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* PhotoMode: Comes with many saturation options.

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* PhotoMode: Comes with many saturation options.options and provides a set of poses and facial expressions for Aloy. The time of day can be changed for photos.
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* PhotoMode: Comes with many saturation options.

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--> ''Hit 'em with a hammer 'til they can't fight no more!''

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--> ''Hit 'em with like a hammer 'til they can't fight no more!''



* MotivationalLie: [[spoiler:Operation Enduring Victory was this on a global scale. The human race was effectively doomed the moment the Faro swarm went rogue. But the military leadership deliberately leaked rumors that Project Zero Dawn was a {{superweapon}} that would shut the machines down and save the world, in order to motivate millions of soldiers and volunteers to sacrifice themselves in a HopelessWar to delay the swarm long enough for Zero Dawn to be completed before the extinction came.]]
* MundaneFantastic: Given that Aloy (and thus, the player) can usually see the holographic locks even before activating the Focus, it's easy to forget that ''almost no one else in the world can'', which goes some way toward explaining why some people fear Aloy: to her, she's manipulating symbols and interfaces in an augmented reality display, but to everyone else she's just waving her hands around and making ancient machines work.

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* MotivationalLie: MotivationalLie:
**
[[spoiler:Operation Enduring Victory was this on a global scale. The human race was effectively doomed the moment the Faro swarm went rogue. But the military leadership deliberately leaked rumors that Project Zero Dawn was a {{superweapon}} that would shut the machines down and save the world, in order to motivate millions of soldiers and volunteers to sacrifice themselves in a HopelessWar to delay the swarm long enough for Zero Dawn to be completed before the extinction came.]]
** After receiving GAIA's message inside All-Mother Mountain, Aloy must translate the details of her mission into terms that the Nora can understand and be on board with. This results in her making herself into the Anointed of a god in their eyes. Aloy is clearly unhappy with this interpretation, but has to go along with it to get the Nora to cooperate.
* MundaneFantastic: Given that Aloy (and thus, the player) can usually see the holographic locks even before activating the Focus, it's easy to forget that ''almost no one else in the world can'', which goes some way toward explaining why some people fear Aloy: to her, she's manipulating symbols and interfaces in an augmented reality display, but to everyone else she's just waving her hands around and making ancient machines work. This is commented on in the Frozen Wilds DLC, with Gildrun being audibly confused by what Aloy is doing.
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* InferredHolocaust: In contrast to the very ''explicit'' holocaust that befell the Old Ones, the second one is not elaborated on: [[spoiler: The EULITHEA facilities, crippled by the removal of the APOLLO system, are forced to release untrained teenagers into the wild when they run out of resources. This first generation of new humans must have died in droves before they figured out basic survival skills.

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* InferredHolocaust: In contrast to the very ''explicit'' holocaust that befell the Old Ones, the second one is not elaborated on: [[spoiler: The EULITHEA ELEUTHEA facilities, crippled by the removal of the APOLLO system, are forced to release untrained teenagers into the wild when they run out of resources. This first generation of new humans must have died in droves before they figured out basic survival skills.
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* OutsideContextProblem: The event that triggered the entire plot in the game's present time: [[spoiler: an unknown signal attacks GAIA, causing her subroutines to go rogue and at least some of them to become hostile. For all the efforts of the Zero Dawn team, none of them could have anticipated this.]]
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* BookEnds:
** There are several parallels between Aloy's first major challenge, the Proving, and her last (in this game at least), the battle against HADES.
*** Both are prefaced by Aloy having to sleep in an unfamiliar place, wracked with uncertainty about her future.
*** Both challenges follow a similar format: [[spoiler: a firefight that is mostly ranged, followed by some platforming, and then another, more intense fight against advanced enemies.]]
*** Just before the Proving, Rost gives Aloy his necklace for remembrance. [[spoiler: Sometime after the finale, we see Aloy finding Elisabet's body and taking a necklace from it.]]
** The first significant thing Aloy does in the game is rescue a fallen Teb from prowling machines. In the finale, [[spoiler: after Aloy is knocked out by some falling masonry while protecting Meridian, Teb is the one who comes along and helps her up.]]


