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* LosingAShoeInTheStruggle: [[spoiler:Steve in ''The Dagger of Amon Ra''. And you have to give it back to him at the right time, or he'll hurt his foot and the killer will catch up to you.]]

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* LosingAShoeInTheStruggle: [[spoiler:Steve in In ''The Dagger of Amon Ra''. And Ra'', you find a shoe surrounded by signs of a struggle. [[spoiler:It's Steve's, and you have to give it back to him at the right time, or he'll hurt his foot and the killer will catch up to you.]]
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* LosingAShoeInTheStruggle: [[spoiler:Steve in ''The Dagger of Amon Ra''. And you have to give it back to him at the right time, or he'll hurt his foot and the killer will catch up to you.]]
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* BrokenBridge: The Museum in the second instalment gets locked overnight, and none of the suspects are allowed to leave until the investigations are over. Naturally the keys get misplaced, the phone lines cut, and the murderer is [i]inside[/i].

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* BrokenBridge: The Museum in the second instalment gets locked overnight, and none of the suspects are allowed to leave until the investigations are over. Naturally the keys get misplaced, the phone lines cut, and the murderer is [i]inside[/i].''inside''.

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* BrokenBridge: The Museum in the second instalment gets locked overnight, and none of the suspects are allowed to leave until the investigations are over. Naturally the keys get misplaced, the phone lines cut, and the murderer is [i]inside[/i].



* ChineseLaunderer: One in the second game.



* [[spoiler: DirtyCop]]: The murderer in the second game



** [[spoiler:The villain of the second game is also a redhead.]]



* IdiosyncraticEpisodeNaming: Despite not being a typical Sierra "Quest" game, the first installment is called the "Colonel's Bequest" to harken back to it.



* NotInFrontOfTheParrot

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* NotInFrontOfTheParrotNotInFrontOfTheParrot: In Bequest, the parrot can actually give Laura some information of dialogue it overheard, after some coercion.

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* DarknessEqualsDeath: don't go down that dark staircase without a light!

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* DarknessEqualsDeath: don't Don't go down that dark staircase underneath the mansion without a light!



* DeadMansChest

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* DeadMansChestDeadMansChest: In The Dagger of Amon Ra.



* DropInNemesis: various things Laura did could cause the murderer to appear out of nowhere in the first game, including taking a shower, in an homage to ''Film/{{Psycho}}'', complete with a snarky HaveANiceDeath.
** Which is kind of odd seeing as this could happen right at the beginning of the game [[spoiler: long before Lillian snaps starting her killing spree]]

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* DropInNemesis: various things Laura did could cause the murderer to appear out of nowhere in the first game, including taking a shower, in an homage to ''Film/{{Psycho}}'', complete with a snarky HaveANiceDeath.
**
HaveANiceDeath. Which is kind of odd seeing as this could happen right at the beginning of the game [[spoiler: long before Lillian snaps snaps, starting her killing spree]]spree.]]

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During the eighties and early nineties, the world of [[AdventureGame Adventure Games]] belonged to {{Sierra}}. Games series like ''VideoGame/KingsQuest'', ''VideoGame/SpaceQuest'', ''VideoGame/PoliceQuest'', and ''VideoGame/QuestForGlory'', established the company's love of quests, and in 1989 there was ''Laura Bow: The Colonel's Bequest'', following in the same naming format of putting the word "quest" somewhere in the title of each game. The game was created by Roberta Williams of ''King's Quest'' fame, and borrowed elements from Williams' ''Mystery House'', created in 1980 and known as one of the first graphical adventures.

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During the eighties and early nineties, the world of [[AdventureGame Adventure Games]] belonged to {{Sierra}}.Creator/{{Sierra}}. Games series like ''VideoGame/KingsQuest'', ''VideoGame/SpaceQuest'', ''VideoGame/PoliceQuest'', and ''VideoGame/QuestForGlory'', established the company's love of quests, and in 1989 there was ''Laura Bow: The Colonel's Bequest'', following in the same naming format of putting the word "quest" somewhere in the title of each game. The game was created by Roberta Williams of ''King's Quest'' fame, and borrowed elements from Williams' ''Mystery House'', created in 1980 and known as one of the first graphical adventures.



The second and last in the series, ''The Dagger of Amon Ra'' (1992), used 8 bit colors and a point-and-click interface. It takes place a year after the first game, in New York, where Laura, now a newspaper reporter, is charged to write a story about the dissapearance of an antique dagger from a local museum. Attending a benefit at the museum, she meets the various suspects, who quickly begin to die off one by one. This game had a similar time system but involved more straight-forward, item-based puzzles than the previous game. Like its predecessor, it also required the player to make their own conclusions in order to solve the murders. The identity of the murderer is not revealed at the end of the game, and instead the player is asked a series of questions in order to determine who the culprit is based on evidence collected.

