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** TheComputerIsACheatingBastard: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're in a position to literally counter almost everything you do with either a well-timed area attack, sidestep or perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidesteap guard break that can start combos.

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** TheComputerIsACheatingBastard: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're in a position to literally counter almost everything you do with either a well-timed area attack, sidestep or perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidesteap impossible-to-sidestep guard break that can start combos.
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** Dynamic Arc: [[Manga/OnePiece Luffy, Ace]] and [[SaintSeiya Seiya]]

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** Dynamic Arc: [[Manga/OnePiece Luffy, Ace]] and [[SaintSeiya [[Manga/SaintSeiya Seiya]]

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** The AI also never recovers early from a Tag Team Melee Launch; some characters with moves that do multiple hits from nearly any range (e.g. Vegeta's Continuous Energy Bullets) will add up to A LOT of damage on them if you happen to launch like so them and recover as soon as possible (using your partner's helps a lot). This can also apply to any single-hit moves (airborne) that happen to hit hard, where using them for this kind of situation makes them hit even harder.

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** The AI also never recovers early from a Tag Team Melee Launch; some characters with moves that do multiple hits from nearly any range (e.g. Vegeta's Continuous Energy Bullets) will add up to A LOT of damage on them if you happen to launch like so them and recover as soon as possible (using your partner's helps a lot). This can also apply to any single-hit moves (airborne) that happen to hit hard, where using them for this kind of situation makes them hit even harder. And once again, the AI will NEVER recover from it.


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* HarderThanHard: To top if off on the AI levels being quite brutal in this game, the harder levels of Arcade Mode in the + version (ESPECIALLY Ultimate difficulty) will have you ripping your hair out to add more fuel to the fire. The AI if you're not careful and on-point with your punish game, WILL destroy you. Ultimate difficulty on the other hand, enhances the AI's stats to a degree, especially when you're trying to go for a no-death run to maintain and/or at least achieve a time bonus. Any AI partner you have instead will have some form of lowered level of AI, but their deaths only matter in terms of being able to win the match and not the time bonus. Arcade Mode or any 2 v 2 setting in particular, can really choose to have both active AI characters literally gang up on you with a ton of damage to the point of 100% death combos that are on-point. Not helping matters are the specific enemy team-comps you have to deal with in both Random and Ultimate mode (which will never mirror match you against your selected character, partner and assist).
** TheComputerIsACheatingBastard: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're in a position to literally counter almost everything you do with either a well-timed area attack, sidestep or perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidesteap guard break that can start combos.
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*** In Madara's case, he will always stay in his stamina charging animation even with a single tap of the charging command; this allows him to charge up stamina with ease, but will leave him open to attack since he can't manually drop the animation to defend himself on time.
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** ''Dragon Ball Z'' and ''Hokuto no Ken'' characters use a Ki gauge, with the hanzi/kanji symbol for "ki/chi/qi" (気) while functioning more like normal stamina gauges (the former series has them yellow, while the latter series has them colored blue). Filling it up to 200% will cause them to automatically transform/power-up; in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced. The ki-type stamina gauge also charges the fastest out of the rest of the stamina gauges in the game.
*** In the case of both Kenshirou and Raoh, they enter into their signature WalkingShirtlessScene mode at 200% stamina.

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** ''Dragon Ball Z'' and ''Hokuto no Ken'' characters use a Ki gauge, with the hanzi/kanji symbol for "ki/chi/qi" (気) while functioning more like normal stamina gauges (the former series has them yellow, while the latter series has them colored blue). blue) but there are others who use Qi as their stamina source. Qi allows for a very quick rate of stamina charging (the fastest in the game) but at the cost of very poor passive recharging.
***
Filling it up to 200% will cause them to automatically transform/power-up; in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced. The ki-type stamina gauge also charges the fastest out of the rest of the stamina gauges in the game.
***
game. In the case of both Kenshirou and Raoh, they enter into their signature WalkingShirtlessScene mode at 200% stamina.



** Both ''Bleach'' and ''Yuu Yuu Hakusho'' characters along with Nuubee, use a Spirit Gauge that's colored blue, with the blue kanji symbol for "spirit" (霊, rei/ryou/tama). They both function normally like the rest, but they both differ per series: ''Bleach'' stamina gauges have a darker hue of blue. ''Yuu Yuu Hakusho'' stamina gauges have a lighter hue of blue, while Nuubee's is instead a shade of purple. However, all characters with this type of stamina gauge charge it quite slowly, but passively recharge very fast instead.

