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Fixing some typo due to being rashed out of the computer.


Click [[{{DarthWiki/Ikaruga}} here]] to switch polarity.

to:

Click [[{{DarthWiki/Ikaruga}} [[DarthWiki/{{Ikaruga}} here]] to switch polarity.



''Ikaruga'' is a modernized take on the "BulletHell" school of [[ShootEmUp Shoot 'em Ups]], developed by Creator/{{Treasure}}. It's widely regarded as one of the best examples of the genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.

Here, everything comes in one of two polarities: black or white. Black ships fire black shots, and white ships fire white. Your ship is unique in that you can switch between the two polarities at will.

Your ship's BattleAura can [[EnergyAbsorption absorb bullets]] of the same polarity, but is [[OneHitPointWonder destroyed by shots]] of the opposite polarity. However, ''your'' shots do damage to both polarities, with double damage to targets of the opposite polarity, giving you the option to fly with your defences down to increase your offensive power. Absorbed bullets [[ChargedAttack charge up]] your special attack, a [[{{Roboteching}} homing]] BeamSpam. Finally, the scoring system allows you to accumulate "chain" multipliers by destroying three enemies of the same polarity in a row.

That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. ''Ikaruga'' is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. All five levels are {{That One Level}} in one way or another, but there is something to be said for elegance.

Released as an arcade game (using the Sega NAOMI platform) and on the Dreamcast in Japan in 2001, it was later ported to Gamecube systems around the world in 2003. In 2008, it was ported to Xbox Live Arcade. ''Ikaruga'' may a have PC release via {{Steam}} if it is voted to be greenlit [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 here]].

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''Ikaruga'' '''''Ikaruga''''' is a modernized take on the "BulletHell" school of [[ShootEmUp Shoot 'em Ups]], developed by Creator/{{Treasure}}. It's widely regarded as one of the best examples of the genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.

Here, everything comes in one of two polarities: black or white. Black ships fire black shots, and white ships fire white. Your ship is unique in that you can switch between the two polarities at will.

will. Your ship's BattleAura can [[EnergyAbsorption absorb bullets]] of the same polarity, but is [[OneHitPointWonder destroyed by shots]] of the opposite polarity. However, ''your'' shots do damage to both polarities, with double damage to targets of the opposite polarity, giving you the option to fly with your defences down to increase your offensive power. Absorbed bullets [[ChargedAttack charge up]] your special attack, a [[{{Roboteching}} homing]] BeamSpam. Finally, the scoring system allows you to accumulate "chain" multipliers by destroying three enemies of the same polarity in a row.

That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. ''Ikaruga'' is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. All five levels are {{That One Level}} ThatOneLevel in one way or another, but there is something to be said for elegance.

Released as an arcade game (using the Sega NAOMI platform) and on the Dreamcast [[SegaDreamcast Dreamcast]] in Japan in 2001, it was later ported to Gamecube systems the [[NintendoGameCube GameCube]] around the world in 2003. In 2008, it was ported to Xbox Live Arcade. {{Xbox 360}} via XboxLiveArcade. ''Ikaruga'' may a also have PC release via {{Steam}} if it is voted to be greenlit [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 here]].



** [[http://www.gamefaqs.com/console/dreamcast/file/561887/23884 CTRL+F 'Extras' to read an English translation of the prologue from the Dreamcast GD-ROM.]]

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** [[http://www.gamefaqs.com/console/dreamcast/file/561887/23884 CTRL+F 'Extras' to read an English translation of the prologue from the Dreamcast GD-ROM.]]GD-ROM]].



** The [[http://marketplace.xbox.com/en-US/Product/Ikaruga/66acd000-77fe-1000-9115-d80258410878 XBLA version]] is no slouch either; for a game enhanced for 720p, it squeezes by at fifty megabtyes, which is saying more than other shooters on the serviced unscaled for high-definition displays..

