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* AwesomeButImpractical: The fiber wire. The animation when killing someone is pretty long, and the weapon is only really useful in one single level, "Traditions of the Trade", since it can't be spotted by metal detectors. You're better off with knives in the other levels, since they are less expensive (or can be found easily) and kill the victim faster. Not to mention you can hack enemies to death with them, whereas the fiber wire requires you to stay behind the victim. This was fixed in the following games, where the fiber wire became much more practical, especially because it doesn't leave blood behind.

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* AwesomeButImpractical: The fiber wire. The animation when killing someone is pretty long, and the weapon is only really useful in one single level, "Traditions of the Trade", since it can't be spotted by metal detectors. You're better off with knives in the other levels, since they are less expensive (or can be found easily) and kill the victim faster. Not to mention you can hack enemies to death with them, them (though you'll likely die before the enemy if said enemy has an automatic weapon), whereas the fiber wire requires you to stay behind the victim. This was fixed in the following games, where the fiber wire became much more practical, especially because it doesn't leave blood behind.behind and, starting with ''VideoGame/HitmanBloodMoney'', can be used facing the victim in any direction.



* BorrowedBiometricBypass: In the final level, drag the corpse of a 48 over to the barcode scanner. This permits you entry into Ort-Meyer's chamber.

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* BorrowedBiometricBypass: In the final level, 47 must drag the corpse of a 48 over to the barcode scanner. This permits you entry into Ort-Meyer's chamber.



* CantBatheWithoutAWeapon: In the Thermal Bath Hotel, the pool guy will direct you to the changing booth where you'll find some complimentary swimming trunks. If you wish, you can pick up your weapons after changing (and magically stuff them into your chest, mind you), but it's not necessary to shoot anyone there.

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* CantBatheWithoutAWeapon: In the Thermal Bath Hotel, the pool guy will direct you to the changing booth where you'll find some complimentary swimming trunks. If you wish, you can pick up your weapons after changing (and magically stuff them all into your chest, mind you), but it's not necessary to shoot anyone there.



* ChasedByAngryNatives: The U'Wa tribe worships Tezcatlipoca as their god; thus, killing it will provoke their anger and turn them hostile against 47. Also, firing a weapon in their presence is a dumb idea.

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* ChasedByAngryNatives: The U'Wa tribe worships Tezcatlipoca as their god; thus, killing it will provoke their anger and turn them hostile against 47. Also, firing a weapon in their presence is a ''very'' dumb idea.
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* ChopperOnStandby: In the first Hong Kong mission, the Blue Lotus Triad immediately dispatches a helicopter with a M-60 machine gun onboard in the direction of the roof 47 is on after 47 kills the Red Dragon Triad ambassador, so it's better for 47 to leave that roof as fast as possible.
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[[quoteright:331:https://static.tvtropes.org/pmwiki/pub/images/hc47.JPG]]
[[caption-width-right:331:''It's the dawn of a new day.'']]

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[[quoteright:331:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hc47.JPG]]
[[caption-width-right:331:''It's [[caption-width-right:350:''It's the dawn of a new day.'']]

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''Hitman: Codename 47'', released in 2000, is the first game of the ''Franchise/{{Hitman}}'' series by Creator/IOInteractive where you play as a ProfessionalKiller. It's the only game so far to be developed solely for PC; UsefulNotes/{{PlayStation}}, [[UsefulNotes/SegaDreamcast Dreamcast]], and [[UsefulNotes/{{Nintendo64}} N64]] versions were planned but got cancelled for unknown reasons.

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''Hitman: Codename 47'', released in 2000, is the first game of the ''Franchise/{{Hitman}}'' series by Creator/IOInteractive where you play as a ProfessionalKiller. It's the only game so far to be developed solely for PC; UsefulNotes/{{PlayStation}}, [[UsefulNotes/SegaDreamcast Platform/{{PlayStation}}, [[Platform/SegaDreamcast Dreamcast]], and [[UsefulNotes/{{Nintendo64}} [[Platform/{{Nintendo64}} N64]] versions were planned but got cancelled for unknown reasons.



