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** [[spoiler:Beating the BonusBoss will result in Jeannie and Marta successfully escaping the kingdom, though with the revelation that Jeannie intentionally got captured so that Morte would be forced to reunite with her in order to save her. Since the two are outside the kingdom, Marta is made into Jeannie's thrall to preserve his undead existence, albeit with his sentience intact.]]

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** [[spoiler:Beating the BonusBoss OptionalBoss will result in Jeannie and Marta successfully escaping the kingdom, though with the revelation that Jeannie intentionally got captured so that Morte would be forced to reunite with her in order to save her. Since the two are outside the kingdom, Marta is made into Jeannie's thrall to preserve his undead existence, albeit with his sentience intact.]]

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* BonusBoss: [[spoiler:It's possible to escape the kingdom from the lower sector and get the secret ending, but this requires the party to defeat [[DualBoss Celaeno and Alcyone]], a pair of powerful Pleiades Knights]].


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* {{Superboss}}: It's possible to escape the kingdom from the lower sector and get the secret ending, but this requires the party to defeat [[spoiler:[[DualBoss Celaeno and Alcyone]], a pair of powerful Pleiades Knights]].
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* NintendoHard: While it's possible to farm souls to buy a limited number of LP and slot upgrades, it's impossible to power through this game with levels like in other [=RPGs=], due to the lack of an experience system. Every boss is designed to have difficult gimmicks, to the point where ailment infliction on the later ones is almost mandatory.
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* AllianceMeter: This example could be easily mistaken as a KarmaMeter at first glance, but the conflict isn't nearly as black and white as it looks. There is a hidden variable starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave. Lower numbers indicate Jeannie's respect for human life while higher numbers have her prefer the undead as the true form of happiness. [[spoiler:Going too far in either direction results in Jeannie taking her views to the extreme.]]

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* AllianceMeter: Combined with AlignmentBasedEndings. This example could be easily mistaken as a KarmaMeter at first glance, but the conflict isn't nearly as black and white as it looks. There is a hidden variable starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave. Lower numbers indicate Jeannie's respect for human life while higher numbers have her prefer the undead as the true form of happiness. [[spoiler:Going too far in either direction results in Jeannie taking her views to the extreme.extreme, resulting in endings where she either kills all humans or kills all undead.]]
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* DeliberatelyDistressedDamsel: [[spoiler:After Marta dies and becomes an undead in Morte Moses, Jeannie volunteers to be the next human sacrifice so that Marta will be forced to rescue her, allowing the two to reunite.]]

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Correcting a link's namespace.


''Liar Jeannie in Crucifix Kingdom'' is an VideoGame/RPGMaker game developed by Uta (aka Sky Scraper Project) in 2015 and translated by vgperson in 2016. The titular Jeannie is a girl imprisoned in the Crucifix Kingdom of Morte Moses, where she'll either be enslaved or sacrificed by the undead. Fortunately, she escapes her cell and teams up with her brother, Marta, to escape this city, provided they find a way to overcome the kingdom's tight security and the evil [[BigBad Cadaver Queen]].

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''Liar Jeannie in Crucifix Kingdom'' is an VideoGame/RPGMaker UsefulNotes/RPGMaker game developed by Uta (aka Sky Scraper Project) Project, who had earlier created ''VideoGame/StandstillGirl'') in 2015 and translated by vgperson in 2016. The titular Jeannie is a girl imprisoned in the Crucifix Kingdom of Morte Moses, where she'll either be enslaved or sacrificed by the undead. Fortunately, she escapes her cell and teams up with her brother, Marta, to escape this city, provided they find a way to overcome the kingdom's tight security and the evil [[BigBad Cadaver Queen]].



!''This game provides examples of:''

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!''This !!This game provides examples of:''of:



* WellIntentionedExtremist: Combined with HeWhoFightsMonsters. In the two kill/save endings, Jeannie will resort to [[spoiler:genocide of either humans to grant them undeath or the undead to protect humans. In either case, her goals are more destructive than Queen Anastasia's, to the point where some [=NPCs=] in the "kill humans" ending compare her negatively to her predecessor.]]