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The second and last in the series, ''The Dagger of Amon Ra'' (1992), used 8 bit colors and a point-and-click interface. It takes place a year after the first game, in New York, where Laura, now a newspaper reporter, is charged to write a story about the dissapearance disappearance of an antique dagger from a local museum. Attending a benefit at the museum, she meets the various suspects, who quickly begin to die off one by one. This game had a similar time system but involved more straight-forward, item-based puzzles than the previous game. Like its predecessor, it also required the player to make their own conclusions in order to solve the murders. The identity of the murderer is not revealed at the end of the game, and instead the player is asked a series of questions in order to determine who the culprit is based on evidence collected.
collected.



* AmateurSleuth

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* AmateurSleuthAmateurSleuth: Laura (and by extension, the players themselves) in the first game.



* AssholeVictim
* BigApplesauce: ''Dagger of Amon Ra''

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* AssholeVictim
AssholeVictim: The first game reveals just how nasty some of the family members can be depending on how much dirt Laura finds on them.
* BigApplesauce: ''Dagger of Amon Ra''Ra'' takes place in 1920s New York City.



* BigScrewedUpFamily: In the first game.

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* BigScrewedUpFamily: In the first game.game, the revealed secrets make it clear the Colonel's family aren't on good terms.



* EvidenceScavengerHunt
* EveryoneIsASuspect

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* EvidenceScavengerHunt
EvidenceScavengerHunt: The point of both games is to find as much evidence as possible. The first one can be fair as you don't need to find everything, but the second requires you to back up your investigation with evidence.
* EveryoneIsASuspectEveryoneIsASuspect: The first game as there is nobody in the mansion except for Laura and the Colone's family.



* {{Expy}}: The first game is a DarkerAndEdgier adaptation of the popular tabletop game ''{{TabletopGame/Clue}}'' - turned into a narrative story as seen from the eyes of the detective. Though many liberties were taken in order to make it as engrossing as it is, most of the setting and characters are based directly on the tabletop game. Most notable are the characters of Colonel [[IncrediblyLamePun Dijon]] (Mustard) and Ethel Prune (Plum), the many secret passageways throughout the mansion, and the various weapons used by the murderer during the game (poison, pistol, dagger, and so on).

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* {{Expy}}: The first game is a DarkerAndEdgier adaptation of the popular tabletop game ''{{TabletopGame/Clue}}'' ''TabletopGame/{{Clue}}'' - turned into a narrative story as seen from the eyes of the detective. Though many liberties were taken in order to make it as engrossing as it is, most of the setting and characters are based directly on the tabletop game. Most notable are the characters of Colonel [[IncrediblyLamePun Dijon]] (Mustard) and Ethel Prune (Plum), the many secret passageways throughout the mansion, and the various weapons used by the murderer during the game (poison, pistol, dagger, and so on).



* {{Homage}}: the aforementioned shower scene.

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* {{Homage}}: the The aforementioned shower scene.scene. "Didn't Alfred teach you anything?!"



* ItsAWonderfulFailure

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* ItsAWonderfulFailureItsAWonderfulFailure: Wouldn't be a Sierra game without many ways to fail.



* MultipleEndings: In the first game, you either [[spoiler:shoot the colonel, or do nothing and let Rudy kill him in the struggle, which is the bad ending]] or [[spoiler:shoot Rudy and injure him, resulting in the good ending.]] In the second game, it's get all the accusations wrong.
** Or even get them right ''without'' having found the necessary evidence to back up your claims.

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* MultipleEndings: In the first game, you either [[spoiler:shoot the colonel, or do nothing and let Rudy kill him in the struggle, which is the bad ending]] or [[spoiler:shoot Rudy and injure him, resulting in the good ending.]] In the second game, it's get all the accusations wrong.
** Or
wrong or even get them right ''without'' having found the necessary evidence to back up your claims.



* PassedOverInheritance: Given the fact that the Colonel stated that his estate will be divided equally among everyone present at the manor when he made the announcement who outlives him (Other than Laura), the obvious explanation as to why virtually everyone in the manor turns up dead over the course of the next few hours is that the killer is someone hoping to increase their share of the pie. [[spoiler: It's actually Lillian, who doesn't care about the money but wants to restore her perceived status as the Colonel's favorite relative by making her his ''only'' relative.]]