* InconsistentSpelling: The prostitute is named Lei Ling in this installment, whereas ''Hitman 2'' and ''Contracts'' refers to her as Mei Ling. Also see Ort-Meyer / Orthmeyer.



* SpellMyNameWithAnS: The prostitute is named Lei Ling in this installment, whereas ''Hitman 2'' and ''Contracts'' refers to her as Mei Ling. Also see Ort-Meyer / Orthmeyer.
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''Hitman: Codename 47'', released in 2000, is the first game of the ''VideoGame/{{Hitman}}'' series by Creator/IOInteractive where you play as a ProfessionalKiller. It's the only game so far to be developed solely for PC; UsefulNotes/{{PlayStation}}, [[UsefulNotes/SegaDreamcast Dreamcast]], and [[UsefulNotes/{{Nintendo64}} N64]] versions were planned but got cancelled for unknown reasons.

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''Hitman: Codename 47'', released in 2000, is the first game of the ''VideoGame/{{Hitman}}'' ''Franchise/{{Hitman}}'' series by Creator/IOInteractive where you play as a ProfessionalKiller. It's the only game so far to be developed solely for PC; UsefulNotes/{{PlayStation}}, [[UsefulNotes/SegaDreamcast Dreamcast]], and [[UsefulNotes/{{Nintendo64}} N64]] versions were planned but got cancelled for unknown reasons.
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* AwfulTruth: The protagonist uncovers at the end of the game that he's the end-result of a dedicated cloning program.

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* AwfulTruth: The protagonist uncovers at the end of the game that he's [[spoiler:he's the end-result of a dedicated cloning program.]]



** De plane, boss! Pablo's goons can't shoot down your plane once you're in it, so just click "fly plane" and wave goodbye to Columbia.

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** De plane, boss! Pablo's goons can't shoot down your plane once you're in it, so just click "fly plane" and wave goodbye to Columbia.



* DeadlyGas: "Meet Your Brother". If you don't drag a [[spoiler:clone]] along with you, then you will be killed when you enter the Biohazard room. The reason is because you are not a [[spoiler:Series 48, and when the scanner reads the barcode on the back of your head]], then the doors will close and you will be killed with poisonous gas.

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* DeadlyGas: "Meet Your Brother". If you don't drag [[spoiler:drag a [[spoiler:clone]] clone along with you, you]], then you will be killed when you enter the Biohazard room. The reason is because you are not a [[spoiler:Series 48, and when the scanner reads the barcode on the back of your head]], then the doors will close and you will be killed with poisonous gas.



* SlasherSmile: [[spoiler:Mr. 48]] has an extreme loyalty to the scientist and constantly displays a psychotic smile, even in death.

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* SlasherSmile: [[spoiler:Mr. [[spoiler:Mister 48]] has an extreme loyalty to the scientist and constantly displays a psychotic smile, even in death.



** Tzun will put his life on the line to protect Hong from possible danger.... including tasting Lee Hong's food for poison.

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** Tzun will put his life on the line to protect Hong from possible danger.... danger, including tasting Lee Hong's food for poison.



* ThatPoorCat: An alley cat is prowling around the harbor levels. (Mew.) If Boris manages to detonate his bomb, you'll see a cutscene of the cat flying through the air. The kitty makes a return appearance in ''Silent Assassin'', when Sergei scours his brother's ship for clues.

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* ThatPoorCat: An alley cat is prowling around the harbor levels. (Mew.) If Boris manages to detonate his bomb, you'll see a cutscene of the cat flying through the air. The kitty makes a return appearance in ''Silent Assassin'', when Sergei scours his brother's ship for clues.



* WelcomeToCorneria: Oddly enough, the same phrases are shouted by mooks from different continents and culture when 47 is spotted/unmasked/draws a gun, just with a different accent.

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* WelcomeToCorneria: Oddly enough, the The same phrases are shouted by mooks from different continents and culture when 47 is spotted/unmasked/draws a gun, just with a different accent.



