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* HealingShiv: The Field Medic's weapons are borderline examples. They are otherwise regular guns whose SecondaryFire mode launches a healing dart. Unlike the bullets, the darts are not HitScan and [[AwesomeButImpractical therefore it can be difficult to hit your teammates, especially when they're strafing and jumping around avoiding the Specimens.]] They're not "true" examples because the damaging and the healing parts are entirely separate functions (hitting a zed with a healing dart is as pointless as shooting a teammate with a bullet). He also has gas grenades as a more traditional example, as the gas in question hurts the Zeds but heals teammates.

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* HealingShiv: The Field Medic's weapons are borderline examples. They are otherwise regular guns whose SecondaryFire mode launches a healing dart. Unlike the bullets, the darts are not HitScan {{hitscan}} and [[AwesomeButImpractical therefore it can be difficult to hit your teammates, especially when they're strafing and jumping around avoiding the Specimens.]] They're not "true" examples because the damaging and the healing parts are entirely separate functions (hitting a zed with a healing dart is as pointless as shooting a teammate with a bullet). He also has gas grenades as a more traditional example, as the gas in question hurts the Zeds but heals teammates.
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A top-down shooter spinoff of the game titled ''Killing Floor: Calamity'' was released on the OUYA on December 18th, 2013. On May 8th 2014, Magazine/PCGamer announced [[http://www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/2/ a sequel]], ''VideoGame/KillingFloor2'', is in the works. An Early Access build of the sequel was made available on April 21, 2015, with a full release following on November 18, 2016.

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A top-down shooter spinoff of the game titled ''Killing Floor: Calamity'' was released on the OUYA on December 18th, 2013.2013, with an Android port following after. On May 8th 2014, Magazine/PCGamer announced [[http://www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/2/ a sequel]], ''VideoGame/KillingFloor2'', is in the works. An Early Access build of the sequel was made available on April 21, 2015, with a full release following on November 18, 2016.
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A top-down shooter spinoff of the game titled ''Killing Floor: Calamity'' has been confirmed for OUYA; it was released on December 18th, 2013. And on May 8th 2014, Magazine/PCGamer announced [[http://www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/2/ a sequel]], ''VideoGame/KillingFloor2'', is in the works. An Early Access build of the sequel was made available on April 21, 2015, with a full release following on November 18, 2016.

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A top-down shooter spinoff of the game titled ''Killing Floor: Calamity'' has been confirmed for OUYA; it was released on the OUYA on December 18th, 2013. And on On May 8th 2014, Magazine/PCGamer announced [[http://www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/2/ a sequel]], ''VideoGame/KillingFloor2'', is in the works. An Early Access build of the sequel was made available on April 21, 2015, with a full release following on November 18, 2016.
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* GuiltBasedGaming: When attempting to quit the game, it will note that "You can run. But they'll find you before dawn."

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* TacticalRockPaperScissors: Because of resistances some Zeds have to certain weapons, it becomes really important in higher difficulties. Basically boils down to: explosives beat Fleshpound, [[ViolationOfCommonSense melee beats Scrake]], assault rifles beat Crawlers and Stalkers[[note]]in the sense that they are most efficient as they have large ammo counts, and those specimens come in large packs but are individually weak[[/note]], headshots beat Bloats, fire beats Scrakes, Gorefasts and Sirens[[note]]as they lose their special charge/screaming abilities when charred[[/note]].

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* TacticalRockPaperScissors: Because of resistances some Zeds have to certain weapons, it becomes really important in higher difficulties. Basically boils down to: explosives beat Fleshpound, [[ViolationOfCommonSense melee beats Scrake]], assault rifles beat Crawlers and Stalkers[[note]]in the sense that they are most efficient as they have large ammo counts, and those specimens come in large packs but are individually weak[[/note]], headshots beat Bloats, and fire beats Scrakes, Gorefasts and Sirens[[note]]as they lose their special charge/screaming abilities when charred[[/note]].



* ViolationOfCommonSense: Confronted by a giant cannibalistic super soldier with a chainsaw for a hand? The best course of action is to ''engage it in hand-to-hand combat'', which stunlocks it with each hit, even past the point where it normally becomes enraged and impossible to stun. This one is so bad that [[GuideDangIt most players are unaware of it]], and playing on public servers is more likely to end with the Berserker dead as clueless teammates "help" by just shooting the Scrake on sight, making it ignore the Berserker's stunlocking effect and get angry.

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* ViolationOfCommonSense: ViolationOfCommonSense:
**
Confronted by a giant cannibalistic super soldier with a chainsaw for a hand? The best course of action is to ''engage it in hand-to-hand combat'', which stunlocks it with each hit, even past the point where it normally becomes enraged and impossible to stun. This one is so bad that [[GuideDangIt most players are unaware of it]], and playing on public servers is more likely to end with the Berserker dead as clueless teammates "help" by just shooting the Scrake on sight, making it ignore the Berserker's stunlocking effect and get angry.promptly disembowel them.



** What happens the first time you fight the Patriarch - up till now, you've only been worried about melee (barring the odd Husk fireball) and can outrun everything. Suddenly you're up against an 8 foot monster with a [[GatlingGood Minigun]]-[[StuffBlowingUp Rocket launcher]] [[MoreDakka combi-weapon]] [[ArmCannon for a left arm]] that can turn invisible, run twice as fast as you, smash you across the room [[CombatTentacles in melee]], take multiple anti-armour rockets to the face [[MadeOfIron without dying]], summon more specimens and [[OhCrap heal himself]].

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** What happens the first time you fight the Patriarch - up till now, you've only been worried about melee (barring the odd Husk fireball) and can outrun everything. Suddenly you're up against an 8 foot monster with a combined [[GatlingGood Minigun]]-[[StuffBlowingUp Rocket minigun]]-[[StuffBlowingUp rocket launcher]] [[MoreDakka combi-weapon]] for [[ArmCannon for a left arm]] that can turn invisible, run twice as fast as you, smash you across the room [[CombatTentacles in melee]], take multiple anti-armour rockets to the face [[MadeOfIron without dying]], summon more specimens and [[OhCrap heal himself]].
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A cooperative online ZombieApocalypse FirstPersonShooter for PC developed by Creator/TripwireInteractive on the VideoGame/{{Unreal}} [[GameEngine Engine 2]]. Originally a mod for ''VideoGame/UnrealTournament2004'', in 2009 an official retail version was released. While generally an updated version of the mod, there are changes - notably the "perk" system, a series of seven different "classes" that players can choose.