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* PassedOverInheritance: Given the fact that the Colonel stated that his estate will be divided equally among everyone present at the manor when he made the announcement who outlives him (Other than Laura), the obvious explanation as to why virtually everyone in the manor turns up dead over the course of the next few hours is that the killer is someone hoping to increase their share of the pie. [[spoiler: It's [[spoiler:It's actually Lillian, who doesn't care about the money money, but wants to restore her perceived status as the Colonel's favorite relative by making her his ''only'' relative.]]



* TheRoaringTwenties

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* TheRoaringTwentiesTheRoaringTwenties: Both games are set in the mid-1920s.



* TheUnsolvedMystery: it's easy to go through both games and have no idea what just happened.

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* TheUnsolvedMystery: it's It's easy to go through both games and have no idea what just happened.happened.
* UnwinnableByDesign: The second game's chase scenes has a couple of points where Laura needs to get items to help you progress in the game. Miss only one of these items and Laura will pay with her life.



* WhoDunnit

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* WhoDunnitWhoDunnit: The first game is discovering who is offing the Colonel's relatives one by one.
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** If Laura goes through any of the secret passageway tunnels in the sequel without either lighting the lamp before she enters or while inside, she will be attacked by bats, which is odd when [[FridgeLogic these tunnels have no critter or any other danger whatsoever when lit]]. Subverted in the last tunnels near the end of the game as while you don't immediately get killed for entering in the dark, you can't do anything productive without lighting your lamp and you can still get killed.

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** If Laura goes through any of the secret passageway tunnels in the sequel without either lighting the lamp before she enters or while inside, she will be attacked and killed by bats, which is odd when [[FridgeLogic these tunnels have no critter or any other danger whatsoever when lit]]. Subverted in the last tunnels near the end of the game as while you don't while she doesn't immediately get killed for entering in the dark, you dark area, she can't do anything productive without lighting your lamp and you can still get killed.either.



* EverythingTryingToKillYou: in true Sierra fashion, Laura will die unexpectedly if she so much as takes a wrong step, often from accidental murder rather than by the actual killer.

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* EverythingTryingToKillYou: in true Sierra fashion, Laura will die unexpectedly if she so much as takes a wrong step, quite often from in accidental murder rather than by the actual killer.but nevertheless cruel and brutal ways.



* FallingChandelierOfDoom: one of the ways Laura could die in the first game

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* FallingChandelierOfDoom: one of the ways Laura could die in In the first gamegame, walking down the hallway of a house will cause a chandelier to fall directly on top of Laura, crushing her to death.



* HaveANiceDeath: The shower scene mentioned above gives you the death message "didn't [[Creator/AlfredHitchcock Alfred]] teach you anything?"

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* HaveANiceDeath: A cheesy message will appear whenever Laura is killed. The shower scene mentioned above gives you the death message "didn't [[Creator/AlfredHitchcock Alfred]] teach you anything?"



* LookBothWays: in the second game, you need to look both ways in order to cross the street safely.

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* LookBothWays: in In the second game, you need to look both ways in order to cross before crossing the street safely.street, or Laura will be hit by a vehicle and killed.



* NotProven: if you fail to find enough evidence, even if you've already figured out who the murderer is. In ''Amon Ra'', even if you identify the killer but fail to convict them, [[spoiler:Laura is later murdered in her bed.]]

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* NotProven: if you fail to find enough evidence, even if you've already figured out who the murderer is. In ''Amon Ra'', even if you identify the killer but fail to convict them, [[spoiler:Laura is later will eventually be murdered in her bed.sleep.]]



* RailingKill: Look out for the crumbling parts.

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* RailingKill: Look out for the Walking against a railing which is crumbling parts.will cause it to break. Laura will then fall over the parapet and die after hitting the ground.



* SuperDrowningSkills: Dip so much as a toe in the water and you're a goner. Laura will sink in over her head mere inches from shore.
* TheSwarm: There's ''three'' of these in the second game - rats, snakes, and flesh-eating beetles.

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* SuperDrowningSkills: Dip so much as a toe in the water and you're a goner. If Laura takes a mere step into any water, she will sink drown. She sinks in over up to her head mere even though she's only ten inches from the shore.
* TheSwarm: There's ''three'' of these in the second game - rats, snakes, and flesh-eating beetles.beetles, all of which will kill Laura on contact.