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* InferredHolocaust: In contrast to the very ''explicit'' holocaust that befell the Old Ones, the second one is not elaborated on: [[spoiler: The EULITHEA facilities, crippled by the removal of the APOLLO system, are forced to release untrained teenagers into the wild when they run out of resources. This first generation of new humans must have died in droves before they figured out basic survival skills.


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* ThePowerOfFriendship: It's not stated, but demonstrated in the ending. Aloy, despite her various hangups about social conventions, is ultimately a very compassionate person who helps anyone in need that crosses her path. This results in a large number of people returning for the final battle to help, some of whom are critical to her ultimate success. If Aloy lacked such a compassionate soul, the world would have ended. This is in contrast to Sylens' [[ItsAllAboutMe more self-centered]] view of the world.
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* ArtisticLicenseMedicine: Aloy can recover from even the most grievous of injuries by munching on some medicinal herbs. They take a few seconds for full effect, still much faster than the most potent medicines in the real world. For even faster healing, she can drink potions that are made entirely from ordinary animal parts.


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* HyperactiveMetabolism: Healing potions in this game are made entirely from different cuts of meat. Aloy is essentially chugging pots of stew to recover from wounds.
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* CutsceneIncompetence: Inside the Zero Dawn facility, [[spoiler: Aloy suddenly forgets how to duck when Helis throws a grenade at her, resulting in her being knocked out and captured. In the arena sequence that follows, pitting her against two Corruptors is treated as insurmountable odds. Whether it actually would be depends on what level the player is at the time.]]

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* EternalEnglish: People still speak American English with approximately the right accents for the region that used to be hundreds of years ago. This could be considered TranslationConvention, except they're also fully capable of understanding audio messages recorded by the Old Ones.



* EvilSoundsDeep: HADES's voice is a perfect mix of robot and evil overlord; it's as deep as the ocean floor.

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* EvilSoundsDeep: HADES's voice is a perfect mix of robot and evil overlord; it's as deep as the ocean floor. Several characters (including Aloy) comment on how unnatural it sounds.


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* {{Precursors}}: The Old Ones, who lived in a "world of metal" and communed with machines, until they [[AndManGrewProud grew proud]] and their hubris destroyed them. Even before the spoilers start hitting, it's obvious they refer to contemporary modern humans.
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* FantasyKitchenSink: The game is essentially every PulpMagazine trope amalgamated into one setting for your convenience. There are ruins of a mysterious civilization beneath the earth. There are brawny tundra barbarians with brutal rites of passage. There are indolent nobles jockeying for power. There are vast deserts filled with cows and lonely towering mesas. There are steamy jungles filled with mad cultists. There are bands of mercenaries. There are exotic femme fatales spying for king and country. There are blood sacrifices. There are Epic Heroes inexplicably better than normal men at everything. There are elaborate clifftop cities. There are shirtless men and oddly-scantily-clad women. There are intrepid archaeologists. There are savage pirates on tropical paradise islands. There is at least ''one'' child [[{{Wuxia}} who trained on a mountain for years to fulfil their mystically-charged destiny]]. And the franchise is only broadening as time goes on.

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* FantasyKitchenSink: The game is essentially every PulpMagazine trope amalgamated into one setting for your convenience. There are ruins of a mysterious civilization beneath the earth. There are brawny tundra barbarians with brutal rites of passage. There are indolent nobles jockeying for power. There are vast deserts filled with cows and lonely towering mesas. There are steamy jungles filled with mad cultists. There are bands of mercenaries. There are exotic femme fatales spying for king and country. There are blood sacrifices. There are Epic Heroes inexplicably better than normal men at everything. There are elaborate clifftop cities. There are shirtless men and [[NubileSavage oddly-scantily-clad women. women]]. There are intrepid archaeologists.archaeologists and big game hunters. There are savage pirates on tropical paradise islands. There is at least ''one'' child [[{{Wuxia}} who trained on a mountain for years to fulfil their mystically-charged destiny]]. And that’s not even mentioning any of the pulp sci fi elements blended in for good measure: killer robots [[spoiler:that TurnedAgainstTheirMasters]], the long looming shadow of {{Precursors}}, glowing holographic InstantRunes... And the franchise is only broadening as time goes on.
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** The lore and descriptions of machine behavior imply that they roam the landscape, but in fact, machines are always found in fixed locations, prowling a small area.