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** Both ''Bleach'' and ''Yuu Yuu Hakusho'' characters along with Nuubee, use a Spirit Gauge that's colored blue, with the blue kanji symbol for "spirit" (霊, rei/ryou/tama). They both function normally like the rest, but they both differ per series: ''Bleach'' stamina gauges have a darker hue of blue. ''Yuu Yuu Hakusho'' stamina gauges have a lighter hue of blue, while Nuubee's is instead a shade of purple. However, However this stamina resource functions opposite of the Qi stamina resource, where all characters with this type of stamina gauge charge it quite slowly, but passively recharge it very fast instead.instead which makes trying to power up to 200% not as likely, but they can keep a healthy amount of 100% consistently.



*** In that case, nearly all other characters charge their stamina gauges at a normal rate.

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*** In that case, nearly all other characters charge their stamina gauges at a normal rate.rate and can go up to 200%.
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* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with circle, and they vary in terms of consumption tied with the move in question), dashes, unique normal moves such as Ranged/Area Attacks and Guard Breaks as well as sidestepping (all use up 10%, but dashing's case will use it up gradually after that if held down), but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. They can also regenerate stamina at a decent rate (as long as they are simply staying still or moving normally without jumping or dashing), or if it empties completely in some cases they'll regain 30-to-50% instantly. Several if not all stamina gauges also have a second layer (for all characters, is colored white), which is done by charging it past 100%; an advantage all characters have at past 100% is that their gauges will always passive recharge up to the point they stopped at, and they normally use less stamina with their abilities or if they block against (that is unless they drain too much stamina past 100%), and if fully up to 200% no stamina is lost only from being hit or blocking. Not to mention each character depending on their origin has a unique stamina bar specific to their home series:

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* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with circle, and they vary in terms of consumption tied with the move in question), dashes, unique normal moves such as Ranged/Area Attacks and Guard Breaks as well as sidestepping (all use up 10%, but dashing's case will use it up gradually after that if held down), but also lowers when they block attacks and will enter a guard crush state if completely emptied like so.so (as well suffer from both more hitstun and landing lag from jumping). They can also regenerate stamina at a decent rate (as long as they are simply staying still or moving normally without jumping or dashing), or if it empties completely in some cases they'll regain 30-to-50% instantly. Several if not all stamina gauges also have a second layer (for all characters, is colored white), which is done by charging it past 100%; an advantage all characters have at past 100% is that their gauges will always passive recharge up to the point they stopped at, and they normally use less stamina with their abilities or if they block against (that is unless they drain too much stamina past 100%), and if fully up to 200% no stamina is lost only from being hit or blocking.blocking unless if you just used a special move. Not to mention each character depending on their origin has a unique stamina bar specific to their home series:
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* DummiedOut: [[http://www.yareyaredaze.com/2014/03/28/j-stars-victory-vs-jotarodiodaiyoh-files-found/ Hackers have found player character name data]] for [[Manga/DaiNoDaibouken Dai]], [[Manga/JojosBizarreAdventure Jotaro Kujo and Dio Brando]] (Whether it is meant to be part 1 or part 3 DIO is currently unknown), as well as [[Manga/ShamanKing Yoh]] among the assist characters. Whether they were removed during development or planned as DLC is unclear.

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* DummiedOut: [[http://www.yareyaredaze.com/2014/03/28/j-stars-victory-vs-jotarodiodaiyoh-files-found/ Hackers have found player character name data]] for [[Manga/DaiNoDaibouken Dai]], [[Manga/JojosBizarreAdventure Jotaro Kujo and Dio Brando]] (Whether it is meant to be part 1 or part 3 DIO is currently unknown), as well as [[Manga/ShamanKing Yoh]] among the assist characters. Whether they were removed during development or planned as DLC is unclear.



** Some people are also surprised that Jonathan and Joseph Joestar got in before Jotaro Kujo, who's considered the most iconic [[Manga/JoJosBizarreAdventure JoJo]] protagonist. This was likely due to their recent appearances in the 2012 anime, although Jotaro's and Dio's names [[http://www.yareyaredaze.com/2014/03/28/j-stars-victory-vs-jotarodiodaiyoh-files-found/ have been found in the game's files]], suggesting they either were DummiedOut or will be DLC later down the line.

