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* GuideDangIt: After cleaning the dwarves' house, they leave behind a pouch of diamonds. You are supposed to eventually give the diamonds to the fisherman, but ''first'', you have to go to the mine and offer to return it to the dwarf leader. He'll let you keep the diamonds and give you a lantern, which you'll need to get the magic fruit. Many players assume the diamonds are the dwarves' gift for Rosella cleaning the house, not something they accidentally left behind. Nor is it easy to figure out what you're missing or even if you are missing an item when you try to get through the dark cave on the way to the fruit.

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* GuideDangIt: After cleaning the dwarves' house, they leave behind a pouch of diamonds. You are supposed to eventually give the diamonds to the fisherman, but ''first'', you have to go to the mine and offer to return it to the dwarf leader. He'll let you keep the diamonds and give you a lantern, which you'll need to will help you get the magic fruit. Many players assume the diamonds are the dwarves' gift for Rosella cleaning the house, not something they accidentally left behind. Nor is it easy to figure out what you're missing or even if you are missing an item when you try to get through the dark cave on the way to the fruit.
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* GuideDangIt: After cleaning the dwarves' house, they leave behind a pouch of diamonds. You are supposed to eventually give the diamonds to the fisherman, but ''first'', you have to go to the mine and offer to return it to the dwarf leader. He'll let you keep the diamonds and give you a lantern, which you'll need to get the magic fruit. Many players assume the diamonds are the dwarves' gift for Rosella cleaning the house, not something they accidentally left behind. Nor is it easy to figure out what you're missing or even if you are missing an item when you try to get through the dark cave on the way to the fruit.
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''King's Quest IV: The Perils of Rosella'' is the fourth game in the ''VideoGame/KingsQuest'' series. Released in 1988, it was one of the first games to implement beyond-PC sound, improving overall sound quality, and the first Sierra game with high(er) resolution graphics with its newest game engine, the Sierra Creative Interpreter (SCI). It also has a largely-unknown version with the graphics and (lack of) music of the previous three games running on its earlier AGI engine, created because Sierra (wrongly) feared there were too many low-end computers on the market that wouldn't be able to run the high-quality version, making the AGI version quite the collector's item among ''King's Quest'' fans. Sierra's fears turned out to be unfounded, and the PC AGI version was withdrawn due to low sales, while the SCI release was a hit. An AGI version that used the SCI soundtrack was also released for the [[UsefulNotes/AppleII Apple IIgs]], as well as a version for the [=IIe=] and [=IIc=], making it the last ''King's Quest'' release to support the Apple II family.

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''King's Quest IV: The Perils of Rosella'' is the fourth game in the ''VideoGame/KingsQuest'' series. Released in 1988, it was one of the first games to implement beyond-PC sound, improving overall sound quality, and the first Sierra game with high(er) resolution graphics with its newest game engine, the Sierra Creative Interpreter (SCI). It also has a largely-unknown version with the graphics and (lack of) music of the previous three games running on its earlier AGI engine, created because Sierra (wrongly) feared there were too many low-end computers on the market that wouldn't be able to run the high-quality version, making the AGI version quite the collector's item among ''King's Quest'' fans. Sierra's fears turned out to be unfounded, and the PC AGI version was withdrawn due to low sales, while the SCI release was a hit. An AGI version that used the SCI soundtrack was also released for the [[UsefulNotes/AppleII [[Platform/AppleII Apple IIgs]], as well as a version for the [=IIe=] and [=IIc=], making it the last ''King's Quest'' release to support the Apple II family.
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* UnconventionalWeddingDress: If you end up in the bad ending where Rosella is forced to marry Edgar, she's made to wear a black wedding gown for the ceremony.
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trope was cut/disambiguated due to cleanup


* GraveHumor: The gravestones outside the mansion have {{pun}}-filled messages. Remember which are the few whose epitaphs are [[JustForPun dead-serious]]. They're important.

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* GraveHumor: The gravestones outside the mansion have {{pun}}-filled messages. Remember which are the few whose epitaphs are [[JustForPun dead-serious]].dead-serious. They're important.
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** The music playing in Lolotte's storage room is taken from ''VideoGame/PoliceQuest'', specifically, the song that plays when the cops put a chicken on the sergeant's desk. The same tune would later be used as the theme to ''Astro Chicken'' in ''VideoGame/SpaceQuestIIIThePiratesOfPestulon''.

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** The music playing in Lolotte's storage room is taken from ''VideoGame/PoliceQuest'', ''VideoGame/PoliceQuest1InPursuitOfTheDeathAngel'', specifically, the song that plays when the cops put a chicken on the sergeant's desk. The same tune would later be used as the theme to ''Astro Chicken'' in ''VideoGame/SpaceQuestIIIThePiratesOfPestulon''.
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* UnintentionallyUnwinnable: Eating or forgetting the magic fruit you were supposed to use to save your father's life. [[NonstandardGameOver If you saved Genesta, she'll return you home in time to watch your father pass away]].

