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** The Kalsiddon, Trico and Turtle require precise timing and aiming with their shots, but a well aimed Shot 2 from either can deal fairly massive damage. Kalsiddon and Trico in particular has a difficult time doing so, due to the shot mechanics requiring precise airtime to use effectively (a Turtle can shotgun if absolutely necessary, and so can Trico, although it's harder), but their damage outputs can be through the roof.
** The Nak's underground shot is very difficult to aim (and is downright useless in some levels, and is ineffective against the Dragon), but does massive damage AND bunges well.
** The Boomer is extremely delicate, and its shots are heavily strayed by the wind, but a well-aimed SS/Shot 2 are one of the strongest of their types in the game.
** J. Frog has mediocre damage and delay, and the shot movement can throw a lot of players off, but makes up for it by being able to hit opponents into odd-shaped holes or in strange positions with relative ease.

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** The Kalsiddon, Trico and Turtle require precise timing airtime and aiming with their shots, but a well aimed Shot 2 from either can deal fairly massive damage. Kalsiddon and Trico in particular has a difficult time doing so, due to the shot mechanics requiring precise airtime to use effectively (a Turtle can shotgun if absolutely necessary, and so can Trico, although it's harder), are more strict about it than Turtle, but their damage outputs can be through the roof.
** The Nak's underground shot is very difficult to aim due to travelling in a reverse arc when shot through the ground (and is downright useless in some levels, and is ineffective against the Dragon), but does massive damage AND bunges well.
** The Boomer is extremely delicate, and its shots are heavily strayed by the wind, but a well-aimed SS/Shot mastery of the wind and its extremely lightweight shots makes its SS and Shot 2 are one of the strongest of their types hardest-hitting in the game.
** J. Frog has mediocre damage and delay, and the shot movement can throw a lot of players off, but makes up for it by being able to hit opponents into odd-shaped holes or in strange positions with relative ease.ease thanks to using sticky shots.



** Thor, which normally performs CombinationAttack under certain circumstances only. The more damage its CombinationAttack does, the stronger it becomes. One mobile, Aduka, has some attacks where the damage is strictly based on Thor, that is, the Aduka fires so-called tracer shots which, rather than do damage themselves, command Thor to fire at where they land. This is what makes Aduka-Only rooms a very popular game style. All damage is done by Thor, and by the end of the game, the Thor will have been powered up enough to deal massive damage.

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** Thor, which normally performs CombinationAttack under certain circumstances only. The more damage its CombinationAttack does, the stronger it becomes. One mobile, Aduka, has some attacks where the damage is strictly based on Thor, that is, the Aduka fires so-called tracer shots which, rather than do damage themselves, which command Thor to fire at where they land. This is what makes Aduka-Only rooms a very popular game style. All damage is done by Thor, and by the end of the game, the Thor will have been powered up enough to deal massive damage.

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* SturdyAndSteadyTurtles: [[CaptainObvious Turtle.]] Turtle has pitiful movement, but has one of, if not the highest defense stat in the game.

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* SturdyAndSteadyTurtles: [[CaptainObvious Turtle.]] Turtle has pitiful movement, but has one of, if not the the, highest defense stat in the game.game.
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* StormOfBlades: Knight's method of attack, summoning swords to attack whatever their shot lands on, similar to A.Sate's lasers.

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* StormOfBlades: Knight's method of attack, summoning swords to attack whatever their shot lands on, similar to A.Sate's lasers.lasers.
* SturdyAndSteadyTurtles: [[CaptainObvious Turtle.]] Turtle has pitiful movement, but has one of, if not the highest defense stat in the game.
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* CombatantCooldownSystem: The game's Delay system, which determines turn order based on how long the player's actions take place until it fully resolves. The shorter the turn, the sooner you get to act again. Some mobiles boast quick animations to capitalize on this.
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* DeflectorShields: Shield-type mobiles have one, which takes up the blue-colored portion of their HP. It can regenerate over time, and these mobiles have increased resistance against Laser-type shots.
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* RingOut: Bunging players counts as a KO, and you even get a bonus for taking out players this way.

