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* AnnoyingArrows: Brutally averted, other than heroes and Giants, nothing matches the hitting power of the various archer classes. Both nonhuman archers especially devastating and can wipe out even heavily armoured armies off the map
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* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannonfodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around being about 4 times more than most elite heavy infantry.
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* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannonfodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes.
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* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannonfodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around being about 4 times more than most elite heavy infantry.
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** Actually all the Knights are this trope. In the logbook, it explains that all the Knights were normal people but either by prayer, studying magic, finding a magical item or creature they have been touched by the supernatural and empowered according to their talents. That's why the Knights have such incredible stats and powers, not CharlesAtlasPower .
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** Actually all the Knights are this trope. In the logbook, it explains that all the Knights were normal people but either by prayer, studying magic, finding a magical item or creature they have been touched by the supernatural and empowered according to their talents. That's why the Knights have such incredible stats and powers, not CharlesAtlasPower .CharlesAtlasSuperpower .
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** Actually all the Knights are this trope. In the logbook, it explains that all the Knights were normal people but either by prayer, studying magic, finding a magical item or creature they have been touched by the supernatural and empowered according to their talents. That's why the Knights have such incredible stats and powers.
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** Actually all the Knights are this trope. In the logbook, it explains that all the Knights were normal people but either by prayer, studying magic, finding a magical item or creature they have been touched by the supernatural and empowered according to their talents. That's why the Knights have such incredible stats and powers.powers, not CharlesAtlasPower .
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** Actually all the Knights are this trope. In the logbook, it explains that all the Knights were normal humans but either by prayer, studying magic, finding a magical item or creature they have been touched by the supernatural and received their class talents and skills.
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** Actually all the Knights are this trope. In the logbook, it explains that all the Knights were normal humans people but either by prayer, studying magic, finding a magical item or creature they have been touched by the supernatural and received empowered according to their class talents talents. That's why the Knights have such incredible stats and skills.powers.
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** Actually all the Knights are this trope. In the logbook, it explains that all the Knights
were normal humans but either by prayer, studying magic, finding a magical item or creature
they have been touched by the supernatural and received their class talents and skills.
were normal humans but either by prayer, studying magic, finding a magical item or creature
they have been touched by the supernatural and received their class talents and skills.
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** Actually all the Knights are this trope. In the logbook, it explains that all the Knights
Knights were normal humans but either by prayer, studying magic, finding a magical item or creature
creature they have been touched by the supernatural and received their class talents and skills.
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** Actually all the Knights are this trope. In the logbook, it explains that all the Knights
were normal humans but either by prayer, studying magic, finding a magical item or creature
they have been touched by the supernatural and received their class talents and skills.
were normal humans but either by prayer, studying magic, finding a magical item or creature
they have been touched by the supernatural and received their class talents and skills.
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* BigBadassWolf: Wargs are a not uncommen troop type to face in the Orkney/Viking armies.
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* ExcaliburInTheStone: Yep.
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* ExcaliburInTheStone: Yep. It's a King Arthur game after all.
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* KingArthur: Um, yeah...
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* KingArthur: Um, yeah...He's in the title.
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* KnightTemplar: Some heros.
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* KnightTemplar: Some heros.heros are over zealous.
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* OppositesAttract: No they do not. Troop types that have an opposing morality in the same army will lower that army's morale rating and thus make it easier to defeat.
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* OppositesAttract: [[AvertedTrope No they do not. not.]] Troop types that have an opposing morality in the same army will lower that army's morale rating and thus make it easier to defeat.
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* SavageWolves: Wargs are a not uncommen troop type to face in the Orkney/Viking armies.
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The game makes use of the following tropes:
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* GrimUpNorth: In the original all the land from the Midlands to Hadrian's Wall is covered with the forest of Bedegraine, the dangerous home of the Sidhe. In the sequel we find out what's above the Wall [[{{Understatement}} and it is not pretty...]]
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* GrimUpNorth: In the original all the land from the Midlands to Hadrian's Wall is covered with the forest of Bedegraine, the dangerous home of the Sidhe. In the sequel we find out what's above the Wall [[{{Understatement}} and it is not pretty...]]
