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* MultipleEndings: The Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. Notably, all of the endings are good, it's just the extent to which they are varies. When the game was brought outside Japan however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows a simple [[AWinnerIsYou "The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares a Game Over if you died too much.

to:

* MultipleEndings: The Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. Notably, all of the endings are good, it's just the extent to which they are varies. When the game was brought outside Japan however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows a simple [[AWinnerIsYou "The "Congratulations! The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares a Game Over if you died too much.
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* OneHitPointWonder: Karnov dies in one hit on any occasion in the arcade version. The NES version has a more generous HP system, where Karnov can stand one more hit, which would turn him blue instead. He can be restored to his normal form by collecting a fireball upgrade.

to:

* OneHitPointWonder: Karnov dies in one hit on any occasion in the arcade version.and Famicom versions. The NES version has a more generous HP system, where Karnov can stand one more hit, which would turn him blue instead. He can be restored to his normal form by collecting a fireball upgrade.
Is there an issue? Send a MessageReason:
None


* MultipleEndings: The Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. When the game was brought outside Japan however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows a simple [[AWinnerIsYou "The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares a Game Over if you died too much.

to:

* MultipleEndings: The Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. Notably, all of the endings are good, it's just the extent to which they are varies. When the game was brought outside Japan however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows a simple [[AWinnerIsYou "The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares a Game Over if you died too much.
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Bald Of Awesome has been renamed and redefined per TRS decision


* BaldOfAwesome: The main man himself! He possesses immense strength, deadly fire breath, and a boatload of powerful items in his quest for gold (or redemption).

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* BaldOfAwesome: BaldHeadOfToughness: The main man himself! He possesses a bald head, immense strength, deadly fire breath, and a boatload of powerful items in his quest for gold (or redemption).

Added: 315

Changed: 251

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Added Stalked by the Bell, revised last paragraph before tropes, fixed spelling mistake


The game didn't exactly set the arcade on fire at the time, but regardless it had favorable reception, and got many ports for a number of systems, ranging from the [[UsefulNotes/NintendoEntertainmentSystem NES]] to various European computers. Karnov himself also became a mascot of some sort. Not only was he featured in numerous Data East arcade games but he took role as a FinalBoss in the ''VideoGame/FightersHistory'' series.

to:

The game didn't exactly set the arcade on fire at the time, but regardless it had favorable reception, and got many ports for a number of systems, ranging from the [[UsefulNotes/NintendoEntertainmentSystem NES]] to various European computers. Karnov himself also became a mascot of some sort. Not only was he sorts for Data East, being featured in numerous Data East arcade games but he by the company, and notably took the role as a FinalBoss in the ''VideoGame/FightersHistory'' series.



* BaldOfAwesome: The main man himself! He possesses immense strength, deadly fire breath, and a boatload of powerful items in his quest for gold (or redemption).



* DifficultyByRegion: The intternational arcade release tends to be more difficult, since it's packed with more monsters within the stages, and even adds some exclusive monsters that punish stalling players.

to:

* DifficultyByRegion: The intternational international arcade release tends to be more difficult, since it's packed with more monsters within the stages, and even adds some exclusive monsters that punish stalling players.



** Averted in the Famicom version, where Karnov is forced (as punishment for breaking a holy statue) by God to defeat the monster army of Arakatai.

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** Averted in the Famicom version, where Karnov is forced (as punishment for breaking a holy statue) statue, and in general being a ruffian) by God to defeat the monster army of Arakatai.



* NominalHero: Karnov's main motive in the arcade version is treasure, monsters and everyone else be damned.
** Averted in the Famicom port, where Karnov is fighting for good on behalf of God to save the land from evil monsters.

to:

* NominalHero: Karnov's main motive motivation in the arcade version is purely treasure, monsters and everyone else be damned.
he will take out anyone or anything that stands between him and the goods.
** Averted in the Famicom port, where Karnov is fighting fights for good on behalf of God in order to save the land from evil monsters.humanity and redeem himself.


Added DiffLines:

* StalkedByTheBell: In the international versions, if you stand around for too long, plants fall from the sky and shoot projectiles at you when they land.