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* UnintentionallyUnwinnable: Eating or forgetting the magic fruit you were supposed to use to save your father's life. [[NonstandardGameOver [[DownerEnding If you saved Genesta, she'll return you home in time to watch your father pass away]].
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** There's also the troll in the cave. Every screen has a chance of it spawning and it's always terrifying.
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* UnfinishedBusiness: The ghosts at the manor.

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* UnfinishedBusiness: The ghosts at the manor. Rosella must dig up their graves to find the item they want to make them move on.
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* MayItNeverHappenAgain: Princess Rosella gets captured by the minions of the evil fairy Lolotte. One item Rosella must fetch to satisfy Lolotte is Pandora's Box, hidden in a mountain tomb. Once the evil fairy is defeated, Rosella returns Pandora's Box (unopened) to the tomb. There, she locks the door with the key, then kicks that key under the door, precluding anyone from opening that door again. Smart girl.
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** Although you'll never notice it in actual gameplay, you really do have [[RealTime exactly twenty-four hours]] to save Genesta and Graham.

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** Although you'll never notice it in actual gameplay, because there's only one place you can check the time, and you might never think to do it even if you find it, you really do have [[RealTime exactly twenty-four hours]] to save Genesta and Graham.
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If you try to enter the house without the zombie-repelling amulet, you'll be killed by a zombie on the front steps. Going inside is necessary to give the items to the ghosts, so it isn't possible to complete those quests and get inside the crypt without having had the amulet.


** There's a tomb with a mummy that is repelled by a scarab you're meant to be carrying. It's probably not possible to enter that room without the undead-repelling item through normal play, since zombies would likely kill you, but via debug modes you can teleport straight into the mummy's tomb without the item.

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** There's a tomb with a mummy that is repelled by a scarab you're meant to be carrying. It's probably not possible to enter that room without the undead-repelling item through normal play, since zombies would likely kill you, but via debug modes you can teleport straight into the mummy's tomb without the item.
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* OurOgresAreHungrier: There's an Ogre and an Ogress living in a house with their over-sized dog.

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* OurOgresAreHungrier: There's an Ogre and an Ogress living in a house with their over-sized dog. They’re inspired by the giants from ''Jack and the Beanstalk'', and even have a hen who lays golden eggs.
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* TechDemoGame: The game was marketed as a showcase for sound cards, namely the Ad-lib and Roland MT-32. Sierra even hired an outside composer for the time, William Goldstein, to create the score.

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* TechDemoGame: The game was marketed as a showcase for sound cards, namely the Ad-lib and Roland MT-32. Sierra even hired an outside composer for the first time, William Goldstein, to create the score.

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* CoversAlwaysLie: That picture of Rosella in her princess outfit riding a unicorn away from a winged goon is... not accurate. At one point in the game, Rosella does ride a unicorn, but (a) she's wearing a peasant's outfit at the time, and (b), she's riding it ''towards'' Lolotte's winged goons. And she isn't barefoot in the game.

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* CoversAlwaysLie: That picture of Rosella in her princess outfit riding a unicorn away from a winged goon is... not accurate. At one point in the game, Rosella does ride a unicorn, but (a) but...
**
she's wearing a peasant's outfit at the time, and (b), time,
**
she's riding it him ''towards'' Lolotte's winged goons. And goons,
** and
she isn't barefoot in the game.barefoot.
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* NoOSHACompliance: The stairs you have to climb up in the mansion have no railings. You wouldn't think this would be a problem, but it's a ''spiral'' staircase, which means you have to use the north-south-east-west keyboard controls carefully. (Fortunately, you can also point and click in the SCI version.) And one wrong step will kill you. And then, when you finally make it to the top and complete the puzzle up there[[note]]god forbid you went up there without the necessary items[[/note]], you have to go ''[[ThisIsGonnaSuck back down]]''.

