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The gameplay was very ambitious for the time -- not to mention [[ObviousBeta riddled with bugs]]. Regardless, it plays much more stealthily than the original and introduces elements that would become iconic to the franchise. (Hitman unveiling his signature pistols, for one.) Other new stuff:

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The gameplay was very ambitious for the time -- not to mention [[ObviousBeta riddled with bugs]]. Regardless, it plays much more stealthily than the original and introduces elements that would become iconic to the franchise. (Hitman unveiling franchise (47unveiling his signature pistols, for one.) one). Other new stuff:
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Some years after the events of ''[[VideoGame/HitmanCodeName47 Codename 47]]'', the famed contract killer has given away his fortune and taken refuge in a monastery in UsefulNotes/{{Sicily}} to atone for his life of crime. A changed man? Regrettably (for the mob), he is forced out of retirement by his Sicilian friend's mysterious kidnapping. The price tag for Father Vittorio's freedom is $500,000 -- Money that 47 no longer has. It appears that his large donation to the church has attracted the attention of the local mafia don who wants a piece for himself. This spurs 47 to reconnect with The Agency and ask them for help. Praise the Lord...and pass the ammunition.

So it's time for another jaunt around the globe, beginning in Mr. 47's stomping ground of Sicily and onward to: the streets of [[UsefulNotes/{{Russia}} St. Petersburg]], the mountains of UsefulNotes/{{Japan}}, the Petronas Towers in [[UsefulNotes/{{Malaysia}} Kuala Lumpur]], cities and terrorist hideouts in UsefulNotes/{{Afghanistan}} and a religious community in the Punjab region of UsefulNotes/{{India}}.

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Some years after the events of ''[[VideoGame/HitmanCodeName47 Codename 47]]'', the famed contract killer has given away his fortune and taken refuge in a monastery in UsefulNotes/{{Sicily}} to atone for his life of crime. A changed man? Regrettably (for the mob), TheMafia), he is forced out of retirement by his Sicilian friend's mysterious kidnapping. The price tag for Father Vittorio's freedom is $500,000 -- Money that 47 no longer has. It appears that his large donation to the church has attracted the attention of the local mafia don who wants a piece for himself. This himself... or something more sinister might be afoot. In any case, this spurs 47 to reconnect with The Agency and ask them for help.help, which means he has to return to the job he was conceived for. Praise the Lord... and pass the ammunition.

ammunition.

So it's time for another jaunt around the globe, beginning in Mr. 47's stomping ground of Sicily and onward to: the streets of [[UsefulNotes/{{Russia}} St. Petersburg]], UsefulNotes/{{Russia}}'s UsefulNotes/SaintPetersburg, the mountains of UsefulNotes/{{Japan}}, the Petronas Towers in [[UsefulNotes/{{Malaysia}} Kuala Lumpur]], cities and terrorist hideouts in UsefulNotes/{{Afghanistan}} and a religious community in the Punjab region of [[UsefulNotes/IndianStatesAndUnionTerritories Punjab]], UsefulNotes/{{India}}.

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Multi Directional Barrage is a trope about shooting in every direction, rather than shooting the single opponent from every direction. Also removed a YMMV trope from the main page.


* BodyguardBabes: Charlie Sidjan's bodyguards are all bikini-clad females.



* MsFanservice: Charlie Sidjan's bodyguards are all bikini-clad females.
* MultiDirectionalBarrage:
** The mobsters in the church are expecting 47 to waltz through the front door.
** "Hidden Valley". As long as you have a disguise, the snipers won't bother you here, so all you have to worry about is the guard in the entrance to the valley. They all have custom rifles.