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** Some people are also surprised that Jonathan and Joseph Joestar got in before Jotaro Kujo, who's considered the most iconic [[Manga/JoJosBizarreAdventure JoJo]] protagonist. This was likely due to their recent appearances in the 2012 anime, although as Jotaro's and Dio's names [[http://www.yareyaredaze.com/2014/03/28/j-stars-victory-vs-jotarodiodaiyoh-files-found/ have been were found in the game's files]], suggesting they either were DummiedOut or will be DLC later down in favor of the line.other two.
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** The AI also never recovers early from a Tag Team Melee Launch; some characters with moves that do multiple hits from nearly any range (e.g. Vegeta's Continuous Energy Bullets) will add up to A LOT of damage on them if you happen to launch like so them and recover as soon as possible (using your partner's helps a lot).

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** The AI also never recovers early from a Tag Team Melee Launch; some characters with moves that do multiple hits from nearly any range (e.g. Vegeta's Continuous Energy Bullets) will add up to A LOT of damage on them if you happen to launch like so them and recover as soon as possible (using your partner's helps a lot). This can also apply to any single-hit moves (airborne) that happen to hit hard, where using them for this kind of situation makes them hit even harder.
Is there an issue? Send a MessageReason:
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** The AI also never recovers early from a Tag Team Melee Launch; some characters with a lot of moves that do multiple hits from nearly any range (e.g. Vegeta's Continuous Energy Bullets) will add up to A LOT of damage on them if you happen to launch like so them and recover as soon as possible (using your partner's helps a lot).

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** The AI also never recovers early from a Tag Team Melee Launch; some characters with a lot of moves that do multiple hits from nearly any range (e.g. Vegeta's Continuous Energy Bullets) will add up to A LOT of damage on them if you happen to launch like so them and recover as soon as possible (using your partner's helps a lot).
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** The AI also never recovers early from a Tag Team Melee Launch; some characters with a lot of moves that do multiple hits from nearly any range (e.g. Vegeta's Continuous Energy Bullets) will add up to A LOT of damage on them if you happen to launch like so them and recover as soon as possible (using your partner's helps a lot).
Willbyr MOD

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** [[ToLoveRu Lala]], [[Manga/TheDisastrousLifeOfSaikiK Kusuo Saiki]], [[{{Naruto}} Sakura]], [[Manga/SaintSeiya Athena]] and [[Manga/BoboboboBobobo Beauty]] have pink hair.

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** [[ToLoveRu [[Manga/ToLoveRu Lala]], [[Manga/TheDisastrousLifeOfSaikiK Kusuo Saiki]], [[{{Naruto}} [[Manga/{{Naruto}} Sakura]], [[Manga/SaintSeiya Athena]] and [[Manga/BoboboboBobobo Beauty]] have pink hair.
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* ''[[Manga/ChounouryokushaSaikiKusuoNoSainan Saiki Kusuo no Psi Nan]]'': Kusuo Saiki

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* ''[[Manga/ChounouryokushaSaikiKusuoNoSainan Saiki Kusuo no Psi Nan]]'': ''Manga/TheDisastrousLifeOfSaikiK'': Kusuo Saiki



* ''[[Manga/ChounouryokushaSaikiKusuoNoSainan Saiki Kusuo no Psi Nan]]'': Shun Kaidou, Riki Nendou, Kokomi Terahashi

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* ''[[Manga/ChounouryokushaSaikiKusuoNoSainan Saiki Kusuo no Psi Nan]]'': ''Manga/TheDisastrousLifeOfSaikiK'': Shun Kaidou, Riki Nendou, Kokomi Terahashi



** [[ToLoveRu Lala]], [[Manga/ChounouryokushaSaikiKusuoNoSainan Kusuo]], [[{{Naruto}} Sakura]], [[Manga/SaintSeiya Athena]] and [[Manga/BoboboboBobobo Beauty]] have pink hair.

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** [[ToLoveRu Lala]], [[Manga/ChounouryokushaSaikiKusuoNoSainan Kusuo]], [[Manga/TheDisastrousLifeOfSaikiK Kusuo Saiki]], [[{{Naruto}} Sakura]], [[Manga/SaintSeiya Athena]] and [[Manga/BoboboboBobobo Beauty]] have pink hair.