Added: 517

Changed: 248

Removed: 39

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Added Blood Knight, revised Nominal Hero. Will revise more soon


* AmericanKirbyIsHardcore: [[https://www.giantbomb.com/images/1300-1057640/ The Japanese cover]] has Karnov in a cartoon-y style, while the North America one (featured above) depicts him in a more Creator/BorisVallejo-esque realistic style.

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* AmericanKirbyIsHardcore: [[https://www.giantbomb.com/images/1300-1057640/ The Japanese Famicom cover]] has Karnov in a cartoon-y cartoony style, while the NES cover and North America one (featured American flyer (the latter being featured above) depicts him in a more Creator/BorisVallejo-esque realistic style.style.
* BloodKnight: The Famicom manual paints Karnov as one of these. Apparently, he loved fighting even at infancy, and later became infamous in neighboring towns for his sheer strength. It's this brawling spirit that (partly) got him stuck as a servant of God, and when evil forces invade the Earth, the holy one smartly chooses Karnov for the job because of it.



* HuskyRusskie: None other than Karnov.



* HuskyRusskie: None other than Karnov.



* NominalHero: The only reason Karnov is saving the world in the Famicom version is because he was forced to be a servant of God. Also counts for the arcade version where Karnov's main goal is the fabled Treasure of Babylon.

to:

* NominalHero: The only reason Karnov is saving the world Karnov's main motive in the Famicom version is because he was forced to be a servant of God. Also counts for the arcade version is treasure, monsters and everyone else be damned.
** Averted in the Famicom port,
where Karnov's main goal Karnov is fighting for good on behalf of God to save the fabled Treasure of Babylon.land from evil monsters.
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Oops, made a typo


* AmericanKirbyIsHardcore: [[https://www.giantbomb.com/images/1300-1057640/ The Japanese cover]] has Karnov in a cartoon-y stylr, while the North America one (featured above) depicts him in a more Creator/BorisVallejo-esque realistic style.

to:

* AmericanKirbyIsHardcore: [[https://www.giantbomb.com/images/1300-1057640/ The Japanese cover]] has Karnov in a cartoon-y stylr, style, while the North America one (featured above) depicts him in a more Creator/BorisVallejo-esque realistic style.
Is there an issue? Send a MessageReason:
Fixed some broken English, as well as some other stuff.


The game didn't exactly set the arcade on fire at the time, but regardless it had favorable reception, and got many ports for a number of systems, ranging from [[UsefulNotes/NintendoEntertainmentSystem NES]] to various European computers. Karnov himself also became a mascot of some sort. Not only was he featured in numerous Data East arcade games but he took role as a FinalBoss in ''VideoGame/FightersHistory'' series.

to:

The game didn't exactly set the arcade on fire at the time, but regardless it had favorable reception, and got many ports for a number of systems, ranging from the [[UsefulNotes/NintendoEntertainmentSystem NES]] to various European computers. Karnov himself also became a mascot of some sort. Not only was he featured in numerous Data East arcade games but he took role as a FinalBoss in the ''VideoGame/FightersHistory'' series.



* AmericanKirbyIsHardcore: [[https://www.giantbomb.com/images/1300-1057640/ The Japanese cover]] has Karnov in cartoon-y tone, while the North America one (featured above) depicts him in more Creator/BorisVallejo-esque realistic theme.
* BreathWeapon: Karnov can spout out {{Fireballs}} against the enemies. They can be upgraded to aim wider range.

to:

* AmericanKirbyIsHardcore: [[https://www.giantbomb.com/images/1300-1057640/ The Japanese cover]] has Karnov in a cartoon-y tone, stylr, while the North America one (featured above) depicts him in a more Creator/BorisVallejo-esque realistic theme.
style.
* BreathWeapon: Karnov can spout out {{Fireballs}} against the enemies. They can be upgraded to aim a wider range.



* DifficultyByRegion: In arcade release, the international version tends to be more difficult, since it's more packed with monsters within the stages, and even adds some exclusive monsters that punish stalling players.
* ExcusePlot: The arcade version has Karnov looking for pieces of map that locates the location of treasure.

to:

* DifficultyByRegion: In The intternational arcade release, the international version release tends to be more difficult, since it's more packed with more monsters within the stages, and even adds some exclusive monsters that punish stalling players.
* ExcusePlot: The arcade version has Karnov looking for pieces of a map that locates shows the location of a treasure.