* ObviousBeta: While ''Silent Assassin'' was a very innovative game, it wasn't very polished.
** For no adequately explained reason, the Target in the Castle mission counts as an enemy for the purposes of the mission rating.
** There is some inconsistency regarding who counts as a target and who counts as an enemy. For instance, the "Redemption at Gontranno" game save that is created at the end of the game will overwrite all of your stats and reduce your overall rank (e.g. "Silent Assassin" gets knocked down to "Specialist"), because Sergei is an ''unnecessary'' kill. That's right. The two dozen mobsters you used to water the garden (with blood)? All "targets". Sergei, the vicious crime kingpin who's been hounding you for 20 levels? A helpless civilian. The mind reels.
** Temple City. Everybody, Civilians, Guards, and Targets, have randomized patterns. This can make things somewhat frustrating when trying to take down the wandering Assassin in the open Markets. However, all of this randomization can make some of the people, including the wandering assassin, freeze.
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So it's time for another jaunt around the globe, beginning in Mr. 47's stomping ground of UsefulNotes/{{Sicily}} and onward to: the streets of [[UsefulNotes/{{Russia}} St. Petersburg]], the mountains of UsefulNotes/{{Japan}}, the Petronas Towers in [[UsefulNotes/{{Malaysia}} Kuala Lumpur]], cities and terrorist hideouts in UsefulNotes/{{Afghanistan}} and a religious community in the Punjab region of UsefulNotes/{{India}}.

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So it's time for another jaunt around the globe, beginning in Mr. 47's stomping ground of UsefulNotes/{{Sicily}} Sicily and onward to: the streets of [[UsefulNotes/{{Russia}} St. Petersburg]], the mountains of UsefulNotes/{{Japan}}, the Petronas Towers in [[UsefulNotes/{{Malaysia}} Kuala Lumpur]], cities and terrorist hideouts in UsefulNotes/{{Afghanistan}} and a religious community in the Punjab region of UsefulNotes/{{India}}.
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Some years after the events of ''[[VideoGame/HitmanCodeName47 Codename 47]]'', the famed contract killer has given away his fortune and taken refuge in a monastery to atone for his life of crime. A changed man? Regrettably (for the mob), he is forced out of retirement by his Sicilian friend's mysterious kidnapping. The price tag for Father Vittorio's freedom is $500,000 -- Money that 47 no longer has. It appears that his large donation to the church has attracted the attention of the local mafia don who wants a piece for himself. This spurs 47 to reconnect with The Agency and ask them for help. Praise the Lord...and pass the ammunition.

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Some years after the events of ''[[VideoGame/HitmanCodeName47 Codename 47]]'', the famed contract killer has given away his fortune and taken refuge in a monastery in UsefulNotes/{{Sicily}} to atone for his life of crime. A changed man? Regrettably (for the mob), he is forced out of retirement by his Sicilian friend's mysterious kidnapping. The price tag for Father Vittorio's freedom is $500,000 -- Money that 47 no longer has. It appears that his large donation to the church has attracted the attention of the local mafia don who wants a piece for himself. This spurs 47 to reconnect with The Agency and ask them for help. Praise the Lord...and pass the ammunition.
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* WallOfWeapons: 47's garden shack in Gontranno is progressively filled with the weapons he's collected in the missions (if the player so chooses), which are displayed on its walls.
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[[caption-width-right:297:Back in business.]]

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[[caption-width-right:297:Back [[caption-width-right:297:47 is back in business.]]



Not to be confused with the ''much'' later, similarly named, seventh entry of the ''Hitman'' Franchise; ''VideoGame/Hitman2'', the sequel to 2016's ''VideoGame/{{Hitman|2016}}''.

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Not to be confused with the ''much'' later, similarly named, seventh entry of the ''Hitman'' Franchise; ''VideoGame/Hitman2'', the sequel to 2016's ''VideoGame/{{Hitman|2016}}''.second game in the ''VideoGame/WorldOfAssassinationTrilogy''.
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* MsFanservice: Charlie Sidjan's bodyguards are all bikini-clad females.
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* SuddenlyVoiced: After giving her briefings entirely through computer text in the first game, Diana Burnwood is now voiced and speaks to 47 for his mission briefings.
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* SmokescreenCrime: One of 47's targets is a Malaysian hacker named Charlie Sidjan who has stolen a secret American encryption algorithm capable of allowing warheads to penetrate the United States' missile shield. Before killing him, 47 steals money from Sidjan's safe to make it look like Sidjan's assassination was a robbery gone wrong.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The fire axe makes its debut in this game. It's a large two handed weapon, but has the advantage of being able to be carried openly when dressed as a firefighter and, as such, carrying it through the metal detector in said disguise will set it off, but not arouse suspicion regarding the small armoury 47 can potentially also be carrying into the FCK building.

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Per TRS, this is YMMV.