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* WellIntentionedExtremist: Combined with HeWhoFightsMonsters. In the two kill/save endings, Jeannie will resort to [[spoiler:genocide of either humans to grant them undeath or the undead to protect humans. In either case, her goals are more destructive than Queen Anastasia's, to the point where some [=NPCs=] in the "kill humans" ending compare her negatively to her predecessor.]]]]
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''Liar Jeannie in Crucifix Kingdom'' is an VideoGame/RPGMaker game developed by Uta (aka Sky Scraper Project) in 2015 and translated by vgperson in 2016. The titular Jeannie is a girl imprisoned in the Crucifix Kingdom of Morte Moses, where she'll either be enslaved or sacrificed by the undead. Fortunately, she escapes her cell and teams up with her brother, Marta, to escape this city, provided they find a way to overcome the kingdom's tight security.

to:

''Liar Jeannie in Crucifix Kingdom'' is an VideoGame/RPGMaker game developed by Uta (aka Sky Scraper Project) in 2015 and translated by vgperson in 2016. The titular Jeannie is a girl imprisoned in the Crucifix Kingdom of Morte Moses, where she'll either be enslaved or sacrificed by the undead. Fortunately, she escapes her cell and teams up with her brother, Marta, to escape this city, provided they find a way to overcome the kingdom's tight security.
security and the evil [[BigBad Cadaver Queen]].
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* BoringButPractical: Placing a character in the back row prevents them from being targeted by most single-target skills, but also causes them to deal reduced damage if they have a close-range weapon equipped. Since Marta has the ability to summon minions, going for a pure long-range and back row setup is still usually worth it.

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* BoringButPractical: Placing a character in the back row prevents them from being targeted by most single-target skills, but also causes them to deal reduced damage if they have a close-range weapon equipped. Since Marta has the ability to summon minions, going for a pure long-range and back row setup is still usually worth it.it to keep the aggro on expendable minions.

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* ContractualBossImmunity: Averted. While bosses have reduced chances of being inflicted with certain statuses, the change is never zero.

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* BoringButPractical: Placing a character in the back row prevents them from being targeted by most single-target skills, but also causes them to deal reduced damage if they have a close-range weapon equipped. Since Marta has the ability to summon minions, going for a pure long-range and back row setup is still usually worth it.
* ContractualBossImmunity: Averted. While bosses have reduced chances of being inflicted with certain statuses, the change chance is never zero.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/liar_jeannie_main.jpg]]
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* KnightTemplar: The Cadaver Queen is fanatical about sacrificing souls and humans to the Deathless Goddess, [[spoiler:to the point where tells Jeannie that she's blessed for becoming a voluntary sacrifice]]. She also considers Marta a heretic for trying to help Jeannie escape.

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* KnightTemplar: The Cadaver Queen is fanatical about sacrificing souls and humans to the Deathless Goddess, [[spoiler:to the point where she tells Jeannie that she's blessed for becoming a voluntary sacrifice]]. She also considers Marta a heretic for trying to help Jeannie escape.

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* AntiFrustrationFeatures: It's possible to break down items into their non-magic stone components, allowing the player to recover rare materials as long as they don't waste them with the wrong recipe.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
It's possible to break down items into their non-magic stone components, allowing the player to recover rare materials as long as they don't waste them with the wrong recipe.recipe.
** If you already tried fighting the secret boss before, later attempts allow you to skip the cutscene and go straight to the battle.
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* DownerEnding: Despite how saving humans seems like the most altruistic choice, it'll result in the saddest possible ending, [[spoiler:since it's the only ending where Marta dies, at Jeannie's hands no less]].

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* DownerEnding: Despite how saving humans seems like the most altruistic choice, it'll result in the saddest possible ending, [[spoiler:since it's the only ending where Marta dies, at Jeannie's hands no less]].less. Worse yet, Jeannie's body starts to decay and she is resigned to never finding happiness]].

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* TheFundamentalist: The Cadaver Queen is fanatical about sacrificing souls and humans to the Deathless Goddess, [[spoiler:to the point where tells Jeannie that she's blessed for becoming a voluntary sacrifice]].


