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Crosswicking

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* PlatformActivatedAbility: Any Lantern can use Lantern pads to create hard-light constructs.

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** This is the only game in the series to feature [[AnotherSideAnotherStory two stories]], with the second story entirely centered around playing as the main villains. By contrast, the sequels only have one storyline.

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** This is the only game in the series to feature [[AnotherSideAnotherStory two stories]], with the second story entirely centered around playing as the main villains. villains, in addition to being split into three paths that form independent arcs. By contrast, the sequels only have one overall storyline.



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



%%* GunsAkimbo: Joker, Two-Face, and Hush.

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%%* GunsAkimbo: Joker, Two-Face, * GuideDangIt:
** The puzzles to find the hidden minikit canisters, Power Bricks,
and Hush.various other collectibles. You won't know something in the area will make those items appear until you've already done it. A good example is constructing the dollar sign in "The Face-Off". Finding these items without a guide (or the Minikit/Power Brick detector cheat) can be difficult.
** There's a Power Brick in "The Riddler Makes a Withdrawal" level that requires you to park a car into a trash compactor, crushing it into an object you can break to get the item to appear, though because of the ambiguous eye candy, it could've been hard to tell it was a compactor at all.
** Several parts of levels are confusing since the typical ColorCodedForYourConvenience mechanics are difficult to identify due to lighting. Other puzzles are easily overlooked, since they involve repeating an action which granted you something important to the level and give you a minikit the next time, or recreating a condition of the level which goes against the player's instincts to move on (since the games are normally very linear). One that falls under both types of this confusion is in the fourth level of ''Batman 2'', in ComicBook/MrFreeze's section of the level. A frozen wall needs to be climbed over the cell to reach a switch that will turn off the electricity on the ladder leading to it. This will melt the ice wall, however, and the player has to use Robin's Ice Suit to refreeze said water. However, the lighting makes it difficult to see the bouncing blue studs indicating freezable water, and it's easy to forget that you can do so at all, since the cutscene emphasizes it melting.



* SolveTheSoupCans / GuideDangIt:
** The puzzles to find the hidden minikit canisters, Power Bricks, and various other collectibles. You won't know something in the area will make those items appear until you've already done it. A good example is constructing the dollar sign in "The Face-Off". Finding these items without a guide (or the Minikit/Power Brick detector cheat) can be difficult.
** There's a Power Brick in "The Riddler Makes a Withdrawal" level that requires you to park a car into a trash compactor, crushing it into an object you can break to get the item to appear, though because of the ambiguous eye candy, it could've been hard to tell it was a compactor at all.
** Several parts of levels are confusing since the typical ColorCodedForYourConvenience mechanics are difficult to identify due to lighting. Other puzzles are easily overlooked, since they involve repeating an action which granted you something important to the level and give you a minikit the next time, or recreating a condition of the level which goes against the player's instincts to move on (since the games are normally very linear). One that falls under both types of this confusion is in the fourth level of ''Batman 2'', in ComicBook/MrFreeze's section of the level. A frozen wall needs to be climbed over the cell to reach a switch that will turn off the electricity on the ladder leading to it. This will melt the ice wall, however, and the player has to use Robin's Ice Suit to refreeze said water. However, the lighting makes it difficult to see the bouncing blue studs indicating freezable water, and it's easy to forget that you can do so at all, since the cutscene emphasizes it melting.
%%* TitleTheAdaptation



%%* VillainTeamUp: Several.

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%%* * VillainTeamUp: Several.Each story path revolves around a group of five Bat-Baddies teaming up to wreak havoc.



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



* YouDontLookLikeYou: Mentioned when Batman and Robin confront Killer Croc and he's much bigger than before. This was because Croc's LEGO form in ''LEGO Batman 1 and 2'' was that of a normal-sized LEGO figure, before ''VideoGame/LEGOMarvelSuperHeroes'' introduced the larger LEGO figures, which Croc turned into once it was introduced.

