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* TheDevTeamThinksOfEverything: While most players [[VideoGameCrueltyPotential never actually did this,]] Tryn's cousins will appear in the core if you allow Morag to "kill" them. Similarly, if you refuse to give Ashgar's key back, the Cald village will ''not'' be very fond of you.



[[caption-width-right:250:GBC cover, to see the Japanese GBA [[labelnote:click here]][[/labelnote]] ]]

''Magi-Nation'' is a 2001 video-game for the [[UsefulNotes/GameBoy Game Boy Color]] developed by , the main character is an American named Tony Jones who becomes TrappedInAnotherWorld.

The 2002 game マジャイネーション "Majiyai Nēshon", released on the [[UsefulNotes/GameBoy Game Boy Advance]], was a {{remake}} that came out [[NoExportForYou only in Japan]], and was heavily connected to a manga based on the series, complete with a [[ArtShift different art style]]. Tony was also swapped out for a Japanese character named Dan.

There was also a planned [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] titled ''Magi-Nation: Battle for the Moonlands'' planned for released in 2008, but [[{{Vaporware}} never made it past beta]].

!!This video-game provides examples of:

* BigDamnHeroes: Wence pulls one.
* BittersweetEnding: Depending on Tony's actions through the game, the "Good ending" may still be bittersweet because [[spoiler: He failed to retreive the Cloud Frond, or didn't use it on Orwin and ergo he died.]]
* BonusBoss: Ormagon
** And end-game Salafy.
* BrokenBridge: Literal example. Granted, what did you expect when you put it over lava?
* ChekhovsGunman: Warrada. You first see her in the third shadow geyser, apparently being a mini-boss. You beat her and she seems to vanish...odd...But then in the fourth Shadow Geyser, she appears to be the boss. However, she gives you the option to actually ''skip'' her if you agree to leave Magi Nation alone. If you take her up on that offer, then in the [[DiscOneFinalDungeon Fifth Shadow Geyser]], she'll show up in the middle of nowhere and say, "I thought you were going to ''LEAVE''!" and fights you. You didn't think she was a SkippableBoss, did you?
* CrazyEnoughToWork: You wouldn't think shouting "Fire" in a village built nearby volcanoes would actually work, did you? Well... it actually ''did''. Tony just says "...Unbelievable".
* DamageSpongeBoss: Korg and his dream creatures are just big sponges. They aren't hard, but they can take a ''lot'' of abuse before going down.
* DeathIsCheap: Three of the killed off characters are later shown to be alive, but turned to stone and sent to the Core.
** Tryn's cousins can be added to the lot, bringing the total up to a possible five. That's also not to mention pretty much everyone in Underneath town, who are assumed to be dead for most of the game.
* TheDevTeamThinksOfEverything: While most players [[VideoGameCrueltyPotential never actually did this,]] Tryn's cousins will appear in the core if you allow Morag to "kill" them. Similarly, if you refuse to give Ashgar's key back, the Cald village will ''not'' be very fond of you.
* DiscOneNuke / GameBreaker: If you can get ANY kind of Hyren early on, you're basically set for the rest of the game. (If you can find one, and kill enough of them for their animite.) Finding one isn't the hard part. Not getting maimed by them ''is''.
* DiscOneFinalDungeon: ''Several'', actually:
** The fourth Shadow Geyser appears to be the final dungeon, because once you got all those core can go home. TheEndOrIsIt
** Then you get the Fifth shadow geyser in the Arderial region.
* DisneyVillainDeath: Korg once you beat him for good.
* DoomedHometown: [[spoiler:The Underneath is completely destroyed after Tony takes care of the shadow geyser there.]]
* DownerEnding: If [[spoiler:Tony Jones decides to take Agram's offer up - and apparently just wordlessly looks back]].
* DummiedOut: The thunder and core hyrens. The missing regional hyrens are in the game, but were never added to the encounter tables in their areas; this is why they're completely accessible with Game Genie-like devices. It was a simple programming oversight caused by a rush to wrap up the final areas and get the game out as part of a multi-front marketing push when the MN property launched. It's likely that there were plenty of dungeons and backgrounds that were dummied out of the game, since you can explore tunnels and rooms that don't seem to be there for any reason other than to look pretty. Core Hyrens are actually not hard to find (A few bosses use them) but you need Thunder Hyren animite to make one, and, yeah.
* ElementalRockPaperScissors: There are actually two. The first is a more classic wheel going Arderial->Cald->Orothe->Underneath->Arderial, but capitalizing on Cald's weakness to Arderial or Underneath's weakness to Orothe is unlikely to be possible when you're actually exploring those regions, and no bosses in the game use creatures from those regions anyways. Naroom and the Core form a second version, in which both is weak defensively and strong offensively to the other. Since every boss in the game uses Core creatures, keeping a few creatures of your own that can use Naroom-element skills can come in handy.