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* InterfaceScrew: One PowerUp has the ability to speed up a victim's power charging speed, that is, whereas normally a player needs to hold their charge for two or three seconds to reach full power, this powerup causes the power bar to fully charge in less than half a second. It may not seem much, until you realize that this prety much screws up the victim's precision, causing them to fire a shot that is usually too powerful.

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* InterfaceScrew: One PowerUp has the ability to speed up a victim's power charging speed, that is, whereas normally a player needs to hold their charge for two or three seconds to reach full power, this powerup causes the power bar to fully charge in less than half a second. It may not seem much, until you realize that this prety pretty much screws up the victim's precision, causing them to fire overcharge a shot that is usually too powerful.and miss.



* MechanicallyUnusualFighter: Aduka and Nak both shoot backwards unlike the rest of the mobiles. Even their secondary shots are quite unusual in nature; Aduka fires tracer shots to attack with Thor, and Nak fires a shot that goes underground that explodes when it resurfaces.

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* MechanicallyUnusualFighter: Aduka and Nak both shoot backwards unlike the rest of the mobiles. Even their secondary shots are quite unusual in nature; Aduka fires tracer shots to attack with Thor, and Nak fires a shot that goes underground that and explodes when it resurfaces.


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* ShockAndAwe: Mobiles with Electricity-type shots, which does additional damage against Mechanical mobiles. JD has a magnetism flavor with its gravity pull shots, while Lightning strikes with, well, lightning bolts from above.

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* BeamSpam: A.Sate's stronger attacks.
* BigCreepyCrawlies: We have grub and spiders as big as the humanoid avatars.

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* BeamSpam: A.Sate's stronger attacks.
Shot 2 is rapid-fire lasers from its satellite.
* BigCreepyCrawlies: We have grub Grub and spiders the spider mobiles Nakmachine and Aduka as big as the humanoid avatars.



* HorseOfADifferentColor: But of course.
* IdleAnimation: And for some mobiles, these inspired their [[FanNickname nicknames]].

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* HorseOfADifferentColor: But of course.
course. In addition to the mechanical mobiles, you also got mammoths, triceratops, turtles, dragons, and unicorns.
* IdleAnimation: And for some mobiles, these inspired their [[FanNickname nicknames]].nicknames.



* KillSat: Thor, which normally performs CombinationAttack under certain circumstances only. The more damage its CombinationAttack does, the stronger it becomes. One mobile, Aduka, has some attacks where the damage is strictly based on Thor, that is, the Aduka fires so-called tracer shots which, rather than do damage themselves, command Thor to fire at where they land.
** Aduka vs Aduka is a very popular game style in Gunbound: All damage are done by Thor, and by the end of the game, the Thor will have been powered up enough to deal massive damage.

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* KillSat: KillSat:
**
Thor, which normally performs CombinationAttack under certain circumstances only. The more damage its CombinationAttack does, the stronger it becomes. One mobile, Aduka, has some attacks where the damage is strictly based on Thor, that is, the Aduka fires so-called tracer shots which, rather than do damage themselves, command Thor to fire at where they land.
** Aduka vs Aduka
land. This is what makes Aduka-Only rooms a very popular game style in Gunbound: style. All damage are is done by Thor, and by the end of the game, the Thor will have been powered up enough to deal massive damage.



* MakingASplash: The Turtle and J. Frog both do this with different styles; the Turtle generally uses streams of focused water, while the J. Frog spits out large globs of it [[{{Squick}} (which may or may not mean it's using it's own spit)]]. Then we also have a whale.

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* MakingASplash: The Turtle and J. Frog both do this with different styles; the Turtle generally uses streams of focused water, while the J. Frog spits out large globs of it [[{{Squick}} (which may or may not mean it's using it's own spit)]].spit). Then we also have a whale.



* PlayingWithFire: The Dragon, obviously.

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* PlayingWithFire: The Dragon, obviously.via BreathWeapon.