* YetAnotherStupidDeath: The chandelier only falls on you [[spoiler:if you walk down the exact center of the first floor hallway. Which is right where the front doors deposit you, causing plenty of accidental deaths when the player forgets to sidestep]].

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* YetAnotherStupidDeath: The chandelier only falls on you Laura [[spoiler:if you walk she walks down the exact center of the first floor hallway. Which is right where the front doors deposit you, her, causing plenty of accidental deaths when the player forgets to sidestep]].
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** Which is kind of odd seeing as this could happen right at the beginning of the game [[spoiler: long before Lillian snaps starting her killing spree]]
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** Or even get them right ''without'' having found the necessary evidence to back up your claims.
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* FunnyTerrainCrossSection: [[spoiler: In the first game, the underground passage to the mansion's secret basement contains a tyrannosaurus skeleton.]]
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* BookEndings: The BadEnding of the Dagger of Amon Rah mimicks the opening except with the layout of the room mirrored [[spoiler: and Laura getting shot instead of strangled]].

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* BookEndings: BookEnds: The BadEnding of the ''The Dagger of Amon Rah Rah'' mimicks the opening except with the layout of the room mirrored [[spoiler: and Laura getting shot instead of strangled]].
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* BookEndings: The BadEnding of the Dagger of Amon Rah mimicks the opening except with the layout of the room mirrored [[spoiler: and Laura getting shot instead of strangled]].
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My Name Is Not Durwood has been split. Bad examples and those not fitting other tropes are being removed.


* MyNameIsNotDurwood: Crodfeller T. Rubarb in the second game.
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* WingedSoulFliesOffAtDeath: A couple of deaths in the first game.

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* BigSecret: almost everyone has one.
* BigScrewedUpFamily: in the first game

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* BigSecret: almost Almost everyone has one.
* BigScrewedUpFamily: in In the first gamegame.



* ExactEavesDropping: in both games

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* ExactEavesDropping: in both gamesBoth games.



* HiddenVillain: [[spoiler:Lilian]], who you do not find out as the murderer unless you search very hard.

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* HiddenVillain: [[spoiler:Lilian]], [[spoiler:Lillian]], who you do not find out as the murderer unless you search very hard.



* NotProven: if you fail to find enough evidence, even if you've already figured out who the murderer is. In ''Amon Ra'', even if you identify the killer but fail to convict them, Laura is later murdered in her bed.

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* NotProven: if you fail to find enough evidence, even if you've already figured out who the murderer is. In ''Amon Ra'', even if you identify the killer but fail to convict them, Laura [[spoiler:Laura is later murdered in her bed.]]



* TheSwarm: First one of rats, later one of snakes, both in the second game.
** You forgot the flesh eating beetles.
* TenLittleMurderVictims: the plot of both games

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* TheSwarm: First one There's ''three'' of rats, later one of snakes, both these in the second game.
** You forgot the flesh eating
game - rats, snakes, and flesh-eating beetles.
* TenLittleMurderVictims: the plot The premise of both gamesgames.



* TheUnreveal: Your pursuer in Dagger of Amon Ra.

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* TheUnreveal: Your pursuer in Dagger ''Dagger of Amon Ra.Ra''.
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** You forgot the flesh eating beetles.
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* TheSwarm: First one of rats, later one of snakes, both in the second game.
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* WhoDunnit
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* {{Expy}}: The first game is a [[DarkerAndEdgier]] adaptation of the popular tabletop game ''TabletopGame/Clue'' - turned into a narrative story as seen from the eyes of the detective. Though many liberties were taken in order to make it as engrossing as it is, most of the setting and characters are based directly on the tabletop game. Most notable are the characters of Colonel [[IncrediblyLamePun Dijon]] (Mustard) and Ethel Prune (Plum), the many secret passageways throughout the mansion, and the various weapons used by the murderer during the game (poison, pistol, dagger, and so on).

to:

* {{Expy}}: The first game is a [[DarkerAndEdgier]] DarkerAndEdgier adaptation of the popular tabletop game ''TabletopGame/Clue'' ''{{TabletopGame/Clue}}'' - turned into a narrative story as seen from the eyes of the detective. Though many liberties were taken in order to make it as engrossing as it is, most of the setting and characters are based directly on the tabletop game. Most notable are the characters of Colonel [[IncrediblyLamePun Dijon]] (Mustard) and Ethel Prune (Plum), the many secret passageways throughout the mansion, and the various weapons used by the murderer during the game (poison, pistol, dagger, and so on).
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hrm that wasn\'t the problem :P


