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Nice Hat is now a disambig and Up To Eleven is being dewicked.


* ButtMonkey: Poor Vito spends the entire game bouncing from one collossal fuck-up to another, without ever really getting a chance to enjoy ''La Dolce Vita''. This is in contrast to Tommy from the first game, who's shown to live it up pretty well up until his fall from favor at the end.

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* ButtMonkey: Poor Vito spends the entire game bouncing from one collossal colossal fuck-up to another, without ever really getting a chance to enjoy ''La Dolce Vita''. This is in contrast to Tommy from the first game, who's shown to live it up pretty well up until his fall from favor at the end.



* ClusterFBomb: [[https://www.youtube.com/watch?v=Fb6pMDmbXDY Just watch this video]]. [[UpToEleven It has broken the previous record for most f-bombs in one game]], previously held by ''VideoGame/TheHouseOfTheDeadOverkill''. [[https://www.youtube.com/watch?v=f6t4L7UGEE4 And even more were counted in this video]], totaling in 380 uses.

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* ClusterFBomb: [[https://www.youtube.com/watch?v=Fb6pMDmbXDY Just watch this video]]. [[UpToEleven It has broken the previous record for most f-bombs in one game]], game, previously held by ''VideoGame/TheHouseOfTheDeadOverkill''. [[https://www.youtube.com/watch?v=f6t4L7UGEE4 And even more were counted in this video]], totaling in 380 uses.



* NiceHat: Snappy fedoras are, of course, plentiful.
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!!Tropes

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!!Tropes!!''Mafia II'' provides examples of:



* UniversalAmmo: Averted; despite the fact more than half the game's arsenal uses the versatile .45 ACP round, you can only collect more ammo for a certain gun from dropped guns of that specific type. So, you can't fill your tommy gun with bullets from a Colt 1911, or even from a M1A1 Thompson which uses regular mags instead of drums. Partially justified in that while all these weapons use the same bullets, the magazines for each are wildly different.

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* UniversalAmmo: Averted; despite the fact more than half the game's arsenal uses the versatile .45 ACP round, you can only collect more ammo for a certain gun from dropped guns of that specific type. So, you can't fill your tommy gun with bullets from a Colt 1911, or even from a M1A1 [=M1A1=] Thompson which uses regular mags instead of drums. Partially justified in that while all these weapons use the same bullets, the magazines for each are wildly different.

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* CannotKillTheirLovedOnes:
After learning that the Vinci Family intends making a move against the Falcone Family, Eddie Scarpa asks Vito Scaletta to kill Leo Galante as part of a plan to strike the Vinci Family first. Vito declines out of respect for their friendship.

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* CannotKillTheirLovedOnes:
CannotKillTheirLovedOnes: After learning that the Vinci Family intends making a move against the Falcone Family, Eddie Scarpa asks Vito Scaletta to kill Leo Galante as part of a plan to strike the Vinci Family first. Vito declines out of respect for their friendship.
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* CannotKillTheirLovedOnes:
After learning that the Vinci Family intends making a move against the Falcone Family, Eddie Scarpa asks Vito Scaletta to kill Leo Galante as part of a plan to strike the Vinci Family first. Vito declines out of respect for their friendship.
-->'''Vito:''' Sorry, Eddie. I can't do this. Leo was like a father to me back in the can.
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*** This particular example might be a SubvertedTrope since divorce laws were very strict and difficult in TheFifties even in otherwise fairly liberal Northeastern states. Only a handful of Southwestern states like Nevada had anything resembling today's divorce laws back in 1951.
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* DevelopersForesight: The ''Joe's Adventures'' DLC mission "In the Shadows" requires Joe to drive a taxi. The "foresight" is that it doesn't specifically have to be a [[https://mafiagame.fandom.com/wiki/Quicksilver_Windsor_Taxi Quicksilver Windsor taxi]]; If the player has a [[https://mafiagame.fandom.com/wiki/Shubert_38_Taxi Shubert 38 taxi]] stored in their garage, they are free to use that instead. But more amazing, if the player owns [[VideoGame/MafiaTheCityOfLostHeaven Mafia: Definitive Edition]], then the [[https://mafiagame.fandom.com/wiki/Shubert_Six_(Mafia_II) Shubert Six]] they get from the game ownership bonus will also suffice.

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* DevelopersForesight: The ''Joe's Adventures'' DLC mission "In the Shadows" requires Joe to drive a taxi. The "foresight" is that it doesn't specifically have to be a [[https://mafiagame.fandom.com/wiki/Quicksilver_Windsor_Taxi Quicksilver Windsor taxi]]; If the player has a [[https://mafiagame.fandom.com/wiki/Shubert_38_Taxi Shubert 38 taxi]] stored in their garage, they are free to use that instead. But more amazing, if In the [[UpdatedReRelease Definitive Edition]], it's even amazing: If the player owns [[VideoGame/MafiaTheCityOfLostHeaven Mafia: Definitive Edition]], then the [[https://mafiagame.fandom.com/wiki/Shubert_Six_(Mafia_II) Shubert Six]] they get from the game ownership bonus will also suffice.

