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%%* EverythingsBetterWithSpinning: Inverted, as this usually leads to DNF's.
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''UsefulNotes/IndyCar Racing II'' is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing and ran in MS-DOS and Windows 95 and its siblings. It simulates the 1995 UsefulNotes/{{Indycar}} racing season, with some minor changes due to licensing rights (for example, Indianapolis Motor Speedway is missing and no tobacco/alcohol advertising, so the Penske cars have Penske instead of Marlboro and Rahal/Hogan is missing Miller sponors)

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''UsefulNotes/IndyCar Racing II'' is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing ''VideoGame/IndyCarRacing'' and ran in MS-DOS and Windows 95 and its siblings. It simulates the 1995 UsefulNotes/{{Indycar}} racing season, with some minor changes due to licensing rights (for example, Indianapolis Motor Speedway is missing and no tobacco/alcohol advertising, so the Penske cars have Penske instead of Marlboro and Rahal/Hogan is missing Miller sponors)
Tabs MOD

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* {{Cutscene}}: DNF or Victory, depending on [[CaptainObvious ...well...]]

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* {{Cutscene}}: DNF or Victory, depending on [[CaptainObvious ...on ...well...]]

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A game having a lot of options for the player is not Developers Foresight automatically; it needs to have programming for unlikely player interaction. Commented out Zero Context Examples and removed Word Cruft. Unintentional Period Piece is Trivia, so I'm taking it to the Trivia tab.


[[quoteleft:198:http://static.tvtropes.org/pmwiki/pub/images/icr2_1.gif]]
[[caption-width:198:A typical screen in the Race Replay]]

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[[quoteleft:198:http://static.[[quoteright:198:http://static.tvtropes.org/pmwiki/pub/images/icr2_1.gif]]
[[caption-width:198:A [[caption-width-right:198:A typical screen in the Race Replay]]



For its time, the game was a fairly advanced simulation, with completely customizable car settings, choice of various combinations of chassis, engines and tires, and realistic handling, wear and damage. Three basic settings are provided for each circuit. Furthermore, adversary cars can be swapped between drivers, including the aforementioned choice of chassis, engine, and tires. All color schemes and car textures can be modified, either through the included editor, exporting the textures to a photo-editing program such as Photoshop and then importing them back into the game, or creating custom textures yourself and replacing game files. Textures can be turned on and off independently by category while playing. Three views are provided: [[POVCam First person]], rear view of the car, rear aerial view of the car. An extensive replay system is incorporated in the game, which offers multiple cameras, a replay of the entire race (or since it was last saved), and the ability to save (selected parts of) replays as .AVI movies. Opponent strength can be changed to match your skills. Race length can also be changed. In short: [[TheDevTeamThinksOfEverything Everything can be modified!]]

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For its time, the game was a fairly advanced simulation, with completely customizable car settings, choice of various combinations of chassis, engines and tires, and realistic handling, wear and damage. Three basic settings are provided for each circuit. Furthermore, adversary cars can be swapped between drivers, including the aforementioned choice of chassis, engine, and tires. All color schemes and car textures can be modified, either through the included editor, exporting the textures to a photo-editing program such as Photoshop and then importing them back into the game, or creating custom textures yourself and replacing game files. Textures can be turned on and off independently by category while playing. Three views are provided: [[POVCam First person]], rear view of the car, rear aerial view of the car. An extensive replay system is incorporated in the game, which offers multiple cameras, a replay of the entire race (or since it was last saved), and the ability to save (selected parts of) replays as .AVI movies. Opponent strength can be changed to match your skills. Race length can also be changed. In short: [[TheDevTeamThinksOfEverything Everything can be modified!]]
modified!