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A cooperative online ZombieApocalypse FirstPersonShooter for PC developed by Creator/TripwireInteractive on the VideoGame/{{Unreal}} [[GameEngine [[UsefulNotes/GameEngine Engine 2]]. Originally a mod for ''VideoGame/UnrealTournament2004'', in 2009 an official retail version was released. While generally an updated version of the mod, there are changes - notably the "perk" system, a series of seven different "classes" that players can choose.
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* [[{{BFG}} Big Sodding Gun]]: Usually said while equipping one of the heavy weapons like the LAW and the M99, but as of the 2012 Winter Event, the Zed Eradication Device (Z.E.D.) which fires lasers and can emit a field which significantly slows down and lowers the defense of any specimens caught within it. The catch is that you need to collect all fifteen parts of the weapon scattered around the "Moonbase" event map in order to use it, and even then it costs 2,000 pounds and, like the other heavy weapons, weighs a lot.

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* [[{{BFG}} Big {{BFG}}: Or "Big Sodding Gun]]: Usually said while Gun", as several characters will comment when equipping one of the heavy heavier weapons like the LAW and the M99, but as of the 2012 Winter Event, we get a true example in the Zed Eradication Device (Z.E.D.) which fires lasers and can emit a field which significantly slows down and lowers the defense of any specimens caught within it. The catch is that you need to collect all fifteen parts of the weapon scattered around the "Moonbase" event map in order to use it, and even then it costs 2,000 pounds and, like the other heavy weapons, weighs a lot.



*** A higher-level Medic can actually do more of the Combat part of the trope. At level five or above, his weapons (at least the [=MP5=] and [=MP7=]) have absolutely absurd ammo capacities, he spawns with armor (which for him [[BodyArmorAsHitPoints acts as a second health bar]]), he gets healing grenades that cause a form of damaging area denial to Specimens, and his normal running speed matches the sprint speed of the Berserker. The weapons still don't put out enough damage to truly qualify him as a LightningBruiser, but a higher-level Medic can certainly mop up the lower-level Specimens with ease in between topping off everyone's health bar.

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*** A higher-level Medic can actually do more of the Combat part of the trope. At level five or above, most of his weapons (at least the [=MP5=] and [=MP7=]) have absolutely absurd ammo capacities, he spawns with armor (which for him [[BodyArmorAsHitPoints acts as a second health bar]]), he gets healing grenades that cause a form of damaging area denial to Specimens, and his normal running speed matches the sprint speed of the Berserker. The weapons still don't put out enough damage to truly qualify him as a LightningBruiser, but a higher-level Medic can certainly mop up the lower-level Specimens with ease in between topping off everyone's health bar.



** Played with in the case of the Pipebomb Hat, where someone deploys one or more of the things in such a way that they are stuck to their own head. Since they are proximity-triggered, it works along the same line of thinking as throwing a pile of grenades at one's own feet. This is typically done against the Patriarch, who had to receive a cumulative resistance to pipebombs in an update.
** Subverted with the Combat Medic, throwing your grenades at your feet when being swarmed will actually ''save you'' since it heals you and damages the Zeds over a short period of time. Firebugs can do much the same, as incendiary grenades + immunity to fire = easy escape.

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** Played with in the case of the Pipebomb Hat, where someone deploys one or more of the things in such a way that they are stuck to their own head. Since they are proximity-triggered, it works along the same line of thinking as throwing a pile of grenades at one's own feet. This is typically done against the Patriarch, who had to receive a cumulative resistance to pipebombs in an update.
update. Amusingly, due to the lack of friendly fire under most circumstances, if you have someone ''else's'' pipebombs stuck to you rather than your own, you actually survive having them all go off right on your head with no damage.
** Subverted with the Combat Medic, Medic after an update gave them grenades which release a gas that heals teammates and poisons zeds, so throwing your grenades at your feet when being swarmed will actually ''save you'' since it heals you and damages the Zeds over a short period of time. you''. Firebugs can do much the same, same when they got unique grenade effects as well, as incendiary grenades + immunity to fire = easy escape.



* HealingShiv: The Field Medic's weapons are borderline examples. They are otherwise regular guns whose SecondaryFire mode launches a healing dart. Unlike the bullets, the darts are not HitScan and [[AwesomeButImpractical therefore it can be difficult to hit your teammates, especially when they're strafing and jumping around avoiding the Specimens.]] He also has gas grenades that hurt the Zeds but heal teammates.

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* HealingShiv: The Field Medic's weapons are borderline examples. They are otherwise regular guns whose SecondaryFire mode launches a healing dart. Unlike the bullets, the darts are not HitScan and [[AwesomeButImpractical therefore it can be difficult to hit your teammates, especially when they're strafing and jumping around avoiding the Specimens.]] They're not "true" examples because the damaging and the healing parts are entirely separate functions (hitting a zed with a healing dart is as pointless as shooting a teammate with a bullet). He also has gas grenades that hurt as a more traditional example, as the gas in question hurts the Zeds but heal heals teammates.



** According to the developers during TotalBiscuit's video, they were quite limited in that regard back then, also restricting the enemies to fairly stiff movement so that it wouldn't get worse for headshots. However, they claim to have improved them so much that its possible to accurately headshot a Stalker in the middle of doing a cartwheel in the sequel.

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** According to the developers during TotalBiscuit's [[Creator/TheCynicalBrit TotalBiscuit]]'s video, they were quite limited in that regard back then, also restricting the enemies to fairly stiff movement so that it wouldn't get worse for headshots. However, they claim to have improved them so much that its possible to accurately headshot a Stalker in the middle of doing a cartwheel in the sequel.



* HollywoodSilencer: Averted. The Firebug's MAC-10 has an attached suppressor, but its actual firing sound is rather distinct. When it was first added, it sounded like the [=AK47=].

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* HollywoodSilencer: Averted. The Firebug's MAC-10 has an attached suppressor, but its actual firing sound is rather distinct. When distinct (when it was first added, it sounded like the [=AK47=].[=AK47=]), and it has no effect on the AI since [[TheAllSeeingAI they always know where you are]].
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** The number of total women is increased to five when including the Stalker and Siren Specimens. The Crawler's gender is dubious -- it's reskinned as a female Siamese Twin during the Summer Event, but during the Hillbilly Halloween and Twisted Christmas event, it's a male hillbilly with a severed torso and a male reindeer, respectively.

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** The number of total women is increased to five six when including the Stalker and Siren Specimens. The Crawler's gender is dubious -- it's reskinned as a female Siamese Twin during the Summer Event, but during the Hillbilly Halloween and Twisted Christmas event, it's a male hillbilly with a severed torso and a male reindeer, respectively.
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** [[SniperRifle Peter]]: [[ProfessionalKiller A career assassin]], [[InTheBlood descended from a long line of such,]] and slightly concerned that the mutant masses may be too much for even him.