* ItemCaddy: Karnov being this is core gameplay of the game. You can summon assorted items at any time to help your quest.
* MultipleEndings: The Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. When the game was brought outside Japan, however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows simple [[AWinnerIsYou "The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares Game Over if you died too much.

to:

* ItemCaddy: Karnov being this is the core gameplay of the game. You can summon assorted items at any time to help your quest.
* MultipleEndings: The Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. When the game was brought outside Japan, Japan however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows a simple [[AWinnerIsYou "The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares a Game Over if you died too much.



* OneHitPointWonder: Karnov dies in one hit on any occasion in the arcade version. NES version has more generous HP system, where Karnov can stand one more hit, which would turn him blue and can be restored to his normal form by collecting a fireball upgrade.

to:

* OneHitPointWonder: Karnov dies in one hit on any occasion in the arcade version. The NES version has a more generous HP system, where Karnov can stand one more hit, which would turn him blue and instead. He can be restored to his normal form by collecting a fireball upgrade.
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None

Added DiffLines:

* MusclesAreMeaningless: Karnov may have big muscles with StoutStrength, but a poke by ''any'' enemy instantly kills him[[note]]The NES version allows him to take two hits[[/note]]. Furthermore, all his attacks are fireballs he spouts out.
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* StoutStrength: Is Karnov a bit chunky? Yes? Is he strong? Most definitely.

to:

* StoutStrength: Is Karnov a bit chunky? Yes? Yes. Is he strong? Most definitely.

Added: 371

Changed: 11

Is there an issue? Send a MessageReason:
added more tropes


** Averted in the Famicom version, where Karnov is forced (as punishment for breaking a holy statue) by God to defeat the monster army of Arakatai.



* NominalHero: The only reason Karnov is saving the world in the Famicom version is because he was forced to be a servant of God. Also counts for the arcade version where Karnov's main goal is the fabled Treasure of Babylon.



* StoutStrength: Is Karnov fat? Yes? Is he strong? Most definitely.

to:

* StoutStrength: Is Karnov fat? a bit chunky? Yes? Is he strong? Most definitely.
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None

Added DiffLines:

* RogueProtagonist: Karnov's ''many'' cameo appearances in other Data East games such as ''VideoGame/BadDudes'' and ''VideoGame/TrioThePunch'' involve him fighting the protagonists as a boss character. He's even the FinalBoss for one such Data East franchise; ''VideoGame/FightersHistory''.
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* DifficultyByRegion: In arcade release, the international version tends to be more difficult, since it's more packed with monsters withing the stages, and even adds some exclusive monsters that punish stalling players.

to:

* DifficultyByRegion: In arcade release, the international version tends to be more difficult, since it's more packed with monsters withing within the stages, and even adds some exclusive monsters that punish stalling players.



* MultipleEndings: Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. When the game was brought outside Japan, however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows simple [[AWinnerIsYou "The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares Game Over if you died too much.
* OneHitPointWonder: Karnov dies in one hit on any occasion in the arcade version. NES version has more generous HP system, where Karnov can stand one more hit, which would turn him blue and can be restored to his normal form by collecting fireball upgrade.

to:

* MultipleEndings: The Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. When the game was brought outside Japan, however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows simple [[AWinnerIsYou "The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares Game Over if you died too much.
* OneHitPointWonder: Karnov dies in one hit on any occasion in the arcade version. NES version has more generous HP system, where Karnov can stand one more hit, which would turn him blue and can be restored to his normal form by collecting a fireball upgrade.
Is there an issue? Send a MessageReason:
None


* HuskyRusskie: No other than Karnov.

to:

* HuskyRusskie: No None other than Karnov.
Is there an issue? Send a MessageReason:
None


* OneHitPointWonder: Karnov dies in one hit on any occasion in the arcade version. NES version has more generous HP system, where Karnov can stand one more hit, which would turn him blue and can be restored to his normal form by collecting fireball upgrade.

to:

* OneHitPointWonder: Karnov dies in one hit on any occasion in the arcade version. NES version has more generous HP system, where Karnov can stand one more hit, which would turn him blue and can be restored to his normal form by collecting fireball upgrade.upgrade.
* StoutStrength: Is Karnov fat? Yes? Is he strong? Most definitely.