* YouFailPhysicsForever - Averted. It is likely the most realistic indycar simulation ever made.
* CollisionDamage - realistic, Arcade, or none.
* TheComputerIsACheatingBastard - Saving a game saves the positions and the laps, but not the time between cars. You have a 2 minute lead? Gone after saving.
* {{Cutscene}} - DNF or Victory, depending on [[CaptainObvious ...well...]]
* DeadlyWalls - Car damage on realistic? Avoid walls at all costs. Definitely correct as stock cars can sometimes brush the wall, scrape the paint, and keep going, but in an open-wheel car, even the slightest wall contact is likely to cause major damage.
* DifficultyLevels - From 80% to 120% adversary strength, driving aids available, custom controls, etc. Did we say TheDevTeamThinksOfEverything?
* EveryCarIsRearWheelDrive - Justified, because this is [[IndyCarRacingII IndyCar]].
* EverythingBreaks - The cars can be totally destroyed by a crash. Averted with regards to the circuits.
* EverythingsBetterWithSpinning - Inverted, as this usually leads to DNF's.

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* YouFailPhysicsForever - ArtisticLicensePhysics: Averted. It is likely the most realistic indycar simulation ever made.
* CollisionDamage - realistic, CollisionDamage: Realistic, Arcade, or none.
* TheComputerIsACheatingBastard - TheComputerIsACheatingBastard: Saving a game saves the positions and the laps, but not the time between cars. You have a 2 minute lead? Gone after saving.
* {{Cutscene}} - {{Cutscene}}: DNF or Victory, depending on [[CaptainObvious ...well...]]
* DeadlyWalls - DeadlyWalls: Car damage on realistic? Avoid walls at all costs. Definitely correct as stock cars can sometimes brush the wall, scrape the paint, and keep going, but in an open-wheel car, even the slightest wall contact is likely to cause major damage.
* DifficultyLevels - DifficultyLevels: From 80% to 120% adversary strength, driving aids available, custom controls, etc. Did we say TheDevTeamThinksOfEverything?
etc.
%%* EveryCarIsRearWheelDrive: Justified.
* EveryCarIsRearWheelDrive - Justified, because this is [[IndyCarRacingII IndyCar]].
* EverythingBreaks -
EverythingBreaks: The cars can be totally destroyed by a crash. Averted with regards to the circuits.
* EverythingsBetterWithSpinning - %%* EverythingsBetterWithSpinning: Inverted, as this usually leads to DNF's.



* GravityScrew - The simulation's only real point of failure: cars are glued to the track and don't flip over. Often leads to [[GoodBadBugs cars ending up inside each other in a horrible clipping bug]] that might cause cars to get stuck. Or launched around the track. Or [[GameBreakingBug cars end up on places they are not meant to go]] and the game crashes.

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* GravityScrew - GravityScrew: The simulation's only real point of failure: cars are glued to the track and don't flip over. Often leads to [[GoodBadBugs cars ending up inside each other in a horrible clipping bug]] that might cause cars to get stuck. Or launched around the track. Or [[GameBreakingBug cars end up on places they are not meant to go]] and the game crashes.



* HitPoints - The tire wear and motor temperature gauges, essentially. Drop below a certain value (or go above, for the temperature gauge), and you're likely a DNF.
* LimitedSoundEffects - The original sound effects are not very realistic. For example, the engine sound is not that of an Indycar, but ressembles the noise a scooter makes. Thankfully, there are better fan-made ones.
* ParodyCommercial - Some AI opponents are fictional drivers with idiosyncratic fictional sponsors. Their names, logos and slogans stray a bit into parody land.
* PlayerVersusPlayer - Multiplayer network play.
* PlotWhatPlot - A non-sexual example. There is no plot.
* ShowsDamage - Watch your car loose its front wing, become undriveable due to punctures, or explode against the wall or other cars.
* UnintentionalPeriodPiece - Aside from the graphics and game engine, the game is very reminiscent of the mid-90s due to UsefulNotes/{{IndyCar}}'s cars, tracks, drivers and teams changing more frequently than in other racing series.
* WideOpenSandbox - Except for the actual racing, that is.