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* NoOSHACompliance: The stairs you have to climb up in the mansion and in Lolotte's castle have no railings. You wouldn't think this would be a problem, but it's a they're ''spiral'' staircase, staircases, which means you have to use the north-south-east-west keyboard controls carefully. (Fortunately, you can also point and click in the SCI version.) And one wrong step will kill you. And then, when you finally make it to the top and complete the puzzle up there[[note]]god forbid you went up there without the necessary items[[/note]], you have to go ''[[ThisIsGonnaSuck back down]]''.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: You can type "kill (thing/person here)", but the game doesn't let you. The game will say "You are NOT a violent person, Rosella!" It's possible to type "kill door" and get the above message. It's only possible to kill Lolotte, and Rosella didn't know the love arrow would kill her. Rosella does, however, have to swing an ax at the living trees in the forest, to intimidate them. (Otherwise, they'll grab her if she gets too close, resulting in death.)
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In this game, you play as Rosella, the twin sister of [[VideoGame/KingsQuestIIIToHeirIsHuman Alexander]] and daughter of King Graham. Literally picking up right where ''King's Quest III'' left off, Graham has just tossed his adventurer's cap to his children, but before they can catch it, Graham suddenly falls ill and is now on Death's door. His only hope is a magical fruit that grows in the island of Tamir. A good fairy named Genesta sends Rosella to this land, but her powers are weakened by the evil sorceress Lolotte, meaning the trip is one-way. To win the game, you must find the fruit, defeat Lolotte, and return Genesta's powers to her-- all in the span of a single day.

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In this game, you play as Rosella, the twin sister of [[VideoGame/KingsQuestIIIToHeirIsHuman Alexander]] and daughter of King Graham. Literally picking up right where ''King's Quest III'' left off, Graham has just tossed his adventurer's cap to his children, but before they can catch it, Graham suddenly falls ill and is now on Death's door. His only hope is a magical fruit that grows in the island of Tamir. A good fairy named Genesta sends contacts Rosella through the MagicMirror and brings her to this land, but her powers are weakened by the evil sorceress Lolotte, meaning the trip is one-way. To win the game, you must find the fruit, defeat Lolotte, and return Genesta's powers to her-- all in the span of a single day.
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In this game, you play as Rosella, the twin sister of [[VideoGame/KingsQuestIIIToHeirIsHuman Alexander]] and daughter of King Graham. Literally picking up where ''King's Quest III'' left off, Graham has just tossed his adventurer's cap to his children, but before they can catch it, Graham suddenly falls ill and is now on Death's door. His only hope is a magical fruit that grows in the island of Tamir. A good fairy named Genesta sends Rosella to this land, but her powers are weakened by the evil sorceress Lolotte, meaning the trip is one-way. To win the game, you must find the fruit, defeat Lolotte, and return Genesta's powers to her-- all in the span of a single day.

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In this game, you play as Rosella, the twin sister of [[VideoGame/KingsQuestIIIToHeirIsHuman Alexander]] and daughter of King Graham. Literally picking up right where ''King's Quest III'' left off, Graham has just tossed his adventurer's cap to his children, but before they can catch it, Graham suddenly falls ill and is now on Death's door. His only hope is a magical fruit that grows in the island of Tamir. A good fairy named Genesta sends Rosella to this land, but her powers are weakened by the evil sorceress Lolotte, meaning the trip is one-way. To win the game, you must find the fruit, defeat Lolotte, and return Genesta's powers to her-- all in the span of a single day.
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* TheThreeTrials: Lolotte assigns Rosella the task of finding three legendary treasures to prove she isn't a spy.

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* TheThreeTrials: Lolotte assigns Rosella the task of finding three legendary treasures to prove she isn't a spy.spy (the unicorn from the box art, the goose that lays the golden eggs, and Pandora's Box).
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* RacingAgainstTheClock: Rosella has one day to accomplish all her quests and get home.

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* RacingAgainstTheClock: RaceAgainstTheClock: Rosella has one day to accomplish all her quests and get home.
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* RacingAgainstTheClock: Rosella has one day to accomplish all her quests and get home.

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** There's a tomb with a mummy that is destroyed by the talisman. It's probably not possible to enter that room without the undead-repelling item, except by using the teleport cheat, but the mummy is still programmed to kill you if you don't have it, complete with a death message asking how you got there. Although this is averted in at least one version, where the mummy was simply programmed to be repelled, full-stop. Even cheat-teleporting straight into the room without having the item produces the same animation.

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** There's a tomb with a mummy that is destroyed repelled by the talisman. a scarab you're meant to be carrying. It's probably not possible to enter that room without the undead-repelling item, except by using the item through normal play, since zombies would likely kill you, but via debug modes you can teleport cheat, but straight into the mummy's tomb without the item.
*** In the AGI version,
the mummy is still programmed automatically walks up to kill you and is then 'repelled' by the scarab even if you don't have it, it - it's basically a cutscene animation without checks.
*** In the SCI version, if you don't have the scarab, they added code to have the mummy kill you,
complete with a death message asking how you got there. Although this is averted in at least one version, where the mummy was simply programmed to be repelled, full-stop. Even cheat-teleporting straight into the room without having the item produces the same animation.there.
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* TheThreeTrials: Lolotte assigns Rosella the task of finding three legendary treasures to prove she isn't a spy.
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not a trope


* RedHerring: Turns out neither of Graham's kids gets his CoolHat.

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* RedHerring: Turns out neither of Graham's kids gets his CoolHat.hat.

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