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Other media to reference Ice Climber include the ''VideoGame/{{WarioWare}}'' series (where it is the basis of several micro-games) and later iterations of the ''Franchise/{{Kirby}}'' series (where Kirby's ice power-up gives him a parka exactly the same as Popo's). They also tend to appear in fan-works related to ''Smash'' such as ''WebVideo/ThereWillBeBrawl''.

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Other media to reference Ice Climber include ''Ice Climber'' includes the ''VideoGame/{{WarioWare}}'' series (where it is the basis of several micro-games) and later iterations of the ''Franchise/{{Kirby}}'' series (where Kirby's ice power-up gives him a parka exactly the same as Popo's). They also tend to appear in fan-works related to ''Smash'' such as ''WebVideo/ThereWillBeBrawl''.


* DifficultySpike: When you put aside having to get the hang of the stiff jumping mechanics, the first few mountains aren't so bad. However, around mountain 8 or so, they get increasingly puzzle-like with walls blocking off certain areas, and the clouds, conveyor belts and Nitpickers pick up speed.


* CrossCulturalKerfuffle: Presumably why the seals were changed to yetis outside of Japan.


* HitboxDissonance: When players are jumping. In most platformers, you have to be right on top of a platform when you're trying to land on it. In this game, to get to higher levels, you typically have to slightly overlap a higher platform as you're jumping up in order to land on it.

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* HitboxDissonance: When players are jumping. In most platformers, you have to be right on top of a platform when you're trying to land on it. In this game, to get to higher levels, you typically have to slightly overlap a higher platform as you're jumping up in order to land on it.


''Ice Climber'' is a vertical scrolling PlatformGame originally released by Creator/{{Nintendo}} in 1984 for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in Japan, and was later converted into an arcade title in the "Vs." series (as with many early Famicom/NES titles). It was released in North America a year later as a launch title for the NES.

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''Ice Climber'' is a vertical scrolling PlatformGame originally released by Creator/{{Nintendo}} in 1984 1985 for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in Japan, and was later converted into an arcade title in the "Vs." series (as with many early Famicom/NES titles). It was released in North America a year later as a launch title for the NES.


* AdaptationExpansion: ''VS. Ice Climber'' increases the number of mountains from 32 to 48, has a new bee enemy, some levels feature wind, and players can select any mountain they want.



* BigBad: The Condor that keeps stealing their vegetables.

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* BigBad: The Condor that keeps stealing their vegetables. In ''VS.'', there's also a large butterfly flying on top of the second set of mountains.



* BrutalBonusLevel: Clearing eight mountains perfectly in a row in ''VS.'' gives access to the "Super Bonus Stage" where the platforms are much smaller and gaps are plenty.



* ColourCodedForYourConvenience: The 48 mountains in "VS." are split into two sets. The first 24 have a blue mountain peak while the latter 24 have a red peak.



* EndlessGame: Played with, as the stage layouts don't actually repeat until mountain 32 is cleared.

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* EndlessGame: Played with, as the stage layouts don't actually repeat until mountain 32 is cleared. In ''VS.'', a player is given re-access to previous mountains once all 48 of them are cleared.



* NintendoHard: The game has a terrible jumping mechanic which makes missing platforms and falling down fairly easy.

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* NintendoHard: The game has a terrible jumping mechanic which makes missing platforms and falling down fairly easy. ''VS.'' increases the difficulty by adding a new enemy type and a wind mechanic in certain mountains.



* WrapAround: Horizontally. Don't try to do this in the Smash Bros stages!

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* WrapAround: Horizontally. Don't try to do this in the Smash Bros ''Smash Bros.'' stages!


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The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in ''VideoGame/SuperSmashBros'' series, starting with the [[VideoGame/SuperSmashBrosMelee second game]]. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.

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The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in ''VideoGame/SuperSmashBros'' series, starting with the [[VideoGame/SuperSmashBrosMelee second game]]. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.
game]].


The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in the ''VideoGame/SuperSmashBros'' series, starting with the second game. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.

to:

The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in the ''VideoGame/SuperSmashBros'' series, starting with the [[VideoGame/SuperSmashBrosMelee second game.game]]. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.

Added DiffLines:

* EndlessGame: Played with, as the stage layouts don't actually repeat until mountain 32 is cleared.


* DifficultySpike: When you put aside having to get the hang of the stiff jumping mechanics, the first few mountains aren't so bad. However, around mountain 10 or so, they get increasingly puzzle-like with walls blocking off certain areas, and the Nitpickers pick up speed.

to:

* DifficultySpike: When you put aside having to get the hang of the stiff jumping mechanics, the first few mountains aren't so bad. However, around mountain 10 8 or so, they get increasingly puzzle-like with walls blocking off certain areas, and the clouds, conveyor belts and Nitpickers pick up speed.

Added DiffLines:

* DifficultySpike: When you put aside having to get the hang of the stiff jumping mechanics, the first few mountains aren't so bad. However, around mountain 10 or so, they get increasingly puzzle-like with walls blocking off certain areas, and the Nitpickers pick up speed.





* ShrugOfGod: Are they siblings? Friends? Lovers? WordOfGod is that it's up to the player's mind.


The game would likely be largely forgotten without the huge boost of publicity generated when Nana and Popo were {{unexpected| character}} inclusions in the ''VideoGame/SuperSmashBros'' series, starting with the second game. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.

to:

The game would likely be largely forgotten without the [[ColbertBump huge boost of publicity publicity]] generated when Nana and Popo were {{unexpected| character}} inclusions in the ''VideoGame/SuperSmashBros'' series, starting with the second game. Uniquely, while the two characters act as a team, generally the player is only able to control one at a time while the AI copies his movements. One can be defeated, but not the other, but a single Ice Climber is at a severe handicap.


Other media to reference Ice Climber include the ''VideoGame/{{WarioWare}}'' series (where it is the basis of several micro-games) and later iterations of the ''Franchise/{{Kirby}}'' series (where Kirby's ice power-up gives him a parka exactly the same as Popo's). They also tend to appear in fan-works related to ''Smash'' such as ''ThereWillBeBrawl''.

to:

Other media to reference Ice Climber include the ''VideoGame/{{WarioWare}}'' series (where it is the basis of several micro-games) and later iterations of the ''Franchise/{{Kirby}}'' series (where Kirby's ice power-up gives him a parka exactly the same as Popo's). They also tend to appear in fan-works related to ''Smash'' such as ''ThereWillBeBrawl''.
''WebVideo/ThereWillBeBrawl''.

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