Follow TV Tropes

Following

History VideoGame / IAmAlive

Go To

OR

Is there an issue? Send a MessageReason:
None


It was released on April 4th, 2012, and is available on the UsefulNotes/PlaystationNetwork and UsefulNotes/XboxLiveArcade worldwide, as well as UsefulNotes/{{Steam}} for the [[UsefulNotes/IBMPersonalComputer PC]].

to:

It was released on April 4th, 2012, and is available on the UsefulNotes/PlaystationNetwork Platform/PlaystationNetwork and UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade worldwide, as well as UsefulNotes/{{Steam}} Platform/{{Steam}} for the [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]].
Is there an issue? Send a MessageReason:
None


* AttackItsWeakPoint: Armored enemies can only be killed instantly by a headshot, and the final boss is only vulnerable in his legs. The shotgun, whoever, will put down even armored enemies no matter where you shoot them, presumably from the sheer force of the blast.

to:

* AttackItsWeakPoint: Armored enemies can only be killed instantly by a headshot, and the final boss is only vulnerable in his legs. The shotgun, whoever, however, will put down even armored enemies no matter where you shoot them, presumably from the sheer force of the blast.



* TheComputerIsACheatingBastard: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of shooting you with his supposedly empty gun if you don't kill him immediately. The computer also doesn't [[MyRulesAreNotYourRules play by the same machete rules you do]], nor incurs a stamina penalty in the DeadlyGas.

to:

* TheComputerIsACheatingBastard: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of shooting you with his supposedly empty gun if you don't kill him immediately. The computer also doesn't [[MyRulesAreNotYourRules play by the same machete rules you do]], nor incurs do they incur a stamina penalty in the DeadlyGas.

Changed: 60

Is there an issue? Send a MessageReason:
TRS cleanup


* TheComputerIsACheatingBastard: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of [[ClassicVideoGameScrewYous shooting you with his supposedly empty gun]] if you don't kill him immediately. The computer also doesn't [[MyRulesAreNotYourRules play by the same machete rules you do]], nor incurs a stamina penalty in the DeadlyGas.

to:

* TheComputerIsACheatingBastard: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of [[ClassicVideoGameScrewYous shooting you with his supposedly empty gun]] gun if you don't kill him immediately. The computer also doesn't [[MyRulesAreNotYourRules play by the same machete rules you do]], nor incurs a stamina penalty in the DeadlyGas.



** Averted in the final levels, where, if you conserve ammo, you should have about 13 bullets left; in the scheme of things, this is about the closest you can get to a GameBreaker. Just to make sure you [[ClassicVideoGameScrewYous can't abuse this]], though, you lose your pistol for the final round and have to make due with a replacement pistol and ammo you scavenge off the enemies.

to:

** Averted in the final levels, where, if you conserve ammo, you should have about 13 bullets left; in the scheme of things, this is about the closest you can get to a GameBreaker. Just to make sure you [[ClassicVideoGameScrewYous can't abuse this]], this, though, you lose your pistol for the final round and have to make due with a replacement pistol and ammo you scavenge off the enemies.
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of [[ClassicVideoGameScrewYous shooting you with his supposedly empty gun]] if you don't kill him immediately. The computer also doesn't [[MyRulesAreNotYourRules play by the same machete rules you do]].

to:

* TheComputerIsACheatingBastard: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of [[ClassicVideoGameScrewYous shooting you with his supposedly empty gun]] if you don't kill him immediately. The computer also doesn't [[MyRulesAreNotYourRules play by the same machete rules you do]].do]], nor incurs a stamina penalty in the DeadlyGas.
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of shooting you with his supposedly empty gun if you don't kill him immediately. The computer also doesn't [[MyRulesAreNotYourRules play by the same machete rules you do]].

to:

* TheComputerIsACheatingBastard: The computer never runs out of ammo, and in fact does not even need ammo. This is plainly obvious when you find an empty gun on a survivor you just killed, even though that same survivor is perfectly capable of [[ClassicVideoGameScrewYous shooting you with his supposedly empty gun gun]] if you don't kill him immediately. The computer also doesn't [[MyRulesAreNotYourRules play by the same machete rules you do]].