* SkillGateCharacters: Bigfoot and Grub tend to be used this way. Newer players tend to take advantage of Bigfoot's large spreads at long range in order to inflict DeathOfAThousandCuts, while Grubs have their rolling shots. In the grander scope of things, Bigfoot suffers from having abysmal angle range, which stunts their firing options on flat lands, while Grub suffers from low damage and poor bunging ability. Even with the versatility of Grub's rolling shots, it's harder to use on flatter terrain. Subverted by more experienced players using shotgun techniques or purposely missing for bunging purposes, and grubs make great [[MoneySpider goldfarmers outside of 4v4 Aduka score games]], at least before the Episode 2.

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* SkillGateCharacters: Bigfoot and Grub tend to be used this way. Newer players tend to take advantage of Bigfoot's large spreads at long range in order to inflict DeathOfAThousandCuts, while Grubs have their rolling shots. In the grander scope of things, Bigfoot suffers from having abysmal angle range, which stunts their firing options on flat lands, while Grub suffers from low damage and poor bunging ability. Even with the versatility of Grub's rolling shots, it's harder to use on flatter terrain. Subverted by more experienced players using shotgun techniques or purposely missing for bunging purposes, and grubs Grubs make great [[MoneySpider goldfarmers outside of 4v4 Aduka score games]], at least before the Episode 2.2.
* StormOfBlades: Knight's method of attack, summoning swords to attack whatever their shot lands on, similar to A.Sate's lasers.
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* SecretCharacter: Dragon and Knight, which are only selected by chance through Random.

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* AnIcePerson: Perhaps not a person, per se, but using the Mammoth essentially turns you into this, since you shoot out projectiles made of ice.

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* AnIcePerson: Perhaps not a person, per se, but using Ice the Mammoth essentially turns you into this, since you shoot out projectiles made of ice.


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* DamageIncreasingDebuff: Ice's specialty. Its secondary shot shoots an ice ball that lowers the physical defense of whatever you shoot at by 5%, and stacks up to 50%.


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* FriendlyFire: Aim carefully, because this is in effect. Shooting your allies also penalizes you by decking your money earnings.

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* AnachronismStew - Considering how we have machines like the A. Sate and Bigfoot floating around with other creatures like Mammoths and Grubs, and even those pre-medieval-age animals wield cannons that can shoot lethal projectiles... yeah.

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* AnachronismStew - AnachronismStew: Considering how we have machines like the A. Sate and Bigfoot floating around with other creatures like Mammoths and Grubs, and even those pre-medieval-age animals wield cannons that can shoot lethal projectiles... yeah.



* AnIcePerson - Perhaps not a person, per se, but using the Mammoth essentially turns you into this, since you shoot out projectiles made of ice.
* BeamSpam - A.Sate's stronger attacks.
* BigCreepyCrawlies - We have grub and spiders as big as the humanoid avatars.
* BottomlessPit - Although depending on the terrain, destroying the platforms to drop an opposing mobile to the pit may or may not be a feasible tactic.

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* AnIcePerson - AnIcePerson: Perhaps not a person, per se, but using the Mammoth essentially turns you into this, since you shoot out projectiles made of ice.
* BeamSpam - BeamSpam: A.Sate's stronger attacks.
* BigCreepyCrawlies - BigCreepyCrawlies: We have grub and spiders as big as the humanoid avatars.
* BottomlessPit - BottomlessPit: Although depending on the terrain, destroying the platforms to drop an opposing mobile to the pit may or may not be a feasible tactic.



** The Kalsiddon, Trico and Turtle require precise timing and aiming with their shots, but a well aimed Shot 2 from either can deal fairly massive damage. Kalsiddon and Trico in particular has a difficult time doing so, due to the shot mechanics (a Turtle can shotgun if absolutely necessary, and so can Trico, although it's harder), but their damage outputs can be through the roof.

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** The Kalsiddon, Trico and Turtle require precise timing and aiming with their shots, but a well aimed Shot 2 from either can deal fairly massive damage. Kalsiddon and Trico in particular has a difficult time doing so, due to the shot mechanics requiring precise airtime to use effectively (a Turtle can shotgun if absolutely necessary, and so can Trico, although it's harder), but their damage outputs can be through the roof.