** Worth noting is the fact that pretty much all of Warrada's dream creatures are weak to Naroom-element attacks.
* EverythingFades: Technically most bosses do this off screen, but you actually get to ''see'' Morag vanish after killing him near the end of the game.
* EveryoneComesBackFantasyPartyEnding: Played with - the game gives you the chance to decide to delay going home for a bit, and allows you to speak to almost every ally you met over the course of the game at Vash Naroom. This changes, depending on whether or not you got the Cloud Frond or not. Unlike most examples of this trope, the characters are all actually there.
* FantasticRacism: Played with - apparently Caldlings aren't well liked amongst the Naroom magi. However, Gia will mention that her grandmother was one.
* {{Foreshadowing}}: Somehow, Tony can understand Agram without the translation bracelet. [[spoiler: Agram mentions that Tony is descended from an Ancient...]]
** When Tony says he's going to stop the Shadow Geyser that is in the Underneath, the villagers actually seem surprised, and he's asked to leave immediately after sealing it up. [[spoiler:They know that the Great Magus Kyros will actually ''destroy'' Magi Nation.]]
** Korremar mentions Agram, and you can apparently hear the backstory in the Orothe Village, but [[PermanentlyMissableContent there's no way to return]].
* GuideDangIt: Other than Ormagon, did you know that you had to go through places on the world map before Orothan F showed up? Didja? Nope. What about the Hyrens? Uh... probably not. And how about finding the Cloud Frond? Or the Lightning Spell?
** Shadow Hold. Come on... try getting through it without a guide. We're here waiting.
* GotVolunteered: The story kicks off when Tony gets 'volunteered' to go spelunking for a cave treasure, by two guys who tried and failed to foist the task upon one of their younger brothers.
* HandWave: Why exactly Korg's creatures always take longer to summon than normal is explained by Zet as Korg just being an idiot.
* TheHeavy: Morag is TheDragon, but presents a much more common villainous role compared to [[BigBad Agram]], who only appears twice in the game.
* HellholePrison: The Shadowhold. You will most ''definitely'' agree.
* HeroicSacrifice: [[spoiler:Gorgor, off screen, that is.]].
* HopelessBossFight: The first fight against Morag. Even at max level, with the strongest [[OlympusMons Hyrens]] at your command, all you can do is struggle helplessly as he summons increasingly stronger monsters till you are beaten. It is possible to defeat him legitimately if you have at least four maxed-out creatures with the ability "Consume." Since Consume absorbs another creature's energy (and may [[OneHitKill terminate]] a creature), you don't have to summon your creatures as often. With a Gameshark, you can acquire the "Court" spells (Judge, Jury, Executioner) and using these makes all of your potentially terminating attacks actually terminate 100% of the time. However, you would have to cast Jury and Executioner on every new Borgor. Obviously, this is a very long and arduous process, and winning doesn't give you anything but some experience and animite. The story and dialog stay the same.
* InfinityMinusOneSword: Ormagon is the best Dream Creature, but finding any of the Hyrens will let you muscle your way through the game with ease.
* InfinityPlusOneSword: Ormagon, again.
* InterfaceSpoiler: Averted; the equipment and core stone menus display four clear slots for the items obtained in Naroom, the Underneath, the Cald and Orothe. [[spoiler:The equipment and core stone picked up from Arderial are positioned non-standard compared to the others.]]
* KleptomaniacHero: Lampshaded; At one point Tony complains about going through all the trouble to break into strangers' houses and not finding any valuables half the time.
** At another point you get this gem:
--> '''Tony:''' Ooh, a diary! I'll just take a quick...
--> '''Ulk:''' No you ''won't!''
--> '''Tony:''' No I won't.
** Depending on your actions, Warrada will actually call Tony out on this - if he meets her without having returned the key, she will then call him out for stealing a priceless key.
* KnightTemplar: Agram seems to really believe he's just doing his duty as an Ancient by keeping the knowledge of the Magi out of the hands of the inhabitants of the Moonlands.