* ZergRush: In "Meet Your Brother", the final battle is a shootout in a maze-like arena against a respawning opponent ([[spoiler:10 clones]] that are released one after the other) that constantly run around while shooting instead of standing still and aiming like every other enemy in the game. So, after a game of witty, disguise-based stealth gameplay, the finale is an ''Unreal Tournament'' deathmatch. The level opening suggests that the ''intended'' method for winning the fight is not to go toe-to-toe against them, but rather to use your brain and camp using a convenient nearby minigun and ambush them as they appear one by one. Bear in mind that 47 ''still'' needs to locate a disguise of sorts (a [[spoiler:Mr. 48]]) to enter Ort-Meyer's room.

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* ZergRush: In "Meet Your Brother", the final battle is a shootout in a maze-like arena against a respawning opponent ([[spoiler:10 ([[spoiler:ten clones]] that are released one after the other) that constantly run around while shooting instead of standing still and aiming like every other enemy in the game. So, after a game of witty, disguise-based stealth gameplay, the finale is an ''Unreal Tournament'' deathmatch. The level opening suggests that the ''intended'' method for winning the fight is not to go toe-to-toe against them, but rather to use your brain and camp using a convenient nearby minigun and ambush them as they appear one by one. Bear in mind that 47 ''still'' needs to locate a disguise of sorts (a [[spoiler:Mr. [[spoiler:Mister 48]]) to enter Ort-Meyer's room.
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* NeckSnap: As a CoupDeGrace, 47 snaps the neck if his final "father" Ort-Meyer, then the game's end credits roll.

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* NeckSnap: As a CoupDeGrace, 47 snaps the neck if of his final "father" Ort-Meyer, then the game's end credits roll.
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** Talk to the bound Agent Smith, and he'll tell you where jade dragon is stashed. If you haven't noticed already, Hong has several decoy safes in the building: the warehouse, the VIP area, the brothel, and the guard's quarters. Opening the wrong one alerts the guards and you'll soon be surrounded.

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** Talk to the bound Agent Smith, and he'll tell you where the jade dragon is stashed. If you haven't noticed already, Hong has several decoy safes in the building: the warehouse, the VIP area, the brothel, and the guard's quarters. Opening the wrong one alerts the guards and you'll soon be surrounded.
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* ObviousBeta: "Gunrunners Paradise". Gotta love how the car and the dogs noclip through steel fences.
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*** The Colombian missions are fast-paced noisy action. They effectively force the player to gun down numerous guards in order to complete a hit.

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*** ** The Colombian missions are fast-paced noisy action. They effectively force the player to gun down numerous guards in order to complete a hit.
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Starting from ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' onward, the series has been developed for both PC and consoles. For the semi-[[VideoGameRemake remake]] (which was available on console this time around), see ''VideoGame/HitmanContracts''. Also, don't confuse it with the ''much'' later, similarly named, sixth entry of the ''Hitman'' Franchise; ''[[VideoGame/Hitman2016 HITMAN]]'', colloquially called by many[[note]]including this very wiki for disambuiguation purposes[[/note]] '' Hitman (2016)''.

to:

Starting from ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' onward, the series has been developed for both PC and consoles. For the semi-[[VideoGameRemake remake]] (which was available on console this time around), see ''VideoGame/HitmanContracts''. Also, don't confuse it with the ''much'' later, similarly named, sixth entry of the ''Hitman'' Franchise; ''[[VideoGame/Hitman2016 HITMAN]]'', ''HITMAN'', colloquially called by many[[note]]including this very wiki for disambuiguation purposes[[/note]] '' Hitman (2016)''.''VideoGame/Hitman2016''.
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* IncrediblyObviousBomb:
** The Fuchs Bros. have stashed a chemical bomb in the top floor of the hotel they're staying in. If you attempt to carry the bomb past any guards or civilians without the suitcase (or stupidly try to carry the suitcase through a metal detector), they will be alerted to it and begin to hunt you.