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** [[Manga/SaintSeiya Seiya]] has his "Pegasus Ryuusei Ken." (Meteor Fist.)
** [[Manga/BoboboboBobobo Bo-bobo]] can order Don Patch to do this.

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** [[Manga/YuYuHakusho Hiei]] with his "Fists of Mortal Flame" or "Jaou Ensatsu Rengoku Shou." (Wicked King Immolation Purgatory Scorch.)
** [[Manga/SaintSeiya Seiya]] has his Seiya]]'s "Pegasus Ryuusei Ken." (Meteor Fist.)
** [[Manga/BoboboboBobobo Bo-bobo]] can order Don Patch to do this.this, but it'll cancel immediately if Bo-bobo performs another Don Patch-based action during it.
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* MulticoloredHair: [[YuYuHakusho Hiei]], [[Manga/MajinTanteiNougamiNeuro Neuro]], [[Manga/HunterXHunter Hisoka]] and [[Manga/{{Toriko}} Sunny]].

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* MulticoloredHair: [[YuYuHakusho [[Manga/YuYuHakusho Hiei]], [[Manga/MajinTanteiNougamiNeuro Neuro]], [[Manga/HunterXHunter Hisoka]] and [[Manga/{{Toriko}} Sunny]].



* RapidFireFisticuffs: Characters like [[Manga/MedakaBox Medaka]] and [[YuYuHakusho Yuusuke]] seem able to pull this off.

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* RapidFireFisticuffs: Characters like [[Manga/MedakaBox Medaka]] and [[YuYuHakusho [[Manga/YuYuHakusho Yuusuke]] seem able to pull this off.
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** Both ''Bleach'' and ''YuYuHakusho'' characters along with Nuubee, use a Spirit Gauge that's colored blue, with the blue kanji symbol for "spirit" (霊, rei/ryou/tama). They both function normally like the rest, but they both differ per series: ''Bleach'' stamina gauges have a darker hue of blue. ''YuYuHakusho'' stamina gauges have a lighter hue of blue, while Nuubee's is instead a shade of purple. However, all characters with this type of stamina gauge charge it quite slowly.

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** Both ''Bleach'' and ''YuYuHakusho'' ''Yuu Yuu Hakusho'' characters along with Nuubee, use a Spirit Gauge that's colored blue, with the blue kanji symbol for "spirit" (霊, rei/ryou/tama). They both function normally like the rest, but they both differ per series: ''Bleach'' stamina gauges have a darker hue of blue. ''YuYuHakusho'' ''Yuu Yuu Hakusho'' stamina gauges have a lighter hue of blue, while Nuubee's is instead a shade of purple. However, all characters with this type of stamina gauge charge it quite slowly.slowly, but passively recharge very fast instead.

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** Both ''Bleach'' and ''YuYuHakusho'' characters use a Spirit Gauge that's colored blue, with the blue kanji symbol for "spirit" (霊, rei/ryou/tama). They both function normally like the rest, but they both differ per series:
*** ''Bleach'' stamina gauges have a darker hue of blue.
*** ''YuYuHakusho'' stamina gauges have a lighter hue of blue. In Hiei's case however, he needs to power himself up with either his R1 + X special taunt, his neutral circle or his second Victory Burst action in order to stamina charge normally; he like a few other characters charges stamina rather slowly however.

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** Both ''Bleach'' and ''YuYuHakusho'' characters along with Nuubee, use a Spirit Gauge that's colored blue, with the blue kanji symbol for "spirit" (霊, rei/ryou/tama). They both function normally like the rest, but they both differ per series:
***
series: ''Bleach'' stamina gauges have a darker hue of blue.
***
blue. ''YuYuHakusho'' stamina gauges have a lighter hue of blue. blue, while Nuubee's is instead a shade of purple. However, all characters with this type of stamina gauge charge it quite slowly.
***
In Hiei's case however, he needs to power himself up with either his R1 + X special taunt, his neutral circle or his second Victory Burst action in order to stamina charge normally; he like a few other characters charges stamina rather slowly however.normally.



*** Other than that, other characters with the "fist icon" type of stamina bar will make it function normally like other gauges. However, some gauges can only still go up to 100% instead of 200% (like Tsuna and Ryoutsu's as examples).

