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'''Magic: The Gathering - Battlegrounds''' is a real-time strategy battle game for the PC and UsefulNotes/{{Xbox}} based on the well-known CollectibleCardGame [[TabletopGame/MagicTheGathering of the same name]]. Developed by Secret Level and published by by Creator/{{Atari}} in 2003, it bears little resemblance to its parent in terms of gameplay - rather than a turn-based card game, players take part in a dynamic and fast-paced WizardDuel using a small selection of spells and creatures.

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'''Magic: The Gathering - Battlegrounds''' is a real-time strategy battle game for the PC and UsefulNotes/{{Xbox}} Platform/{{Xbox}} based on the well-known CollectibleCardGame [[TabletopGame/MagicTheGathering of the same name]]. Developed by Secret Level and published by by Creator/{{Atari}} in 2003, it bears little resemblance to its parent in terms of gameplay - rather than a turn-based card game, players take part in a dynamic and fast-paced WizardDuel using a small selection of spells and creatures.
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: Zayel, one of the Blue duelists, is never seen wearing shoes or sandals.
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Counterspell costs two rather than one mana.


* {{Counterspell}}: A Blue sorcery that only costs one mana to cast, and thus is among the fastest and cheapest spells in the game. Casting it instantly cancels any spell the enemy duelist is in the midst of channeling, leaving the mana wasted. Perfect for pre-empting high-cost creatures or devastating sorceries like Overrun, grinding down the opponent's mana bar, [[CherryTapping or just annoying him]].

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* {{Counterspell}}: A Blue sorcery that only costs one two mana to cast, and thus is among the fastest and cheapest spells in the game. Casting it instantly cancels any spell the enemy duelist is in the midst of channeling, leaving the mana wasted. Perfect for pre-empting high-cost creatures or devastating sorceries like Overrun, grinding down the opponent's mana bar, [[CherryTapping or just annoying him]].
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* CanonForeigner: The unnamed protagonist and all the other non-boss duelists have never appeared in the card game.

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Fixing some indenting, adding a trope (Stripperific).


* AdaptationalHeroism: Akroma seems to be treated as a slave and happily departs when defeated. In contrast to the fanatic whose only purpose in life was to kill an admitely evil person, no matter the cost.
* AdaptationalJerkass: Arcanis is a complete cipher in the card game, while the Arcanis of Battlegrounds is a SmugSuper InsufferableGenius.



** AdaptationalHeroism: Akroma seems to be treated as a slave and happily departs when defeated. In contrast to the fanatic whose only purpose in life was to kill an admitely evil person, no matter the cost.
** AdaptationalJerkass:: Arcanis is a complete cipher in the card game, while the Arcanis of Battlegrounds is a SmugSuper InsufferableGenius.
** AdaptationalVillainy: Ihsan is not an outright good guy, but his evil actions were done against his will due to Baron Sengir's control over him. Sengir doesn't exist here, and he spouts generic CardCarryingVillain crap.

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** AdaptationalHeroism: Akroma seems to be treated as a slave and happily departs when defeated. In contrast to the fanatic whose only purpose in life was to kill an admitely evil person, no matter the cost.
** AdaptationalJerkass:: Arcanis is a complete cipher in the card game, while the Arcanis of Battlegrounds is a SmugSuper InsufferableGenius.
**
* AdaptationalVillainy: Ihsan is not an outright good guy, but his evil actions were done against his will due to Baron Sengir's control over him. Sengir doesn't exist here, and he spouts generic CardCarryingVillain crap.



* TheAIIsACheatingBastard: In Quest mode, the enemy duelist will regenerate {{Mana}} ''much'' faster than you can, even if you mash that 'Y' button until it breaks.

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* TheAIIsACheatingBastard: {{Stripperific}}: The protagonist is extremely lightly dressed, to the point of her outfit being nearly a ChainmailBikini.
* TheAIIsACheatingBastard:
**
In Quest mode, the enemy duelist will regenerate {{Mana}} ''much'' faster than you can, even if you mash that 'Y' button until it breaks.
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Fixing a typo.


* WeaponizedOffspring: Green's DLC creature, the Living Hive, spawns a 1/1 green insec creature for each 1 damage it inflicts on the enemy duelist.

