Follow TV Tropes

Following

History VideoGame / LabyrinthOfRefrainCovenOfDusk

Go To

OR

Is there an issue? Send a MessageReason:
None


''Labyrinth of Refrain: Coven of Dusk'', or ''Coven and Labyrinth of Refrain'' in Japan, is a first-person [[DungeonCrawling Dungeon Crawler]] RPG developed by Creator/NipponIchi. It was initially released in Japan for the UsefulNotes/PlayStationVita in 2016, ported to the UsefulNotes/PlayStation4 in 2017, and localized for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PS4, and UsefulNotes/NintendoSwitch in 2018.

to:

''Labyrinth of Refrain: Coven of Dusk'', or ''Coven and Labyrinth of Refrain'' in Japan, is a first-person [[DungeonCrawling Dungeon Crawler]] RPG developed by Creator/NipponIchi. It was initially released in Japan for the UsefulNotes/PlayStationVita Platform/PlayStationVita in 2016, ported to the UsefulNotes/PlayStation4 Platform/PlayStation4 in 2017, and localized for the [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], UsefulNotes/PS4, Platform/PS4, and UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2018.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FullFrontalAssault: Trolls aren't really the type to wear pants, or anything else for that matter.
Is there an issue? Send a MessageReason:
None


While ''Labyrinth of Refrain'' is similar to games like ''VideoGame/EtrianOdyssey'' and ''VideoGame/DemonGaze'', it does several things which set it apart from the crowd. For one thing; party members can be assigned to "pacts", which not only allow you to assign different numbers of characters to a party slot, but also determines what types of donum (magic) they can cast. The game also has no RandomEncounters; enemy can be seen on the map at all times, and can be avoided or tackled at the player's leisure.

A sequel, titled ''Coven and Labyrinth of Galleria'' was released in Japan in 2020, and was released in early 2023 as ''[[VideoGame/LabyrinthOfGalleriaTheMoonSociety Labyrinth of Galleria: The Moon Society]]'' in English.

to:

While ''Labyrinth of Refrain'' is similar to games like ''VideoGame/EtrianOdyssey'' and ''VideoGame/DemonGaze'', it does several things which that set it apart from the crowd. For one thing; party members can be assigned to "pacts", which not only allow you to assign different numbers of characters to a party slot, but also determines what types of donum (magic) they can cast. The game also has no RandomEncounters; enemy enemies can be seen on the map at all times, and can be avoided or tackled at the player's leisure.

A sequel, titled ''Coven and Labyrinth of Galleria'' was released in Japan in 2020, and was released in early 2023 as ''[[VideoGame/LabyrinthOfGalleriaTheMoonSociety Labyrinth of Galleria: The Moon Society]]'' ''VideoGame/LabyrinthOfGalleriaTheMoonSociety'' in English.English.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TrueFinalBoss: At the very end of thr PlayableEpilogue, you fight [[spoiler:Velkuvrana's Heart]]. Defeating it triggers another ending, and gives you the achievement for fully completing the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlindIdiotTranslation: Some Pacts have their descriptions be different than what the actual effects are. For example, the Charmer Pact description says it subtracts 50% of Charm from other stats, when the actual effect is the beneficial ''adding'' 50% of Charm value to other stats. Another Pacts description says it increases drop rate according to Luck, when it's based on Karma instead.

Added: 1599

Changed: 264

Is there an issue? Send a MessageReason:
None





%%* AllTheWorldsAreAStage: [[spoiler: Unclean Ornit, the TheVeryDefinitelyFinalDungeon that leads to the True Ending.]] (ZCE: Does it feature elements from previous dungeons? If so, which ones?)

to:

%%* * AllTheWorldsAreAStage: [[spoiler: Unclean Ornit, the TheVeryDefinitelyFinalDungeon that leads to the True Ending.]] (ZCE: Does it feature elements from BonusDungeon. Each "floor" is based on a previous dungeons? If so, which ones?)dungeon in both design and general layout. [[spoiler:Might be because they ''are'' those worlds, after being devoured by Velkuvrana]].



* BadFuture: [[spoiler:The future where Velkuvrana hatched and fully matured. Mezzaluca and her companions send you to the past so you can defeat it while it's still a weak newborn]].