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*** Other than that, other characters with the "fist icon" type of stamina bar will make it function normally like other gauges. However, some gauges can only still go up to 100% instead of 200% (like Tsuna Tsuna, Tarou and Ryoutsu's as examples).
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** ''Dragon Ball Z'' and ''Hokuto no Ken'' characters use a Ki gauge, with the hanzi/kanji symbol for "ki/chi/qi" (気) while functioning more like normal stamina gauges (the former series has them yellow, while the latter series has them colored blue). Filling it up to 200% will cause them to automatically transform/power-up; in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced, and they can stamina charge very fast compared to other characters.

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** ''Dragon Ball Z'' and ''Hokuto no Ken'' characters use a Ki gauge, with the hanzi/kanji symbol for "ki/chi/qi" (気) while functioning more like normal stamina gauges (the former series has them yellow, while the latter series has them colored blue). Filling it up to 200% will cause them to automatically transform/power-up; in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced, and they can enhanced. The ki-type stamina charge very fast compared to other characters.gauge also charges the fastest out of the rest of the stamina gauges in the game.

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** ''Dragon Ball Z'' characters use a yellow-colored Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気), and function more like normal stamina gauges. Filling it up to 200% will cause them to automatically transform/power-up; in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced, and they can stamina charge very fast compared to other characters.
*** Curiously enough, Kenshirou and Raoh also use this type of gauge, meaning they also charge stamina just as fast.

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** ''Dragon Ball Z'' and ''Hokuto no Ken'' characters use a yellow-colored Ki gauge, with a yellow kanji the hanzi/kanji symbol for "ki/chi/qi" (気), and function (気) while functioning more like normal stamina gauges.gauges (the former series has them yellow, while the latter series has them colored blue). Filling it up to 200% will cause them to automatically transform/power-up; in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced, and they can stamina charge very fast compared to other characters.
*** Curiously enough, In the case of both Kenshirou and Raoh also use this type of gauge, meaning Raoh, they also charge stamina just as fast.enter into their signature WalkingShirtlessScene mode at 200% stamina.


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*** In that case, nearly all other characters charge their stamina gauges at a normal rate.
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* RapidFireFisticuffs: Characters like [[Manga/MedakaBox Medaka]] and [[YuYuHakusho Yusuke]] seem able to pull this off.
** [[{{Manga/FistoftheNorthStar}} Kenshiro's]] memetic "Hokuto Hyakuretsu Ken." (ATATATATATATATATATATATATATATA)

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* RapidFireFisticuffs: Characters like [[Manga/MedakaBox Medaka]] and [[YuYuHakusho Yusuke]] Yuusuke]] seem able to pull this off.
** [[{{Manga/FistoftheNorthStar}} Kenshiro's]] Kenshirou's]] memetic "Hokuto Hyakuretsu Ken." (ATATATATATATATATATATATATATATA)(North Star/Big Dipper Hundred Rending Fists; ATATATATATATATATATATATATATATA)



** [[Manga/OnePiece Luffy]] has his "Gum Gum Gatling Gun."
** [[Manga/SaintSeiya Seiya]] has his "Pegasus Ryu Sei Ken."

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** [[Manga/OnePiece Luffy]] has his "Gum Gum Gatling Gun.Gatling."
** [[Manga/SaintSeiya Seiya]] has his "Pegasus Ryu Sei Ryuusei Ken."" (Meteor Fist.)

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*** Curiously enough, Kenshirou and Raoh also use this type of gauge, meaning they also charge stamina just as fast.



*** ''YuYuHakusho'' stamina gauges have a lighter hue of blue. In Hiei's case however, he needs to power himself up with either his R1 + X special taunt, his neutral circle or his second Victory Burst action in order to stamina charge normally.

to:

*** ''YuYuHakusho'' stamina gauges have a lighter hue of blue. In Hiei's case however, he needs to power himself up with either his R1 + X special taunt, his neutral circle or his second Victory Burst action in order to stamina charge normally.normally; he like a few other characters charges stamina rather slowly however.



*** Other than that, other characters with the "fist icon" type of stamina bar will make it function normally like other gauges. However, some gauges can only still go up to 100% (like Tsuna and Ryoutsu's as examples).