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* IncrediblyObviousBomb:
**
IncrediblyObviousBomb: The Fuchs Bros. have stashed a chemical bomb in the top floor of the hotel they're staying in. If you attempt to carry the bomb past any guards or civilians without the suitcase (or stupidly try to carry the suitcase through a metal detector), they will be alerted to it and begin to hunt you.you.
* InfinityPlusOneSword: The [=MP5SD=] is everything a murderous assassin could ever want in a firearm. It's concealable so you can carry it around without arousing suspicion, it's silenced so you can fire it without bringing the enemy base down on your head, and it's fully automatic in case you have to get into a macho slugfest for whatever reason. Befitting its power, it's only obtainable in the final missions of the game.
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* WeAllLiveInAmerica: There is no such rank as Chief in the Hong Kong Police Force.

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!!Tropes
* AbandonedLaboratory: Otto Ort-Meyer's has a bunch of cloned fetuses that he keeps on display, because this is a guy who straight-up loves being creepy.

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!!Tropes
* AbandonedLaboratory: Otto Ort-Meyer's has a bunch of cloned fetuses that he keeps on display, because this is a guy who straight-up loves being creepy.
!!Tropes:



** The Colombia missions have much less stealth and much more straightforward shooting.
** The final level is [[spoiler:a straightforward slugfest between 47 and ten 48-series clones]].

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** The first two Colombia missions have much less stealth and much more straightforward shooting.
** The final level is [[spoiler:a a straightforward slugfest between 47 and ten 48-series clones]].clones.



** Tzun, Hong, Pablo, Franz, Boris and Ivan (in the second Rotterdam level only, not the one where he comes to claim his money) are too smart to be caught by surprise. They will see through your disguise and sound the alert when you approach.

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** Tzun, Hong, Pablo, Franz, Boris and Ivan (in the second Rotterdam level only, not the one where he comes to claim his money) money for an arms sale) are too smart to be caught by surprise. They will see through your disguise and sound the alert when you approach.



* AngryGuardDog: In the first Rotterdam level, regardless of which warehouse you lead the train into, there should be some Doberman Pinchers waiting to take a bite out of your ass. Sometimes they don't attack (possibly out of some AI glitch, though they will automatically attack once you draw a weapon), but they're more likely to leap at the chance. They can take 20% off your health bar before you know it, so don't be squeamish about putting them down. A few more appear in the second Rotterdam level, in the northern corridor and around the weapon cache.
* ArchnemesisDad: Otto Ort-Meyer shares the title along with [[spoiler:the rest of his bankrollers: Hong, Pablo, Boris, and Frantz]]. For a father, he definitely runs hot and cold: On the intercom, he expresses great pride in Mr. 47's rapid development ("You are an excellent pupil, my very best so far!"), but "The Setup" shows him in a much darker light. After summoning 47 back to his place of origin, he immediately rings the police to tell them there's an intruder on a rampage within the hospital, and to send armed backup right away.

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* AngryGuardDog: AngryGuardDog:
**
In the first Rotterdam level, regardless of which warehouse you lead the train into, there should be some Doberman Pinchers waiting to take a bite out of your ass. Sometimes they don't attack (possibly out of some AI glitch, though they will automatically attack once you draw a weapon), but they're more likely to leap at the chance. They can take 20% off your health bar before you know it, so don't be squeamish about putting them down.
**
A few more appear in the second Rotterdam level, in the northern corridor and around the weapon cache.
* ArchnemesisDad: Otto Ort-Meyer shares the title along with [[spoiler:the the rest of his Légion Étrangère friends and bankrollers: Hong, Pablo, Boris, and Frantz]].Frantz. For a father, he definitely runs hot and cold: On the intercom, he expresses great pride in Mr. 47's rapid development ("You are an excellent pupil, my very best so far!"), but "The Setup" shows him in a much darker light. After summoning 47 back to his place of origin, he immediately rings the police to tell them there's an intruder on a rampage within the hospital, and to send armed backup (SWAT) right away.



** Taking out the target "stealthily" usually involves abusing silenced weapons and killing the guards in such a way that they see their fallen comrades' bodies and run up to inspect them.