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* YouDontLookLikeYou: Mentioned when Batman and Robin confront Killer Croc and he's much bigger than before. This was because Croc's LEGO form in ''LEGO Batman 1 and 2'' was that of a normal-sized LEGO figure, before ''VideoGame/LEGOMarvelSuperHeroes'' introduced the larger LEGO figures, big-figs, which Croc turned into once it the concept was introduced.
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Everything's Better With Dinosaurs is no longer a trope as of this TRS thread.


* EverythingsBetterWithDinosaurs: In one level you can use a museum's dinosaur skeletons as your personal HumongousMecha.
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Up To Eleven is a defunct trope


* BadHumorTruck: Taken UpToEleven by Mr. Freeze's ice cream ''[[NoOshaCompliance factory]]'' of death. The Joker has a more traditional one as his "personal" vehicle, but it's not particularly remarkable and has no role in the actual story.

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* BadHumorTruck: Taken UpToEleven Exaggerated by Mr. Freeze's ice cream ''[[NoOshaCompliance factory]]'' of death. The Joker has a more traditional one as his "personal" vehicle, but it's not particularly remarkable and has no role in the actual story.



* PercussiveMaintenance: Taken UpToEleven when Green Lantern gets malfunctioning machinery to behave by using his ring to form a boot the size of a van to kick it.

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* PercussiveMaintenance: Taken UpToEleven Exaggerated when Green Lantern gets malfunctioning machinery to behave by using his ring to form a boot the size of a van to kick it.
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B:AK Batmobile to 1989 Batmobile info check


** You can find the ''VideoGame/BatmanArkhamKnight'' version of the Batmobile in the Batcave hub. Destroying it and rebuilding it makes it the Burton batmobile, so it's unfortunately not usable.

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** You can find the ''VideoGame/BatmanArkhamKnight'' version of the Batmobile in the Batcave hub. hub's Trophy Room. Destroying it and rebuilding it makes it the Burton batmobile, Batmobile, so it's unfortunately not usable.



** Hilariously, you get to destroy the Arkham Knight Batmobile and build the Batmobile from its pieces, ''before'' it got its famous negative reception.

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** Hilariously, you get to destroy the Arkham Knight Batmobile and build the 1989 Batmobile from its pieces, ''before'' it got its famous negative reception.
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Info fix for LB 2 Early Installment Weirdness


* EarlyInstallmentWeirdness: In a cutscene for the opening level "Theatrical Pursuits" has a news reporter call Bruce Wayne a playboy. Years later, [[VideoGame/LegoMarvelsAvengers another billionaire in another comics property]] had his line edited to remove the word "playboy" even though both games are rated E10+.

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* EarlyInstallmentWeirdness: In a cutscene for Before the opening level "Theatrical Pursuits" has a news reporter call Pursuits", Vicki Vale calls Bruce Wayne a playboy. Years later, [[VideoGame/LegoMarvelsAvengers another billionaire in another comics property]] had his line edited to remove the word "playboy" even though both games are rated E10+.
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Third game's credits had Production Foreshadowing

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* ProductionForeshadowing: A section of the third game's credits has a dinosaur peeking out with ''Film/JurassicPark'' music. ''VideoGame/LEGOJurassicWorld'' came out the year after ''LEGO Batman 3''.
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Nice Hat is no longer a trope


* NiceHat: The Mad Hatter has one. Even his description, at the beginning of the level "Joker's Home Turf", mentions his "large and fantastic hat".

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** In ''Lego Batman 2'', a cutscene for the opening level "Theatrical Pursuits" has a news reporter call Bruce Wayne a playboy. Years later, [[VideoGame/LegoMarvelsAvengers another billionaire in another comics property]] had his line edited to remove the word "playboy" even though both games are rated E10+.



* EverybodyLaughsEnding

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* EarlyInstallmentWeirdness: In a cutscene for the opening level "Theatrical Pursuits" has a news reporter call Bruce Wayne a playboy. Years later, [[VideoGame/LegoMarvelsAvengers another billionaire in another comics property]] had his line edited to remove the word "playboy" even though both games are rated E10+.
%%*
EverybodyLaughsEnding

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DC Super Villains is part of this franchise too, so if a series-wide trope can apply to it, might as well reference it.


* AbsurdlySpaciousSewer: Every time a subtertanean passage of any sort pops up in the games, whether it's sewers or subways, it will be much more elaborate and spacious than in real life.