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* GangUpOnTheHuman: Different factions will fight against each other, but will always prioritize attacking Aloy if they see her. This can actually be taken advantage of, since foes will ignore a more pressing threat to make potshots or run haphazardly in Aloy's direction, which could result in them taking damage from a different source before they can pose any danger to the player.


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* SetAMookToKillAMook: Bandits, machines, and infected machines will fight against one another on sight, which can be taken advantage of. This is the main purpose of the override mechanic, other than acquiring mounts: if there's a large group of dangerous machines in an area, sneaking up and hacking one of them will result in a fight that will at least thin the herd, if not result in total victory. However, if the machines are infected or Daemonic, this tactic is unavailable.
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* OneDimensionalThinking: Animals that are attacked will run in a straight line away from the source. This is useful for the player since larger animals usually take more than one shot from a normal bow to bring down.


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* StrangeMindsThinkAlike: The Banuk seem to believe that the cistern in Greycatch dam was meant to be a huge musical instrument, due to the harmonic properties of its pipes, with Laulai going on at length about their wonderful sound. Through audio logs, you can discover that the last human employees of the dam project had the same kind of idea, forming a band called Concrete Beach Party that played under the dam's main resevoir.
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* CastFromMoney: Metal Shards are used as the primary currency, but are also one of the main ingredients in basic arrows. Although they're easy enough to come by that it's unlikely to be an issue.


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* EntertaininglyWrong: Enjuk is trying to reconstruct knowledge of Earth's extinct megafauna based solely on a set of holographic depictions in a museum. As such, he comes to some bizarre conclusions, such as that the cougar was a burrowing animal with its sandy coloration, or that deer were predators that used their antlers to gore prey. He also thinks foxes have red fur because they eat meat (ignoring the fact that fox fur turns white in winter). At one point, he starts to muse that wolves and foxes may be distantly related, then gives up the idea as too absurd.
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* KillItWithFire: Fire is one of the most consistently useful elements. Few machines are resistant to it, it causes decent damage over time, and the fuel that is used to make fire ammo is plentiful. Corrupted machines in particular are vulnerable to it.
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* ThinkingOutLoud: Rost and Aloy noticeably do this, as do other outcasts, as a probable result of their isolation. As they're not allowed to talk to anyone, even one another, outcasts will instead make a general remark or a prayer to All-Mother which happens to convey their intended meaning.
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* InstantExpert: Aloy exhibits perfect riding technique while mounted on a machine, despite there not being any chance to learn such technique prior to her gaining an override device.

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* FutureImperfect: The lack of knowledge about the Old Ones has led to some funny beliefs among the tribes. For instance, there's this guy in Meridian who's convinced that promotional coffee mugs were ceremonial containers used in elaborate shaving rituals. When Aloy suggests that [[LampshadeHanging maybe they were simply drinking vessels]], he brushes it off as ridiculous. Other examples include the various ancient charms (coins or tokens), chimes (sets of keys), bracelets (wristwatches), toothpicks (corkscrew on a Swiss Army knife), or an ancient sculpture (an artificial heart transplant). Since most of these artifacts are nonfunctional and of no practical use anymore, all you can do is [[VendorTrash sell them off for shards]].

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* FutureImperfect: FutureImperfect:
**
The lack of knowledge about the Old Ones has led to some funny beliefs among the tribes. For instance, there's this guy in Meridian who's convinced that promotional coffee mugs were ceremonial containers used in elaborate shaving rituals. When Aloy suggests that [[LampshadeHanging maybe they were simply drinking vessels]], he brushes it off as ridiculous. Other examples include the various ancient charms (coins or tokens), chimes (sets of keys), bracelets (wristwatches), toothpicks (corkscrew on a Swiss Army knife), or an ancient sculpture (an artificial heart transplant). Since most of these artifacts are nonfunctional and of no practical use anymore, all you can do is [[VendorTrash sell them off for shards]].shards]].
** More broadly, humanity has largely forgotten that the machines were originally human creations. In Mother's Heart, you can hear a storyteller relating the Nora creation myth, according to which machines are as fundamental a part of nature as plants and animals.
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** Also applies to how Aloy experiences the greater world beyond the Nora Sacred Land. Because Nora culture is highly insular and rejects most visitors from outside, Aloy is forced to deal with multiple tribes while being completely ignorant of local customs and the current geopolitical climate. She is very rustic in comparison to the more advanced cultures of the Carja and the Osseram in particular.