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* WeaponizedOffspring: Green's DLC creature, the Living Hive, spawns a 1/1 green insec insect creature for each 1 damage it inflicts on the enemy duelist.
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* ActuallyADoombot: According to [[https://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker#c10 Word Of God]] the Mishra faced in this game wasn't actually the real Mishra, but rather a rogue [[https://mtg.gamepedia.com/Sleeper_agent sleeper agent]].
* AdaptationalPersonalityChange: At the end of the day, all of the characters might as well be props, since this has no conncetion to MTG's actual plot.

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* ActuallyADoombot: According to [[https://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker#c10 Word Of God]] the Mishra faced in this game wasn't actually the real Mishra, but rather a rogue [[https://mtg.gamepedia.com/Sleeper_agent sleeper agent]].
agent]]. Considering the game is non-canonical anyways this is significant.
* AdaptationalPersonalityChange: At the end of the day, all of the characters might as well be props, since this has no conncetion connection to MTG's actual plot.
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Wrong trope.


* DownloadableContent: Ten DLC spells were released on the original Xbox Live, two for each color. All the DLC spells were high cost and extremely powerful, and with Xbox Live for the original Xbox shut down in 2010 this content was LostForever.

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* DownloadableContent: Ten DLC spells were released on the original Xbox Live, two for each color. All the DLC spells were high cost and extremely powerful, and with Xbox Live for the original Xbox shut down in 2010 this content was LostForever.is [[TemporaryOnlineContent now inaccessible]].
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dewicking our elves are better per trs


* OurElvesAreBetter: Defiant Elf, Warrior Elf and Llanowar Elf, as Green creatures. Tenera and Entorin are elvish duelists.

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* OurElvesAreBetter: OurElvesAreDifferent: Defiant Elf, Warrior Elf and Llanowar Elf, as Green creatures. Tenera and Entorin are elvish duelists.

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The context is right there in the description.


* ActuallyADoombot: According to [[https://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker#c10 Word Of God]] the Mishra faced in this game wasn't actually the real Mishra, but rather a rogue [[https://mtg.gamepedia.com/Sleeper_agent sleeper agent]].



* BigNo: The Black duelist Keroc exclaims this after being defeated.
* BloodKnight: Maraxus even helpfully spells this quality about himself out for players when announcing that he hungers for the blood of those he will conquer. Kuldan doesn't literally hunger for blood, but he also can't wait to humiliate his foes in battle.



* EvilSoundsRaspy: Mishra has a gravelly, smokes-too-many-Phyrexian-cigars rasp of a voice.



%% Administrivia/ZeroContextExample entries are not allowed on wiki pages, so this entry has been commented out. Add context before uncommenting. * ImpersonationExclusiveCharacter: According to [[https://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker#c10 Word Of God]] the Mishra faced in this game wasn't actually the real Mishra, but rather a rogue [[https://mtg.gamepedia.com/Sleeper_agent sleeper agent]].

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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages, so this entry has been commented out. Add context before uncommenting. * ImpersonationExclusiveCharacter: According to [[https://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker#c10 Word Of God]] the Mishra faced in this game wasn't actually the real Mishra, but rather IShallTauntYou: Each character can taunt as a rogue [[https://mtg.gamepedia.com/Sleeper_agent sleeper agent]]. gameplay mechanic, with 3 different lines apiece.



* LizardFolk: Red's Retromancer.

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* LizardFolk: Red's Retromancer.The Red creature Retromancer is a Viashino, the traditional MTG Lizard Folk race.


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* SpiderPeople: Tsabo Tavoc is a Phyrexian with a humanoid upper body and the lower body of a mechanical spider.


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* ThisCannotBe: Akroma's line upon defeat, verbatim.
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* ImpersonationExclusiveCharacter: According to [[https://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker#c10 Word Of God]] the Mishra faced in this game wasn't actually the real Mishra, but rather a rogue [[https://mtg.gamepedia.com/Sleeper_agent sleeper agent]].

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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages, so this entry has been commented out. Add context before uncommenting. * ImpersonationExclusiveCharacter: According to [[https://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker#c10 Word Of God]] the Mishra faced in this game wasn't actually the real Mishra, but rather a rogue [[https://mtg.gamepedia.com/Sleeper_agent sleeper agent]].