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** [[SniperRifle [[ColdSniper Peter]]: [[ProfessionalKiller A career assassin]], [[InTheBlood descended from a long line of such,]] and slightly concerned that the mutant masses may be too much for even him.
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* SmurfettePrinciple: While the Trader does play an important role in Killing Floor, Ash Harding, Mrs Foster, and Steampunk Mrs Foster are the only playable female characters. They snark, swear, and blow stuff up just as much as the male characters do.

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* SmurfettePrinciple: While the Trader does play an important role in Killing Floor, Ash Harding, Mrs Foster, and Steampunk Mrs Foster and Dr. Rachel Clamely are the only playable female characters. They snark, swear, and blow stuff up just as much as the male characters do.
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** And then there are the taunts, two separate commands for Zeds ("You're pathetic! Like a bunch of bloody Millwall fans!" and teammates ("Who do you think you are, bleedin' WesternAnimation/ActionMan?")

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** And then there are the taunts, two separate commands for Zeds ("You're pathetic! Like a bunch of bloody Millwall fans!" and teammates ("Who do you think you are, bleedin' WesternAnimation/ActionMan?")Franchise/ActionMan?")
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** [[RedOrchestra George and Nikolai]], a couple of [=WW2=] WarReenactors.

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** [[RedOrchestra [[VideoGame/RedOrchestra George and Nikolai]], a couple of [=WW2=] WarReenactors.

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* FingerlessGloves: Taken UpToEleven, almost every single character in the game wears one. Despite some of the third-person models of some characters show them wearing full gloves, but in their first-person view models. Their gloves are inexplicably fingerless. It gets pretty egregious for some characters like Dr. Gary Glover or Foundry Worker Aldridge, as one wears a Hazmat suit and the other wears welding gloves respectively.



* MacheteMayhem: One the weapons of Berserkers weapons, it's a step up above the knife only takes up 1 block of weight and can be found around any map.

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* MacheteMayhem: One of the weapons of Berserkers weapons, it's a step up above the knife only takes up 1 block of weight and can be found around any map.
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* MacheteMayhem: One the weapons of Berserkers weapons, it's a step up above the knife only takes up 1 block of weight and can be found around any map.
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** The L.A.W. It can sweep off a whole group if it explodes, has a extremely high damage spike and a huge blast radius, headshots with it deal double damage, and it can finish off a [[MiniBoss Fleshpound]] in two hits. It also can't be fire without having to look down the barrel, is the heaviest weapon in the game and leaves you no room to carry a sidearm, doesn't explode if it hits a target at close ranges (and sometimes at long ranges), thus dealing pitiful damage, has expensive ammunition, leaves defenceless in the presence of a Siren, needs to take a long reload period after a single shot, and needs to be shot from a safe distance in order to explode and actually deal any real damage.
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* InstantDeathRadius: Do not melee a Fleshpound. Do not ''all'' try to melee The Patriarch.
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* {{Jerkass}}: Martel Halliday, the BigBad of [[AbandonedArea Fright Yard]]'s Objective Mode. He's the only NPC featured in Objective Mode to be openly hostile towards the players - [[MissionControl Rachel Clamely]] had you wade through a horde of Specimens to try to stop them from getting to Paris; [[LovableCoward Ringmaster Lockheart]] had you wade through a horde of Specimens to save his own skin, but at least compensated you for it... Halliday has you wade through a horde of Specimens specifically ''to get you killed''.
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** [[StuffBlowingUp Quentin]]: [[MadBomber Lifelong demolitions expert,]] [[RetiredBadass former military man,]] [[NoodleIncident accidentally blew up a superior officer's dog.]] [[TheAtoner He thinks he can make up for that by cleansing England of the Specimens.]]

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** [[StuffBlowingUp Quentin]]: [[MadBomber Lifelong demolitions expert,]] [[RetiredBadass former military man,]] [[AnArmAndALeg lost a leg]] and replaced it with [[ArtificialLimbs a mechanical one,]] [[NoodleIncident accidentally blew up a superior officer's dog.]] [[TheAtoner He thinks he can make up for that by cleansing England of the Specimens.]]
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Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy:
** Upon Crawlers appearing, characters will sometimes say "Oh great, creepy crawlies. I guess they hop, too."
** When the Sirens begin to appear, characters may say something to the effect of "Crap she's ugly. For god sakes, don't let her scream."
** The trader frequently advises players to get close to her next location near the end of the wave, which is a smart thing to do if you want enough time to consider what to buy. Or, in some cases, get any time to shop at all.
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** [[RedOrchestra George and Nikolai]], a couple of WW2 WarReenactors.

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** [[RedOrchestra George and Nikolai]], a couple of WW2 [=WW2=] WarReenactors.
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they're the same thing.


* BlackComedy: Pukey the Clown is a fan of this, usually laced with DeadBabyComedy.

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* BlackComedy: Pukey the Clown is a fan of this, usually laced with DeadBabyComedy.this.

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* ArmorIsUseless: GameplayAndStorySegregation in the opposite sense - a few characters are wearing heavy gear/armor that does nothing useful (the description for Lee Baron [[LampshadeHanging specifically mentions]] that specimen claws and teeth tear right through his EOD gear), but in-game body armor is almost necessary to survive.
* ArtifactMook:
** Some maps, especially Suburbia, which takes place in a small American town thousands of miles from the Horzine labs.
** Since the specimens have no way of infecting others, this means that hundreds of them somehow crossed the Atlantic Ocean. This becomes even more confusing when the Patriarch appears, since his presence essentially means that ''all'' of the specimens somehow crossed the ocean. The map Icebreaker, taking place on a large cargo ship, could technically explain this, however.

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* ArmorIsUseless: Averted in normal gameplay, where body armor protects from at least two-thirds of the damage from anything other than a Siren's scream, but GameplayAndStorySegregation in makes this the opposite sense - case for a few characters are wearing who visibly wear heavy gear/armor that does nothing useful (the - the description for Lee Baron even [[LampshadeHanging specifically mentions]] that specimen claws and teeth tear right through his EOD gear), but in-game body armor is almost necessary to survive.
gear.
* ArtifactMook:
**
ArtifactMook: Some maps, especially Suburbia, which takes place in a small American town thousands of miles from the Horzine labs.
**
labs. Since the specimens have no way of infecting others, this means that hundreds of them somehow crossed the Atlantic Ocean. This becomes even more confusing when the Patriarch appears, since his presence essentially means that ''all'' of the specimens somehow crossed the ocean. The map Icebreaker, taking place on a large cargo ship, could technically explain this, however.