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** Also applies to how Aloy experiences the greater world beyond the Nora Sacred Land. Because Nora culture is highly insular and rejects most visitors from outside, Aloy is forced to deal with multiple tribes while being completely ignorant of local customs and the current geopolitical climate. She is very rustic in comparison to the more advanced cultures of the Carja and the Osseram Oseram in particular.
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* CreateYourOwnHero: Had [[spoiler:HADES]] not tried to kill Aloy the moment he saw her, then she may never have left the Sacred Lands. It's possible she would have eventually found out about [[spoiler:Elisabet Sobeck via the door in All-Mother Mountain]] eventually, but the odds of that happening early enough to lead to [[spoiler:her being able to defeat HADES prior to his assault on the Spire]] are practically zero given the tribe's customs.

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* CreateYourOwnHero: Had [[spoiler:HADES]] not tried to kill Aloy the moment he saw her, then she may never have left the Sacred Lands. It's possible she would have eventually found out about [[spoiler:Elisabet Sobeck via the door in All-Mother Mountain]] eventually, but the odds of that happening early enough to lead to [[spoiler:her being able to defeat HADES prior to his assault on the Spire]] are practically zero given the tribe's customs.

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** Also applies to how Aloy experiences the greater world beyond the Nora Sacred Land. Because Nora culture is highly insular and rejects most visitors from outside, Aloy is forced to deal with multiple tribes while being completely ignorant of local customs and the current geopolitical climate.

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** Also applies to how Aloy experiences the greater world beyond the Nora Sacred Land. Because Nora culture is highly insular and rejects most visitors from outside, Aloy is forced to deal with multiple tribes while being completely ignorant of local customs and the current geopolitical climate. She is very rustic in comparison to the more advanced cultures of the Carja and the Osseram in particular.



* CreateYourOwnHero: Had [[spoiler:HADES]] not tried to kill Aloy the moment he saw her, then she may never have left the Sacred Lands. It's possible she would have eventually found out about [[spoiler:Elisabet Sobeck via the door in All-Mother Mountain]] eventually, but the odds of that happening early enough to lead to [[spoiler:her being able to defeat HADES prior to his assault on the Spire]] are practically zero given the tribe's customs.
* CrowsNestCartography: The Tallnecks, large robotic dinosaurs with Saucer-shaped heads who gather telemetry from all the other robotic wildlife. They patrol around ruins, and the player has to climb the ruins they circle, then jump onto the passing Tallneck to then scale its titular neck to the saucer section and thus get map information. They are basically a (slightly) mobile version of this trope.
* TheCuckoolanderWasRight: In the side quest "Acquired Taste", Brin comes across as a loony who's been tripping on the machine fluids he drinks. However, the visions he sees every time he imbibes machine blood paint a frighteningly accurate picture for the state of the machines and the Metal World (and the last one even provides potential {{Foreshadowing}} for the sequel). It's no wonder Aloy keeps indulging his bizarre obsession even as he asks for fluids from more dangerous enemies.
* CyberPunk: The world of the Old Ones. [[GaiasLament The environment was screwed up]], [[EarthIsABattlefield everybody was at war]] -- openly ''stated'' to be nothing more than [[WarForFunAndProfit profit-motivated war]] -- technology such as the Focus was widely available and exploited, and Faro's MegaCorp ticked standard "[[CorruptCorporateExecutive monetary gain at any cost]]" tropes on the list like there was no tomorrow (until there wasn't).