* BizarroElements: The three magical elements are Flame, Mud, and Fog. While Mud and Fog may seem weird, the flavor text of the spells explain the three are just different forms on Mana. Flame is ignited Mana, Mud is Mana in the form of liquid, and Fog is Mana in the form of gas.

to:

* BizarroElements: The three magical elements are Flame, Mud, and Fog. While Mud and Fog may seem seem weird, the flavor text of the spells explain the three are just different forms on Mana. Flame is ignited Mana, Mud is Mana in the form of liquid, and Fog is Mana in the form of gas.gas.
* BonusDungeon: Unclean Ornit AKA [[spoiler:the insides of the fully mature Velkuvrana]], only available after you defeat the FinalBoss under certain conditions. It has 9 large floors, 8 of which are [[AllTheWorldsAreAStage based on previous dungeons]]. It has some of the toughest enemies, but also has the best Pacts and equipments.



** By far the best experience-boosting Pact is the 666 Pact, which multiplies EXP received by all Attackers and one Support by a whopping 666%. However, you can only get it in the true ending route, and only units with even Lucky Number can be assigned to it.

to:

** By far the best experience-boosting Pact is the 666 Pact, which multiplies EXP received by all Attackers and one Support by a whopping 666%. However, you can only get it in the true ending route, postgame, and only units with even Lucky Number can be assigned to it.


Added DiffLines:

** In the BonusDungeon, there are Gold Bitterns, a stronger version of Ringa Metallia above. Like the Metallias, they resist everything but Blunt, have high Guard rate, and can escape. In addition, they can use Gold Flash on the first turn to Startle your entire party. However, they drop a whopping 38000 EXP when killed, and they can appear in groups of five.


Added DiffLines:

** In the BonusDungeon, the Azu-Umbra floor can spawn Gold Bitterns in groups up to five. This is considered the best grinding spot in the game.
* PlayableEpilogue: You beat the FinalBoss and clear the main story by the eighth dungeon. Normally you'd get sent straight to NewGamePlus afterwards, but if you did certain things you unlock the postgame instead. Here you can tie up one final loose end, that is,[[spoiler:helping Mezzaluca defeat the mature Velkuvrana in the BadFuture]], by traversing the BonusDungeon.


Added DiffLines:

* TheVeryDefinitelyFinalDungeon: [[spoiler:Dusken Tanis, the town of Refrain itself, corrupted by the power of Velkuvrana. The final boss location? The Well of Khalaza, the very entrance to the labyrinth]].
Is there an issue? Send a MessageReason:
None


* AndYourRewardsIsClothes: Each Facet and gender has three skins each. Several locked chests contain "Third Palette" items, which unlock the [[NonIndicativeName fourth]] skins.

to:

* AndYourRewardsIsClothes: AndYourRewardIsClothes: Each Facet and gender has three skins each. Several locked chests contain "Third Palette" items, which unlock the [[NonIndicativeName fourth]] skins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndYourRewardsIsClothes: Each Facet and gender has three skins each. Several locked chests contain "Third Palette" items, which unlock the [[NonIndicativeName fourth]] skins.


Added DiffLines:

* DualWielding: Each puppet has a right hand and left hand equip slots, and everyone can equip two one-handed weapons each. However, without Shinobushi's Dual Blade Expert skill, the weapon not in the dominant hand is effectively a StatStick. It's better to equip a shield for a chance to guard and nullify damage.


Added DiffLines:

* NonIndicativeName: The Third Palette items actually unlock the ''fourth'' skin of the facets. Curiously, in the artbook the unlocked skin is listed as the third, so the actual third skin might be added later in development.

Added: 7350

Changed: 596

Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: In some versions you can read the actual contents of Tractatus de Monstrum, in the descriptions for the trophies.



* ApocalypticLog: There are messages left inside the dungeons, many of which take this format.

to:

* ApocalypticLog: There are messages left inside the dungeons, many of which take this format. It's implied they're written by the same person who wrote the Tractatus de Monstrum, AKA [[spoiler:Calamity Witch Furia]], as they travel through the labyrinth. Taking them together with the contents of the book, it provides hints on what their journey was like.



* BizarroElements: The three magical elements are Flame, Mud, and Fog. While Mud and Fog may seem weird, the flavor text of the spells explain the three are just different forms on Mana. Flame is ignited Mana, Mud is Mana in the form of liquid, and Fog is Mana in the form of gas.