* IdleAnimation: And for some mobiles, these inspired their [[FanNickname nicknames]]
* InterfaceScrew - One PowerUp has the ability to speed up a victim's power charging speed, that is, whereas normally a player needs to hold their charge for two or three seconds to reach full power, this powerup causes the power bar to fully charge in less than half a second. It may not seem much, until you realize that this prety much screws up the victim's precision, causing them to fire a shot that is usually too powerful.
* InfinityPlusOneSword - There are some extra powerful mobiles that can only be used by getting them with the Random Mobile option.
* KillSat - Thor, which normally performs CombinationAttack under certain circumstances only. The more damage its CombinationAttack does, the stronger it becomes. One mobile, [[DemonicSpider Aduka]], has some attacks where the damage is strictly based on Thor, that is, the Aduka fires so-called tracer shots which, rather than do damage themselves, command Thor to fire at where they land.

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* IdleAnimation: And for some mobiles, these inspired their [[FanNickname nicknames]]
nicknames]].
* InterfaceScrew - InterfaceScrew: One PowerUp has the ability to speed up a victim's power charging speed, that is, whereas normally a player needs to hold their charge for two or three seconds to reach full power, this powerup causes the power bar to fully charge in less than half a second. It may not seem much, until you realize that this prety much screws up the victim's precision, causing them to fire a shot that is usually too powerful.
* InfinityPlusOneSword - InfinityPlusOneSword: There are some extra powerful mobiles that can only be used by getting them with the Random Mobile option.
* KillSat - KillSat: Thor, which normally performs CombinationAttack under certain circumstances only. The more damage its CombinationAttack does, the stronger it becomes. One mobile, [[DemonicSpider Aduka]], Aduka, has some attacks where the damage is strictly based on Thor, that is, the Aduka fires so-called tracer shots which, rather than do damage themselves, command Thor to fire at where they land.



* MacrossMissileMassacre - Bigfoot mobile uses multiple missiles as their bullets.
* MakingASplash - The Turtle and J. Frog both do this with different styles; the Turtle generally uses streams of focused water, while the J. Frog spits out large globs of it [[{{Squick}} (which may or may not mean it's using it's own spit)]]. Then we also have a whale.
* OcularGushers - In game modes which disallow respawning, the triceratops Trico will cry when defeated.
* PlayingWithFire - The Dragon, obviously.
* PrecisionGuidedBoomerang - Those who play the Boomer well can get to the point where most of their shots are like this. Not even the wind can stop a Boomer when in the hands of a pro.
* SkillGateCharacters - Bigfoot and Grub tend to be used this way. Newer players tend to take advantage of Bigfoot's large spreads at long range in order to inflict DeathOfAThousandCuts, while Grubs have their rolling shots. Subverted by more experienced players using shotgun techniques or purposely missing for bunging purposes, and grubs make great [[MoneySpider goldfarmers outside of 4v4 Aduka score games]], at least before the Episode 2.