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** The [[http://marketplace.xbox.com/en-US/Product/Ikaruga/66acd000-77fe-1000-9115-d80258410878 XBLA version]] is no slouch either; for a game enhanced for 720p, it squeezes by at fifty megabtyes, which is saying more than other shooters on the serviced unscaled service enhanced for high-definition displays..high-definition.

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Up on Steam Greenlight.


[[quoteright:111:http://static.tvtropes.org/pmwiki/pub/images/IkarugaWhite_753.png]]




[[quoteright:111:http://static.tvtropes.org/pmwiki/pub/images/IkarugaWhite_753.png]]



''Ikaruga'' is a modernized take on the "BulletHell" school of ShootEmUps, developed by Creator/{{Treasure}}. It's widely regarded as one of the best examples of the genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.

to:

''Ikaruga'' is a modernized take on the "BulletHell" school of ShootEmUps, [[ShootEmUp Shoot 'em Ups]], developed by Creator/{{Treasure}}. It's widely regarded as one of the best examples of the genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.



Released as an arcade game (using the Sega NAOMI platform) and on the Dreamcast in Japan in 2001, it was later ported to Gamecube systems around the world in 2003. In 2008, it was ported to Xbox Live Arcade.

to:

Released as an arcade game (using the Sega NAOMI platform) and on the Dreamcast in Japan in 2001, it was later ported to Gamecube systems around the world in 2003. In 2008, it was ported to Xbox Live Arcade.
Arcade. ''Ikaruga'' may a have PC release via {{Steam}} if it is voted to be greenlit [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 here]].



!!Tropes used in ''Ikaruga'' :

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!!Tropes used in ''Ikaruga'' :''Ikaruga'':
* TwoAndAHalfD: Almost everything in the game is 3D, but the game, being a BulletHell shooter, plays out on a 2D plane with some cutscenes shown on a full 3D plane at the start of each stage and boss, as well as at the end of the entire game.



* AGodAmI - Horai Tenro and her followers, once they found the [[ArtifactOfDoom The Power Of The Gods]] and started calling themselves the Divine Ones.
* AllThereInTheManual: in the true tradition of ShootEmUps, the only place you will find anything remotely resembling a coherent plot for the game. And not even then, in the Gamecube version.

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* AGodAmI - AGodAmI: Horai Tenro and her followers, once they found the [[ArtifactOfDoom The Power Of The of the Gods]] and started calling themselves the Divine Ones.
* AllThereInTheManual: in In the true tradition of ShootEmUps, shoot 'em ups, the only place you will find anything remotely resembling a coherent plot for the game. And not even then, in the Gamecube [=GameCube=] version.



* AnimalMotifs - Ikaruga and Ginkei, the two ships, are named after birds. Ikaruga is also the name of the village where it was built.
* TheAtoner - Kagari, as she used to be a mercenary for the Horai.

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* AnimalMotifs - AnimalMotifs: Ikaruga and Ginkei, the two ships, are named after birds. Ikaruga is also the name of the village where it was built.
* TheAtoner - TheAtoner: Kagari, as she used to be a mercenary for the Horai.



* BossWarningSiren: The game had a similar message to ''Radiant Silvergun'': "WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as . NO REFUGE".

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** The [[http://marketplace.xbox.com/en-US/Product/Ikaruga/66acd000-77fe-1000-9115-d80258410878 XBLA version]] is no slouch either; for a game enhanced for 720p, it squeezes by at fifty megabtyes, which is saying more than other shooters on the serviced unscaled for high-definition displays..
* BossWarningSiren: The game had a similar message to ''Radiant Silvergun'': "WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as .as "[name of boss]". NO REFUGE".



* TheEmpire - The Horai.

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* TheEmpire - TheEmpire: The Horai.



* {{Roboteching}}

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* {{Roboteching}}{{Roboteching}}: Your homing lasers and some of the enemies projectiles will arch and bend to their targets.