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* AbsurdlySpaciousSewer: Every time a subtertanean subterranean passage of any sort pops up in the games, whether it's sewers or subways, it will be much more elaborate and spacious than in real life.



* ClothesMakeTheSuperman: The first two games feature bat-suit powerups with different abilities (one set for Batman and Batgirl; another for Robin and Nightwing). The third game gives such suits to Joker, Lex Luthor, and Cyborg in addition to Batman and Robin, but Nightwing and Batgirl no longer have access to them, and alternate versions of Batman and Robin -- Batman (Zur-En-Arrh), Robin (1966), etc. -- only have one suit with a mixture of powers.

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* ClothesMakeTheSuperman: The first two games feature bat-suit powerups with different abilities (one set for Batman and Batgirl; another for Robin and Nightwing). The third game gives such suits to Joker, Lex Luthor, and Cyborg in addition to Batman and Robin, but Nightwing and Batgirl no longer have access to them, and alternate versions of Batman and Robin -- Batman (Zur-En-Arrh), Robin (1966), etc. -- only have one suit with a mixture of powers. This gets altogether dropped in ''DC Super-Villains'', where any thematically appropriate suit power was [[CompositeCharacter consolidated into a regular ability]] while any that didn't fit their characters were completely abandoned.



* GlassShatteringSound: Every game gives Batman a suit with this ability. ''DC Superheroes'' and ''Beyond Gotham'' add characters who have this ability innately.

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* GlassShatteringSound: Every game gives Batman the ability to shatter glass, the three mainline games through a suit with this ability. while ''DC Super Villains'' lets him throw Sonic Batarangs or summon a remote-controlled Sonic Mini-Batwing. Starting from ''DC Superheroes'' and ''Beyond Gotham'' add there are also characters who have this ability innately.



* LighterAndSofter: Compared to the actual movies. ''Especially'' compared to ''Film/TheDarkKnightTrilogy''.
* {{Nerf}}: ComicBook/TheRiddler, Mad Hatter and Scarecrow lost all special abilities in ''Batman 2'', save for the puzzle boxes only Riddler could open. This is amended in ''Batman 3'' where Hatter and Riddler regain their mind control, and Riddler has a throwable cane and super senses, while Hatter gains playing cards to throw. Scarecrow makes no appearance at all outside of the Nolanverse DLC character, though that version has explosives. Fully subverted, and in fact more along the lines of BalanceBuff, in ''DC Super-Villains'', where Scarecrow gains some new abilities more in line with his skillset, such as Fear powers almost on par with a Yellow Lantern (though without the building ability), while Riddler and Mad Hatter

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* LighterAndSofter: Compared to the actual movies. movies and plenty of the comics, these games are very lighthearted and family friendly. They're ''Especially'' so compared to ''Film/TheDarkKnightTrilogy''.
* {{Nerf}}: ComicBook/TheRiddler, Mad Hatter and Scarecrow lost all special abilities in ''Batman 2'', save for the puzzle boxes only Riddler could open. This is amended in ''Batman 3'' where Hatter and Riddler regain their mind control, and Riddler has a throwable cane and super senses, while Hatter gains playing cards to throw. Scarecrow makes no appearance at all outside of the Nolanverse DLC character, though that version has explosives. Fully subverted, and in fact more along the lines of BalanceBuff, in ''DC Super-Villains'', where Scarecrow gains some new abilities more in line with his skillset, such as Fear powers almost on par with a Yellow Lantern (though without the building ability), while Riddler and Mad HatterHatter retain their abilities from the third game along with getting character-relevant new ones.



* TeamworkPuzzleGame

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%%* AbsurdlySpaciousSewer

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%%* AbsurdlySpaciousSewer* AbsurdlySpaciousSewer: Every time a subtertanean passage of any sort pops up in the games, whether it's sewers or subways, it will be much more elaborate and spacious than in real life.