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** AdaptationalHeroism: Akroma seems to be treated as a slave and happily departs when defeated. In constrast to the fanatic whose only purpose in life was to kill an admitely evil person, no matter the cost.

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** AdaptationalHeroism: Akroma seems to be treated as a slave and happily departs when defeated. In constrast contrast to the fanatic whose only purpose in life was to kill an admitely evil person, no matter the cost.cost.
** AdaptationalJerkass:: Arcanis is a complete cipher in the card game, while the Arcanis of Battlegrounds is a SmugSuper InsufferableGenius.



* ArmorPiercingAttack: Most damage can be reduced by a duelist's shield, but Soul Feast drains 4 life whether the enemy duelist is shielding or not.



* BlowYouAway: Black's DLC spell, Plague Wind, destroys all non-Black creatures. The Black DLC creature, Reiver Demon, also has this effect when first summoned.



* DoesNotLikeShoes: Zayel.

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* {{Cumulonemesis}}: Air Elemental, one of Blue's strongest creatures, is essentially an animated cloud.
* DoesNotLikeShoes: Zayel.Zayel, one of the Blue duelists, is never seen wearing shoes or sandals.



* DownloadableContent: Ten DLC spells were released on the original Xbox Live, two for each color. All the DLC spells were high cost and extremely powerful, and with Xbox Live for the original Xbox shut down in 2010 this content was LostForever.
* DullSurprise: Not that the protagonist's voice acting is ever particularly emotive, but the reaction she has to her mentor's betrayal at the end of the game is notably flat and wooden.



* HarmlessFreezing: The Blue sorcery Deluge and DLC-only Blue sorcery Time Stretch paralyze creatures (and in the latter case, enemy duelists themselves!) for a set period of time.
* HealingWinds: White's DLC sorcery, Blessed Wind, resets its caster's life total to 20. Great when comboed with White's DLC creature, Serra Avatar, which has a power and toughness equal to its controller's life total.



* InTheHood: Arcanis the Omnipotent.

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* ImpersonationExclusiveCharacter: According to [[https://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker#c10 Word Of God]] the Mishra faced in this game wasn't actually the real Mishra, but rather a rogue [[https://mtg.gamepedia.com/Sleeper_agent sleeper agent]].
* IncreasinglyLethalEnemy: Do ''not'' send Suntail Hawks or Wind Drakes up against a Sengir Vampire. All they'll do is make the Vampire stronger.
* {{Intangibility}}: Blue's DLC creature, Tidal Kraken, is functionally intangible, as it cannot be blocked by any other creatures. ''Period''.
* InTheHood: Arcanis the Omnipotent.Omnipotent wears a face-obscuring hood at all times.



* LoadBearingBoss: In the story mode cutscene, Arcanis's arena (Mestidin College) collapses after he is defeated.



* MassHypnosis: Red's DLC sorcery. Insurrection, takes control of all the enemy duelist's creatures and sets them to attacking their summoner.
* OneHitKill: Green's DLC sorcery, Biorhythm, resets each duelist's life total to the number of creatures they control. Since each duelist can only control 5 creatures max at a time, that means the life total is going down to five ''minimum'', and if the duelist has no creatures on the field at all, it's game over for them.



* RevivingEnemy: Any creature with the Regeneration mechanic is this as long as its controller has the two mana to regenerate it.
* SecretLevel: As the developer for this game was actually ''called'' "Secret Level", it shouldn't be a surprise that they snuck one into the game. Sadly, it's not all that interesting visually, nor does it have a unique battle theme (reusing the final boss theme instead).
* SelfDamagingAttackBackfire: The Black sorcery Hellfire and Red sorcery Inferno both inflict damage on the caster as well as the enemy and their creatures.



* ShockwaveStomp: Red's Magma Giant releases a shockwave whenever it is summoned, doing 2 damage to each duelist and each creature. Great for when the AI is spamming the very overused [[ZergRush Suntail Hawk + Warrior's Honor]] combo.
* StatusBuffDispel: The Blue enchantment Cowardice is essentially a continuous version of this, as it causes any creature targeted by a sorcery to respawn, neutering users of Guided Strike, Reckless Charge, or Giant Growth (among others). This effects the caster's creatures as well, however.