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* CreateYourOwnHero: Had [[spoiler:HADES]] not tried to kill Aloy the moment he saw her, then she may never have left the Sacred Lands. It's possible she would have eventually found out about [[spoiler:Elisabet Sobeck via the door in All-Mother Mountain]] eventually, but the odds of that happening early enough to lead to [[spoiler:her being able to defeat HADES prior to his assault on the Spire]] are practically zero given the tribe's customs.
* CrowsNestCartography: The Tallnecks, large robotic dinosaurs with Saucer-shaped heads who gather telemetry from all the other robotic wildlife. They patrol around ruins, and the player has to climb the ruins they circle, then jump onto the passing Tallneck to then scale its titular neck to the saucer section and thus get map information. They are basically a (slightly) mobile version of this trope.
* TheCuckoolanderWasRight: In the side quest "Acquired Taste", Brin comes across as a loony who's been tripping on the machine fluids he drinks. However, the visions he sees every time he imbibes machine blood paint a frighteningly accurate picture for the state of the machines and the Metal World (and the last one even provides potential {{Foreshadowing}} for the sequel). It's no wonder Aloy keeps indulging his bizarre obsession even as he asks for fluids from more dangerous enemies.
* CyberPunk: The world of the Old Ones. [[GaiasLament The environment was screwed up]], [[EarthIsABattlefield everybody was at war]] -- openly ''stated'' to be nothing more than [[WarForFunAndProfit profit-motivated war]] -- technology such as the Focus was widely available and exploited, and Faro's MegaCorp ticked standard "[[CorruptCorporateExecutive monetary gain at any cost]]" tropes on the list like there was no tomorrow (until there wasn't).

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* CountryMouse: Aloy has shades of this when she enters Mother's Heart the night before The Proving. Not only did she grow up in wide-open wilderness with only Rost for company, but though he raised her with full knowledge of the Nora's laws and customs, he apparently didn't tell her anything about the tensions between the Nora and the Carja. When Teersa begins talking about a visiting Carja envoy and how much the Nora can't stand them, Aloy is totally lost, having never heard this before.

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* CountryMouse: Played at two different levels.
**
Aloy has shades of this when she enters Mother's Heart the night before The Proving. Not only did she grow up in wide-open wilderness with only Rost for company, but though he raised her with full knowledge of the Nora's laws and customs, he apparently didn't tell her anything about the tensions between the Nora and the Carja. When Teersa begins talking about a visiting Carja envoy and how much the Nora can't stand them, Aloy is totally lost, having never heard this before.before.
** Also applies to how Aloy experiences the greater world beyond the Nora Sacred Land. Because Nora culture is highly insular and rejects most visitors from outside, Aloy is forced to deal with multiple tribes while being completely ignorant of local customs and the current geopolitical climate.
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* ''VideoGame/HorizonForbiddenWest'' (2021) - A sequel for the UsefulNotes/PlayStation5.

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* ''VideoGame/HorizonForbiddenWest'' (2021) (2022) - A sequel for the UsefulNotes/PlayStation5.

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Crosswicking.


** A few machines have more powerful variants that begin to show up as you progress through the story and enter more dangerous areas of the world. Examples include Redeye Watchers instead of regular Watchers, or Sawtooths graduating to Ravagers.

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** A few machines have [[UndergroundMonkey more powerful variants variants]] that begin to show up as you progress through the story and enter more dangerous areas of the world. Examples include Redeye Watchers instead of regular Watchers, or Sawtooths graduating to Ravagers.



* AMinorKidroduction: The prologue cutscene shows us Aloy as a baby; the first ''playable'' segment of the game is of her as a child before a TimeSkip to about age eighteen. New Game Plus starts you out immediately at 18.

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* AMinorKidroduction: The prologue cutscene shows us Aloy as a baby; the first ''playable'' segment of the game is of her as a child before a TimeSkip to about age eighteen. New Game Plus NewGamePlus starts you out immediately at 18.






* NightmarishFactory: Cauldrons are run by machines for the purpose of making more machines [[spoiler:to keep the biosphere running]]. Since they were never meant to have humans in them, they have no reason to appeal to their sense of aesthetics. Inside, the entire complex appears to be what would happen if the [[Film/{{Alien}} Nostromo]] collided with the weapons factories from ''Film/TerminatorSalvation''. To the humans of the era, they must look downright [[EldritchLocation eldritch]].