* TheAce: Batman.
* BaldOfEvil: Penguin and Mad Hatter, under their {{Nice Hat}}s.
** And of course, Lex Luthor.
* CastingGag:
** In ''Beyond Gotham'' Ike Amadi voices [[VideoGame/MassEffect3 a green alien who is the last of his kind]].
** In ''Beyond Gotham'', the Green Loontern (Voiced by Joe Alaskey) expresses disappointment that Kevin Smith is in the game, which is amusing [[WesternAnimation/DuckDodgers since he's appeared alongside Smith before.]]

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* TheAce: Batman.
* BaldOfEvil: Penguin and Mad Hatter, under their {{Nice Hat}}s.
** And of course, Lex Luthor.
* CastingGag:
** In ''Beyond Gotham'' Ike Amadi voices [[VideoGame/MassEffect3
Batman may be a green alien who is the last of his kind]].
** In ''Beyond Gotham'', the Green Loontern (Voiced by Joe Alaskey) expresses disappointment that Kevin Smith is in the game, which is amusing [[WesternAnimation/DuckDodgers since
BadassNormal, but he's appeared alongside Smith before.]]so skilled and intelligent that he's beaten countless villains and developed numerous forms of high-scale tech that are comparable to super-advanced aliens.



* {{Nerf}}: ComicBook/TheRiddler, Mad Hatter and Scarecrow lost all special abilities in ''Batman 2'', save for the puzzle boxes only Riddler could open. This is amended in ''Batman 3'' where Hatter and Riddler regain their mind control, and Riddler has a throwable cane and super senses, while Hatter gains playing cards to throw. Scarecrow makes no appearance at all outside of the Nolanverse DLC character, though that version has explosives.

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* {{Nerf}}: ComicBook/TheRiddler, Mad Hatter and Scarecrow lost all special abilities in ''Batman 2'', save for the puzzle boxes only Riddler could open. This is amended in ''Batman 3'' where Hatter and Riddler regain their mind control, and Riddler has a throwable cane and super senses, while Hatter gains playing cards to throw. Scarecrow makes no appearance at all outside of the Nolanverse DLC character, though that version has explosives. Fully subverted, and in fact more along the lines of BalanceBuff, in ''DC Super-Villains'', where Scarecrow gains some new abilities more in line with his skillset, such as Fear powers almost on par with a Yellow Lantern (though without the building ability), while Riddler and Mad Hatter



* RummageFail: Solomon Grundy and Swamp Thing will toss various items like boulders and bicycles out of swamp pits before finding the item needed in the level.
* RunningGag: Killer Moth's obsession with lightbulbs pops up in all three games.

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* RummageFail: Solomon Grundy and Swamp Thing will toss various items like boulders and bicycles out of swamp pits before finding the item needed in the level.
* RunningGag: Killer Moth's obsession with lightbulbs pops up in all three mainline games.



* SupermanStaysOutOfGotham: While the first ''LEGO Batman'' played this trope straight by featuring only Gotham characters, ''LEGO Batman 2: DC Superheroes'' averts this by having other members of the Justice League come into play. In fact, a major part of the story is Batman's unwillingness to call for help when he needs to until the end.

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* SupermanStaysOutOfGotham: While the first ''LEGO Batman'' played this trope straight by featuring only Gotham characters, ''LEGO Batman 2: DC Superheroes'' averts and subsequent games avert this by having other members of the Justice League and other heroes come into play. In fact, a major part of the story in the second game is Batman's unwillingness to call for help when he needs to until the end.



* WallCrawl: Every game gives Robin a suit that can walk up magnetic surfaces. ''DC Superheroes'' and ''Beyond Gotham'' expand the suit's abilities to full MagnetismManipulation and give the functionality to other characters as well.

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* WallCrawl: Every mainline game gives Robin a suit that can walk up magnetic surfaces. ''DC Superheroes'' and ''Beyond Gotham'' expand the suit's abilities to full MagnetismManipulation and give the functionality to other characters as well.


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* CastingGag:
** Ike Amadi voices [[VideoGame/MassEffect3 a green alien who is the last of his kind]].
** The Green Loontern (Voiced by Joe Alaskey) expresses disappointment that Kevin Smith is in the game, which is amusing [[WesternAnimation/DuckDodgers since he's appeared alongside Smith before.]]