** Arcanis's boss battle. Like any Blue mage worth his salt, he'll use {{Counterspell}} when you try to create enchantments or remove his. However, he'll use the sorcery at the ''exact second'' you start to cast, [[ComputersAreFast with reflexes no human player could ever match]].

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** Arcanis's boss battle. Like any Blue mage worth his salt, he'll use {{Counterspell}} when you try to create enchantments or remove his. However, he'll use the sorcery at the ''exact second'' you start to cast, [[ComputersAreFast [[PerfectPlayAI with reflexes no human player could ever match]].match]].
* {{Transflormation}}: In the story mode cutscene, Multani is transformed into a tree after the boss battle with him.


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* UselessUsefulSpell: The Blue sorcery Spelljack. On paper it sounds really cool, allowing you to steal an enemy duelist's spell as they cast it and take it for your own. In practice, most spells cast faster than Spelljack, making it useless unless a duelist is casting a really strong, really slow spell like Soul Feast or Overrun.
* WeaponizedOffspring: Green's DLC creature, the Living Hive, spawns a 1/1 green insec creature for each 1 damage it inflicts on the enemy duelist.

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** Blue has the sorcery Counterspell, which cancels out any spell your opponent is attempting to cast, provided you're quick on the draw.

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** Blue has the sorcery Counterspell, {{Counterspell}}, which cancels out any spell your opponent is attempting to cast, provided you're quick on the draw.



* {{Counterspell}}: A Blue sorcery that only costs one mana to cast, and thus is among the fastest and cheapest spells in the game. Casting it instantly cancels any spell the enemy duelist is in the midst of channeling, leaving the mana wasted. Perfect for pre-empting high-cost creatures or devastating sorceries like Overrun, grinding down the opponent's mana bar, [[CherryTapping or just annoying him]].



** Arcanis's boss battle. Like any Blue mage worth his salt, he'll use [[AntiMagic Counterspell]] when you try to create enchantments or remove his. However, he'll use the sorcery at the ''exact second'' you start to cast, with reflexes no human player could ever match.

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** Arcanis's boss battle. Like any Blue mage worth his salt, he'll use [[AntiMagic Counterspell]] {{Counterspell}} when you try to create enchantments or remove his. However, he'll use the sorcery at the ''exact second'' you start to cast, [[ComputersAreFast with reflexes no human player could ever match.match]].

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to:

* AdaptationalPersonalityChange: At the end of the day, all of the characters might as well be props, since this has no conncetion to MTG's actual plot.
** AdaptationalHeroism: Akroma seems to be treated as a slave and happily departs when defeated. In constrast to the fanatic whose only purpose in life was to kill an admitely evil person, no matter the cost.
** AdaptationalVillainy: Ihsan is not an outright good guy, but his evil actions were done against his will due to Baron Sengir's control over him. Sengir doesn't exist here, and he spouts generic CardCarryingVillain crap.
Is there an issue? Send a MessageReason:
None


'''Magic: The Gathering - Battlegrounds''' is a real-time strategy battle game for the PC and {{Xbox}} based on the well-known CollectibleCardGame [[TabletopGame/MagicTheGathering of the same name]]. Developed by Secret Level and published by by {{Atari}} in 2003, it bears little resemblance to its parent in terms of gameplay - rather than a turn-based card game, players take part in a dynamic and fast-paced WizardDuel using a small selection of spells and creatures.

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'''Magic: The Gathering - Battlegrounds''' is a real-time strategy battle game for the PC and {{Xbox}} UsefulNotes/{{Xbox}} based on the well-known CollectibleCardGame [[TabletopGame/MagicTheGathering of the same name]]. Developed by Secret Level and published by by {{Atari}} Creator/{{Atari}} in 2003, it bears little resemblance to its parent in terms of gameplay - rather than a turn-based card game, players take part in a dynamic and fast-paced WizardDuel using a small selection of spells and creatures.

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''Magic: The Gathering - Battlegrounds'' is a real-time strategy battle game for the PC and {{Xbox}} based on the well-known CollectibleCardGame [[TabletopGame/MagicTheGathering of the same name]]. Developed by Secret Level and published by by {{Atari}} in 2003, it bears little resemblance to its parent in terms of gameplay - rather than a turn-based card game, players take part in a dynamic and fast-paced WizardDuel using a small selection of spells and creatures.

