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* TheEndOfTheWorldAsWeKnowIt: The remake implies it's the Mother who has caused the great cataclysms/disasters of the past because her children failed to return her to the sky, and that she'll destroy the "eighth child" ([[spoiler:modern day humans]]) in [[JustForFun/ApocalypseDayPlanner 2015]].

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* TheEndOfTheWorldAsWeKnowIt: The remake implies it's the Mother who has caused the great cataclysms/disasters of the past because her children failed to return her to the sky, and that she'll destroy the "eighth child" ([[spoiler:modern day humans]]) in [[JustForFun/ApocalypseDayPlanner 2015]]. [[note]]This was meant to [[{{Foreshadowing}} foreshadow]] the release of the sequel. However, various factors caused the game to be delayed until 2017, making the tablet's message pointless.[[/note]]



* GameMod: The creators of La-Mulana released an editor tool, including that tool has a BossRush and a Time Attack mode of Hell Temple. However actual mods are very rare, if not impossible to find due to either La-Mulana not being very popular when the tool was released or no one has even bother to translate the tool to proper English. This will also be possible in the PC remake, but not to the same extent.

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* GameMod: GameMod:
**
The creators of La-Mulana released an editor tool, including that tool has a BossRush and a Time Attack mode of Hell Temple. However actual mods are very rare, if not impossible to find due to either La-Mulana not being very popular when the tool was released or no one has even bother to translate the tool to proper English. This will also be possible in the PC remake, but not to the same extent.extent.
** Increasing in popularity is a randomizer for the PC remake version.
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* DubNameChange: The English version of the remake transliterates most of the names differently than the English patch of the original game. The exception seems to be the area names which are the same in both versions of the game, with the exception of the Confusion Gate/Gate of Illusion. (Ironic since the Japanese version of the remake gives the area names in English already.)

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* DubNameChange: The English version of the remake transliterates most of the names differently than the English patch of the original game. The exception seems to be the area names which are the same in both versions of the game, with the exception of the Confusion Gate/Gate of Illusion. (Ironic since the Japanese version of the remake gives the area names in English already.)) Most notible is the change of Shorn to Shawn.
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* DownTheDrain: Spring of the Sky is ''up'' the drain.

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* DownTheDrain: Spring of the Sky is ''up'' the drain. The Tower of the Goddess has literal water-filled pipes Lemeza can swin through.
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* UnreliableNarrator: [[spoiler:The sequel reveals Abuto lied about the civil war of the giants. It turns out he was the one who started and perpetuated the war and placed the blame on Sakit.]]
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** In a [[GuideDangIt particularly evil subversion]], the [[spoiler: Scalesphere]] can only be obtained after passing through a [[spoiler: pool of water]] that [[StupidityIsTheOnlyOption drains your health due to you not having the item]]. This is actually ''more'' likely to trip up experienced metroidvania players, who will assume the item needs to be found elsewhere before proceeding (unless they're the type to attempt SequenceBreaking on the first run).

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** In a [[GuideDangIt particularly evil subversion]], the [[spoiler: Scalesphere]] can only be obtained after passing through a [[spoiler: pool of water]] that [[StupidityIsTheOnlyOption drains your health due to you not having the item]]. This is actually ''more'' likely to trip up experienced metroidvania players, who will assume the item needs to be found elsewhere before proceeding (unless they're the type to attempt SequenceBreaking on the first run).[[spoiler:[[note]]There is a tablet that tells the player not to fear the pool that must be swam through, so the game does at least tell the player what to do.[[/note]]]]

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Disambiguating; deleting and renaming wicks as appropriate


* AmbushingEnemy:
** [[FanNickname Surprise Fish]] in the Spring in the Sky remain in place until you approach, then leap out at you. They were almost invisible in the original (due to being the same color as water), though they're easily spotted in the remake.
** On the other hand, those blobby hands reaching out of floor and ceilings to attack you in the Chamber of Extinction were easy to spot ahead of time in the original, but that's no longer the case in the remake.
* YeOldeButcheredeEnglishe: While generally of very good quality, the translation has some of this.
** One gravestone calls you "Ye fool" instead of the proper "Thou fool".
** "Be thee a wise man?" instead of "Be thou...?"