** You can safely drop the Red Dragon amulet before you go to the bathroom to get your gun. What an unsafe restaurant.



** Once enough time passes, regardless of whether or not you killed Kovacs, a SWAT team will raid the asylum. Of all the AI in the game, they are the stupidest people to ever populate it. At times you will see them get stuck inside door thresholds. Quite amusing. Still, as stupid as they are, they will kill anyone who looks like they don't belong in the asylum. Their AI was fixed in the remake.
** "Meet Your Brother." After killing the orderly at the start of the mission, run to the left of the map where the locker room is. The [[spoiler:Mr. 48s]] follow a very predictable pattern where they emerge to the left of the door and you can pop out and kill them pretty easily without giving them a chance to fight back. Once the [=MP5=] runs out of ammo, just grab another one from the dead [[spoiler:48s]]. Pretty cheap but it gets the job done.

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** Once enough time passes, regardless of whether or not you killed Kovacs, a SWAT team will raid the asylum. Of all the AI in the game, they are the stupidest people to ever populate it. At times you will see them get stuck inside door thresholds. Quite amusing. Still, as stupid as they are, they will kill anyone who looks like they don't belong in the asylum. Their AI was fixed in the remake.\n
** "Meet Your Brother." After killing the orderly at the start of the mission, run to the left of the map where the locker room is. The [[spoiler:Mr. 48s]] 48s follow a very predictable pattern where they emerge to the left of the door and you can pop out and kill them pretty easily without giving them a chance to fight back. Once the [=MP5=] runs out of ammo, just grab another one from the dead [[spoiler:48s]].48s. Pretty cheap but it gets the job done.



* BedlamHouse: Ort-Meyer doubles as Administrator of a ramshackle mental hospital on the tip of Romania. The hospital is a front for his illicit research. And the only witnesses are gibbering madmen.

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* BedlamHouse: Ort-Meyer doubles as Administrator of a ramshackle mental hospital on the tip of Romania. The hospital is a front for his illicit research. And research, and the only witnesses are gibbering madmen.



* BlowGun: The U'wa tribe carry them.

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* BlowGun: The U'wa tribe carry them.them and won't hesitate to use them on 47 if he shoots a gun in their presence.



** "Traditions of the Trade". Two terrorists, one bomb, and hotel full of VIP guests.

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** "Traditions of the Trade". Two terrorists, one chemical bomb, and a hotel full of VIP guests. The bomb is not set to explode, however.



* BorrowedBiometricBypass: [[spoiler:In the final level, drag the corpse of a Mr. 48 over to]] the barcode scanner. This permits you entry into Ort-Meyer's chamber.

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* BorrowedBiometricBypass: [[spoiler:In In the final level, drag the corpse of a Mr. 48 over to]] to the barcode scanner. This permits you entry into Ort-Meyer's chamber.



** Sure, you could just kill the Jungle God, but you'll get a fail. The tribe is your ally and killing their sacred animal won't be a good thing. The reason why you need to avoid this jaguar is because it stands in front of the passage that the Chief mentioned. What you need to do for this relatively easy mission is to find a suitable sacrifice for the god.

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** Sure, you could just kill the Jungle God, but you'll get a fail. The tribe is your ally and killing their sacred animal won't be a good thing. The reason why you need to avoid this jaguar is because it stands in front of the passage to Pablo Ochoa's camp that the Chief mentioned. What you need to do for this relatively easy mission is to find a suitable sacrifice for the god. I.e., feed it one of the pigs that you can find near the river.



* CantBatheWithoutAWeapon: In the Thermal Bath Hotel, the pool guy will direct you to the changing booth where you'll find some complimentary swimming trunks. If you wish, you can pick up your weapons after changing (and magically stuff them into your chest, mind you), but it's not necessary to shoot anyone.
* CarpetOfVirility: The loading screens will give you an eyeful of Pablo and Boris' body hair. It's pretty disgusting.
* ChasedByAngryNatives: The U'Wa tribe worships Tezcatlipoca as their god; thus, killing it will provoke their anger and turn them hostile against 47. Also, shooting them is a dumb idea.
* ChekhovsBoomerang: One of the first missions requires Agent 47 to blow up a Triad limo. This is just a practice run for the game's most difficult level, "Plutonium Runs Loose": Remember the earlier mission, where Ivan tells you the location of his weapons cache (he thinks you are the arms dealer, remember?). That armory is in this mission. Just install the bomb you find in Boris's car, and that's that.