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''Magic: [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_1rsz_magic_battlegrounds_cover.jpg]]

'''Magic:
The Gathering - Battlegrounds'' Battlegrounds''' is a real-time strategy battle game for the PC and {{Xbox}} based on the well-known CollectibleCardGame [[TabletopGame/MagicTheGathering of the same name]]. Developed by Secret Level and published by by {{Atari}} in 2003, it bears little resemblance to its parent in terms of gameplay - rather than a turn-based card game, players take part in a dynamic and fast-paced WizardDuel using a small selection of spells and creatures.



* ComebackMechanic: Avatar of Might - the most powerful Green creature in the base game - normally costs eight mana to summon. However, if your opponent has five or more creatures on the field and you have none, the Avatar will instead only cost two mana.



* LifeDrain: The Black spells Vicious Hunger and Soul Feast can drain life points from creatures and the opposing duelist, and use it to restore the caster.

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* LifeDrain: The Black spells Vicious Hunger and Soul Feast can drain life points from creatures and the opposing duelist, and use it to restore restoring the caster.caster by an equal amount.


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* ManaDrain: Mana Short, an upper-tier Blue spell that depletes your opponent's entire mana bar.

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* AIRoulette : Since he doesn't use {{Mana}} to activate his spells, this is one of the few saving graces players have against [[FinalBoss Mishra]]. At any given time he could summon one Elvish Warrior or five Havoc Demons.
* AntiAir : Green's Giant Spider is the only ground creature in the game that can attack fliers.
* AntiMagic : The Red creature Retromancer deals damage to any player that targets it with sorceries, including its owner.

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* AIRoulette : AIRoulette: Since he doesn't use {{Mana}} to activate his spells, this is one of the few saving graces players have against [[FinalBoss Mishra]]. At any given time he could summon one Elvish Warrior or five Havoc Demons.
* AntiAir : AntiAir: Green's Giant Spider is the only ground creature in the game that can attack fliers.
* AntiMagic : AntiMagic:
**
The Red creature Retromancer deals damage to any player that targets it with sorceries, including its owner.



* AttackAttackAttack : 'Trample', an ability exclusive to Green, allows creatures to immediately move on to a new target after destroying an enemy, only respawning after directly damaging the opposing player.
* AwesomeButImpractical : Dual-colored decks. The obvious advantage is that you have greater flexibility when designing your deck, and certain colors complement each-other nicely. The disadvantage is that each color uses its own, separate mana bar for casting - effectively halving your mana accumulation and therefore making expensive, high-tier spells nearly useless in all but the most lengthy matches.
* BigBad : Mishra.
* BossRush : The final chapter of Quest mode is a series of rematches with the boss characters, followed by [[TheDragon Tsabo Tavoc]] and [[FinalBoss Mishra]].
* CastFromHitPoints : Carnophage and Juzam Djinn, both low-to-mid-tier Black creatures, drain a single life point from their controller whenever they respawn. While Black has plenty of sorceries dedicated to rejuvenating health, these creatures can quickly become an outright liability if a Blue duelist starts spamming Unsummon [[DeathOfAThousandCuts to force constant respawns.]]
* DoesNotLikeShoes : Zayel.
* TheDragon : Tsabo Tavoc.
* FieryRedhead : Kuldan and Volita. Naturally, they're both Red duelists.
** The Warrior Angel, one of White's higher-tier fighting creatures, is also a redhead.
* GiantSpider : Green's [[ExactlyWhatItSaysOnTheTin Giant Spider]].
* HolyHandGrenade : Wrath of God - a White sorcery that instantly destroys all creatures on the field.
* InTheHood : Arcanis the Omnipotent.
* KillerGorilla : Green gives us Gorilla Chieftain and Ancient Silverback.
* LizardFolk : Red's Retromancer.
* MalevolentMaskedMan : Maraxus of Keld.
* OurAngelsAreDifferent : Warrior Angel and Angel of Retribution, as White creatures. Among the duelists, we have Arkoma, the Angel of Wrath.
* OurElvesAreBetter : Defiant Elf, Warrior Elf and Llanowar Elf, as Green creatures. Tenera and Entorin are elvish duelists.
* OurDragonsAreDifferent : Red has Volcanic Dragon, and Blue has Wind Drake and Fighting Drake.
* OurGeniesAreDifferent : Juzam Djinn for Black and Mahamoti Djinn for Blue.
* OurGoblinsAreDifferent : Red magic gives us Raging Goblin, Goblin Hero, [[AirborneMook Goblin Sky-Raider]] and [[KingMook Goblin King]].
* OurVampiresAreDifferent : For Black, we have Krovikan Vampire (ground, resurrects defeated enemies under its owner's control) and Sengir Vampire (flying, gains extra strength and toughness for every enemy it kills).
* PlantPerson : Multani the Maro-Sorcerer.
* PlayingWithFire : Red, naturally, gives us the sorceries Engulfing Flames, Scorching Missile and Inferno, which all deal immediate damage.
* ProudWarriorRaceGuy : The Red duelists - Kuldan, Volita and Maraxus - are all explicitly warriors. They even carry swords rather than the magical staffs favored by most other characters.
* SingleStrokeBattle : 'First Strike', exclusive to White, is a creature ability that allows your creatures to instantly kill any enemy that has toughness equal to or lower than your creature's strength.
* TheAIIsACheatingBastard : In Quest mode, the enemy duelist will regenerate {{Mana}} MUCH faster than you can, even if you mash that 'Y' button until it breaks.