* TwoAndAHalfD: Almost everything in the game is 3D, but the game, being a BulletHell shooter, plays out on a 2D plane with some cutscenes shown on a full 3D plane at the start of each stage and boss, as well as at the end of the entire game.



Is there an issue? Send a MessageReason:
I don\'t want to see any condescending comments about this, by the way.

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* DamnYouMuscleMemory: The Xbox 360 port slightly changes some of the enemy formations, which can trip up players who are used to previous ports.
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None


* BottomlessMagazines: Averted in the console-exclusive Prototype Mode. Firing a shot uses one bullet, and firing your HomingLasers uses 120. [[EmergencyWeapon If you run out of bullets you'll be downgraded to a short-range attack.]] Bullets can be replenished by absorbing enemy bullets.

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* BottomlessMagazines: Averted in the console-exclusive Prototype Mode. Firing a shot uses one bullet, and firing your HomingLasers uses 120. [[EmergencyWeapon If you run out of bullets you'll be downgraded to a short-range attack.]] Bullets can be replenished by absorbing enemy bullets, and you can store up to 999 bullets.
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None

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* BottomlessMagazines: Averted in the console-exclusive Prototype Mode. Firing a shot uses one bullet, and firing your HomingLasers uses 120. [[EmergencyWeapon If you run out of bullets you'll be downgraded to a short-range attack.]] Bullets can be replenished by absorbing enemy bullets.
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None


* SequelDifficultyDrop: The game, as notorious as it is for difficulty, is still easier than ''Radiant Silvergun''. The game is shorter, your weapons do not require scoring well (or even ''at all'') to maintain effectiveness throughout the game because ''they don't even power up'', and even if you do play for score, you can now change enemy color after each chain, allowing you to play for score and still destroy most of the enemies.

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* SequelDifficultyDrop: The game, as notorious as it is for difficulty, is still easier than ''Radiant Silvergun''. The game is shorter, your weapons do not require scoring well (or even ''at all'') to maintain effectiveness throughout the game because ''they don't even power up'', and even if you do play for score, you can now change enemy color after each chain, allowing you to play for score and still destroy most of the enemies.
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None

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* SequelDifficultyDrop: The game, as notorious as it is for difficulty, is still easier than ''Radiant Silvergun''. The game is shorter, your weapons do not require scoring well (or even ''at all'') to maintain effectiveness throughout the game because ''they don't even power up'', and even if you do play for score, you can now change enemy color after each chain, allowing you to play for score and still destroy most of the enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossWarningSiren: The game had a similar message to ''Radiant Silvergun'': "WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as . NO REFUGE".
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None


* EternalRecurrence: Spelled out as such in the final chapter.

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* EternalRecurrence: Spelled out as such in the final chapter.chapter [[spoiler: and then defied with the destruction of the Stone-Like.]]
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* HopelessBossFight: After defeating Tageri, the Stone-Like appears and attacks you with several different patterns of bullets for 60 seconds. You can't even shoot, much less damage it. After you dodge and absorb the BulletHell, the Ikaruga performs a HeroicSacrifice with the energy charged up during that time. Shinra [[AscendToAHigherPlaneOfExistence ascends to a higher plane of existence]] according to the storyline in the Japanese version.

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* HopelessBossFight: After defeating Tageri, the Stone-Like appears and attacks you with several different patterns of bullets for 60 seconds. You can't even shoot, much less damage it. After you dodge and absorb the BulletHell, the [[spoiler:the Ikaruga performs a HeroicSacrifice with the energy charged up during that time. Shinra [[AscendToAHigherPlaneOfExistence ascends to a higher plane of existence]] according to the storyline in the Japanese version.]]

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* RuleOfSymbolism: The chapter titles- Ideal, Trial, Faith, Reality and Metempsychosis- represent Man's struggle towards enlightenment, with the aura-enveloped Ikaruga craft symbolising the human soul. Apparently.