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* KnightTemplar: The Cadaver Queen is fanatical about sacrificing souls and humans to the Deathless Goddess, [[spoiler:to the point where tells Jeannie that she's blessed for becoming a voluntary sacrifice]]. She also considers Marta a heretic for trying to help Jeannie escape.
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None


* EarnYourHappyEnding: [[spoiler:The secret ending is by far the happiest one for the siblings, since they get to be free outside the kingdom. However, this requires them to win a tough battle against the two Pleiades Knight elites, who are tougher than Queen Anastasia. The upside is that the ending doesn't have any karma requirements.]]

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* EarnYourHappyEnding: [[spoiler:The secret ending is by far the happiest one for the siblings, since they get to be free outside the kingdom. However, this requires them to win a tough battle against the two Pleiades Knight elites, who are tougher than Queen Anastasia. The upside is that the ending doesn't have any karma kill or save requirements.]]



** Since the karma meter is invisible, it's impossible to tell what killing the undead merchants does without looking it up online or completing the game.

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** Since the karma kill/save meter is invisible, it's impossible to tell what killing the undead merchants does without looking it up online or completing the game.



** Beating the FinalBoss with -15 or less karma will result in [[spoiler:Jeannie taking the throne in order to start an extermination campaign against all the undead, for the sake of humans. Worse yet, she starts by tearfully killing Marta, who was an undead all along]].
** Winning with 15 or more karma will result in [[spoiler:Jeannie taking the throne, but this time to kill all humans and turn them all into undead, under the reasoning that they'll be happier as immortals. Marta survives in this ending, but ends up becoming TheDragon to Jeannie.]]
** Failing to meet either karma requirement will result in [[spoiler:Marta advising Jeannie to go into the doors to heaven, but she refuses because she has blood on her hands and because she wants to remain with her brother. Jeannie becomes queen and is unsure about the future, but avoids being a WellIntentionedExtremist like in the above routes.]]

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** Beating the FinalBoss with the kill/save variable at -15 or less karma will result in [[spoiler:Jeannie taking the throne in order to start an extermination campaign against all the undead, for the sake of humans. Worse yet, she starts by tearfully killing Marta, who was an undead all along]].
** Winning with a kill/save variable of 15 or more karma will result in [[spoiler:Jeannie taking the throne, but this time to kill all humans and turn them all into undead, under the reasoning that they'll be happier as immortals. Marta survives in this ending, but ends up becoming TheDragon to Jeannie.]]
** Failing to meet either karma the above requirement will result in [[spoiler:Marta advising Jeannie to go into the doors to heaven, but she refuses because she has blood on her hands and because she wants to remain with her brother. Jeannie becomes queen and is unsure about the future, but avoids being a WellIntentionedExtremist like in the above routes.]]



* WellIntentionedExtremist: Combined with HeWhoFightsMonsters. In the two extreme karma endings, Jeannie will resort to [[spoiler:genocide of either humans to grant them undeath or the undead to protect humans. In either case, her goals are more destructive than Queen Anastasia's, to the point where some [=NPCs=] in the "kill humans" ending compare her negatively to her predecessor..]]

to:

* WellIntentionedExtremist: Combined with HeWhoFightsMonsters. In the two extreme karma kill/save endings, Jeannie will resort to [[spoiler:genocide of either humans to grant them undeath or the undead to protect humans. In either case, her goals are more destructive than Queen Anastasia's, to the point where some [=NPCs=] in the "kill humans" ending compare her negatively to her predecessor..predecessor.]]
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* AllianceMeter: There is a hidden variable starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave. Lower numbers indicate Jeannie's respect for human life while higher numbers have her prefer the undead as the true form of happiness. [[spoiler:Going too far in either direction results in Jeannie taking her views to the extreme.]]

to:

* AllianceMeter: This example could be easily mistaken as a KarmaMeter at first glance, but the conflict isn't nearly as black and white as it looks. There is a hidden variable starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave. Lower numbers indicate Jeannie's respect for human life while higher numbers have her prefer the undead as the true form of happiness. [[spoiler:Going too far in either direction results in Jeannie taking her views to the extreme.]]

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* AllianceMeter: There is a hidden variable starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave. Lower numbers indicate Jeannie's respect for human life while higher numbers have her prefer the undead as the true form of happiness. [[spoiler:Going too far in either direction results in Jeannie taking her views to the extreme.]]