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* AttackAttackAttack : AttackAttackAttack: 'Trample', an ability exclusive to Green, allows creatures to immediately move on to a new target after destroying an enemy, only respawning after directly damaging the opposing player.
* AwesomeButImpractical : AwesomeButImpractical: Dual-colored decks. The obvious advantage is that you have greater flexibility when designing your deck, and certain colors complement each-other nicely. The disadvantage is that each color uses its own, separate mana bar for casting - effectively halving your mana accumulation and therefore making expensive, high-tier spells nearly useless in all but the most lengthy matches.
* BigBad : BigBad: Mishra.
* BossRush : BossRush: The final chapter of Quest mode is a series of rematches with the boss characters, followed by [[TheDragon Tsabo Tavoc]] and [[FinalBoss Mishra]].
* CastFromHitPoints : CastFromHitPoints: Carnophage and Juzam Djinn, both low-to-mid-tier Black creatures, drain a single life point from their controller whenever they respawn. While Black has plenty of sorceries dedicated to rejuvenating health, these creatures can quickly become an outright liability if a Blue duelist starts spamming Unsummon [[DeathOfAThousandCuts to force constant respawns.]]
* DoesNotLikeShoes : DoesNotLikeShoes: Zayel.
* TheDragon : TheDragon: Tsabo Tavoc.
* FieryRedhead : FieryRedhead: Kuldan and Volita. Naturally, Fittingly, they're both Red duelists.
**
duelists. The Warrior Angel, one of White's higher-tier fighting creatures, is also a redhead.
* GiantSpider : GiantSpider: Green's [[ExactlyWhatItSaysOnTheTin Giant Spider]].
* HolyHandGrenade : HolyHandGrenade: Wrath of God - a White sorcery that instantly destroys all creatures on the field.
* InTheHood : InTheHood: Arcanis the Omnipotent.
* KillerGorilla : KillerGorilla: Green gives us Gorilla Chieftain and Ancient Silverback.
* LizardFolk : LizardFolk: Red's Retromancer.
* MalevolentMaskedMan : LifeDrain: The Black spells Vicious Hunger and Soul Feast can drain life points from creatures and the opposing duelist, and use it to restore the caster.
* MalevolentMaskedMan:
Maraxus of Keld.
* OurAngelsAreDifferent : OurAngelsAreDifferent: Warrior Angel and Angel of Retribution, as White creatures. Among the duelists, we have Arkoma, the Angel of Wrath.
* OurElvesAreBetter : OurElvesAreBetter: Defiant Elf, Warrior Elf and Llanowar Elf, as Green creatures. Tenera and Entorin are elvish duelists.
* OurDragonsAreDifferent : OurDragonsAreDifferent: Red has Volcanic Dragon, and Blue has Wind Drake and Fighting Drake.
* OurGeniesAreDifferent : OurGeniesAreDifferent: Juzam Djinn for Black and Mahamoti Djinn for Blue.
* OurGoblinsAreDifferent : OurGoblinsAreDifferent: Red magic gives us Raging Goblin, Goblin Hero, [[AirborneMook Goblin Sky-Raider]] and [[KingMook Goblin King]].
* OurVampiresAreDifferent : OurVampiresAreDifferent: For Black, we have Krovikan Vampire (ground, resurrects defeated enemies under its owner's control) and Sengir Vampire (flying, gains extra strength and toughness for every enemy it kills).
* PlantPerson : PlantPerson: Multani the Maro-Sorcerer.
* PlayingWithFire : PlayingWithFire: Red, naturally, gives us the sorceries Engulfing Flames, Scorching Missile and Inferno, which all deal immediate damage.
* ProudWarriorRaceGuy : ProudWarriorRaceGuy: The Red duelists - Kuldan, Volita and Maraxus - are all explicitly warriors. They even carry swords rather than the magical staffs favored by most other characters.
* SingleStrokeBattle : SingleStrokeBattle: 'First Strike', exclusive to White, is a creature ability that allows your creatures to instantly kill any enemy that has toughness equal to or lower than your creature's strength.
* TheAIIsACheatingBastard : TheAIIsACheatingBastard: In Quest mode, the enemy duelist will regenerate {{Mana}} MUCH ''much'' faster than you can, even if you mash that 'Y' button until it breaks.