* {{Expy}}: The first game is a [[DarkerAndEdgier]] adaptation of the popular tabletop game ''{{TabletopGame/Clue}}'' - turned into a narrative story as seen from the eyes of the detective. Though many liberties were taken in order to make it as engrossing as it is, most of the setting and characters are based directly on the tabletop game. Most notable are the characters of Colonel [[IncrediblyLamePun Dijon]] (Mustard) and Ethel Prune (Plum), the many secret passageways throughout the mansion, and the various weapons used by the murderer during the game (poison, pistol, dagger, and so on).

to:

* {{Expy}}: The first game is a [[DarkerAndEdgier]] adaptation of the popular tabletop game ''{{TabletopGame/Clue}}'' ''TabletopGame/Clue'' - turned into a narrative story as seen from the eyes of the detective. Though many liberties were taken in order to make it as engrossing as it is, most of the setting and characters are based directly on the tabletop game. Most notable are the characters of Colonel [[IncrediblyLamePun Dijon]] (Mustard) and Ethel Prune (Plum), the many secret passageways throughout the mansion, and the various weapons used by the murderer during the game (poison, pistol, dagger, and so on).
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It\'s Word Of God, but if Tv T classifies it as YMMV I\'ll move it in a second.

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* {{Expy}}: The first game is a [[DarkerAndEdgier]] adaptation of the popular tabletop game ''{{TabletopGame/Clue}}'' - turned into a narrative story as seen from the eyes of the detective. Though many liberties were taken in order to make it as engrossing as it is, most of the setting and characters are based directly on the tabletop game. Most notable are the characters of Colonel [[IncrediblyLamePun Dijon]] (Mustard) and Ethel Prune (Plum), the many secret passageways throughout the mansion, and the various weapons used by the murderer during the game (poison, pistol, dagger, and so on).
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* SanitySlippage: [[spoiler:Lillian]]
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* EveryoneLooksSexierIfFrench: Both [[TheVamp French people]] are ''massive'' flirts, and the first one is actually a [[{{Meido}} French Maid]], ... ooh la la..

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* EveryoneLooksSexierIfFrench: Both [[TheVamp French people]] are ''massive'' flirts, and the first one is actually a [[{{Meido}} French Maid]], ...FrenchMaid, ... ooh la la..
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During the eighties and early nineties, the world of [[AdventureGame Adventure Games]] belonged to {{Sierra}}. Games series like ''KingsQuest'', ''SpaceQuest'', ''PoliceQuest'', and ''QuestForGlory'', established the company's love of quests, and in 1989 there was ''Laura Bow: The Colonel's Bequest'', following in the same naming format of putting the word "quest" somewhere in the title of each game. The game was created by Roberta Williams of ''KingsQuest'' fame, and borrowed elements from Williams' ''Mystery House'', created in 1980 and known as one of the first graphical adventures.

to:

During the eighties and early nineties, the world of [[AdventureGame Adventure Games]] belonged to {{Sierra}}. Games series like ''KingsQuest'', ''SpaceQuest'', ''PoliceQuest'', ''VideoGame/KingsQuest'', ''VideoGame/SpaceQuest'', ''VideoGame/PoliceQuest'', and ''QuestForGlory'', ''VideoGame/QuestForGlory'', established the company's love of quests, and in 1989 there was ''Laura Bow: The Colonel's Bequest'', following in the same naming format of putting the word "quest" somewhere in the title of each game. The game was created by Roberta Williams of ''KingsQuest'' ''King's Quest'' fame, and borrowed elements from Williams' ''Mystery House'', created in 1980 and known as one of the first graphical adventures.
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* ProtagonistCenteredMorality: In a minor example, Celie is the only person you can befriend in the first game. [[spoiler:She ends up being the sole surviving heir to the Colonel's fortune]].

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* CassandraTruth: No one ''ever'' believes Laura when she warns them about the murders.

to:

* CassandraTruth: No one ''ever'' believes Laura when she warns them about the murders. In the first game, [[spoiler:half of the estate's inhabitants have been killed before anyone believes that something's happening]].



* IntrepidReporter: Laura in the second game.



* IntrepidReporter: Laura in the second game.

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* IntrepidReporter: ItWasHereISwear: In the first game, every time Laura in comes across a dead body or the second game.signs of a struggle, everything is immaculately cleaned up moments after she leaves, making it hard to tell anyone what's going on.
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the Namespace fixed.