* AllianceMeter: There is a hidden variable starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave. Lower numbers indicate Jeannie's respect for human life while higher numbers have her prefer the undead as the true form of happiness.
Is there an issue? Send a MessageReason:
None


* KarmaMeter: Karma starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave. [[spoiler:In a twist, the meter is less about good versus evil and more about Jeannie's respect for human versus undead life. Going too far in either direction results in her [[WellIntentionedExtremist taking her views to the extreme]].]]

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* KarmaMeter: Karma AllianceMeter: There is a hidden variable starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave. [[spoiler:In a twist, the meter is less about good versus evil and more about Lower numbers indicate Jeannie's respect for human versus life while higher numbers have her prefer the undead life. Going too far in either direction results in her [[WellIntentionedExtremist taking her views to as the extreme]].]]true form of happiness.
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None


* KarmaMeter: Karma starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave.

to:

* KarmaMeter: Karma starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave. [[spoiler:In a twist, the meter is less about good versus evil and more about Jeannie's respect for human versus undead life. Going too far in either direction results in her [[WellIntentionedExtremist taking her views to the extreme]].]]
Is there an issue? Send a MessageReason:
None


* KarmaMeter: Karma starts at 0, will decrease by 1 if you free a human slave, will decrease by 3 if you kill an undead merchant near the end of a dungeon, and will increase by 1 if you kill a human slave.

to:

* KarmaMeter: Karma starts at 0, will decrease decreases by 1 if you free a human slave, will decrease decreases by 3 if you kill an undead merchant near the end of a dungeon, and will increase increases by 1 if you kill a human slave.
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** [[spoiler:Beating the TrueFinalBoss will result in Jeannie and Marta successfully escaping the kingdom, though with the revelation that Jeannie intentionally got captured so that Morte would be forced to reunite with her in order to save her. Since the two are outside the kingdom, Marta is made into Jeannie's thrall to preserve his undead existence, albeit with his sentience intact.]]

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** [[spoiler:Beating the TrueFinalBoss BonusBoss will result in Jeannie and Marta successfully escaping the kingdom, though with the revelation that Jeannie intentionally got captured so that Morte would be forced to reunite with her in order to save her. Since the two are outside the kingdom, Marta is made into Jeannie's thrall to preserve his undead existence, albeit with his sentience intact.]]
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* PermanentlyMissableContent: There are only 20 human slaves scattered across the dungeons, which means going too far in either karma direction locks the player out of an ending. This is especially true for the kill humans ending, since there is no equivalent to merchant killing like in the opposite route.

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* BonusBoss: [[spoiler:It's possible to escape the kingdom from the lower sector and get the secret ending, but this requires the party to defeat [[DualBoss Celaeno and Alcyone]], a pair of powerful Pleiades Knights]].



* TrueFinalBoss: [[spoiler:It's possible to escape the kingdom from the lower sector and get the secret ending, but this requires the party to defeat [[DualBoss Celaeno and Alcyone]], a pair of powerful Pleiades Knights]].
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Added DiffLines:

''Liar Jeannie in Crucifix Kingdom'' is an VideoGame/RPGMaker game developed by Uta (aka Sky Scraper Project) in 2015 and translated by vgperson in 2016. The titular Jeannie is a girl imprisoned in the Crucifix Kingdom of Morte Moses, where she'll either be enslaved or sacrificed by the undead. Fortunately, she escapes her cell and teams up with her brother, Marta, to escape this city, provided they find a way to overcome the kingdom's tight security.

The front-view combat system is designed so that the playable characters rely solely on equipping items (any item) for stats and skills rather than grinding for levels. You can also collect every undead mook you defeat and add them to your own stock of summonable mooks, which compensates a bit for the small party. Many of the skills share their name with skills from VideoGame/StandstillGirl, which was also made by Uta. The game also features a dungeon crawling movement system, where enemy symbol encounters can only move when the party moves, requiring careful movement on the player's part if they want to minimize encounters.