** Averted in the final levels, where, if you conserve ammo, you should have about 13 bullets left; in the scheme of things, this is about the closest you can get to a GameBreaker. Just to make sure you can't abuse this, though, you lose your pistol for the final round and have to make due with a replacement pistol and ammo you scavenge off the enemies.

to:

** Averted in the final levels, where, if you conserve ammo, you should have about 13 bullets left; in the scheme of things, this is about the closest you can get to a GameBreaker. Just to make sure you [[ClassicVideoGameScrewYous can't abuse this, this]], though, you lose your pistol for the final round and have to make due with a replacement pistol and ammo you scavenge off the enemies.
Is there an issue? Send a MessageReason:
None


* HumansAreBastards: ''Where do we start?'' People have gone AxCrazy and the rest turned to cannibalism. Gangs rule the streets, preying on anyone who comes their way, like vultures. The real kicker is when you're carrying Mei, ''a sick child'', on your back and there's still no respite from the mobs! [[AssPull Making up a pathetic excuse they supposedly have kids to feed too!]] As if any father of a child would prey on other children! It gets really absurd when you surprise-attack someone, ''who was planning to murder you'', [[NeverMyFault saying their blood is now on your hands!]]

to:

* HumansAreBastards: ''Where do we start?'' People have gone AxCrazy and the rest turned to cannibalism. Gangs rule the streets, preying on anyone who comes their way, like vultures. The real kicker is when you're carrying Mei, ''a sick child'', on your back and there's still no respite from the mobs! [[AssPull [[FreudianExcuse Making up a pathetic excuse excuse]] they supposedly have kids to feed too!]] too! As if any caring father of a child child, would prey on other children! It gets really absurd when you surprise-attack someone, ''who was planning to murder you'', [[ItsAllAboutMe saying their blood]] is now [[NeverMyFault saying their blood is now on your hands!]]
Is there an issue? Send a MessageReason:
Moved some points to YMMV section.


* DifficultySpike: Used to demonstrate how powerful the survivor camp hunters are. More than half are armed with pistols, are resistant to surrendering when aimed at, and they employ a fully armored man as their leader. The game actually gives the player at least two health kits (probably one of the rarest items in the game), because [[BossInMooksClothing you'll need it]].



* SelfImposedChallenge: You can turn auto-aiming off at any time, which makes crack shots against groups of survivors a lot harder to pull off. It has no bearing on achievements and is available at any difficulty.
Is there an issue? Send a MessageReason:
Added release date.


It's available on the UsefulNotes/PlaystationNetwork and UsefulNotes/XboxLiveArcade worldwide, as well as UsefulNotes/{{Steam}} for the [[UsefulNotes/IBMPersonalComputer PC]].

to:

It's It was released on April 4th, 2012, and is available on the UsefulNotes/PlaystationNetwork and UsefulNotes/XboxLiveArcade worldwide, as well as UsefulNotes/{{Steam}} for the [[UsefulNotes/IBMPersonalComputer PC]].

Changed: 152

Is there an issue? Send a MessageReason:
None


It's available on the UsefulNotes/PlaystationNetwork and UsefulNotes/XboxLiveArcade worldwide, as well as UsefulNotes/{{Steam}} for the PC.

----

to:

It's available on the UsefulNotes/PlaystationNetwork and UsefulNotes/XboxLiveArcade worldwide, as well as UsefulNotes/{{Steam}} for the PC.

----
[[UsefulNotes/IBMPersonalComputer PC]].

[[SimilarlyNamedWorks Has no relation to]] the 2019 [[FreewareGames freeware]] game ''VideoGame/IAmStillAlive''.



Added: 1284

Changed: 867

Removed: 809

Is there an issue? Send a MessageReason:
None


* EleventhHourSuperpower: In the final level, to make up for the fact you lose your pistol, you get a second arrow for the bow. This is a lot more helpful than it sounds.



* AttackItsWeakPoint: Armored enemies can only be killed instantly by a headshot or with a single shot from the shotgun anywhere in the body, and the final boss is only vulnerable in his legs. Again, just as vulnerable to the shotgun as any armored enemy.

to:

* AttackItsWeakPoint: Armored enemies can only be killed instantly by a headshot or with a single shot from the shotgun anywhere in the body, headshot, and the final boss is only vulnerable in his legs. Again, just as vulnerable to the shotgun as any The shotgun, whoever, will put down even armored enemy.enemies no matter where you shoot them, presumably from the sheer force of the blast.



* BittersweetEnding: [[spoiler:You get Mei and Linda to safety, but Henry is missing in action and you refuse to board the boat with them, hoping to save him and find your family. Furthermore, the woman who started watching the recordings at the start of the game is hinted to be your wife, and it's pretty heavily implied that [[TheHeroDies you're dead by the time she watches them]].]]