* EveryoneIsBi: As far as your puppets can have sexuality anyway. The highest Rapport a unit can have with another is "Hopelessly in Love", and this is regardless of either units' genders. This might be justified since you can change a puppet's gender anytime with Soul Transfer, and rapports carry over between transfers. Additionally, there's a Pact called Eternal Love, but the requirements are simply the two Attackers be Sun Sign and Moon Sign, with no gender restrictions.
* ExperienceBooster: Pacts can modify the amount of experience received by each unit slotted into it, both positively and negatively. Some notable Pacts that are useful for grinding:
** Parasitic Pact severely weakens the two Attackers and make them receive only 20% EXP, but the one Support unit can receive 185%. Symbiotic Pact is a stronger version of Parasitic. It weakens the three Attackers even more and make them receive only 5%, but the Support gets 350%. These two aren't as good as the others but they're available pretty early, and useful for new units to catch-up.
** The MetalSlime Lord Pinya can drop Heaps of EXP Pact, which makes the one Attacker receive 220% EXP, while the two Supports receive 160%. The even rarer Grand Duke Pinya can drop the better Heaps of EXP G Pact, which has three Attackers receiving 360% EXP and three Supports receiving 220%.
** The Moonlight Pact, dropped by one endgame boss. The sole Attacker only receives 35% EXP, but the three Supporters get 180%, 220%, and 240% respectively.
** By far the best experience-boosting Pact is the 666 Pact, which multiplies EXP received by all Attackers and one Support by a whopping 666%. However, you can only get it in the true ending route, and only units with even Lucky Number can be assigned to it.
* FetchQuest:
** Apprentice's Notes is where Luca put in the requests of the villagers asking for certain items to trade with other items. Several items, like the Frail Pact and Great Sage Key are only available through them. You need to complete all main game requests to [[spoiler: fight D.E. Machina, one of the Superbosses needed for the true ending]].
** While exploring the labyrinth, some {{NPC}}s will stop you from progressing until you complete their requests. However, you can choose to just [[VideoGameCrueltyPotential kill them instead]], in exchange for Karma penalty.



* GameFavoredGender: Downplayed. In terms of individual stats, male and female variants of each Facet are [[PurelyAestheticGender identical]], and there are no gender-specific equipments. However, there are gender-specific Pacts, and there are more female-specific Pacts than male-specific ones. In addition, the Demon Reaper Facet is exclusively female with no male variant.



* InfinityMinusOneSword: Charmer Pact, found as random drops in Umbra, roughly halfway through the game. Despite that it's one of the best Pacts in the game. It has three Attackers and three Support slots. It increases all the stats of the Attacker units depending on their Charm stat. It also has a very good selection of debuffing and damage Donum skills.

to:

* InfinityMinusOneSword: InfinityMinusOneSword:
** You can get the Great Sage's Key around 60% through the main game. If you backtrack to previous dungeons and open the chests locked with this key, you can get equipments that you normally won't get until the regular final dungeon. In addition, these gear are guaranteed to have Legendary rarity. You'll be using the gears for quite a while.
**
Charmer Pact, found as random drops in Umbra, roughly halfway through the game. Despite that it's one of the best Pacts in the game. It has three Attackers and three Support slots. It increases all the stats of the Attacker units depending on their Charm stat. It also has a very good selection of debuffing and damage Donum skills.
** White Rose Pact, found in a treasure chest in late Rosatempus, is one of the best Pacts in the game and you'll be using it until the end. It has full 8 eight slots, buffs all three Attackers' stats by a whopping 48%, and a very good selection of Donum, including the strongest elemental spells, a full brigade heal, and a buff skill. You can even get a second one through Apprentice's Notes, although that one won't be available until the final dungeon.


Added DiffLines:

* MetalSlime:
** Ringa Metallia, found in certain areas. They're very resistant to everything except Blunt attacks, and even then have a high chance to Guard against them. They'll escape if you don't kill them fast enough. If you can kill them, however, they give 7800 EXP each. For comparison, entire enemy groups in regular fights hardly reach 5000 EXP until near the end. There's even a special Donum skill whose effect is just killing them.
** When you're in Mana Over condition, you can encounter Lord Pinya instead of the Reaper. Like Ringa Metallia, they're resistant to anything except Blunt and will run away if not killed quickly. However, it drops 26000 EXP and can drop the [[ExperienceBooster Heaps of EXP Pact]]. Even rarer, is the Grand Duke Pinya, with a whopping 165000 EXP and drops the even better Heaps of EXP G Pact.


Added DiffLines:

* PeninsulaOfPowerLeveling:
** A certain room in Melm has a high enemy spawn rate, and they occasionally spawns a single [[MetalSlime Ringa Metallia]].
** The fifth floor of the second tower in Umbra also has chances to spawn Ringa Metallia, but this time in groups of three or four.


Added DiffLines:

* RandomDropBooster:
** The more Mana you collect in the dungeons, the higher the enemies' drop rates are. Later on, you get the ability to bring Mana with you into the dungeon for higher drop rates from the start.
** Some Pacts have effects to increase drop rate based on the assigned unit's Luck. The Treasure Pact is focused on this, with the effect of all four slots being that. It also has two skills to increase drop rate, one affect all enemies and the other only affect one enemy but has bigger effect.