* SequelDifficultySpike:
** Disguises are a smaller factor than in the first game. Private security disguises are pretty useless, since they don't hold up to scrutiny. (A suit of clothes alone isn't going to fool the Mafia into thinking you're cousin Luigi.) Hope you like sneaking. And waiting. Weirdly (since 47 is clearly Caucasian), the ninja and Afgani outfits work fine, which is good because the missions are borderline impossible without them. But you need to follow the usual rules for blending in.
** Guards/kitchen staff have no random patterns and, in general, ambushing them in the open isn't a difficult thing to do. The main wild cards are those damn civilians, especially with their random movements and speed. And they move much faster than the guards which adds to their annoyance factor.
** In H:C47 the guards were pretty laid back. You could run all around them without them getting suspicious as long as you were dressed for that area. In SA you have to be careful when running around guards, as they can be pretty twitchy at times. Guards here move VERRRY slowly in such large orbits that predicting them is often quite hard. They also look around quite a bit while they patrol (unlike most stealth games, enemy cone of vision is tied to where they're actually looking rather than just how their body is facing. The looking left and right animation of their heads while walking actually means something in this game).
** Sneaking up on people: This also plays a smaller role than in the original, which is good, because it's bloody hard now. People will get a little suspicious if you walk up on them from behind, and sneaking is very slow. Which means you can generally only sneak up on enemies deliberately placed for that purpose. The unarmed and innocent are much easier: They will flee from you, so you can just run up from behind and grab 'em.
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* ApocalypseCult: Deewana Ji is the self-proclaimed guru of a doomsday cult who worship a malevolent goddess of war, most likely Durga. The cult also has its own police force. (Namaste.)

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* ApocalypseCult: Deewana Ji is the self-proclaimed guru of a doomsday cult who worship a malevolent goddess of war, most likely Durga.war. The cult also has its own police force. (Namaste.)
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Trivia


* DummiedOut: Back in the Gontranno church, 47's weapon display has two spots that are never filled. From the outlines behind them, they seem to be the fiber wire and 47's rosary; both of which he has on him at all times. Also, if you use the 'all weapons' cheat, a cigarette lighter appears in your inventory.
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Moving wicks to a new namespace per hard-split.


** ''Silent Assassin'' contains a tongue-in-cheek reference to another IOI game. Zoom in on some ammo boxes (.45 ACP) and read the inscription: ''Favorite ammo of Chris Walker, freedom fighter and all-around good guy.'' You can also spot a screenshot from the game in "Shogun Showdown" on a computer monitor, even though ''VideoGame/FreedomFighters'' was released a year later. Hence the re-naming of "Chris Walker" to Christopher Stone.

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** ''Silent Assassin'' contains a tongue-in-cheek reference to another IOI game. Zoom in on some ammo boxes (.45 ACP) and read the inscription: ''Favorite ammo of Chris Walker, freedom fighter and all-around good guy.'' You can also spot a screenshot from the game in "Shogun Showdown" on a computer monitor, even though ''VideoGame/FreedomFighters'' ''VideoGame/FreedomFighters2003'' was released a year later. Hence the re-naming of "Chris Walker" to Christopher Stone.
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* BittersweetEnding: At the end of ''Silent Assassin'', 47 saves Father Vittorio and leaves behind his peaceful religious sanctuary in Sicily to return to his life of crime; more human, but still forlorn, unsure of whom to trust and whom not to.

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* BittersweetEnding: At the end of ''Silent Assassin'', although 47 saves manages to save Father Vittorio and leaves Vittorio, he decides to leave behind his peaceful religious sanctuary in Sicily to [[RedemptionRejection return to his life of crime; crime]]; more human, but still forlorn, unsure of whom to trust and whom not to.
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** Kuala Lampur is a mission where you can be pinned down by Psychic Guards if you try to sedate anyone, including the [=SysAdmin=]. The guards will continuously jog rings around the office, thus preventing you from safely moving about. Therefore, if you wish to sedate rather than kill, then you need to complete your objectives on this floor and make your escape across the [=SkyBridge=] before the victim wakes up.