* UnderBoobs : Zayel.
* WhenTreesAttack : Green's Rushwood Elemental.
* WizardDuel

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* UnderBoobs : UnderBoobs: Zayel.
* WhenTreesAttack : WhenTreesAttack: Green's Rushwood Elemental.
* WizardDuelWizardDuel: Even moreso than [[TabletopGame/MagicTheGathering its parent franchise]], due to the players actively running around a small arena and casting spells in real-time.

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* AwesomeButImpractical : Dual-colored decks. The obvious advantage is that you have greater flexibility when designing your deck, and certain colors complement each-other nicely. The disadvantage is that each color uses its own, separate mana bar for casting - effectively halving your mana accumulation and therefore making expensive, high-tier spells nearly useless in all but the most lengthy matches.



* CastFromHitPoints : Carnophage and Juzam Djinn, both low-to-mid-tier Black creatures, drain a single life point from their controller whenever they respawn. While Black has plenty of sorceries dedicated to rejuvenating health, these creatures can quickly become an outright liability if a Blue duelist starts spamming Unsummon [[DeathOfAThousandCuts to force constant respawns.]]



* OurVampiresAreDifferent : Krovikan Vampire and Sengir Vampire, for Black.

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* OurVampiresAreDifferent : For Black, we have Krovikan Vampire (ground, resurrects defeated enemies under its owner's control) and Sengir Vampire, Vampire (flying, gains extra strength and toughness for Black.every enemy it kills).

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* BossRush : The final chapter of Quest mode is a series of rematches with the boss characters, followed by [[TheDragon Tsabo Tavoc]] and [[FinalBoss Mishra]].



* OurDragonsAreDifferent : Red's Volcanic Dragon.

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* OurDragonsAreDifferent : Red's Red has Volcanic Dragon.Dragon, and Blue has Wind Drake and Fighting Drake.



* OurGoblinsAreDifferent : Red magic gives us Raging Goblin, Goblin Hero, [[AirborneMook Goblin Sky-Raider]] and [[KingMook GoblinKing]].

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* OurGoblinsAreDifferent : Red magic gives us Raging Goblin, Goblin Hero, [[AirborneMook Goblin Sky-Raider]] and [[KingMook GoblinKing]].Goblin King]].
* OurVampiresAreDifferent : Krovikan Vampire and Sengir Vampire, for Black.



* ProudWarriorRaceGuy : The Red duelists - Kuldan, Volita and Maraxus - are all explicitly warriors. They even carry actual weapons rather than the magical staffs favored by most other characters.
* SingleStrokeBattle : First Strike, exclusive to White, is an ability that allows your creatures to instantly kill any enemy that has toughness equal to or lower than your creature's strength.