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* RummageFail: Solomon Grundy, Swamp Thing, and Terra will toss various items like boulders and bicycles out of swamp pits before finding the item needed in the level.
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* AdaptationalWimp: Green Lantern. Outside of a few places where he can build Green Lantern bricks, the only time he can even make a construct is when he makes a giant fist for his ground pound attack.
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* AdaptationNameChange: For some reason, the [[UsefulNotes/NintendoDS DS]] version of the game renamed the Joker Mimes to Heavy Joker Goons.

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Mainly chasing Harley around a circle


** In ''Lego Batman 2'', a cutscene for the opening level "Theatrical Pursuits" has a news reporter call Bruce Wayne a playboy. Years later, [[LegoMarvelsAvengers another billionaire in another comics property]] had his line edited to remove the word "playboy" even though both games are rated E10+.

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** In ''Lego Batman 2'', a cutscene for the opening level "Theatrical Pursuits" has a news reporter call Bruce Wayne a playboy. Years later, [[LegoMarvelsAvengers [[VideoGame/LegoMarvelsAvengers another billionaire in another comics property]] had his line edited to remove the word "playboy" even though both games are rated E10+.



* GetBackHereBoss: You chase ComicBook/PoisonIvy through the Gotham Botanic Gardens in order to defeat and unlock her.
%%** ComicBook/HarleyQuinn.

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* GetBackHereBoss: GetBackHereBoss:
**
You chase ComicBook/PoisonIvy through the Gotham Botanic Gardens in order to defeat and unlock her.
%%** ComicBook/HarleyQuinn.** ComicBook/HarleyQuinn. In her first boss fight, the duo must constantly chase her around a circle, and can only land each hit after she tires out from too many backflips.
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Bruce Wayne gets called a playboy in Lego Batman 2, but another character in another game years later couldn't call himself that.

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** In ''Lego Batman 2'', a cutscene for the opening level "Theatrical Pursuits" has a news reporter call Bruce Wayne a playboy. Years later, [[LegoMarvelsAvengers another billionaire in another comics property]] had his line edited to remove the word "playboy" even though both games are rated E10+.
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* TheUnfought: Bane is shown to be in Penguin's gang but Batman and Robin never encounter him. It isn't until you [[AnotherSideAnotherStory play through Penguin's missions]] that it is revealed this is because Penguin already abandoned Bane to get arrested by the GCPD.

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** The DS version gives every almost every enemy faction two variants with the common mook variant usually carrying around some sort of pistol and the other carrying heavier firepower like a shotgun or an automatic weapon. The S.W.A.T. Officers are particularly dangerous since they all carry around machines guns but they have an even ''stronger'' version that carries around a [[OneHitKill rocket launcher]].



** The DS version in particular has the S.W.A.T. cops in the villain levels that usually carry around machines guns that deal two hearts of damage or less commonly a OneHitKill ''rocket launcher''. The latter half of the villain levels feature these enemies pretty heavily.



* UselessUsefulSpell: Scarecrow's fear gas ''seems'' like it would be useful, since it temporarily freezes all enemy actions... except it only works on one {{Mook}} at a time, casting it on another immediately returns the first one to normal, casting it leaves him wide open to attacks, and it lasts for a ridiculously short time anyhow.

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* UselessUsefulSpell: Scarecrow's fear gas ''seems'' like it would be useful, since it temporarily freezes all enemy actions... except it only works on one {{Mook}} at a time, casting it on another immediately returns the first one to normal, casting it leaves him wide open to attacks, and it lasts for a ridiculously short time anyhow. Averted in the DS version which opts to simply grant him fear gas pumpkin bombs that function as fairly effective projectiles.
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** The BigBad for every game in the series get increasingly larger in scope for their goals, with the first having a BigBadEnsemble of Riddler, Penguin, and Joker simply terrorising Gotham, the second having the BigBadDuumvirate of Joker and Lex Luthor trying to take over America, the third having Brainiac threaten to capture all of Earth for his collection, and ''DC Supervillains'' having Darkseid potentially enthrall all life in the universe to his will through the Anti-Life Equation. [[spoiler:If a potential fifth game follows from the SequelHook in TheStinger involving the Anti-Monitor, then the threat would escalate even further into the ''multi-verse''.]]