** The M99 AMR, in the hands of a high-leveled sharpshooter, can one-shot most enemies - including Fleshpounds! - at almost any difficulty level and go through a line of specimens like a hot knife. The downsides? It costs ''£6250'' to fill up - but only holds 30 shots in reserve - making each shot cost £250. It's also a single-shot rifle with a reload time of ''at least'' 1.75 seconds, but the worst part is that it weighs 13 blocks - meaning that the only weapons you can carry alongside it is your starting pistol, knife and grenades (taking up a block in itself), and either a machete (a step up from the knife) or a pipebomb, neither useful for a sharpshooter. It's only useful against the Patriarch - money serves no purpose after the next-to-final wave, and a capable sharpshooter can take out the rest of the specimens in that wave with their 9mm.

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** The M99 AMR, in the hands of a high-leveled sharpshooter, can one-shot most enemies - including Fleshpounds! - at almost any difficulty level and go through a line of specimens like a hot knife. The downsides? It costs ''£6250'' to fill up - but only holds 30 shots in reserve - making each shot cost £250. It's also a single-shot rifle with a reload time of ''at least'' 1.75 seconds, but the worst part is that it weighs 13 blocks - meaning that the only weapons you can carry alongside it is your starting pistol, knife and grenades (taking up a block in itself), and either a machete (a step up from the knife) or a pipebomb, neither useful for a sharpshooter. It's only useful against the Patriarch - money serves no purpose after the next-to-final wave, and the only other specimens that spawn in the boss wave are low-tier things that a capable sharpshooter can easily take out the rest care of the specimens in that wave with their 9mm.



*** The M7A3 and MP5M's lower med-dart recharge rates make them useful only as a means to compensate for the medic's low ammo capacity.

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*** The M7A3 [=M7A3=] and MP5M's [=MP5M=]'s lower med-dart recharge rates make them useful only as a means to compensate for the medic's low ammo capacity.



** In KF2, the Berserker has swapped out most of his loadout (notably, the katana has become a purchaseable melee weapon for every class that is significantly weaker) for new goodies. They start with the 'Crovel', a mixture between a crowbar and a shovel, and can later pick up a sledgehammer with explosive capabilities, a nailgun, and a sawblade launcher with a giant sawblade on the front for cutting people up.



*** A higher-level Medic can actually do more of the Combat part of the trope. At level five or above, his weapons (at least the MP5 and MP7) have absolutely absurd ammo capacities, he spawns with armor (which for him acts as a second health bar), he gets healing grenades that cause a form of damaging area denial to Specimens, and his normal running speed matches the sprint speed of the Berserker. The weapons still don't put out enough damage to truly qualify him as a LightningBruiser, but a higher-level Medic can certainly mop up the lower-level Specimens with ease in between topping off everyone's health bar.

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*** A higher-level Medic can actually do more of the Combat part of the trope. At level five or above, his weapons (at least the MP5 [=MP5=] and MP7) [=MP7=]) have absolutely absurd ammo capacities, he spawns with armor (which for him [[BodyArmorAsHitPoints acts as a second health bar), bar]]), he gets healing grenades that cause a form of damaging area denial to Specimens, and his normal running speed matches the sprint speed of the Berserker. The weapons still don't put out enough damage to truly qualify him as a LightningBruiser, but a higher-level Medic can certainly mop up the lower-level Specimens with ease in between topping off everyone's health bar.



** To a lesser extent, [[LawyerFriendlyCameo there's one with]] RedOrchestra 2 in the form of [[WarReenactors Nikolai and George,]] obtained by pre-ordering or purchasing the Digital Deluxe edition. Doing so also gave you a Stalhelm and a Pilotka to use in VideoGame/TeamFortress2. Similarly, the RedOrchestra spinoff, ''RisingStorm'', nets players a World War 2 GI and a Japanese grunt.

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** To a lesser extent, [[LawyerFriendlyCameo there's one with]] RedOrchestra 2 ''VideoGame/RedOrchestra 2'' in the form of [[WarReenactors Nikolai and George,]] obtained by pre-ordering or purchasing the Digital Deluxe edition. Doing so also gave you a Stalhelm and a Pilotka to use in VideoGame/TeamFortress2. Similarly, the RedOrchestra Red Orchestra spinoff, ''RisingStorm'', ''Rising Storm'', nets players a World War 2 GI and a Japanese grunt.



* DamageDiscrimination: Players are FriendlyFireproof, though you still get hurt by any explosives you yourself deployed.

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* DamageDiscrimination: DamageDiscrimination:
**
Players are FriendlyFireproof, though you still get hurt by any explosives you yourself deployed.



*** The Bile Thrower was made to instigate this amongst the Zeds, since it uses drums of Bloat bile as an acid-thrower. If a Zed is doused in it while near a Bloat, it will hold the Bloat responsible and begin attacking it instead of you.

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*** ** The Bile Thrower was made to instigate this amongst the Zeds, since it uses drums of Bloat bile as an acid-thrower. If a Zed is doused in it while near a Bloat, it will hold the Bloat responsible and begin attacking it instead of you.



** And then there are the taunts, two separate commands for Zeds and teammates.: "You're pathetic! Like a bunch of bloody Millwall fans! "Who do you think you are, bleedin' ActionMan?"

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** And then there are the taunts, two separate commands for Zeds and teammates.: "You're ("You're pathetic! Like a bunch of bloody Millwall fans! "Who fans!" and teammates ("Who do you think you are, bleedin' ActionMan?"WesternAnimation/ActionMan?")



* DummiedOut: The game has an incomplete-but-mostly-functional music player feature (likely left over from ''VideoGame/UnrealTournament2004''). Giving it a hotkey (such as by editing the user.ini in Killing Floor's System folder, finding the line F11= and changing it to F11=[=MusicMenu=]) can allow you to use it anywhere in the game by pressing the hotkey.
* DynamicDifficulty: Specimens grow in numbers as more players join. Most specimens also gain more health depending on the number of living players (particularly the Fleshpound and the Patriarch, instead of spawning more often).
* EaglelandOsmosis: Inverted. Suburbia, the first official map confirmed to be outside of the UK (It's in an [[{{Eagleland}} American neighborhood]]), has British license plates on some cars and some other out-of-place stuff. This is due to reusing assets from other maps which, as mentioned, take place within the UK.

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* DummiedOut: The game has an incomplete-but-mostly-functional music player feature (likely left over from ''VideoGame/UnrealTournament2004''). Giving it a hotkey (such as by editing the user.ini in Killing Floor's System folder, finding the line F11= or some other empty key and changing it to F11=[=MusicMenu=]) adding [=MusicMenu=] behind it) can allow you to use it anywhere in the game by pressing the that hotkey.
* DynamicDifficulty: Specimens grow in numbers as more players join. Most specimens also gain more health depending on the number of living players (particularly the Fleshpound and the Patriarch, instead which do this in lieu of spawning more often).
* EaglelandOsmosis: Inverted. Suburbia, the first official map confirmed to be outside of the UK (It's (it's in an [[{{Eagleland}} American neighborhood]]), has British license plates on some cars and some other out-of-place stuff. This is due to reusing assets from other maps which, as mentioned, take place within the UK.