During the eighties and early nineties, the world of [[AdventureGame Adventure Games]] belonged to {{Sierra}}. Games series like ''[[KingsQuest King's Quest]]'', ''SpaceQuest'', ''PoliceQuest'', and ''QuestForGlory'', established the company's love of quests, and in 1989 there was ''Laura Bow: The Colonel's Bequest'', following in the same naming format of putting the word "quest" somewhere in the title of each game. The game was created by Roberta Williams of ''[[KingsQuest King's Quest]]'' fame, and borrowed elements from Williams' ''Mystery House'', created in 1980 and known as one of the first graphical adventures.

to:

During the eighties and early nineties, the world of [[AdventureGame Adventure Games]] belonged to {{Sierra}}. Games series like ''[[KingsQuest King's Quest]]'', ''KingsQuest'', ''SpaceQuest'', ''PoliceQuest'', and ''QuestForGlory'', established the company's love of quests, and in 1989 there was ''Laura Bow: The Colonel's Bequest'', following in the same naming format of putting the word "quest" somewhere in the title of each game. The game was created by Roberta Williams of ''[[KingsQuest King's Quest]]'' ''KingsQuest'' fame, and borrowed elements from Williams' ''Mystery House'', created in 1980 and known as one of the first graphical adventures.



Unlike most of Sierra's adventures, the game stood out in that it focused on gathering information and evidence by asking questions or overhearing conversations rather than the typical formula of putting two items together to achieve a goal, although there were a few item-based puzzles to solve that would help Laura obtain additional clues. The player was required to figure out for themselves what was going on by piecing together parts of the story. In the end of the game, you find two fighting people and get to shoot either of them, and will receive a "good" ending or a "bad" ending depending on which you pick. There were also many clues that did not have to be uncovered in order to win the game, increasing replayability and challenging the player to become an amateur sleuth.

to:

Unlike most of Sierra's adventures, the game stood out in that it focused on gathering information and evidence by asking questions or overhearing conversations rather than the typical formula of putting two items together to achieve a goal, although there were a few item-based puzzles to solve that would help Laura obtain additional clues. The player was required to figure out for themselves what was going on by piecing together parts of the story. In the end of the game, you find two fighting people and get to shoot either of them, and will receive a "good" ending or a "bad" ending depending on which you pick. There were also many clues that did not have to be uncovered in order to win the game, increasing replayability and challenging the player to become an amateur sleuth.
sleuth.



* HaveANiceDeath: The shower scene mentioned above gives you the death message "didn't [[AlfredHitchcock Alfred]] teach you anything?"

to:

* HaveANiceDeath: The shower scene mentioned above gives you the death message "didn't [[AlfredHitchcock [[Creator/AlfredHitchcock Alfred]] teach you anything?"



* HiddenVillain: [[spoiler:Lilian]], who you do not find out as the murderer unless you search very hard.

to:

* HiddenVillain: [[spoiler:Lilian]], who you do not find out as the murderer unless you search very hard.



* TheJeeves: Lampshaded with the butler ''named'' Jeeves!

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* TheJeeves: Lampshaded with the butler ''named'' Jeeves! Jeeves!



* MultipleEndings: In the first game, you either [[spoiler:shoot the colonel, or do nothing and let Rudy kill him in the struggle, which is the bad ending]] or [[spoiler:shoot Rudy and injure him, resulting in the good ending.]] In the second game, it's get all the accusations wrong.

to:

* MultipleEndings: In the first game, you either [[spoiler:shoot the colonel, or do nothing and let Rudy kill him in the struggle, which is the bad ending]] or [[spoiler:shoot Rudy and injure him, resulting in the good ending.]] In the second game, it's get all the accusations wrong.



* PerfectPoison: in the first game, sleeping powder is used, and mixed with Alcohol.

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* PerfectPoison: in the first game, sleeping powder is used, and mixed with Alcohol.



* PunnyName: Steve Dorian, who has a job as a -- wait for it -- stevedore.

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* PunnyName: Steve Dorian, who has a job as a -- wait for it -- stevedore.
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* DropInNemesis: various things Laura did could cause the murderer to appear out of nowhere in the first game, including taking a shower, in an homage to Psycho, complete with a snarky HaveANiceDeath.

to:

* DropInNemesis: various things Laura did could cause the murderer to appear out of nowhere in the first game, including taking a shower, in an homage to Psycho, ''Film/{{Psycho}}'', complete with a snarky HaveANiceDeath.
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* Homage: the aforementioned shower scene.