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* MacrossMissileMassacre - MacrossMissileMassacre: Bigfoot mobile uses multiple missiles as their bullets.
* MakingASplash - MakingASplash: The Turtle and J. Frog both do this with different styles; the Turtle generally uses streams of focused water, while the J. Frog spits out large globs of it [[{{Squick}} (which may or may not mean it's using it's own spit)]]. Then we also have a whale.
* OcularGushers - MechanicallyUnusualFighter: Aduka and Nak both shoot backwards unlike the rest of the mobiles. Even their secondary shots are quite unusual in nature; Aduka fires tracer shots to attack with Thor, and Nak fires a shot that goes underground that explodes when it resurfaces.
* OcularGushers:
In game modes which disallow respawning, the triceratops Trico will cry when defeated.
* PlayingWithFire - PlayingWithFire: The Dragon, obviously.
* PrecisionGuidedBoomerang - PrecisionGuidedBoomerang: Those who play the Boomer well can get to the point where most of their shots are like this. Not even the wind can stop a Boomer when in the hands of a pro.
* SkillGateCharacters - SkillGateCharacters: Bigfoot and Grub tend to be used this way. Newer players tend to take advantage of Bigfoot's large spreads at long range in order to inflict DeathOfAThousandCuts, while Grubs have their rolling shots. In the grander scope of things, Bigfoot suffers from having abysmal angle range, which stunts their firing options on flat lands, while Grub suffers from low damage and poor bunging ability. Even with the versatility of Grub's rolling shots, it's harder to use on flatter terrain. Subverted by more experienced players using shotgun techniques or purposely missing for bunging purposes, and grubs make great [[MoneySpider goldfarmers outside of 4v4 Aduka score games]], at least before the Episode 2.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gunbound.png]]
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Matches are held by two opposing teams of up to four players each. Before the start of every game, each player can change their mobiles and also add [[PowerUp power-ups]] to their inventory. These power-ups range from increasing the number of bullets their mobile shoots, to other nifty effects such as teleportation. During the game, each player waits for their turn, then during their turn, they can move their mobile and shoot, choosing what bullet they shoot, at what angle they're firing their shot and at how much power, which determines how far their shot flies. However, they also need to take note of the field: They have to worry about the terrains (which can inadvertently block their shots), weather effects (which can increase the power of any shot fired, mess with the direction, etc), the game's KillSat, Thor which may do CombinationAttack with the shots etc. Also, like ''VideoGame/{{Worms}}'', the terrains will eventually run thin after getting blasted so many times.

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Matches are held by two opposing teams of up to four players each. Before the start of every game, each player can change their mobiles and also add [[PowerUp power-ups]] to their inventory. These power-ups range from increasing the number of bullets their mobile shoots, to other nifty effects such as teleportation. During the game, each player waits for their turn, then during their turn, they can move their mobile and shoot, choosing what bullet they shoot, at what angle they're firing their shot and at how much power, which determines how far their shot flies. However, they also need to take note of the field: They have to worry about the terrains (which can inadvertently block their shots), weather effects (which can increase the power of any shot fired, mess with the direction, etc), the game's KillSat, Thor which may do CombinationAttack with the shots etc. Also, like ''VideoGame/{{Worms}}'', the terrains will eventually run thin after getting blasted so many times.
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Before the start of every game, each player can change their mobiles and also add [[PowerUp power-ups]] to their inventory. These power-ups range from increasing the number of bullets their mobile shoots, to other nifty effects such as teleportation. During the game, each player waits for their turn, then during their turn, they can move their mobile and shoot, choosing what bullet they shoot, at what angle they're firing their shot and at how much power, which determines how far their shot flies. However, they also need to take note of the field: They have to worry about the terrains (which can inadvertedly block their shots), weather effects (which can increase the power of any shot fired, mess with the direction, etc), the game's KillSat, Thor which may do CombinationAttack with the shots etc. Also, like ''VideoGame/{{Worms}}'', the terrains will eventually run thin after getting blasted so many times.

to:

Matches are held by two opposing teams of up to four players each. Before the start of every game, each player can change their mobiles and also add [[PowerUp power-ups]] to their inventory. These power-ups range from increasing the number of bullets their mobile shoots, to other nifty effects such as teleportation. During the game, each player waits for their turn, then during their turn, they can move their mobile and shoot, choosing what bullet they shoot, at what angle they're firing their shot and at how much power, which determines how far their shot flies. However, they also need to take note of the field: They have to worry about the terrains (which can inadvertedly inadvertently block their shots), weather effects (which can increase the power of any shot fired, mess with the direction, etc), the game's KillSat, Thor which may do CombinationAttack with the shots etc. Also, like ''VideoGame/{{Worms}}'', the terrains will eventually run thin after getting blasted so many times.