* TrialAndErrorGameplay: Often, but especially noteworthy in Hell Temple.



* TrialAndErrorGameplay: Often, but especially noteworthy in Hell Temple.



* UncannyAtmosphere: Eden in the remake -- an overly bright and cheery, calm and peaceful one-screen paradise in ruins that are otherwise dark and dreary, melancholic or tragic, or just plain trying to kill you. [[spoiler:It's actually the Gate of Illusion.]]



* UncannyAtmosphere: Eden in the remake -- an overly bright and cheery, calm and peaceful one-screen paradise in ruins that are otherwise dark and dreary, melancholic or tragic, or just plain trying to kill you. [[spoiler:It's actually the Gate of Illusion.]]



* WallMaster:
** [[FanNickname Surprise Fish]] in the Spring in the Sky remain in place until you approach, then leap out at you. They were almost invisible in the original (due to being the same color as water), though they're easily spotted in the remake.
** On the other hand, those blobby hands reaching out of floor and ceilings to attack you in the Chamber of Extinction were easy to spot ahead of time in the original, but that's no longer the case in the remake.



* YeOldeButcheredeEnglishe: While generally of very good quality, the translation has some of this.
** One gravestone calls you "Ye fool" instead of the proper "Thou fool".
** "Be thee a wise man?" instead of "Be thou...?"
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''La-Mulana'' (ラ·ãƒ ãƒ©ãƒ¼ãƒŠ) is a {{Metroidvania}} platformer video game for Windows. It is a freeware game, and was developed by three people who call their development group NIGORO (formerly known as [=GR3=] Project) in Japan as a tribute to the {{UsefulNotes/MSX}} computer system / gaming console (and includes tons of references to such). You play an Franchise/IndianaJones-esque [[AdventurerArchaeologist archaeologist]] who must solve the numerous puzzles throughout an immense set of ancient ruins.

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''La-Mulana'' (ラ·ãƒ ãƒ©ãƒ¼ãƒŠ) is a {{Metroidvania}} platformer video game for Windows. It is a freeware game, and was developed by three people who call their development group NIGORO (formerly known as [=GR3=] Project) in Japan as a tribute to the {{UsefulNotes/MSX}} computer system / gaming console (and includes tons of references to such). You play an Franchise/IndianaJones-esque [[AdventurerArchaeologist archaeologist]] who must solve the numerous puzzles throughout an immense set of ancient ruins.
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A [[VideoGameRemake remake]] on UsefulNotes/WiiWare was released in Japan on June 21, 2011, with 16 / 32-bit sprite graphics in place of the MSX-style ones, among numerous other changes -- it was developed by the same three guys who did the original. An overseas release localized by [=NICALiS=] was planned, but was [[NoExportForYou ultimately cancelled]] due to [[DevelopmentHell development problems]] and the decline of the [=WiiWare=] service. But, as noted in [[http://la-mulana.com/en/blog/sorry.html NIGORO's blog,]] they chose to release the remake on PC, released worldwide on July 13, 2012 at the launch of the English-language Playism Games website. It subsequently saw releases not only on [[http://www.playism-games.com/games/lamulana/ Playism,]] but also [[http://www.gog.com/en/gamecard/la_mulana/ GOG.com,]] [[http://www.gamersgate.com/DD-LAMULANA/la-mulana GamersGate]], [[http://store.steampowered.com/app/230700/ Steam]] and last, but definitely NOT least, finally released on overseas [=WiiWare=] under the publisher [=EnjoyUp=] Games. An updated version of the remake, entitled ''La-Mulana EX'', was released in 2015 for the UsefulNotes/PlayStationVita with a new monster bestiary, online leaderboards, and trophies. On August 2019, versions for UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were announced by [[UsefulNotes/NipponIchi NIS America]] and are set to be released on early 2020 alongside the sequel. Though if you're looking for the original freeware game, you can still find it (and its English patch) [[http://agtp.romhack.net/project.php?id=lamulana here.]]

to:

A [[VideoGameRemake remake]] on UsefulNotes/WiiWare was released in Japan on June 21, 2011, with 16 / 32-bit sprite graphics in place of the MSX-style ones, among numerous other changes -- it was developed by the same three guys who did the original. An overseas release localized by [=NICALiS=] was planned, but was [[NoExportForYou ultimately cancelled]] due to [[DevelopmentHell development problems]] and the decline of the [=WiiWare=] service. But, as noted in [[http://la-mulana.com/en/blog/sorry.html NIGORO's blog,]] they chose to release the remake on PC, released worldwide on July 13, 2012 at the launch of the English-language Playism Games website. It subsequently saw releases not only on [[http://www.playism-games.com/games/lamulana/ Playism,]] but also [[http://www.gog.com/en/gamecard/la_mulana/ GOG.com,]] [[http://www.gamersgate.com/DD-LAMULANA/la-mulana GamersGate]], GamersGate,]] [[http://store.steampowered.com/app/230700/ Steam]] and last, but definitely NOT least, finally released on overseas [=WiiWare=] under the publisher [=EnjoyUp=] Games. An updated version of the remake, entitled ''La-Mulana EX'', was released in 2015 for the UsefulNotes/PlayStationVita with a new monster bestiary, online leaderboards, and trophies. On August 2019, versions for UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were announced by [[UsefulNotes/NipponIchi NIS America]] and are set to be released on early 2020 alongside the sequel. Though if you're looking for the original freeware game, you can still find it (and its English patch) [[http://agtp.romhack.net/project.php?id=lamulana here.]]
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None


A [[VideoGameRemake remake]] on UsefulNotes/WiiWare was released in Japan on June 21, 2011, with 16 / 32-bit sprite graphics in place of the MSX-style ones, among numerous other changes -- it was developed by the same three guys who did the original. An overseas release localized by [=NICALiS=] was planned, but was [[NoExportForYou ultimately cancelled]] due to [[DevelopmentHell development problems]] and the decline of the [=WiiWare=] service. But, as noted in [[http://la-mulana.com/en/blog/sorry.html NIGORO's blog,]] they chose to release the remake on PC, released worldwide on July 13, 2012 at the launch of the English-language Playism Games website. It subsequently saw releases not only on [[http://www.playism-games.com/games/lamulana/ Playism,]] but also [[http://www.gog.com/en/gamecard/la_mulana/ GOG.com,]] [[http://www.gamersgate.com/DD-LAMULANA/la-mulana GamersGate]], [[http://store.steampowered.com/app/230700/ Steam]] and last, but definitely NOT least, finally released on overseas [=WiiWare=] under the publisher [=EnjoyUp=] Games. An updated version of the remake, entitled ''La-Mulana EX'', was released in 2015 for the UsefulNotes/PlayStationVita with a new monster bestiary, online leaderboards, and trophies. On August 2019, versions for UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were announced by [[UsefulNotes/NipponIchi NIS America]] and are set to be released on early 2020 alongside the sequel. Though if you're looking for the original freeware game, you can still find it (and its English patch) [[http://agtp.romhack.net/project.php?id=lamulana here]].

to:

A [[VideoGameRemake remake]] on UsefulNotes/WiiWare was released in Japan on June 21, 2011, with 16 / 32-bit sprite graphics in place of the MSX-style ones, among numerous other changes -- it was developed by the same three guys who did the original. An overseas release localized by [=NICALiS=] was planned, but was [[NoExportForYou ultimately cancelled]] due to [[DevelopmentHell development problems]] and the decline of the [=WiiWare=] service. But, as noted in [[http://la-mulana.com/en/blog/sorry.html NIGORO's blog,]] they chose to release the remake on PC, released worldwide on July 13, 2012 at the launch of the English-language Playism Games website. It subsequently saw releases not only on [[http://www.playism-games.com/games/lamulana/ Playism,]] but also [[http://www.gog.com/en/gamecard/la_mulana/ GOG.com,]] [[http://www.gamersgate.com/DD-LAMULANA/la-mulana GamersGate]], [[http://store.steampowered.com/app/230700/ Steam]] and last, but definitely NOT least, finally released on overseas [=WiiWare=] under the publisher [=EnjoyUp=] Games. An updated version of the remake, entitled ''La-Mulana EX'', was released in 2015 for the UsefulNotes/PlayStationVita with a new monster bestiary, online leaderboards, and trophies. On August 2019, versions for UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were announced by [[UsefulNotes/NipponIchi NIS America]] and are set to be released on early 2020 alongside the sequel. Though if you're looking for the original freeware game, you can still find it (and its English patch) [[http://agtp.romhack.net/project.php?id=lamulana here]].
here.]]
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''La-Mulana'' is a homage to the 8-bit action-adventures that you might remember from your childhood. It wants to instill in you the same sense of fear and awe you felt back then. The sense that everything is at stake and anything could happen.