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* ProudWarriorRaceGuy : The Red duelists - Kuldan, Volita and Maraxus - are all explicitly warriors. They even carry actual weapons swords rather than the magical staffs favored by most other characters.
* SingleStrokeBattle : First Strike, 'First Strike', exclusive to White, is an a creature ability that allows your creatures to instantly kill any enemy that has toughness equal to or lower than your creature's strength.strength.
* TheAIIsACheatingBastard : In Quest mode, the enemy duelist will regenerate {{Mana}} MUCH faster than you can, even if you mash that 'Y' button until it breaks.
** Arcanis's boss battle. Like any Blue mage worth his salt, he'll use [[AntiMagic Counterspell]] when you try to create enchantments or remove his. However, he'll use the sorcery at the ''exact second'' you start to cast, with reflexes no human player could ever match.
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''Magic: The Gathering - Battlegrounds'' is a real-time strategy battle game for the PC and {{Xbox}} based on the well-known CollectibleCardGame [[TabletopGame/MagicTheGathering of the same name]]. Developed by Secret Level and published by by {{Atari}} in 2003, it bears little resemblance to its parent in terms of gameplay - rather than a turn-based card game, players take part in a dynamic and fast-paced WizardDuel using a small selection of spells and creatures.

!!''Battlegrounds'' features these tropes:

* AIRoulette : Since he doesn't use {{Mana}} to activate his spells, this is one of the few saving graces players have against [[FinalBoss Mishra]]. At any given time he could summon one Elvish Warrior or five Havoc Demons.
* AntiAir : Green's Giant Spider is the only ground creature in the game that can attack fliers.
* AntiMagic : The Red creature Retromancer deals damage to any player that targets it with sorceries, including its owner.
** Blue has the sorcery Counterspell, which cancels out any spell your opponent is attempting to cast, provided you're quick on the draw.
** The sorceries Tranquility and Demystify (Green and White, respectively) are the only spells that can destroy enchantments.
* AttackAttackAttack : 'Trample', an ability exclusive to Green, allows creatures to immediately move on to a new target after destroying an enemy, only respawning after directly damaging the opposing player.
* BigBad : Mishra.
* DoesNotLikeShoes : Zayel.
* TheDragon : Tsabo Tavoc.
* FieryRedhead : Kuldan and Volita. Naturally, they're both Red duelists.
** The Warrior Angel, one of White's higher-tier fighting creatures, is also a redhead.
* GiantSpider : Green's [[ExactlyWhatItSaysOnTheTin Giant Spider]].
* HolyHandGrenade : Wrath of God - a White sorcery that instantly destroys all creatures on the field.
* InTheHood : Arcanis the Omnipotent.
* KillerGorilla : Green gives us Gorilla Chieftain and Ancient Silverback.
* LizardFolk : Red's Retromancer.
* MalevolentMaskedMan : Maraxus of Keld.
* OurAngelsAreDifferent : Warrior Angel and Angel of Retribution, as White creatures. Among the duelists, we have Arkoma, the Angel of Wrath.
* OurElvesAreBetter : Defiant Elf, Warrior Elf and Llanowar Elf, as Green creatures. Tenera and Entorin are elvish duelists.
* OurDragonsAreDifferent : Red's Volcanic Dragon.
* OurGeniesAreDifferent : Juzam Djinn for Black and Mahamoti Djinn for Blue.
* OurGoblinsAreDifferent : Red magic gives us Raging Goblin, Goblin Hero, [[AirborneMook Goblin Sky-Raider]] and [[KingMook GoblinKing]].
* PlantPerson : Multani the Maro-Sorcerer.
* PlayingWithFire : Red, naturally, gives us the sorceries Engulfing Flames, Scorching Missile and Inferno, which all deal immediate damage.
* ProudWarriorRaceGuy : The Red duelists - Kuldan, Volita and Maraxus - are all explicitly warriors. They even carry actual weapons rather than the magical staffs favored by most other characters.
* SingleStrokeBattle : First Strike, exclusive to White, is an ability that allows your creatures to instantly kill any enemy that has toughness equal to or lower than your creature's strength.
* UnderBoobs : Zayel.
* WhenTreesAttack : Green's Rushwood Elemental.
* WizardDuel

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