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* Homage: {{Homage}}: the aforementioned shower scene.
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During the eighties and early nineties, the world of [[AdventureGame Adventure Games]] belonged to {{Sierra}}. Games series like ''[[KingsQuest King's Quest]]'', ''SpaceQuest'', ''PoliceQuest'', and ''QuestForGlory'', established the company's love of quests, and in 1989 there was ''Laura Bow: The Colonel's Bequest'', following in the same naming format of putting the word "quest" somewhere in the title of each game. The game was created by Roberta Williams of ''[[KingsQuest King's Quest]]'' fame, and borrowed elements from Williams' ''Mystery House'', created in 1980 and known as one of the first graphical adventures.

''The Colonel's Bequest'' used a traditional text parser and 16 color graphics, much like Sierra's other games of the time. The plot, which took place in 1925, involved protagonist Laura Bow, a graduate of Tulane University, being invited by her friend Lillian to her uncle's New Orleans plantation home, where relatives and employees have gathered for the reading of the old Colonel's will. Secrets and deceptions abound as the guests quickly start to disappear, and it is up to Laura to find out what is going on and solve the mystery before it is too late. [[BrokenAesop Turns out she can't]]: almost everybody will die regardless of what you do, and none of the secrets and deceptions are at all related to the murderer.

Unlike most of Sierra's adventures, the game stood out in that it focused on gathering information and evidence by asking questions or overhearing conversations rather than the typical formula of putting two items together to achieve a goal, although there were a few item-based puzzles to solve that would help Laura obtain additional clues. The player was required to figure out for themselves what was going on by piecing together parts of the story. In the end of the game, you find two fighting people and get to shoot either of them, and will receive a "good" ending or a "bad" ending depending on which you pick. There were also many clues that did not have to be uncovered in order to win the game, increasing replayability and challenging the player to become an amateur sleuth.

Another thing that made the game notable was that it ran on a time system that would change when Laura triggered an event every fifteen minutes, the entire game taking place over the course of one night. Because the game didn't tell you outright what you were supposed to do with the information you collected, it is difficult to know just what is going on on the first playthrough, and easy to miss important events if you triggered the next event too soon. Characters would make plans to meet in various places at certain times and could be followed or spied upon.

The second and last in the series, ''The Dagger of Amon Ra'' (1992), used 8 bit colors and a point-and-click interface. It takes place a year after the first game, in New York, where Laura, now a newspaper reporter, is charged to write a story about the dissapearance of an antique dagger from a local museum. Attending a benefit at the museum, she meets the various suspects, who quickly begin to die off one by one. This game had a similar time system but involved more straight-forward, item-based puzzles than the previous game. Like its predecessor, it also required the player to make their own conclusions in order to solve the murders. The identity of the murderer is not revealed at the end of the game, and instead the player is asked a series of questions in order to determine who the culprit is based on evidence collected.

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!!The Series Provides Examples Of:

* AcquittedTooLate
* AmateurSleuth
* AlwaysMurder
* AssholeVictim
* BigApplesauce: ''Dagger of Amon Ra''
* BigSecret: almost everyone has one.
* BigScrewedUpFamily: in the first game
* BookcasePassage
* CassandraTruth: No one ''ever'' believes Laura when she warns them about the murders.