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''La-Mulana'' is a an homage to the 8-bit action-adventures that you might remember from your childhood. It wants to instill in you the same sense of fear and awe you felt back then. The sense that everything is at stake and anything could happen.



A [[VideoGameRemake remake]] on UsefulNotes/WiiWare was released in Japan on June 21, 2011, with 16 / 32-bit sprite graphics in place of the MSX-style ones, among numerous other changes -- it was developed by the same three guys who did the original. An overseas release localized by [=NICALiS=] was planned, but was [[NoExportForYou ultimately cancelled]] due to [[DevelopmentHell development problems]] and the decline of the [=WiiWare=] service. But, as noted in [[http://la-mulana.com/en/blog/sorry.html NIGORO's blog]], they chose to release the remake on PC, released worldwide on July 13, 2012 at the launch of the English-language Playism Games website. It subsequently saw releases not only on [[http://www.playism-games.com/games/lamulana/ Playism]], but also [[http://www.gog.com/en/gamecard/la_mulana/ GOG.com]], [[http://www.gamersgate.com/DD-LAMULANA/la-mulana GamersGate]], [[http://store.steampowered.com/app/230700/ Steam]] and last, but definitely NOT least, finally released on overseas [=WiiWare=] under the publisher [=EnjoyUp=] Games. An updated version of the remake, entitled ''La-Mulana EX'', was released in 2015 for the UsefulNotes/PlayStationVita with a new monster bestiary, online leaderboards, and trophies. On August 2019, versions for UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were announced by [[UsefulNotes/NipponIchi NIS America]] and are set to be released on early 2020 alongside the sequel. Though if you're looking for the original freeware game, you can still find it (and its English patch) [[http://agtp.romhack.net/project.php?id=lamulana here]].

to:

A [[VideoGameRemake remake]] on UsefulNotes/WiiWare was released in Japan on June 21, 2011, with 16 / 32-bit sprite graphics in place of the MSX-style ones, among numerous other changes -- it was developed by the same three guys who did the original. An overseas release localized by [=NICALiS=] was planned, but was [[NoExportForYou ultimately cancelled]] due to [[DevelopmentHell development problems]] and the decline of the [=WiiWare=] service. But, as noted in [[http://la-mulana.com/en/blog/sorry.html NIGORO's blog]], blog,]] they chose to release the remake on PC, released worldwide on July 13, 2012 at the launch of the English-language Playism Games website. It subsequently saw releases not only on [[http://www.playism-games.com/games/lamulana/ Playism]], Playism,]] but also [[http://www.gog.com/en/gamecard/la_mulana/ GOG.com]], com,]] [[http://www.gamersgate.com/DD-LAMULANA/la-mulana GamersGate]], [[http://store.steampowered.com/app/230700/ Steam]] and last, but definitely NOT least, finally released on overseas [=WiiWare=] under the publisher [=EnjoyUp=] Games. An updated version of the remake, entitled ''La-Mulana EX'', was released in 2015 for the UsefulNotes/PlayStationVita with a new monster bestiary, online leaderboards, and trophies. On August 2019, versions for UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were announced by [[UsefulNotes/NipponIchi NIS America]] and are set to be released on early 2020 alongside the sequel. Though if you're looking for the original freeware game, you can still find it (and its English patch) [[http://agtp.romhack.net/project.php?id=lamulana here]].