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** The BigBad antagonists for every game in the series get increasingly larger in scope for their goals, with the first having a BigBadEnsemble of Riddler, Penguin, and Joker simply terrorising Gotham, the second having the BigBadDuumvirate of Joker and Lex Luthor trying to take over America, the third having Brainiac threaten to capture all of Earth for his collection, and ''DC Supervillains'' having Darkseid potentially enthrall all life in the universe to his will through the Anti-Life Equation. [[spoiler:If a potential fifth game follows from the SequelHook in TheStinger involving the Anti-Monitor, then the threat would escalate even further into the ''multi-verse''.]]
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** The BigBad for every game in the series get increasingly larger in scope for their goals, with the first having a BigBadEnsemble of Riddler, Pengui, and Joker simply terrorising Gotham, the second having the BigBadDuumvirate of Joker and Lex Luthor trying to take over America, the third having Brainiac threaten to capture all of Earth for his collection, and ''DC Supervillains'' having Darkseid potentially enthrall all life in the universe to his will through the Anti-Life Equation. [[spoiler:If a potential fifth game follows from the SequelHook in TheStinger involving the Anti-Monitor, then the threat would escalate even further into the ''multi-verse''.]]

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** The BigBad for every game in the series get increasingly larger in scope for their goals, with the first having a BigBadEnsemble of Riddler, Pengui, Penguin, and Joker simply terrorising Gotham, the second having the BigBadDuumvirate of Joker and Lex Luthor trying to take over America, the third having Brainiac threaten to capture all of Earth for his collection, and ''DC Supervillains'' having Darkseid potentially enthrall all life in the universe to his will through the Anti-Life Equation. [[spoiler:If a potential fifth game follows from the SequelHook in TheStinger involving the Anti-Monitor, then the threat would escalate even further into the ''multi-verse''.]]

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* TheStoic: Batman.

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* SequelEscalation:
** Each of the mainline games increases the scope of the gameworld further, with the first limited to various parts of Gotham, the second extending to all of Gotham and Lexcorp from Metropolis, and the third expanding to all across Earth and to the various Lantern planets. The spinoff ''DC Supervillains'' slightly downscales to between 2 and 3, with various locations around Earth condensed into one map and some travelling to Apokolips.
** The BigBad for every game in the series get increasingly larger in scope for their goals, with the first having a BigBadEnsemble of Riddler, Pengui, and Joker simply terrorising Gotham, the second having the BigBadDuumvirate of Joker and Lex Luthor trying to take over America, the third having Brainiac threaten to capture all of Earth for his collection, and ''DC Supervillains'' having Darkseid potentially enthrall all life in the universe to his will through the Anti-Life Equation. [[spoiler:If a potential fifth game follows from the SequelHook in TheStinger involving the Anti-Monitor, then the threat would escalate even further into the ''multi-verse''.]]
* TheStoic: Batman.Batman is always incredibly stone-faced and practically emotionless throughout the games. Though with each successive game, he gets [[DefrostingIceKing increasingly less stony]] and experiences NotSoStoic moments more often.

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* AdaptationalVillainy: Some characters who were morally-ambiguous in the comics get made into straight-up villains.
** Sinestro, Atrocitus, and Larfleeze were generally villainous in the comics, but they each had noble qualities and could be heroic when faced with a worse threat (such as Braniac, for instance). Here, they’re just villains who refuse to help save Earth from Braniac.
** As bad as the Crime Syndicate may have been in the comics, they would never have sold Earth out to Darkseid.


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* AdaptationalVillainy: Sinestro, Atrocitus, and Larfleeze were generally villainous in the comics, but they each had noble qualities and could be heroic when faced with a worse threat (such as Braniac, for instance). Here, they’re just villains who refuse to help save Earth from Braniac.
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* AdaptationalVillainy: Some characters who were morally-ambiguous in the comics get made into straight-up villains.
** Sinestro, Atrocitus, and Larfleeze were generally villainous in the comics, but they each had noble qualities and could be heroic when faced with a worse threat (such as Braniac, for instance). Here, they’re just villains who refuse to help save Earth from Braniac.
** As bad as the Crime Syndicate may have been in the comics, they would never have sold Earth out to Darkseid.