Added DiffLines:

* StarterEquipment:
** The single-member Pacts you obtain at the start of the game. They're good for the first dungeon, but you'll quickly ditch them after you start getting more multi-member Pacts.
** Each newly created Puppet starts with a "Worn" weapon of their specialty (Lance for Aster Knights, Sword for Shinobushi, etc.) and a Brigadeer's Coat as armor. These are the weakest items in their categories.


Added DiffLines:

* TrialAndErrorGameplay: A particularly nasty one in Phenom. While exploring, you may find one innocuous-looking exclamation mark sign. If you examine it, you'll be forced into a fight with the {{Superboss}} of the area, whom you're not supposed to fight until much, much later. You can't escape from the fight either, so you can only watch as the boss annihilates your party. No, there aren't any hints beforehand that this will trigger the fight. It's particularly egregious since the other Superbosses are either well-hidden or have story scenes that make it clear you're not supposed to fight them.
* WeaponSpecialization: There are eight Facets and eight weapon types, with each Facet specializing in one weapon. They use the specialized weapon in their artwork, start with that weapon when created, they have innate S-rank for that weapon, and they have skills that only activate when that weapon is equipped. While any weapon can be equipped to anyone, it's best to stick with their preferred weapon until more customization options open up.

Added: 1855

Changed: 16

Removed: 294

Is there an issue? Send a MessageReason:
None


* {{Lilliputians}}: The second dungeon, Astrom Kingdom, takes place in a kingdom populated by miniature-sized gnomes. To them, you're titans rampaging through their cities. Their houses serve as destroyable obstacles, their tents can be looted for items, and an entire platoon of them is counted as a single enemy.
* LilliputianWarriors: The gnomes of Astrom Kingdom have a pretty aggressive military that serve as the {{Mook}}s of the dungeon. At certain points they'll ask you whether you're hostile or not, but then attack regardless of your answer. They also has various soldiers, from basic platoons, knights riding caterpillars, to hot air balloons. The most disturbing ones are their Titan soldiers, [[spoiler:heavily implied to be regular humans they capture, enslave, and lobotomize]].
* MacroZone: Verdant Phenom, the fourth dungeon, takes place in a forest where you've been shrunk. Here you can find Ogre Fleas, monsters so small the game needs to show pointer arrows for them, as regular-sized enemies. Pecoros, [[TheGoomba the weakest monsters]] in the first dungeon, are now gigantic monstrosities.



** After clearing Astrom Kingdom, you can find [[spoiler:Pecorino, who has been lobotomized and turned into a Titan soldier]] in the "Labor Camp" area.

to:

** After clearing Astrom Kingdom, you can find [[spoiler:Pecorino, who has been lobotomized and turned into a Titan soldier]] in the "Labor Camp" area.



* PreExistingEncounters: Enemies in the labyrinth are depicted as floating black spheres with an eye, and touching them will trigger a fight with the [[ActuallyFourMooks actual group of enemies]]. Red-eyed enemies are basic enemies and they move randomly. Purple-eyed enemies are stronger and more dangerous, but they move in a fixed pattern. Both types can spot you and chase you around, unless you're overleveled, in which case they'll run instead.



* {{Superboss}}: One in each dungeon; [[spoiler: Devon, D.E. Machina, Empress Junon, King Pecoro, Overlord Furfur, and Zlavec. You need to defeat all of them in order to access the True Ending.]] There is also [[spoiler: [[VideoGame/TheWitchAndTheHundredKnight Metallia]] as a post-game boss.]]


Added DiffLines:

* {{Superboss}}: One in each dungeon; [[spoiler: Devon, D.E. Machina, Empress Junon, King Pecoro, Overlord Furfur, and Zlavec. You need to defeat all of them in order to access the True Ending.]] There is also [[spoiler: [[VideoGame/TheWitchAndTheHundredKnight Metallia]] as a post-game boss.]]
Is there an issue? Send a MessageReason:
None


* CameBackStrong: At the start of the game Dronya drops a lamb that Luca tried to adopt into the well. [[spoiler: It can be fought on floor 7 of the Cobalt Companula as a BonusBoss]].
* CharacterClassSystem: The puppets you create each have a class, here called "Facet". Each Facet has its own stats growth, weapon proficiency, and passive skills. By using Soul Transfer, a pup8pet's level to 1, but you can change their Facet while inheriting some passive skills they've learned, allowing for some degree of customization. There are eights Facets, most of them have male and female variants.

to:

* CameBackStrong: At the start of the game Dronya drops a lamb that Luca tried to adopt into the well. [[spoiler: It can be fought on floor 7 of the Cobalt Companula as a BonusBoss]].
an OptionalBoss]].
* CharacterClassSystem: The puppets you create each have a class, here called "Facet". Each Facet has its own stats growth, weapon proficiency, and passive skills. By using Soul Transfer, a pup8pet's puppet's level to 1, but you can change their Facet while inheriting some passive skills they've learned, allowing for some degree of customization. There are eights Facets, most of them have male and female variants.