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* {{Caltrops}}: Lemeza tosses them backwards, and they'll damage anything that touches them. Including himself.

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* {{Caltrops}}: Lemeza tosses them backwards, and they'll damage anything that touches them. Including himself. [[spoiler:They're actually incredibly useful for toggling MercyInvincibility against certain attacks, such as Viy's or Tiamat's lasers]].
* CantCatchUp: The poor knife is the second weapon in the game. It deals one more damage than the meager base whip (which deals 2), so it's only draw is its high attack speed and that you can use it while running without losing your momentum. It's immediately superseded the moment you get the gauntlets, the chain whip, or the katana. Even when you buff it with a certain ROM/Software combination, it still loses out to the katana. Even the key sword in the remake gets a huge buff once you [[MagikarpPower complete an endgame puzzle]], leaving this thing in the dust.
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* GettingCrapPastTheRadar: There's something really suggestive sticking out of the Gyonin Warriors (the red fishmen enemies in Spring in the Sky) in the remake. [[note]]They're actually water tanks to allow the creatures to "breathe" out of water.[[/note]]

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%% * GettingCrapPastTheRadar: There's something really suggestive sticking out of the Gyonin Warriors (the red fishmen enemies in Spring GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the Sky) in future, please check the remake. [[note]]They're actually water tanks trope page to allow make sure your example fits the creatures to "breathe" out of water.[[/note]]current definition.
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DESURA is dead, so no need for the link.


A [[VideoGameRemake remake]] on UsefulNotes/WiiWare was released in Japan on June 21, 2011, with 16 / 32-bit sprite graphics in place of the MSX-style ones, among numerous other changes -- it was developed by the same three guys who did the original. An overseas release localized by [=NICALiS=] was planned, but was [[NoExportForYou ultimately cancelled]] due to [[DevelopmentHell development problems]] and the decline of the [=WiiWare=] service. But, as noted in [[http://la-mulana.com/en/blog/sorry.html NIGORO's blog]], they chose to release the remake on PC, released worldwide on July 13, 2012 at the launch of the English-language Playism Games website. It subsequently saw releases not only on [[http://www.playism-games.com/games/lamulana/ Playism]], but also [[http://www.gog.com/en/gamecard/la_mulana/ GOG.com]], [[http://www.desura.com/games/la-mulana DESURA]], [[http://www.gamersgate.com/DD-LAMULANA/la-mulana GamersGate]], [[http://store.steampowered.com/app/230700/ Steam]] and last, but definitely NOT least, finally released on overseas [=WiiWare=] under the publisher [=EnjoyUp=] Games. An updated version of the remake, entitled ''La-Mulana EX'', was released in 2015 for the UsefulNotes/PlayStationVita with a new monster bestiary, online leaderboards, and trophies. On August 2019, versions for UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were announced by [[UsefulNotes/NipponIchi NIS America]] and are set to be released on early 2020 alongside the sequel. Though if you're looking for the original freeware game, you can still find it (and its English patch) [[http://agtp.romhack.net/project.php?id=lamulana here]].

to:

A [[VideoGameRemake remake]] on UsefulNotes/WiiWare was released in Japan on June 21, 2011, with 16 / 32-bit sprite graphics in place of the MSX-style ones, among numerous other changes -- it was developed by the same three guys who did the original. An overseas release localized by [=NICALiS=] was planned, but was [[NoExportForYou ultimately cancelled]] due to [[DevelopmentHell development problems]] and the decline of the [=WiiWare=] service. But, as noted in [[http://la-mulana.com/en/blog/sorry.html NIGORO's blog]], they chose to release the remake on PC, released worldwide on July 13, 2012 at the launch of the English-language Playism Games website. It subsequently saw releases not only on [[http://www.playism-games.com/games/lamulana/ Playism]], but also [[http://www.gog.com/en/gamecard/la_mulana/ GOG.com]], [[http://www.desura.com/games/la-mulana DESURA]], [[http://www.gamersgate.com/DD-LAMULANA/la-mulana GamersGate]], [[http://store.steampowered.com/app/230700/ Steam]] and last, but definitely NOT least, finally released on overseas [=WiiWare=] under the publisher [=EnjoyUp=] Games. An updated version of the remake, entitled ''La-Mulana EX'', was released in 2015 for the UsefulNotes/PlayStationVita with a new monster bestiary, online leaderboards, and trophies. On August 2019, versions for UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were announced by [[UsefulNotes/NipponIchi NIS America]] and are set to be released on early 2020 alongside the sequel. Though if you're looking for the original freeware game, you can still find it (and its English patch) [[http://agtp.romhack.net/project.php?id=lamulana here]].