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** It's normally only possible to get into the southern-most part of Gotham City after unlocking Superman and then either flying in or using his heat vision to burn the locks off the gates blocking your path. However there is a tall building near the eastern bridge with a Batsuit which you can use to glide over the barrier. This gives you access to the southern section of the city and air vehicles much sooner than normally possible.


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** Then again, Robin himself gets decapitated in a cutscene in the first Lego Batman game. His head is quickly reattached and he's perfectly fine, so most likely these mooks aren't suffering any permanent harm.


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* SequenceBreaking: It's normally only possible to get into the southern part of Gotham City after unlocking Superman and then either flying in or using his heat vision to burn the locks off the gates blocking your path. However there is a tall building near the eastern bridge with a Batsuit which you can use to glide over the barrier. This gives you access to the southern section of the city and air vehicles much sooner than normally possible.
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* BreakingOldTrends: This marks the first LEGO game to have legible voice acting instead of having everyone [[SpeakingSimlish speak unintelligibly]], and all subsequent LEGO games have followed suit.
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* DemotedToExtra: Most of the RoguesGallery from the first game such as Penguin, the Riddler and Poison Ivy are disposed of very early in the story and relegated to optional encounters in the hub world. The Joker is the only villain to avert this, forming a BigBadDuumvirate with Lex Luthor.
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* {{Nerf}}: ComicBook/TheRiddler, Mad Hatter and ComicBook/{{Scarecrow}} lost all special abilities in ''Batman 2'', save for the puzzle boxes only Riddler could open. This is amended in ''Batman 3'' where Hatter and Riddler regain their mind control, and Riddler has a throwable cane and super senses, while Hatter gains playing cards to throw. Scarecrow makes no appearance at all outside of the Nolanverse DLC character, though that version has explosives.

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* {{Nerf}}: ComicBook/TheRiddler, Mad Hatter and ComicBook/{{Scarecrow}} Scarecrow lost all special abilities in ''Batman 2'', save for the puzzle boxes only Riddler could open. This is amended in ''Batman 3'' where Hatter and Riddler regain their mind control, and Riddler has a throwable cane and super senses, while Hatter gains playing cards to throw. Scarecrow makes no appearance at all outside of the Nolanverse DLC character, though that version has explosives.
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* BraggingRightsReward: ComicBook/{{Supergirl}} can only be unlocked by collecting all 250 gold bricks. Since by that point there are no more levels or sidequests to complete, she's only useful for messing around in [[HubLevel Gotham City]].

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** Prior to ''3'' and ''DC Supervillains'' (the former of which forced an EnemyMine and the latter being based upon playing the villains), this was the only game in the series that had levels entirely centered around playing as the main villains.

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** Prior to ''3'' and ''DC Supervillains'' (the former of which forced an EnemyMine and the latter being based upon playing the villains), this was This is the only game in the series that had levels to feature [[AnotherSideAnotherStory two stories]], with the second story entirely centered around playing as the main villains.villains. By contrast, the sequels only have one storyline.
** The free-roam aspect is very downplayed, with there only being two small {{Hub Level}}s (the Batcave for the heroes and Arkham Asylum for the villains). Later games have very expansive open worlds with a lot to do and explore.
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Merged per TRS


* UnintentionallyUnwinnable: Reportedly it is not possible to get OneHundredPercentCompletion in the UsefulNotes/{{PS2}} version because some of the minikits are missing.



* UnwinnableByMistake: Reportedly it is not possible to get OneHundredPercentCompletion in the UsefulNotes/{{PS2}} version because some of the minikits are missing.
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* SuddenlyVoiced: This is the first VideoGame/LEGOAdaptationGame where the characters have intelligible dialogue instead of being {{Heroic Mime}}s or SpeakingSimlish.

to:

* SuddenlyVoiced: SuddenlySpeaking: This is the first VideoGame/LEGOAdaptationGame where the characters have intelligible dialogue instead of being {{Heroic Mime}}s or SpeakingSimlish.

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