* NewGamePlus: The game has a traditional NG+ mode, unlocked upon clearing the game. Getting the 6 Black Pages from the BonusBoss fights in each dungeon unlocks a postgame, during which you can wish to "End Everything," which amusingly immediately ends to the FissionMailed ending credits and a new cycle.

to:

* NewGamePlus: The game has a traditional NG+ mode, unlocked upon clearing the game. Getting the 6 Black Pages from the BonusBoss {{Superboss}} fights in each dungeon unlocks a postgame, during which you can wish to "End Everything," which amusingly immediately ends to the FissionMailed ending credits and a new cycle.

Added: 2060

Changed: 1

Removed: 290

Is there an issue? Send a MessageReason:
None


* BonusBoss: One in each dungeon; [[spoiler: Devon, D.E. Machina, Empress Junon, King Pecoro, Overlord Furfur, and Zlavec. You need to defeat all of them in order to access the True Ending.]] There is also [[spoiler: [[VideoGame/TheWitchAndTheHundredKnight Metallia]] as a post-game boss.]]



* CharacterClassSystem: The puppets you create each have a class, here called "Facet". Each Facet has its own stats growth, weapon proficiency, and passive skills. By using Soul Transfer, a puppet's level to 1, but you can change their Facet while inheriting some passive skills they've learned, allowing for some degree of customization. There are eights Facets, most of them have male and female variants.

to:

* CharacterClassSystem: The puppets you create each have a class, here called "Facet". Each Facet has its own stats growth, weapon proficiency, and passive skills. By using Soul Transfer, a puppet's pup8pet's level to 1, but you can change their Facet while inheriting some passive skills they've learned, allowing for some degree of customization. There are eights Facets, most of them have male and female variants.


Added DiffLines:

* OptionalBoss: Several optional bosses can be found and fought. Defeating them usually drops a unique Pact that can't be found anywhere else.
** In Campanula you can find Great Fairy Domina. Particular dialogue choices will trigger a boss battle with her. Defeating her will give you a hefty Karma penalty, though. This fight is missable if you did her sidequest first, as she'll simply go away.
** After clearing Astrom Kingdom, you can find [[spoiler:Pecorino, who has been lobotomized and turned into a Titan soldier]] in the "Labor Camp" area.
** After the confrontation with King Alice in Umbra, you can find [[spoiler:him in his true form as Maggot Alice]] in one of the basement rooms.
** At the bottom of Campanula, you can find the White Sheep Tyrant [[spoiler: AKA the lamb that Dronya dropped into the well in the prologue]].
** Throughout the labyrinth, you'll find many [=NPCs=] that hold items you need to progress. You can decide to fulfill their requests, often in the forms of {{Fetch Quest}}s, or just fight them and take the items by force. However, this will usually reflect badly on your KarmaMeter.


Added DiffLines:

* SkippableBoss:
** When you confront King Alice at the end of Umbra, he'll give you a choice to side with or against him. Choosing to side with him will skip his boss fight, and he'll even give you a unique sword that can't be found anywhere else. The plot outcome is the same, however, regardless of whether you fight him or not.
** At the bottom of Campanula, you'll find the Fairy King. Normally you'll need to fight him. But if you helped Domina back in floor B3, he'll thank you for helping his daughter and give you the items you're looking for without a fight. As a bonus he also gives you a unique weapon that you can't find anywhere else.


Added DiffLines:

* {{Superboss}}: One in each dungeon; [[spoiler: Devon, D.E. Machina, Empress Junon, King Pecoro, Overlord Furfur, and Zlavec. You need to defeat all of them in order to access the True Ending.]] There is also [[spoiler: [[VideoGame/TheWitchAndTheHundredKnight Metallia]] as a post-game boss.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeefGate: You can access the lower half of Campanula as soon as you get the Wall Break ability. However, the monsters you encounter there will probably quickly murder your entire party. You're not supposed to go there until much later.