* MagikarpPower: Weebos, which start out one of the weakest dream creatures of the bunch, learn Wreck, a rare move which makes them a harbinger of death. Of course, it takes quite a bit of training to get them there. Made somewhat easier by how common they are in the beginning, and how easy it is to forge their level up. Could potentially become a DiscOneNuke or GameBreaker if someone was willing to grind like crazy. Quite honestly, it's pretty much impossible to get a Wreck Weebo without cheating or being Salafy. Weebo learns Wreck at level 99. Considering that the end-game expected level is around 50, it's absolutely ludicrous to even consider legitimately raising a Dream Creature all the way to 99. Perhaps a case of AwesomeButImpractical.
* MoneySpider: Defeating monsters nets you Animite, the game's {{Global Currency}}.
* NewGamePlus: Perhaps the ''only'' way to get some dream creatures. (Namely the core ones, which you should have a ''lot'' of animite for by that point)
* NonStandardCharacterDesign: Dan, in the Japanese Game Boy Advance remake, [[ looks quite different from the rest of the cast]], considering that none of the other characters, even the people from Earth, were redesigned for this version.
* NothingIsScarier: Used twice... the music dies out the second you get to the core, and right before you are ambushed by Korg and Zet, the game plays no music at all.
* OffscreenTeleportation: Gia decides to prank Tony for this.
* PowerFloats: Morag seems to lack his lower body, and levitates in midair at all times.
* RoaringRampageOfRevenge: Tony goes on one at the end. The first four Shadow Geysers, Tony acts more out of self defense. However, by the fifth, he's making death threats and clearly ''wants'' to castigate Morag for everything. To compare, Tony only fights Togath because he's cornered, Ogar because she won't let him leave, Korremar because ''he'' attacks first, and can even choose to avoid Warrada all together. By the time the fifth shadow geyser is out, it's ''him'' running towards Morag and shouting, "Thy hour of reckoning is upon thee, Agram!"
* SceneryPorn: The battle backgrounds are bleh, but some of the backgrounds in other areas are actually quite detailed, especially given the Game Boy Colour's limited palette.
* ShoutOut: When first meeting [[DumbMuscle Gogor]], you try to introduce yourself only to be cut off to the mantra of [[Wrestling/DwayneJohnson "''IT DOESN'T MATTER WHAT YOUR NAME IS!''"]]
* SkippableBoss: Bait and switched. Warrada will give you an offer - take the stone and leave forever, and you don't have to fight Warrada. However, should you do this, Warrada will jump you in the Arderial and you will have to fight her there instead - but her stats aren't buffed up.
* TheChosenOne: {{Deconstructed}} a tad but then played straight, [[spoiler: The prophecy of Magus Kyros? It's actually a ''warning'' - Magus Kyros isn't great, he'll ''DESTROY'' Magi Nation! It's a little clear that Tony is ''not'' Magus Kyros, but actually, ''the reason the world is at stake anyways!'' In order to create all the shadow geysers, Tony Jones is the catalyst. But then in the final dungeon, it's confirmed by Agram that Tony actually IS the reincarnation/descendant of Agadon, the Magi who against him all that time ago.]] Not only that, they never actually make it clear on whether or not [[spoiler: Tony really ''is'' Kyros - The only ones who appear to know are Agram and possibly Morag.]]
* TheRival: Salafy. An optional rival to be sure, but still basically a rival. She can always be found training in one area, and can be fought throughout the game, growing stronger to match Tony's power as he levels up... [[CantCatchUp well, relatively]]--that is, until near the end of the game when she [[TookALevelInBadass suddenly gains a team]] of [[InfinityMinusOneSword Wreck Weebos]] that could basically show up the final boss one on one, skyrocketing in power from a [[ZeroEffortBoss non-threat]] to a [[BonusBoss Bonus Boss]].
* UnfortunateNames: The kids in Tavel Gorge declare Tony's name to be this, so they nickname him "Foney Bones". To earn the right to be called by his real name, he enters the cave to find the crystal.
* WakeUpCallBoss: Togoth as the second boss of the game, a much more competent threat. Not only does he summon multiple different Core Creatures, he'll heal his own and hurt yours with a better offensive spell than you have access to at that point. Zet also counts, being ''much'' more competent than Korg when you do fight him and coming out with a unique spell attack than can one-shot your Dream Creatures.
* WarmupBoss: Korg as the first boss of the game, who only summons one Dream Creature, which comes out with a ''summoning length penalty.''
* WordSalad: Before eating some [[TranslatorMicrobes Translator Seeds]], the speech of Moonlands people sounds to Tony like random strings of nonsense: "Exploding sock puppet!"
* YouALLLookFamiliar: Averted--almost every NPC you will encounter in the game has an actual counterpart in the card game. Well, if you've got LoadsAndLoadsOfCharacters, you might as well use 'em, right? However, a few sprites were re-used. But when you talk to them, you notice the aversion.


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