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While obviouslt based on Arthurian mythology it diverges fairly widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[CelticMythology The Old Faith]], unlocking new units and hero abilities based on these leanings.
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While obviouslt obviously based on Arthurian mythology it diverges fairly widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[CelticMythology The Old Faith]], unlocking new units and hero abilities based on these leanings.
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* SealedGoodInACAn: Percivale, though possibly with a good reason for the sealing. Depends how you feel about the old faith.
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* SealedGoodInACAn: SealedGoodInACan: Percivale, though possibly with a good reason for the sealing. Depends how you feel about the old faith.
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* GrimUpNorth: In the orignal all the land from the Midlands to Hadrian's Wall is covered with the forest of Bedegraine, the dangerous home of the Sidhe. In the sequel we find out what's above the Wall [[{{Understatement}} and it is not pretty...]]
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* GrimUpNorth: In the orignal original all the land from the Midlands to Hadrian's Wall is covered with the forest of Bedegraine, the dangerous home of the Sidhe. In the sequel we find out what's above the Wall [[{{Understatement}} and it is not pretty...]]
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* DeathOfTheOldGods: If you like. The Whether the Old Faith or Christianity triumphs depends on the player's choice.
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* DeathOfTheOldGods: If you like. The Whether the Old Faith or Christianity triumphs depends on the player's choice.
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* {{BFS}}: Many of the knights use them. Also the Golden Griffins, Springborn, Atumnbreed and Sidhe melee units.
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* {{BFS}}: Many of the knights use them. Also the Golden Griffins, Springborn, Atumnbreed Autumnbreed and Sidhe melee units.
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* BigBadassWolf: Wargs are a not uncommen troop type to face in the Orkney armies.
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* BigBadassWolf: Wargs are a not uncommen troop type to face in the Orkney armies.Orkney/Viking armies.
* BlackKnight: A few.
* BloodKnight: Sir Caradoc.
* BlackKnight: A few.
* BloodKnight: Sir Caradoc.
* ChangelingTale: Both courts of Sidhe take children, though the Seelie seem to treat them better. Those kids then return, all grown up and equipped with magical weapons, to fight for their Sidhe masters.
* DamselInDistress: More than a few.
* DamselInDistress: More than a few.
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* HappilyAdopted: Arthur by Sir Ector, as in the myth. Ector himself acts as your advisor throughout the first game and Athur's foster brother Kay is your first hero.
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* HappilyAdopted: Arthur by Sir Ector, as in the myth. Ector himself acts as your advisor throughout the first game and Athur's Arthur's foster brother Kay is your first hero.hero.
* [[spoiler: HellGate: The Samhain gate. Also the Formorian's gates.]]
* [[spoiler: HellGate: The Samhain gate. Also the Formorian's gates.]]
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* KillItWithFire: Plenty of spells along this line.
* KnightErrant: The Knights of the Round Table spend the time their not leading armies into battle behaving like this.
* KnightTemplar: Some heros.
* KnightErrant: The Knights of the Round Table spend the time their not leading armies into battle behaving like this.
* KnightTemplar: Some heros.
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* TheLegionsOfHell: The Formorians are technicaly not demons but you'd be hard pressed to tell the difference.
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* AwesomeYetPractical: Many of the direct damage spells, particularly Lightning, Curse Of Shadows and Merlin's unique Meteor.
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* AwesomeYetPractical: Many of the direct damage spells, particularly Lightning, Curse Of Shadows and Merlin's unique Meteor. Also many of the higher end units are distinctly impressive to look at and highly effective.
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* BodyHorror: Formorians in the sequel.
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* [[{{Druid}} Druids]]: Present and accounted for.
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* GodSaveUsFromTheQueen: Morguase.
* GrimUpNorth: In the orignal all the land from the Midlands to Hadrian's Wall is covered with the forest of Bedegraine, the dangerous home of the Sidhe. In the sequel we find out what's above the Wall [[{{Understatement}} and it is not pretty...]]
* HappilyAdopted: Arthur by Sir Ector, as in the myth. Ector himself acts as your advisor throughout the first game and Athur's foster brother Kay is your first hero.
* GrimUpNorth: In the orignal all the land from the Midlands to Hadrian's Wall is covered with the forest of Bedegraine, the dangerous home of the Sidhe. In the sequel we find out what's above the Wall [[{{Understatement}} and it is not pretty...]]