----
<<|DrivingGame|>>
<<|SimulationGame|>>

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* HitPoints - HitPoints: The tire wear and motor temperature gauges, essentially. Drop below a certain value (or go above, for the temperature gauge), and you're likely a DNF.
* LimitedSoundEffects - LimitedSoundEffects: The original sound effects are not very realistic. For example, the engine sound is not that of an Indycar, but ressembles the noise a scooter makes. Thankfully, there are better fan-made ones.
* ParodyCommercial - NoPlotNoProblem: There is no plot.
* ParodyCommercial:
Some AI opponents are fictional drivers with idiosyncratic fictional sponsors. Their names, logos and slogans stray a bit into parody land.
* PlayerVersusPlayer - PlayerVersusPlayer: Multiplayer network play.
* PlotWhatPlot - A non-sexual example. There is no plot.
* ShowsDamage -
ShowsDamage: Watch your car loose its front wing, become undriveable due to punctures, or explode against the wall or other cars.
* UnintentionalPeriodPiece - Aside from the graphics and game engine, the game is very reminiscent of the mid-90s due to UsefulNotes/{{IndyCar}}'s cars, tracks, drivers and teams changing more frequently than in other racing series.
* WideOpenSandbox -
%%* WideOpenSandbox: Except for the actual racing, that is.

----
<<|DrivingGame|>>
<<|SimulationGame|>>
is.
----
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* GravityScrew - The simulation's only real point of failure: cars are glued to the track and don't flip over. Often leads to [[GoodBadBugs cars ending up inside each other in a horrible clipping bug]] that might cause cars to get stuck. Or [[ForMassiveDamage launched around the track]]. Or [[GameBreakingBug cars end up on places they are not meant to go]] and the game crashes.

to:

* GravityScrew - The simulation's only real point of failure: cars are glued to the track and don't flip over. Often leads to [[GoodBadBugs cars ending up inside each other in a horrible clipping bug]] that might cause cars to get stuck. Or [[ForMassiveDamage launched around the track]].track. Or [[GameBreakingBug cars end up on places they are not meant to go]] and the game crashes.



<<|SimulationGame|>>

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<<|SimulationGame|>>
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''IndyCar Racing II'' is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing and ran in MS-DOS and Windows 95 and its siblings. It simulates the 1995 {{Indycar}} racing season, with some minor changes due to licensing rights (for example, Indianapolis Motor Speedway is missing and no tobacco/alcohol advertising, so the Penske cars have Penske instead of Marlboro and Rahal/Hogan is missing Miller sponors)

to:

''IndyCar ''UsefulNotes/IndyCar Racing II'' is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing and ran in MS-DOS and Windows 95 and its siblings. It simulates the 1995 {{Indycar}} UsefulNotes/{{Indycar}} racing season, with some minor changes due to licensing rights (for example, Indianapolis Motor Speedway is missing and no tobacco/alcohol advertising, so the Penske cars have Penske instead of Marlboro and Rahal/Hogan is missing Miller sponors)



* UnintentionalPeriodPiece - Aside from the graphics and game engine, the game is very reminiscent of the mid-90s due to [[IndyCar [=IndyCar=]'s]] cars, tracks, drivers and teams changing more frequently than in other racing series.

to:

* UnintentionalPeriodPiece - Aside from the graphics and game engine, the game is very reminiscent of the mid-90s due to [[IndyCar [=IndyCar=]'s]] UsefulNotes/{{IndyCar}}'s cars, tracks, drivers and teams changing more frequently than in other racing series.
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Page move
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Recursive links are discoraged, and creating a link to the Indy Car page


''[[IndyCarRacingII IndyCar Racing II]]'' is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing and ran in MS-DOS and Windows 95 and its siblings. It simulates the 1995 Indycar racing season, with some minor changes due to licensing rights (for example, Indianapolis Motor Speedway is missing and no tobacco/alcohol advertising, so the Penske cars have Penske instead of Marlboro and Rahal/Hogan is missing Miller sponors)

to:

''[[IndyCarRacingII IndyCar ''IndyCar Racing II]]'' II'' is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing and ran in MS-DOS and Windows 95 and its siblings. It simulates the 1995 Indycar {{Indycar}} racing season, with some minor changes due to licensing rights (for example, Indianapolis Motor Speedway is missing and no tobacco/alcohol advertising, so the Penske cars have Penske instead of Marlboro and Rahal/Hogan is missing Miller sponors)
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''[[IndyCarRacingII IndyCar Racing II]]'' is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing and ran in MS-DOS and Windows 95 and its siblings. It simulates the 1995 Indycar racing season, with some minor changes due to licensing rights (for example, the Indianapolis circuit is missing and no tobacco/alcohol advertising, so the Penske cars have Penske instead of Marlboro and Rahal/Hogan is missing Miller sponors)

to:

''[[IndyCarRacingII IndyCar Racing II]]'' is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing and ran in MS-DOS and Windows 95 and its siblings. It simulates the 1995 Indycar racing season, with some minor changes due to licensing rights (for example, the Indianapolis circuit Motor Speedway is missing and no tobacco/alcohol advertising, so the Penske cars have Penske instead of Marlboro and Rahal/Hogan is missing Miller sponors)
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* ParodyCommercial - Some AI opponents are fictional drivers with idiosyncratic fictional sponsors. Those companies' names, logos and slogans stray a bit into parody land.

to:

* ParodyCommercial - Some AI opponents are fictional drivers with idiosyncratic fictional sponsors. Those companies' Their names, logos and slogans stray a bit into parody land.
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Added DiffLines:

* HandWave: In real racing, teams can do very little testing during the season. Pretty much every racing simulation has unlimited testing, and [=IndyCar=] Racing II calls it ''Preseason Testing''.
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Added DiffLines:

* ParodyCommercial - Some AI opponents are fictional drivers with idiosyncratic fictional sponsors. Those companies' names, logos and slogans stray a bit into parody land.
Is there an issue? Send a MessageReason:
None


* UnintentionalPeriodPiece - Aside from the graphics and game engine, the game is very reminiscent of the mid-90s due to [[IndyCar [=IndyCar=]'s]] cars, tracks, drivers and teams changing more than other racing series.

to:

* UnintentionalPeriodPiece - Aside from the graphics and game engine, the game is very reminiscent of the mid-90s due to [[IndyCar [=IndyCar=]'s]] cars, tracks, drivers and teams changing more frequently than in other racing series.
Is there an issue? Send a MessageReason:
None


* UnintentionalPeriodPiece - Aside from the graphics and game engine, the game is very reminiscent of the mid-90s due to [[IndyCar [=IndyCar=]'s}]] cars, tracks, drivers and teams changing more than other racing series.

to:

* UnintentionalPeriodPiece - Aside from the graphics and game engine, the game is very reminiscent of the mid-90s due to [[IndyCar [=IndyCar=]'s}]] [=IndyCar=]'s]] cars, tracks, drivers and teams changing more than other racing series.
Is there an issue? Send a MessageReason:
None


* UnintentionalPeriodPiece - Aside from the graphics and game engine, the game is very reminiscent of the mid-90s due to IndyCar's cars, tracks, drivers and teams changing more than other racing series.

to:

* UnintentionalPeriodPiece - Aside from the graphics and game engine, the game is very reminiscent of the mid-90s due to IndyCar's [[IndyCar [=IndyCar=]'s}]] cars, tracks, drivers and teams changing more than other racing series.

Added: 96

Changed: 198

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* YouFailPhysicsForever - Averted. It is likely the most realistic indycar simulation ever made.



* YouFailPhysicsForever - Averted. It is likely the most realistic indycar simulation ever made.

to:

* YouFailPhysicsForever UnintentionalPeriodPiece - Averted. It is likely Aside from the most realistic indycar simulation ever made.graphics and game engine, the game is very reminiscent of the mid-90s due to IndyCar's cars, tracks, drivers and teams changing more than other racing series.
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ptitle removal.