* CurtainCamouflage
* DarknessEqualsDeath: don't go down that dark staircase without a light!
** If Laura goes through any of the secret passageway tunnels in the sequel without either lighting the lamp before she enters or while inside, she will be attacked by bats, which is odd when [[FridgeLogic these tunnels have no critter or any other danger whatsoever when lit]]. Subverted in the last tunnels near the end of the game as while you don't immediately get killed for entering in the dark, you can't do anything productive without lighting your lamp and you can still get killed.
* DeadMansChest
* DeadPersonImpersonation: [[spoiler: Dr. Archibald Carrington]] in the second game.
* DirtyOldMan: Doctor Wilbur B. [[PunnyName Feels]] of the first game.
* DramatisPersonae: The first game is presented as if it is a stage play, introducing the cast this way before the start of act one.
* DropInNemesis: various things Laura did could cause the murderer to appear out of nowhere in the first game, including taking a shower, in an homage to Psycho, complete with a snarky HaveANiceDeath.
* DysfunctionJunction
* EvidenceScavengerHunt
* EveryoneIsASuspect
* EveryoneLooksSexierIfFrench: Both [[TheVamp French people]] are ''massive'' flirts, and the first one is actually a [[{{Meido}} French Maid]], ... ooh la la..
* EverythingTryingToKillYou: in true Sierra fashion, Laura will die unexpectedly if she so much as takes a wrong step, often from accidental murder rather than by the actual killer.
* ExactEavesDropping: in both games
* FallingChandelierOfDoom: one of the ways Laura could die in the first game
* GenteelInterbellumSetting
* GuideDangIt: even more than a typical Sierra game, considering many of the actions required to get the best ending don't make sense.
* HaveANiceDeath: The shower scene mentioned above gives you the death message "didn't [[AlfredHitchcock Alfred]] teach you anything?"
* HeroesWantRedheads: Both the heroine and her love interest in the second game are redheads.
** [[spoiler:The villain of the second game is also a redhead.]]
* HiddenInPlainSight: After the Dagger is stolen in the second game, the thief tries to stash it among the replicas in the gift shop.
* HiddenVillain: [[spoiler:Lilian]], who you do not find out as the murderer unless you search very hard.
* Homage: the aforementioned shower scene.
* ItsAWonderfulFailure
* IntrepidReporter: Laura in the second game.
* TheJeeves: Lampshaded with the butler ''named'' Jeeves!
* TheKillerBecomesTheKilled: In both games:
** [[spoiler: Lillian had done all the murders in the first game, yet was found dead in the garden. As it turns out, she had intended to kill Rudy, but Rudy had fought back and killed her in self defense.]]
** [[spoiler: Watney Little had killed Carrington in the second game but was then killed by O'Riley.]]
* LadyDrunk: Ethel Prune in the first game
* LookBothWays: in the second game, you need to look both ways in order to cross the street safely.
* MoonLogicPuzzle: Often the information is there, the game just doesn't tell you what it means.
* MorallyAmbiguousDoctorate: Dr. Feels
* MultipleEndings: In the first game, you either [[spoiler:shoot the colonel, or do nothing and let Rudy kill him in the struggle, which is the bad ending]] or [[spoiler:shoot Rudy and injure him, resulting in the good ending.]] In the second game, it's get all the accusations wrong.
* MyNameIsNotDurwood: Crodfeller T. Rubarb in the second game.
* NastyParty: In the bad ending of the first game [[spoiler: Rudy lies that this was the Colonel's plan all along.]]
* NeverOneMurder
* NightmareFetishist: Olympia Myklos in the second game. Her boyfriend, Wolf Heimlich, shares some of her morbid interests as well.
* NotInFrontOfTheParrot
* NotProven: if you fail to find enough evidence, even if you've already figured out who the murderer is. In ''Amon Ra'', even if you identify the killer but fail to convict them, Laura is later murdered in her bed.
* ObfuscatingDisability: Colonel Dijon of ''The Colonels Bequest'' was apparently wounded and rendered unable to walk during the Spanish-American War. You can see him stand and/or walk under his own power at two separate points in the game.
* TheOphelia: [[spoiler: Lillian]] in the first game.
* PassedOverInheritance: Given the fact that the Colonel stated that his estate will be divided equally among everyone present at the manor when he made the announcement who outlives him (Other than Laura), the obvious explanation as to why virtually everyone in the manor turns up dead over the course of the next few hours is that the killer is someone hoping to increase their share of the pie. [[spoiler: It's actually Lillian, who doesn't care about the money but wants to restore her perceived status as the Colonel's favorite relative by making her his ''only'' relative.]]
* PeekABooCorpse
* PerfectPoison: in the first game, sleeping powder is used, and mixed with Alcohol.
* PluckyGirl: Laura, of course.
* PunnyName: Steve Dorian, who has a job as a -- wait for it -- stevedore.
* RailingKill: Look out for the crumbling parts.
* RedHeadedHero: Laura
* RoaringRampageOfRevenge: [[spoiler:Lillian]]
* TheRoaringTwenties
* SecretRelationship: All over the place in both games.
* SideQuest: The [[spoiler:bag of gems]] has nothing to do with the mystery, although it does add a bit to the good ending.
* StageNames: Gloria Swansong is Gloria Dijon in the first game.
* SuperDrowningSkills: Dip so much as a toe in the water and you're a goner. Laura will sink in over her head mere inches from shore.
* TenLittleMurderVictims: the plot of both games
* TriangRelations
* TheUnreveal: Your pursuer in Dagger of Amon Ra.
* TheUnsolvedMystery: it's easy to go through both games and have no idea what just happened.
* TheVamp: Fifi in the first game and Yvette Delacroix in the second. Both are [[EveryoneLooksSexierIfFrench French]].
* YetAnotherStupidDeath: The chandelier only falls on you [[spoiler:if you walk down the exact center of the first floor hallway. Which is right where the front doors deposit you, causing plenty of accidental deaths when the player forgets to sidestep]].
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