* ExcusePlot: So there's a [[MadScientist scientist who's mad with grief over the death of his son,]] and he's been hired to create an army of supersoldiers, but his project gets shut down, so he experiments on himself, and... ah, the hell with it. Guns good. Monsters bad. Apply the one to the other. Get money. Buy ''better'' guns. Kill the boss. Repeat from step one.

to:

* ExcusePlot: So there's a [[MadScientist scientist who's mad with grief over the death of his son,]] and he's been hired to create an army of supersoldiers, but his project gets shut down, so he experiments on himself, and... ah, the hell with it. Guns good. Monsters bad. Apply the one to the other. Get money. Buy ''better'' better guns. Kill the boss. Repeat from step one.

Changed: 573

Removed: 132

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this is violation of common sense, not "ways to kill tough things". letting a sharpshooter shoot things is as obvious as you can get. taking on a guy with a chainsaw for an arm in close range and coming out on top without getting shredded by that chainsaw because of game mechanics isn't.


* ViolationOfCommonSense: Confronted by a giant cannibalistic super soldier with a chainsaw for a hand? The best course of action is to ''engage it in hand-to-hand combat''.
** Or to just back off and let a [[SingleStrokeBattle high-level]] [[FriendlySniper sharpshooter]] [[BoomHeadshot take care of it.]]

to:

* ViolationOfCommonSense: Confronted by a giant cannibalistic super soldier with a chainsaw for a hand? The best course of action is to ''engage it in hand-to-hand combat''.
** Or
combat'', which stunlocks it with each hit, even past the point where it normally becomes enraged and impossible to stun. This one is so bad that [[GuideDangIt most players are unaware of it]], and playing on public servers is more likely to end with the Berserker dead as clueless teammates "help" by just back off shooting the Scrake on sight, making it ignore the Berserker's stunlocking effect and let a [[SingleStrokeBattle high-level]] [[FriendlySniper sharpshooter]] [[BoomHeadshot take care of it.]]get angry.



%%* ZombieApocalypse

to:

%%* ZombieApocalypse* ZombieApocalypse: Although they're not actually zombies (more like military clones, called "specimens" or [[InsistentTerminology Zeds]]), this is pretty much the plot of the game in a nutshell.
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* AKA47: Zig-zagged. There are things like the [=AA12=], [=SCARMK17=], [=MP5=] and [=M4=], and at the same time there's the "{{Handcannon}}" (a Desert Eagle), "Bullpup" (an L22), "Schneidzekk" (a Kriss Vector SMG) and "Combat Shotgun" (a Benelli M4). Also, similar to ''VideoGame/Left4Dead2'', the game's "[=AK47=]" is actually a [[http://www.imfdb.org/wiki/Killing_floor#Romanian_Draco_AK_Carbine Draco AK-pistol]], modified with an unused AIMS-style folding stock. Of note is [[http://cdn4.steampowered.com/v/gfx/apps/210944/ss_49159dcb487ab3c267cc8c1c01239f82df7a250d.1920x1080.jpg?t=1372871611 the promotional image]] for the [[BlingBlingBang Golden Handcannon(s)]], which refers to it/them by the Desert Eagle name.

to:

* AKA47: Zig-zagged. There are things like the [=AA12=], [=SCARMK17=], [=MP5=] and [=M4=], and at the same time there's the "{{Handcannon}}" (a Desert Eagle), "Bullpup" (an L22), "Schneidzekk" (a Kriss Vector SMG) and "Combat Shotgun" (a Benelli M4). Also, And, similar to ''VideoGame/Left4Dead2'', most other games with an AK, the game's "[=AK47=]" version is referred to as simply the original AK-47, but is actually a [[http://www.imfdb.org/wiki/Killing_floor#Romanian_Draco_AK_Carbine Draco AK-pistol]], modified with an unused AIMS-style folding stock.org/wiki/Killing_Floor#Romanian_AIMR shortened Romanian variation]]. Of note is [[http://cdn4.steampowered.com/v/gfx/apps/210944/ss_49159dcb487ab3c267cc8c1c01239f82df7a250d.1920x1080.jpg?t=1372871611 the promotional image]] for the [[BlingBlingBang Golden Handcannon(s)]], which refers to it/them by the Desert Eagle name.

Changed: 851

Removed: 1979

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A top-down shooter spinoff of the game titled ''Killing Floor: Calamity'' has been confirmed for OUYA; it was released on December 18th, 2013. And on May 8th 2014, Magazine/PCGamer announced [[http://www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/2/ a sequel]], ''VideoGame/KillingFloor2'', is in the works. An Early Access build of the sequel was made available on April 21, 2015.

to:

A top-down shooter spinoff of the game titled ''Killing Floor: Calamity'' has been confirmed for OUYA; it was released on December 18th, 2013. And on May 8th 2014, Magazine/PCGamer announced [[http://www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/2/ a sequel]], ''VideoGame/KillingFloor2'', is in the works. An Early Access build of the sequel was made available on April 21, 2015.
2015, with a full release following on November 18, 2016.



** One of the goals the developers have stated for the sequel is to use this for the difficulties rather than just making specimens tougher. In particular, specimens will use new abilities to be more dangerous.



** In the sequel, all of the Field Medic weapons are rather unremarkable and easily outclassed by their normal counterparts. They even start with a medic pistol that's basically the same as the standard pistol. But they all shot healing darts which are most practical for obvious reasons. Even off-perk, said pistol is cheap, and light-weight for other classes to carry one.