Added DiffLines:

* CharacterClassSystem: The puppets you create each have a class, here called "Facet". Each Facet has its own stats growth, weapon proficiency, and passive skills. By using Soul Transfer, a puppet's level to 1, but you can change their Facet while inheriting some passive skills they've learned, allowing for some degree of customization. There are eights Facets, most of them have male and female variants.
** Aster Knight is the straightforward physical attacker. It has good physical attack and survivability, but low Donum power. It specializes in using Lances.
** Shinobushi is the ninja-type class. Its attack power is just average, but it has high Agility and Dexterity which lets them does critical hits often. It's also capable of DualWielding weapons. It specializes in using Swords.
** Theatrical Star has low defense and HP, but its high Charm makes them rarely targetted by enemies, and when they do, its high Agility can let it dodge the attacks. It also has above average Donum Power. It specializes in Bells, letting them hit a group of enemies.
** Marginal Maze is the SquishyWizard. Low defense and low speed, but its Donum Power is the highest among all Facets. Surprisingly, it has good HP, so it's not as squishy as it seems. Specializes in using Lamp-type weapons.
** Peer Fortress is the tank class. High HP and defense, but very slow and next to no magic power. It has many skills that increase the effectiveness of defending, and can even take hits for more fragile allies. Specializes in using Katars.
** Mad Raptor is the FragileSpeedster MageMarksman. It has low defense, but above average physical and magical attack power. It's also fast, having skills that increase its battle speed. Specializes in Crossbows.
** Gothic Coppelia is unlocked halfway through the third dungeon, and it's the only Facet which has Neutral gender. It's a classical MightyGlacier, with low speed but high attack and defense. It's usually among the last to act but it finally does expect some heavy damage. It specializes in using Hammers.
** Demon Reaper is unlocked after clearing the fifth dungeon, and it's only available as Female. It's the ultimate GlassCannon, with very high attack power, but extremely low HP and defense. It specializes in using Scythes, which lets them hit a group of enemies.


Added DiffLines:

* ColorCodedElements: Each of the six damage type are represented with colors.
** Slash damage is light-blue.
** Blunt is yellow.
** Pierce is purple.
** [[FireIsRed Flame is red]].
** Mud is green.
** Fog is greyish-white.


Added DiffLines:

* DiscOneNuke:
** In the first dungeon, there's a spear being lodged on the ground. If you can find a way to pull it out, you're rewarded with a spear weapon that you usually won't find until the fourth dungeon. It can easily one-shot most enemies at this stage unless they're resistant to Pierce.
** The entrance to lower Campanula is available very early on, but because of the [[BeefGate much stronger enemies]] you won't be able to actually explore it until way later. That is, unless you spam Silver Spoon, which prevents enemies from spawning for a while. If you do this you can find equipments that are way above what you're supposed to have at this point.


Added DiffLines:

** The LuckStat in general is needlessly complicated, and the game never tells you what they do (increase and decrease chances of critical hits/gores, inflicting and recovering of status ailments). Instead of displaying the values outright, the game instead opts to use descriptions like "Despair", "Mediocre", and "Fortunate". There's also how a puppet's initial Luck value is based on ''their name'' on creation. And when you do Soul Transfer, there's another calculation on deciding the puppet's new Luck. There's an [[https://steamcommunity.com/sharedfiles/filedetails/?id=2021825172 entire guide]] on Steam dedicated on explaining all this.


Added DiffLines:

* InfinityMinusOneSword: Charmer Pact, found as random drops in Umbra, roughly halfway through the game. Despite that it's one of the best Pacts in the game. It has three Attackers and three Support slots. It increases all the stats of the Attacker units depending on their Charm stat. It also has a very good selection of debuffing and damage Donum skills.


Added DiffLines:

* RelationshipValues: Your puppets have "Rapport" with each other. High rapport means higher chance of triggering [[CombinationAttack Echoes and Resonances]]. Rapport can be increased by battling together, and Theatrical Stars can make the values grow faster. Having a TotalPartyKill, however, will lower the team's Rapport.
* ShopFodder: The "Loot" type items exist either only to be sold, disassembled into Mana, or sometimes turned in for sidequests.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurprisinglyRealisticOutcome: For all of the talk about witches and their magics, Dronya ([[spoiler:or rather Velnya]]) is about as mortal as anyone else, and the Dead Ends highlight this with [[spoiler:her swift, brutal and rather cruel murders and rapes.]] It also plays a very nightmarish scene far straighter than one might expect, [[spoiler:as [[RapeIsASpecialKindOfEvil Klaus raping her]] is so traumatic in the details we get that [[BringMyBrownPants it's anything but clean]] to be as sickening and inhumane as possible.]]
Is there an issue? Send a MessageReason:
None


A sequel, titled ''Coven and Labyrinth of Galleria'' was released in Japan in 2020, and was released in early 2023 as ''Labyrinth of Galleria: The Moon Society'' in English.

to:

A sequel, titled ''Coven and Labyrinth of Galleria'' was released in Japan in 2020, and was released in early 2023 as ''Labyrinth ''[[VideoGame/LabyrinthOfGalleriaTheMoonSociety Labyrinth of Galleria: The Moon Society'' Society]]'' in English.
Is there an issue? Send a MessageReason:
None


A sequel, titled ''Coven and Labyrinth of Galleria'' was released in Japan in 2020, and is set to be released in early 2023 as ''Labyrinth of Galleria: The Moon Society'' in English.

to:

A sequel, titled ''Coven and Labyrinth of Galleria'' was released in Japan in 2020, and is set to be was released in early 2023 as ''Labyrinth of Galleria: The Moon Society'' in English.
Is there an issue? Send a MessageReason:
None


A sequel, titled ''Coven and Labyrinth of Galleria'' was released in Japan in 2020, [[NoExportForYou though an English localization has yet to be announced]].

to:

A sequel, titled ''Coven and Labyrinth of Galleria'' was released in Japan in 2020, [[NoExportForYou though an English localization has yet and is set to be announced]].
released in early 2023 as ''Labyrinth of Galleria: The Moon Society'' in English.
Is there an issue? Send a MessageReason:


* AllTheWorldsAreAStage: [[spoiler: Unclean Ornit, the TheVeryDefinitelyFinalDungeon that leads to the True Ending.]]

to:

* %%* AllTheWorldsAreAStage: [[spoiler: Unclean Ornit, the TheVeryDefinitelyFinalDungeon that leads to the True Ending.]]]] (ZCE: Does it feature elements from previous dungeons? If so, which ones?)
Is there an issue? Send a MessageReason:
"Coven of Dusk" is unlikely to be used as the name for Coven and Labyrinth of Galleria, it was made up by NISA and drew from Dronya's Dusk Witch title. Odds are more likely that it'll be Coven of the Moon, though Sun or Stars are also likely. Soot too if they felt like being cheeky. But no, just leave the Japanese title for now rather than forcing speculation.


A sequel, titled ''Labyrinth of Galleria: Coven of Dusk'' was released in Japan in 2020, [[NoExportForYou though an english localization has yet to be announced]].

to:

A sequel, titled ''Labyrinth ''Coven and Labyrinth of Galleria: Coven of Dusk'' Galleria'' was released in Japan in 2020, [[NoExportForYou though an english English localization has yet to be announced]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A sequel, titled ''Labyrinth of Galleria: Coven of Dusk'' was released in Japan in 2020, [[NoExportForYou though an english localization has yet to be announced]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatIsEvil: One of the recurring themes in the story is sin and the retribution for that sin. Dronya commits vile acts and pays for them in due time. The denizens of Refrain commit vile acts and pay for them in due time. Tractie even has the option to commit vile acts only to pay for them in due time (either as higher enemy crit rates or as increasingly accrued damage in certain areas). [[spoiler:Petrone even brings up this topic as he reveals the truth about Refrain to Dronya. While all the denizens of Refrain are ultimately good people, the fact that they're in a purgatory for sinners must be proof that they're not nearly as good as perceived.]] That being said, simply rejecting sin is not enough, [[spoiler:since in the late game Tractie bears the sins of the denizens of Refrain after hearing their confessions of those sins, thus maxing out its karma]]. You don't even get rid of the karma gained in the labyrinth through the Scapegoat Witch Petition; instead, you pass it on to a flock of sheep, thus making them the bearers of sin. [[spoiler:Dronya and Funa claim that only humans are prone to sin and that taken to its logical extreme, every human is a sinner. Meanwhile, Funa claims that as witches (i.e. as something other than human), Dronya and Funa [[AboveGoodAndEvil are exempt from sin and are free to do what they wish]], regardless of the consequences. However, they both learn the hard way that no, they are not.]]

Added: 4

Changed: 52

Removed: 4

Is there an issue? Send a MessageReason:
None


''Labyrinth of Refrain: Coven of Dusk'', or ''Coven and Labyrinth of Refrain'' in Japan, is a first-person [[DungeonCrawling Dungeon Crawler]] RPG developed by Creator/NipponIchi. It was initially released in Japan for the UsefulNotes/PlayStationVita in 2016, ported to the UsefulNotes/PlayStation4 in 2017, and localized for the PC, [=PS4=], and UsefulNotes/NintendoSwitch in 2018.

to:

''Labyrinth of Refrain: Coven of Dusk'', or ''Coven and Labyrinth of Refrain'' in Japan, is a first-person [[DungeonCrawling Dungeon Crawler]] RPG developed by Creator/NipponIchi. It was initially released in Japan for the UsefulNotes/PlayStationVita in 2016, ported to the UsefulNotes/PlayStation4 in 2017, and localized for the PC, [=PS4=], [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PS4, and UsefulNotes/NintendoSwitch in 2018.