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** Empire Bay has a SWAT Team, as seen in the DLC's "Joe's Adventures", both of them set in TheFifties, although the very first SWAT Team wasn't operational until 1968.

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** Empire Bay has a SWAT Team, team, as seen in the DLC's "Joe's Adventures", both of them set in TheFifties, although the very first RealLife SWAT Team wasn't operational units weren't formed until 1968.



** The Remington 870 Field Gun, a shotgun manufactured starting in 1950 can be seen used by the Empire Bay Police Department in 1943.

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** The Remington 870 Field Gun, 870, a shotgun manufactured starting in 1950 1951 can be seen used by the Empire Bay Police Department in 1943.


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* DevelopersForesight: The ''Joe's Adventures'' DLC mission "In the Shadows" requires Joe to drive a taxi. The "foresight" is that it doesn't specifically have to be a [[https://mafiagame.fandom.com/wiki/Quicksilver_Windsor_Taxi Quicksilver Windsor taxi]]; If the player has a [[https://mafiagame.fandom.com/wiki/Shubert_38_Taxi Shubert 38 taxi]] stored in their garage, they are free to use that instead. But more amazing, if the player owns [[VideoGame/MafiaTheCityOfLostHeaven Mafia: Definitive Edition]], then the [[https://mafiagame.fandom.com/wiki/Shubert_Six_(Mafia_II) Shubert Six]] they get from the game ownership bonus will also suffice.
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* CarChaseShootOut: Several of these happen during the 1950s segment of the game, from the AssassinationAttempt on Alberto Clemente involving Vito and Joe in a sedan chasing the latter's limo in the downtown district of Empire Bay, to a chase between rival gangsters and Vito, Joe, and Henry attempting to get away with recently-purchased heroin, and even Vito and Joe escaping the police and a number of [[FBIAgent federal agents]] following another successful AssassinationAttempt on a former mafioso turned police informant.
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* HypocriticalHumor: Joe will often chastise Vito for his [[DrivesLikeCrazy reckless driving]] and running red lights. In the "Joe's Adventures" [=DLC=] it's entirely possible for you, now playing as Joe, to drive just as recklessly as when playing Vito. In fact, due to the arcade genre time limit it's even ''encouraged'' to drive like crazy.

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* HypocriticalHumor: Joe will often chastise Vito for his [[DrivesLikeCrazy reckless driving]] and running red lights. In the "Joe's Adventures" [=DLC=] it's entirely possible for you, now playing as Joe, to drive just as recklessly as when playing Vito. In fact, due to the arcade genre time limit and arcade nature of the [=DLC=]'s side missions, it's even ''encouraged'' to drive like crazy.
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* HypocriticalHumor: Joe will often chastise Vito for his [[DrivesLikeCrazy reckless driving]] and running red lights. In the "Joe's Adventures" [=DLC=] it's entirely possible for you, now playing as Joe, to drive just as recklessly as when playing Vito.

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* HypocriticalHumor: Joe will often chastise Vito for his [[DrivesLikeCrazy reckless driving]] and running red lights. In the "Joe's Adventures" [=DLC=] it's entirely possible for you, now playing as Joe, to drive just as recklessly as when playing Vito. In fact, due to the arcade genre time limit it's even ''encouraged'' to drive like crazy.
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* HypocriticalHumor: Joe will often chastise Vito for his [[DrivesLikeCrazy reckless driving]] and running red lights. In the "Joe's Adventures" [=DLC=] it's entirely possible for you, now playing as Joe, to drive just as recklessly as when playing Vito.
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No longer a trope per trs


* BackSeatsAreJustForShow
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* HeistClash: In "Murphy's Law", the jewelry store that Vito and Joe are tasked with robbing turns out to have been the target of the local [[TheIrishMob O'Neill Gang]], when their leader Brian O'Neill rams his van into the store windows. The Irishmen soon enter a MexicanStandoff with Vito and Joe over the stolen gems, when the police promptly intervene, and the standoff soon devolves into a MeleeATrois between them, O'Neill and his men, and the police, with Vito and Joe successfully escaping, the Irish Gang mostly killed in the shootout, and O'Neill getting arrested.
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Trivia


* DummiedOut: A look on the script files in the PC version reveals that the game was originally going to be much bigger. Remains of scripting still exists for a bunch of missions, side missions, and sections of Empire Bay which does not appear in the final game, working subways and taxis, usable melee weapons and car trunks, and children [=NPCs=], all of which were cut from the final version. This has raised some controversy in the gaming community, to the point where [[http://mafia2removedfeatures.wikia.com/wiki/Real_Mafia_2_Wiki it has invoked]] the WikiRule.
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* ClusterFBomb: [[https://www.youtube.com/watch?v=Fb6pMDmbXDY Just watch this video]]. [[UpToEleven It has broken the previous record for most f-bombs in one game]], previously held by ''VideoGame/TheHouseOfTheDeadOverkill''.