* [[{{Ptitleguyrf8v8yb34}} Everything's Better With Spinning]] - Inverted, as this usually leads to DNF's.

to:

* [[{{Ptitleguyrf8v8yb34}} Everything's Better With Spinning]] EverythingsBetterWithSpinning - Inverted, as this usually leads to DNF's.
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* DeadlyWalls - Car damage on realistic? Avoid walls at all costs.

to:

* DeadlyWalls - Car damage on realistic? Avoid walls at all costs. Definitely correct as stock cars can sometimes brush the wall, scrape the paint, and keep going, but in an open-wheel car, even the slightest wall contact is likely to cause major damage.
Is there an issue? Send a MessageReason:
incorrect use of First Person Camera changed to POV Cam


For its time, the game was a fairly advanced simulation, with completely customizable car settings, choice of various combinations of chassis, engines and tires, and realistic handling, wear and damage. Three basic settings are provided for each circuit. Furthermore, adversary cars can be swapped between drivers, including the aforementioned choice of chassis, engine, and tires. All color schemes and car textures can be modified, either through the included editor, exporting the textures to a photo-editing program such as Photoshop and then importing them back into the game, or creating custom textures yourself and replacing game files. Textures can be turned on and off independently by category while playing. Three views are provided: [[FirstPersonCamera First person]], rear view of the car, rear aerial view of the car. An extensive replay system is incorporated in the game, which offers multiple cameras, a replay of the entire race (or since it was last saved), and the ability to save (selected parts of) replays as .AVI movies. Opponent strength can be changed to match your skills. Race length can also be changed. In short: [[TheDevTeamThinksOfEverything Everything can be modified!]]

to:

For its time, the game was a fairly advanced simulation, with completely customizable car settings, choice of various combinations of chassis, engines and tires, and realistic handling, wear and damage. Three basic settings are provided for each circuit. Furthermore, adversary cars can be swapped between drivers, including the aforementioned choice of chassis, engine, and tires. All color schemes and car textures can be modified, either through the included editor, exporting the textures to a photo-editing program such as Photoshop and then importing them back into the game, or creating custom textures yourself and replacing game files. Textures can be turned on and off independently by category while playing. Three views are provided: [[FirstPersonCamera [[POVCam First person]], rear view of the car, rear aerial view of the car. An extensive replay system is incorporated in the game, which offers multiple cameras, a replay of the entire race (or since it was last saved), and the ability to save (selected parts of) replays as .AVI movies. Opponent strength can be changed to match your skills. Race length can also be changed. In short: [[TheDevTeamThinksOfEverything Everything can be modified!]]

Added: 284

Changed: 136

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Adding accuracy (default ICR 2 cars is CARS 95, not 94, IMS was addd in as one of the first fanmade tracks)


''[[IndyCarRacingII IndyCar Racing II]]'' is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing and ran in MS-DOS and Windows 95 and its sibblings. It simulates the 1994 Indycar racing season, with some minor changes due to licensing rights (for example, the Indianapolis circuit is missing).

to:

''[[IndyCarRacingII IndyCar Racing II]]'' is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing and ran in MS-DOS and Windows 95 and its sibblings. siblings. It simulates the 1994 1995 Indycar racing season, with some minor changes due to licensing rights (for example, the Indianapolis circuit is missing).
missing and no tobacco/alcohol advertising, so the Penske cars have Penske instead of Marlboro and Rahal/Hogan is missing Miller sponors)



* GameMod: Car sets from USAC (1960/1970s) up to today have been made, same goes for tracks. There's an active mod community around, and very dedicated (In fact Indianapolis was among the most requested tracks. Strangely the other missing track, Miami wasn't released until last year)



* LimitedSoundEffects - The original sound effects are not very realistic. For example, the engine sound is not that of an indycar, but ressembles the noise a scooter makes. Thankfully, there are better fan-made ones.

to:

* LimitedSoundEffects - The original sound effects are not very realistic. For example, the engine sound is not that of an indycar, Indycar, but ressembles the noise a scooter makes. Thankfully, there are better fan-made ones.

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