** Everyone loves Mr. Foster. [[http://www.youtube.com/watch?v=ioENl5cJXwo#t=1m7s Everyone]]
*** Unsurprisingly, he's one of the characters in the sequel's Early Access.
* BreakOutTheMuseumPiece: The Halloween 2012 event adds a bunch of UsefulNotes/WorldWarI and UsefulNotes/WorldWarII-era weapons, including an [[RareGuns MKb42]], [[CoolGuns/SubmachineGuns M1A1 Thompson]], and [[CoolGuns/{{Shotguns}} M1897 Trench Gun]] [[IncendiaryExponent loaded with incendiary buckshot]]. Owning the stand-alone ''VideoGame/RedOrchestra'' expansion ''Rising Storm'' gives access to another Thompson with the famous drum magazine, and the Steampunk weapon pack includes dressed up versions of yet another Thompson and a [[CoolGuns/{{Rifles}} scoped Lee-Enfield]].

to:

** Everyone loves Mr. Foster. [[http://www.youtube.com/watch?v=ioENl5cJXwo#t=1m7s Everyone]]
***
Everyone]]. Unsurprisingly, he's one of the characters in the sequel's Early Access.
sequel.
* BreakOutTheMuseumPiece: The Halloween 2012 event adds a bunch of UsefulNotes/WorldWarI and UsefulNotes/WorldWarII-era weapons, including an [[RareGuns MKb42]], [[CoolGuns/SubmachineGuns M1A1 Thompson]], and [[CoolGuns/{{Shotguns}} M1897 Trench Gun]] [[IncendiaryExponent loaded with incendiary buckshot]]. Owning the stand-alone ''VideoGame/RedOrchestra'' ''VideoGame/RedOrchestra 2'' expansion ''Rising Storm'' gives access to another Thompson with the famous drum magazine, and the Steampunk weapon pack includes dressed up versions of yet another Thompson and a [[CoolGuns/{{Rifles}} scoped Lee-Enfield]].



** His spiritual successor in the sequel is even more detailed about it, even pointing out when he gains new attacks as he's damaged.



** The sequel only has four at this point (Firebug, Sharpshooter and Demolition Expert aren't implemented yet) but is planned to expand it to at least ten by the end of the Early Access period.



** The sequel features character customisation. Everyone can wear one now.



* NailEm: The Hillbilly Horror Event added Vlad the Impaler (also known as the Vlad 9000), a magazine-fed nail [[ShotgunsAreJustBetter shotgun]] for the support specialist. The nails can ricochet and hit other specimens, which makes up for the [[ShortRangeShotgun terrible range]]. Halloween 2013 also added the [[NoAnimalsWereHarmed Seal Squeal Harpoon Gun]], which appears to be a large industrial rivet gun modified to fire explosive-rigged harpoons. A similar Nailgun weapon is available to the Berserker in the sequel.

to:

* NailEm: The Hillbilly Horror Event added Vlad the Impaler (also known as the Vlad 9000), a magazine-fed nail [[ShotgunsAreJustBetter shotgun]] for the support specialist. The nails can ricochet and hit other specimens, which makes up for the [[ShortRangeShotgun terrible range]]. Halloween 2013 also added the [[NoAnimalsWereHarmed Seal Squeal Harpoon Gun]], which appears to be a large industrial rivet gun modified to fire explosive-rigged harpoons. A similar Nailgun weapon is available to the Berserker in the sequel.



* OffscreenTeleportation: The spawn points of Specimens are basically wherever a player isn't looking. Even directly around the corner behind you. The sequel avoids this a lot better by having more clever spawn points like ventilation ducts.

to:

* OffscreenTeleportation: The spawn points of Specimens are basically wherever a player isn't looking. Even directly around the corner behind you. The sequel avoids this a lot better by having more clever spawn points like ventilation ducts.



** The cast of playable characters in the sequel so far includes... one female. Better than the original at launch at least.



** The boss in the sequel starts with green lights on his PowerArmor, which go yellow, then red as he takes damage, both as a visual health indicator and warning, as he gains more attacks with each stage.



** The boss in the sequel, taking even veteran players of the first game by surprise.

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* RecycledINSPACE: The 2012 Christmas event adds a map located on the moon, complete with low gravity.

to:

* RecycledINSPACE: RecycledInSpace: The 2012 Christmas event adds a map located on the moon, complete with low gravity.



* SequelHook: The ''Transit'' - Objection Mode, added with the ''End Of The Line'' - Summer Event Update in July 2014, serves as a bridge between the original game and its sequel.

to:

* SequelHook: The ''Transit'' - Objection Objective Mode, added with the ''End Of The Line'' - Summer Event Update in July 2014, serves as a bridge between the original game and its sequel.



** The number of total women is increased to five when including the Stalker and Siren Specimens. The Crawler's gender is dubious-- it's reskinned as a female Siamese Twin during the Summer Event, but during the Hillbilly Halloween and Twisted Christmas event, it's a male hillbilly with a severed torso and a male reindeer, respectively.

to:

** The number of total women is increased to five when including the Stalker and Siren Specimens. The Crawler's gender is dubious-- dubious -- it's reskinned as a female Siamese Twin during the Summer Event, but during the Hillbilly Halloween and Twisted Christmas event, it's a male hillbilly with a severed torso and a male reindeer, respectively.



** One of the insults towards other players is "Wayne Rooney is smarter than you!"[[note]] For those who don't, Wayne Rooney is player for Manchester United and has the reputation in the UK of being kind of an idiot.[[/note]]

to:

** One of the insults towards other players is "Wayne Rooney is smarter than you!"[[note]] For you!"[[note]]For those who don't, don't know, Wayne Rooney is a player for Manchester United and has the a reputation in the UK of being kind of an idiot.[[/note]]



* UnusableEnemyEquipment: Understandable, given that the few specimens who ''have'' weapons have them [[BladeBelowTheShoulder grafted on.]] [[AvertedTrope This did not stop]] [[KillItWithFire the Husk's Fireball gun]] from becoming a usable weapon, as of Twisted Christmas 2. You still can't take it from a dead Husk though; justified as the version he uses is grafted to its arm; the player version has a grip.

to:

* UnusableEnemyEquipment: Understandable, given that the few specimens who ''have'' weapons have them [[BladeBelowTheShoulder grafted on.]] [[AvertedTrope This did not stop]] [[KillItWithFire the Husk's Fireball gun]] from becoming a usable weapon, as of Twisted Christmas 2. You still can't take it from a dead Husk though; justified as the version he uses is is, as mentioned, grafted to its arm; arm, while the player version has is modified with a grip.



** [[http://www.youtube.com/watch?v=O_E1A_BpNKo Strapping several proximity bombs to your face]] is... [[SuicideAttack surprisingly effective]].



** [[http://www.youtube.com/watch?v=O_E1A_BpNKo Strapping several proximity bombs to your face]] is also [[SuicideAttack surprisingly effective]], especially if friendly fire is off.



* WhiteGangBangers: Kevo the Chav, a slacker who spent most of his time drinking cheap lager and trying to work up the stones to shoplift. [[DoesNotKnowHisOwnStrength He was as surprised]] as anyone else when he found himself fighting a tide of angry mutants - [[ActionSurvivor and surviving]].

to:

* WhiteGangBangers: Kevo the Chav, a slacker who spent most of his time drinking cheap lager and trying to work up the stones to shoplift. [[DoesNotKnowHisOwnStrength He was as surprised]] surprised as anyone else else]] when he found himself fighting a tide of angry mutants - [[ActionSurvivor and surviving]].
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If the basic premise sounds like [[VideoGame/Left4Dead anything familiar]], it's totally different. (Mainly because the original ''Killing Floor'' mod came out first.)

to:

If the basic premise sounds like [[VideoGame/Left4Dead anything anything]] [[VideoGame/NaziZombies familiar]], it's totally different. (Mainly because the original ''Killing Floor'' mod came out first.)
Is there an issue? Send a MessageReason:
Looks like Lost Forever was being misused. That's not the meaning of the trope. It's for when content inside a videogame can be gotten by Save Scumming or starting over your game.