Download [[http://vgperson.com/games/liarjeannie.htm here]]

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!''This game provides examples of:''
* AntiFrustrationFeatures: It's possible to break down items into their non-magic stone components, allowing the player to recover rare materials as long as they don't waste them with the wrong recipe.
* BittersweetEnding: The "kill humans" ending, the neutral ending, and the secret ending see both characters survive, [[spoiler:but Marta was an undead all along and only the secret ending allows them to escape the kingdom. The kill humans ending is especially bitter due to Jeannie's FaceHeelTurn]].
* BookEnds: [[spoiler:The path to the secret ending is behind a bombable door in the very first room of the game.]]
* ContractualBossImmunity: Averted. While bosses have reduced chances of being inflicted with certain statuses, the change is never zero.
* DownerEnding: Despite how saving humans seems like the most altruistic choice, it'll result in the saddest possible ending, [[spoiler:since it's the only ending where Marta dies, at Jeannie's hands no less]].
* EarnYourHappyEnding: [[spoiler:The secret ending is by far the happiest one for the siblings, since they get to be free outside the kingdom. However, this requires them to win a tough battle against the two Pleiades Knight elites, who are tougher than Queen Anastasia. The upside is that the ending doesn't have any karma requirements.]]
* EyeScream: Marta's left eye appears to be stitched shut or slashed.
* TheFundamentalist: The Cadaver Queen is fanatical about sacrificing souls and humans to the Deathless Goddess, [[spoiler:to the point where tells Jeannie that she's blessed for becoming a voluntary sacrifice]].
* GuideDangit:
** Bombs are mainly used to destroy cracks in walls, but it's less obvious that they can work on the doors in the first room of the game. Additionally, there's no hint that bombs can also be used as temporary obstacles that enemies on the map have to walk around.
** Since the karma meter is invisible, it's impossible to tell what killing the undead merchants does without looking it up online or completing the game.
* KarmaHoudini: [[spoiler:Only in the secret ending, which doesn't involve fighting Queen Anastasia. This means she'll continue to rule over the kingdom and perpetuate her undead supremacist policies.]]
* KarmaMeter: Karma starts at 0, will decrease by 1 if you free a human slave, will decrease by 3 if you kill an undead merchant near the end of a dungeon, and will increase by 1 if you kill a human slave.
* MultipleEndings:
** Beating the FinalBoss with -15 or less karma will result in [[spoiler:Jeannie taking the throne in order to start an extermination campaign against all the undead, for the sake of humans. Worse yet, she starts by tearfully killing Marta, who was an undead all along]].
** Winning with 15 or more karma will result in [[spoiler:Jeannie taking the throne, but this time to kill all humans and turn them all into undead, under the reasoning that they'll be happier as immortals. Marta survives in this ending, but ends up becoming TheDragon to Jeannie.]]
** Failing to meet either karma requirement will result in [[spoiler:Marta advising Jeannie to go into the doors to heaven, but she refuses because she has blood on her hands and because she wants to remain with her brother. Jeannie becomes queen and is unsure about the future, but avoids being a WellIntentionedExtremist like in the above routes.]]
** [[spoiler:Beating the TrueFinalBoss will result in Jeannie and Marta successfully escaping the kingdom, though with the revelation that Jeannie intentionally got captured so that Morte would be forced to reunite with her in order to save her. Since the two are outside the kingdom, Marta is made into Jeannie's thrall to preserve his undead existence, albeit with his sentience intact.]]
* NintendoHard: While it's possible to farm souls to buy a limited number of LP and slot upgrades, it's impossible to power through this game with levels like in other [=RPGs=], due to the lack of an experience system. Every boss is designed to have difficult gimmicks, to the point where ailment infliction on the later ones is almost mandatory.
* PermanentlyMissableContent: There are only 20 human slaves scattered across the dungeons, which means going too far in either karma direction locks the player out of an ending. This is especially true for the kill humans ending, since there is no equivalent to merchant killing like in the opposite route.
* TrueFinalBoss: [[spoiler:It's possible to escape the kingdom from the lower sector and get the secret ending, but this requires the party to defeat [[DualBoss Celaeno and Alcyone]], a pair of powerful Pleiades Knights]].
* WellIntentionedExtremist: Combined with HeWhoFightsMonsters. In the two extreme karma endings, Jeannie will resort to [[spoiler:genocide of either humans to grant them undeath or the undead to protect humans. In either case, her goals are more destructive than Queen Anastasia's, to the point where some [=NPCs=] in the "kill humans" ending compare her negatively to her predecessor..]]

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