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** Kuala Lampur Lumpur is a mission where you can be pinned down by Psychic Guards if you try to sedate anyone, including the [=SysAdmin=]. The guards will continuously jog rings around the office, thus preventing you from safely moving about. Therefore, if you wish to sedate rather than kill, then you need to complete your objectives on this floor and make your escape across the [=SkyBridge=] before the victim wakes up.



** Crossing the Patronas Towers in order to get close to Charlie Sidjan.

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** Crossing the Patronas Petronas Towers in order to get close to Charlie Sidjan.



* ItsAllUpstairsFromHere: The Patronas Towers. Most of the employees have gone home, but a host of guards, three programmers, and one very gullible sysadmin remain.

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* ItsAllUpstairsFromHere: The Patronas Petronas Towers. Most of the employees have gone home, but a host of guards, three programmers, and one very gullible sysadmin remain.



** After hacking Charlie's computer, 47 uses a window cleaning platform to reach the mogul's penthouse. You CAN fall off the Patronas Towers (2,717 ft.) Be careful.

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** After hacking Charlie's computer, 47 uses a window cleaning platform to reach the mogul's penthouse. You CAN fall off the Patronas Petronas Towers (2,717 ft.) Be careful.



** The civilians all appear to be randomized and can cause their share of problems. In the Patronas Towers, they need to be avoided whenever possible so your cover doesn't get blown. They tend to make frequent trips to the tech support office which can be frustrating when trying to acquire the keycard within.

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** The civilians all appear to be randomized and can cause their share of problems. In the Patronas Petronas Towers, they need to be avoided whenever possible so your cover doesn't get blown. They tend to make frequent trips to the tech support office which can be frustrating when trying to acquire the keycard within.
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Difficulty Spike became a YMMV trope


* DifficultySpike: "The Motorcade Interception". This mission is a pain in the ass. There are a lot of guards about and you have to use a noisy weapon in order to get the job done. But the guards aren't the real problem. It is the randomly wandering civilians who can cause the most headaches. One interesting thing about the [=MI95=]: It is so unique to this region that it will ''attract'' people to it. This is bad news if you do not want to be seen with it, since you can't just drop it and wait for the [=NPCs=] to stroll by before picking it up again. If only you could sneak into the palace and wire the Khan while he is taking a piss or something.
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* AnAxeToGrind: The fire axe makes its debut in this game. It's a large two handed weapon, but has the advantage of being able to be carried openly when dressed as a firefighter and, as such, carrying it through the metal detector in said disguise will set it off, but not arouse suspicion regarding the small armoury 47 can potentially also be carrying into the FCK building.
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* NoCutsceneInventoryInertia: 47 finishes off Sergei with a Silverballer regardless of whether the player retrieved them from the garden shed or not.
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* MookHorrorShow: The security footage from the Asylum shows some of the events of ending of the previous, depicting 47 strangling a SWAT officer and then gunning down another SWAT officer and an orderly. You can see the terror in the movements of the two men being gunned down just before 47 blasts them away.
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* HandCannon: The Desert Eagle aside, the Silverballers pack a ridiculous punch, causing anyone shot with them to be BlownAcrossTheRoom.
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moderator restored to earlier version
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Some years after the events of ''[[VideoGame/HitmanCodeName47 Codename 47]]'', the famed contract killer has given away his fortune and taken refuge in a monastery to atone for his life of crime. A changed man? Regrettably (for the mob), he is forced out of retirement by his Sicilian friend's mysterious kidnapping. The price tag for Father Vittorio's freedom is $500,000 --money which 47 no longer has. It appears that his large donation to the church has attracted the attention of the local mob don who wants a piece for himself. This spurs 47 to call The Agency and ask them for help. Praise the Lord...and pass the ammunition.

to:

Some years after the events of ''[[VideoGame/HitmanCodeName47 Codename 47]]'', the famed contract killer has given away his fortune and taken refuge in a monastery to atone for his life of crime. A changed man? Regrettably (for ([[BullyingADragon for the mob), mob]]), he is forced out of retirement by his Sicilian friend's mysterious kidnapping. The price tag for Father Vittorio's freedom is $500,000 --money which 47 no longer has. It appears that his large donation to the church has attracted the attention of the local mob don who wants a piece for himself. This spurs 47 to call The Agency and ask them for help. Praise the Lord...and pass the ammunition.
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''Hitman 2: Silent Assassin'', released in 2002, is the second game in the ''VideoGame/{{Hitman}}'' series by Creator/IOInteractive.