to:

* CantBatheWithoutAWeapon: In the Thermal Bath Hotel, the pool guy will direct you to the changing booth where you'll find some complimentary swimming trunks. If you wish, you can pick up your weapons after changing (and magically stuff them into your chest, mind you), but it's not necessary to shoot anyone.
anyone there.
* CarpetOfVirility: The loading screens will give you an eyeful of Pablo and Boris' body hair. It's pretty disgusting.\n
* ChasedByAngryNatives: The U'Wa tribe worships Tezcatlipoca as their god; thus, killing it will provoke their anger and turn them hostile against 47. Also, shooting them firing a weapon in their presence is a dumb idea.
* ChekhovsBoomerang: One of the first missions requires Agent 47 to blow up a Triad limo. This is just a practice run for the game's most difficult a later level, "Plutonium Runs Loose": Remember the earlier mission, where Ivan tells you the location of his weapons cache (he thinks you are the arms dealer, remember?). That armory is in this mission. Just install the bomb you find in Boris's car, and that's that.



* ConnectedAllAlong: As the game progresses, it becomes increasingly apparent that your main targets are all connected. [[spoiler:They all served in the same unit in the French Foreign Legion in the early 1950s, and all contributed their genes to create the perfect super-soldier - 47.]]

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* ConnectedAllAlong: As the game progresses, it becomes increasingly apparent that your main targets are all connected. [[spoiler:They They all served in the same unit in the French Foreign Legion in the early 1950s, and all contributed their genes to create the perfect super-soldier - 47.]]



* CutscenePowerToTheMax: De plane, boss! Pablo's goons can't shoot down your plane once you're in it, so just click "[[AC:fly plane]]" and wave goodbye to Columbia.

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* CutscenePowerToTheMax: CutscenePowerToTheMax:
**
De plane, boss! Pablo's goons can't shoot down your plane once you're in it, so just click "[[AC:fly plane]]" "fly plane" and wave goodbye to Columbia.Columbia.
** If you feel like doing one crossing of a metal detector without unpleasant consequences in "Traditions of the Trade", do it at the entrance with the bomb in its suitcase. The limo will pick you up... while most of the hotel's cops are chasing it and aiming their guns at it.
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* NeckSnap: As a CoupDeGrace, 47 snaps the neck if his final "father" Ort-Meyer, then the game's end credits roll.
Is there an issue? Send a MessageReason:
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Starting from ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' onward, the series has been developed for both PC and consoles. For the semi-[[VideoGameRemake remake]] (which was available on console this time around), see ''VideoGame/HitmanContracts''. Also, don't confuse it with the ''much'' later, similarly named, fifth entry of the ''Hitman'' Franchise; ''[[VideoGame/Hitman2016 HITMAN]]'', colloquially called by many[[note]]including this very wiki for disambuiguation purposes[[/note]] '' Hitman (2016)''.

to:

Starting from ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' onward, the series has been developed for both PC and consoles. For the semi-[[VideoGameRemake remake]] (which was available on console this time around), see ''VideoGame/HitmanContracts''. Also, don't confuse it with the ''much'' later, similarly named, fifth sixth entry of the ''Hitman'' Franchise; ''[[VideoGame/Hitman2016 HITMAN]]'', colloquially called by many[[note]]including this very wiki for disambuiguation purposes[[/note]] '' Hitman (2016)''.
Is there an issue? Send a MessageReason:
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''Hitman: Codename 47'', released in 2000, is the first game of the ''VideoGame/{{Hitman}}'' series by Creator/IOInteractive. It's the only game so far to be developed solely for PC; UsefulNotes/{{PlayStation}}, [[UsefulNotes/SegaDreamcast Dreamcast]], and [[UsefulNotes/{{Nintendo64}} N64]] versions were planned but got cancelled for unknown reasons. Starting from ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' onward, the series has been developed for both PC and consoles.

to:

''Hitman: Codename 47'', released in 2000, is the first game of the ''VideoGame/{{Hitman}}'' series by Creator/IOInteractive.Creator/IOInteractive where you play as a ProfessionalKiller. It's the only game so far to be developed solely for PC; UsefulNotes/{{PlayStation}}, [[UsefulNotes/SegaDreamcast Dreamcast]], and [[UsefulNotes/{{Nintendo64}} N64]] versions were planned but got cancelled for unknown reasons. Starting from ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' onward, the series has been developed for both PC and consoles.