Added: 149

Removed: 161

Is there an issue? Send a MessageReason:
None


* BreathWeapon: Karnov can spout out {{Fireballs}} against the enemies. They can be upgraded to aim wider range.
* HuskyRusskie: No other than Karnov.



* {{Fireballs}}: Karnov's main weapon is to shoot these things against the enemies. They can be upgraded to aim wider range.
* HuskyRusskie: No other than Karnov.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuingIsPainful: Dying even once means you're sent back to the last checkpoint without your fire-breathing upgrade, as well as all the options you collected. Good luck restoring your power-ups while dealing with swarming enemies.


Added DiffLines:

* ExcusePlot: The arcade version has Karnov looking for pieces of map that locates the location of treasure.


Added DiffLines:

* ItemCaddy: Karnov being this is core gameplay of the game. You can summon assorted items at any time to help your quest.

Added: 642

Changed: 62

Is there an issue? Send a MessageReason:
None


[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/arcade_karnov_ad.jpg]]
[[caption-width-right:270:Karnov, Data East's hero and mascot.]]



The game didn't exactly gain huge popularity at the time, but regardless it received many ports for a number of systems, ranging from [[UsefulNotes/NintendoEntertainmentSystem NES]] to various European computers. Karnov himself also became a mascot of some sort. Not only was he featured in numerous Data East arcade games but he took role as a FinalBoss in ''VideoGame/FightersHistory'' series.

to:

The game didn't exactly gain huge popularity set the arcade on fire at the time, but regardless it received had favorable reception, and got many ports for a number of systems, ranging from [[UsefulNotes/NintendoEntertainmentSystem NES]] to various European computers. Karnov himself also became a mascot of some sort. Not only was he featured in numerous Data East arcade games but he took role as a FinalBoss in ''VideoGame/FightersHistory'' series.



* AmericanKirbyIsHardcore: [[https://www.giantbomb.com/images/1300-1057640/ The Japanese cover]] has Karnov in cartoon-y tone, while the North America one (featured above) depicts him in more Creator/BorisVallejo-esque realistic theme.



* MultipleEndings: Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. When the game was brought outside Japan, however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows simple [[AWinnerIsYou "The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares Game Over if you died too much.

to:

* MultipleEndings: Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. When the game was brought outside Japan, however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows simple [[AWinnerIsYou "The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares Game Over if you died too much.much.
* OneHitPointWonder: Karnov dies in one hit on any occasion in the arcade version. NES version has more generous HP system, where Karnov can stand one more hit, which would turn him blue and can be restored to his normal form by collecting fireball upgrade.
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Added DiffLines:

''Karnov'' is an action platformer from Creator/DataEast, first released for the [[UsefulNotes/ArcadeGame arcade]] in 1987. The eponymous fire-breathing east-Russian strongman, Jinborov Karnovski, must go through nine different levels to search for the ultimate treasure while fighting against monsters on his way. The twist here is that Karnov can enhance his arsenal with the items throughout the stages, and occasionally summon special equipment like ladders to help his quest.

The game didn't exactly gain huge popularity at the time, but regardless it received many ports for a number of systems, ranging from [[UsefulNotes/NintendoEntertainmentSystem NES]] to various European computers. Karnov himself also became a mascot of some sort. Not only was he featured in numerous Data East arcade games but he took role as a FinalBoss in ''VideoGame/FightersHistory'' series.

----
!!''Karnov'' provides examples of:
* DifficultyByRegion: In arcade release, the international version tends to be more difficult, since it's more packed with monsters withing the stages, and even adds some exclusive monsters that punish stalling players.
* {{Fireballs}}: Karnov's main weapon is to shoot these things against the enemies. They can be upgraded to aim wider range.
* HuskyRusskie: No other than Karnov.
* MultipleEndings: Famicom version features three endings where Karnov is rewarded by {{God}} for defeating the BigBad, based on how many continues you used to beat the game. When the game was brought outside Japan, however, the entire cutscene (including the prologue before the game starts) was dropped, and it just shows simple [[AWinnerIsYou "The End"]]. That being said, the overseas version gives you unlimited continues, whereas the Japanese one declares Game Over if you died too much.

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