* LostForever: The Potato achievements, and by extension its unlockable skin, although for the 2013 Halloween event they were brought back. Not strictly for the others, but to achieve them one must wait for the matching holiday to come around, which can feel like forever (doubly so for Halloween, since any given year has one of two mutually exclusive variations).

Added: 1576

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Folderized examples for easier navigation. Improved indentation. Commented out Zero Context Examples. Removed references between examples and Word Cruft.



[[folder:# - B]]



* AmusementParkOfDoom: The summer Abusement Park map, complete with freakshow skins for the Zeds and CreepyCircusMusic.
** And with the next two Summer Sideshows events we now have Hellride and the SteamPunk themed Steamland maps.

to:

* AmusementParkOfDoom: AmusementParkOfDoom:
**
The summer Abusement Park map, complete with freakshow skins for the Zeds and CreepyCircusMusic.
** And with the next two Summer Sideshows events we now have Hellride and the SteamPunk themed Steamland maps.



** Since the specimens have no way of infecting others, this means that hundreds of them somehow crossed the Atlantic Ocean.
** This becomes even more confusing when the Patriarch appears, since his presence essentially means that ''all'' of the specimens somehow crossed the ocean.
** The map Icebreaker, taking place on a large cargo ship, could technically explain this, however.

to:

** Since the specimens have no way of infecting others, this means that hundreds of them somehow crossed the Atlantic Ocean.
**
Ocean. This becomes even more confusing when the Patriarch appears, since his presence essentially means that ''all'' of the specimens somehow crossed the ocean.
**
ocean. The map Icebreaker, taking place on a large cargo ship, could technically explain this, however.



[[/folder]]

[[folder:C - F]]



* CloudcuckooLander: The Scrake. While his lines can be hard to hear, they're..not exactly all that intimidating.

to:

* CloudcuckooLander: The Scrake. While his lines can be hard to hear, they're..they're... not exactly all that intimidating.



* DingDongTheWitchIsDead: It is possible to kill the Patriarch while there are other specimens alive, in which case they just stop moving while the YOUR SQUAD SURVIVED text is displayed.
** What's more, any dead player respawns at this point as usual after a round ended, unlocking the associated achievement for surviving the map in question, even though they technically didn't, if they don't already have it.

to:

* DingDongTheWitchIsDead: It is possible to kill the Patriarch while there are other specimens alive, in which case they just stop moving while the YOUR SQUAD SURVIVED text is displayed.
**
displayed. What's more, any dead player respawns at this point as usual after a round ended, unlocking the associated achievement for surviving the map in question, even though they technically didn't, if they don't already have it.



* DiscOneNuke: Once you reach level 5 of any perk, you start to spawn with one of their weapons (or for Medic, his extremely tough body armor). Most of them can make the first wave extremely easy due to you normally being expected to take out the first wave with your 9mm and Knife. If you find some more weapons on the ground, selling them and your starting weapon can often let you get any weapon for your perk that you want by wave 2.
** Said weapons lying on the ground can also last you for a few waves if you get some ammo from the trader.
*** Or can save the entire game if a wave goes really bad. If you find yourself with almost no ammo and in an EverybodysDeadDave situation, finding a bullpup or a shotgun with a couple magazines worth of ammo can be all you need to turn things around and pull off a OneManArmy moment.
* DoubleEntendre: Anything said by the Trader could - and is intended to be - taken as one.

to:

* DiscOneNuke: Once you reach level 5 of any perk, you start to spawn with one of their weapons (or for Medic, his extremely tough body armor). Most of them can make the first wave extremely easy due to you normally being expected to take out the first wave with your 9mm and Knife. If you find some more weapons on the ground, selling them and your starting weapon can often let you get any weapon for your perk that you want by wave 2.
**
2. Said weapons lying on the ground can also last you for a few waves if you get some ammo from the trader.
*** Or
trader, or can save the entire game if a wave goes really bad. If you find yourself with almost no ammo and in an EverybodysDeadDave situation, finding a bullpup or a shotgun with a couple magazines worth of ammo can be all you need to turn things around and pull off a OneManArmy moment.
* DoubleEntendre: Anything said by the Trader could - and is intended to be - taken as one.DoubleEntendre:



%% Anything said by the Trader could --and is intended to be-- taken as one.



[[/folder]]

[[folder:G - N]]



* InstantWinCondition: When the Patriarch dies, all other Zeds immediately stop moving and attacking as the victory screen and score tally come up.

to:

* InstantWinCondition: InstantWinCondition:
**
When the Patriarch dies, all other Zeds immediately stop moving and attacking as the victory screen and score tally come up.



* KillItWithFire: The Firebug perk's job.
** With the addition of the Flare Revolvers and the Trench Gun, everyone can get in on this now, with the benefit of not setting themselves on fire as is wont to happen when using the flamethrower at close range. These other guns are also much lighter, and the Support Specialist's bonuses also apply to the Trench Gun, allowing him to either devastate up close or ignite at a distance in a wide arc.

to:

* KillItWithFire: KillItWithFire:
**
The Firebug perk's job.
** With the addition of the Flare Revolvers and the Trench Gun, everyone can get in on this now, this, with the benefit of not setting themselves on fire as is wont to happen when using the flamethrower at close range. These other guns are also much lighter, and the Support Specialist's bonuses also apply to the Trench Gun, allowing him to either devastate up close or ignite at a distance in a wide arc.



** There's the enraged Fleshpounds of course, and Scrakes with low health tend to charge the player at high speed and chainsaw them to bits.
** Then there's the Patriarch, who gains an ''enormous'' boost in movement speed upon turning invisible and frequently uses this to charge towards players ''who can't see him'' and strike them with an outrageously powerful melee attack that kills unarmored players instantly on higher difficulties. The Patriarch actually ''teleports'' when invisible, proven by him bypassing welded doors entirely.

to:

** There's the The enraged Fleshpounds of course, and Scrakes with low health tend to charge the player at high speed and chainsaw them to bits.
** Then there's the The Patriarch, who gains an ''enormous'' boost in movement speed upon turning invisible and frequently uses this to charge towards players ''who can't see him'' and strike them with an outrageously powerful melee attack that kills unarmored players instantly on higher difficulties. The Patriarch actually ''teleports'' when invisible, proven by him bypassing welded doors entirely.