----



* WithThisHerring: Played straight for the most part, since you begin the game with only a couple puppet soldiers with weak equipment. Subverted in the Umbra chapter, where the Grand Duchess gives your party several full sets of legendary gear for you to take down King Alice with.

to:

* WithThisHerring: Played straight for the most part, since you begin the game with only a couple puppet soldiers with weak equipment. Subverted in the Umbra chapter, where the Grand Duchess gives your party several full sets of legendary gear for you to take down King Alice with.with.
----
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_of_refrain.jpg]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_of_refrain.jpg]]png]]



''Labyrinth of Refrain: Coven of Dusk'' is a first-person [[DungeonCrawling Dungeon Crawler]] RPG developed by Creator/NipponIchi. It was initially released in Japan for the UsefulNotes/PlayStationVita in 2016, ported to the UsefulNotes/PlayStation4 in 2017, and localized for the PC, [=PS4=], and UsefulNotes/NintendoSwitch in 2018.

to:

''Labyrinth of Refrain: Coven of Dusk'' Dusk'', or ''Coven and Labyrinth of Refrain'' in Japan, is a first-person [[DungeonCrawling Dungeon Crawler]] RPG developed by Creator/NipponIchi. It was initially released in Japan for the UsefulNotes/PlayStationVita in 2016, ported to the UsefulNotes/PlayStation4 in 2017, and localized for the PC, [=PS4=], and UsefulNotes/NintendoSwitch in 2018.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThrowTheDogABone: The post-game is one for Luca. [[spoiler:Or rather her future self, Mezzaluca. She sent Tractie's soul to the present to prevent Velkuvrana and save her past self and the world, knowing full well that it would have no effect on her BadFuture. After defeating Velkuvrana before it could reach its full power in the main game and learning about the plight of her future self, Luca, with the help of Newton, decides to send Tractie's soul back to the future to give Mezzaluca a fighting chance.]]
Is there an issue? Send a MessageReason:
Cropped out PS 4 banner since it's not PS 4-exclusive.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/refrain.jpg]]
[[caption-width-right:350:"Go forth and conquer the unexplored underground [[TitleDrop Labyrinth of Refrain]]!"]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/refrain.jpg]]
org/pmwiki/pub/images/labyrinth_of_refrain.jpg]]
[[caption-width-right:350:"Go forth and conquer the unexplored underground [[TitleDrop Labyrinth of Refrain]]!"]]
Is there an issue? Send a MessageReason:
None


While ''Labyrinth of Refrain'' is similar to games like VideoGame/EtrianOdyssey and VideoGame/DemonGaze, it does several things which set it apart from the crowd. For one thing; party members can be assigned to "pacts", which not only allow you to assign different numbers of characters to a party slot, but also determines what types of donum (magic) they can cast. The game also has no RandomEncounters; enemy can be seen on the map at all times, and can be avoided or tackled at the player's leisure.

to:

While ''Labyrinth of Refrain'' is similar to games like VideoGame/EtrianOdyssey ''VideoGame/EtrianOdyssey'' and VideoGame/DemonGaze, ''VideoGame/DemonGaze'', it does several things which set it apart from the crowd. For one thing; party members can be assigned to "pacts", which not only allow you to assign different numbers of characters to a party slot, but also determines what types of donum (magic) they can cast. The game also has no RandomEncounters; enemy can be seen on the map at all times, and can be avoided or tackled at the player's leisure.
Is there an issue? Send a MessageReason:
None


''Labyrinth of Refrain: Coven of Dusk'' is a first-person [[DungeonCrawling Dungeon Crawler]] RPG developed by Creator/NipponIchi. It was initially released in Japan for the Playstation Vita in 2016, ported to the Playstation 4 in 2017, and localized for the PC, [=PS4=] and Nintendo Switch in 2018.

to:

''Labyrinth of Refrain: Coven of Dusk'' is a first-person [[DungeonCrawling Dungeon Crawler]] RPG developed by Creator/NipponIchi. It was initially released in Japan for the Playstation Vita UsefulNotes/PlayStationVita in 2016, ported to the Playstation 4 UsefulNotes/PlayStation4 in 2017, and localized for the PC, [=PS4=] [=PS4=], and Nintendo Switch UsefulNotes/NintendoSwitch in 2018.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/refrain.jpg]]
[[caption-width-right:350:"Go forth and conquer the unexplored underground [[TitleDrop Labyrinth of Refrain]]!"]]

Top