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*** Other than that, other characters with the "fist icon" type of stamina bar will make it function normally like other gauges. However, some gauges can only still go up to 100% instead of 200% (like Tsuna and Ryoutsu's as examples).
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The game is now out outside of japan since July 2015.

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The game is now out outside of japan Japan since July 2015.
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* GreekChorus: Some of the NPCs act like this, commenting on character intros and the fight.
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** ''Dragon Ball Z'' characters use a yellow-colored Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気), and function more like normal stamina gauges. Filling it up to 200% will cause them to automatically transform/power-up, with in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced, and they can stamina charge very fast compared to other characters.

to:

** ''Dragon Ball Z'' characters use a yellow-colored Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気), and function more like normal stamina gauges. Filling it up to 200% will cause them to automatically transform/power-up, with transform/power-up; in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced, and they can stamina charge very fast compared to other characters.



*** Other than that, other characters with the "fist icon" type of stamina bar will make it function normally like other gauges.
** Medaka is also another unique case. While she's able to stamina charge fairly fast, she can only enter War/Wild God Mode outside of Victory Burst if she recites her iconic speech uninterrupted by enemies attacks (and nothing else); this is basically her 100% stamina charge animation, and once her gauge reaches 200% only then she can transform.

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*** Other than that, other characters with the "fist icon" type of stamina bar will make it function normally like other gauges.
gauges. However, some gauges can only still go up to 100% (like Tsuna and Ryoutsu's as examples).
** Medaka is also another unique case. While she's able to stamina charge fairly fast, she can only enter War/Wild God Mode outside of Victory Burst if she recites her iconic speech uninterrupted by enemies attacks (and nothing else); this is basically her 100% stamina charge animation, and once it has to be completed regardless of her stamina gauge reaches 200% only then she can transform.amount past 100%.

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A feature unique to ''J Stars Victory VS'' is its battle system. Each team has a three-part "WIN Gauge," with one segment filling up for each defeated opponent (defeated players respawn after a while). Along with this, there's a Victory Voltage gauge that fills as your team damages your opponents and depletes as your team takes damage. When the bar fills, the team can perform Victory Burst, and each member of the team gets a chance to perform a finishing move. There are also chargeable power attacks and area-of-effect attacks. Also, each character will have specific strengths and weaknesses. For instance, Luffy is strong against electrical attacks but grows weak in water.

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A feature unique to ''J Stars Victory VS'' is its battle system. Each team has a three-part "WIN "WIN/Victory Gauge," with one segment filling up for each defeated opponent (defeated players respawn after a while). Along with this, there's a Victory Voltage gauge that fills as your team damages your opponents and depletes as your team takes damage. When the bar fills, the team can perform Victory Burst, and each member of the team gets a chance to perform a finishing move. There are also chargeable power attacks and area-of-effect attacks. Also, each character will have specific strengths and weaknesses. For instance, Luffy is strong against electrical attacks but grows weak in water.



* CombinationAttack: Also known as a Cross Break, when the two players on a team do a team attack on the opposing team.


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* LauncherMove: Every character has one that sends the target spiraling into the air for a small while before they fall back straight down. This known as a "Tag Team Launch Attack", and is used to set up the Tag Team Melee AKA Cross Break.
** MeteorMove: The partner can then input the command prompted on the launched target (only if they're not incapacitated) to spike them down.
*** CombinationAttack: Then the character who started the launch can start the Tag Team Melee by using a series of set moves to combo the target to death. Depending on if the partner input the prompted command soon enough during the time, sometimes the two players on a team do a double team attack in this same fashion. For some characters, this grants them a free super-powered state without needing to rely on their base mechanics (like Killua).
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* IKnowMaddenKombat: [[KurokoNoBasuke Kuroko]] and Shoyo.

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* IKnowMaddenKombat: [[KurokoNoBasuke [[Manga/KurokoNoBasuke Kuroko]] and Shoyo.
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* ConfusionFu: The battle system's mix-up game via the loading screen tips plays like this: Guarding beats normal attacks of course, while Guard Breaks punish guarding. However, normal attacks if used on-time can easily punish Guard Breaks due to their slow start-up.

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* ConfusionFu: ConfusionFu ElementalRockPaperScissors: The battle system's mix-up game via the loading screen tips plays like this: Guarding beats normal attacks of course, while Guard Breaks punish guarding. However, normal attacks if used on-time can easily punish Guard Breaks due to their slow start-up.