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Some issues here


* BigBoosHaunt: The Giants' Mausoleum, and to a much lesser extent the ruins in general.
** Even more so in the remake where there's even a giant ghost sub-boss.
* BittersweetEnding: In perspective, the end of La Mulana is REALLY sad. [[spoiler: The Mother spent millennia wanting to go back to the heavens, but all that can be given to her is the peace of death. But in doing that, it actually seals the fate of Earth, because without Mother, no more sentient races would rise on Earth. Granted, the treasure of La Mulana could make a normal human being capable of doing what she could... But can a human be trusted with that power?]]
** Not to mention the fact that [[spoiler:you go through all the work of getting the treasure only for your father to steal it from you in the end. In other words, the power to create life is now in the hands of a thieving jerk!]]

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* BigBoosHaunt: The Giants' Mausoleum, and to a much lesser extent the ruins in general.
**
general. Even more so in the remake where there's even a giant ghost sub-boss.
* BittersweetEnding: In perspective, the end of La Mulana is REALLY sad. [[spoiler: The Mother spent millennia wanting to go back to the heavens, but all that can be given to her is the peace of death. But in doing that, it actually seals the fate of Earth, because without Mother, no more sentient races would rise on Earth. Granted, the treasure of La Mulana could make a normal human being capable of doing what she could... But can a human be trusted with that power?]]
** Not to mention the fact that [[spoiler:you
could. And you go through all the work of getting the treasure only for your father to steal it from you in the end. In other words, the power to create life is now in the hands of a thieving jerk!]]
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* OurHippocampsAreDifferent: Hippocamps are an aquatic enemy that can attack on the surface and under water. Rather than two legs and a tail, they have four fins.
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* TooDumbToLive: Many of the adventurers' skeletons are the result of the victim falling for an obvious trap, or deciding that being in the way of a trap is the perfect time to write about it in their journal instead of moving out of the way.

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* TooDumbToLive: Many of the adventurers' skeletons are the result of the victim falling for an obvious trap, or deciding that [[SkewedPriorities being in the way of a trap is the perfect time to write about it in their journal instead of moving out of the way.way]].
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* TheArtifact: The Waterproof and Heatproof Cases in the remake. In the original, the computer's menu was used to change weapons and subweapons as well as to warp with the Grail. In the remake, the Grail was given its own separate menu, and the player can bind keys to switch weapons and subweapons outside of the menu. The only use of the cases now are if the player needs to swap usable items while underwater or in lava, but there's no place in the game where a usable item is ever required to be used underwater or in lava.
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* TooDumbToLive: Many of the adventurers' skeletons are the result of the victim falling for an obvious trap, or deciding that being in the way of a trap is the perfect time to write about it in their journal instead of moving out of the way.
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** In ''[=PR3=]'', [[spoiler:completing stage 1 crashes the game so in order to get the best score possible, you have to die to the boss so that the game respawns you earlier in the stage.]]

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** In ''[=PR3=]'', [[spoiler:completing stage 1 crashes the game minigame so in order to get the best score possible, you have to die to the boss so that the game respawns you earlier in the stage.]]

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* ViolationOfCommonSense: Going into water causes you to slowly take damage. In order to obtain the item that prevents it, you have to swim through a water area. This isn't as Catch22Dilemma as you think, since the feat is entirely possible, just not in favor of "I should avoid this area and come back later or else I will take damage" conditioning.