** To a lesser extent, the Berserker is second-fastest class in the game, enjoys a nice damage resistance, and deals out heavy damage with melee weapons. Also, an adventurous high-level medic is even faster, and with armor and the right hardware can dish out heavy damage.

to:

** To a lesser extent, the The Berserker is second-fastest class in the game, enjoys a nice damage resistance, and deals out heavy damage with melee weapons. Also, an adventurous high-level medic is even faster, and with armor and the right hardware can dish out heavy damage.



* NailEm: The Hillbilly Horror Event added Vlad the Impaler (also known as the Vlad 9000), a magazine-fed nail [[ShotgunsAreJustBetter shotgun]] for the support specialist. The nails can ricochet and hit other specimens, which makes up for the [[ShortRangeShotgun terrible range]]. Halloween 2013 also added the [[NoAnimalsWereHarmed Seal Squeal Harpoon Gun]], which appears to be a large industrial rivet gun modified to fire explosive-rigged harpoons.
** A similar Nailgun weapon is available to the Berserker in the sequel.

to:

* NailEm: The Hillbilly Horror Event added Vlad the Impaler (also known as the Vlad 9000), a magazine-fed nail [[ShotgunsAreJustBetter shotgun]] for the support specialist. The nails can ricochet and hit other specimens, which makes up for the [[ShortRangeShotgun terrible range]]. Halloween 2013 also added the [[NoAnimalsWereHarmed Seal Squeal Harpoon Gun]], which appears to be a large industrial rivet gun modified to fire explosive-rigged harpoons.
**
harpoons. A similar Nailgun weapon is available to the Berserker in the sequel.



* OffscreenTeleportation: The spawn points of Specimens are basically wherever a player isn't looking. Even directly around the corner behind you.
** [[http://www.youtube.com/watch?v=_eHse8rnJR4 This]] poor guy had a Fleshpound spawn ''directly behind him''.
** The sequel avoids this a lot better by having more clever spawn points like ventilation ducts.

to:

[[/folder]]

[[folder:O - Z]]
* OffscreenTeleportation: The spawn points of Specimens are basically wherever a player isn't looking. Even directly around the corner behind you.
** [[http://www.youtube.com/watch?v=_eHse8rnJR4 This]] poor guy had a Fleshpound spawn ''directly behind him''.
**
you. The sequel avoids this a lot better by having more clever spawn points like ventilation ducts.



** Also "[[ExactlyWhatItSaysOnTheTin Oh crap]], run!"

to:

** Also "[[ExactlyWhatItSaysOnTheTin Oh crap]], run!"



* SniperPistol: The first shot is pinpoint accurate for most weapons, notably with the handguns. Even when dual wielding! That said, you get no crosshair, and bringing up the iron sights with the right mouse button reduces your walking speed.
** In the hands of a sharpshooter, it's absolutely lethal. On lower difficulty levels, it's a perfectly usable weapon even late in the game, allowing skilled players to rack up headshot after headshot.

to:

* SniperPistol: The first shot is pinpoint accurate for most weapons, notably with the handguns. Even when dual wielding! That said, you get no crosshair, and bringing up the iron sights with the right mouse button reduces your walking speed.
**
speed. In the hands of a sharpshooter, though, it's absolutely lethal. On lower difficulty levels, it's a perfectly usable weapon even late in the game, allowing skilled players to rack up headshot after headshot.



* SoleSurvivor: Private Schnieder's squad was wiped out shortly after they were deployed. He had two options. [[DyingAlone Die alone]], or [[RoaringRampageOfRevenge shoot, stab and bludgeon his way to survival]]. Guess which one he picked.

to:

* SoleSurvivor: SoleSurvivor:
**
Private Schnieder's squad was wiped out shortly after they were deployed. He had two options. [[DyingAlone Die alone]], or [[RoaringRampageOfRevenge shoot, stab and bludgeon his way to survival]]. Guess which one he picked.



* TakeThat: One of the TauntButton insults is "You're pathetic! Like a bunch of bloody [[http://en.wikipedia.org/wiki/Millwall_FC Millwall]] fans!"

to:

* TakeThat: TakeThat:
**
One of the TauntButton insults is "You're pathetic! Like a bunch of bloody [[http://en.wikipedia.org/wiki/Millwall_FC Millwall]] fans!"



* TakingYouWithMe: See DesperationAttack.

to:

* TakingYouWithMe: See DesperationAttack.In dire situations, you can throw all your grenades at your feet when surrounded to [[TakingYouWithMe kill as many Zeds with you as possible]].



* TurnsRed: The Flesh Pound literally turns red when he enters attack mode, and the Patriarch has a red shimmer when entering his invisible fleeing/attacking mode.

to:

* TurnsRed: TurnsRed:
**
The Flesh Pound literally turns red when he enters attack mode, and the Patriarch has a red shimmer when entering his invisible fleeing/attacking mode.



* WakeUpCallBoss: Most new players underestimate the Fleshpound.
** Not to mention what happens the first time you fight the Patriarch - up till now, you've only been worried about melee (barring the odd Husk fireball) and can outrun everything. Suddenly you're up against an 8 foot monster with a [[GatlingGood Minigun]]-[[StuffBlowingUp Rocket launcher]] [[MoreDakka combi-weapon]] [[ArmCannon for a left arm]] that can turn invisible, run twice as fast as you, smash you across the room [[CombatTentacles in melee]], take multiple anti-armour rockets to the face [[MadeOfIron without dying]], summon more specimens and [[OhCrap heal himself]].
** The boss in the sequel even moreso, taking even veteran players of the first game by surprise.

to:

* WakeUpCallBoss: WakeUpCallBoss:
**
Most new players underestimate the Fleshpound.
** Not to mention what What happens the first time you fight the Patriarch - up till now, you've only been worried about melee (barring the odd Husk fireball) and can outrun everything. Suddenly you're up against an 8 foot monster with a [[GatlingGood Minigun]]-[[StuffBlowingUp Rocket launcher]] [[MoreDakka combi-weapon]] [[ArmCannon for a left arm]] that can turn invisible, run twice as fast as you, smash you across the room [[CombatTentacles in melee]], take multiple anti-armour rockets to the face [[MadeOfIron without dying]], summon more specimens and [[OhCrap heal himself]].
** The boss in the sequel even moreso, sequel, taking even veteran players of the first game by surprise.



* ZombieApocalypse: More or less.

to:

* ZombieApocalypse: More or less.%%* ZombieApocalypse



[[/folder]]



<<|FirstPersonShooter|>>

to:

<<|FirstPersonShooter|>>----

Top