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''Hitman 2: Silent Assassin'', released in 2002, is the second game in the ''VideoGame/{{Hitman}}'' ''Franchise/{{Hitman}}'' series by Creator/IOInteractive.

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[[folder:Tropes A-C]]

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[[folder:Tropes A-C]]A-G]]



[[/folder]]

[[folder:Tropes D-P]]



[[/folder]]

[[folder:H-R]]



[[/folder]]

[[folder:Tropes Q-Z]]


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[[/folder]]

[[folder:S-Z]]

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Moved.'>https://tvtroMoved.


* ApocalypseCult: Deewana Ji is the self-proclaimed guru of a doomsday cult who worship a malevolent goddess of war, most likely Durga. The cult also has its own police force. (Namaste.)
* ArtificialStupidity:
** Guards now look left to right, but they don't respond at all to physical contact.
** Not all [=NPCs=] are created equal. If you manage to get inside the off-limits Kirov Park without sounding an alarm, the mob boss and his general will not react to your presence. 47 can pull out a kitchen knife and stab them both as they're embracing. Job done.
** [=NPCs=] can get stuck in their walk cycle when descending stairs, giving 47 ample time to KO/wire 'em.
** "Kirov Park Meeting": Zupikov's chauffeur will [[WeHaveReserves run down any Russian soldiers who get in the way of his car]] if he is alerted to 47's presence.
** "Hidden Valley": Sometimes the trucks run over ninjas in the tunnel. No, really. Stop laughing! We're being serious here! You'll know it's happened if you get a message like, "guards are alerted" when they find a body and you haven't killed anyone. Oh, and those kills count against you. Fun, eh? What's interesting is that not all ninjas are affected by the trucks; the ones who carry katanas are immune to them.
** If you subdue a guard while he's scanning you, it's only counted as a "close call" rather than an alert. They're so stuck in this routine, 47 can wait until they walk up to him, circle around 'em and drug 'em in the middle of the ID check.
** In "Basement Killing", guards get annoyed if you trespass in the employees-only area. But toss a smoke bomb down the garbage chute and they won't even blink.
** "The Motorcade Interception": This is the second mission where people can die from an accident you had no hand in. You have limited control over when the U.N. motorcade appears on the map. If you are a little slow on the draw, they may plow through a guard on the main road.

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* ApocalypseCult: Deewana Ji is the self-proclaimed guru of a doomsday cult who worship a malevolent goddess of war, most likely Durga. The cult also has its have their own police force. (Namaste.)
* ArtificialStupidity:
** Guards now look left to right, but they don't respond at all to physical contact.
** Not all [=NPCs=] are created equal. If you manage to get inside the off-limits Kirov Park without sounding an alarm, the mob boss and his general will not react to your presence. 47 can pull out a kitchen knife and stab them both as they're embracing. Job done.
** [=NPCs=] can get stuck in their walk cycle when descending stairs, giving 47 ample time to KO/wire 'em.
** "Kirov Park Meeting": Zupikov's chauffeur will [[WeHaveReserves run down any Russian soldiers who get in the way of his car]] if he is alerted to 47's presence.
** "Hidden Valley": Sometimes the trucks run over ninjas in the tunnel. No, really. Stop laughing! We're being serious here! You'll know it's happened if you get a message like, "guards are alerted" when they find a body and you haven't killed anyone. Oh, and those kills count against you. Fun, eh? What's interesting is that not all ninjas are affected by the trucks; the ones who carry katanas are immune to them.
** If you subdue a guard while he's scanning you, it's only counted as a "close call" rather than an alert. They're so stuck in this routine, 47 can wait until they walk up to him, circle around 'em and drug 'em in the middle of the ID check.
** In "Basement Killing", guards get annoyed if you trespass in the employees-only area. But toss a smoke bomb down the garbage chute and they won't even blink.
** "The Motorcade Interception": This is the second mission where people can die from an accident you had no hand in. You have limited control over when the U.N. motorcade appears on the map. If you are a little slow on the draw, they may plow through a guard on the main road.
)
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* "Kirov Park Meeting": The church is a wash if you want a good rating. Once you've pulled the trigger, the soldiers will be all over you.