* HappilyAdopted: Arthur by Sir Ector, as in the myth. Ector himself acts as your advisor throughout the first game and Athur's foster brother Kay is your first hero.
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* OurDragonsAreDifferent: Only in story backgrounds in the first game but showing up in person in the sequel.
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* PlantPerson: The Green Knight.
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* TheLostWoods: Bedegraine.
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* TheMaze: The quest in Dagonet's castle.
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* TheVirus: Formorian corruption in the sequel.
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It now has a sequel.
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* ScrewYouElves: Whichever ending you reach you'll be defeating at least one of the courst of the Sidhe and possibly both.
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* DarkerAndEdgier: The sequel.
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* FisherKing: Not the original, despite the Arthurian setting. Arthur himself becomes the Maimed King in the sequel which causes his kingdom to decay and the Formorians to return.
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* LowestCosmicDenominator: Averted. Both Christ and the Tuatha De Dannan are all named.
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* RoyalsWhoActuallyDoSomething: Not so much Arthur, who mostly just hands out orders via the player's decisons, but King Mark, one of the earlist recuitable heros, is a reliable leader and combatant.
* SealedEvilInACan: In the sequel the Formorians in general and particularly Balor.
* SealedGoodInACAn: Percivale, though possibly with a good reason for the sealing. Depends how you feel about the old faith.
* SealedEvilInACan: In the sequel the Formorians in general and particularly Balor.
* SealedGoodInACAn: Percivale, though possibly with a good reason for the sealing. Depends how you feel about the old faith.
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* ScrewYouElves: Whichever ending you reach you'll be defeating at least one of the courst of the Sidhe and possibly both.
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* TheGoodKing: Arthur, obviously, but only if the player wants him to be.
* TheUnfought: Queen Morguase, at least in the original.
* VideoGameCaringPotential: The Rightful morality options.
* VideoGameCrueltyPotential: The Tyrant morality options.
* TheUnfought: Queen Morguase, at least in the original.
* VideoGameCaringPotential: The Rightful morality options.
* VideoGameCrueltyPotential: The Tyrant morality options.
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* SpikesOfVillainy: Many of the Tyrant leaning knights have them to some degree, but [[http://images.wikia.com/arthurwargame/images/d/d8/Mordred_2.jpg Mordred takes the cake.]]
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* AnachronismStew: Good grief, yes. Apart from the usual Arthurian tradition of medieval equipment, terms and attitudes in just post Roman Britain we have units called "Crusaders" centuries before the First Crusade, Irish gods being worshipped in Britain, Christian Saxons long before their widespread conversion and Viking raiders.
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* BigFuckingSword: Many of the knights use them. Also the Golden Griffins, Springborn, Atumnbreed and Sidhe melee units.
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* BigFuckingSword: {{BFS}}: Many of the knights use them. Also the Golden Griffins, Springborn, Atumnbreed and Sidhe melee units.
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* BlueAndOrangeMorality: As usual the [[TheFairFolk Sidhe]] follow this trope.
* ScrewYouElves: Whichever ending you reach you'll be defeating at least one of the courst of the Sidhe and possibly both.
* ScrewYouElves: Whichever ending you reach you'll be defeating at least one of the courst of the Sidhe and possibly both.
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* MagicStaff: Most of the magic centred heros carry one.
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* NoArcInArchery: Averted. The archer units fire in realistic arcs.
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* TouchedByVorlons: A couple of occasions allow you to solve issues with the Sidhe and other magical types by sending one of your knights to serve them for a set number of turns. Such knights are unavailable for that time but often return with new powers.
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* BFS: Many of the knights use them. Also the Golden Griffins, Springborn, Atumnbreed and Sidhe melee units.
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* BFS: BigFuckingSword: Many of the knights use them. Also the Golden Griffins, Springborn, Atumnbreed and Sidhe melee units.
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''King Arthur: The Role-Playing Wargame'' is a video game by Neocore Games based on the exploits of KingArthur himself, chronicling his rise to power in an England divided by bickering kingdoms. The game itself is a mix of strategy (in the vein of the ''Total War'' series) and role-playing (which is reminiscent of text-based adventure games).