* WhatDoYouMeanItsNotSymbolic: The chapter titles- Ideal, Trial, Faith, Reality and Metempsychosis- represent Man's struggle towards enlightenment, with the aura-enveloped Ikaruga craft symbolising the human soul. Apparently.
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None

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* EvilAllAlong: The Stone-Like, in contrast to its BlueAndOrangeMorality nature in RadiantSilvergun, is shown to be downright evil here, being the driving factor that motivates the Horai to begin their conquest of the world in the first place.
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* GratuitousEnglish: A few Ikaruga-related art pieces can be seen with the phrase "I'm not regret."

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* GratuitousEnglish: A few Ikaruga-related art pieces can be seen with the phrase [[http://img61.imageshack.us/img61/8154/wall03jx2.jpg "I'm not regret.""]]
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None

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* GratuitousEnglish: A few Ikaruga-related art pieces can be seen with the phrase "I'm not regret."
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None

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** Though this game allows you to fly straight into enemy attacks so long as your color matches what's being shot at you. The real trick is knowing how to flow seamlessly between the polarities in times when both colors are staggeringly close to one another (you might be absorbing a black laser but as you are, tiny white globs are making their way towards your ship and you need to figure out how to either dodge them or safely switch polarities without getting yourself blown up by the black laser).
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None


Your ship's BattleAura can [[EnergyAbsorption absorb bullets]] of the same polarity, but is [[OneHitPointWonder destroyed by shots]] of the opposite polarity. However, ''your'' shots do double damage to targets of an opposite polarity to your own, giving you the option to fly with your defences down to increase your offensive power. Absorbed bullets [[ChargedAttack charge up]] your special attack, a [[{{Roboteching}} homing]] BeamSpam. Finally, the scoring system allows you to accumulate "chain" multipliers by destroying three enemies of the same polarity in a row.

to:

Your ship's BattleAura can [[EnergyAbsorption absorb bullets]] of the same polarity, but is [[OneHitPointWonder destroyed by shots]] of the opposite polarity. However, ''your'' shots do damage to both polarities, with double damage to targets of an the opposite polarity to your own, polarity, giving you the option to fly with your defences down to increase your offensive power. Absorbed bullets [[ChargedAttack charge up]] your special attack, a [[{{Roboteching}} homing]] BeamSpam. Finally, the scoring system allows you to accumulate "chain" multipliers by destroying three enemies of the same polarity in a row.
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None

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* [[spoiler: TheHeroDies]]
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None

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* ActionGirl: Kagari, pilot of the Ginkei.
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None

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* TitleDrop: In the weirdest sense. The birds that are flying in the credits? Japanese Grosbeaks. Ikaruga literally means "Japanese Grosbeak."
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None


''Ikaruga'' is a modernized take on the "BulletHell" school of ShootEmUps, developed by {{Treasure}}. It's widely regarded as one of the best examples of the genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.

to:

''Ikaruga'' is a modernized take on the "BulletHell" school of ShootEmUps, developed by {{Treasure}}.Creator/{{Treasure}}. It's widely regarded as one of the best examples of the genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.

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Is there an issue? Send a MessageReason:
None


''Ikaruga'' is a modernized take on the "BulletHell" school of ShootEmUps, developed by {{Treasure}}, creators of ''RadiantSilvergun''. It's widely regarded as one of the best examples of the genre.

to:

''Ikaruga'' is a modernized take on the "BulletHell" school of ShootEmUps, developed by {{Treasure}}, creators of ''RadiantSilvergun''. {{Treasure}}. It's widely regarded as one of the best examples of the genre.
genre, and a SpiritualSuccessor to ''VideoGame/RadiantSilvergun''.



