mode in ''Rebirth''.''Rebirth'' onwards. If you can get the time to charge it up, it's more powerful than the third Aura stage and won't sap your Aura constantly. However, taking damage in that state saps a disproportionately large amount of Aura, and if your Aura hits 0, it's instant death. In addition, you lose the any abilities you gained during ''Rebirth'' after beating ''Slayer'' - stuff like Aura regen, increased Aura from Just Guards, Whip - and worse yet, if you go Malice, you can't leave it without either dying or beating the boss.


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* RenaissanceMan: Tesalus. Compared to his peers, who all specialize in a single thing, he is competent enough in enough of everyone else's fields to not only create another Spirit Vessel, but also create a key to unseal the trapped Vessel at the beginning of ''Demise'', as well as an access key to give Hexa the absolute best chance he can to finish the job against the malice.

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* [[spoiler:MirrorMatch]]: The TrueFinalBoss of ''Rebirth'' is initially set up as this.

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* [[spoiler:MirrorMatch]]: MirrorMatch: A few battles contain Spirit Vessel-like enemies; while they lack the full complement of moves and reaction times the true Vessel utilizes, they usually rely on numbers to dogpile their enemies.
* MoreDakka: A few bosses have heavy machine guns as part of their armament. They are one of the most dangerous attacks to get struck by, as they shred even the heavy Shield in moments, and can almost instantly take you from whole to completely broken if the Vessel gets caught in the stream.
The TrueFinalBoss Vessel can grab one of ''Rebirth'' is initially set up as this.these weapons for themselves (as the Needle).



* NoGearLevel: The start of ''Demise'' drops you straight into a boss battle, with only the basic abilities of the Mantle (Fist and Bullets) immediately available. You have to go and break the seals locking down the rest of your abilities during the battle.

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* NoGearLevel: The start of ''Demise'' drops you straight into a boss battle, with only the basic abilities of the Mantle (Fist and Bullets) immediately available. available, as if you just started a ''Slayer'' file. You have to go and break the seals locking down the rest of your abilities during the battle.battle, though Malice Mode remains locked during this battle regardless.
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* ProtectionMission: The descent in ''Pursuit'' forces you to defend the Submersing Circle's Control Unit - if it's destroyed, the Circle cannot continue descending, and the Prophets have no choice but to abort and retrieve the Vessel, causing a Game Over regardless of remaining continues.

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