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* NightmarishFactory: Cauldrons are run by machines for the purpose of making more machines [[spoiler:to keep the biosphere running]]. Since they were never meant to have humans in them, they have no reason to appeal to their sense of aesthetics. Inside, the entire complex appears to be what would happen if the [[Film/{{Alien}} Nostromo]] collided with the weapons factories from ''Film/TerminatorSalvation''. To the humans of the era, they must look downright [[EldritchLocation eldritch]].{{eldritch|Location}}.


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* NonDamagingStatusInflictionAttack: Ice ammo doesn't damage targets, unless the bow or sling shooting it is specially modified, but enough of it will turn an enemy slow and brittle, at which point all damage dealt to it is amplified. Players are intended to then switch out their weapons and start wailing on the target.
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* ''VideoGame/GenshinImpact'' (2020) - Aloy was confirmed in 2021 to become a playable character.

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* ''VideoGame/GenshinImpact'' (2020) - Aloy was confirmed in 2021 to become released as a playable character. Cryo character, and comes along with her own 4-star "Predator" bow weapon. She is available for free in Version 2.1 for Playstation 4 & 5 players, while becoming available for players on other platforms in Version 2.2.
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* MenuTimeLockout: You can pause the game and change your entire outfit, craft ammo, swap out weapon and outfit mods, etc. right in the middle of combat.
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''Horizon Zero Dawn'' is a post-apocalyptic ActionRPG from the Netherlands-based developer Creator/GuerrillaGames, best known for ''VideoGame/{{Killzone}}'', and written by John Gonzalez, the lead writer behind ''VideoGame/FalloutNewVegas''. Released for the UsefulNotes/Playstation4 on February 28, 2017, then later on UsefulNotes/{{Steam}} on August 7, 2020.

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''Horizon Zero Dawn'' is a post-apocalyptic ActionRPG from the Netherlands-based Amsterdam-based developer Creator/GuerrillaGames, best known for ''VideoGame/{{Killzone}}'', and written by John Gonzalez, the lead writer behind ''VideoGame/FalloutNewVegas''. Released for the UsefulNotes/Playstation4 on February 28, 2017, then later on UsefulNotes/{{Steam}} on August 7, 2020.
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* ''VideoGame/GenshinImpact'' (2020) - Confirmed in 2021 to become a playable character.

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* ''VideoGame/GenshinImpact'' (2020) - Confirmed Aloy was confirmed in 2021 to become a playable character.
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* ''VideoGame/GenshinImpact'' (2020) - Confirmed in 2021 to become a playable character.
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* ElementalRockPaperScissors: You have the standard FireIceLightning, as well as Corruption (which acts like poison on humans and turns machines against one another) and Tear (which knocks armor and components off machines). Machines which are strong against Fire tend to be weak against Ice and vice versa, and Corrupted machines gain a Fire vulnerability as well.

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* AutomatonHorseS: Justified. Every horse-like creature that Aloy can ride in the game is ''literally'' a machine that she's reprogrammed to make it subservient to her commands, allowing her to use it for speed boost when traveling to far-off locations. This justifies the 'horse's' total obedience to wherever the player directs it, as well as the easily-replaceable nature of it, as if one gets destroyed there are several copies of it running around in the 'wild' that Aloy can similarly reprogram, and since the machines are built to be self-sufficient for their purposes Aloy never has to worry about taking care of her 'steed' as it's built to last for a long time once out of the Cauldrons.



* MechanicalHorse: Striders, Chargers, and Broadheads.

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* MechanicalHorse: Striders, Chargers, and Broadheads. Every horse-like creature that Aloy can ride in the game is ''literally'' a machine that she's reprogrammed to make it subservient to her commands, allowing her to use it for speed boost when traveling to far-off locations. This justifies the 'horse's' total obedience to wherever the player directs it, as well as the easily-replaceable nature of it, as if one gets destroyed there are several copies of it running around in the 'wild' that Aloy can similarly reprogram, and since the machines are built to be self-sufficient for their purposes Aloy never has to worry about taking care of her 'steed' as it's built to last for a long time once out of the Cauldrons.

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