For the semi-[[VideoGameRemake remake]] (which was available on console this time around), see ''VideoGame/HitmanContracts''. Also, don't confuse it with the ''much'' later, similarly named, fifth entry of the ''Hitman'' Franchise; ''[[VideoGame/Hitman2016 HITMAN]]'', colloquially called by many[[note]]including this very wiki for disambuiguation purposes[[/note]] '' Hitman (2016)''.

to:

Starting from ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' onward, the series has been developed for both PC and consoles. For the semi-[[VideoGameRemake remake]] (which was available on console this time around), see ''VideoGame/HitmanContracts''. Also, don't confuse it with the ''much'' later, similarly named, fifth entry of the ''Hitman'' Franchise; ''[[VideoGame/Hitman2016 HITMAN]]'', colloquially called by many[[note]]including this very wiki for disambuiguation purposes[[/note]] '' Hitman (2016)''.
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The game had [[FakeDifficulty obtuse controls]] and [[SaveGameLimits no save option]], its chief redeeming feature being Mr. 47 himself; a well-dressed, well-built chap, polite in conversation and exuding inimitable charm. The story takes place in 47's early adulthood after he escapes from his creator and begins his career as a hitman.

to:

The game had [[FakeDifficulty obtuse controls]] and [[SaveGameLimits no save option]], its chief redeeming feature being Mr. 47 himself; himself (voiced by Creator/DavidBateson); a well-dressed, well-built chap, polite in conversation and exuding inimitable charm. The story takes place in 47's early adulthood after he escapes from his creator and begins his career as a hitman.

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* ActionBasedMission:
** The Colombia missions have much less stealth and much more straightforward shooting.
** The final level is [[spoiler:a straightforward slugfest between 47 and ten 48-series clones]].



* ConnectedAllAlong: As the game progresses, it becomes increasingly apparent that your main targets are all connected. [[spoiler:They all served in the same unit in the French Foreign Legion in the early 1950s, and all contributed their genes to create the perfect super-soldier - 47.]]



-->'''Intercom''': "The choice of a discerning connoisseur. When a high-profile army like the Israelis swear by it, then you know it is quality hardware!"

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-->'''Intercom''': "The The choice of a discerning connoisseur. When a high-profile army like the Israelis swear by it, then you know it is quality hardware!"hardware!



* LegionOfLostSouls: Each of [[spoiler:47's genetic donors]] fled to France in the early fifties for their own reasons: Ort-Meyer found himself out of work after the Germans rejected him about as hard as God rejected Lucifier; Boris was disowned by his family for arming anti-Soviets; Pablo was on the run for assassinating a judge, and so on. They each served in the same unit until 1955, when the five went their separate ways again. They still sign their letters with "''Blood and Muscle''", the slogan of their old unit.

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* LegionOfLostSouls: Each of [[spoiler:47's genetic donors]] fled to France in the early fifties for their own reasons: Ort-Meyer found himself out of work after the Germans rejected him about as hard as God rejected Lucifier; Lucifer; Boris was disowned by his family for arming anti-Soviets; Pablo was on the run for assassinating a judge, and so on. They each served in the same unit until 1955, when the five went their separate ways again. They still sign their letters with "''Blood and Muscle''", the slogan of their old unit.
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* DifficultySpike: The Hong Kong missions will give you a thorough introduction into the intricacies of being a bona fide Hitman. These missions are stealthy and don't require much weaponry to complete (at least at the purchasing stage). Have fun... it only gets bloodier from here.

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Removed: 103

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* NeverHurtAnInnocent: Moreso than in other ''Hitmans'', killing civilians and security guards is a no-no.



* ThouShaltNotKill: Moreso than in other ''Hitmans'', killing civilians and security guards is a no-no.

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