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* ClusterFBomb: [[https://www.youtube.com/watch?v=Fb6pMDmbXDY Just watch this video]]. [[UpToEleven It has broken the previous record for most f-bombs in one game]], previously held by ''VideoGame/TheHouseOfTheDeadOverkill''. [[https://www.youtube.com/watch?v=f6t4L7UGEE4 And even more were counted in this video]], totaling in 380 uses.

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* ShoutOut: [[VideoGame/BioShock1 "Would you kindly?"]]. I see what you did there Take-Two.
** In one mission you encounter in a prison yard a prisoner who mutters the famous line: AllYourBaseAreBelongToUs, You have no chance to survive make your time. [[VideoGame/ZeroWing Guess?]]

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* ShoutOut: ShoutOut:
**
[[VideoGame/BioShock1 "Would you kindly?"]]. I see what you did there Take-Two.
kindly?"]]
** In one mission you encounter in a prison yard a prisoner who mutters the famous line: AllYourBaseAreBelongToUs, You have no chance to survive make your time. [[VideoGame/ZeroWing Guess?]]You have no chance to survive make your time.]]
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* RiseAndFallGangsterArc: Much like [[VideoGame/MafiaTheCityOfLostHeaven]]. The game opens with Vito in hard times, with the rest of the game showing his start as a petty thief, before fighting in WWII, getting discharged, rising through Empire Bay's criminal underworld, and finally becoming an official mobster. Unlike the first game's Tommy Angelo, however, he only briefly gets to enjoy the gangster life, [[spoiler:before a handful of bad deals turn his life upside-down again.]]
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* PinkIsErotic: Joe is a member of the mafia and he enjoys spending his nights with prostitutes. In the '50s, Joe's apartment gets redecorated with a pink color scheme.

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* BroadStrokes: [[spoiler: In the original ''Mafia'', Tommy is killed in 1957 and not 1951 when ''VideoGame/MafiaII'' is set. Vito and Joe are also not wearing the same clothing as the hitmen in ''Mafia'' (although Vito can be, if you put on the corresponding suit before accepting the mission) and Joe shoots Tommy with a full-sized shotgun, rather than the sawn-off "lupara" shotgun that the hitman used in ''Mafia''. And the house and background are slightly different, particularly the conical bushes in the yard.]] ''Mafia: Definitive Edition'' moves the date to 1951 to be consistent with ''Mafia II''.

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* BroadStrokes: [[spoiler: In the original ''Mafia'', Tommy is killed in 1957 and not 1951 when ''VideoGame/MafiaII'' is set. Vito and Joe are also not wearing the same clothing as the hitmen in ''Mafia'' (although Vito can be, if you put on the corresponding suit before accepting the mission) and Joe shoots Tommy with a full-sized shotgun, rather than the sawn-off "lupara" shotgun that the hitman used in ''Mafia''. And the house and background are slightly different, particularly the conical bushes in the yard.]] ''Mafia: Definitive Edition'' moves the date to 1951 to be consistent with ''Mafia II''.II'' and changes Vito and Joe's outfits to their designs from ''II''.]]


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* ButForMeItWasTuesday: In Chapter 14, you are given an assignment to assassinate a random pentito. For Vito, Joe, and [[spoiler:newcomers to the series]], he's just a guy you bump off for a quick buck. For [[spoiler:players of the first game, this is a horribly tragic moment which reveals you are playing as the man who killed Tommy Angelo]].
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It was Marty that got killed. Harry never died.


** Joe goes on one after [[spoiler: Harry is killed]], tracking down [[spoiler: Clemente]] and filling his car with lead.

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** Joe goes on one after [[spoiler: Harry Marty is killed]], tracking down [[spoiler: Clemente]] and filling his car with lead.
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* RuderAndCruder: While the first game wasn't clean in terms of language it only profanity sparingly when characters got angry and frustrated in specific scenes. ''Mafia II'' on the other hand is filled to the brim with swearing (see Cluster F-Bomb above).

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* RuderAndCruder: While the first game wasn't clean in terms of language it only used profanity sparingly when characters got angry and frustrated in specific scenes. ''Mafia II'' on the other hand is filled to the brim with swearing (see Cluster F-Bomb above).

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* SceneryPorn: Empire City is really quite gorgeous, especially in the snow.