* BittersweetEnding: [[spoiler:You get Mei and Linda to safety, but Henry is missing in action and you refuse to board the boat with them, hoping to save him and find your family. Furthermore, the woman who started watching the recordings at the start of the game is hinted to be your wife, and it's pretty heavily implied that [[TheHeroDies you're dead by the time she watches them]].]]



* DeliberatelyMonochrome: Justified with the sandstorms and the plain sun. Everything's heavily desaturated and just a tick away from being fully black and white.

to:

* DeliberatelyMonochrome: DeliberatelyMonochrome:
**
Justified with the sandstorms and the plain sun. Everything's heavily desaturated and just a tick away from being fully black and white.



* DrivenToSuicide: [[spoiler:The survivor who wants two "canned foods" in the subway hangs herself after you leave her if you didn't help her, if you do the next time she will be gone.]]
* EleventhHourSuperpower: In the final level, to make up for the fact you lose your pistol, you get a second arrow for the bow. This is a lot more helpful than it sounds.
* EliteMooks: Armored survivors can't be intimidated and need to be hit in an unarmored area to stop them. In exchange, they don't charge at you, just walk.

to:

* DrivenToSuicide: [[spoiler:The survivor who wants two "canned foods" in the subway hangs herself after you leave her if you didn't help her, if her. If you do did, she'll be gone by the next time she will be gone.you return.]]
* EleventhHourSuperpower: In the final level, to make up for the fact you lose your pistol, you get a second arrow for the bow. This is a lot more helpful than it sounds.
* EliteMooks: Armored survivors can't be intimidated and need to be hit in an unarmored area to stop them.them, unless you use the shotgun. In exchange, they don't charge at you, just walk.



* ISurrenderSuckers: Many encounters involve letting a hapless enemy get close, throat-slashing them with your machete, then taking out anyone else with a gun and dealing with the remainder. Some enemies attack outright, however, rendering this strategy ineffective.



* ISurrenderSuckers: Many encounters involve letting a hapless enemy get close, throat-slashing them with your machete, then taking out anyone else with a gun and dealing with the remainder. Some enemies attack outright, however, rendering this strategy ineffective.



* ItOnlyWorksOnce: In any given enemy encounter, you can only kick one enemy into a fire/off a ledge. Once you've done this, the rest know what you're up to and won't let themselves fall victim to it.



* MercyKill: Any dying foe you dispatched who's writhing around in agony, can be put out of their misery. [[VideogameCaringPotential The game sometimes rewards you with a free bullet if you do so]].

to:

* MercyKill: Any dying foe If you dispatched who's shoot an enemy but don't kill them, they'll be left writhing around in agony, agony. You can be put them out of their misery.misery, if you chose. [[VideogameCaringPotential The game sometimes rewards you with a free bullet if you do so]].



* ShotgunsAreJustBetter: It can blast armored enemies dead no matter where you hit them as opposed to the pistol, though only 5 shots exist in the entire game. Also, it's a second weapon to use in the final section, after you give your pistol to Linda.

to:

* ShotgunsAreJustBetter: It can blast armored enemies dead no matter where you hit them as opposed to them, unlike the pistol, though pistol and bow, but it only 5 has five shots exist and there are no ammo pickups for it anywhere in the entire game. Also, it's It also serves as a handy second weapon to use in the final section, after you give your pistol to Linda.


Added DiffLines:

* TooAwesomeToUse: The shotgun stops anything, even armored enemies, but you only get the five shots it comes loaded with.
Is there an issue? Send a MessageReason:
None


* HumansAreTheRealMonsters: Yes, it is survival horror. However, there are no supernatural evils. Every single being you run into--including every single enemy--[[spoiler: with the possible exception of the dancing mutant, and he's ''friendly'']] are ordinary human survivors. [[NotSoDifferent And in order to survive, you will have to do a lot of things that they have done]], albeit for pragmatic reasons rather than their ForTheEvulz. [[NightmareFuel Think about that for a second.]]
Is there an issue? Send a MessageReason:
None


* DeliberatelyMonochrome: Everything's heavily desaturated and just a tick away from being fully black and white.

to:

* DeliberatelyMonochrome: Justified with the sandstorms and the plain sun. Everything's heavily desaturated and just a tick away from being fully black and white.

Top