* DarkerAndEdgier: Treasure somehow took the incredible bleakness of RadiantSilvergun and make it darker, in particular with the nearly monochrome watercolor artwork and dysfunctional heroes.

to:

* DarkerAndEdgier: Treasure somehow took the incredible bleakness of RadiantSilvergun ''VideoGame/RadiantSilvergun'' and make it darker, in particular with the nearly monochrome watercolor artwork and dysfunctional heroes.



*** [[spoiler: Shinra managed to destroy the Stone-Like, breaking the cycle from RadiantSilvergun.]]

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*** [[spoiler: Shinra managed to destroy the Stone-Like, breaking the cycle from RadiantSilvergun.''VideoGame/RadiantSilvergun''.]]



* SpiritualSuccessor: To ''Radiant Silvergun'', often recognized as one of the best shooters of all time.
** [[spoiler: The real last boss' very definitely final form, and [[AllThereInTheManual what happened to those that came across it is extremely similar to what happened to the researchers in Radiant Silvergun.]]]]

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* SpiritualSuccessor: To ''Radiant Silvergun'', often recognized as one of the best shooters of all time.
**
''VideoGame/RadiantSilvergun''. [[spoiler: The real last boss' very definitely final form, and [[AllThereInTheManual what happened to those that came across it is extremely similar to what happened to the researchers in Radiant Silvergun.''Radiant Silvergun''.]]]]
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None

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*** [[spoiler: Shinra managed to destroy the Stone-Like, breaking the cycle from RadiantSilvergun.]]
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None


That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. ''Ikaruga'' is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. All five levels are {{Scrappy Level}}s in one way or another, but there is something to be said for elegance.

to:

That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. ''Ikaruga'' is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. All five levels are {{Scrappy Level}}s {{That One Level}} in one way or another, but there is something to be said for elegance.
Is there an issue? Send a MessageReason:
None


* BreatherLevel: Chapter 5, which is substantially easier than the previous two chapters and has extremely simple chaining. Even the [[BossInMookClothing Bosses In Mook Clothing]] that show up at the end of the pre-boss section that fire massive bullet storms only fire in one color, allowing you to easily build up your homing laser attack to finish them off.
Is there an issue? Send a MessageReason:
None

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* EternalRecurrence: Spelled out as such in the final chapter.
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None

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* AnimalMotifs - Ikaruga and Ginkei, the two ships, are named after birds. Ikaruga is also the name of the village where it was built.
Is there an issue? Send a MessageReason:
None


In ''Ikaruga'', everything comes in one of two polarities: black or white. Black ships fire black shots, and white ships fire white. Your ship is unique in that you can switch between the two polarities at will.

to:

In ''Ikaruga'', Here, everything comes in one of two polarities: black or white. Black ships fire black shots, and white ships fire white. Your ship is unique in that you can switch between the two polarities at will.
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None


->''"WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as ''Butsutekkai''. NO REFUGE"''\\
-- Warning screen before each boss in ''Ikaruga''

to:

->''"WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as ''Butsutekkai''. NO REFUGE"''\\
-- Warning screen before each boss in ''Ikaruga''
REFUGE"''
Is there an issue? Send a MessageReason:
YMMV sinkhole


That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. ''Ikaruga'' is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. (Obviously, YourMileageMayVary, especially when it comes to the sheer difficulty of the game.) All five levels are {{Scrappy Level}}s in one way or another, but there is something to be said for elegance.

to:

That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. ''Ikaruga'' is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. (Obviously, YourMileageMayVary, especially when it comes to the sheer difficulty of the game.) All five levels are {{Scrappy Level}}s in one way or another, but there is something to be said for elegance.
Is there an issue? Send a MessageReason:
None

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----
Click [[{{DarthWiki/Ikaruga}} here]] to switch polarity.
----

[[quoteright:111:http://static.tvtropes.org/pmwiki/pub/images/IkarugaWhite_753.png]]
->''"WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as ''Butsutekkai''. NO REFUGE"''\\
-- Warning screen before each boss in ''Ikaruga''

''Ikaruga'' is a modernized take on the "BulletHell" school of ShootEmUps, developed by {{Treasure}}, creators of ''RadiantSilvergun''. It's widely regarded as one of the best examples of the genre.