* '''Solo''': Each player is given one chance to survive and will be out of the game once killed (although they can still support their team via the unreliable roulette)
* '''Tag''': Similar to Solo, except each player has a secondary mobile chosen with half their usual hit points.
* '''Score''': Each team is required to score a certain number of kills and any player killed will respawn later (though killing all players at once also counts as a win)

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* '''Solo''': Each player is given one chance to survive and will be out of the game once killed (although they can still support their team via the unreliable roulette)
roulette). When a team has no remaining players on the field, that team loses.
* '''Tag''': Similar to Solo, except each player has a secondary mobile chosen with half their usual hit points.
points that they can switch to during their turn. A player who loses either of their mobiles is out of the game.
* '''Score''': Each team is required to score a certain number permitted an amount of kills and collective lives; when a team runs out of lives, that team loses. Instead of being out of the game upon death, any player killed will can respawn later (though killing in a location of their choosing after 4 turns; though as in all other game modes, if a team ever has no players on the field at once also counts as a win)any given time they will automatically lose regardless of lives remaining.
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* SkillGateCharacters - Bigfoot and Grub tend to be used this way. Newer players tend to take advantage of Bigfoot's large spreads at long range in order to inflict DeathOfAThousandCuts, while Grubs have their rolling shots. Subverted by more experienced players using shotgun techniques ForMassiveDamage or purposely missing for bunging purposes, and grubs make great [[MoneySpider goldfarmers outside of 4v4 Aduka score games]], at least before the Episode 2.

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* SkillGateCharacters - Bigfoot and Grub tend to be used this way. Newer players tend to take advantage of Bigfoot's large spreads at long range in order to inflict DeathOfAThousandCuts, while Grubs have their rolling shots. Subverted by more experienced players using shotgun techniques ForMassiveDamage or purposely missing for bunging purposes, and grubs make great [[MoneySpider goldfarmers outside of 4v4 Aduka score games]], at least before the Episode 2.
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** Aduka vs Aduka is a very popular game style in Gunbound: All damage are done by Thor, and by the end of the game, the Thor will have been powered up enough to deal [[ForMassiveDamage massive damage]].

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** Aduka vs Aduka is a very popular game style in Gunbound: All damage are done by Thor, and by the end of the game, the Thor will have been powered up enough to deal [[ForMassiveDamage massive damage]].damage.
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* InfinityPlusOneSword - There are some extra powerful mobiles that can only be used by getting them with the Random Mobile option.
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* ArtilleryGame: One of the rare examples where player units are able to move around rather than sitting in fixed locations.
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Namespacing

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'''''Gunbound''''' is a massive online game based on ''VideoGame/{{Worms}}'', and thus the basic game play is rather similar: Up to 8 players are divided into two groups, and the aim for each group is to wipe out the opposing team, either by killing them or dropping them into the BottomlessPit that is always present in every game.

In Gunbound, each player is represented by an avatar (which is humanoid) riding atop their steed, which ranges from dinosaurs, [[BigCreepyCrawlies giant insects]], vehicles and [[OurDragonsAreDifferent dragons]]. Each steed, or ''mobile'', has different weapons and overall stats. The players can also customize their avatars with costumes which can be bought via in-game money or real cash, which not only provides cosmetic effects, but also boosts their mobiles' stats.

Before the start of every game, each player can change their mobiles and also add [[PowerUp power-ups]] to their inventory. These power-ups range from increasing the number of bullets their mobile shoots, to other nifty effects such as teleportation. During the game, each player waits for their turn, then during their turn, they can move their mobile and shoot, choosing what bullet they shoot, at what angle they're firing their shot and at how much power, which determines how far their shot flies. However, they also need to take note of the field: They have to worry about the terrains (which can inadvertedly block their shots), weather effects (which can increase the power of any shot fired, mess with the direction, etc), the game's KillSat, Thor which may do CombinationAttack with the shots etc. Also, like ''VideoGame/{{Worms}}'', the terrains will eventually run thin after getting blasted so many times.

The game plays in different modes:
* '''Solo''': Each player is given one chance to survive and will be out of the game once killed (although they can still support their team via the unreliable roulette)
* '''Tag''': Similar to Solo, except each player has a secondary mobile chosen with half their usual hit points.
* '''Score''': Each team is required to score a certain number of kills and any player killed will respawn later (though killing all players at once also counts as a win)
* '''Jewel''': Instead of killing each other, each team's primary objective is to collect score by killing stationary drones littered around the field.