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* ** "Kirov Park Meeting": The church is a wash if you want a good rating. Once you've pulled the trigger, the soldiers will be all over you.

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** "The Motorcade Interception": The game designers wanted you to use the engine-busting capabilities of the [=MI95=] to halt the front jeep and then snipe the Khan. But this will cause the UN Soldiers to shoot at you and raise alerts, which can make things more difficult. However, the developers also gave you the option to shoot the Khan from behind as the limo is about to exit the level. A painfully narrow window, but the shot will be much easier than usual (you'll smack yourself at how easy it is). On top of that, you are considerably closer. Oddly, reaching this location doesn't trigger the immediate limo arrival like the other spots do.
** "Kirov Park Meeting": The church is a wash if you want a good rating. Once you've pulled the trigger, the soldiers will be all over you.

to:

** "The Motorcade Interception": The game designers wanted you to use the engine-busting capabilities of the [=MI95=] to halt the front jeep and then snipe the Khan. But this will cause the UN Soldiers to shoot at you and raise alerts, which can make things more difficult. However, the developers also gave you the option to shoot the Khan from behind as the limo is about to exit the level. A painfully narrow window, but the shot will be much easier than usual (you'll smack yourself at how easy it is). On top of that, you are considerably closer. Oddly, reaching this location doesn't trigger the immediate limo arrival like the other spots do.
**
* "Kirov Park Meeting": The church is a wash if you want a good rating. Once you've pulled the trigger, the soldiers will be all over you.



** "Murder at the Bazaar": Don't let this mission fool you with its sniper rifles and skylights. It's really much simpler and more visceral than that. You CAN tag the Colonel in the bazaar with the sniper rifle, but it's not exactly going to be clean, and you'll be dodging bullets left and right as you flee the city.

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** "Murder at the Bazaar": Don't let this mission fool you with its sniper rifles and skylights. It's really much simpler and more visceral than that. You CAN ''can'' tag the Colonel in the bazaar with the sniper rifle, but it's not exactly going to be clean, and you'll be dodging bullets left and right as you flee the city.city.
** "The Motorcade Interception": The game designers wanted you to use the engine-busting capabilities of the [=MI95=] to halt the front jeep and then snipe the Khan. But this will cause the UN Soldiers to shoot at you and raise alerts, which can make things more difficult. However, the developers also gave you the option to shoot the Khan from behind as his limo is about to exit the level. A painfully narrow window, but the shot will be easier than usual. On top of that, you are considerably closer. Oddly, reaching this location doesn't trigger the immediate limo arrival like the other spots do.
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** Go meet the Agency "contact" in the temple city and you will find it's Agent Smith again. He's holed up in his spy headquarters and pretty drunk. As usual, he was just there to do some basic surveillance and all of a sudden everyone was trying to shoot him. Smith wants 47 to find the hitmen, kill them, and photograph them as proof before he'll agree to stick his neck outside. When 47 returns with the pictures, Smith will sober up--for about 3 seconds, then point him to the secret passage which is located in another shop before passing out.

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** Go meet the Agency "contact" in the temple city and you will find it's Agent Smith again. He's holed up in his spy headquarters and pretty surveillance room, drunk. As usual, he was just there to do some basic surveillance and all of a sudden everyone was trying to shoot him. Smith wants 47 to find the hitmen, kill them, and photograph them as proof before he'll agree to stick his neck outside. When 47 returns with the pictures, Smith will sober up--for about 3 seconds, then point him to the secret passage which is located in another shop before passing out.



** The infernal Purple Turban Man. The PTM is pretty damn weird and appears as a civilian on the map, but is secretly packing an [=MP5=]. He poses little danger to 47, but if he tails you back to Agent Smith's hideout, PTM will put a bullet in him. It is quite annoying to try to deal with all these Assassins then suddenly have this idiot sidle up behind you and pooch the whole mission.

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** The infernal obnoxious Purple Turban Man. The PTM is pretty damn weird and appears as a civilian on the map, but is secretly packing an [=MP5=]. He poses little danger to 47, but if he tails you back to Agent Smith's hideout, PTM will put a bullet in him. It is quite annoying to try to deal with all these Assassins then suddenly have this idiot sidle up behind you and pooch the whole mission.

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