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''King Arthur: The Role-Playing Wargame'' is a video game by Neocore Games based on the exploits of KingArthur himself, chronicling his rise to power in an England divided by bickering kingdoms. The game itself is a mix of strategy (in the vein of the ''Total War'' series) and role-playing (which is reminiscent of text-based adventure games).
games). It also features hero characters that lead the armies and level up [[RPGElements in a manner similar to RPGs.]]
While obviouslt based on Arthurian mythology it diverges fairly widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[CelticMythology The Old Faith]], unlocking new units and hero abilities based on these leanings.
While obviouslt based on Arthurian mythology it diverges fairly widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[CelticMythology The Old Faith]], unlocking new units and hero abilities based on these leanings.
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* BFS: Many of the knights use them. Also the Golden Griffins, Springborn, Atumnbreed and Sidhe melee units.
* BigBadassWolf: Wargs are a not uncommen troop type to face in the Orkney armies.
* BigBadassWolf: Wargs are a not uncommen troop type to face in the Orkney armies.
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* KillEmAll: Not normally neeeded. Battles continue until one army's morale meter reaches zero. While heavy causalties is the quickest way to acheive this, other options exist and the morale usually breaks before the entire army is dead anyway.
* NemeanSkinning: Sir Caradoc wears a wolf's skin in this manner.
* NemeanSkinning: Sir Caradoc wears a wolf's skin in this manner.
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* OppositesAttract: No they do not. Troop types that have an opposing morality in the same army will lower that army's morale rating and thus make it easier to defeat.
* OurGiantsAreBigger: Mostly appear as enemies but several occasions allow you to recuit them.
* OurGiantsAreBigger: Mostly appear as enemies but several occasions allow you to recuit them.
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* AwesomeYetPratical: Many of the direct damage spells, particularly Lightning, Curse Of Shadows and Merlin's unique Meteor.
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* AwesomeYetPratical: AwesomeYetPractical: Many of the direct damage spells, particularly Lightning, Curse Of Shadows and Merlin's unique Meteor.
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* AwesomeButPratical: Many of the direct damage spells, particularly Lightning, Curse Of Shadows and Merlin's unique Meteor.
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* AwesomeButPratical: AwesomeYetPratical: Many of the direct damage spells, particularly Lightning, Curse Of Shadows and Merlin's unique Meteor.
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* PragmaticAdaption: The game's writers seem to have [[ShownTheirWork done their research on Arthurian characters and events]] but many are heavily adapted to serve as in-game quests.
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* PragmaticAdaption: PragmaticAdaptation: The game's writers seem to have [[ShownTheirWork done their research on Arthurian characters and events]] but many are heavily adapted to serve as in-game quests.
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[[NeedsWikiMagicLove Needs a big dose of wiki magic]].
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*AwesomeButPratical: Many of the direct damage spells, particularly Lightning, Curse Of Shadows and Merlin's unique Meteor.
*CelticMythology: Oddly, the Irish variety despite the game being set entirely in Britain.
*DeathOfTheOldGods: If you like. The Whether the Old Faith or Christianity triumphs depends on the player's choice.
*ExcaliburInTheStone: Yep.
*IDidWhatIHadToDo: The attitude of most tyrant leaning knights and possibly Arthur himself if you go that way.
*KingArthur: Um, yeah...
*NonEntityGeneral: Sort of. The armies are supposedly led by whichever knight is in command. However overall command belongs to Arthur, who never appears in person in any battle.
*PragmaticAdaption: The game's writers seem to have [[ShownTheirWork done their research on Arthurian characters and events]] but many are heavily adapted to serve as in-game quests.
*TheFairFolk: Lots of them, acting as antagonists, allies or recruitable troops at various points and depending on the player's choices.
*TheMagicComesBack: What happened when Arthur pulled the sword from the stone.
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[[NeedsWikiMagicLove Needs a big dose of wiki magic]].
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''King Arthur: The Role-Playing Wargame'' is a video game by Neocore Games based on the exploits of KingArthur himself, chronicling his rise to power in an England divided by bickering kingdoms. The game itself is a mix of strategy (in the vein of the ''Total War'' series) and role-playing (which is reminiscent of text-based adventure games).
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