In ''Ikaruga'', everything comes in one of two polarities: black or white. Black ships fire black shots, and white ships fire white. Your ship is unique in that you can switch between the two polarities at will.

Your ship's BattleAura can [[EnergyAbsorption absorb bullets]] of the same polarity, but is [[OneHitPointWonder destroyed by shots]] of the opposite polarity. However, ''your'' shots do double damage to targets of an opposite polarity to your own, giving you the option to fly with your defences down to increase your offensive power. Absorbed bullets [[ChargedAttack charge up]] your special attack, a [[{{Roboteching}} homing]] BeamSpam. Finally, the scoring system allows you to accumulate "chain" multipliers by destroying three enemies of the same polarity in a row.

That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. ''Ikaruga'' is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. (Obviously, YourMileageMayVary, especially when it comes to the sheer difficulty of the game.) All five levels are {{Scrappy Level}}s in one way or another, but there is something to be said for elegance.

Released as an arcade game (using the Sega NAOMI platform) and on the Dreamcast in Japan in 2001, it was later ported to Gamecube systems around the world in 2003. In 2008, it was ported to Xbox Live Arcade.

----
!!Tropes used in ''Ikaruga'' :
* AdvancingBossOfDoom: Chapter 3's BossInMookClothing near the end.
* AGodAmI - Horai Tenro and her followers, once they found the [[ArtifactOfDoom The Power Of The Gods]] and started calling themselves the Divine Ones.
* AllThereInTheManual: in the true tradition of ShootEmUps, the only place you will find anything remotely resembling a coherent plot for the game. And not even then, in the Gamecube version.
** [[http://www.gamefaqs.com/console/dreamcast/file/561887/23884 CTRL+F 'Extras' to read an English translation of the prologue from the Dreamcast GD-ROM.]]
* TheAtoner - Kagari, as she used to be a mercenary for the Horai.
* BattleshipRaid: The whole of stage four.
* BiggerOnTheInside: The arcade version of the game takes up only ''eighteen megabytes''. Trust us, that's impressive.
* BreatherLevel: Chapter 5, which is substantially easier than the previous two chapters and has extremely simple chaining. Even the [[BossInMookClothing Bosses In Mook Clothing]] that show up at the end of the pre-boss section that fire massive bullet storms only fire in one color, allowing you to easily build up your homing laser attack to finish them off.
* BulletHell: While its difficulty has arguably been eclipsed by some of the more recent entries in the genre, the game will still throw some truly intimidating patterns at you. [[http://ryuzie.sakura.ne.jp/ikaruga/text/tageri/tageri_big.jpg Perhaps the most infamous example...]]
* CastFromHitPoints: Simply piloting the Ikaruga and Ginkei prematurely ages the pilots' brain cells.
* ChainReactionDestruction: A lot of of the bosses do that when killed.
* ChargedAttack: The "collect" kind. Notably, you can use the attack even if the meter isn't fully charged; you just get weaker beams (and possibly less of them) from your BeamSpam.
* ComputerVoice: The Ikaruga and Ginkei fighters. Their voice is somewhat hard to comprehend though especially during the epilogue.
* CoresAndTurretsBoss: Stage 4 boss and MiniBoss.
* DangerousForbiddenTechnique: The final attack, which involves releasing all the ship's [[PowerLimiter restraining devices]] and has a very good chance of blowing it up.
* DarkerAndEdgier: Treasure somehow took the incredible bleakness of RadiantSilvergun and make it darker, in particular with the nearly monochrome watercolor artwork and dysfunctional heroes.
* DeathSeeker: Kagari.
* DownerEnding: [[spoiler: Your ship's HeroicSacrifice at the end.]]
** Or BittersweetEnding. Though you will have to consider [[spoiler: the last chapter is called Metempsychosis, or "moving from one life to the next."]]
* TheEmpire - The Horai.