!!'''''Gunbound''''' provides examples of:
* AnachronismStew - Considering how we have machines like the A. Sate and Bigfoot floating around with other creatures like Mammoths and Grubs, and even those pre-medieval-age animals wield cannons that can shoot lethal projectiles... yeah.
* AnIcePerson - Perhaps not a person, per se, but using the Mammoth essentially turns you into this, since you shoot out projectiles made of ice.
* BeamSpam - A.Sate's stronger attacks.
* BigCreepyCrawlies - We have grub and spiders as big as the humanoid avatars.
* BottomlessPit - Although depending on the terrain, destroying the platforms to drop an opposing mobile to the pit may or may not be a feasible tactic.
* DifficultButAwesome:
** The Kalsiddon, Trico and Turtle require precise timing and aiming with their shots, but a well aimed Shot 2 from either can deal fairly massive damage. Kalsiddon and Trico in particular has a difficult time doing so, due to the shot mechanics (a Turtle can shotgun if absolutely necessary, and so can Trico, although it's harder), but their damage outputs can be through the roof.
** The Nak's underground shot is very difficult to aim (and is downright useless in some levels, and is ineffective against the Dragon), but does massive damage AND bunges well.
** The Boomer is extremely delicate, and its shots are heavily strayed by the wind, but a well-aimed SS/Shot 2 are one of the strongest of their types in the game.
** J. Frog has mediocre damage and delay, and the shot movement can throw a lot of players off, but makes up for it by being able to hit opponents into odd-shaped holes or in strange positions with relative ease.
** J.D lacks firepower, which turns a lot of players off, but its vacuum shot and push-away SS can be used to set up bunges with extreme ease.
* HorseOfADifferentColor: But of course.
* IdleAnimation: And for some mobiles, these inspired their [[FanNickname nicknames]]
* InterfaceScrew - One PowerUp has the ability to speed up a victim's power charging speed, that is, whereas normally a player needs to hold their charge for two or three seconds to reach full power, this powerup causes the power bar to fully charge in less than half a second. It may not seem much, until you realize that this prety much screws up the victim's precision, causing them to fire a shot that is usually too powerful.
* KillSat - Thor, which normally performs CombinationAttack under certain circumstances only. The more damage its CombinationAttack does, the stronger it becomes. One mobile, [[DemonicSpider Aduka]], has some attacks where the damage is strictly based on Thor, that is, the Aduka fires so-called tracer shots which, rather than do damage themselves, command Thor to fire at where they land.
** Aduka vs Aduka is a very popular game style in Gunbound: All damage are done by Thor, and by the end of the game, the Thor will have been powered up enough to deal [[ForMassiveDamage massive damage]].
** Aside from Thor, A.Sate and Knight also have their own KillSat for their own attacks.
* MacrossMissileMassacre - Bigfoot mobile uses multiple missiles as their bullets.
* MakingASplash - The Turtle and J. Frog both do this with different styles; the Turtle generally uses streams of focused water, while the J. Frog spits out large globs of it [[{{Squick}} (which may or may not mean it's using it's own spit)]]. Then we also have a whale.
* OcularGushers - In game modes which disallow respawning, the triceratops Trico will cry when defeated.
* PlayingWithFire - The Dragon, obviously.
* PrecisionGuidedBoomerang - Those who play the Boomer well can get to the point where most of their shots are like this. Not even the wind can stop a Boomer when in the hands of a pro.
* SkillGateCharacters - Bigfoot and Grub tend to be used this way. Newer players tend to take advantage of Bigfoot's large spreads at long range in order to inflict DeathOfAThousandCuts, while Grubs have their rolling shots. Subverted by more experienced players using shotgun techniques ForMassiveDamage or purposely missing for bunging purposes, and grubs make great [[MoneySpider goldfarmers outside of 4v4 Aduka score games]], at least before the Episode 2.

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