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* ConfusionFu: The battle system's mix-up game via the loading screen tips plays like this: Guarding beats normal attacks of course, while Guard Breaks punish guarding. However, normal attacks if used on-time can easily punish Guard Breaks due to their slow start-up.



** [[{{Manga/Bobobobobobobo}} Bo-bobo]] has a move where Don Patch latches onto an opponent in the air and says, "Goodbye, Bobo-san" as he explodes in a HeroicSacrifice (Though he gets better instantly) just like [[{{DragonBall}} Chiaotzu]]. Bo-bobo even [[SayMyName cries out Don Patch's name]], just like Tien! He will also greet Luffy in pre-battle banter with the same line his [[Creator/TakehitoKoyasu seiyuu]] used as Aokiji.

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** [[{{Manga/Bobobobobobobo}} Bo-bobo]] has a move where Don Patch latches onto an opponent in the air and says, "Goodbye, Bobo-san" as he explodes in a HeroicSacrifice (Though (though he gets better instantly) just like [[{{DragonBall}} Chiaotzu]]. Bo-bobo even [[SayMyName cries out Don Patch's name]], just like Tien! He will also greet Luffy in pre-battle banter with the same line his [[Creator/TakehitoKoyasu seiyuu]] used as Aokiji.



* {{Shoryuken}}: While some characters' special truly apply to this in both the motion and the invincibility provided, every character has a quasi-version of it known as a Ranged/Area Attack, done with R1+Square. The thing about Area Attacks are they have a brief amount of invincibility only if timed right. They also use up 10% of the stamina bar.



* UnblockableAttack: Each character has one with their R1+Triangle (shown by a faint yellow spark that emits from them upon execution), which is more practical than in ''[[VideoGame/JumpSuperStars Jump Ultimate Stars]]''. Along with their Ranged/Area Attack (R1+Square), it uses some stamina.

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* UnblockableAttack: Each character has one with their R1+Triangle (shown R1+Triangle, shown by a faint yellow spark that emits from them upon execution), which is more practical than execution, just like in ''[[VideoGame/JumpSuperStars Jump Ultimate Stars]]''. Along with However, it's more practical than in that said game. While it also uses up some stamina by 10%, the downside is that due to their Ranged/Area Attack (R1+Square), it uses some stamina.slow start-up, mix-up games involve using a quick normal attack to beat an incoming Guard Break.
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** [[{{Manga/Bobobobobobobo}} Bo-bobo]] has a move where Don Patch latches onto an opponent in the air and says, "Goodbye, Bobo-san" as he explodes in a HeroicSacrifice (Though he gets better instantly) just like [[{{DragonBall}} Chiaotzu]]. Bo-bobo even [[SayMyName cries out Don Patch's name]], just like Tien! He we also greet Luffy in pre-battle banter with the same line his seiyuu used as Aokiji.

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** [[{{Manga/Bobobobobobobo}} Bo-bobo]] has a move where Don Patch latches onto an opponent in the air and says, "Goodbye, Bobo-san" as he explodes in a HeroicSacrifice (Though he gets better instantly) just like [[{{DragonBall}} Chiaotzu]]. Bo-bobo even [[SayMyName cries out Don Patch's name]], just like Tien! He we will also greet Luffy in pre-battle banter with the same line his seiyuu [[Creator/TakehitoKoyasu seiyuu]] used as Aokiji.
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* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with circle, and they vary in terms of consumption tied with the move in question), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks (which use up 10%), but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. They can also regenerate stamina at a decent rate (as long as they are simply staying still or moving normally without jumping or dashing), or if it empties completely in some cases they'll regain 30-to-50% instantly. Several if not all stamina gauges also have a second layer (for all characters, is colored white), which is done by charging it past 100%; an advantage all characters have at past 100% is that their gauges will always passive recharge up to the point they stopped at, and they normally use less stamina with their abilities or if they block against (that is unless they drain too much stamina past 100%). Not to mention each character depending on their origin has a unique stamina bar specific to their home series:

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* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with circle, and they vary in terms of consumption tied with the move in question), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks (which as well as sidestepping (all use up 10%), 10%, but dashing's case will use it up gradually after that if held down), but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. They can also regenerate stamina at a decent rate (as long as they are simply staying still or moving normally without jumping or dashing), or if it empties completely in some cases they'll regain 30-to-50% instantly. Several if not all stamina gauges also have a second layer (for all characters, is colored white), which is done by charging it past 100%; an advantage all characters have at past 100% is that their gauges will always passive recharge up to the point they stopped at, and they normally use less stamina with their abilities or if they block against (that is unless they drain too much stamina past 100%).100%), and if fully up to 200% no stamina is lost only from being hit or blocking. Not to mention each character depending on their origin has a unique stamina bar specific to their home series:

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* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with Circle), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks, but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. They can also regenerate stamina at a decent rate (as long as they are simply staying still or moving normally without jumping or dashing). Not to mention each character depending on their origin has a unique stamina bar specific to their home series:
** ''Dragon Ball Z'' characters use a yellow-colored Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気), and function more like normal stamina gauges. Filling it up to 200% will cause them to automatically transform/power-up, with in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in anyway. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst.
** ''Naruto'' characters use Chakra gauges colored orange, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as they can only charge during a certain amount of time to fill up their gauges in a burst per complete charge. But on the upside, their charge times don't last long to leave them vulnerable, and the burst of stamina they receive is always double their current amount (example: if their gauge is 40% full they can charge it for 80%). This means they can also always fill it up to 200% if they charge fully once they hit 100% (but on the negative side, this means if they have 0%, then they can only charge up for that amount/nothing at all).

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* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with Circle), circle, and they vary in terms of consumption tied with the move in question), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks, Breaks (which use up 10%), but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. They can also regenerate stamina at a decent rate (as long as they are simply staying still or moving normally without jumping or dashing).dashing), or if it empties completely in some cases they'll regain 30-to-50% instantly. Several if not all stamina gauges also have a second layer (for all characters, is colored white), which is done by charging it past 100%; an advantage all characters have at past 100% is that their gauges will always passive recharge up to the point they stopped at, and they normally use less stamina with their abilities or if they block against (that is unless they drain too much stamina past 100%). Not to mention each character depending on their origin has a unique stamina bar specific to their home series:
** ''Dragon Ball Z'' characters use a yellow-colored Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気), and function more like normal stamina gauges. Filling it up to 200% will cause them to automatically transform/power-up, with in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in anyway. any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst.
Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced, and they can stamina charge very fast compared to other characters.
** ''Naruto'' characters use Chakra gauges colored orange, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as they can only charge during a certain amount of time to fill up their gauges in a burst per complete charge. But on the upside, their charge times don't have to last long to leave them vulnerable, vulnerable (they only last a set duration), and the burst of stamina they receive is always double their current amount (example: if their gauge is 40% full they can charge it for 80%). This means they can also always fill it up to 200% if they charge fully once they hit 100% (but on the negative side, this means if they have 0%, then they can only charge up for that amount/nothing amount, "in other words" nothing at all).



*** ''YuYuHakusho'' stamina gauges have a lighter hue of blue.
** Luffy is one of the few unique cases where his stamina gauge despite having the fist icon like several other characters, he cannot charge up his gauge normally. He'll always instantly fill it up to 100% by performing Gear Second whenever the player inputs the charge up command with him; while this can grant him 100% stamina to use on the fly, he can't exceed it up to 200% like the rest of the fighters manually, since Gear Second won't work twice in close succession.

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*** ''YuYuHakusho'' stamina gauges have a lighter hue of blue.
blue. In Hiei's case however, he needs to power himself up with either his R1 + X special taunt, his neutral circle or his second Victory Burst action in order to stamina charge normally.
** Luffy is one of the few unique cases where his stamina gauge despite having the fist icon "fist icon" like several other characters, he cannot charge up his gauge normally. He'll always instantly fill it up to 100% by performing Gear Second whenever the player inputs the charge up command with him; while this can grant him 100% stamina to use on the fly, he can't exceed it up to 200% like the rest of the fighters manually, since Gear Second won't work twice in close succession.succession, nor can it actually help him go past that.
*** Other than that, other characters with the "fist icon" type of stamina bar will make it function normally like other gauges.
** Medaka is also another unique case. While she's able to stamina charge fairly fast, she can only enter War/Wild God Mode outside of Victory Burst if she recites her iconic speech uninterrupted by enemies attacks (and nothing else); this is basically her 100% stamina charge animation, and once her gauge reaches 200% only then she can transform.

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