* HeelFaceTurn / DefeatMeansFriendship: Kagari in the prologue.
* [[spoiler: HeroicSacrifice]]
* HitboxDissonance: Knowing the exact position of your hitbox is vital to getting the Dot Eater rank. You have to be very precise in your positioning in order to get past walls, blocks, and enemies you're normally suppose to shoot to safely progress.
* HoldTheLine: The final boss fight disables your weapons. The only objective is to survive for 60 seconds.
* HopelessBossFight: After defeating Tageri, the Stone-Like appears and attacks you with several different patterns of bullets for 60 seconds. You can't even shoot, much less damage it. After you dodge and absorb the BulletHell, the Ikaruga performs a HeroicSacrifice with the energy charged up during that time. Shinra [[AscendToAHigherPlaneOfExistence ascends to a higher plane of existence]] according to the storyline in the Japanese version.
* ImpressivePyrotechnics: Any time a boss is destroyed.
* KaizoTrap: When the boss of Stage 2 dies, the second plate-like object that protects its weak points gets blown off. If your ship is directly below it, you can still die from getting hit by it, [[http://www.youtube.com/watch?v=5RFxlMnxPkQ&t=08m56s like so]].
* LaResistance: Tenkaku, which was defeated before the game even starts.
* MeaningfulName: Ikaruga is the name of the Japanese Grosbeak (and a village where said birds are found). All the mooks, the bosses, and the Ginkei (Player 2 ship) are also named after a bird in Japanese. The Sword of Acala and the Stone-Like are references to Vajrayana Buddism.
* MickeyMousing: The musical score is synchronized to the progression of the levels.
* NintendoHard: Good ''Lord'', though this is somewhat mitigated by the fact that the console versions give out more credits as you log in more game time. Good luck unlocking most of the secret content though, which usually requires 1-credit clears of different game modes.
* OneHitPointWonder
* PacifistRun: It is perfectly possible to complete ''Ikaruga'' without ever firing a single shot. Doing so for an entire level earns you the rank of "Dot Eater!"
* PowerLimiter: The Ikaruga and Ginkei have these to prevent their ships from blowing themselves up with excess power. [[spoiler: Turning this off allows the pilot(s) to use the DangerousForbiddenTechnique and destroy the final boss in a HeroicSacrifice.]]
* PlayingTennisWithTheBoss: The final boss. Even better, the boss's health is scaled so that if you hit every return shot it'll die exactly at the end of the musical phrase.
* RankInflation: Good luck getting those elusive "S++" rankings, buddy!
* RecurringRiff: Certain riffs are present in the majority of the songs.
* ReversePolarity: The main gameplay mechanic.
* {{Roboteching}}
* SpiritualSuccessor: To ''Radiant Silvergun'', often recognized as one of the best shooters of all time.
** [[spoiler: The real last boss' very definitely final form, and [[AllThereInTheManual what happened to those that came across it is extremely similar to what happened to the researchers in Radiant Silvergun.]]]]
* SuicideMission
* ThemeNaming: The levels are named after the stages of enlightenment in Buddhism.
* TimeLimitBoss: Every boss battle, though you don't lose if time runs out... the boss simply moves on to other, more important things, leaving you free to go on. Apparently.
* TwoAndAHalfD: Almost everything in the game is 3D, but the game, being a BulletHell shooter, plays out on a 2D plane with some cutscenes shown on a full 3D plane at the start of each stage and boss, as well as at the end of the entire game.
* UnreadablyFastText: Seen (very briefly) at the start of each stage.
* WhatDoYouMeanItsNotSymbolic: The chapter titles- Ideal, Trial, Faith, Reality and Metempsychosis- represent Man's struggle towards enlightenment, with the aura-enveloped Ikaruga craft symbolising the human soul. Apparently.
* YinYangBomb

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