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* ViolationOfCommonSense: ViolationOfCommonSense:
**
Going into water causes you to slowly take damage. In order to obtain the item that prevents it, you have to swim through a water area. This isn't as Catch22Dilemma as you think, since the feat is entirely possible, just not in favor of "I should avoid this area and come back later or else I will take damage" conditioning.conditioning.
** In ''[=PR3=]'', [[spoiler:completing stage 1 crashes the game so in order to get the best score possible, you have to die to the boss so that the game respawns you earlier in the stage.]]
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** The FinalBoss [[spoiler:can now take damage from any weapon in any phase, and the fourth phase is no longer a "memorize this seemingly innocous sequence that you learned from some tablet and probably forgot about".]]

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** The FinalBoss [[spoiler:can now take damage from any weapon in any phase, and the fourth phase is no longer a "memorize "hoppe you memorized this seemingly innocous sequence that you learned from some tablet and probably forgot about".]]
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* {{Nerf}}: In the remake:
** The Ice Cape no longer makes you immune to lava damage; it just merely slows the rate at which you take it.
** The FinalBoss [[spoiler:can now take damage from any weapon in any phase, and the fourth phase is no longer a "memorize this seemingly innocous sequence that you learned from some tablet and probably forgot about".]]
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* ViolationOfCommonSense: Going into water causes you to slowly take damage. In order to obtain the item that prevents it, you have to swim through a water area. This isn't as Catch22Dilemma as you think, since the feat is entirely possible, just not in favor of "I should avoid this area and come back later or else I will take damage" conditioning.
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** In the remake, after defeating the FinalBoss, [[LoadBearingBoss you have 5 minutes to escape]].

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** In the remake, after [[spoiler:after defeating the FinalBoss, [[LoadBearingBoss you have 5 minutes to escape]].]]
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** At the end of the game, [[spoiler:Lemeza escapes from the ruins in a cutscene]]. In the remake, [[spoiler:you must now make the escape yourself. ''And'' instead of escaping through the front door like Lemeza does in the original, you have to talk to Mulbruk in the Temple of the Sun. Hope you don't mind [[GameOver fighting the Mother all over again]] if you [[TimedMission hit the 5-minute mark]].]]
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* ReadTheFreakingManual: NIGORO tell the player to do this before they start, when one downloads and/or buys it. If one ignores this friendly advice, good luck finishing the game. [[spoiler: Among other things, it provides a vital hint for unlocking the final boss in a timeframe which isn't best expressed in 'days'.]]

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* ReadTheFreakingManual: NIGORO tell the player to do this before they start, when one downloads and/or buys it. If one ignores this friendly advice, good luck finishing the game. [[spoiler: Among other things, it provides a vital hint for unlocking the final boss in a timeframe which isn't best expressed in 'days'.]]''days.'']]
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* AchievementMockery: Three instant death traps and [[spoiler:the giant stone fist trap]] in the Hell Temple "award" the "This Is La-Mulana" series of achievements.

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* AchievementMockery: Three instant death traps and [[spoiler:the giant stone fist trap]] in the Hell Temple "award" the "This Is is La-Mulana" series of achievements.
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* AchievementMockery: Three instant death traps and [[spoiler:the giant stone fist trap]] in the Hell Temple "award" the "This Is La-Mulana" series of achievements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReadTheFreakingManual: NIGORO tell the player to do this before they start, when one downloads and/or buys it. If one ignores this friendly advice, good luck finishing the game. [[spoiler: Among other things, it provides a vital hint for unlocking the final boss in a timeframe which isn't best expressed in 'days'.]]
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* AbilityRequiredToProceed: In typical metroidvania fashion, the game includes many weapons and movement power-ups that must be used in certain locations to proceed.
** In a [[GuideDangIt particularly evil subversion]], the [[spoiler: Scalesphere]] can only be obtained after passing through a [[spoiler: pool of water]] that [[StupidityIsTheOnlyOption drains your health due to you not having the item]]. This is actually ''more'' likely to trip up experienced metroidvania players, who will assume the item needs to be found elsewhere before proceeding (unless they're the type to attempt SequenceBreaking on the first run).

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