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* RuderAndCruder: While the first game wasn't clean in terms of language it only profanity sparingly when characters got angry and frustrated in specific scenes. ''Mafia II'' on the other hand is filled to the brim with swearing (see Cluster F-Bomb above).
* SceneryPorn: Empire City Bay is really quite gorgeous, especially in the snow.
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* NoFlowInCGI: Mafia II averts this, at least partially, with the loose ends of your character's jacket, tie or trenchcoat flapping about when in motion, courtesy of an improved PhysX engine. This feature was a selling point promoted by the developers before release, even though it has absolutely no bearing in gameplay. It's not perfect either; push the limits of the game engine, and said parts of Vito's clothes may end up stuck and mangled ''within'' his body.

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* NoFlowInCGI: Mafia II averts this, at least partially, with the loose ends of your character's jacket, tie or trenchcoat flapping about when in motion, courtesy of an improved PhysX engine. This feature was a selling point promoted by the developers before release, even though it has absolutely no bearing in gameplay. It's not perfect either; push the limits of the game engine, and said parts of Vito's clothes may end up stuck and mangled ''within'' his body. Possibly due to these reasons, it was removed from the ''Mafia II: Definitive Edition'' remaster.
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* BroadStrokes: [[spoiler: In the original ''Mafia'', Tommy is killed in 1957 and not 1951 when ''VideoGame/MafiaII'' is set. Vito and Joe are also not wearing the same clothing as the hitmen in ''Mafia'' (although Vito can be, if you put on the corresponding suit before accepting the mission) and Joe shoots Tommy with a full-sized shotgun, rather than the sawn-off "lupara" shotgun that the hitman used in ''Mafia''. And the house and background are slightly different, particularly the conical bushes in the yard.]]

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* BroadStrokes: [[spoiler: In the original ''Mafia'', Tommy is killed in 1957 and not 1951 when ''VideoGame/MafiaII'' is set. Vito and Joe are also not wearing the same clothing as the hitmen in ''Mafia'' (although Vito can be, if you put on the corresponding suit before accepting the mission) and Joe shoots Tommy with a full-sized shotgun, rather than the sawn-off "lupara" shotgun that the hitman used in ''Mafia''. And the house and background are slightly different, particularly the conical bushes in the yard.]]]] ''Mafia: Definitive Edition'' moves the date to 1951 to be consistent with ''Mafia II''.
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* UpdatedReRelease: The 2020 ''Definitive Edition'' remaster features improved graphics including all new, completely redone, high-resolution textures and new lighting effects. It also supports high refresh rate gameplay, whereas the original version would break at high [=FPS=] without an external mod. However, it also removes cloth physics and many minor physics in general, and also has draw distance and Z-fighting issues.

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* UpdatedReRelease: The 2020 ''Definitive Edition'' remaster features improved graphics including all new, completely redone, high-resolution textures and new lighting effects. It also supports high refresh rate gameplay, whereas the original version would break at high [=FPS=] without an external mod. However, it also removes cloth physics and many minor physics in general, and also has draw distance and Z-fighting issues. Some of the loading screens in the DLC are also censored as they depicted female nudity.
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* PaperThinDisguise: The window cleaner disguises Vito and Bruno use during the hit on Clemente which basically just consist of different clothes and fake moustaches. Henry reveals that he spotted them a mile away when he calls you the following day.

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* PaperThinDisguise: The window cleaner disguises Vito and Bruno Joe use during the hit on Clemente which basically just consist of different clothes and fake moustaches. Henry reveals that he spotted them a mile away when he calls you the following day.
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Fixed Red link


* HyperspaceArsenal: In stark contrast to the first game. The only thing that keeps it from getting too crazy is the frequent BagOfSpilling you go through in the main campaign. In the DLCs, on the other hand, you can eventually end up carrying a platoon-sized arsenal under your coat.

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* HyperspaceArsenal: In stark contrast to the first game. The only thing that keeps it from getting too crazy is the frequent BagOfSpilling you go through in the main campaign. In the DLCs, {{DLC}}s, on the other hand, you can eventually end up carrying a platoon-sized arsenal under your coat.
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[[caption-width-right:350:The fate that awaits all in the Mafia.]]

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[[caption-width-right:350:The fate that awaits all in the Mafia.]]
[[caption-width-right:350:''[[Music/DeanMartin How lucky can one guy be?]]'']]
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[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/mafia2.png]]
[[caption-width-right:349:The fate that awaits all in the Mafia.]]

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[[quoteright:349:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mafia2.png]]
[[caption-width-right:349:The
org/pmwiki/pub/images/mafia2thumb_19as20_1078903.jpg]]
[[caption-width-right:350:The
fate that awaits all in the Mafia.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mafia2.png]]
[[caption-width-right:350:The fate that awaits all in the Mafia.]]

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[[quoteright:350:https://static.[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/mafia2.png]]
[[caption-width-right:350:The [[caption-width-right:349:The fate that awaits all in the Mafia.]]

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